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-rw-r--r--scenes/menu_scene.lua10
1 files changed, 6 insertions, 4 deletions
diff --git a/scenes/menu_scene.lua b/scenes/menu_scene.lua
index e90b805..5c30674 100644
--- a/scenes/menu_scene.lua
+++ b/scenes/menu_scene.lua
@@ -4,8 +4,6 @@ local Timer = require "libs.hump.timer"
local Gamestate = require("libs.hump.gamestate")
Moonshine = require("libs.moonshine")
require("core.constants")
--- scenes
-require("scenes.level1_scene");
local titleFontSize1 = 35
local titleFontSize2 = 40
@@ -18,7 +16,7 @@ function menu:init()
titleFont1 = love.graphics.newFont('assets/fonts/C800.ttf', titleFontSize1)
titleFont2 = love.graphics.newFont('assets/fonts/Lazer84.ttf', titleFontSize2)
startMsgFont = love.graphics.newFont('assets/fonts/C800.ttf', msgFontSize)
- music = love.audio.newSource("assets/music/Stevia Sphere - Drum machine dreams.ogg", "stream")
+ music = love.audio.newSource("assets/music/title.ogg", "stream")
titleText1 = love.graphics.newText(titleFont1, "Your Enemy is in Another")
titleText2 = love.graphics.newText(titleFont2, "Dungeon")
msgText = love.graphics.newText(startMsgFont, "Press X to START")
@@ -87,6 +85,10 @@ function menu:keyreleased(key, scancode)
end
end
+function love.touchpressed( id, x, y, dx, dy, pressure )
+ Gamestate.switch(level1)
+end
+
function generateStarfield()
image = love.graphics.newImage("assets/images/particle.png")
psystem = love.graphics.newParticleSystem(image, 2500)
@@ -104,4 +106,4 @@ function generateStarfield()
return psystem
end
-return menu \ No newline at end of file
+return menu