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Class = require("libs.hump.class")
Gamestate = require("libs.hump.gamestate")
STI = require("libs.sti")
Moonshine = require("libs.moonshine")
Camera = require("libs.hump.camera")
Map = Class {
init = function(self, mapName) -- TODO pass map instance parameter
width, height = love.graphics.getDimensions( )
effect = Moonshine(width, height, Moonshine.effects.crt)
.chain(Moonshine.effects.vignette)
.chain(Moonshine.effects.scanlines)
.chain(Moonshine.effects.chromasep)
effect.scanlines.thickness = .2
effect.scanlines.opacity = .5
effect.chromasep.angle = 1
effect.chromasep.radius = 5
camera = Camera()
camera:zoom(1)
print("Map Manager")
currentMap = STI("assets/maps/"..mapName..".lua")
if currentMap.layers["entities"] then
for i,obj in pairs(currentMap.layers["entities"].objects) do
print(obj.name)
end
end
end,
entities={}
}
function Map:update(dt)
print("Map Update")
currentMap:update(dt)
end
function Map:draw()
print("Map Draw")
camera:attach()
effect(function()
currentMap:drawLayer(currentMap.layers["ground"])
end)
camera:detach()
end
function Map:keypressed(key, scancode)
end
return Map
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