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-rw-r--r--scenes/level1_scene.lua2
-rw-r--r--scenes/menu_scene.lua33
2 files changed, 22 insertions, 13 deletions
diff --git a/scenes/level1_scene.lua b/scenes/level1_scene.lua
index e5f4ec0..fb1ee0a 100644
--- a/scenes/level1_scene.lua
+++ b/scenes/level1_scene.lua
@@ -35,7 +35,7 @@ end
function printMessage()
- print('Hello')
+ -- print('Hello')
end
return level1 \ No newline at end of file
diff --git a/scenes/menu_scene.lua b/scenes/menu_scene.lua
index 13bf8fd..8fd1587 100644
--- a/scenes/menu_scene.lua
+++ b/scenes/menu_scene.lua
@@ -7,16 +7,21 @@ require("core.constants")
-- scenes
require("scenes.level1_scene");
-local titleFontSize = 25
+local titleFontSize1 = 35
+local titleFontSize2 = 40
local msgFontSize = 15
-local defaultFontFactor = 8
+local defaultFontFactor = 10.30
local windowWidth = love.graphics.getWidth()
local windowHeight = love.graphics.getHeight()
function menu:init()
- titleFont = love.graphics.newFont('assets/fonts/minecraftia.ttf', titleFontSize)
- startMsgFont = love.graphics.newFont('assets/fonts/minecraftia.ttf', msgFontSize)
+ titleFont1 = love.graphics.newFont('assets/fonts/C800.ttf', titleFontSize1)
+ titleFont2 = love.graphics.newFont('assets/fonts/Lazer84.ttf', titleFontSize2)
+ startMsgFont = love.graphics.newFont('assets/fonts/C800.ttf', msgFontSize)
music = love.audio.newSource("assets/music/Stevia Sphere - Drum machine dreams.ogg", "stream")
+ titleText1 = love.graphics.newText(titleFont1, "Enemy is in Another")
+ titleText2 = love.graphics.newText(titleFont2, "Dungeon")
+ msgText = love.graphics.newText(startMsgFont, "Press X to START")
effect = Moonshine(windowWidth, windowHeight, Moonshine.effects.crt)
.chain(Moonshine.effects.vignette)
.chain(Moonshine.effects.scanlines)
@@ -27,16 +32,17 @@ function menu:init()
effect.chromasep.radius = 2
music:setLooping(true)
- msgFontColor = {0, 0, 0}
- titleFontColor = {1, 1, 1}
+ msgFontColor = {0, 0, 0, 0}
+ titleFontColor1 = {1, 1, 1}
+ titleFontColor2 = {1, 0, 0}
starfield = generateStarfield()
fadeIn = function()
- Timer.tween(0.5, msgFontColor, {1, 1, 1}, 'linear', fadeOut)
+ Timer.tween(0.5, msgFontColor, {1, 1, 1, 1}, 'linear', fadeOut)
end
fadeOut = function()
- Timer.tween(0.5, msgFontColor, {0, 0, 0}, 'linear', fadeIn)
+ Timer.tween(0.5, msgFontColor, {0, 0, 0, 0}, 'linear', fadeIn)
end
fadeIn()
@@ -59,14 +65,17 @@ end
function menu:draw()
effect(function()
- love.graphics.setFont(titleFont)
- love.graphics.setColor(titleFontColor)
+ love.graphics.setFont(titleFont1)
+ love.graphics.setColor(titleFontColor1)
love.graphics.draw(starfield, love.graphics.getWidth() * 0.5, love.graphics.getHeight() * 0.5)
- love.graphics.print("Enemy is in Another Dungeon",(windowWidth * 0.5) - (titleFontSize * defaultFontFactor), (windowHeight * 0.5) - 50)
+ love.graphics.draw(titleText1,(windowWidth * 0.5) - (titleText1:getWidth() * 0.5), (windowHeight * 0.5) - 50)
+ love.graphics.setColor(titleFontColor2)
+ love.graphics.setFont(titleFont2)
+ love.graphics.draw(titleText2,(windowWidth * 0.5) - (titleText2:getWidth() * 0.5), (windowHeight * 0.5) + 2, -0.17)
love.graphics.setFont(startMsgFont)
love.graphics.setColor(msgFontColor)
- love.graphics.print("Press X to START", (windowWidth * 0.5) - (msgFontSize * (defaultFontFactor/1.5)), windowHeight - 50)
+ love.graphics.draw(msgText, (windowWidth * 0.5) - (msgText:getWidth() * 0.5), windowHeight - 50)
end)
end