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path: root/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Eo.S. - pointfield 04 arcs demon_phat edit_v3.milk
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authorIndrajith K L2022-12-03 17:00:20 +0530
committerIndrajith K L2022-12-03 17:00:20 +0530
commitf5c4671bfbad96bf346bd7e9a21fc4317b4959df (patch)
tree2764fc62da58f2ba8da7ed341643fc359873142f /musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Eo.S. - pointfield 04 arcs demon_phat edit_v3.milk
downloadcli-tools-windows-master.tar.gz
cli-tools-windows-master.tar.bz2
cli-tools-windows-master.zip
Adds most of the toolsHEADmaster
Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Eo.S. - pointfield 04 arcs demon_phat edit_v3.milk')
-rw-r--r--musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Eo.S. - pointfield 04 arcs demon_phat edit_v3.milk382
1 files changed, 382 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Eo.S. - pointfield 04 arcs demon_phat edit_v3.milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Eo.S. - pointfield 04 arcs demon_phat edit_v3.milk
new file mode 100644
index 0000000..8a30f8e
--- /dev/null
+++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Eo.S. - pointfield 04 arcs demon_phat edit_v3.milk
@@ -0,0 +1,382 @@
+[preset00]
+fRating=2.000000
+fGammaAdj=1.000000
+fDecay=0.960000
+fVideoEchoZoom=0.996630
+fVideoEchoAlpha=0.500000
+nVideoEchoOrientation=1
+nWaveMode=2
+bAdditiveWaves=0
+bWaveDots=1
+bWaveThick=0
+bModWaveAlphaByVolume=0
+bMaximizeWaveColor=0
+bTexWrap=1
+bDarkenCenter=0
+bRedBlueStereo=0
+bBrighten=0
+bDarken=1
+bSolarize=0
+bInvert=0
+fWaveAlpha=0.001000
+fWaveScale=0.011726
+fWaveSmoothing=0.900000
+fWaveParam=0.000000
+fModWaveAlphaStart=0.750000
+fModWaveAlphaEnd=0.950000
+fWarpAnimSpeed=0.010284
+fWarpScale=0.010000
+fZoomExponent=1.000000
+fShader=1.000000
+zoom=1.000000
+rot=0.000000
+cx=0.500000
+cy=0.500000
+dx=-0.005000
+dy=0.000000
+warp=0.010000
+sx=1.000000
+sy=1.000000
+wave_r=0.500000
+wave_g=0.400000
+wave_b=0.300000
+wave_x=0.500000
+wave_y=0.500000
+ob_size=0.000000
+ob_r=0.110000
+ob_g=0.000000
+ob_b=0.100000
+ob_a=0.000000
+ib_size=0.000000
+ib_r=0.000000
+ib_g=0.000000
+ib_b=0.000000
+ib_a=0.000000
+nMotionVectorsX=64.000000
+nMotionVectorsY=48.000000
+mv_dx=0.000000
+mv_dy=0.000000
+mv_l=0.850000
+mv_r=0.499900
+mv_g=0.499900
+mv_b=0.499900
+mv_a=0.000000
+wavecode_0_enabled=1
+wavecode_0_samples=512
+wavecode_0_sep=0
+wavecode_0_bSpectrum=0
+wavecode_0_bUseDots=0
+wavecode_0_bDrawThick=0
+wavecode_0_bAdditive=1
+wavecode_0_scaling=1.000000
+wavecode_0_smoothing=0.500000
+wavecode_0_r=1.000000
+wavecode_0_g=1.000000
+wavecode_0_b=1.000000
+wavecode_0_a=1.000000
+wave_0_per_frame1=advance=advance+ bass_att*bass_att*0.004;
+wave_0_per_frame2=advance=if( above(advance,2) , advance-2, advance);
+wave_0_per_frame3=t1=advance
+wave_0_per_point1=s=sample*6.28;
+wave_0_per_point2=
+wave_0_per_point3=//plot random x position via function of sample pos;
+wave_0_per_point4=xp=sin(s)+sin(s*0.34)+sin(s*7.3)+sin(s*13.8);
+wave_0_per_point5=xp=xp*0.20;
+wave_0_per_point6=
+wave_0_per_point7=//plot random y position via function of sample pos;
+wave_0_per_point8=yp=cos(s)+sin(s*0.24)+cos(s*5.4)+sin(s*17.7);
+wave_0_per_point9=yp=yp*0.20;
+wave_0_per_point10=
+wave_0_per_point11=//plot random z position via function of sample pos;
+wave_0_per_point12=zp=cos(s)+cos(s*5.24)+cos(s*14.4)+cos(s*2.7);
+wave_0_per_point13=zp=zp*0.25;
+wave_0_per_point14=
+wave_0_per_point15=//pull stars toward screen
+wave_0_per_point16=zp=zp + 1 - t1;
+wave_0_per_point17=
+wave_0_per_point18=//correct when below 0
+wave_0_per_point19=zp=if( below(zp,0) , zp+2 , zp );
+wave_0_per_point20=
+wave_0_per_point21=//darken far stars
+wave_0_per_point22=a=(1 - zp*0.5);
+wave_0_per_point23=
+wave_0_per_point24=zp=zp*0.7;
+wave_0_per_point25=
+wave_0_per_point26=x_screen=xp/zp + 0.5;
+wave_0_per_point27=y_screen=yp/zp + 0.5;
+wave_0_per_point28=
+wave_0_per_point29=x=x_screen;
+wave_0_per_point30=y=y_screen;
+wave_0_per_point31=
+wave_0_per_point32=r=1;
+wave_0_per_point33=g=0.7;
+wave_0_per_point34=b=0.2;
+wave_0_per_point35=
+wave_0_per_point36=
+wavecode_1_enabled=1
+wavecode_1_samples=512
+wavecode_1_sep=0
+wavecode_1_bSpectrum=0
+wavecode_1_bUseDots=0
+wavecode_1_bDrawThick=0
+wavecode_1_bAdditive=1
+wavecode_1_scaling=1.000000
+wavecode_1_smoothing=0.500000
+wavecode_1_r=1.000000
+wavecode_1_g=0.700000
+wavecode_1_b=0.020000
+wavecode_1_a=1.000000
+wave_1_per_frame1=advance=advance+mid_att*mid_att*0.003;
+wave_1_per_frame2=advance=if( above(advance,2) , 0, advance);
+wave_1_per_frame3=t1=advance
+wave_1_per_point1=s=sample*6.28;
+wave_1_per_point2=
+wave_1_per_point3=//plot random x position via function of sample pos;
+wave_1_per_point4=xp=sin(s)+sin(s*0.34)+sin(s*5.3)+sin(s*13.8);
+wave_1_per_point5=xp=xp*0.20;
+wave_1_per_point6=
+wave_1_per_point7=//plot random y position via function of sample pos;
+wave_1_per_point8=yp=cos(s)+sin(s*0.24)+cos(s*7.4)+sin(s*17.7);
+wave_1_per_point9=yp=yp*0.20;
+wave_1_per_point10=
+wave_1_per_point11=//plot random z position via function of sample pos;
+wave_1_per_point12=zp=cos(s)+cos(s*5.24)+cos(s*14.4)+cos(s*1.7);
+wave_1_per_point13=zp=zp*0.25;
+wave_1_per_point14=
+wave_1_per_point15=//pull stars toward screen
+wave_1_per_point16=zp=zp + 1 - t1;
+wave_1_per_point17=
+wave_1_per_point18=//correct when below 0
+wave_1_per_point19=zp=if( below(zp,0) , zp+2 , zp );
+wave_1_per_point20=
+wave_1_per_point21=//darken far stars
+wave_1_per_point22=a=(1 - zp*0.5);
+wave_1_per_point23=
+wave_1_per_point24=zp=zp*0.7;
+wave_1_per_point25=
+wave_1_per_point26=x_screen=-xp/zp + 0.5;
+wave_1_per_point27=y_screen=-yp/zp + 0.5;
+wave_1_per_point28=
+wave_1_per_point29=x=x_screen;
+wave_1_per_point30=y=y_screen;
+wave_1_per_point31=
+wave_1_per_point32=//r=0.6;
+wave_1_per_point33=//g=1.0;
+wave_1_per_point34=//b=0.2;
+wave_1_per_point35=
+wave_1_per_point36=
+wavecode_2_enabled=0
+wavecode_2_samples=512
+wavecode_2_sep=0
+wavecode_2_bSpectrum=0
+wavecode_2_bUseDots=1
+wavecode_2_bDrawThick=1
+wavecode_2_bAdditive=0
+wavecode_2_scaling=1.000000
+wavecode_2_smoothing=0.500000
+wavecode_2_r=1.000000
+wavecode_2_g=1.000000
+wavecode_2_b=1.000000
+wavecode_2_a=1.000000
+wave_2_per_frame1=advance=advance+ 0.005;
+wave_2_per_frame2=advance=if( above(advance,2) , 0, advance);
+wave_2_per_frame3=t1=advance
+wave_2_per_point1=s=sample*6.28;
+wave_2_per_point2=
+wave_2_per_point3=//plot random x position via function of sample pos;
+wave_2_per_point4=xp=sin(s)+sin(s*0.34)+sin(s*24.3)+sin(s*13.8);
+wave_2_per_point5=xp=xp*0.20;
+wave_2_per_point6=
+wave_2_per_point7=//plot random y position via function of sample pos;
+wave_2_per_point8=yp=cos(s)+sin(s*0.14)+cos(s*13.4)+sin(s*37.7);
+wave_2_per_point9=yp=yp*0.20;
+wave_2_per_point10=
+wave_2_per_point11=//plot random z position via function of sample pos;
+wave_2_per_point12=zp=cos(s)+cos(s*2.24)+cos(s*37.4)+cos(s*15.7);
+wave_2_per_point13=zp=zp*0.25;
+wave_2_per_point14=
+wave_2_per_point15=//pull stars toward screen
+wave_2_per_point16=zp=zp + 1 - t1;
+wave_2_per_point17=
+wave_2_per_point18=//correct when below 0
+wave_2_per_point19=zp=if( below(zp,0) , zp+2 , zp );
+wave_2_per_point20=
+wave_2_per_point21=//darken far stars
+wave_2_per_point22=a=(1 - zp*0.5);
+wave_2_per_point23=
+wave_2_per_point24=zp=zp*0.7;
+wave_2_per_point25=
+wave_2_per_point26=x_screen=xp/zp + 0.5;
+wave_2_per_point27=y_screen=yp/zp + 0.5;
+wave_2_per_point28=
+wave_2_per_point29=x=x_screen;
+wave_2_per_point30=y=y_screen;
+wave_2_per_point31=
+wave_2_per_point32=r=1;
+wave_2_per_point33=g=1;
+wave_2_per_point34=b=1;
+wavecode_3_enabled=0
+wavecode_3_samples=512
+wavecode_3_sep=0
+wavecode_3_bSpectrum=0
+wavecode_3_bUseDots=1
+wavecode_3_bDrawThick=1
+wavecode_3_bAdditive=0
+wavecode_3_scaling=1.000000
+wavecode_3_smoothing=0.500000
+wavecode_3_r=1.000000
+wavecode_3_g=1.000000
+wavecode_3_b=1.000000
+wavecode_3_a=1.000000
+wave_3_per_frame1=advance=advance+ 0.005;
+wave_3_per_frame2=advance=if( above(advance,2) , 0, advance);
+wave_3_per_frame3=t1=advance
+wave_3_per_point1=s=sample*6.28;
+wave_3_per_point2=
+wave_3_per_point3=//plot random x position via function of sample pos;
+wave_3_per_point4=xp=sin(s)+sin(s*0.34)+sin(s*14.3)+sin(s*19.8);
+wave_3_per_point5=xp=xp*0.20;
+wave_3_per_point6=
+wave_3_per_point7=//plot random y position via function of sample pos;
+wave_3_per_point8=yp=cos(s)+sin(s*0.34)+cos(s*17.4)+sin(s*37.7);
+wave_3_per_point9=yp=yp*0.20;
+wave_3_per_point10=
+wave_3_per_point11=//plot random z position via function of sample pos;
+wave_3_per_point12=zp=cos(s)+cos(s*5.24)+cos(s*27.4)+cos(s*14.7);
+wave_3_per_point13=zp=zp*0.25;
+wave_3_per_point14=
+wave_3_per_point15=//pull stars toward screen
+wave_3_per_point16=zp=zp + 1 - t1;
+wave_3_per_point17=
+wave_3_per_point18=//correct when below 0
+wave_3_per_point19=zp=if( below(zp,0) , zp+2 , zp );
+wave_3_per_point20=
+wave_3_per_point21=//darken far stars
+wave_3_per_point22=a=(1 - zp*0.5);
+wave_3_per_point23=
+wave_3_per_point24=zp=zp*0.7;
+wave_3_per_point25=
+wave_3_per_point26=x_screen=xp/zp + 0.5;
+wave_3_per_point27=y_screen=yp/zp + 0.5;
+wave_3_per_point28=
+wave_3_per_point29=x=x_screen;
+wave_3_per_point30=y=y_screen;
+wave_3_per_point31=
+wave_3_per_point32=r=1;
+wave_3_per_point33=g=1;
+wave_3_per_point34=b=1;
+shapecode_0_enabled=0
+shapecode_0_sides=4
+shapecode_0_additive=0
+shapecode_0_thickOutline=0
+shapecode_0_textured=1
+shapecode_0_x=0.500000
+shapecode_0_y=0.500000
+shapecode_0_rad=0.611630
+shapecode_0_ang=0.000000
+shapecode_0_tex_ang=0.000000
+shapecode_0_tex_zoom=0.734577
+shapecode_0_r=1.000000
+shapecode_0_g=0.900000
+shapecode_0_b=0.840000
+shapecode_0_a=1.000000
+shapecode_0_r2=1.000000
+shapecode_0_g2=1.000000
+shapecode_0_b2=1.000000
+shapecode_0_a2=0.000000
+shapecode_0_border_r=1.000000
+shapecode_0_border_g=1.000000
+shapecode_0_border_b=1.000000
+shapecode_0_border_a=0.000000
+shape_0_per_frame1=ang=sin(time*0.5)*0.004
+shapecode_1_enabled=0
+shapecode_1_sides=4
+shapecode_1_additive=0
+shapecode_1_thickOutline=0
+shapecode_1_textured=0
+shapecode_1_x=0.500000
+shapecode_1_y=0.500000
+shapecode_1_rad=0.100000
+shapecode_1_ang=0.000000
+shapecode_1_tex_ang=0.000000
+shapecode_1_tex_zoom=1.000000
+shapecode_1_r=1.000000
+shapecode_1_g=0.000000
+shapecode_1_b=0.000000
+shapecode_1_a=1.000000
+shapecode_1_r2=0.000000
+shapecode_1_g2=1.000000
+shapecode_1_b2=0.000000
+shapecode_1_a2=0.000000
+shapecode_1_border_r=1.000000
+shapecode_1_border_g=1.000000
+shapecode_1_border_b=1.000000
+shapecode_1_border_a=0.100000
+shapecode_2_enabled=0
+shapecode_2_sides=4
+shapecode_2_additive=0
+shapecode_2_thickOutline=0
+shapecode_2_textured=0
+shapecode_2_x=0.500000
+shapecode_2_y=0.500000
+shapecode_2_rad=0.100000
+shapecode_2_ang=0.000000
+shapecode_2_tex_ang=0.000000
+shapecode_2_tex_zoom=1.000000
+shapecode_2_r=1.000000
+shapecode_2_g=0.000000
+shapecode_2_b=0.000000
+shapecode_2_a=1.000000
+shapecode_2_r2=0.000000
+shapecode_2_g2=1.000000
+shapecode_2_b2=0.000000
+shapecode_2_a2=0.000000
+shapecode_2_border_r=1.000000
+shapecode_2_border_g=1.000000
+shapecode_2_border_b=1.000000
+shapecode_2_border_a=0.100000
+shapecode_3_enabled=0
+shapecode_3_sides=4
+shapecode_3_additive=0
+shapecode_3_thickOutline=0
+shapecode_3_textured=0
+shapecode_3_x=0.500000
+shapecode_3_y=0.500000
+shapecode_3_rad=0.100000
+shapecode_3_ang=0.000000
+shapecode_3_tex_ang=0.000000
+shapecode_3_tex_zoom=1.000000
+shapecode_3_r=1.000000
+shapecode_3_g=0.000000
+shapecode_3_b=0.000000
+shapecode_3_a=1.000000
+shapecode_3_r2=0.000000
+shapecode_3_g2=1.000000
+shapecode_3_b2=0.000000
+shapecode_3_a2=0.000000
+shapecode_3_border_r=1.000000
+shapecode_3_border_g=1.000000
+shapecode_3_border_b=1.000000
+shapecode_3_border_a=0.100000
+per_frame_init_1=mv_x=64;mv_y=48;
+per_frame_init_2=nut=0;
+per_frame_init_3=stp=0;stq=0;
+per_frame_init_4=rtp=0;rtq=0;
+per_frame_init_5=wvr=0;
+per_frame_init_6=decay=0;
+per_frame_init_7=dcsp=0
+per_frame_init_8=
+per_frame_1=decay=.99;
+per_frame_2=zoom=1.000;
+per_frame_3=
+per_frame_4=q1=time;
+per_frame_5=q2=time;
+per_frame_6=q3=time;
+per_frame_7=
+per_frame_8=
+per_frame_9=
+per_frame_10=
+per_pixel_1=rot=((ang/200)*ang)*(bass*0.5);
+per_pixel_2=warp=(rad/6)+treb;
+per_pixel_3=cx=bass*rad;
+per_pixel_4=cy=treb*rad;