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authorIndrajith K L2022-12-03 17:00:20 +0530
committerIndrajith K L2022-12-03 17:00:20 +0530
commitf5c4671bfbad96bf346bd7e9a21fc4317b4959df (patch)
tree2764fc62da58f2ba8da7ed341643fc359873142f /musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Flexi - gold plated maelstrom of chaos.milk
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Adds most of the toolsHEADmaster
Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Flexi - gold plated maelstrom of chaos.milk')
-rw-r--r--musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Flexi - gold plated maelstrom of chaos.milk323
1 files changed, 323 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Flexi - gold plated maelstrom of chaos.milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Flexi - gold plated maelstrom of chaos.milk
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index 0000000..1d8f3d4
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+++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Flexi - gold plated maelstrom of chaos.milk
@@ -0,0 +1,323 @@
+MILKDROP_PRESET_VERSION=201
+PSVERSION=2
+PSVERSION_WARP=2
+PSVERSION_COMP=2
+[preset00]
+fRating=5.000000
+fGammaAdj=1.000
+fDecay=1.000
+fVideoEchoZoom=2.000
+fVideoEchoAlpha=0.000
+nVideoEchoOrientation=0
+nWaveMode=0
+bAdditiveWaves=1
+bWaveDots=0
+bWaveThick=1
+bModWaveAlphaByVolume=1
+bMaximizeWaveColor=1
+bTexWrap=1
+bDarkenCenter=0
+bRedBlueStereo=0
+bBrighten=0
+bDarken=0
+bSolarize=0
+bInvert=0
+fWaveAlpha=0.009
+fWaveScale=2.713
+fWaveSmoothing=0.000
+fWaveParam=0.000
+fModWaveAlphaStart=1.200
+fModWaveAlphaEnd=1.200
+fWarpAnimSpeed=1.000
+fWarpScale=1.772
+fZoomExponent=5.00873
+fShader=0.000
+zoom=1.01100
+rot=0.00300
+cx=0.500
+cy=0.500
+dx=0.00000
+dy=0.00000
+warp=0.00000
+sx=1.00000
+sy=1.00000
+wave_r=0.120
+wave_g=0.000
+wave_b=1.000
+wave_x=0.500
+wave_y=0.500
+ob_size=0.000
+ob_r=1.000
+ob_g=0.000
+ob_b=0.000
+ob_a=1.000
+ib_size=0.000
+ib_r=0.250
+ib_g=0.250
+ib_b=0.250
+ib_a=0.000
+nMotionVectorsX=64.000
+nMotionVectorsY=48.000
+mv_dx=0.000
+mv_dy=0.000
+mv_l=0.850
+mv_r=0.500
+mv_g=0.500
+mv_b=0.500
+mv_a=0.000
+b1n=0.000
+b2n=0.000
+b3n=0.000
+b1x=1.000
+b2x=1.000
+b3x=1.000
+b1ed=0.000
+wavecode_0_enabled=0
+wavecode_0_samples=512
+wavecode_0_sep=0
+wavecode_0_bSpectrum=0
+wavecode_0_bUseDots=0
+wavecode_0_bDrawThick=1
+wavecode_0_bAdditive=1
+wavecode_0_scaling=1.00000
+wavecode_0_smoothing=0.50000
+wavecode_0_r=0.000
+wavecode_0_g=1.000
+wavecode_0_b=1.000
+wavecode_0_a=1.000
+wave_0_per_frame1=q1 = below(rand(100),4 + 10*(treb+mid+bass));
+wave_0_per_point1=it = (it + 1)*above(sample,0)*below(it,53);
+wave_0_per_point2=ita = (ita + equal(it,0))*above(sample,0);
+wave_0_per_point3=
+wave_0_per_point4=sw = 1-equal(it,0)*equal(ita,0);
+wave_0_per_point5=swi = (equal(lr,9) + equal(lr,5))*equal(it,0)*equal(ita,4);
+wave_0_per_point6=xv = if(sw - swi,xv,rand(1001)*.001*.8);
+wave_0_per_point7=mx = xv + ita*.025;
+wave_0_per_point8=my = if(sw - swi,my,rand(1001)*.001*.975);
+wave_0_per_point9=
+wave_0_per_point10=sz = .01;
+wave_0_per_point11=vx = above(it,1)*below(it,39) + above(it,12)*below(it,28) - equal(it,20) + equal(it,46) + equal(it,51) + equal(it,41) - equal(it,15) - equal(it,25) + equal(it,10) + equal(it,30) - equal(it,4) - equal(it,36);
+wave_0_per_point12=vy = above(it,17)*below(it,49) + above(it,22)*below(it,44) - equal(it,33) + equal(it,7) + equal(it,51) + equal(it,15) - equal(it,41) - equal(it,25) + equal(it,4) + equal(it,10) - equal(it,36) - equal(it,30);
+wave_0_per_point13=
+wave_0_per_point14=sa = equal(ita,0)*13 + equal(ita,1)*9 + equal(ita,2)*12 + equal(ita,3)*11 + equal(ita,4)*4 + equal(ita,5)*18 + equal(ita,6)*15 + equal(ita,7)*16;
+wave_0_per_point15=sb = equal(ita,0)*11 + equal(ita,1)*9 + equal(ita,2)*12 + equal(ita,3)*12;
+wave_0_per_point16=sc = equal(ita,0)*4 + equal(ita,1)*15 + equal(ita,3)*4 + equal(ita,4)*18 + equal(ita,5)*21 + equal(ita,6)*7 + equal(ita,7)*19;
+wave_0_per_point17=sd = equal(ita,0)*12 + equal(ita,1)*15 + equal(ita,2)*22 + equal(ita,3)*5;
+wave_0_per_point18=se = equal(ita,0)*8 + equal(ita,1)*1 + equal(ita,2)*20 + equal(ita,3)*5;
+wave_0_per_point19=sf = equal(ita,0)*6 + equal(ita,1)*5 + equal(ita,2)*1 + equal(ita,3)*18 + equal(ita,5)*10 + equal(ita,6)*15 + equal(ita,7)*25;
+wave_0_per_point20=sg = equal(ita,0)*1 + equal(ita,1)*14 + equal(ita,2)*7 + equal(ita,3)*5 + equal(ita,4)*18;
+wave_0_per_point21=sh = equal(ita,0)*19 + equal(ita,1)*21 + equal(ita,2)*18 + equal(ita,3)*16 + equal(ita,4)*18 + equal(ita,5)*9 + equal(ita,6)*19 + equal(ita,7)*5;
+wave_0_per_point22=si = equal(ita,0)*8 + equal(ita,1)*1 + equal(ita,2)*16 + equal(ita,3)*16 + equal(ita,4)*25;
+wave_0_per_point23=sj = equal(ita,0)*25 + equal(ita,1)*5 + equal(ita,2)*19 + equal(ita,6)*14 + equal(ita,7)*15;
+wave_0_per_point24=
+wave_0_per_point25=lr = if(sw,lr,rand(10));
+wave_0_per_point26=let = equal(lr,0)*sa + equal(lr,1)*sb + equal(lr,2)*sc + equal(lr,3)*sd + equal(lr,4)*se + equal(lr,5)*sf + equal(lr,6)*sg + equal(lr,7)*sh + equal(lr,8)*si + equal(lr,9)*sj;
+wave_0_per_point27=
+wave_0_per_point28=va = equal(let,23) + equal(let,24) + equal(let,26);
+wave_0_per_point29=vb = above(let,0)*below(let,9) + above(let,10)*below(let,19) + equal(let,21) + equal(let,23);
+wave_0_per_point30=vc = equal(let,1) + equal(let,2) + equal(let,5) + equal(let,6) + equal(let,8) + equal(let,11) + equal(let,16) + equal(let,18) + equal(let,19);
+wave_0_per_point31=vd = above(let,1)*below(let,9) + above(let,10)*below(let,24) - equal(let,20);
+wave_0_per_point32=ve = equal(let,13) + equal(let,14) + equal(let,24) + equal(let,25);
+wave_0_per_point33=vf = above(let,1)*below(let,8) + equal(let,9) + above(let,14)*below(let,21) + equal(let,26);
+wave_0_per_point34=vg = equal(let,1);
+wave_0_per_point35=vh = equal(let,9) + equal(let,20);
+wave_0_per_point36=vi = above(let,0)*below(let,5) - equal(let,3) + equal(let,18);
+wave_0_per_point37=vj = above(let,2)*below(let,8) - equal(let,4) + equal(let,9) + above(let,14)*below(let,21) - equal(let,18) + equal(let,26);
+wave_0_per_point38=vk = equal(let,11) + equal(let,13) + above(let,23)*below(let,27);
+wave_0_per_point39=vl = equal(let,8) + equal(let,10) + above(let,12)*below(let,18) + above(let,20)*below(let,24);
+wave_0_per_point40=vm = equal(let,1) + equal(let,2) + equal(let,8) + equal(let,16) + equal(let,18) + equal(let,19);
+wave_0_per_point41=vn = equal(let,1) + equal(let,7) + equal(let,8) + equal(let,10) + above(let,12)*below(let,24) - equal(let,16) - equal(let,18) - equal(let,20) - equal(let,22);
+wave_0_per_point42=vo = equal(let,11) + equal(let,14) + equal(let,17) + equal(let,18) + equal(let,23) + equal(let,24);
+wave_0_per_point43=vp = equal(let,3) + equal(let,5) + equal(let,7) + equal(let,9) + equal(let,10) + equal(let,12) + equal(let,15) + equal(let,17) + equal(let,19) + equal(let,21) + equal(let,26);
+wave_0_per_point44=vq = equal(let,2) + equal(let,4) + equal(let,22);
+wave_0_per_point45=vr = equal(let,9) + equal(let,20) + equal(let,25);
+wave_0_per_point46=vs = equal(let,22);
+wave_0_per_point47=vt = above(let,1)*below(let,13) - equal(let,6) - equal(let,8) - equal(let,11) + equal(let,15) + equal(let,17) + equal(let,19) + equal(let,21) + equal(let,26);
+wave_0_per_point48=
+wave_0_per_point49=a = if(above(it,51),0,if(above(it,49),va,if(above(it,47),vb,if(above(it,44),vc,if(above(it,42),vd,if(above(it,39),ve, if(above(it,37),vf,if(above(it,34),vg,if(above(it,31),vh,if(above(it,28),vi,if(above(it,26),vj,if(above(it,23),vk, if(above(it,21),vl,if(above(it,18),vm,if(above(it,16),vn,if(above(it,13),vo,if(above(it,11),vp,if(above(it,8),vq, if(above(it,5),vr,if(above(it,2),vs,if(it,vt,0)))))))))))))))))))));
+wave_0_per_point50=
+wave_0_per_point51=a = a*below(ita,8)*q1;
+wave_0_per_point52=
+wave_0_per_point53=x = mx + vx*sz*.75;
+wave_0_per_point54=y = my + vy*sz*1.5;
+wavecode_1_enabled=0
+wavecode_1_samples=512
+wavecode_1_sep=0
+wavecode_1_bSpectrum=0
+wavecode_1_bUseDots=0
+wavecode_1_bDrawThick=0
+wavecode_1_bAdditive=0
+wavecode_1_scaling=1.00000
+wavecode_1_smoothing=0.50000
+wavecode_1_r=1.000
+wavecode_1_g=1.000
+wavecode_1_b=1.000
+wavecode_1_a=1.000
+wavecode_2_enabled=0
+wavecode_2_samples=512
+wavecode_2_sep=0
+wavecode_2_bSpectrum=0
+wavecode_2_bUseDots=0
+wavecode_2_bDrawThick=0
+wavecode_2_bAdditive=0
+wavecode_2_scaling=1.00000
+wavecode_2_smoothing=0.50000
+wavecode_2_r=1.000
+wavecode_2_g=1.000
+wavecode_2_b=1.000
+wavecode_2_a=1.000
+wavecode_3_enabled=0
+wavecode_3_samples=512
+wavecode_3_sep=0
+wavecode_3_bSpectrum=0
+wavecode_3_bUseDots=0
+wavecode_3_bDrawThick=0
+wavecode_3_bAdditive=0
+wavecode_3_scaling=1.00000
+wavecode_3_smoothing=0.50000
+wavecode_3_r=1.000
+wavecode_3_g=1.000
+wavecode_3_b=1.000
+wavecode_3_a=1.000
+shapecode_0_enabled=1
+shapecode_0_sides=12
+shapecode_0_additive=1
+shapecode_0_thickOutline=0
+shapecode_0_textured=0
+shapecode_0_num_inst=2
+shapecode_0_x=0.490
+shapecode_0_y=0.500
+shapecode_0_rad=0.09902
+shapecode_0_ang=0.00000
+shapecode_0_tex_ang=0.00000
+shapecode_0_tex_zoom=4.36077
+shapecode_0_r=1.000
+shapecode_0_g=0.000
+shapecode_0_b=0.000
+shapecode_0_a=1.000
+shapecode_0_r2=0.000
+shapecode_0_g2=0.000
+shapecode_0_b2=0.000
+shapecode_0_a2=0.000
+shapecode_0_border_r=1.000
+shapecode_0_border_g=1.000
+shapecode_0_border_b=1.000
+shapecode_0_border_a=0.000
+shape_0_per_frame1=x = rand(1000)/1000;
+shape_0_per_frame2=y = rand(1000)/1000;
+shape_0_per_frame3=ang = rand(150)/100;
+shapecode_1_enabled=0
+shapecode_1_sides=5
+shapecode_1_additive=0
+shapecode_1_thickOutline=0
+shapecode_1_textured=1
+shapecode_1_num_inst=1
+shapecode_1_x=0.500
+shapecode_1_y=0.500
+shapecode_1_rad=0.98600
+shapecode_1_ang=0.00000
+shapecode_1_tex_ang=3.14159
+shapecode_1_tex_zoom=0.99979
+shapecode_1_r=1.000
+shapecode_1_g=1.000
+shapecode_1_b=1.000
+shapecode_1_a=1.000
+shapecode_1_r2=1.000
+shapecode_1_g2=1.000
+shapecode_1_b2=1.000
+shapecode_1_a2=1.000
+shapecode_1_border_r=1.000
+shapecode_1_border_g=1.000
+shapecode_1_border_b=1.000
+shapecode_1_border_a=0.000
+shape_1_per_frame1=ang =sin(time/65) ;// ang + (bass*.2) + (time*.4);
+shapecode_2_enabled=0
+shapecode_2_sides=100
+shapecode_2_additive=0
+shapecode_2_thickOutline=0
+shapecode_2_textured=1
+shapecode_2_num_inst=1
+shapecode_2_x=0.900
+shapecode_2_y=0.500
+shapecode_2_rad=0.10000
+shapecode_2_ang=0.00000
+shapecode_2_tex_ang=0.00000
+shapecode_2_tex_zoom=1.00000
+shapecode_2_r=1.000
+shapecode_2_g=1.000
+shapecode_2_b=1.000
+shapecode_2_a=1.000
+shapecode_2_r2=1.000
+shapecode_2_g2=1.000
+shapecode_2_b2=1.000
+shapecode_2_a2=1.000
+shapecode_2_border_r=1.000
+shapecode_2_border_g=1.000
+shapecode_2_border_b=1.000
+shapecode_2_border_a=0.100
+shape_2_per_frame1=x = sin(time) * .4 + .5;
+shape_2_per_frame2=
+shape_2_per_frame3=
+shape_2_per_frame4=pow( (bass*.15),2);
+shapecode_3_enabled=1
+shapecode_3_sides=36
+shapecode_3_additive=1
+shapecode_3_thickOutline=0
+shapecode_3_textured=0
+shapecode_3_num_inst=1
+shapecode_3_x=0.500
+shapecode_3_y=0.500
+shapecode_3_rad=1.38306
+shapecode_3_ang=0.00000
+shapecode_3_tex_ang=0.00000
+shapecode_3_tex_zoom=1.00000
+shapecode_3_r=0.000
+shapecode_3_g=0.030
+shapecode_3_b=0.000
+shapecode_3_a=1.000
+shapecode_3_r2=0.000
+shapecode_3_g2=0.000
+shapecode_3_b2=0.000
+shapecode_3_a2=0.000
+shapecode_3_border_r=1.000
+shapecode_3_border_g=1.000
+shapecode_3_border_b=1.000
+shapecode_3_border_a=0.000
+per_frame_1=t = time*12.3;
+per_frame_2=rot = rot + 0.030*( 0.60*sin(0.38*time) + 0.40*sin(0.54*time) );
+per_frame_3=dx = dx + 0.002*( 0.60*sin(0.434*time) + 0.40*sin(0.277*time) );
+per_frame_4=dy = dy + 0.002*( 0.60*sin(0.384*time) + 0.40*sin(0.477*time) );
+warp_1=`shader_body
+warp_2=`{
+warp_3=` float2 d = texsize.zw*12;
+warp_4=` float2 uv_y = uv;//0.5 + (uv_orig-0.5)*1.00 + float2(0,-0.8)*texsize.zw*0;
+warp_5=` float3 dx = ( GetBlur1(uv_y + float2(1,0)*d) - GetBlur1(uv_y-float2(1,0)*d) );
+warp_6=` float3 dy = ( GetBlur1(uv_y + float2(0,1)*d) - GetBlur1(uv_y-float2(0,1)*d) );
+warp_7=` uv_y = uv_y + float2(dx.y,dy.y)*texsize.zw*2;
+warp_8=`
+warp_9=` float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw*0.8 + rand_frame.xy;
+warp_10=` float2 uv_bg = uv_orig -(uv_orig-uv)*0.4 + float2(dx.x,dy.x)*texsize.zw*2 + (tex2D(sampler_noise_lq, dither_uv).xy-0.5)*texsize.zw*4;
+warp_11=`
+warp_12=`ret.x = GetPixel(uv_bg).x - (GetPixel(uv_bg).x - GetBlur3(uv_bg).x)*0.02 - 0.008 +
+warp_13=`(tex2D(sampler_noise_lq, dither_uv).x-0.5)*0.1;
+warp_14=`
+warp_15=`
+warp_16=` ret.y = tex2D( sampler_main, uv ).y;
+warp_17=` ret.y += (ret.y - GetBlur1(uv).y)*0.1 - 0.015;
+warp_18=` dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw + rand_frame.xy;
+warp_19=`
+warp_20=`uv_bg = uv_orig +(uv_orig-uv)*0.8 + (tex2D(sampler_noise_lq, dither_uv).xyz-0.5)*texsize.zw*0;
+warp_21=`ret.z = GetPixel(uv_bg).z*0.94 - 0.004;
+warp_22=`}
+comp_1=`shader_body
+comp_2=`{
+comp_3=` float2 d = texsize.zw*4;
+comp_4=` float1 dx = ( GetBlur1(uv+float2(1,0)*d)-GetBlur1(uv-float2(1,0)*d) ).y;
+comp_5=` float1 dy = ( GetBlur1(uv+float2(0,1)*d)-GetBlur1(uv-float2(0,1)*d) ).y;
+comp_6=` float2 uv_y = uv+float2(dx,dy)*0.4;
+comp_7=`
+comp_8=`ret = lerp(float3(0.8,0.6,0.5)*tex2D(sampler_fc_main, uv_y).x,
+comp_9=` lerp(float3(2,1.2,0),float3(-1,0.8,-1),GetPixel(uv).z),
+comp_10=` GetBlur1(uv).y*0.35);
+comp_11=`}
+comp_12=`