blob: 0519ca37b4a4e976cb10e04ff6a7c96bc34e6163 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
|
level1 = {} -- Level1 State
require("core.screen_shaker")
Map = require("core.map")
--require("scenes.menu_scene")
local Gamestate = require("libs.hump.gamestate")
-- imports
require("core.constants")
require("core.ambience")
local map
function level1:init()
constants.resetColors()
screenShake = ScreenShaker()
ambience = Ambience({"atmosphere1","thunder"})
map = Map("level1", false)
end
function level1:enter(previous)
end
function level1:update(dt)
map:update(dt)
screenShake:update(dt)
end
function level1:draw()
screenShake:draw()
map:draw()
end
function level1:keypressed(key, scancode)
map:keypressed(key, scancode)
if scancode=="r" then
love.audio.stop( )
Gamestate.switch(menu)
end
end
function level1:leave()
end
return level1
|