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authorIndrajith K L2022-12-03 17:00:20 +0530
committerIndrajith K L2022-12-03 17:00:20 +0530
commitf5c4671bfbad96bf346bd7e9a21fc4317b4959df (patch)
tree2764fc62da58f2ba8da7ed341643fc359873142f /musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Flexi + Rovastar - landing on Fractopia.milk
downloadcli-tools-windows-master.tar.gz
cli-tools-windows-master.tar.bz2
cli-tools-windows-master.zip
Adds most of the toolsHEADmaster
Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Flexi + Rovastar - landing on Fractopia.milk')
-rw-r--r--musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Flexi + Rovastar - landing on Fractopia.milk333
1 files changed, 333 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Flexi + Rovastar - landing on Fractopia.milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Flexi + Rovastar - landing on Fractopia.milk
new file mode 100644
index 0000000..759dba9
--- /dev/null
+++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Flexi + Rovastar - landing on Fractopia.milk
@@ -0,0 +1,333 @@
+MILKDROP_PRESET_VERSION=201
+PSVERSION=2
+PSVERSION_WARP=2
+PSVERSION_COMP=2
+[preset00]
+fRating=5.000000
+fGammaAdj=1.000
+fDecay=0.500
+fVideoEchoZoom=1.000
+fVideoEchoAlpha=0.000
+nVideoEchoOrientation=3
+nWaveMode=0
+bAdditiveWaves=0
+bWaveDots=0
+bWaveThick=0
+bModWaveAlphaByVolume=1
+bMaximizeWaveColor=1
+bTexWrap=1
+bDarkenCenter=0
+bRedBlueStereo=0
+bBrighten=0
+bDarken=0
+bSolarize=0
+bInvert=0
+fWaveAlpha=0.009
+fWaveScale=2.136
+fWaveSmoothing=0.900
+fWaveParam=0.000
+fModWaveAlphaStart=1.600
+fModWaveAlphaEnd=1.600
+fWarpAnimSpeed=9.861
+fWarpScale=16.217
+fZoomExponent=1.50374
+fShader=0.000
+zoom=1.00000
+rot=0.00000
+cx=0.500
+cy=0.500
+dx=0.00000
+dy=0.00000
+warp=1.00000
+sx=1.00000
+sy=1.00000
+wave_r=0.000
+wave_g=0.000
+wave_b=0.000
+wave_x=0.500
+wave_y=0.500
+ob_size=0.000
+ob_r=1.000
+ob_g=0.100
+ob_b=0.000
+ob_a=1.000
+ib_size=0.000
+ib_r=0.000
+ib_g=0.000
+ib_b=0.000
+ib_a=1.000
+nMotionVectorsX=64.000
+nMotionVectorsY=48.000
+mv_dx=0.000
+mv_dy=0.000
+mv_l=0.850
+mv_r=0.500
+mv_g=0.500
+mv_b=0.500
+mv_a=0.000
+b1n=0.000
+b2n=0.000
+b3n=0.000
+b1x=1.000
+b2x=1.000
+b3x=1.000
+b1ed=0.250
+wavecode_0_enabled=0
+wavecode_0_samples=512
+wavecode_0_sep=0
+wavecode_0_bSpectrum=0
+wavecode_0_bUseDots=0
+wavecode_0_bDrawThick=1
+wavecode_0_bAdditive=0
+wavecode_0_scaling=2.02310
+wavecode_0_smoothing=0.00000
+wavecode_0_r=0.000
+wavecode_0_g=1.000
+wavecode_0_b=0.000
+wavecode_0_a=1.000
+wave_0_init1=t2 = 0;
+wave_0_init2=t3 = 0;
+wave_0_init3=t4 = 0;
+wave_0_init4=cl = 0;
+wave_0_per_point1=tt3 = tt3*0.6 + (value1)*1;
+wave_0_per_point2=tt2 = tt2*0.7 + tt3*0.2;
+wave_0_per_point3=tt1 = tt1*0.8 + tt2*0.1;
+wave_0_per_point4=d = d*0.9 + tt1*0.2;
+wave_0_per_point5=
+wave_0_per_point6=y = 0.5 + d*sample*(1-sample);
+wave_0_per_point7=x = -0.05 + sample*1.1;
+wavecode_1_enabled=0
+wavecode_1_samples=512
+wavecode_1_sep=0
+wavecode_1_bSpectrum=0
+wavecode_1_bUseDots=0
+wavecode_1_bDrawThick=0
+wavecode_1_bAdditive=0
+wavecode_1_scaling=1.00000
+wavecode_1_smoothing=0.50000
+wavecode_1_r=1.000
+wavecode_1_g=1.000
+wavecode_1_b=1.000
+wavecode_1_a=1.000
+wavecode_2_enabled=0
+wavecode_2_samples=512
+wavecode_2_sep=0
+wavecode_2_bSpectrum=0
+wavecode_2_bUseDots=0
+wavecode_2_bDrawThick=0
+wavecode_2_bAdditive=0
+wavecode_2_scaling=1.00000
+wavecode_2_smoothing=0.50000
+wavecode_2_r=1.000
+wavecode_2_g=1.000
+wavecode_2_b=1.000
+wavecode_2_a=1.000
+wavecode_3_enabled=0
+wavecode_3_samples=512
+wavecode_3_sep=0
+wavecode_3_bSpectrum=0
+wavecode_3_bUseDots=0
+wavecode_3_bDrawThick=0
+wavecode_3_bAdditive=0
+wavecode_3_scaling=1.00000
+wavecode_3_smoothing=0.50000
+wavecode_3_r=1.000
+wavecode_3_g=1.000
+wavecode_3_b=1.000
+wavecode_3_a=1.000
+shapecode_0_enabled=1
+shapecode_0_sides=100
+shapecode_0_additive=1
+shapecode_0_thickOutline=1
+shapecode_0_textured=0
+shapecode_0_num_inst=1
+shapecode_0_x=0.500
+shapecode_0_y=0.500
+shapecode_0_rad=0.99596
+shapecode_0_ang=0.00000
+shapecode_0_tex_ang=0.00000
+shapecode_0_tex_zoom=1.00000
+shapecode_0_r=1.000
+shapecode_0_g=0.000
+shapecode_0_b=0.000
+shapecode_0_a=1.000
+shapecode_0_r2=0.000
+shapecode_0_g2=0.000
+shapecode_0_b2=0.000
+shapecode_0_a2=0.000
+shapecode_0_border_r=1.000
+shapecode_0_border_g=1.000
+shapecode_0_border_b=1.000
+shapecode_0_border_a=0.000
+shapecode_1_enabled=0
+shapecode_1_sides=5
+shapecode_1_additive=0
+shapecode_1_thickOutline=0
+shapecode_1_textured=1
+shapecode_1_num_inst=1
+shapecode_1_x=0.500
+shapecode_1_y=0.500
+shapecode_1_rad=0.98600
+shapecode_1_ang=0.00000
+shapecode_1_tex_ang=3.14159
+shapecode_1_tex_zoom=0.99979
+shapecode_1_r=1.000
+shapecode_1_g=1.000
+shapecode_1_b=1.000
+shapecode_1_a=1.000
+shapecode_1_r2=1.000
+shapecode_1_g2=1.000
+shapecode_1_b2=1.000
+shapecode_1_a2=1.000
+shapecode_1_border_r=1.000
+shapecode_1_border_g=1.000
+shapecode_1_border_b=1.000
+shapecode_1_border_a=0.000
+shape_1_per_frame1=ang =sin(time/65) ;// ang + (bass*.2) + (time*.4);
+shapecode_2_enabled=0
+shapecode_2_sides=100
+shapecode_2_additive=0
+shapecode_2_thickOutline=0
+shapecode_2_textured=1
+shapecode_2_num_inst=1
+shapecode_2_x=0.900
+shapecode_2_y=0.500
+shapecode_2_rad=0.10000
+shapecode_2_ang=0.00000
+shapecode_2_tex_ang=0.00000
+shapecode_2_tex_zoom=1.00000
+shapecode_2_r=1.000
+shapecode_2_g=1.000
+shapecode_2_b=1.000
+shapecode_2_a=1.000
+shapecode_2_r2=1.000
+shapecode_2_g2=1.000
+shapecode_2_b2=1.000
+shapecode_2_a2=1.000
+shapecode_2_border_r=1.000
+shapecode_2_border_g=1.000
+shapecode_2_border_b=1.000
+shapecode_2_border_a=0.100
+shape_2_per_frame1=x = sin(time) * .4 + .5;
+shape_2_per_frame2=
+shape_2_per_frame3=
+shape_2_per_frame4=pow( (bass*.15),2);
+shapecode_3_enabled=0
+shapecode_3_sides=36
+shapecode_3_additive=1
+shapecode_3_thickOutline=0
+shapecode_3_textured=0
+shapecode_3_num_inst=1
+shapecode_3_x=0.500
+shapecode_3_y=0.500
+shapecode_3_rad=0.81623
+shapecode_3_ang=0.00000
+shapecode_3_tex_ang=0.00000
+shapecode_3_tex_zoom=1.00000
+shapecode_3_r=0.000
+shapecode_3_g=0.040
+shapecode_3_b=0.000
+shapecode_3_a=1.000
+shapecode_3_r2=0.000
+shapecode_3_g2=0.000
+shapecode_3_b2=0.000
+shapecode_3_a2=0.000
+shapecode_3_border_r=1.000
+shapecode_3_border_g=1.000
+shapecode_3_border_b=1.000
+shapecode_3_border_a=0.000
+shape_3_per_frame1=x = 1-q1;
+shape_3_per_frame2=y = q2;
+shape_3_per_frame3=x = 0.5 + (x - 0.5)*0.25;
+shape_3_per_frame4=y = 0.5 + (y - 0.5)*0.25;
+per_frame_1=warp = 0;
+per_frame_2=volume = 0.3*(bass+mid+att);
+per_frame_3=xamptarg = if(equal(frame%15,0),min(0.25*volume*bass_att,0.5),xamptarg);
+per_frame_4=xamp = xamp + 0.5*(xamptarg-xamp);
+per_frame_5=xdir = if(above(abs(xpos),xamp),-sign(xpos),if(below(abs(xspeed),0.1),2*above(xpos,0)-1,xdir));
+per_frame_6=xspeed = xspeed + xdir*xamp - xpos - xspeed*0.055*below(abs(xpos),xamp);
+per_frame_7=xpos = xpos + 0.001*xspeed;
+per_frame_8=yamptarg = if(equal(frame%15,0),min(0.15*volume*treb_att,0.5),yamptarg);
+per_frame_9=yamp = yamp + 0.5*(yamptarg-yamp);
+per_frame_10=ydir = if(above(abs(ypos),yamp),-sign(ypos),if(below(abs(yspeed),0.1),2*above(ypos,0)-1,ydir));
+per_frame_11=yspeed = yspeed + ydir*yamp - ypos - yspeed*0.055*below(abs(ypos),yamp);
+per_frame_12=ypos = ypos + 0.001*yspeed;
+per_frame_13=beatrate = equal(beatrate,0) + (1-equal(beatrate,0))*(below(volume,0.01) + (1-below(volume,0.01))*beatrate);
+per_frame_14=lastbeat = lastbeat + equal(lastbeat,0)*time;
+per_frame_15=meanbass_att = 0.1*(meanbass_att*9 + bass_att);
+per_frame_16=peakbass_att = max(bass_att,peakbass_att);
+per_frame_17=beat = above(volume,0.8)*below(peakbass_att - bass_att, 0.05*peakbass_att)*above(time - lastbeat, 0.1 + 0.5*(beatrate - 0.1));
+per_frame_18=beatrate = max(if(beat,if(below(time-lastbeat,2*beatrate),0.1*(beatrate*9 + time - lastbeat),beatrate),beatrate),0.1);
+per_frame_19=peakbass_att = beat*bass_att + (1-beat)*peakbass_att*(above(time - lastbeat, 2*beatrate)*0.95 + (1-above(time - lastbeat, 2*beatrate))*0.995);
+per_frame_20=lastbeat = beat*time + (1-beat)*lastbeat;
+per_frame_21=peakbass_att = max(peakbass_att,1.1*meanbass_att);
+per_frame_22=wave_x = xpos + 0.5;
+per_frame_23=wave_y = 1-(ypos + 0.5);
+per_frame_24=wave_mystery = -0.17 + 0.03*(0.6*sin(0.637*time) + 0.4*sin(0.949*time));
+per_frame_25=mv_r = if(beat, 1, ib_r);
+per_frame_26=mv_b = if(beat, wave_b, ib_b);
+per_frame_27=//mv_a = if(beat, 0.1, ib_a);
+per_frame_28=//ib_a = 0.015;
+per_frame_29=q3 = wave_mystery;
+per_frame_30=q1 = wave_x;
+per_frame_31=q2 = 1-wave_y;
+per_frame_32=q2 = ypos+0.5;
+per_frame_33=warp=0;
+per_frame_34=
+per_frame_35=//q2 = 1-(ypos + 0.5);
+per_frame_36=//q1 = 0.5;
+per_frame_37=//q2=0.5;
+per_frame_38=
+per_frame_39=monitor = wave_y;
+per_frame_40=movement =movement + 0.4*(((bass+bass_att + 0.1*pow((bass+0.6*bass_att+0.2*treb_att),3)))/fps);
+per_frame_41=movement = if(above(movement,10000), 0, movement);
+per_frame_42=rot =1*sin(movement);
+per_frame_43=cx = wave_x;
+per_frame_44=cy = y_pos+0.5;
+per_frame_45=
+per_frame_46=q8 = movement;
+per_pixel_1=myy = x-q1;
+per_pixel_2=myx = y-q2+0.1;
+per_pixel_3=dx = 3*sin(q8*0.675)*(2*myx*myy);
+per_pixel_4=dy = 3*sin(q8*0.675)*((myx*myx) - (myy*myy));
+warp_1=`shader_body
+warp_2=`{
+warp_3=`float2 uv_m = 1.0 - abs( frac( uv * 0.5 ) * 2.0 - 1.0 ); // Eo.S' mirror code
+warp_4=`ret.x = tex2D( sampler_fc_main, uv_m ).y;
+warp_5=`
+warp_6=`
+warp_7=`float2 d = texsize.zw*6;
+warp_8=`float2 uv_z = (uv_orig-0.5)*0.996 + 0.5; // a small dose of zoom-in
+warp_9=`float3 dx = ( GetBlur1(uv_z + float2(1,0)*d) - GetBlur1(uv_z-float2(1,0)*d) );
+warp_10=`float3 dy = ( GetBlur1(uv_z + float2(0,1)*d) - GetBlur1(uv_z-float2(0,1)*d) );
+warp_11=`uv_z -=float2(dx.z,dy.z)*texsize.zw*2; //shortening of the nebulous matter
+warp_12=`ret.z = max((tex2d(sampler_fc_main,uv_m).x-0.5)*3*saturate(1-length(uv_orig-0.5)*3.2), // feeded by the inner of the red channel
+warp_13=` tex2d(sampler_fc_main,uv_z).z);
+warp_14=`ret.z += (tex2d(sampler_fc_main,uv_z).z - GetBlur1(saturate(uv_z)).z)*0.02; // sort of geiss' skin dot code
+warp_15=`
+warp_16=`
+warp_17=`float2 uv_y = lerp(uv,uv_orig,1.0004); // pushing the glassy stuff a little bit
+warp_18=`ret.y =max(tex2d(sampler_fc_main,uv_y).y ,tex2d(sampler_fc_main,uv_orig).z)-0.008; // feeded by the green channel and fade-out
+warp_19=`
+warp_20=`ret.z *=1+ret.y*0.024;
+warp_21=`}
+comp_1=`float d;
+comp_2=`float3 emboss, dx, dy;
+comp_3=`shader_body
+comp_4=`{
+comp_5=`
+comp_6=` d = texsize.zw*3;
+comp_7=` dx = ( GetPixel(uv+float2(1,0)*d)-GetPixel(uv-float2(1,0)*d) )*2;
+comp_8=` dy = ( GetPixel(uv+float2(0,1)*d)-GetPixel(uv-float2(0,1)*d) )*2;
+comp_9=`
+comp_10=`
+comp_11=`float3 wires = (dx.x+dy.x+0.5)*GetBlur3(uv).x*float3(0.7,0.5,0);
+comp_12=`
+comp_13=`dx = GetBlur1(uv+float2(1,0)*d)-GetBlur1(uv-float2(1,0)*d) ;
+comp_14=`dy = GetBlur1(uv+float2(0,1)*d)-GetBlur1(uv-float2(0,1)*d) ;
+comp_15=`uv = uv - float2(dx.x,dy.x)*0.2;
+comp_16=`ret = (1-abs( GetPixel(uv+float2(1,0)*d)-GetPixel(uv-float2(1,0)*d) ).z*4)*GetPixel(uv).z*float3(0.2,0.5,0.6);
+comp_17=`ret= pow(lerp(ret,3,wires*0.5),0.9);
+comp_18=`
+comp_19=`//ret = GetPixel(uv).y;
+comp_20=`}