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level1 = {} -- Level1 State
require("core.screen_shaker")
Map = require("core.map")
-- imports
require("core.constants")
require("core.ambience")
function level1:init()
constants.resetColors()
screenShake = ScreenShaker()
ambience = Ambience({"atmosphere1","thunder"})
map = Map("level1")
end
function level1:enter(previous)
end
function level1:update(dt)
map:update(dt)
screenShake:update(dt)
end
function level1:draw()
screenShake:draw()
map:draw()
end
function level1:keypressed(key, scancode)
map:keypressed(key, scancode)
end
function level1:leave()
map = nil
end
return level1
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