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author | Indrajith K L | 2022-12-03 17:00:20 +0530 |
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committer | Indrajith K L | 2022-12-03 17:00:20 +0530 |
commit | f5c4671bfbad96bf346bd7e9a21fc4317b4959df (patch) | |
tree | 2764fc62da58f2ba8da7ed341643fc359873142f /musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Flexi + Rovastar - landing on Fractopia.milk | |
download | cli-tools-windows-master.tar.gz cli-tools-windows-master.tar.bz2 cli-tools-windows-master.zip |
Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Flexi + Rovastar - landing on Fractopia.milk')
-rw-r--r-- | musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Flexi + Rovastar - landing on Fractopia.milk | 333 |
1 files changed, 333 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Flexi + Rovastar - landing on Fractopia.milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Flexi + Rovastar - landing on Fractopia.milk new file mode 100644 index 0000000..759dba9 --- /dev/null +++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Flexi + Rovastar - landing on Fractopia.milk @@ -0,0 +1,333 @@ +MILKDROP_PRESET_VERSION=201 +PSVERSION=2 +PSVERSION_WARP=2 +PSVERSION_COMP=2 +[preset00] +fRating=5.000000 +fGammaAdj=1.000 +fDecay=0.500 +fVideoEchoZoom=1.000 +fVideoEchoAlpha=0.000 +nVideoEchoOrientation=3 +nWaveMode=0 +bAdditiveWaves=0 +bWaveDots=0 +bWaveThick=0 +bModWaveAlphaByVolume=1 +bMaximizeWaveColor=1 +bTexWrap=1 +bDarkenCenter=0 +bRedBlueStereo=0 +bBrighten=0 +bDarken=0 +bSolarize=0 +bInvert=0 +fWaveAlpha=0.009 +fWaveScale=2.136 +fWaveSmoothing=0.900 +fWaveParam=0.000 +fModWaveAlphaStart=1.600 +fModWaveAlphaEnd=1.600 +fWarpAnimSpeed=9.861 +fWarpScale=16.217 +fZoomExponent=1.50374 +fShader=0.000 +zoom=1.00000 +rot=0.00000 +cx=0.500 +cy=0.500 +dx=0.00000 +dy=0.00000 +warp=1.00000 +sx=1.00000 +sy=1.00000 +wave_r=0.000 +wave_g=0.000 +wave_b=0.000 +wave_x=0.500 +wave_y=0.500 +ob_size=0.000 +ob_r=1.000 +ob_g=0.100 +ob_b=0.000 +ob_a=1.000 +ib_size=0.000 +ib_r=0.000 +ib_g=0.000 +ib_b=0.000 +ib_a=1.000 +nMotionVectorsX=64.000 +nMotionVectorsY=48.000 +mv_dx=0.000 +mv_dy=0.000 +mv_l=0.850 +mv_r=0.500 +mv_g=0.500 +mv_b=0.500 +mv_a=0.000 +b1n=0.000 +b2n=0.000 +b3n=0.000 +b1x=1.000 +b2x=1.000 +b3x=1.000 +b1ed=0.250 +wavecode_0_enabled=0 +wavecode_0_samples=512 +wavecode_0_sep=0 +wavecode_0_bSpectrum=0 +wavecode_0_bUseDots=0 +wavecode_0_bDrawThick=1 +wavecode_0_bAdditive=0 +wavecode_0_scaling=2.02310 +wavecode_0_smoothing=0.00000 +wavecode_0_r=0.000 +wavecode_0_g=1.000 +wavecode_0_b=0.000 +wavecode_0_a=1.000 +wave_0_init1=t2 = 0; +wave_0_init2=t3 = 0; +wave_0_init3=t4 = 0; +wave_0_init4=cl = 0; +wave_0_per_point1=tt3 = tt3*0.6 + (value1)*1; +wave_0_per_point2=tt2 = tt2*0.7 + tt3*0.2; +wave_0_per_point3=tt1 = tt1*0.8 + tt2*0.1; +wave_0_per_point4=d = d*0.9 + tt1*0.2; +wave_0_per_point5= +wave_0_per_point6=y = 0.5 + d*sample*(1-sample); +wave_0_per_point7=x = -0.05 + sample*1.1; +wavecode_1_enabled=0 +wavecode_1_samples=512 +wavecode_1_sep=0 +wavecode_1_bSpectrum=0 +wavecode_1_bUseDots=0 +wavecode_1_bDrawThick=0 +wavecode_1_bAdditive=0 +wavecode_1_scaling=1.00000 +wavecode_1_smoothing=0.50000 +wavecode_1_r=1.000 +wavecode_1_g=1.000 +wavecode_1_b=1.000 +wavecode_1_a=1.000 +wavecode_2_enabled=0 +wavecode_2_samples=512 +wavecode_2_sep=0 +wavecode_2_bSpectrum=0 +wavecode_2_bUseDots=0 +wavecode_2_bDrawThick=0 +wavecode_2_bAdditive=0 +wavecode_2_scaling=1.00000 +wavecode_2_smoothing=0.50000 +wavecode_2_r=1.000 +wavecode_2_g=1.000 +wavecode_2_b=1.000 +wavecode_2_a=1.000 +wavecode_3_enabled=0 +wavecode_3_samples=512 +wavecode_3_sep=0 +wavecode_3_bSpectrum=0 +wavecode_3_bUseDots=0 +wavecode_3_bDrawThick=0 +wavecode_3_bAdditive=0 +wavecode_3_scaling=1.00000 +wavecode_3_smoothing=0.50000 +wavecode_3_r=1.000 +wavecode_3_g=1.000 +wavecode_3_b=1.000 +wavecode_3_a=1.000 +shapecode_0_enabled=1 +shapecode_0_sides=100 +shapecode_0_additive=1 +shapecode_0_thickOutline=1 +shapecode_0_textured=0 +shapecode_0_num_inst=1 +shapecode_0_x=0.500 +shapecode_0_y=0.500 +shapecode_0_rad=0.99596 +shapecode_0_ang=0.00000 +shapecode_0_tex_ang=0.00000 +shapecode_0_tex_zoom=1.00000 +shapecode_0_r=1.000 +shapecode_0_g=0.000 +shapecode_0_b=0.000 +shapecode_0_a=1.000 +shapecode_0_r2=0.000 +shapecode_0_g2=0.000 +shapecode_0_b2=0.000 +shapecode_0_a2=0.000 +shapecode_0_border_r=1.000 +shapecode_0_border_g=1.000 +shapecode_0_border_b=1.000 +shapecode_0_border_a=0.000 +shapecode_1_enabled=0 +shapecode_1_sides=5 +shapecode_1_additive=0 +shapecode_1_thickOutline=0 +shapecode_1_textured=1 +shapecode_1_num_inst=1 +shapecode_1_x=0.500 +shapecode_1_y=0.500 +shapecode_1_rad=0.98600 +shapecode_1_ang=0.00000 +shapecode_1_tex_ang=3.14159 +shapecode_1_tex_zoom=0.99979 +shapecode_1_r=1.000 +shapecode_1_g=1.000 +shapecode_1_b=1.000 +shapecode_1_a=1.000 +shapecode_1_r2=1.000 +shapecode_1_g2=1.000 +shapecode_1_b2=1.000 +shapecode_1_a2=1.000 +shapecode_1_border_r=1.000 +shapecode_1_border_g=1.000 +shapecode_1_border_b=1.000 +shapecode_1_border_a=0.000 +shape_1_per_frame1=ang =sin(time/65) ;// ang + (bass*.2) + (time*.4); +shapecode_2_enabled=0 +shapecode_2_sides=100 +shapecode_2_additive=0 +shapecode_2_thickOutline=0 +shapecode_2_textured=1 +shapecode_2_num_inst=1 +shapecode_2_x=0.900 +shapecode_2_y=0.500 +shapecode_2_rad=0.10000 +shapecode_2_ang=0.00000 +shapecode_2_tex_ang=0.00000 +shapecode_2_tex_zoom=1.00000 +shapecode_2_r=1.000 +shapecode_2_g=1.000 +shapecode_2_b=1.000 +shapecode_2_a=1.000 +shapecode_2_r2=1.000 +shapecode_2_g2=1.000 +shapecode_2_b2=1.000 +shapecode_2_a2=1.000 +shapecode_2_border_r=1.000 +shapecode_2_border_g=1.000 +shapecode_2_border_b=1.000 +shapecode_2_border_a=0.100 +shape_2_per_frame1=x = sin(time) * .4 + .5; +shape_2_per_frame2= +shape_2_per_frame3= +shape_2_per_frame4=pow( (bass*.15),2); +shapecode_3_enabled=0 +shapecode_3_sides=36 +shapecode_3_additive=1 +shapecode_3_thickOutline=0 +shapecode_3_textured=0 +shapecode_3_num_inst=1 +shapecode_3_x=0.500 +shapecode_3_y=0.500 +shapecode_3_rad=0.81623 +shapecode_3_ang=0.00000 +shapecode_3_tex_ang=0.00000 +shapecode_3_tex_zoom=1.00000 +shapecode_3_r=0.000 +shapecode_3_g=0.040 +shapecode_3_b=0.000 +shapecode_3_a=1.000 +shapecode_3_r2=0.000 +shapecode_3_g2=0.000 +shapecode_3_b2=0.000 +shapecode_3_a2=0.000 +shapecode_3_border_r=1.000 +shapecode_3_border_g=1.000 +shapecode_3_border_b=1.000 +shapecode_3_border_a=0.000 +shape_3_per_frame1=x = 1-q1; +shape_3_per_frame2=y = q2; +shape_3_per_frame3=x = 0.5 + (x - 0.5)*0.25; +shape_3_per_frame4=y = 0.5 + (y - 0.5)*0.25; +per_frame_1=warp = 0; +per_frame_2=volume = 0.3*(bass+mid+att); +per_frame_3=xamptarg = if(equal(frame%15,0),min(0.25*volume*bass_att,0.5),xamptarg); +per_frame_4=xamp = xamp + 0.5*(xamptarg-xamp); +per_frame_5=xdir = if(above(abs(xpos),xamp),-sign(xpos),if(below(abs(xspeed),0.1),2*above(xpos,0)-1,xdir)); +per_frame_6=xspeed = xspeed + xdir*xamp - xpos - xspeed*0.055*below(abs(xpos),xamp); +per_frame_7=xpos = xpos + 0.001*xspeed; +per_frame_8=yamptarg = if(equal(frame%15,0),min(0.15*volume*treb_att,0.5),yamptarg); +per_frame_9=yamp = yamp + 0.5*(yamptarg-yamp); +per_frame_10=ydir = if(above(abs(ypos),yamp),-sign(ypos),if(below(abs(yspeed),0.1),2*above(ypos,0)-1,ydir)); +per_frame_11=yspeed = yspeed + ydir*yamp - ypos - yspeed*0.055*below(abs(ypos),yamp); +per_frame_12=ypos = ypos + 0.001*yspeed; +per_frame_13=beatrate = equal(beatrate,0) + (1-equal(beatrate,0))*(below(volume,0.01) + (1-below(volume,0.01))*beatrate); +per_frame_14=lastbeat = lastbeat + equal(lastbeat,0)*time; +per_frame_15=meanbass_att = 0.1*(meanbass_att*9 + bass_att); +per_frame_16=peakbass_att = max(bass_att,peakbass_att); +per_frame_17=beat = above(volume,0.8)*below(peakbass_att - bass_att, 0.05*peakbass_att)*above(time - lastbeat, 0.1 + 0.5*(beatrate - 0.1)); +per_frame_18=beatrate = max(if(beat,if(below(time-lastbeat,2*beatrate),0.1*(beatrate*9 + time - lastbeat),beatrate),beatrate),0.1); +per_frame_19=peakbass_att = beat*bass_att + (1-beat)*peakbass_att*(above(time - lastbeat, 2*beatrate)*0.95 + (1-above(time - lastbeat, 2*beatrate))*0.995); +per_frame_20=lastbeat = beat*time + (1-beat)*lastbeat; +per_frame_21=peakbass_att = max(peakbass_att,1.1*meanbass_att); +per_frame_22=wave_x = xpos + 0.5; +per_frame_23=wave_y = 1-(ypos + 0.5); +per_frame_24=wave_mystery = -0.17 + 0.03*(0.6*sin(0.637*time) + 0.4*sin(0.949*time)); +per_frame_25=mv_r = if(beat, 1, ib_r); +per_frame_26=mv_b = if(beat, wave_b, ib_b); +per_frame_27=//mv_a = if(beat, 0.1, ib_a); +per_frame_28=//ib_a = 0.015; +per_frame_29=q3 = wave_mystery; +per_frame_30=q1 = wave_x; +per_frame_31=q2 = 1-wave_y; +per_frame_32=q2 = ypos+0.5; +per_frame_33=warp=0; +per_frame_34= +per_frame_35=//q2 = 1-(ypos + 0.5); +per_frame_36=//q1 = 0.5; +per_frame_37=//q2=0.5; +per_frame_38= +per_frame_39=monitor = wave_y; +per_frame_40=movement =movement + 0.4*(((bass+bass_att + 0.1*pow((bass+0.6*bass_att+0.2*treb_att),3)))/fps); +per_frame_41=movement = if(above(movement,10000), 0, movement); +per_frame_42=rot =1*sin(movement); +per_frame_43=cx = wave_x; +per_frame_44=cy = y_pos+0.5; +per_frame_45= +per_frame_46=q8 = movement; +per_pixel_1=myy = x-q1; +per_pixel_2=myx = y-q2+0.1; +per_pixel_3=dx = 3*sin(q8*0.675)*(2*myx*myy); +per_pixel_4=dy = 3*sin(q8*0.675)*((myx*myx) - (myy*myy)); +warp_1=`shader_body +warp_2=`{ +warp_3=`float2 uv_m = 1.0 - abs( frac( uv * 0.5 ) * 2.0 - 1.0 ); // Eo.S' mirror code +warp_4=`ret.x = tex2D( sampler_fc_main, uv_m ).y; +warp_5=` +warp_6=` +warp_7=`float2 d = texsize.zw*6; +warp_8=`float2 uv_z = (uv_orig-0.5)*0.996 + 0.5; // a small dose of zoom-in +warp_9=`float3 dx = ( GetBlur1(uv_z + float2(1,0)*d) - GetBlur1(uv_z-float2(1,0)*d) ); +warp_10=`float3 dy = ( GetBlur1(uv_z + float2(0,1)*d) - GetBlur1(uv_z-float2(0,1)*d) ); +warp_11=`uv_z -=float2(dx.z,dy.z)*texsize.zw*2; //shortening of the nebulous matter +warp_12=`ret.z = max((tex2d(sampler_fc_main,uv_m).x-0.5)*3*saturate(1-length(uv_orig-0.5)*3.2), // feeded by the inner of the red channel +warp_13=` tex2d(sampler_fc_main,uv_z).z); +warp_14=`ret.z += (tex2d(sampler_fc_main,uv_z).z - GetBlur1(saturate(uv_z)).z)*0.02; // sort of geiss' skin dot code +warp_15=` +warp_16=` +warp_17=`float2 uv_y = lerp(uv,uv_orig,1.0004); // pushing the glassy stuff a little bit +warp_18=`ret.y =max(tex2d(sampler_fc_main,uv_y).y ,tex2d(sampler_fc_main,uv_orig).z)-0.008; // feeded by the green channel and fade-out +warp_19=` +warp_20=`ret.z *=1+ret.y*0.024; +warp_21=`} +comp_1=`float d; +comp_2=`float3 emboss, dx, dy; +comp_3=`shader_body +comp_4=`{ +comp_5=` +comp_6=` d = texsize.zw*3; +comp_7=` dx = ( GetPixel(uv+float2(1,0)*d)-GetPixel(uv-float2(1,0)*d) )*2; +comp_8=` dy = ( GetPixel(uv+float2(0,1)*d)-GetPixel(uv-float2(0,1)*d) )*2; +comp_9=` +comp_10=` +comp_11=`float3 wires = (dx.x+dy.x+0.5)*GetBlur3(uv).x*float3(0.7,0.5,0); +comp_12=` +comp_13=`dx = GetBlur1(uv+float2(1,0)*d)-GetBlur1(uv-float2(1,0)*d) ; +comp_14=`dy = GetBlur1(uv+float2(0,1)*d)-GetBlur1(uv-float2(0,1)*d) ; +comp_15=`uv = uv - float2(dx.x,dy.x)*0.2; +comp_16=`ret = (1-abs( GetPixel(uv+float2(1,0)*d)-GetPixel(uv-float2(1,0)*d) ).z*4)*GetPixel(uv).z*float3(0.2,0.5,0.6); +comp_17=`ret= pow(lerp(ret,3,wires*0.5),0.9); +comp_18=` +comp_19=`//ret = GetPixel(uv).y; +comp_20=`} |