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local Gamestate = require("libs.hump.gamestate")
local LoveSplash = require("libs.o-ten-one")
require("scenes.menu_scene");
require("scenes.level1_scene");
function love.load()
initGame()
love.graphics.setDefaultFilter("nearest", "nearest")
--bypassMenu()
end
function bypassMenu()
Gamestate.switch(level1)
Gamestate.registerEvents()
end
function initGame()
splash = LoveSplash({background={0, 0, 0}})
splash.onDone = onLoveSplashDone
end
function onLoveSplashDone()
splash = nil
Gamestate.switch(menu)
Gamestate.registerEvents()
end
function love.draw()
if splash then
splash:draw()
end
end
function love.update(dt)
if splash then
splash:update(dt)
end
end
function love.keyreleased(key, scancode)
-- Temporary
if scancode == 'escape' then
love.event.quit()
end
end
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