diff options
Diffstat (limited to 'scenes')
-rw-r--r-- | scenes/level1_scene.lua | 2 | ||||
-rw-r--r-- | scenes/menu_scene.lua | 33 |
2 files changed, 22 insertions, 13 deletions
diff --git a/scenes/level1_scene.lua b/scenes/level1_scene.lua index e5f4ec0..fb1ee0a 100644 --- a/scenes/level1_scene.lua +++ b/scenes/level1_scene.lua @@ -35,7 +35,7 @@ end function printMessage() - print('Hello') + -- print('Hello') end return level1
\ No newline at end of file diff --git a/scenes/menu_scene.lua b/scenes/menu_scene.lua index 13bf8fd..8fd1587 100644 --- a/scenes/menu_scene.lua +++ b/scenes/menu_scene.lua @@ -7,16 +7,21 @@ require("core.constants") -- scenes require("scenes.level1_scene"); -local titleFontSize = 25 +local titleFontSize1 = 35 +local titleFontSize2 = 40 local msgFontSize = 15 -local defaultFontFactor = 8 +local defaultFontFactor = 10.30 local windowWidth = love.graphics.getWidth() local windowHeight = love.graphics.getHeight() function menu:init() - titleFont = love.graphics.newFont('assets/fonts/minecraftia.ttf', titleFontSize) - startMsgFont = love.graphics.newFont('assets/fonts/minecraftia.ttf', msgFontSize) + titleFont1 = love.graphics.newFont('assets/fonts/C800.ttf', titleFontSize1) + titleFont2 = love.graphics.newFont('assets/fonts/Lazer84.ttf', titleFontSize2) + startMsgFont = love.graphics.newFont('assets/fonts/C800.ttf', msgFontSize) music = love.audio.newSource("assets/music/Stevia Sphere - Drum machine dreams.ogg", "stream") + titleText1 = love.graphics.newText(titleFont1, "Enemy is in Another") + titleText2 = love.graphics.newText(titleFont2, "Dungeon") + msgText = love.graphics.newText(startMsgFont, "Press X to START") effect = Moonshine(windowWidth, windowHeight, Moonshine.effects.crt) .chain(Moonshine.effects.vignette) .chain(Moonshine.effects.scanlines) @@ -27,16 +32,17 @@ function menu:init() effect.chromasep.radius = 2 music:setLooping(true) - msgFontColor = {0, 0, 0} - titleFontColor = {1, 1, 1} + msgFontColor = {0, 0, 0, 0} + titleFontColor1 = {1, 1, 1} + titleFontColor2 = {1, 0, 0} starfield = generateStarfield() fadeIn = function() - Timer.tween(0.5, msgFontColor, {1, 1, 1}, 'linear', fadeOut) + Timer.tween(0.5, msgFontColor, {1, 1, 1, 1}, 'linear', fadeOut) end fadeOut = function() - Timer.tween(0.5, msgFontColor, {0, 0, 0}, 'linear', fadeIn) + Timer.tween(0.5, msgFontColor, {0, 0, 0, 0}, 'linear', fadeIn) end fadeIn() @@ -59,14 +65,17 @@ end function menu:draw() effect(function() - love.graphics.setFont(titleFont) - love.graphics.setColor(titleFontColor) + love.graphics.setFont(titleFont1) + love.graphics.setColor(titleFontColor1) love.graphics.draw(starfield, love.graphics.getWidth() * 0.5, love.graphics.getHeight() * 0.5) - love.graphics.print("Enemy is in Another Dungeon",(windowWidth * 0.5) - (titleFontSize * defaultFontFactor), (windowHeight * 0.5) - 50) + love.graphics.draw(titleText1,(windowWidth * 0.5) - (titleText1:getWidth() * 0.5), (windowHeight * 0.5) - 50) + love.graphics.setColor(titleFontColor2) + love.graphics.setFont(titleFont2) + love.graphics.draw(titleText2,(windowWidth * 0.5) - (titleText2:getWidth() * 0.5), (windowHeight * 0.5) + 2, -0.17) love.graphics.setFont(startMsgFont) love.graphics.setColor(msgFontColor) - love.graphics.print("Press X to START", (windowWidth * 0.5) - (msgFontSize * (defaultFontFactor/1.5)), windowHeight - 50) + love.graphics.draw(msgText, (windowWidth * 0.5) - (msgText:getWidth() * 0.5), windowHeight - 50) end) end |