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authorIndrajith K L2022-12-03 17:00:20 +0530
committerIndrajith K L2022-12-03 17:00:20 +0530
commitf5c4671bfbad96bf346bd7e9a21fc4317b4959df (patch)
tree2764fc62da58f2ba8da7ed341643fc359873142f /ffmpeg/doc/developer.html
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+<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+<!-- Created by GNU Texinfo 6.8, https://www.gnu.org/software/texinfo/ -->
+ <head>
+ <meta charset="utf-8">
+ <title>
+ Developer Documentation
+ </title>
+ <meta name="viewport" content="width=device-width,initial-scale=1.0">
+ <link rel="stylesheet" type="text/css" href="bootstrap.min.css">
+ <link rel="stylesheet" type="text/css" href="style.min.css">
+ </head>
+ <body>
+ <div class="container">
+ <h1>
+ Developer Documentation
+ </h1>
+<div align="center">
+</div>
+
+
+<a name="SEC_Top"></a>
+
+<div class="Contents_element" id="SEC_Contents">
+<h2 class="contents-heading">Table of Contents</h2>
+
+<div class="contents">
+
+<ul class="no-bullet">
+ <li><a id="toc-Introduction" href="#Introduction">1 Introduction</a>
+ <ul class="no-bullet">
+ <li><a id="toc-Contributing-code" href="#Contributing-code">1.1 Contributing code</a></li>
+ </ul></li>
+ <li><a id="toc-Coding-Rules-1" href="#Coding-Rules-1">2 Coding Rules</a>
+ <ul class="no-bullet">
+ <li><a id="toc-Code-formatting-conventions" href="#Code-formatting-conventions">2.1 Code formatting conventions</a></li>
+ <li><a id="toc-Comments" href="#Comments">2.2 Comments</a></li>
+ <li><a id="toc-C-language-features" href="#C-language-features">2.3 C language features</a></li>
+ <li><a id="toc-Naming-conventions" href="#Naming-conventions">2.4 Naming conventions</a></li>
+ <li><a id="toc-Miscellaneous-conventions" href="#Miscellaneous-conventions">2.5 Miscellaneous conventions</a></li>
+ <li><a id="toc-Editor-configuration" href="#Editor-configuration">2.6 Editor configuration</a></li>
+ </ul></li>
+ <li><a id="toc-Development-Policy-1" href="#Development-Policy-1">3 Development Policy</a>
+ <ul class="no-bullet">
+ <li><a id="toc-Patches_002fCommitting" href="#Patches_002fCommitting">3.1 Patches/Committing</a></li>
+ <li><a id="toc-Code" href="#Code">3.2 Code</a></li>
+ <li><a id="toc-Documentation_002fOther" href="#Documentation_002fOther">3.3 Documentation/Other</a></li>
+ </ul></li>
+ <li><a id="toc-Code-of-conduct" href="#Code-of-conduct">4 Code of conduct</a></li>
+ <li><a id="toc-Submitting-patches-1" href="#Submitting-patches-1">5 Submitting patches</a></li>
+ <li><a id="toc-New-codecs-or-formats-checklist" href="#New-codecs-or-formats-checklist">6 New codecs or formats checklist</a></li>
+ <li><a id="toc-Patch-submission-checklist" href="#Patch-submission-checklist">7 Patch submission checklist</a></li>
+ <li><a id="toc-Patch-review-process" href="#Patch-review-process">8 Patch review process</a></li>
+ <li><a id="toc-Regression-tests-1" href="#Regression-tests-1">9 Regression tests</a>
+ <ul class="no-bullet">
+ <li><a id="toc-Adding-files-to-the-fate_002dsuite-dataset" href="#Adding-files-to-the-fate_002dsuite-dataset">9.1 Adding files to the fate-suite dataset</a></li>
+ <li><a id="toc-Visualizing-Test-Coverage" href="#Visualizing-Test-Coverage">9.2 Visualizing Test Coverage</a></li>
+ <li><a id="toc-Using-Valgrind" href="#Using-Valgrind">9.3 Using Valgrind</a></li>
+ </ul></li>
+ <li><a id="toc-Release-process-1" href="#Release-process-1">10 Release process</a>
+ <ul class="no-bullet">
+ <li><a id="toc-Criteria-for-Point-Releases-1" href="#Criteria-for-Point-Releases-1">10.1 Criteria for Point Releases</a></li>
+ <li><a id="toc-Release-Checklist" href="#Release-Checklist">10.2 Release Checklist</a></li>
+ </ul></li>
+</ul>
+</div>
+</div>
+
+<a name="Introduction"></a>
+<h2 class="chapter">1 Introduction<span class="pull-right"><a class="anchor hidden-xs" href="#Introduction" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Introduction" aria-hidden="true">TOC</a></span></h2>
+
+<p>This text is concerned with the development <em>of</em> FFmpeg itself. Information
+on using the FFmpeg libraries in other programs can be found elsewhere, e.g. in:
+</p><ul>
+<li> the installed header files
+</li><li> <a href="http://ffmpeg.org/doxygen/trunk/index.html">the Doxygen documentation</a>
+generated from the headers
+</li><li> the examples under <samp>doc/examples</samp>
+</li></ul>
+
+<p>If you modify FFmpeg code for your own use case, you are highly encouraged to
+<em>submit your changes back to us</em>, using this document as a guide. There are
+both pragmatic and ideological reasons to do so:
+</p><ul>
+<li> Maintaining external changes to keep up with upstream development is
+time-consuming and error-prone. With your code in the main tree, it will be
+maintained by FFmpeg developers.
+</li><li> FFmpeg developers include leading experts in the field who can find bugs or
+design flaws in your code.
+</li><li> By supporting the project you find useful you ensure it continues to be
+maintained and developed.
+</li></ul>
+
+<p>For more detailed legal information about the use of FFmpeg in
+external programs read the <samp>LICENSE</samp> file in the source tree and
+consult <a href="https://ffmpeg.org/legal.html">https://ffmpeg.org/legal.html</a>.
+</p>
+<a name="Contributing-code"></a>
+<h3 class="section">1.1 Contributing code<span class="pull-right"><a class="anchor hidden-xs" href="#Contributing-code" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Contributing-code" aria-hidden="true">TOC</a></span></h3>
+
+<p>All proposed code changes should be submitted for review to
+<a href="mailto:ffmpeg-devel@ffmpeg.org">the development mailing list</a>, as
+described in more detail in the <a href="#Submitting-patches">Submitting patches</a> chapter. The code
+should comply with the <a href="#Development-Policy">Development Policy</a> and follow the <a href="#Coding-Rules">Coding Rules</a>.
+The developer making the commit and the author are responsible for their changes
+and should try to fix issues their commit causes.
+</p>
+<span id="Coding-Rules"></span><a name="Coding-Rules-1"></a>
+<h2 class="chapter">2 Coding Rules<span class="pull-right"><a class="anchor hidden-xs" href="#Coding-Rules-1" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Coding-Rules-1" aria-hidden="true">TOC</a></span></h2>
+
+<a name="Code-formatting-conventions"></a>
+<h3 class="section">2.1 Code formatting conventions<span class="pull-right"><a class="anchor hidden-xs" href="#Code-formatting-conventions" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Code-formatting-conventions" aria-hidden="true">TOC</a></span></h3>
+
+<p>There are the following guidelines regarding the indentation in files:
+</p>
+<ul>
+<li> Indent size is 4.
+
+</li><li> The TAB character is forbidden outside of Makefiles as is any
+form of trailing whitespace. Commits containing either will be
+rejected by the git repository.
+
+</li><li> You should try to limit your code lines to 80 characters; however, do so if
+and only if this improves readability.
+
+</li><li> K&amp;R coding style is used.
+</li></ul>
+<p>The presentation is one inspired by &rsquo;indent -i4 -kr -nut&rsquo;.
+</p>
+<p>The main priority in FFmpeg is simplicity and small code size in order to
+minimize the bug count.
+</p>
+<a name="Comments"></a>
+<h3 class="section">2.2 Comments<span class="pull-right"><a class="anchor hidden-xs" href="#Comments" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Comments" aria-hidden="true">TOC</a></span></h3>
+<p>Use the JavaDoc/Doxygen format (see examples below) so that code documentation
+can be generated automatically. All nontrivial functions should have a comment
+above them explaining what the function does, even if it is just one sentence.
+All structures and their member variables should be documented, too.
+</p>
+<p>Avoid Qt-style and similar Doxygen syntax with <code>!</code> in it, i.e. replace
+<code>//!</code> with <code>///</code> and similar. Also @ syntax should be employed
+for markup commands, i.e. use <code>@param</code> and not <code>\param</code>.
+</p>
+<div class="example">
+<pre class="example">/**
+ * @file
+ * MPEG codec.
+ * @author ...
+ */
+
+/**
+ * Summary sentence.
+ * more text ...
+ * ...
+ */
+typedef struct Foobar {
+ int var1; /**&lt; var1 description */
+ int var2; ///&lt; var2 description
+ /** var3 description */
+ int var3;
+} Foobar;
+
+/**
+ * Summary sentence.
+ * more text ...
+ * ...
+ * @param my_parameter description of my_parameter
+ * @return return value description
+ */
+int myfunc(int my_parameter)
+...
+</pre></div>
+
+<a name="C-language-features"></a>
+<h3 class="section">2.3 C language features<span class="pull-right"><a class="anchor hidden-xs" href="#C-language-features" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-C-language-features" aria-hidden="true">TOC</a></span></h3>
+
+<p>FFmpeg is programmed in the ISO C90 language with a few additional
+features from ISO C99, namely:
+</p>
+<ul>
+<li> the &lsquo;<samp>inline</samp>&rsquo; keyword;
+
+</li><li> &lsquo;<samp>//</samp>&rsquo; comments;
+
+</li><li> designated struct initializers (&lsquo;<samp>struct s x = { .i = 17 };</samp>&rsquo;);
+
+</li><li> compound literals (&lsquo;<samp>x = (struct s) { 17, 23 };</samp>&rsquo;).
+
+</li><li> for loops with variable definition (&lsquo;<samp>for (int i = 0; i &lt; 8; i++)</samp>&rsquo;);
+
+</li><li> Variadic macros (&lsquo;<samp>#define ARRAY(nb, ...) (int[nb + 1]){ nb, __VA_ARGS__ }</samp>&rsquo;);
+
+</li><li> Implementation defined behavior for signed integers is assumed to match the
+expected behavior for two&rsquo;s complement. Non representable values in integer
+casts are binary truncated. Shift right of signed values uses sign extension.
+</li></ul>
+
+<p>These features are supported by all compilers we care about, so we will not
+accept patches to remove their use unless they absolutely do not impair
+clarity and performance.
+</p>
+<p>All code must compile with recent versions of GCC and a number of other
+currently supported compilers. To ensure compatibility, please do not use
+additional C99 features or GCC extensions. Especially watch out for:
+</p>
+<ul>
+<li> mixing statements and declarations;
+
+</li><li> &lsquo;<samp>long long</samp>&rsquo; (use &lsquo;<samp>int64_t</samp>&rsquo; instead);
+
+</li><li> &lsquo;<samp>__attribute__</samp>&rsquo; not protected by &lsquo;<samp>#ifdef __GNUC__</samp>&rsquo; or similar;
+
+</li><li> GCC statement expressions (&lsquo;<samp>(x = ({ int y = 4; y; })</samp>&rsquo;).
+</li></ul>
+
+<a name="Naming-conventions"></a>
+<h3 class="section">2.4 Naming conventions<span class="pull-right"><a class="anchor hidden-xs" href="#Naming-conventions" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Naming-conventions" aria-hidden="true">TOC</a></span></h3>
+<p>All names should be composed with underscores (_), not CamelCase. For example,
+&lsquo;<samp>avfilter_get_video_buffer</samp>&rsquo; is an acceptable function name and
+&lsquo;<samp>AVFilterGetVideo</samp>&rsquo; is not. The exception from this are type names, like
+for example structs and enums; they should always be in CamelCase.
+</p>
+<p>There are the following conventions for naming variables and functions:
+</p>
+<ul>
+<li> For local variables no prefix is required.
+
+</li><li> For file-scope variables and functions declared as <code>static</code>, no prefix
+is required.
+
+</li><li> For variables and functions visible outside of file scope, but only used
+internally by a library, an <code>ff_</code> prefix should be used,
+e.g. &lsquo;<samp>ff_w64_demuxer</samp>&rsquo;.
+
+</li><li> For variables and functions visible outside of file scope, used internally
+across multiple libraries, use <code>avpriv_</code> as prefix, for example,
+&lsquo;<samp>avpriv_report_missing_feature</samp>&rsquo;.
+
+</li><li> Each library has its own prefix for public symbols, in addition to the
+commonly used <code>av_</code> (<code>avformat_</code> for libavformat,
+<code>avcodec_</code> for libavcodec, <code>swr_</code> for libswresample, etc).
+Check the existing code and choose names accordingly.
+Note that some symbols without these prefixes are also exported for
+retro-compatibility reasons. These exceptions are declared in the
+<code>lib&lt;name&gt;/lib&lt;name&gt;.v</code> files.
+</li></ul>
+
+<p>Furthermore, name space reserved for the system should not be invaded.
+Identifiers ending in <code>_t</code> are reserved by
+<a href="http://pubs.opengroup.org/onlinepubs/007904975/functions/xsh_chap02_02.html#tag_02_02_02">POSIX</a>.
+Also avoid names starting with <code>__</code> or <code>_</code> followed by an uppercase
+letter as they are reserved by the C standard. Names starting with <code>_</code>
+are reserved at the file level and may not be used for externally visible
+symbols. If in doubt, just avoid names starting with <code>_</code> altogether.
+</p>
+<a name="Miscellaneous-conventions"></a>
+<h3 class="section">2.5 Miscellaneous conventions<span class="pull-right"><a class="anchor hidden-xs" href="#Miscellaneous-conventions" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Miscellaneous-conventions" aria-hidden="true">TOC</a></span></h3>
+
+<ul>
+<li> fprintf and printf are forbidden in libavformat and libavcodec,
+please use av_log() instead.
+
+</li><li> Casts should be used only when necessary. Unneeded parentheses
+should also be avoided if they don&rsquo;t make the code easier to understand.
+</li></ul>
+
+<a name="Editor-configuration"></a>
+<h3 class="section">2.6 Editor configuration<span class="pull-right"><a class="anchor hidden-xs" href="#Editor-configuration" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Editor-configuration" aria-hidden="true">TOC</a></span></h3>
+<p>In order to configure Vim to follow FFmpeg formatting conventions, paste
+the following snippet into your <samp>.vimrc</samp>:
+</p><div class="example">
+<pre class="example">&quot; indentation rules for FFmpeg: 4 spaces, no tabs
+set expandtab
+set shiftwidth=4
+set softtabstop=4
+set cindent
+set cinoptions=(0
+&quot; Allow tabs in Makefiles.
+autocmd FileType make,automake set noexpandtab shiftwidth=8 softtabstop=8
+&quot; Trailing whitespace and tabs are forbidden, so highlight them.
+highlight ForbiddenWhitespace ctermbg=red guibg=red
+match ForbiddenWhitespace /\s\+$\|\t/
+&quot; Do not highlight spaces at the end of line while typing on that line.
+autocmd InsertEnter * match ForbiddenWhitespace /\t\|\s\+\%#\@&lt;!$/
+</pre></div>
+
+<p>For Emacs, add these roughly equivalent lines to your <samp>.emacs.d/init.el</samp>:
+</p><div class="example lisp">
+<pre class="lisp">(c-add-style &quot;ffmpeg&quot;
+ '(&quot;k&amp;r&quot;
+ (c-basic-offset . 4)
+ (indent-tabs-mode . nil)
+ (show-trailing-whitespace . t)
+ (c-offsets-alist
+ (statement-cont . (c-lineup-assignments +)))
+ )
+ )
+(setq c-default-style &quot;ffmpeg&quot;)
+</pre></div>
+
+<span id="Development-Policy"></span><a name="Development-Policy-1"></a>
+<h2 class="chapter">3 Development Policy<span class="pull-right"><a class="anchor hidden-xs" href="#Development-Policy-1" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Development-Policy-1" aria-hidden="true">TOC</a></span></h2>
+
+<a name="Patches_002fCommitting"></a>
+<h3 class="section">3.1 Patches/Committing<span class="pull-right"><a class="anchor hidden-xs" href="#Patches_002fCommitting" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Patches_002fCommitting" aria-hidden="true">TOC</a></span></h3>
+<a name="Licenses-for-patches-must-be-compatible-with-FFmpeg_002e"></a>
+<p>Contributions should be licensed under the
+<a href="http://www.gnu.org/licenses/lgpl-2.1.html">LGPL 2.1</a>,
+including an &quot;or any later version&quot; clause, or, if you prefer
+a gift-style license, the
+<a href="http://opensource.org/licenses/isc-license.txt">ISC</a> or
+<a href="http://mit-license.org/">MIT</a> license.
+<a href="http://www.gnu.org/licenses/gpl-2.0.html">GPL 2</a> including
+an &quot;or any later version&quot; clause is also acceptable, but LGPL is
+preferred.
+If you add a new file, give it a proper license header. Do not copy and
+paste it from a random place, use an existing file as template.
+</p>
+<a name="You-must-not-commit-code-which-breaks-FFmpeg_0021"></a>
+<p>This means unfinished code which is enabled and breaks compilation,
+or compiles but does not work/breaks the regression tests. Code which
+is unfinished but disabled may be permitted under-circumstances, like
+missing samples or an implementation with a small subset of features.
+Always check the mailing list for any reviewers with issues and test
+FATE before you push.
+</p>
+<a name="Keep-the-main-commit-message-short-with-an-extended-description-below_002e"></a>
+<p>The commit message should have a short first line in the form of
+a &lsquo;<samp>topic: short description</samp>&rsquo; as a header, separated by a newline
+from the body consisting of an explanation of why the change is necessary.
+If the commit fixes a known bug on the bug tracker, the commit message
+should include its bug ID. Referring to the issue on the bug tracker does
+not exempt you from writing an excerpt of the bug in the commit message.
+</p>
+<a name="Testing-must-be-adequate-but-not-excessive_002e"></a>
+<p>If it works for you, others, and passes FATE then it should be OK to commit
+it, provided it fits the other committing criteria. You should not worry about
+over-testing things. If your code has problems (portability, triggers
+compiler bugs, unusual environment etc) they will be reported and eventually
+fixed.
+</p>
+<a name="Do-not-commit-unrelated-changes-together_002e"></a>
+<p>They should be split them into self-contained pieces. Also do not forget
+that if part B depends on part A, but A does not depend on B, then A can
+and should be committed first and separate from B. Keeping changes well
+split into self-contained parts makes reviewing and understanding them on
+the commit log mailing list easier. This also helps in case of debugging
+later on.
+Also if you have doubts about splitting or not splitting, do not hesitate to
+ask/discuss it on the developer mailing list.
+</p>
+<a name="Ask-before-you-change-the-build-system-_0028configure_002c-etc_0029_002e"></a>
+<p>Do not commit changes to the build system (Makefiles, configure script)
+which change behavior, defaults etc, without asking first. The same
+applies to compiler warning fixes, trivial looking fixes and to code
+maintained by other developers. We usually have a reason for doing things
+the way we do. Send your changes as patches to the ffmpeg-devel mailing
+list, and if the code maintainers say OK, you may commit. This does not
+apply to files you wrote and/or maintain.
+</p>
+<a name="Cosmetic-changes-should-be-kept-in-separate-patches_002e"></a>
+<p>We refuse source indentation and other cosmetic changes if they are mixed
+with functional changes, such commits will be rejected and removed. Every
+developer has his own indentation style, you should not change it. Of course
+if you (re)write something, you can use your own style, even though we would
+prefer if the indentation throughout FFmpeg was consistent (Many projects
+force a given indentation style - we do not.). If you really need to make
+indentation changes (try to avoid this), separate them strictly from real
+changes.
+</p>
+<p>NOTE: If you had to put if(){ .. } over a large (&gt; 5 lines) chunk of code,
+then either do NOT change the indentation of the inner part within (do not
+move it to the right)! or do so in a separate commit
+</p>
+<a name="Commit-messages-should-always-be-filled-out-properly_002e"></a>
+<p>Always fill out the commit log message. Describe in a few lines what you
+changed and why. You can refer to mailing list postings if you fix a
+particular bug. Comments such as &quot;fixed!&quot; or &quot;Changed it.&quot; are unacceptable.
+Recommended format:
+</p>
+<div class="example">
+<pre class="example">area changed: Short 1 line description
+
+details describing what and why and giving references.
+</pre></div>
+
+<a name="Credit-the-author-of-the-patch_002e"></a>
+<p>Make sure the author of the commit is set correctly. (see git commit &ndash;author)
+If you apply a patch, send an
+answer to ffmpeg-devel (or wherever you got the patch from) saying that
+you applied the patch.
+</p>
+<a name="Complex-patches-should-refer-to-discussion-surrounding-them_002e"></a>
+<p>When applying patches that have been discussed (at length) on the mailing
+list, reference the thread in the log message.
+</p>
+<a name="Always-wait-long-enough-before-pushing-changes"></a>
+<p>Do NOT commit to code actively maintained by others without permission.
+Send a patch to ffmpeg-devel. If no one answers within a reasonable
+time-frame (12h for build failures and security fixes, 3 days small changes,
+1 week for big patches) then commit your patch if you think it is OK.
+Also note, the maintainer can simply ask for more time to review!
+</p>
+<a name="Code"></a>
+<h3 class="section">3.2 Code<span class="pull-right"><a class="anchor hidden-xs" href="#Code" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Code" aria-hidden="true">TOC</a></span></h3>
+<a name="API_002fABI-changes-should-be-discussed-before-they-are-made_002e"></a>
+<p>Do not change behavior of the programs (renaming options etc) or public
+API or ABI without first discussing it on the ffmpeg-devel mailing list.
+Do not remove widely used functionality or features (redundant code can be removed).
+</p>
+<a name="Remember-to-check-if-you-need-to-bump-versions-for-libav_002a_002e"></a>
+<p>Depending on the change, you may need to change the version integer.
+Incrementing the first component means no backward compatibility to
+previous versions (e.g. removal of a function from the public API).
+Incrementing the second component means backward compatible change
+(e.g. addition of a function to the public API or extension of an
+existing data structure).
+Incrementing the third component means a noteworthy binary compatible
+change (e.g. encoder bug fix that matters for the decoder). The third
+component always starts at 100 to distinguish FFmpeg from Libav.
+</p>
+<a name="Warnings-for-correct-code-may-be-disabled-if-there-is-no-other-option_002e"></a>
+<p>Compiler warnings indicate potential bugs or code with bad style. If a type of
+warning always points to correct and clean code, that warning should
+be disabled, not the code changed.
+Thus the remaining warnings can either be bugs or correct code.
+If it is a bug, the bug has to be fixed. If it is not, the code should
+be changed to not generate a warning unless that causes a slowdown
+or obfuscates the code.
+</p>
+<a name="Check-untrusted-input-properly_002e"></a>
+<p>Never write to unallocated memory, never write over the end of arrays,
+always check values read from some untrusted source before using them
+as array index or other risky things.
+</p>
+<a name="Documentation_002fOther"></a>
+<h3 class="section">3.3 Documentation/Other<span class="pull-right"><a class="anchor hidden-xs" href="#Documentation_002fOther" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Documentation_002fOther" aria-hidden="true">TOC</a></span></h3>
+<a name="Subscribe-to-the-ffmpeg_002ddevel-mailing-list_002e"></a>
+<p>It is important to be subscribed to the
+<a href="https://lists.ffmpeg.org/mailman/listinfo/ffmpeg-devel">ffmpeg-devel</a>
+mailing list. Almost any non-trivial patch is to be sent there for review.
+Other developers may have comments about your contribution. We expect you see
+those comments, and to improve it if requested. (N.B. Experienced committers
+have other channels, and may sometimes skip review for trivial fixes.) Also,
+discussion here about bug fixes and FFmpeg improvements by other developers may
+be helpful information for you. Finally, by being a list subscriber, your
+contribution will be posted immediately to the list, without the moderation
+hold which messages from non-subscribers experience.
+</p>
+<p>However, it is more important to the project that we receive your patch than
+that you be subscribed to the ffmpeg-devel list. If you have a patch, and don&rsquo;t
+want to subscribe and discuss the patch, then please do send it to the list
+anyway.
+</p>
+<a name="Subscribe-to-the-ffmpeg_002dcvslog-mailing-list_002e"></a>
+<p>Diffs of all commits are sent to the
+<a href="https://lists.ffmpeg.org/mailman/listinfo/ffmpeg-cvslog">ffmpeg-cvslog</a>
+mailing list. Some developers read this list to review all code base changes
+from all sources. Subscribing to this list is not mandatory.
+</p>
+<a name="Keep-the-documentation-up-to-date_002e"></a>
+<p>Update the documentation if you change behavior or add features. If you are
+unsure how best to do this, send a patch to ffmpeg-devel, the documentation
+maintainer(s) will review and commit your stuff.
+</p>
+<a name="Important-discussions-should-be-accessible-to-all_002e"></a>
+<p>Try to keep important discussions and requests (also) on the public
+developer mailing list, so that all developers can benefit from them.
+</p>
+<a name="Check-your-entries-in-MAINTAINERS_002e"></a>
+<p>Make sure that no parts of the codebase that you maintain are missing from the
+<samp>MAINTAINERS</samp> file. If something that you want to maintain is missing add it with
+your name after it.
+If at some point you no longer want to maintain some code, then please help in
+finding a new maintainer and also don&rsquo;t forget to update the <samp>MAINTAINERS</samp> file.
+</p>
+<p>We think our rules are not too hard. If you have comments, contact us.
+</p>
+<a name="Code-of-conduct"></a>
+<h2 class="chapter">4 Code of conduct<span class="pull-right"><a class="anchor hidden-xs" href="#Code-of-conduct" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Code-of-conduct" aria-hidden="true">TOC</a></span></h2>
+
+<p>Be friendly and respectful towards others and third parties.
+Treat others the way you yourself want to be treated.
+</p>
+<p>Be considerate. Not everyone shares the same viewpoint and priorities as you do.
+Different opinions and interpretations help the project.
+Looking at issues from a different perspective assists development.
+</p>
+<p>Do not assume malice for things that can be attributed to incompetence. Even if
+it is malice, it&rsquo;s rarely good to start with that as initial assumption.
+</p>
+<p>Stay friendly even if someone acts contrarily. Everyone has a bad day
+once in a while.
+If you yourself have a bad day or are angry then try to take a break and reply
+once you are calm and without anger if you have to.
+</p>
+<p>Try to help other team members and cooperate if you can.
+</p>
+<p>The goal of software development is to create technical excellence, not for any
+individual to be better and &quot;win&quot; against the others. Large software projects
+are only possible and successful through teamwork.
+</p>
+<p>If someone struggles do not put them down. Give them a helping hand
+instead and point them in the right direction.
+</p>
+<p>Finally, keep in mind the immortal words of Bill and Ted,
+&quot;Be excellent to each other.&quot;
+</p>
+<span id="Submitting-patches"></span><a name="Submitting-patches-1"></a>
+<h2 class="chapter">5 Submitting patches<span class="pull-right"><a class="anchor hidden-xs" href="#Submitting-patches-1" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Submitting-patches-1" aria-hidden="true">TOC</a></span></h2>
+
+<p>First, read the <a href="#Coding-Rules">Coding Rules</a> above if you did not yet, in particular
+the rules regarding patch submission.
+</p>
+<p>When you submit your patch, please use <code>git format-patch</code> or
+<code>git send-email</code>. We cannot read other diffs :-).
+</p>
+<p>Also please do not submit a patch which contains several unrelated changes.
+Split it into separate, self-contained pieces. This does not mean splitting
+file by file. Instead, make the patch as small as possible while still
+keeping it as a logical unit that contains an individual change, even
+if it spans multiple files. This makes reviewing your patches much easier
+for us and greatly increases your chances of getting your patch applied.
+</p>
+<p>Use the patcheck tool of FFmpeg to check your patch.
+The tool is located in the tools directory.
+</p>
+<p>Run the <a href="#Regression-tests">Regression tests</a> before submitting a patch in order to verify
+it does not cause unexpected problems.
+</p>
+<p>It also helps quite a bit if you tell us what the patch does (for example
+&rsquo;replaces lrint by lrintf&rsquo;), and why (for example &rsquo;*BSD isn&rsquo;t C99 compliant
+and has no lrint()&rsquo;)
+</p>
+<p>Also please if you send several patches, send each patch as a separate mail,
+do not attach several unrelated patches to the same mail.
+</p>
+<p>Patches should be posted to the
+<a href="https://lists.ffmpeg.org/mailman/listinfo/ffmpeg-devel">ffmpeg-devel</a>
+mailing list. Use <code>git send-email</code> when possible since it will properly
+send patches without requiring extra care. If you cannot, then send patches
+as base64-encoded attachments, so your patch is not trashed during
+transmission. Also ensure the correct mime type is used
+(text/x-diff or text/x-patch or at least text/plain) and that only one
+patch is inline or attached per mail.
+You can check <a href="https://patchwork.ffmpeg.org">https://patchwork.ffmpeg.org</a>, if your patch does not show up, its mime type
+likely was wrong.
+</p>
+<a name="Sending-patches-from-email-clients"></a>
+<p>Using <code>git send-email</code> might not be desirable for everyone. The
+following trick allows to send patches via email clients in a safe
+way. It has been tested with Outlook and Thunderbird (with X-Unsent
+extension) and might work with other applications.
+</p>
+<p>Create your patch like this:
+</p>
+<pre class="verbatim">git format-patch -s -o &quot;outputfolder&quot; --add-header &quot;X-Unsent: 1&quot; --suffix .eml --to ffmpeg-devel@ffmpeg.org -1 1a2b3c4d
+</pre>
+<p>Now you&rsquo;ll just need to open the eml file with the email application
+and execute &rsquo;Send&rsquo;.
+</p>
+<a name="Reviews"></a>
+<p>Your patch will be reviewed on the mailing list. You will likely be asked
+to make some changes and are expected to send in an improved version that
+incorporates the requests from the review. This process may go through
+several iterations. Once your patch is deemed good enough, some developer
+will pick it up and commit it to the official FFmpeg tree.
+</p>
+<p>Give us a few days to react. But if some time passes without reaction,
+send a reminder by email. Your patch should eventually be dealt with.
+</p>
+
+<a name="New-codecs-or-formats-checklist"></a>
+<h2 class="chapter">6 New codecs or formats checklist<span class="pull-right"><a class="anchor hidden-xs" href="#New-codecs-or-formats-checklist" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-New-codecs-or-formats-checklist" aria-hidden="true">TOC</a></span></h2>
+
+<ol>
+<li> Did you use av_cold for codec initialization and close functions?
+
+</li><li> Did you add a long_name under NULL_IF_CONFIG_SMALL to the AVCodec or
+AVInputFormat/AVOutputFormat struct?
+
+</li><li> Did you bump the minor version number (and reset the micro version
+number) in <samp>libavcodec/version.h</samp> or <samp>libavformat/version.h</samp>?
+
+</li><li> Did you register it in <samp>allcodecs.c</samp> or <samp>allformats.c</samp>?
+
+</li><li> Did you add the AVCodecID to <samp>avcodec.h</samp>?
+When adding new codec IDs, also add an entry to the codec descriptor
+list in <samp>libavcodec/codec_desc.c</samp>.
+
+</li><li> If it has a FourCC, did you add it to <samp>libavformat/riff.c</samp>,
+even if it is only a decoder?
+
+</li><li> Did you add a rule to compile the appropriate files in the Makefile?
+Remember to do this even if you&rsquo;re just adding a format to a file that is
+already being compiled by some other rule, like a raw demuxer.
+
+</li><li> Did you add an entry to the table of supported formats or codecs in
+<samp>doc/general.texi</samp>?
+
+</li><li> Did you add an entry in the Changelog?
+
+</li><li> If it depends on a parser or a library, did you add that dependency in
+configure?
+
+</li><li> Did you <code>git add</code> the appropriate files before committing?
+
+</li><li> Did you make sure it compiles standalone, i.e. with
+<code>configure --disable-everything --enable-decoder=foo</code>
+(or <code>--enable-demuxer</code> or whatever your component is)?
+</li></ol>
+
+
+<a name="Patch-submission-checklist"></a>
+<h2 class="chapter">7 Patch submission checklist<span class="pull-right"><a class="anchor hidden-xs" href="#Patch-submission-checklist" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Patch-submission-checklist" aria-hidden="true">TOC</a></span></h2>
+
+<ol>
+<li> Does <code>make fate</code> pass with the patch applied?
+
+</li><li> Was the patch generated with git format-patch or send-email?
+
+</li><li> Did you sign-off your patch? (<code>git commit -s</code>)
+See <a href="https://git.kernel.org/pub/scm/linux/kernel/git/torvalds/linux.git/plain/Documentation/process/submitting-patches.rst">Sign your work</a> for the meaning
+of <em>sign-off</em>.
+
+</li><li> Did you provide a clear git commit log message?
+
+</li><li> Is the patch against latest FFmpeg git master branch?
+
+</li><li> Are you subscribed to ffmpeg-devel?
+(the list is subscribers only due to spam)
+
+</li><li> Have you checked that the changes are minimal, so that the same cannot be
+achieved with a smaller patch and/or simpler final code?
+
+</li><li> If the change is to speed critical code, did you benchmark it?
+
+</li><li> If you did any benchmarks, did you provide them in the mail?
+
+</li><li> Have you checked that the patch does not introduce buffer overflows or
+other security issues?
+
+</li><li> Did you test your decoder or demuxer against damaged data? If no, see
+tools/trasher, the noise bitstream filter, and
+<a href="http://caca.zoy.org/wiki/zzuf">zzuf</a>. Your decoder or demuxer
+should not crash, end in a (near) infinite loop, or allocate ridiculous
+amounts of memory when fed damaged data.
+
+</li><li> Did you test your decoder or demuxer against sample files?
+Samples may be obtained at <a href="https://samples.ffmpeg.org">https://samples.ffmpeg.org</a>.
+
+</li><li> Does the patch not mix functional and cosmetic changes?
+
+</li><li> Did you add tabs or trailing whitespace to the code? Both are forbidden.
+
+</li><li> Is the patch attached to the email you send?
+
+</li><li> Is the mime type of the patch correct? It should be text/x-diff or
+text/x-patch or at least text/plain and not application/octet-stream.
+
+</li><li> If the patch fixes a bug, did you provide a verbose analysis of the bug?
+
+</li><li> If the patch fixes a bug, did you provide enough information, including
+a sample, so the bug can be reproduced and the fix can be verified?
+Note please do not attach samples &gt;100k to mails but rather provide a
+URL, you can upload to <a href="https://streams.videolan.org/upload/">https://streams.videolan.org/upload/</a>.
+
+</li><li> Did you provide a verbose summary about what the patch does change?
+
+</li><li> Did you provide a verbose explanation why it changes things like it does?
+
+</li><li> Did you provide a verbose summary of the user visible advantages and
+disadvantages if the patch is applied?
+
+</li><li> Did you provide an example so we can verify the new feature added by the
+patch easily?
+
+</li><li> If you added a new file, did you insert a license header? It should be
+taken from FFmpeg, not randomly copied and pasted from somewhere else.
+
+</li><li> You should maintain alphabetical order in alphabetically ordered lists as
+long as doing so does not break API/ABI compatibility.
+
+</li><li> Lines with similar content should be aligned vertically when doing so
+improves readability.
+
+</li><li> Consider adding a regression test for your code.
+
+</li><li> If you added YASM code please check that things still work with &ndash;disable-yasm.
+
+</li><li> Make sure you check the return values of function and return appropriate
+error codes. Especially memory allocation functions like <code>av_malloc()</code>
+are notoriously left unchecked, which is a serious problem.
+
+</li><li> Test your code with valgrind and or Address Sanitizer to ensure it&rsquo;s free
+of leaks, out of array accesses, etc.
+</li></ol>
+
+<a name="Patch-review-process"></a>
+<h2 class="chapter">8 Patch review process<span class="pull-right"><a class="anchor hidden-xs" href="#Patch-review-process" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Patch-review-process" aria-hidden="true">TOC</a></span></h2>
+
+<p>All patches posted to ffmpeg-devel will be reviewed, unless they contain a
+clear note that the patch is not for the git master branch.
+Reviews and comments will be posted as replies to the patch on the
+mailing list. The patch submitter then has to take care of every comment,
+that can be by resubmitting a changed patch or by discussion. Resubmitted
+patches will themselves be reviewed like any other patch. If at some point
+a patch passes review with no comments then it is approved, that can for
+simple and small patches happen immediately while large patches will generally
+have to be changed and reviewed many times before they are approved.
+After a patch is approved it will be committed to the repository.
+</p>
+<p>We will review all submitted patches, but sometimes we are quite busy so
+especially for large patches this can take several weeks.
+</p>
+<p>If you feel that the review process is too slow and you are willing to try to
+take over maintainership of the area of code you change then just clone
+git master and maintain the area of code there. We will merge each area from
+where its best maintained.
+</p>
+<p>When resubmitting patches, please do not make any significant changes
+not related to the comments received during review. Such patches will
+be rejected. Instead, submit significant changes or new features as
+separate patches.
+</p>
+<p>Everyone is welcome to review patches. Also if you are waiting for your patch
+to be reviewed, please consider helping to review other patches, that is a great
+way to get everyone&rsquo;s patches reviewed sooner.
+</p>
+<span id="Regression-tests"></span><a name="Regression-tests-1"></a>
+<h2 class="chapter">9 Regression tests<span class="pull-right"><a class="anchor hidden-xs" href="#Regression-tests-1" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Regression-tests-1" aria-hidden="true">TOC</a></span></h2>
+
+<p>Before submitting a patch (or committing to the repository), you should at least
+test that you did not break anything.
+</p>
+<p>Running &rsquo;make fate&rsquo; accomplishes this, please see <a href="fate.html">fate.html</a> for details.
+</p>
+<p>[Of course, some patches may change the results of the regression tests. In
+this case, the reference results of the regression tests shall be modified
+accordingly].
+</p>
+<a name="Adding-files-to-the-fate_002dsuite-dataset"></a>
+<h3 class="section">9.1 Adding files to the fate-suite dataset<span class="pull-right"><a class="anchor hidden-xs" href="#Adding-files-to-the-fate_002dsuite-dataset" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Adding-files-to-the-fate_002dsuite-dataset" aria-hidden="true">TOC</a></span></h3>
+
+<p>When there is no muxer or encoder available to generate test media for a
+specific test then the media has to be included in the fate-suite.
+First please make sure that the sample file is as small as possible to test the
+respective decoder or demuxer sufficiently. Large files increase network
+bandwidth and disk space requirements.
+Once you have a working fate test and fate sample, provide in the commit
+message or introductory message for the patch series that you post to
+the ffmpeg-devel mailing list, a direct link to download the sample media.
+</p>
+<a name="Visualizing-Test-Coverage"></a>
+<h3 class="section">9.2 Visualizing Test Coverage<span class="pull-right"><a class="anchor hidden-xs" href="#Visualizing-Test-Coverage" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Visualizing-Test-Coverage" aria-hidden="true">TOC</a></span></h3>
+
+<p>The FFmpeg build system allows visualizing the test coverage in an easy
+manner with the coverage tools <code>gcov</code>/<code>lcov</code>. This involves
+the following steps:
+</p>
+<ol>
+<li> Configure to compile with instrumentation enabled:
+ <code>configure --toolchain=gcov</code>.
+
+</li><li> Run your test case, either manually or via FATE. This can be either
+ the full FATE regression suite, or any arbitrary invocation of any
+ front-end tool provided by FFmpeg, in any combination.
+
+</li><li> Run <code>make lcov</code> to generate coverage data in HTML format.
+
+</li><li> View <code>lcov/index.html</code> in your preferred HTML viewer.
+</li></ol>
+
+<p>You can use the command <code>make lcov-reset</code> to reset the coverage
+measurements. You will need to rerun <code>make lcov</code> after running a
+new test.
+</p>
+<a name="Using-Valgrind"></a>
+<h3 class="section">9.3 Using Valgrind<span class="pull-right"><a class="anchor hidden-xs" href="#Using-Valgrind" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Using-Valgrind" aria-hidden="true">TOC</a></span></h3>
+
+<p>The configure script provides a shortcut for using valgrind to spot bugs
+related to memory handling. Just add the option
+<code>--toolchain=valgrind-memcheck</code> or <code>--toolchain=valgrind-massif</code>
+to your configure line, and reasonable defaults will be set for running
+FATE under the supervision of either the <strong>memcheck</strong> or the
+<strong>massif</strong> tool of the valgrind suite.
+</p>
+<p>In case you need finer control over how valgrind is invoked, use the
+<code>--target-exec='valgrind &lt;your_custom_valgrind_options&gt;</code> option in
+your configure line instead.
+</p>
+<span id="Release-process"></span><a name="Release-process-1"></a>
+<h2 class="chapter">10 Release process<span class="pull-right"><a class="anchor hidden-xs" href="#Release-process-1" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Release-process-1" aria-hidden="true">TOC</a></span></h2>
+
+<p>FFmpeg maintains a set of <strong>release branches</strong>, which are the
+recommended deliverable for system integrators and distributors (such as
+Linux distributions, etc.). At regular times, a <strong>release
+manager</strong> prepares, tests and publishes tarballs on the
+<a href="https://ffmpeg.org">https://ffmpeg.org</a> website.
+</p>
+<p>There are two kinds of releases:
+</p>
+<ol>
+<li> <strong>Major releases</strong> always include the latest and greatest
+features and functionality.
+
+</li><li> <strong>Point releases</strong> are cut from <strong>release</strong> branches,
+which are named <code>release/X</code>, with <code>X</code> being the release
+version number.
+</li></ol>
+
+<p>Note that we promise to our users that shared libraries from any FFmpeg
+release never break programs that have been <strong>compiled</strong> against
+previous versions of <strong>the same release series</strong> in any case!
+</p>
+<p>However, from time to time, we do make API changes that require adaptations
+in applications. Such changes are only allowed in (new) major releases and
+require further steps such as bumping library version numbers and/or
+adjustments to the symbol versioning file. Please discuss such changes
+on the <strong>ffmpeg-devel</strong> mailing list in time to allow forward planning.
+</p>
+<span id="Criteria-for-Point-Releases"></span><a name="Criteria-for-Point-Releases-1"></a>
+<h3 class="section">10.1 Criteria for Point Releases<span class="pull-right"><a class="anchor hidden-xs" href="#Criteria-for-Point-Releases-1" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Criteria-for-Point-Releases-1" aria-hidden="true">TOC</a></span></h3>
+
+<p>Changes that match the following criteria are valid candidates for
+inclusion into a point release:
+</p>
+<ol>
+<li> Fixes a security issue, preferably identified by a <strong>CVE
+number</strong> issued by <a href="http://cve.mitre.org/">http://cve.mitre.org/</a>.
+
+</li><li> Fixes a documented bug in <a href="https://trac.ffmpeg.org">https://trac.ffmpeg.org</a>.
+
+</li><li> Improves the included documentation.
+
+</li><li> Retains both source code and binary compatibility with previous
+point releases of the same release branch.
+</li></ol>
+
+<p>The order for checking the rules is (1 OR 2 OR 3) AND 4.
+</p>
+
+<a name="Release-Checklist"></a>
+<h3 class="section">10.2 Release Checklist<span class="pull-right"><a class="anchor hidden-xs" href="#Release-Checklist" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Release-Checklist" aria-hidden="true">TOC</a></span></h3>
+
+<p>The release process involves the following steps:
+</p>
+<ol>
+<li> Ensure that the <samp>RELEASE</samp> file contains the version number for
+the upcoming release.
+
+</li><li> Add the release at <a href="https://trac.ffmpeg.org/admin/ticket/versions">https://trac.ffmpeg.org/admin/ticket/versions</a>.
+
+</li><li> Announce the intent to do a release to the mailing list.
+
+</li><li> Make sure all relevant security fixes have been backported. See
+<a href="https://ffmpeg.org/security.html">https://ffmpeg.org/security.html</a>.
+
+</li><li> Ensure that the FATE regression suite still passes in the release
+branch on at least <strong>i386</strong> and <strong>amd64</strong>
+(cf. <a href="#Regression-tests">Regression tests</a>).
+
+</li><li> Prepare the release tarballs in <code>bz2</code> and <code>gz</code> formats, and
+supplementing files that contain <code>gpg</code> signatures
+
+</li><li> Publish the tarballs at <a href="https://ffmpeg.org/releases">https://ffmpeg.org/releases</a>. Create and
+push an annotated tag in the form <code>nX</code>, with <code>X</code>
+containing the version number.
+
+</li><li> Propose and send a patch to the <strong>ffmpeg-devel</strong> mailing list
+with a news entry for the website.
+
+</li><li> Publish the news entry.
+
+</li><li> Send an announcement to the mailing list.
+</li></ol>
+
+ <p style="font-size: small;">
+ This document was generated using <a href="https://www.gnu.org/software/texinfo/"><em>makeinfo</em></a>.
+ </p>
+ </div>
+ </body>
+</html>