diff options
author | Indrajith K L | 2022-12-03 17:00:20 +0530 |
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committer | Indrajith K L | 2022-12-03 17:00:20 +0530 |
commit | f5c4671bfbad96bf346bd7e9a21fc4317b4959df (patch) | |
tree | 2764fc62da58f2ba8da7ed341643fc359873142f /musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Flexi - predator-prey-spirals.milk | |
download | cli-tools-windows-master.tar.gz cli-tools-windows-master.tar.bz2 cli-tools-windows-master.zip |
Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Flexi - predator-prey-spirals.milk')
-rw-r--r-- | musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Flexi - predator-prey-spirals.milk | 465 |
1 files changed, 465 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Flexi - predator-prey-spirals.milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Flexi - predator-prey-spirals.milk new file mode 100644 index 0000000..3120b85 --- /dev/null +++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Flexi - predator-prey-spirals.milk @@ -0,0 +1,465 @@ +MILKDROP_PRESET_VERSION=201 +PSVERSION=2 +PSVERSION_WARP=2 +PSVERSION_COMP=2 +[preset00] +fRating=4.000000 +fGammaAdj=1.280 +fDecay=0.800 +fVideoEchoZoom=1.000 +fVideoEchoAlpha=0.000 +nVideoEchoOrientation=3 +nWaveMode=7 +bAdditiveWaves=1 +bWaveDots=0 +bWaveThick=0 +bModWaveAlphaByVolume=1 +bMaximizeWaveColor=0 +bTexWrap=0 +bDarkenCenter=0 +bRedBlueStereo=0 +bBrighten=1 +bDarken=0 +bSolarize=0 +bInvert=0 +fWaveAlpha=0.001 +fWaveScale=1.286 +fWaveSmoothing=0.630 +fWaveParam=0.000 +fModWaveAlphaStart=0.710 +fModWaveAlphaEnd=1.300 +fWarpAnimSpeed=0.010 +fWarpScale=100.000 +fZoomExponent=0.92178 +fShader=0.000 +zoom=0.99010 +rot=0.00000 +cx=0.500 +cy=0.500 +dx=0.00000 +dy=0.00000 +warp=0.01000 +sx=1.00000 +sy=1.00000 +wave_r=0.650 +wave_g=0.650 +wave_b=0.650 +wave_x=0.500 +wave_y=0.500 +ob_size=0.005 +ob_r=0.000 +ob_g=1.000 +ob_b=0.000 +ob_a=1.000 +ib_size=0.000 +ib_r=0.000 +ib_g=0.000 +ib_b=0.000 +ib_a=1.000 +nMotionVectorsX=64.000 +nMotionVectorsY=48.000 +mv_dx=0.000 +mv_dy=0.000 +mv_l=0.000 +mv_r=1.000 +mv_g=1.000 +mv_b=1.000 +mv_a=0.000 +b1n=0.000 +b2n=0.000 +b3n=0.000 +b1x=1.000 +b2x=1.000 +b3x=1.000 +b1ed=0.000 +wavecode_0_enabled=0 +wavecode_0_samples=512 +wavecode_0_sep=0 +wavecode_0_bSpectrum=0 +wavecode_0_bUseDots=0 +wavecode_0_bDrawThick=1 +wavecode_0_bAdditive=0 +wavecode_0_scaling=1.00000 +wavecode_0_smoothing=0.50000 +wavecode_0_r=1.000 +wavecode_0_g=1.000 +wavecode_0_b=1.000 +wavecode_0_a=1.000 +wave_0_per_point1=ma=ma+(above(bass,1)*3.1415*.01*bass); +wave_0_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb); +wave_0_per_point3= +wave_0_per_point4=mx=mx+(.0002*cos(ma)); +wave_0_per_point5=my=my+(.0002*sin(ma)); +wave_0_per_point6= +wave_0_per_point7=mx=if(above(mx,.9),(.9-mx),mx); +wave_0_per_point8=my=if(above(my,.9),(.9-my),my); +wave_0_per_point9=mx=if(below(mx,.1),(.9+mx),mx); +wave_0_per_point10=my=if(below(my,.1),(.9+my),my); +wave_0_per_point11= +wave_0_per_point12=x=mx; +wave_0_per_point13=y=my; +wave_0_per_point14= +wave_0_per_point15=a=(above(bass+mid+treb,.8)); +wavecode_1_enabled=0 +wavecode_1_samples=512 +wavecode_1_sep=0 +wavecode_1_bSpectrum=0 +wavecode_1_bUseDots=0 +wavecode_1_bDrawThick=1 +wavecode_1_bAdditive=0 +wavecode_1_scaling=1.00000 +wavecode_1_smoothing=0.50000 +wavecode_1_r=1.000 +wavecode_1_g=1.000 +wavecode_1_b=1.000 +wavecode_1_a=1.000 +wave_1_per_point1=ma=ma+(above(bass,1)*3.1415*.05*bass); +wave_1_per_point2=ma=ma-(above(mid,1)*3.1415*.05*mid); +wave_1_per_point3= +wave_1_per_point4=mx=mx+(.0001*cos(ma)); +wave_1_per_point5=my=my+(.0001*sin(ma)); +wave_1_per_point6= +wave_1_per_point7=mx=if(above(mx,.9),(.9-mx),mx); +wave_1_per_point8=my=if(above(my,.9),(.9-my),my); +wave_1_per_point9=mx=if(below(mx,.1),(.9+mx),mx); +wave_1_per_point10=my=if(below(my,.1),(.9+my),my); +wave_1_per_point11= +wave_1_per_point12=x=mx; +wave_1_per_point13=y=my; +wave_1_per_point14= +wave_1_per_point15=a=(above(bass+mid+treb,.1)); +wavecode_2_enabled=0 +wavecode_2_samples=512 +wavecode_2_sep=0 +wavecode_2_bSpectrum=0 +wavecode_2_bUseDots=0 +wavecode_2_bDrawThick=1 +wavecode_2_bAdditive=0 +wavecode_2_scaling=1.00000 +wavecode_2_smoothing=0.50000 +wavecode_2_r=1.000 +wavecode_2_g=1.000 +wavecode_2_b=1.000 +wavecode_2_a=1.000 +wave_2_per_point1=ma=ma+(above(mid,1)*3.1415*.01*mid); +wave_2_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb); +wave_2_per_point3= +wave_2_per_point4=mx=mx+(.0004*cos(ma)); +wave_2_per_point5=my=my+(.0004*sin(ma)); +wave_2_per_point6= +wave_2_per_point7=mx=if(above(mx,.9),(.9-mx),mx); +wave_2_per_point8=my=if(above(my,.9),(.9-my),my); +wave_2_per_point9=mx=if(below(mx,.1),(.9+mx),mx); +wave_2_per_point10=my=if(below(my,.1),(.9+my),my); +wave_2_per_point11= +wave_2_per_point12=x=mx; +wave_2_per_point13=y=my; +wave_2_per_point14= +wave_2_per_point15=a=(above(bass+mid+treb,.3)); +wavecode_3_enabled=0 +wavecode_3_samples=512 +wavecode_3_sep=0 +wavecode_3_bSpectrum=0 +wavecode_3_bUseDots=0 +wavecode_3_bDrawThick=1 +wavecode_3_bAdditive=0 +wavecode_3_scaling=1.00000 +wavecode_3_smoothing=0.50000 +wavecode_3_r=1.000 +wavecode_3_g=1.000 +wavecode_3_b=1.000 +wavecode_3_a=1.000 +wave_3_per_point1=ma=ma+(above(bass,.5)*3.1415*.02*bass); +wave_3_per_point2=ma=ma-(above(treb,.5)*3.1415*.02*treb); +wave_3_per_point3= +wave_3_per_point4=mx=mx+(.0008*cos(ma)); +wave_3_per_point5=my=my+(.0008*sin(ma)); +wave_3_per_point6= +wave_3_per_point7=mx=if(above(mx,.9),(.9-mx),mx); +wave_3_per_point8=my=if(above(my,.9),(.9-my),my); +wave_3_per_point9=mx=if(below(mx,.1),(.9+mx),mx); +wave_3_per_point10=my=if(below(my,.1),(.9+my),my); +wave_3_per_point11= +wave_3_per_point12=x=mx; +wave_3_per_point13=y=my; +wave_3_per_point14= +wave_3_per_point15=a=(above(bass+mid+treb,.2)); +shapecode_0_enabled=0 +shapecode_0_sides=39 +shapecode_0_additive=1 +shapecode_0_thickOutline=0 +shapecode_0_textured=0 +shapecode_0_num_inst=126 +shapecode_0_x=0.500 +shapecode_0_y=0.500 +shapecode_0_rad=0.06989 +shapecode_0_ang=0.00000 +shapecode_0_tex_ang=0.62832 +shapecode_0_tex_zoom=1.00000 +shapecode_0_r=1.000 +shapecode_0_g=0.000 +shapecode_0_b=0.000 +shapecode_0_a=1.000 +shapecode_0_r2=1.000 +shapecode_0_g2=0.000 +shapecode_0_b2=0.000 +shapecode_0_a2=1.000 +shapecode_0_border_r=1.000 +shapecode_0_border_g=1.000 +shapecode_0_border_b=1.000 +shapecode_0_border_a=0.000 +shape_0_per_frame1=ma=ma+(above(bass,1)*3.1415*.01*bass); +shape_0_per_frame2=ma=ma-(above(treb,1)*3.1415*.01*treb); +shape_0_per_frame3= +shape_0_per_frame4=mx=mx+(.0002*cos(ma)); +shape_0_per_frame5=my=my+(.0002*sin(ma)); +shape_0_per_frame6= +shape_0_per_frame7=mx=if(above(mx,.9),(.9-mx),mx); +shape_0_per_frame8=my=if(above(my,.9),(.9-my),my); +shape_0_per_frame9=mx=if(below(mx,.1),(.9+mx),mx); +shape_0_per_frame10=my=if(below(my,.1),(.9+my),my); +shape_0_per_frame11= +shape_0_per_frame12=x=mx; +shape_0_per_frame13=y=my; +shape_0_per_frame14= +shape_0_per_frame15=a=(above(bass+mid+treb,.8)); +shapecode_1_enabled=0 +shapecode_1_sides=41 +shapecode_1_additive=1 +shapecode_1_thickOutline=0 +shapecode_1_textured=0 +shapecode_1_num_inst=239 +shapecode_1_x=0.500 +shapecode_1_y=0.500 +shapecode_1_rad=0.06989 +shapecode_1_ang=0.00000 +shapecode_1_tex_ang=0.62832 +shapecode_1_tex_zoom=1.00000 +shapecode_1_r=0.000 +shapecode_1_g=1.000 +shapecode_1_b=0.000 +shapecode_1_a=1.000 +shapecode_1_r2=0.000 +shapecode_1_g2=1.000 +shapecode_1_b2=0.000 +shapecode_1_a2=1.000 +shapecode_1_border_r=1.000 +shapecode_1_border_g=1.000 +shapecode_1_border_b=1.000 +shapecode_1_border_a=0.000 +shape_1_per_frame1=ma=ma+(above(bass,1)*3.1415*.05*bass); +shape_1_per_frame2=ma=ma-(above(mid,1)*3.1415*.05*mid); +shape_1_per_frame3= +shape_1_per_frame4=mx=mx+(.0001*cos(ma)); +shape_1_per_frame5=my=my+(.0001*sin(ma)); +shape_1_per_frame6= +shape_1_per_frame7=mx=if(above(mx,.9),(.9-mx),mx); +shape_1_per_frame8=my=if(above(my,.9),(.9-my),my); +shape_1_per_frame9=mx=if(below(mx,.1),(.9+mx),mx); +shape_1_per_frame10=my=if(below(my,.1),(.9+my),my); +shape_1_per_frame11= +shape_1_per_frame12=x=mx; +shape_1_per_frame13=y=my; +shape_1_per_frame14= +shape_1_per_frame15=a=(above(bass+mid+treb,.1)); +shapecode_2_enabled=0 +shapecode_2_sides=43 +shapecode_2_additive=1 +shapecode_2_thickOutline=0 +shapecode_2_textured=0 +shapecode_2_num_inst=32 +shapecode_2_x=0.500 +shapecode_2_y=0.500 +shapecode_2_rad=0.06989 +shapecode_2_ang=0.00000 +shapecode_2_tex_ang=0.62832 +shapecode_2_tex_zoom=1.00000 +shapecode_2_r=0.000 +shapecode_2_g=0.000 +shapecode_2_b=1.000 +shapecode_2_a=1.000 +shapecode_2_r2=0.000 +shapecode_2_g2=0.000 +shapecode_2_b2=1.000 +shapecode_2_a2=0.000 +shapecode_2_border_r=1.000 +shapecode_2_border_g=1.000 +shapecode_2_border_b=1.000 +shapecode_2_border_a=0.000 +shape_2_per_frame1=ma=ma+(above(mid,1)*3.1415*.01*mid); +shape_2_per_frame2=ma=ma-(above(treb,1)*3.1415*.01*treb); +shape_2_per_frame3= +shape_2_per_frame4=mx=mx+(.0004*cos(ma)); +shape_2_per_frame5=my=my+(.0004*sin(ma)); +shape_2_per_frame6= +shape_2_per_frame7=mx=if(above(mx,.9),(.9-mx),mx); +shape_2_per_frame8=my=if(above(my,.9),(.9-my),my); +shape_2_per_frame9=mx=if(below(mx,.1),(.9+mx),mx); +shape_2_per_frame10=my=if(below(my,.1),(.9+my),my); +shape_2_per_frame11= +shape_2_per_frame12=x=mx; +shape_2_per_frame13=y=my; +shape_2_per_frame14= +shape_2_per_frame15=a=(above(bass+mid+treb,.3)); +shapecode_3_enabled=0 +shapecode_3_sides=14 +shapecode_3_additive=1 +shapecode_3_thickOutline=0 +shapecode_3_textured=0 +shapecode_3_num_inst=127 +shapecode_3_x=0.500 +shapecode_3_y=0.500 +shapecode_3_rad=0.05560 +shapecode_3_ang=0.00000 +shapecode_3_tex_ang=0.62832 +shapecode_3_tex_zoom=1.00000 +shapecode_3_r=1.000 +shapecode_3_g=0.000 +shapecode_3_b=0.000 +shapecode_3_a=1.000 +shapecode_3_r2=1.000 +shapecode_3_g2=1.000 +shapecode_3_b2=1.000 +shapecode_3_a2=1.000 +shapecode_3_border_r=1.000 +shapecode_3_border_g=1.000 +shapecode_3_border_b=1.000 +shapecode_3_border_a=0.000 +shape_3_per_frame1=ma=ma+(above(bass,.5)*3.1415*.02*bass); +shape_3_per_frame2=ma=ma-(above(treb,.5)*3.1415*.02*treb); +shape_3_per_frame3= +shape_3_per_frame4=mx=mx+(.0008*cos(ma)); +shape_3_per_frame5=my=my+(.0008*sin(ma)); +shape_3_per_frame6= +shape_3_per_frame7=mx=if(above(mx,.9),(.9-mx),mx); +shape_3_per_frame8=my=if(above(my,.9),(.9-my),my); +shape_3_per_frame9=mx=if(below(mx,.1),(.9+mx),mx); +shape_3_per_frame10=my=if(below(my,.1),(.9+my),my); +shape_3_per_frame11= +shape_3_per_frame12=x=mx; +shape_3_per_frame13=y=my; +shape_3_per_frame14= +shape_3_per_frame15=a=(above(bass+mid+treb,.2)); +per_frame_init_1=x1 = 0.9; +per_frame_init_2=y1 = 0.5; +per_frame_init_3= +per_frame_init_4=x2 = 0.5; y2 = 0.5; +per_frame_init_5=x3 = 0.5; y3 = 0.5; +per_frame_init_6=x4 = 0.5; y4 = 0.5; +per_frame_1=xx1 = xx1*0.9 + (bass)*0.01; +per_frame_2=xx2 = xx2*0.9 + (treb)*0.01; +per_frame_3=yy1 = yy1*0.94 + (treb+bass)*0.0075; +per_frame_4= +per_frame_5=x1 = 0.5 + (xx1-xx2)*2; +per_frame_6=y1 = 0.4 + yy1; +per_frame_7= +per_frame_8=x1 = max(0,min(1,x1)); y1 = max(0,min(1,y1)); +per_frame_9= +per_frame_10=spring = 10; +per_frame_11=grav = .5; +per_frame_12=resist = 1; +per_frame_13=bounce = 0.75; +per_frame_14=dt = 0.0001*(60/fps); +per_frame_15= +per_frame_16=vx2 = vx2*(1-resist*dt) + dt*((x1+x3-2*x2)*spring); +per_frame_17=vy2 = vy2*(1-resist*dt) + dt*((y1+y3-2*y2)*spring-grav); +per_frame_18=vx3 = vx3*(1-resist*dt) + dt*((x2+x4-2*x3)*spring); +per_frame_19=vy3 = vy3*(1-resist*dt) + dt*((y2+y4-2*y3)*spring-grav); +per_frame_20=vx4 = vx4*(1-resist*dt) + dt*((x3-x4)*spring); +per_frame_21=vy4 = vy4*(1-resist*dt) + dt*((y3-y4)*spring-grav); +per_frame_22= +per_frame_23=x2 = x2 + vx2; +per_frame_24=y2 = y2 + vy2; +per_frame_25=x3 = x3 + vx3; +per_frame_26=y3 = y3 + vy3; +per_frame_27=x4 = x4 + vx4; +per_frame_28=y4 = y4 + vy4; +per_frame_29= +per_frame_30=vx2 = if(above(x2,0),vx2,abs(vx2)*bounce); +per_frame_31=vx2 = if(below(x2,1),vx2,-abs(vx2)*bounce); +per_frame_32=vx3 = if(above(x3,0),vx3,abs(vx3)*bounce); +per_frame_33=vx3 = if(below(x3,1),vx3,-abs(vx3)*bounce); +per_frame_34=vx4 = if(above(x4,0),vx4,abs(vx4)*bounce); +per_frame_35=vx4 = if(below(x4,1),vx4,-abs(vx4)*bounce); +per_frame_36=vy2 = if(above(y2,0),vy2,abs(vy2)*bounce); +per_frame_37=vy2 = if(below(y2,1),vy2,-abs(vy2)*bounce); +per_frame_38=vy3 = if(above(y3,0),vy3,abs(vy3)*bounce); +per_frame_39=vy3 = if(below(y3,1),vy3,-abs(vy3)*bounce); +per_frame_40=vy4 = if(above(y4,0),vy4,abs(vy4)*bounce); +per_frame_41=vy4 = if(below(y4,1),vy4,-abs(vy4)*bounce); +per_frame_42=q4 = x4; +per_frame_43=q8 = y4; +per_frame_44= +per_frame_45=q1 = aspectx; +per_frame_46=q2 = aspecty; +per_frame_47=q10 = x1; +per_frame_48=q11 = y1; +per_frame_49=zoom = 1; +per_frame_50=warp = 0; +per_frame_51=q6 = atan2(vx4,vy4); +per_frame_52=q5 = sqrt(vx4*vx4 + vy4*vy4); +per_frame_53= +per_frame_54=a = a*0.95 + q5; +per_frame_55= +per_frame_56=s = s*0.9 + a; +per_frame_57=q3 = s*0.1; +per_frame_58=monitor = s; +per_frame_59= +per_frame_60=wave_a = 0; +per_pixel_1=x = 0.5 + (x-0.5)*q1; +per_pixel_2=y = 0.5 + (y-0.5)*q2; +per_pixel_3=xx = q4; +per_pixel_4=yy = 1-q8; +per_pixel_5= +per_pixel_6=dx = 0; dy = 0; +per_pixel_7= +per_pixel_8=d = sqrt((x-xx)*(x-xx)+(y-yy)*(y-yy)); +per_pixel_9= +per_pixel_10=r = 0.1; +per_pixel_11=v = 20; +per_pixel_12=v2 = q5; +per_pixel_13=dx = (v*(sin(y-yy)*(d-r)-(x-xx)*(d-r/2)) + cos(dir)*v2)*(1.00-sigmoid(d-r,120)); +per_pixel_14=dy = (-v*(sin(x-xx)*(d-r)+(y-yy)*(d-r/2)) -sin(dir)*v2)*(1.00-sigmoid(d-r,120)); +warp_1=`shader_body +warp_2=`{ +warp_3=` uv = lerp(uv_orig,uv,2) ; +warp_4=` float2 d = texsize.zw * 2; +warp_5=` float3 dx = ( GetBlur1(uv + float2(1,0)*d) - GetBlur1(uv-float2(1,0)*d) ); +warp_6=` float3 dy = ( GetBlur1(uv + float2(0,1)*d) - GetBlur1(uv-float2(0,1)*d) ); +warp_7=` +warp_8=` float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw * 1.2 + rand_frame.xy; +warp_9=` +warp_10=` float2 uv_x= uv + float2(dx.x,dy.x)*texsize.zw *8; +warp_11=` float2 uv_y= uv + float2(dx.y,dy.y)*texsize.zw *8; +warp_12=` float2 uv_z= uv + float2(dx.z,dy.z)*texsize.zw *8; +warp_13=` ret.x = GetPixel(uv_x).x - (GetPixel(uv_x) - GetBlur3(uv_x)).x * 0.02; +warp_14=` ret.y = GetPixel(uv_y).y - (GetPixel(uv_y) - GetBlur3(uv_y)).y * 0.02; +warp_15=` ret.z = GetPixel(uv_z).z - (GetPixel(uv_z) - GetBlur3(uv_z)).z * 0.02; +warp_16=` +warp_17=` ret +=(tex2D(sampler_noise_lq, dither_uv).xyz-0.5) *0.04; +warp_18=`ret -= ret.yzx*0.1 - 0.02; +warp_19=` +warp_20=`} +comp_1=`float2 uv_x, uv_y, uv_z, uv_echo; +comp_2=`shader_body +comp_3=`{ +comp_4=` float2 d = texsize.zw*8; +comp_5=` float3 dx = ( GetBlur1(uv + float2(1,0)*d) - GetBlur1(uv-float2(1,0)*d) ); +comp_6=` float3 dy = ( GetBlur1(uv + float2(0,1)*d) - GetBlur1(uv-float2(0,1)*d) ); +comp_7=` +comp_8=` +comp_9=` float3 emboss = (dx - dy)*0.5 + 1; +comp_10=` +comp_11=` float2 uv_light1 = float2(q4,1-q8); +comp_12=` float c = 2; +comp_13=` float dd = 1.1; +comp_14=` float1 light1_dy = dd-pow(length( uv - float2(dx.y,dy.y)*c - uv_light1),.2); +comp_15=` float1 light1_dx = dd-pow(length( uv - float2(dx.x,dy.x)*c - uv_light1),.2); +comp_16=` float1 light1_dz = dd-pow(length( uv - float2(dx.z,dy.z)*c - uv_light1),.2); +comp_17=` +comp_18=` +comp_19=` +comp_20=`ret = pow(float3(light1_dx,light1_dy,light1_dz),1)*GetPixel(uv)*2.4; +comp_21=` +comp_22=` +comp_23=`} |