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path: root/scenes/level1_scene.lua
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level1 = {} -- Level1 State

Map = require("utils.map")
-- imports
require("utils.constants")

local map = nil

function level1:init()
    constants.resetColors()
    map = Map("level1")
end

function level1:enter(previous)

end

function level1:update(dt)
  map.update(dt)
end

function level1:draw()
  map.draw()
    --love.graphics.print("Level 1", 100, 200)
end

function level1:keypressed(key, scancode)
    map.keypressed(key, scancode)
end

function level1:leave()
  map = nil
end

return level1