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author | Indrajith K L | 2022-12-03 17:00:20 +0530 |
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committer | Indrajith K L | 2022-12-03 17:00:20 +0530 |
commit | f5c4671bfbad96bf346bd7e9a21fc4317b4959df (patch) | |
tree | 2764fc62da58f2ba8da7ed341643fc359873142f /musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Eo.S. - glowsticks v2 03 music shifter edit b (Stahl's Reactive RMX V2i2 - feat. flexi + phat).milk | |
download | cli-tools-windows-f5c4671bfbad96bf346bd7e9a21fc4317b4959df.tar.gz cli-tools-windows-f5c4671bfbad96bf346bd7e9a21fc4317b4959df.tar.bz2 cli-tools-windows-f5c4671bfbad96bf346bd7e9a21fc4317b4959df.zip |
Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Eo.S. - glowsticks v2 03 music shifter edit b (Stahl's Reactive RMX V2i2 - feat. flexi + phat).milk')
-rw-r--r-- | musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Eo.S. - glowsticks v2 03 music shifter edit b (Stahl's Reactive RMX V2i2 - feat. flexi + phat).milk | 629 |
1 files changed, 629 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Eo.S. - glowsticks v2 03 music shifter edit b (Stahl's Reactive RMX V2i2 - feat. flexi + phat).milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Eo.S. - glowsticks v2 03 music shifter edit b (Stahl's Reactive RMX V2i2 - feat. flexi + phat).milk new file mode 100644 index 0000000..1b03b84 --- /dev/null +++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Eo.S. - glowsticks v2 03 music shifter edit b (Stahl's Reactive RMX V2i2 - feat. flexi + phat).milk @@ -0,0 +1,629 @@ +MILKDROP_PRESET_VERSION=201 +PSVERSION=2 +PSVERSION_WARP=2 +PSVERSION_COMP=2 +[preset00] +fRating=4.000000 +fGammaAdj=1.700 +fDecay=0.960 +fVideoEchoZoom=1.000 +fVideoEchoAlpha=0.500 +nVideoEchoOrientation=3 +nWaveMode=2 +bAdditiveWaves=0 +bWaveDots=1 +bWaveThick=0 +bModWaveAlphaByVolume=0 +bMaximizeWaveColor=0 +bTexWrap=1 +bDarkenCenter=0 +bRedBlueStereo=0 +bBrighten=0 +bDarken=1 +bSolarize=0 +bInvert=0 +fWaveAlpha=0.001 +fWaveScale=0.012 +fWaveSmoothing=0.900 +fWaveParam=0.000 +fModWaveAlphaStart=0.750 +fModWaveAlphaEnd=0.950 +fWarpAnimSpeed=0.037 +fWarpScale=0.015 +fZoomExponent=1.22019 +fShader=0.000 +zoom=1.00000 +rot=0.00000 +cx=0.500 +cy=0.500 +dx=0.00000 +dy=0.00000 +warp=0.03300 +sx=1.00000 +sy=1.00000 +wave_r=0.500 +wave_g=0.400 +wave_b=0.300 +wave_x=0.500 +wave_y=0.500 +ob_size=0.000 +ob_r=0.000 +ob_g=0.000 +ob_b=0.000 +ob_a=1.000 +ib_size=0.090 +ib_r=0.000 +ib_g=0.000 +ib_b=0.000 +ib_a=0.000 +nMotionVectorsX=3.000 +nMotionVectorsY=2.000 +mv_dx=0.020 +mv_dy=-0.020 +mv_l=0.150 +mv_r=0.490 +mv_g=0.480 +mv_b=0.300 +mv_a=0.000 +b1n=0.000 +b2n=0.000 +b3n=0.000 +b1x=1.000 +b2x=1.000 +b3x=1.000 +b1ed=0.250 +wavecode_0_enabled=1 +wavecode_0_samples=512 +wavecode_0_sep=0 +wavecode_0_bSpectrum=0 +wavecode_0_bUseDots=0 +wavecode_0_bDrawThick=1 +wavecode_0_bAdditive=0 +wavecode_0_scaling=1.00000 +wavecode_0_smoothing=0.50000 +wavecode_0_r=0.000 +wavecode_0_g=0.500 +wavecode_0_b=0.100 +wavecode_0_a=1.000 +wave_0_per_frame1=t1=bass_att*(sin(time)*0.5+0.5); +wave_0_per_frame2=t2=bass_att*(sin(time+2.1)*0.5+0.5); +wave_0_per_frame3=t3=treb_att*(sin(time+4.2)*0.5+0.5); +wave_0_per_frame4= +wave_0_per_frame5=t4=treb_att*(sin(-time+1.1)*0.5+0.5); +wave_0_per_frame6=t5=mid_att*(sin(-time+3.1)*0.5+0.5); +wave_0_per_frame7=t6=mid_att*(sin(-time+5.2)*0.5+0.5); +wave_0_per_point1=n=sample*6.283; +wave_0_per_point2=phs=-sample * 0.2; +wave_0_per_point3=tm=q1 + phs; +wave_0_per_point4= +wave_0_per_point5=flip=(flip+1)*below(flip,1); +wave_0_per_point6= +wave_0_per_point7=xp=0; +wave_0_per_point8=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2; +wave_0_per_point9=zp=0; +wave_0_per_point10= +wave_0_per_point11=//wrist movement; +wave_0_per_point12=ang=sin(tm*2)*0.5 +0.5; +wave_0_per_point13= +wave_0_per_point14=xq=xp; +wave_0_per_point15=sinang=sin(ang);cosang=cos(ang); +wave_0_per_point16=yq=yp*sinang + zp*cosang; +wave_0_per_point17=zq=yp*cosang - zp*sinang; +wave_0_per_point18=yq=yp; +wave_0_per_point19=zq=zp; +wave_0_per_point20= +wave_0_per_point21=ang=tm*8; +wave_0_per_point22=sinang=sin(ang);cosang=cos(ang); +wave_0_per_point23=xp=xq*sinang + yq*cosang; +wave_0_per_point24=yp=xq*cosang - yq*sinang; +wave_0_per_point25=zp=zq; +wave_0_per_point26= +wave_0_per_point27=//forearm movement; +wave_0_per_point28=zp=zp-0.3; +wave_0_per_point29=ang=3.14 + sin(tm*2 - 0.5)*1.5; +wave_0_per_point30=sinang=sin(ang);cosang=cos(ang); +wave_0_per_point31=xq=xp; +wave_0_per_point32=yq=yp*sinang + zp*cosang; +wave_0_per_point33=zq=yp*cosang - zp*sinang; +wave_0_per_point34= +wave_0_per_point35=//upper arm twist +wave_0_per_point36=ang=-1.0 + cos(tm*3.1 + 0.5); +wave_0_per_point37=sinang=sin(ang);cosang=cos(ang); +wave_0_per_point38=xp=xq*sinang + yq*cosang; +wave_0_per_point39=yp=xq*cosang - yq*sinang; +wave_0_per_point40=zp=zq; +wave_0_per_point41= +wave_0_per_point42=//upper arm outward; +wave_0_per_point43=zp=zp-0.35; +wave_0_per_point44=ang=cos(tm*2.3)*1.75 - 1.05; +wave_0_per_point45=sinang=sin(ang);cosang=cos(ang); +wave_0_per_point46=xq=xp*sinang + zp*cosang; +wave_0_per_point47=yq=yp; +wave_0_per_point48=zq=xp*cosang - zp*sinang; +wave_0_per_point49= +wave_0_per_point50=//upper arm up down; +wave_0_per_point51=ang=cos(tm)*0.5 - 0.5; +wave_0_per_point52=sinang=sin(ang);cosang=cos(ang); +wave_0_per_point53=xp=xq; +wave_0_per_point54=yp=yq*cosang - zq*sinang; +wave_0_per_point55=zp=yq*sinang + zq*cosang; +wave_0_per_point56= +wave_0_per_point57=//xp=xq;yp=yq;zp=zq; +wave_0_per_point58= +wave_0_per_point59= +wave_0_per_point60=//project into screenspace and draw on screen +wave_0_per_point61=zp=zp+2; +wave_0_per_point62=xs=xp/zp; +wave_0_per_point63=ys=yp/zp; +wave_0_per_point64= +wave_0_per_point65=x=xs+0.5; +wave_0_per_point66=y=ys*1.3+0.5; +wave_0_per_point67= +wave_0_per_point68= +wave_0_per_point69=dx = if(flip,x,dx-x); +wave_0_per_point70=dy = if(flip,y,dy-y); +wave_0_per_point71=dz = pow(dx*dx+dy*dy,.5); +wave_0_per_point72=ang = abs(asin(dx/dz)); +wave_0_per_point73=cang = if(flip,cang,if(below(dx,0),if(below(dy,0),-ang,3.141592654 + ang),if(below(dy,0),ang,3.141592654 - ang))); +wave_0_per_point74=g = .5 + .5*sin(cang); +wave_0_per_point75=b = .5 + .5*sin(cang + 1.047197); +wave_0_per_point76=r = .5 + .5*sin(cang + 2.094395); +wave_0_per_point77= +wave_0_per_point78=a=(1-sample)*above(sample,0); +wave_0_per_point79= +wavecode_1_enabled=1 +wavecode_1_samples=512 +wavecode_1_sep=0 +wavecode_1_bSpectrum=0 +wavecode_1_bUseDots=0 +wavecode_1_bDrawThick=1 +wavecode_1_bAdditive=0 +wavecode_1_scaling=1.00000 +wavecode_1_smoothing=0.50000 +wavecode_1_r=0.200 +wavecode_1_g=1.000 +wavecode_1_b=0.600 +wavecode_1_a=1.000 +wave_1_per_frame1=t1=mid_att*(sin(1.57+time)*0.5+0.5); +wave_1_per_frame2=t2=treb_att*(sin(1.57+time+2.1)*0.5+0.5); +wave_1_per_frame3=t3=mid_att*(sin(1.57+time+4.2)*0.5+0.5); +wave_1_per_frame4= +wave_1_per_frame5=t4=bass_att*(sin(-time+1.1)*0.5+0.5); +wave_1_per_frame6=t5=bass_att*(sin(-time+3.1)*0.5+0.5); +wave_1_per_frame7=t6=treb_att*(sin(-time+5.2)*0.5+0.5); +wave_1_per_point1=n=sample*6.283; +wave_1_per_point2=phs=-sample * 0.2; +wave_1_per_point3=tm=q1 + phs; +wave_1_per_point4= +wave_1_per_point5=flip=flip+1; +wave_1_per_point6=flip=flip*below(flip,2); +wave_1_per_point7= +wave_1_per_point8=xp=0; +wave_1_per_point9=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2 +0.1; +wave_1_per_point10=yp=-yp; +wave_1_per_point11=zp=0; +wave_1_per_point12= +wave_1_per_point13=//wrist movement; +wave_1_per_point14=ang=sin(tm*2)*0.5 +0.5; +wave_1_per_point15= +wave_1_per_point16=sinang=sin(ang);cosang=cos(ang); +wave_1_per_point17=xq=xp; +wave_1_per_point18=yq=yp*sinang + zp*cosang; +wave_1_per_point19=zq=yp*cosang - zp*sinang; +wave_1_per_point20=yq=yp; +wave_1_per_point21=zq=zp; +wave_1_per_point22= +wave_1_per_point23=ang=tm*8; +wave_1_per_point24=sinang=sin(ang);cosang=cos(ang); +wave_1_per_point25=xp=xq*sinang + yq*cosang; +wave_1_per_point26=yp=xq*cosang - yq*sinang; +wave_1_per_point27=zp=zq; +wave_1_per_point28= +wave_1_per_point29=//forearm movement; +wave_1_per_point30=zp=zp-0.3; +wave_1_per_point31=ang=3.14 + sin(tm*2 - 0.5)*1.5; +wave_1_per_point32=sinang=sin(ang);cosang=cos(ang); +wave_1_per_point33=xq=xp; +wave_1_per_point34=yq=yp*sinang + zp*cosang; +wave_1_per_point35=zq=yp*cosang - zp*sinang; +wave_1_per_point36= +wave_1_per_point37=//upper arm twist +wave_1_per_point38=ang=-1.0 + cos(tm*3.1 + 0.5); +wave_1_per_point39=sinang=sin(ang);cosang=cos(ang); +wave_1_per_point40=xp=xq*sinang + yq*cosang; +wave_1_per_point41=yp=xq*cosang - yq*sinang; +wave_1_per_point42=zp=zq; +wave_1_per_point43= +wave_1_per_point44=//upper arm outward; +wave_1_per_point45=zp=zp-0.35; +wave_1_per_point46=ang=cos(tm*2.3)*1.75 - 1.05; +wave_1_per_point47=sinang=sin(ang);cosang=cos(ang); +wave_1_per_point48=xq=xp*sinang + zp*cosang; +wave_1_per_point49=yq=yp; +wave_1_per_point50=zq=xp*cosang - zp*sinang; +wave_1_per_point51= +wave_1_per_point52=//upper arm up down; +wave_1_per_point53=ang=cos(tm)*0.5 - 0.5; +wave_1_per_point54=sinang=sin(ang);cosang=cos(ang); +wave_1_per_point55=xp=xq; +wave_1_per_point56=yp=yq*cosang - zq*sinang; +wave_1_per_point57=zp=yq*sinang + zq*cosang; +wave_1_per_point58= +wave_1_per_point59=//xp=xq;yp=yq;zp=zq; +wave_1_per_point60= +wave_1_per_point61= +wave_1_per_point62=//project into screenspace and draw on screen +wave_1_per_point63=zp=zp+2; +wave_1_per_point64=xs=xp/zp; +wave_1_per_point65=ys=yp/zp; +wave_1_per_point66= +wave_1_per_point67=x=xs+0.5; +wave_1_per_point68=y=ys*1.3+0.5; +wave_1_per_point69= +wave_1_per_point70= +wave_1_per_point71=dx = if(flip,x,dx-x); +wave_1_per_point72=dy = if(flip,y,dy-y); +wave_1_per_point73=dz = pow(dx*dx+dy*dy,.5); +wave_1_per_point74=ang = abs(asin(dx/dz)); +wave_1_per_point75=cang = if(flip,cang,if(below(dx,0),if(below(dy,0),-ang,3.141592654 + ang),if(below(dy,0),ang,3.141592654 - ang))); +wave_1_per_point76=b = .5 + .5*sin(cang); +wave_1_per_point77=g = .5 + .5*sin(cang + 1.047197); +wave_1_per_point78=r = .5 + .5*sin(cang + 2.094395); +wave_1_per_point79= +wave_1_per_point80=a=(1-sample)*above(sample,0); +wavecode_2_enabled=1 +wavecode_2_samples=512 +wavecode_2_sep=0 +wavecode_2_bSpectrum=0 +wavecode_2_bUseDots=0 +wavecode_2_bDrawThick=1 +wavecode_2_bAdditive=0 +wavecode_2_scaling=1.00000 +wavecode_2_smoothing=0.50000 +wavecode_2_r=0.000 +wavecode_2_g=0.500 +wavecode_2_b=0.100 +wavecode_2_a=1.000 +wave_2_per_frame1=t1=treb_att*(sin(time+3.14)*0.5+0.5); +wave_2_per_frame2=t2=mid_att*(sin(time+2.1+3.14)*0.5+0.5); +wave_2_per_frame3=t3=bass_att*(sin(time+4.2+3.14)*0.5+0.5); +wave_2_per_frame4= +wave_2_per_frame5=t4=bass_att*(sin(-time+1.1+3.14)*0.5+0.5); +wave_2_per_frame6=t5=treb_att*(sin(-time+3.1+3.14)*0.5+0.5); +wave_2_per_frame7=t6=mid_att*(sin(-time+5.2+3.14)*0.5+0.5); +wave_2_per_point1=n=sample*6.283; +wave_2_per_point2=phs=-sample * 0.2; +wave_2_per_point3=tm=q1 + phs; +wave_2_per_point4= +wave_2_per_point5=flip=(flip+1)*below(flip,1); +wave_2_per_point6= +wave_2_per_point7=xp=0; +wave_2_per_point8=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2; +wave_2_per_point9=zp=0; +wave_2_per_point10= +wave_2_per_point11=//wrist movement; +wave_2_per_point12=ang=sin(tm*2)*0.5 +0.5; +wave_2_per_point13= +wave_2_per_point14=xq=xp; +wave_2_per_point15=sinang=sin(ang);cosang=cos(ang); +wave_2_per_point16=yq=yp*sinang + zp*cosang; +wave_2_per_point17=zq=yp*cosang - zp*sinang; +wave_2_per_point18=yq=yp; +wave_2_per_point19=zq=zp; +wave_2_per_point20= +wave_2_per_point21=ang=tm*8; +wave_2_per_point22=sinang=sin(ang);cosang=cos(ang); +wave_2_per_point23=xp=xq*sinang + yq*cosang; +wave_2_per_point24=yp=xq*cosang - yq*sinang; +wave_2_per_point25=zp=zq; +wave_2_per_point26= +wave_2_per_point27=//forearm movement; +wave_2_per_point28=zp=zp-0.3; +wave_2_per_point29=ang=3.14 + sin(tm*2 - 0.5)*1.5; +wave_2_per_point30=sinang=sin(ang);cosang=cos(ang); +wave_2_per_point31=xq=xp; +wave_2_per_point32=yq=yp*sinang + zp*cosang; +wave_2_per_point33=zq=yp*cosang - zp*sinang; +wave_2_per_point34= +wave_2_per_point35=//upper arm twist +wave_2_per_point36=ang=-1.0 + cos(tm*3.1 + 0.5); +wave_2_per_point37=sinang=sin(ang);cosang=cos(ang); +wave_2_per_point38=xp=xq*sinang + yq*cosang; +wave_2_per_point39=yp=xq*cosang - yq*sinang; +wave_2_per_point40=zp=zq; +wave_2_per_point41= +wave_2_per_point42=//upper arm outward; +wave_2_per_point43=zp=zp-0.35; +wave_2_per_point44=ang=cos(tm*2.3)*1.75 - 1.05; +wave_2_per_point45=sinang=sin(ang);cosang=cos(ang); +wave_2_per_point46=xq=xp*sinang + zp*cosang; +wave_2_per_point47=yq=yp; +wave_2_per_point48=zq=xp*cosang - zp*sinang; +wave_2_per_point49= +wave_2_per_point50=//upper arm up down; +wave_2_per_point51=ang=cos(tm)*0.5 - 0.5; +wave_2_per_point52=sinang=sin(ang);cosang=cos(ang); +wave_2_per_point53=xp=xq; +wave_2_per_point54=yp=yq*cosang - zq*sinang; +wave_2_per_point55=zp=yq*sinang + zq*cosang; +wave_2_per_point56= +wave_2_per_point57=//xp=xq;yp=yq;zp=zq; +wave_2_per_point58= +wave_2_per_point59= +wave_2_per_point60=//project into screenspace and draw on screen +wave_2_per_point61=zp=zp+2; +wave_2_per_point62=xs=xp/zp; +wave_2_per_point63=ys=yp/zp; +wave_2_per_point64= +wave_2_per_point65=x=xs+0.5; +wave_2_per_point66=y=ys*1.3+0.5; +wave_2_per_point67= +wave_2_per_point68= +wave_2_per_point69=dx = if(flip,x,dx-x); +wave_2_per_point70=dy = if(flip,y,dy-y); +wave_2_per_point71=dz = pow(dx*dx+dy*dy,.5); +wave_2_per_point72=ang = abs(asin(dx/dz)); +wave_2_per_point73=cang = if(flip,cang,if(below(dx,0),if(below(dy,0),-ang,3.141592654 + ang),if(below(dy,0),ang,3.141592654 - ang))); +wave_2_per_point74=g = .5 + .5*sin(cang); +wave_2_per_point75=b = .5 + .5*sin(cang + 1.047197); +wave_2_per_point76=r = .5 + .5*sin(cang + 2.094395); +wave_2_per_point77= +wave_2_per_point78=a=(1-sample)*above(sample,0); +wave_2_per_point79= +wavecode_3_enabled=0 +wavecode_3_samples=512 +wavecode_3_sep=0 +wavecode_3_bSpectrum=0 +wavecode_3_bUseDots=0 +wavecode_3_bDrawThick=1 +wavecode_3_bAdditive=1 +wavecode_3_scaling=1.00000 +wavecode_3_smoothing=0.50000 +wavecode_3_r=1.000 +wavecode_3_g=0.300 +wavecode_3_b=0.100 +wavecode_3_a=1.000 +wave_3_per_point1=n=sample*6.283; +wave_3_per_point2=tm=q1 ; +wave_3_per_point3=phs=-sample*0.5; +wave_3_per_point4= +wave_3_per_point5=flip=flip+1; +wave_3_per_point6=flip=flip*below(flip,2); +wave_3_per_point7= +wave_3_per_point8=xp=0; +wave_3_per_point9=yp=flip*0.1; +wave_3_per_point10=zp=0; +wave_3_per_point11= +wave_3_per_point12=//wrist movement; +wave_3_per_point13=ang=sin(tm*2+phs-2)*0.5 +0.5 + 2; +wave_3_per_point14= +wave_3_per_point15=xq=xp; +wave_3_per_point16=yq=yp*sin(ang) + zp*cos(ang); +wave_3_per_point17=zq=yp*cos(ang) - zp*sin(ang); +wave_3_per_point18= +wave_3_per_point19=ang=cos(tm*2+phs-2)*1.5; +wave_3_per_point20=xp=xq*sin(ang) + yq*cos(ang); +wave_3_per_point21=yp=xq*cos(ang) - yq*sin(ang); +wave_3_per_point22=zp=zq; +wave_3_per_point23= +wave_3_per_point24=//forearm movement; +wave_3_per_point25=zp=zp-0.3; +wave_3_per_point26=ang=3.14 + sin(tm*2+phs-0.5)*1.5; +wave_3_per_point27=xq=xp; +wave_3_per_point28=yq=yp*sin(ang) + zp*cos(ang); +wave_3_per_point29=zq=yp*cos(ang) - zp*sin(ang); +wave_3_per_point30= +wave_3_per_point31=//upper arm twist +wave_3_per_point32=ang=-1.0 + cos(tm*3 + 0.5 +phs); +wave_3_per_point33=xp=xq*sin(ang) + yq*cos(ang); +wave_3_per_point34=yp=xq*cos(ang) - yq*sin(ang); +wave_3_per_point35=zp=zq; +wave_3_per_point36= +wave_3_per_point37=//upper arm outward; +wave_3_per_point38=zp=zp-0.35; +wave_3_per_point39=ang=cos(tm*2+phs)*0.75 - 1.05; +wave_3_per_point40=xq=xp*sin(ang) + zp*cos(ang); +wave_3_per_point41=yq=yp; +wave_3_per_point42=zq=xp*cos(ang) - zp*sin(ang); +wave_3_per_point43= +wave_3_per_point44=//upper arm up down; +wave_3_per_point45=ang=cos(tm+phs)*0.5 - 0.5; +wave_3_per_point46=xp=xq; +wave_3_per_point47=yp=yq*cos(ang) - zq*sin(ang); +wave_3_per_point48=zp=yq*sin(ang) + zq*cos(ang); +wave_3_per_point49= +wave_3_per_point50=//xp=xq;yp=yq;zp=zq; +wave_3_per_point51= +wave_3_per_point52= +wave_3_per_point53=//project into screenspace and draw on screen +wave_3_per_point54=zp=zp+2; +wave_3_per_point55=xs=xp/zp; +wave_3_per_point56=ys=yp/zp; +wave_3_per_point57= +wave_3_per_point58=x=-xs+0.5; +wave_3_per_point59=y=ys*1.3+0.5; +wave_3_per_point60= +wave_3_per_point61= +wave_3_per_point62=a=(1-sample)*0.05; +wave_3_per_point63= +shapecode_0_enabled=1 +shapecode_0_sides=100 +shapecode_0_additive=0 +shapecode_0_thickOutline=0 +shapecode_0_textured=1 +shapecode_0_num_inst=1 +shapecode_0_x=0.500 +shapecode_0_y=0.500 +shapecode_0_rad=1.38615 +shapecode_0_ang=0.00000 +shapecode_0_tex_ang=0.00000 +shapecode_0_tex_zoom=1.14605 +shapecode_0_r=1.000 +shapecode_0_g=1.000 +shapecode_0_b=1.000 +shapecode_0_a=0.100 +shapecode_0_r2=1.000 +shapecode_0_g2=1.000 +shapecode_0_b2=1.000 +shapecode_0_a2=0.050 +shapecode_0_border_r=1.000 +shapecode_0_border_g=1.000 +shapecode_0_border_b=1.000 +shapecode_0_border_a=0.000 +shape_0_per_frame1=ang = .25*time; +shapecode_1_enabled=1 +shapecode_1_sides=5 +shapecode_1_additive=0 +shapecode_1_thickOutline=0 +shapecode_1_textured=1 +shapecode_1_num_inst=1 +shapecode_1_x=0.500 +shapecode_1_y=0.500 +shapecode_1_rad=1.06770 +shapecode_1_ang=0.75390 +shapecode_1_tex_ang=0.00000 +shapecode_1_tex_zoom=0.77970 +shapecode_1_r=1.000 +shapecode_1_g=1.000 +shapecode_1_b=1.000 +shapecode_1_a=0.600 +shapecode_1_r2=1.000 +shapecode_1_g2=1.000 +shapecode_1_b2=1.000 +shapecode_1_a2=0.010 +shapecode_1_border_r=1.000 +shapecode_1_border_g=1.000 +shapecode_1_border_b=1.000 +shapecode_1_border_a=0.000 +shape_1_per_frame1=ang=sin(q1*0.15); +shape_1_per_frame2=x=sin(q1*0.5+3.14) * 0.05 + 0.6; +shape_1_per_frame3=y=cos(q1*0.63+3.14)* 0.05 + 0.6 +shapecode_2_enabled=1 +shapecode_2_sides=5 +shapecode_2_additive=0 +shapecode_2_thickOutline=0 +shapecode_2_textured=1 +shapecode_2_num_inst=1 +shapecode_2_x=0.500 +shapecode_2_y=0.500 +shapecode_2_rad=1.06770 +shapecode_2_ang=0.75390 +shapecode_2_tex_ang=0.00000 +shapecode_2_tex_zoom=0.77970 +shapecode_2_r=1.000 +shapecode_2_g=1.000 +shapecode_2_b=1.000 +shapecode_2_a=0.600 +shapecode_2_r2=1.000 +shapecode_2_g2=1.000 +shapecode_2_b2=1.000 +shapecode_2_a2=0.010 +shapecode_2_border_r=1.000 +shapecode_2_border_g=1.000 +shapecode_2_border_b=1.000 +shapecode_2_border_a=0.000 +shape_2_per_frame1=ang=sin(q1*0.15); +shape_2_per_frame2=x=sin(q1*0.5) * 0.05 + 0.4; +shape_2_per_frame3=y=cos(q1*0.63)* 0.05 + 0.4; +shapecode_3_enabled=0 +shapecode_3_sides=5 +shapecode_3_additive=0 +shapecode_3_thickOutline=0 +shapecode_3_textured=1 +shapecode_3_num_inst=1 +shapecode_3_x=0.500 +shapecode_3_y=0.500 +shapecode_3_rad=1.06770 +shapecode_3_ang=0.75398 +shapecode_3_tex_ang=0.00000 +shapecode_3_tex_zoom=0.77977 +shapecode_3_r=1.000 +shapecode_3_g=1.000 +shapecode_3_b=1.000 +shapecode_3_a=1.000 +shapecode_3_r2=1.000 +shapecode_3_g2=1.000 +shapecode_3_b2=1.000 +shapecode_3_a2=0.000 +shapecode_3_border_r=1.000 +shapecode_3_border_g=1.000 +shapecode_3_border_b=1.000 +shapecode_3_border_a=0.000 +shape_3_per_frame1=ang=sin(q1*0.15); +shape_3_per_frame2=x=sin(q1*0.5) * 0.05 + 0.5; +shape_3_per_frame3=y=cos(q1*0.63)* 0.05 + 0.5 +per_frame_init_1=mv_x=64;mv_y=48; +per_frame_init_2=nut=0; +per_frame_init_3=stp=0;stq=0; +per_frame_init_4=rtp=0;rtq=0; +per_frame_init_5=wvr=0; +per_frame_init_6=decay=0; +per_frame_init_7=dcsp=0 +per_frame_init_8= +per_frame_1=decay=1; +per_frame_2=zoom=0.95+.075*max(treb_att,bass_att); +per_frame_3= +per_frame_4=warp = 0; +per_frame_5= +per_frame_6=vol=(bass_att+mid_att+treb_att)*0.25; +per_frame_7=vol=vol*vol; +per_frame_8=mtime=mtime+vol*0.1; +per_frame_9= +per_frame_10=q1=mtime*0.4-.05*time; +warp_1=`shader_body +warp_2=`{ +warp_3=` +warp_4=`//Geiss's Motion Blur +warp_5=` +warp_6=` // sample previous frame +warp_7=` ret = tex2D( sampler_main, uv ).xyz; +warp_8=` +warp_9=` // this vector points exactly one pixel, in the direction of motion +warp_10=` float2 v = normalize(uv-uv_orig)*texsize.zw; +warp_11=` +warp_12=` float3 s; +warp_13=` ret = max(ret, tex2D(sampler_main, uv+v)*0.97); +warp_14=` ret = max(ret, tex2D(sampler_main, uv-v)*0.97); +warp_15=` ret = max(ret, tex2D(sampler_main, uv+v*2)*0.90); +warp_16=` ret = max(ret, tex2D(sampler_main, uv-v*2)*0.90); +warp_17=` +warp_18=` // darken over time +warp_19=` ret *= 0.95; +warp_20=` +warp_21=` // add noise +warp_22=` //float2 uv_noise = uv*texsize_noise_lq.zw*texsize.xy + rand_frame.xy; +warp_23=` //ret += (tex2D(sampler_noise_lq, uv_noise)*2-1)*0.02; +warp_24=`} +comp_1=`shader_body +comp_2=`{ +comp_3=` +comp_4=` +comp_5=` float2 uv_echo2 = (uv - 0.5)*1.000*float2(-1,1) + 0.5; +comp_6=` float3 ret3 = tex2D(sampler_main, uv).xyz*+saturate(GetBlur2(uv)*2.8 - 0.13); +comp_7=` float3 ret4 = tex2D(sampler_main, uv_echo2).xyz*+saturate(GetBlur2(uv_echo2)*2.8 - 0.13); +comp_8=` ret3 = lerp(ret3,ret4,.5); +comp_9=` ret3 *= ret3; //darken +comp_10=` ret3 *= float3(.9,1.6,2.3); +comp_11=` ret3 *= 2; //gamma +comp_12=` //ret3 = pow(ret3,1-ret3); +comp_13=` +comp_14=` +comp_15=`uv =(6+2*sin(q1))*uv-sin(q1); +comp_16=`float2 m = floor(frac(uv*0.5)*2); +comp_17=`uv = frac(uv)*(1-m) + (m)*frac(1-uv); +comp_18=` uv = float2(rad,uv_orig.y); +comp_19=` +comp_20=` +comp_21=` float2 uv_echo = (uv - 0.5)*1.000*float2(-1,-1) + 0.5; +comp_22=` ret = tex2D(sampler_main, uv).xyz*+saturate(GetBlur2(uv)*2.8 - 0.13); +comp_23=` float3 ret2 = tex2D(sampler_main, uv_echo).xyz*+saturate(GetBlur2(uv_echo)*2.8 - 0.13); +comp_24=` ret = lerp(ret,ret2,.5); +comp_25=` ret *= ret; //darken +comp_26=` ret *= float3(.9,1.6,2.3); +comp_27=` ret *= 3; //gamma +comp_28=` //ret -= lum(ret3); +comp_29=` //ret *= 2; +comp_30=` //ret = pow(ret,5); +comp_31=` //ret = ret; +comp_32=` ret = lerp(ret3.xyz,ret.zxy,.25); +comp_33=`} |