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local lg = _G.love.graphics
local graphics = { isCreated = lg and true or false }
function graphics.newSpriteBatch(...)
if graphics.isCreated then
return lg.newSpriteBatch(...)
end
end
function graphics.newCanvas(...)
if graphics.isCreated then
return lg.newCanvas(...)
end
end
function graphics.newImage(...)
if graphics.isCreated then
return lg.newImage(...)
end
end
function graphics.newQuad(...)
if graphics.isCreated then
return lg.newQuad(...)
end
end
function graphics.getCanvas(...)
if graphics.isCreated then
return lg.getCanvas(...)
end
end
function graphics.setCanvas(...)
if graphics.isCreated then
return lg.setCanvas(...)
end
end
function graphics.clear(...)
if graphics.isCreated then
return lg.clear(...)
end
end
function graphics.push(...)
if graphics.isCreated then
return lg.push(...)
end
end
function graphics.origin(...)
if graphics.isCreated then
return lg.origin(...)
end
end
function graphics.scale(...)
if graphics.isCreated then
return lg.scale(...)
end
end
function graphics.translate(...)
if graphics.isCreated then
return lg.translate(...)
end
end
function graphics.pop(...)
if graphics.isCreated then
return lg.pop(...)
end
end
function graphics.draw(...)
if graphics.isCreated then
return lg.draw(...)
end
end
function graphics.rectangle(...)
if graphics.isCreated then
return lg.rectangle(...)
end
end
function graphics.getColor(...)
if graphics.isCreated then
return lg.getColor(...)
end
end
function graphics.setColor(...)
if graphics.isCreated then
return lg.setColor(...)
end
end
function graphics.line(...)
if graphics.isCreated then
return lg.line(...)
end
end
function graphics.polygon(...)
if graphics.isCreated then
return lg.polygon(...)
end
end
function graphics.points(...)
if graphics.isCreated then
return lg.points(...)
end
end
function graphics.getWidth()
if graphics.isCreated then
return lg.getWidth()
end
return 0
end
function graphics.getHeight()
if graphics.isCreated then
return lg.getHeight()
end
return 0
end
return graphics
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