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Class = require("libs.hump.class")
Shack = require("libs.shack")
local Timer = require("libs.hump.timer")
ScreenShaker = Class {
init = function(self)
monsterGrowl = love.audio.newSource("assets/sfx/monster_growl.wav", "static")
local width, height = love.graphics.getDimensions()
Shack:setDimensions(width, height)
Timer.every(10, shakeScreen)
end
}
function ScreenShaker:update(dt)
Timer.update(dt)
Shack:update(dt)
end
function ScreenShaker:draw()
Shack:apply()
end
function shakeScreen()
Shack:setShake(20)
monsterGrowl:play()
end
return ScreenShaker
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