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Class = require("libs.hump.class")
require("libs.tserial")
Enemy = Class{
init = function(self, x, y, gameWorld)
self.x = x
self.y = y
self.world = gameWorld
end,
x=0,
y=0,
speed=60,
collider=nil,
world=nil,
chasing=false
}
function Enemy:draw()
love.graphics.setColor({1,0,0})
love.graphics.rectangle('fill', self.x, self.y, 16, 16)
if self.collider then
end
end
function Enemy:setCollider()
self.collider = self.world:newRectangleCollider(self.x, self.y, 16, 16)
self.collider:setFixedRotation(true)
end
function Enemy:update(dt)
if self.collider then
-- Do the Query
local colliders = self.world:queryCircleArea(self.x, self.y, 100,{'player'})
local vx = 0
local vy = 0
if #colliders then
self.chasing = true
for i,collider in pairs(colliders) do
local playerObject = collider:getObject()
if playerObject.dir=="up" then
vy = self.speed * -1
end
if playerObject.dir=="left" then
vx = self.speed * -1
end
if playerObject.dir=="down" then
vy = self.speed
end
if playerObject.dir=="right" then
vx = self.speed
end
directionX = playerObject.x - self.x
directionY = playerObject.y - self.y
distance = math.sqrt(directionX * directionX + directionY * directionY)
if distance >16 then
self.x = self.x + directionX / distance * self.speed * dt
self.y = self.y + directionY / distance * self.speed * dt
end
end
self.collider:setX(self.x+8)
self.collider:setY(self.y+8)
else
self.chasing = false
end
end
end
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