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path: root/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Eo.S. - glowsticks v2 03 music shifter edit b (Stahl's Reactive RMX V2i2 - fe...
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authorIndrajith K L2022-12-03 17:00:20 +0530
committerIndrajith K L2022-12-03 17:00:20 +0530
commitf5c4671bfbad96bf346bd7e9a21fc4317b4959df (patch)
tree2764fc62da58f2ba8da7ed341643fc359873142f /musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Eo.S. - glowsticks v2 03 music shifter edit b (Stahl's Reactive RMX V2i2 - feat. flexi + phat).milk
downloadcli-tools-windows-f5c4671bfbad96bf346bd7e9a21fc4317b4959df.tar.gz
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cli-tools-windows-f5c4671bfbad96bf346bd7e9a21fc4317b4959df.zip
Adds most of the toolsHEADmaster
Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Eo.S. - glowsticks v2 03 music shifter edit b (Stahl's Reactive RMX V2i2 - feat. flexi + phat).milk')
-rw-r--r--musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Eo.S. - glowsticks v2 03 music shifter edit b (Stahl's Reactive RMX V2i2 - feat. flexi + phat).milk629
1 files changed, 629 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Eo.S. - glowsticks v2 03 music shifter edit b (Stahl's Reactive RMX V2i2 - feat. flexi + phat).milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Eo.S. - glowsticks v2 03 music shifter edit b (Stahl's Reactive RMX V2i2 - feat. flexi + phat).milk
new file mode 100644
index 0000000..1b03b84
--- /dev/null
+++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Eo.S. - glowsticks v2 03 music shifter edit b (Stahl's Reactive RMX V2i2 - feat. flexi + phat).milk
@@ -0,0 +1,629 @@
+MILKDROP_PRESET_VERSION=201
+PSVERSION=2
+PSVERSION_WARP=2
+PSVERSION_COMP=2
+[preset00]
+fRating=4.000000
+fGammaAdj=1.700
+fDecay=0.960
+fVideoEchoZoom=1.000
+fVideoEchoAlpha=0.500
+nVideoEchoOrientation=3
+nWaveMode=2
+bAdditiveWaves=0
+bWaveDots=1
+bWaveThick=0
+bModWaveAlphaByVolume=0
+bMaximizeWaveColor=0
+bTexWrap=1
+bDarkenCenter=0
+bRedBlueStereo=0
+bBrighten=0
+bDarken=1
+bSolarize=0
+bInvert=0
+fWaveAlpha=0.001
+fWaveScale=0.012
+fWaveSmoothing=0.900
+fWaveParam=0.000
+fModWaveAlphaStart=0.750
+fModWaveAlphaEnd=0.950
+fWarpAnimSpeed=0.037
+fWarpScale=0.015
+fZoomExponent=1.22019
+fShader=0.000
+zoom=1.00000
+rot=0.00000
+cx=0.500
+cy=0.500
+dx=0.00000
+dy=0.00000
+warp=0.03300
+sx=1.00000
+sy=1.00000
+wave_r=0.500
+wave_g=0.400
+wave_b=0.300
+wave_x=0.500
+wave_y=0.500
+ob_size=0.000
+ob_r=0.000
+ob_g=0.000
+ob_b=0.000
+ob_a=1.000
+ib_size=0.090
+ib_r=0.000
+ib_g=0.000
+ib_b=0.000
+ib_a=0.000
+nMotionVectorsX=3.000
+nMotionVectorsY=2.000
+mv_dx=0.020
+mv_dy=-0.020
+mv_l=0.150
+mv_r=0.490
+mv_g=0.480
+mv_b=0.300
+mv_a=0.000
+b1n=0.000
+b2n=0.000
+b3n=0.000
+b1x=1.000
+b2x=1.000
+b3x=1.000
+b1ed=0.250
+wavecode_0_enabled=1
+wavecode_0_samples=512
+wavecode_0_sep=0
+wavecode_0_bSpectrum=0
+wavecode_0_bUseDots=0
+wavecode_0_bDrawThick=1
+wavecode_0_bAdditive=0
+wavecode_0_scaling=1.00000
+wavecode_0_smoothing=0.50000
+wavecode_0_r=0.000
+wavecode_0_g=0.500
+wavecode_0_b=0.100
+wavecode_0_a=1.000
+wave_0_per_frame1=t1=bass_att*(sin(time)*0.5+0.5);
+wave_0_per_frame2=t2=bass_att*(sin(time+2.1)*0.5+0.5);
+wave_0_per_frame3=t3=treb_att*(sin(time+4.2)*0.5+0.5);
+wave_0_per_frame4=
+wave_0_per_frame5=t4=treb_att*(sin(-time+1.1)*0.5+0.5);
+wave_0_per_frame6=t5=mid_att*(sin(-time+3.1)*0.5+0.5);
+wave_0_per_frame7=t6=mid_att*(sin(-time+5.2)*0.5+0.5);
+wave_0_per_point1=n=sample*6.283;
+wave_0_per_point2=phs=-sample * 0.2;
+wave_0_per_point3=tm=q1 + phs;
+wave_0_per_point4=
+wave_0_per_point5=flip=(flip+1)*below(flip,1);
+wave_0_per_point6=
+wave_0_per_point7=xp=0;
+wave_0_per_point8=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2;
+wave_0_per_point9=zp=0;
+wave_0_per_point10=
+wave_0_per_point11=//wrist movement;
+wave_0_per_point12=ang=sin(tm*2)*0.5 +0.5;
+wave_0_per_point13=
+wave_0_per_point14=xq=xp;
+wave_0_per_point15=sinang=sin(ang);cosang=cos(ang);
+wave_0_per_point16=yq=yp*sinang + zp*cosang;
+wave_0_per_point17=zq=yp*cosang - zp*sinang;
+wave_0_per_point18=yq=yp;
+wave_0_per_point19=zq=zp;
+wave_0_per_point20=
+wave_0_per_point21=ang=tm*8;
+wave_0_per_point22=sinang=sin(ang);cosang=cos(ang);
+wave_0_per_point23=xp=xq*sinang + yq*cosang;
+wave_0_per_point24=yp=xq*cosang - yq*sinang;
+wave_0_per_point25=zp=zq;
+wave_0_per_point26=
+wave_0_per_point27=//forearm movement;
+wave_0_per_point28=zp=zp-0.3;
+wave_0_per_point29=ang=3.14 + sin(tm*2 - 0.5)*1.5;
+wave_0_per_point30=sinang=sin(ang);cosang=cos(ang);
+wave_0_per_point31=xq=xp;
+wave_0_per_point32=yq=yp*sinang + zp*cosang;
+wave_0_per_point33=zq=yp*cosang - zp*sinang;
+wave_0_per_point34=
+wave_0_per_point35=//upper arm twist
+wave_0_per_point36=ang=-1.0 + cos(tm*3.1 + 0.5);
+wave_0_per_point37=sinang=sin(ang);cosang=cos(ang);
+wave_0_per_point38=xp=xq*sinang + yq*cosang;
+wave_0_per_point39=yp=xq*cosang - yq*sinang;
+wave_0_per_point40=zp=zq;
+wave_0_per_point41=
+wave_0_per_point42=//upper arm outward;
+wave_0_per_point43=zp=zp-0.35;
+wave_0_per_point44=ang=cos(tm*2.3)*1.75 - 1.05;
+wave_0_per_point45=sinang=sin(ang);cosang=cos(ang);
+wave_0_per_point46=xq=xp*sinang + zp*cosang;
+wave_0_per_point47=yq=yp;
+wave_0_per_point48=zq=xp*cosang - zp*sinang;
+wave_0_per_point49=
+wave_0_per_point50=//upper arm up down;
+wave_0_per_point51=ang=cos(tm)*0.5 - 0.5;
+wave_0_per_point52=sinang=sin(ang);cosang=cos(ang);
+wave_0_per_point53=xp=xq;
+wave_0_per_point54=yp=yq*cosang - zq*sinang;
+wave_0_per_point55=zp=yq*sinang + zq*cosang;
+wave_0_per_point56=
+wave_0_per_point57=//xp=xq;yp=yq;zp=zq;
+wave_0_per_point58=
+wave_0_per_point59=
+wave_0_per_point60=//project into screenspace and draw on screen
+wave_0_per_point61=zp=zp+2;
+wave_0_per_point62=xs=xp/zp;
+wave_0_per_point63=ys=yp/zp;
+wave_0_per_point64=
+wave_0_per_point65=x=xs+0.5;
+wave_0_per_point66=y=ys*1.3+0.5;
+wave_0_per_point67=
+wave_0_per_point68=
+wave_0_per_point69=dx = if(flip,x,dx-x);
+wave_0_per_point70=dy = if(flip,y,dy-y);
+wave_0_per_point71=dz = pow(dx*dx+dy*dy,.5);
+wave_0_per_point72=ang = abs(asin(dx/dz));
+wave_0_per_point73=cang = if(flip,cang,if(below(dx,0),if(below(dy,0),-ang,3.141592654 + ang),if(below(dy,0),ang,3.141592654 - ang)));
+wave_0_per_point74=g = .5 + .5*sin(cang);
+wave_0_per_point75=b = .5 + .5*sin(cang + 1.047197);
+wave_0_per_point76=r = .5 + .5*sin(cang + 2.094395);
+wave_0_per_point77=
+wave_0_per_point78=a=(1-sample)*above(sample,0);
+wave_0_per_point79=
+wavecode_1_enabled=1
+wavecode_1_samples=512
+wavecode_1_sep=0
+wavecode_1_bSpectrum=0
+wavecode_1_bUseDots=0
+wavecode_1_bDrawThick=1
+wavecode_1_bAdditive=0
+wavecode_1_scaling=1.00000
+wavecode_1_smoothing=0.50000
+wavecode_1_r=0.200
+wavecode_1_g=1.000
+wavecode_1_b=0.600
+wavecode_1_a=1.000
+wave_1_per_frame1=t1=mid_att*(sin(1.57+time)*0.5+0.5);
+wave_1_per_frame2=t2=treb_att*(sin(1.57+time+2.1)*0.5+0.5);
+wave_1_per_frame3=t3=mid_att*(sin(1.57+time+4.2)*0.5+0.5);
+wave_1_per_frame4=
+wave_1_per_frame5=t4=bass_att*(sin(-time+1.1)*0.5+0.5);
+wave_1_per_frame6=t5=bass_att*(sin(-time+3.1)*0.5+0.5);
+wave_1_per_frame7=t6=treb_att*(sin(-time+5.2)*0.5+0.5);
+wave_1_per_point1=n=sample*6.283;
+wave_1_per_point2=phs=-sample * 0.2;
+wave_1_per_point3=tm=q1 + phs;
+wave_1_per_point4=
+wave_1_per_point5=flip=flip+1;
+wave_1_per_point6=flip=flip*below(flip,2);
+wave_1_per_point7=
+wave_1_per_point8=xp=0;
+wave_1_per_point9=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2 +0.1;
+wave_1_per_point10=yp=-yp;
+wave_1_per_point11=zp=0;
+wave_1_per_point12=
+wave_1_per_point13=//wrist movement;
+wave_1_per_point14=ang=sin(tm*2)*0.5 +0.5;
+wave_1_per_point15=
+wave_1_per_point16=sinang=sin(ang);cosang=cos(ang);
+wave_1_per_point17=xq=xp;
+wave_1_per_point18=yq=yp*sinang + zp*cosang;
+wave_1_per_point19=zq=yp*cosang - zp*sinang;
+wave_1_per_point20=yq=yp;
+wave_1_per_point21=zq=zp;
+wave_1_per_point22=
+wave_1_per_point23=ang=tm*8;
+wave_1_per_point24=sinang=sin(ang);cosang=cos(ang);
+wave_1_per_point25=xp=xq*sinang + yq*cosang;
+wave_1_per_point26=yp=xq*cosang - yq*sinang;
+wave_1_per_point27=zp=zq;
+wave_1_per_point28=
+wave_1_per_point29=//forearm movement;
+wave_1_per_point30=zp=zp-0.3;
+wave_1_per_point31=ang=3.14 + sin(tm*2 - 0.5)*1.5;
+wave_1_per_point32=sinang=sin(ang);cosang=cos(ang);
+wave_1_per_point33=xq=xp;
+wave_1_per_point34=yq=yp*sinang + zp*cosang;
+wave_1_per_point35=zq=yp*cosang - zp*sinang;
+wave_1_per_point36=
+wave_1_per_point37=//upper arm twist
+wave_1_per_point38=ang=-1.0 + cos(tm*3.1 + 0.5);
+wave_1_per_point39=sinang=sin(ang);cosang=cos(ang);
+wave_1_per_point40=xp=xq*sinang + yq*cosang;
+wave_1_per_point41=yp=xq*cosang - yq*sinang;
+wave_1_per_point42=zp=zq;
+wave_1_per_point43=
+wave_1_per_point44=//upper arm outward;
+wave_1_per_point45=zp=zp-0.35;
+wave_1_per_point46=ang=cos(tm*2.3)*1.75 - 1.05;
+wave_1_per_point47=sinang=sin(ang);cosang=cos(ang);
+wave_1_per_point48=xq=xp*sinang + zp*cosang;
+wave_1_per_point49=yq=yp;
+wave_1_per_point50=zq=xp*cosang - zp*sinang;
+wave_1_per_point51=
+wave_1_per_point52=//upper arm up down;
+wave_1_per_point53=ang=cos(tm)*0.5 - 0.5;
+wave_1_per_point54=sinang=sin(ang);cosang=cos(ang);
+wave_1_per_point55=xp=xq;
+wave_1_per_point56=yp=yq*cosang - zq*sinang;
+wave_1_per_point57=zp=yq*sinang + zq*cosang;
+wave_1_per_point58=
+wave_1_per_point59=//xp=xq;yp=yq;zp=zq;
+wave_1_per_point60=
+wave_1_per_point61=
+wave_1_per_point62=//project into screenspace and draw on screen
+wave_1_per_point63=zp=zp+2;
+wave_1_per_point64=xs=xp/zp;
+wave_1_per_point65=ys=yp/zp;
+wave_1_per_point66=
+wave_1_per_point67=x=xs+0.5;
+wave_1_per_point68=y=ys*1.3+0.5;
+wave_1_per_point69=
+wave_1_per_point70=
+wave_1_per_point71=dx = if(flip,x,dx-x);
+wave_1_per_point72=dy = if(flip,y,dy-y);
+wave_1_per_point73=dz = pow(dx*dx+dy*dy,.5);
+wave_1_per_point74=ang = abs(asin(dx/dz));
+wave_1_per_point75=cang = if(flip,cang,if(below(dx,0),if(below(dy,0),-ang,3.141592654 + ang),if(below(dy,0),ang,3.141592654 - ang)));
+wave_1_per_point76=b = .5 + .5*sin(cang);
+wave_1_per_point77=g = .5 + .5*sin(cang + 1.047197);
+wave_1_per_point78=r = .5 + .5*sin(cang + 2.094395);
+wave_1_per_point79=
+wave_1_per_point80=a=(1-sample)*above(sample,0);
+wavecode_2_enabled=1
+wavecode_2_samples=512
+wavecode_2_sep=0
+wavecode_2_bSpectrum=0
+wavecode_2_bUseDots=0
+wavecode_2_bDrawThick=1
+wavecode_2_bAdditive=0
+wavecode_2_scaling=1.00000
+wavecode_2_smoothing=0.50000
+wavecode_2_r=0.000
+wavecode_2_g=0.500
+wavecode_2_b=0.100
+wavecode_2_a=1.000
+wave_2_per_frame1=t1=treb_att*(sin(time+3.14)*0.5+0.5);
+wave_2_per_frame2=t2=mid_att*(sin(time+2.1+3.14)*0.5+0.5);
+wave_2_per_frame3=t3=bass_att*(sin(time+4.2+3.14)*0.5+0.5);
+wave_2_per_frame4=
+wave_2_per_frame5=t4=bass_att*(sin(-time+1.1+3.14)*0.5+0.5);
+wave_2_per_frame6=t5=treb_att*(sin(-time+3.1+3.14)*0.5+0.5);
+wave_2_per_frame7=t6=mid_att*(sin(-time+5.2+3.14)*0.5+0.5);
+wave_2_per_point1=n=sample*6.283;
+wave_2_per_point2=phs=-sample * 0.2;
+wave_2_per_point3=tm=q1 + phs;
+wave_2_per_point4=
+wave_2_per_point5=flip=(flip+1)*below(flip,1);
+wave_2_per_point6=
+wave_2_per_point7=xp=0;
+wave_2_per_point8=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2;
+wave_2_per_point9=zp=0;
+wave_2_per_point10=
+wave_2_per_point11=//wrist movement;
+wave_2_per_point12=ang=sin(tm*2)*0.5 +0.5;
+wave_2_per_point13=
+wave_2_per_point14=xq=xp;
+wave_2_per_point15=sinang=sin(ang);cosang=cos(ang);
+wave_2_per_point16=yq=yp*sinang + zp*cosang;
+wave_2_per_point17=zq=yp*cosang - zp*sinang;
+wave_2_per_point18=yq=yp;
+wave_2_per_point19=zq=zp;
+wave_2_per_point20=
+wave_2_per_point21=ang=tm*8;
+wave_2_per_point22=sinang=sin(ang);cosang=cos(ang);
+wave_2_per_point23=xp=xq*sinang + yq*cosang;
+wave_2_per_point24=yp=xq*cosang - yq*sinang;
+wave_2_per_point25=zp=zq;
+wave_2_per_point26=
+wave_2_per_point27=//forearm movement;
+wave_2_per_point28=zp=zp-0.3;
+wave_2_per_point29=ang=3.14 + sin(tm*2 - 0.5)*1.5;
+wave_2_per_point30=sinang=sin(ang);cosang=cos(ang);
+wave_2_per_point31=xq=xp;
+wave_2_per_point32=yq=yp*sinang + zp*cosang;
+wave_2_per_point33=zq=yp*cosang - zp*sinang;
+wave_2_per_point34=
+wave_2_per_point35=//upper arm twist
+wave_2_per_point36=ang=-1.0 + cos(tm*3.1 + 0.5);
+wave_2_per_point37=sinang=sin(ang);cosang=cos(ang);
+wave_2_per_point38=xp=xq*sinang + yq*cosang;
+wave_2_per_point39=yp=xq*cosang - yq*sinang;
+wave_2_per_point40=zp=zq;
+wave_2_per_point41=
+wave_2_per_point42=//upper arm outward;
+wave_2_per_point43=zp=zp-0.35;
+wave_2_per_point44=ang=cos(tm*2.3)*1.75 - 1.05;
+wave_2_per_point45=sinang=sin(ang);cosang=cos(ang);
+wave_2_per_point46=xq=xp*sinang + zp*cosang;
+wave_2_per_point47=yq=yp;
+wave_2_per_point48=zq=xp*cosang - zp*sinang;
+wave_2_per_point49=
+wave_2_per_point50=//upper arm up down;
+wave_2_per_point51=ang=cos(tm)*0.5 - 0.5;
+wave_2_per_point52=sinang=sin(ang);cosang=cos(ang);
+wave_2_per_point53=xp=xq;
+wave_2_per_point54=yp=yq*cosang - zq*sinang;
+wave_2_per_point55=zp=yq*sinang + zq*cosang;
+wave_2_per_point56=
+wave_2_per_point57=//xp=xq;yp=yq;zp=zq;
+wave_2_per_point58=
+wave_2_per_point59=
+wave_2_per_point60=//project into screenspace and draw on screen
+wave_2_per_point61=zp=zp+2;
+wave_2_per_point62=xs=xp/zp;
+wave_2_per_point63=ys=yp/zp;
+wave_2_per_point64=
+wave_2_per_point65=x=xs+0.5;
+wave_2_per_point66=y=ys*1.3+0.5;
+wave_2_per_point67=
+wave_2_per_point68=
+wave_2_per_point69=dx = if(flip,x,dx-x);
+wave_2_per_point70=dy = if(flip,y,dy-y);
+wave_2_per_point71=dz = pow(dx*dx+dy*dy,.5);
+wave_2_per_point72=ang = abs(asin(dx/dz));
+wave_2_per_point73=cang = if(flip,cang,if(below(dx,0),if(below(dy,0),-ang,3.141592654 + ang),if(below(dy,0),ang,3.141592654 - ang)));
+wave_2_per_point74=g = .5 + .5*sin(cang);
+wave_2_per_point75=b = .5 + .5*sin(cang + 1.047197);
+wave_2_per_point76=r = .5 + .5*sin(cang + 2.094395);
+wave_2_per_point77=
+wave_2_per_point78=a=(1-sample)*above(sample,0);
+wave_2_per_point79=
+wavecode_3_enabled=0
+wavecode_3_samples=512
+wavecode_3_sep=0
+wavecode_3_bSpectrum=0
+wavecode_3_bUseDots=0
+wavecode_3_bDrawThick=1
+wavecode_3_bAdditive=1
+wavecode_3_scaling=1.00000
+wavecode_3_smoothing=0.50000
+wavecode_3_r=1.000
+wavecode_3_g=0.300
+wavecode_3_b=0.100
+wavecode_3_a=1.000
+wave_3_per_point1=n=sample*6.283;
+wave_3_per_point2=tm=q1 ;
+wave_3_per_point3=phs=-sample*0.5;
+wave_3_per_point4=
+wave_3_per_point5=flip=flip+1;
+wave_3_per_point6=flip=flip*below(flip,2);
+wave_3_per_point7=
+wave_3_per_point8=xp=0;
+wave_3_per_point9=yp=flip*0.1;
+wave_3_per_point10=zp=0;
+wave_3_per_point11=
+wave_3_per_point12=//wrist movement;
+wave_3_per_point13=ang=sin(tm*2+phs-2)*0.5 +0.5 + 2;
+wave_3_per_point14=
+wave_3_per_point15=xq=xp;
+wave_3_per_point16=yq=yp*sin(ang) + zp*cos(ang);
+wave_3_per_point17=zq=yp*cos(ang) - zp*sin(ang);
+wave_3_per_point18=
+wave_3_per_point19=ang=cos(tm*2+phs-2)*1.5;
+wave_3_per_point20=xp=xq*sin(ang) + yq*cos(ang);
+wave_3_per_point21=yp=xq*cos(ang) - yq*sin(ang);
+wave_3_per_point22=zp=zq;
+wave_3_per_point23=
+wave_3_per_point24=//forearm movement;
+wave_3_per_point25=zp=zp-0.3;
+wave_3_per_point26=ang=3.14 + sin(tm*2+phs-0.5)*1.5;
+wave_3_per_point27=xq=xp;
+wave_3_per_point28=yq=yp*sin(ang) + zp*cos(ang);
+wave_3_per_point29=zq=yp*cos(ang) - zp*sin(ang);
+wave_3_per_point30=
+wave_3_per_point31=//upper arm twist
+wave_3_per_point32=ang=-1.0 + cos(tm*3 + 0.5 +phs);
+wave_3_per_point33=xp=xq*sin(ang) + yq*cos(ang);
+wave_3_per_point34=yp=xq*cos(ang) - yq*sin(ang);
+wave_3_per_point35=zp=zq;
+wave_3_per_point36=
+wave_3_per_point37=//upper arm outward;
+wave_3_per_point38=zp=zp-0.35;
+wave_3_per_point39=ang=cos(tm*2+phs)*0.75 - 1.05;
+wave_3_per_point40=xq=xp*sin(ang) + zp*cos(ang);
+wave_3_per_point41=yq=yp;
+wave_3_per_point42=zq=xp*cos(ang) - zp*sin(ang);
+wave_3_per_point43=
+wave_3_per_point44=//upper arm up down;
+wave_3_per_point45=ang=cos(tm+phs)*0.5 - 0.5;
+wave_3_per_point46=xp=xq;
+wave_3_per_point47=yp=yq*cos(ang) - zq*sin(ang);
+wave_3_per_point48=zp=yq*sin(ang) + zq*cos(ang);
+wave_3_per_point49=
+wave_3_per_point50=//xp=xq;yp=yq;zp=zq;
+wave_3_per_point51=
+wave_3_per_point52=
+wave_3_per_point53=//project into screenspace and draw on screen
+wave_3_per_point54=zp=zp+2;
+wave_3_per_point55=xs=xp/zp;
+wave_3_per_point56=ys=yp/zp;
+wave_3_per_point57=
+wave_3_per_point58=x=-xs+0.5;
+wave_3_per_point59=y=ys*1.3+0.5;
+wave_3_per_point60=
+wave_3_per_point61=
+wave_3_per_point62=a=(1-sample)*0.05;
+wave_3_per_point63=
+shapecode_0_enabled=1
+shapecode_0_sides=100
+shapecode_0_additive=0
+shapecode_0_thickOutline=0
+shapecode_0_textured=1
+shapecode_0_num_inst=1
+shapecode_0_x=0.500
+shapecode_0_y=0.500
+shapecode_0_rad=1.38615
+shapecode_0_ang=0.00000
+shapecode_0_tex_ang=0.00000
+shapecode_0_tex_zoom=1.14605
+shapecode_0_r=1.000
+shapecode_0_g=1.000
+shapecode_0_b=1.000
+shapecode_0_a=0.100
+shapecode_0_r2=1.000
+shapecode_0_g2=1.000
+shapecode_0_b2=1.000
+shapecode_0_a2=0.050
+shapecode_0_border_r=1.000
+shapecode_0_border_g=1.000
+shapecode_0_border_b=1.000
+shapecode_0_border_a=0.000
+shape_0_per_frame1=ang = .25*time;
+shapecode_1_enabled=1
+shapecode_1_sides=5
+shapecode_1_additive=0
+shapecode_1_thickOutline=0
+shapecode_1_textured=1
+shapecode_1_num_inst=1
+shapecode_1_x=0.500
+shapecode_1_y=0.500
+shapecode_1_rad=1.06770
+shapecode_1_ang=0.75390
+shapecode_1_tex_ang=0.00000
+shapecode_1_tex_zoom=0.77970
+shapecode_1_r=1.000
+shapecode_1_g=1.000
+shapecode_1_b=1.000
+shapecode_1_a=0.600
+shapecode_1_r2=1.000
+shapecode_1_g2=1.000
+shapecode_1_b2=1.000
+shapecode_1_a2=0.010
+shapecode_1_border_r=1.000
+shapecode_1_border_g=1.000
+shapecode_1_border_b=1.000
+shapecode_1_border_a=0.000
+shape_1_per_frame1=ang=sin(q1*0.15);
+shape_1_per_frame2=x=sin(q1*0.5+3.14) * 0.05 + 0.6;
+shape_1_per_frame3=y=cos(q1*0.63+3.14)* 0.05 + 0.6
+shapecode_2_enabled=1
+shapecode_2_sides=5
+shapecode_2_additive=0
+shapecode_2_thickOutline=0
+shapecode_2_textured=1
+shapecode_2_num_inst=1
+shapecode_2_x=0.500
+shapecode_2_y=0.500
+shapecode_2_rad=1.06770
+shapecode_2_ang=0.75390
+shapecode_2_tex_ang=0.00000
+shapecode_2_tex_zoom=0.77970
+shapecode_2_r=1.000
+shapecode_2_g=1.000
+shapecode_2_b=1.000
+shapecode_2_a=0.600
+shapecode_2_r2=1.000
+shapecode_2_g2=1.000
+shapecode_2_b2=1.000
+shapecode_2_a2=0.010
+shapecode_2_border_r=1.000
+shapecode_2_border_g=1.000
+shapecode_2_border_b=1.000
+shapecode_2_border_a=0.000
+shape_2_per_frame1=ang=sin(q1*0.15);
+shape_2_per_frame2=x=sin(q1*0.5) * 0.05 + 0.4;
+shape_2_per_frame3=y=cos(q1*0.63)* 0.05 + 0.4;
+shapecode_3_enabled=0
+shapecode_3_sides=5
+shapecode_3_additive=0
+shapecode_3_thickOutline=0
+shapecode_3_textured=1
+shapecode_3_num_inst=1
+shapecode_3_x=0.500
+shapecode_3_y=0.500
+shapecode_3_rad=1.06770
+shapecode_3_ang=0.75398
+shapecode_3_tex_ang=0.00000
+shapecode_3_tex_zoom=0.77977
+shapecode_3_r=1.000
+shapecode_3_g=1.000
+shapecode_3_b=1.000
+shapecode_3_a=1.000
+shapecode_3_r2=1.000
+shapecode_3_g2=1.000
+shapecode_3_b2=1.000
+shapecode_3_a2=0.000
+shapecode_3_border_r=1.000
+shapecode_3_border_g=1.000
+shapecode_3_border_b=1.000
+shapecode_3_border_a=0.000
+shape_3_per_frame1=ang=sin(q1*0.15);
+shape_3_per_frame2=x=sin(q1*0.5) * 0.05 + 0.5;
+shape_3_per_frame3=y=cos(q1*0.63)* 0.05 + 0.5
+per_frame_init_1=mv_x=64;mv_y=48;
+per_frame_init_2=nut=0;
+per_frame_init_3=stp=0;stq=0;
+per_frame_init_4=rtp=0;rtq=0;
+per_frame_init_5=wvr=0;
+per_frame_init_6=decay=0;
+per_frame_init_7=dcsp=0
+per_frame_init_8=
+per_frame_1=decay=1;
+per_frame_2=zoom=0.95+.075*max(treb_att,bass_att);
+per_frame_3=
+per_frame_4=warp = 0;
+per_frame_5=
+per_frame_6=vol=(bass_att+mid_att+treb_att)*0.25;
+per_frame_7=vol=vol*vol;
+per_frame_8=mtime=mtime+vol*0.1;
+per_frame_9=
+per_frame_10=q1=mtime*0.4-.05*time;
+warp_1=`shader_body
+warp_2=`{
+warp_3=`
+warp_4=`//Geiss's Motion Blur
+warp_5=`
+warp_6=` // sample previous frame
+warp_7=` ret = tex2D( sampler_main, uv ).xyz;
+warp_8=`
+warp_9=` // this vector points exactly one pixel, in the direction of motion
+warp_10=` float2 v = normalize(uv-uv_orig)*texsize.zw;
+warp_11=`
+warp_12=` float3 s;
+warp_13=` ret = max(ret, tex2D(sampler_main, uv+v)*0.97);
+warp_14=` ret = max(ret, tex2D(sampler_main, uv-v)*0.97);
+warp_15=` ret = max(ret, tex2D(sampler_main, uv+v*2)*0.90);
+warp_16=` ret = max(ret, tex2D(sampler_main, uv-v*2)*0.90);
+warp_17=`
+warp_18=` // darken over time
+warp_19=` ret *= 0.95;
+warp_20=`
+warp_21=` // add noise
+warp_22=` //float2 uv_noise = uv*texsize_noise_lq.zw*texsize.xy + rand_frame.xy;
+warp_23=` //ret += (tex2D(sampler_noise_lq, uv_noise)*2-1)*0.02;
+warp_24=`}
+comp_1=`shader_body
+comp_2=`{
+comp_3=`
+comp_4=`
+comp_5=` float2 uv_echo2 = (uv - 0.5)*1.000*float2(-1,1) + 0.5;
+comp_6=` float3 ret3 = tex2D(sampler_main, uv).xyz*+saturate(GetBlur2(uv)*2.8 - 0.13);
+comp_7=` float3 ret4 = tex2D(sampler_main, uv_echo2).xyz*+saturate(GetBlur2(uv_echo2)*2.8 - 0.13);
+comp_8=` ret3 = lerp(ret3,ret4,.5);
+comp_9=` ret3 *= ret3; //darken
+comp_10=` ret3 *= float3(.9,1.6,2.3);
+comp_11=` ret3 *= 2; //gamma
+comp_12=` //ret3 = pow(ret3,1-ret3);
+comp_13=`
+comp_14=`
+comp_15=`uv =(6+2*sin(q1))*uv-sin(q1);
+comp_16=`float2 m = floor(frac(uv*0.5)*2);
+comp_17=`uv = frac(uv)*(1-m) + (m)*frac(1-uv);
+comp_18=` uv = float2(rad,uv_orig.y);
+comp_19=`
+comp_20=`
+comp_21=` float2 uv_echo = (uv - 0.5)*1.000*float2(-1,-1) + 0.5;
+comp_22=` ret = tex2D(sampler_main, uv).xyz*+saturate(GetBlur2(uv)*2.8 - 0.13);
+comp_23=` float3 ret2 = tex2D(sampler_main, uv_echo).xyz*+saturate(GetBlur2(uv_echo)*2.8 - 0.13);
+comp_24=` ret = lerp(ret,ret2,.5);
+comp_25=` ret *= ret; //darken
+comp_26=` ret *= float3(.9,1.6,2.3);
+comp_27=` ret *= 3; //gamma
+comp_28=` //ret -= lum(ret3);
+comp_29=` //ret *= 2;
+comp_30=` //ret = pow(ret,5);
+comp_31=` //ret = ret;
+comp_32=` ret = lerp(ret3.xyz,ret.zxy,.25);
+comp_33=`}