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author | Indrajith K L | 2022-12-03 17:00:20 +0530 |
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committer | Indrajith K L | 2022-12-03 17:00:20 +0530 |
commit | f5c4671bfbad96bf346bd7e9a21fc4317b4959df (patch) | |
tree | 2764fc62da58f2ba8da7ed341643fc359873142f /musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Geiss - Drop Shadow 1.milk | |
download | cli-tools-windows-master.tar.gz cli-tools-windows-master.tar.bz2 cli-tools-windows-master.zip |
Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Geiss - Drop Shadow 1.milk')
-rw-r--r-- | musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Geiss - Drop Shadow 1.milk | 283 |
1 files changed, 283 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Geiss - Drop Shadow 1.milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Geiss - Drop Shadow 1.milk new file mode 100644 index 0000000..bcbf44f --- /dev/null +++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Geiss - Drop Shadow 1.milk @@ -0,0 +1,283 @@ +MILKDROP_PRESET_VERSION=201 +PSVERSION=2 +PSVERSION_WARP=2 +PSVERSION_COMP=2 +[preset00] +fRating=5.000000 +fGammaAdj=2.700000 +fDecay=0.980000 +fVideoEchoZoom=2.000000 +fVideoEchoAlpha=0.000000 +nVideoEchoOrientation=0 +nWaveMode=6 +bAdditiveWaves=0 +bWaveDots=0 +bWaveThick=0 +bModWaveAlphaByVolume=1 +bMaximizeWaveColor=1 +bTexWrap=1 +bDarkenCenter=0 +bRedBlueStereo=0 +bBrighten=0 +bDarken=0 +bSolarize=0 +bInvert=0 +fWaveAlpha=0.496230 +fWaveScale=4.695139 +fWaveSmoothing=0.495000 +fWaveParam=-0.140000 +fModWaveAlphaStart=0.670000 +fModWaveAlphaEnd=0.970000 +fWarpAnimSpeed=1.000000 +fWarpScale=1.331000 +fZoomExponent=1.000000 +fShader=0.000000 +zoom=1.007964 +rot=0.020000 +cx=0.499999 +cy=0.500000 +dx=0.000000 +dy=0.000000 +warp=0.000156 +sx=0.999667 +sy=0.999900 +wave_r=0.650000 +wave_g=0.650000 +wave_b=0.650000 +wave_x=0.500000 +wave_y=0.630000 +ob_size=0.010000 +ob_r=0.000000 +ob_g=0.000000 +ob_b=0.000000 +ob_a=0.000000 +ib_size=0.010000 +ib_r=0.250000 +ib_g=0.250000 +ib_b=0.250000 +ib_a=0.000000 +nMotionVectorsX=12.000000 +nMotionVectorsY=9.000000 +mv_dx=0.000000 +mv_dy=0.000000 +mv_l=0.900000 +mv_r=1.000000 +mv_g=1.000000 +mv_b=1.000000 +mv_a=0.000000 +b1n=0.000000 +b2n=0.000000 +b3n=0.000000 +b1x=1.000000 +b2x=1.000000 +b3x=1.000000 +b1ed=0.250000 +wavecode_0_enabled=0 +wavecode_0_samples=512 +wavecode_0_sep=0 +wavecode_0_bSpectrum=0 +wavecode_0_bUseDots=0 +wavecode_0_bDrawThick=0 +wavecode_0_bAdditive=0 +wavecode_0_scaling=1.000000 +wavecode_0_smoothing=0.500000 +wavecode_0_r=1.000000 +wavecode_0_g=1.000000 +wavecode_0_b=1.000000 +wavecode_0_a=1.000000 +wavecode_1_enabled=0 +wavecode_1_samples=512 +wavecode_1_sep=0 +wavecode_1_bSpectrum=0 +wavecode_1_bUseDots=0 +wavecode_1_bDrawThick=0 +wavecode_1_bAdditive=0 +wavecode_1_scaling=1.000000 +wavecode_1_smoothing=0.500000 +wavecode_1_r=1.000000 +wavecode_1_g=1.000000 +wavecode_1_b=1.000000 +wavecode_1_a=1.000000 +wavecode_2_enabled=0 +wavecode_2_samples=512 +wavecode_2_sep=0 +wavecode_2_bSpectrum=0 +wavecode_2_bUseDots=0 +wavecode_2_bDrawThick=0 +wavecode_2_bAdditive=0 +wavecode_2_scaling=1.000000 +wavecode_2_smoothing=0.500000 +wavecode_2_r=1.000000 +wavecode_2_g=1.000000 +wavecode_2_b=1.000000 +wavecode_2_a=1.000000 +wavecode_3_enabled=0 +wavecode_3_samples=512 +wavecode_3_sep=0 +wavecode_3_bSpectrum=0 +wavecode_3_bUseDots=0 +wavecode_3_bDrawThick=0 +wavecode_3_bAdditive=0 +wavecode_3_scaling=1.000000 +wavecode_3_smoothing=0.500000 +wavecode_3_r=1.000000 +wavecode_3_g=1.000000 +wavecode_3_b=1.000000 +wavecode_3_a=1.000000 +shapecode_0_enabled=0 +shapecode_0_sides=4 +shapecode_0_additive=0 +shapecode_0_thickOutline=0 +shapecode_0_textured=0 +shapecode_0_x=0.500000 +shapecode_0_y=0.500000 +shapecode_0_rad=0.100000 +shapecode_0_ang=0.000000 +shapecode_0_tex_ang=0.000000 +shapecode_0_tex_zoom=1.000000 +shapecode_0_r=1.000000 +shapecode_0_g=0.000000 +shapecode_0_b=0.000000 +shapecode_0_a=1.000000 +shapecode_0_r2=0.000000 +shapecode_0_g2=1.000000 +shapecode_0_b2=0.000000 +shapecode_0_a2=0.000000 +shapecode_0_border_r=1.000000 +shapecode_0_border_g=1.000000 +shapecode_0_border_b=1.000000 +shapecode_0_border_a=0.100000 +shapecode_1_enabled=0 +shapecode_1_sides=4 +shapecode_1_additive=0 +shapecode_1_thickOutline=0 +shapecode_1_textured=0 +shapecode_1_x=0.500000 +shapecode_1_y=0.500000 +shapecode_1_rad=0.100000 +shapecode_1_ang=0.000000 +shapecode_1_tex_ang=0.000000 +shapecode_1_tex_zoom=1.000000 +shapecode_1_r=1.000000 +shapecode_1_g=0.000000 +shapecode_1_b=0.000000 +shapecode_1_a=1.000000 +shapecode_1_r2=0.000000 +shapecode_1_g2=1.000000 +shapecode_1_b2=0.000000 +shapecode_1_a2=0.000000 +shapecode_1_border_r=1.000000 +shapecode_1_border_g=1.000000 +shapecode_1_border_b=1.000000 +shapecode_1_border_a=0.100000 +shapecode_2_enabled=0 +shapecode_2_sides=4 +shapecode_2_additive=0 +shapecode_2_thickOutline=0 +shapecode_2_textured=0 +shapecode_2_x=0.500000 +shapecode_2_y=0.500000 +shapecode_2_rad=0.100000 +shapecode_2_ang=0.000000 +shapecode_2_tex_ang=0.000000 +shapecode_2_tex_zoom=1.000000 +shapecode_2_r=1.000000 +shapecode_2_g=0.000000 +shapecode_2_b=0.000000 +shapecode_2_a=1.000000 +shapecode_2_r2=0.000000 +shapecode_2_g2=1.000000 +shapecode_2_b2=0.000000 +shapecode_2_a2=0.000000 +shapecode_2_border_r=1.000000 +shapecode_2_border_g=1.000000 +shapecode_2_border_b=1.000000 +shapecode_2_border_a=0.100000 +shapecode_3_enabled=0 +shapecode_3_sides=4 +shapecode_3_additive=0 +shapecode_3_thickOutline=0 +shapecode_3_textured=0 +shapecode_3_x=0.500000 +shapecode_3_y=0.500000 +shapecode_3_rad=0.100000 +shapecode_3_ang=0.000000 +shapecode_3_tex_ang=0.000000 +shapecode_3_tex_zoom=1.000000 +shapecode_3_r=1.000000 +shapecode_3_g=0.000000 +shapecode_3_b=0.000000 +shapecode_3_a=1.000000 +shapecode_3_r2=0.000000 +shapecode_3_g2=1.000000 +shapecode_3_b2=0.000000 +shapecode_3_a2=0.000000 +shapecode_3_border_r=1.000000 +shapecode_3_border_g=1.000000 +shapecode_3_border_b=1.000000 +shapecode_3_border_a=0.100000 +per_frame_1=wave_r = wave_r + 0.350*( 0.60*sin(0.980*time) + 0.40*sin(1.047*time) ); +per_frame_2=wave_g = wave_g + 0.350*( 0.60*sin(0.835*time) + 0.40*sin(1.081*time) ); +per_frame_3=wave_b = wave_b + 0.350*( 0.60*sin(0.814*time) + 0.40*sin(1.011*time) ); +per_frame_4=q1 = (cx*2-1) + 0.32*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) ); +per_frame_5=q2 = (cy*2-1) + 0.52*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) ); +per_frame_6=q3 = (cx*2-1) + 0.32*( 0.60*sin(0.174*-time) + 0.40*sin(0.364*time) ); +per_frame_7=q4 = (cy*2-1) + 0.52*( 0.60*sin(0.234*time) + 0.40*sin(0.271*-time) ); +per_frame_8=decay = decay - 0.01*equal(frame%5,0); +per_pixel_1=du = x*2-1 - q1; +per_pixel_2=dv = y*2-1 - q2; +per_pixel_3=dist = sqrt(du*du+dv*dv); +per_pixel_4=ang2 = atan2(du,dv); +per_pixel_5=mult = 0.012/(dist+0.4); +per_pixel_6=dx = mult*sin(ang2-1.5); +per_pixel_7=dy = mult*cos(ang2-1.5); +per_pixel_8=du = x*2-1 - q3; +per_pixel_9=dv = y*2-1 - q4; +per_pixel_10=dist = sqrt(du*du+dv*dv); +per_pixel_11=ang2 = atan2(du,dv); +per_pixel_12=mult = 0.012/(dist+0.4); +per_pixel_13=dx = dx + mult*sin(ang2+1.5); +per_pixel_14=dy = dy + mult*cos(ang2+1.5); +warp_1=`shader_body +warp_2=`{ +warp_3=` // sample previous frame +warp_4=` ret = tex2D( sampler_main, uv ).xyz; +warp_5=` +warp_6=` // motion blur: +warp_7=` // 'v' points exactly one pixel, in the direction of motion +warp_8=` float2 v = normalize(uv-uv_orig)*texsize.zw; +warp_9=` float3 s; +warp_10=` ret = max(ret, tex2D(sampler_main, uv+v)*0.97); +warp_11=` ret = max(ret, tex2D(sampler_main, uv-v)*0.97); +warp_12=` ret = max(ret, tex2D(sampler_main, uv+v*2)*0.90); +warp_13=` ret = max(ret, tex2D(sampler_main, uv-v*2)*0.90); +warp_14=` +warp_15=` // darken over time +warp_16=` ret *= 0.95; +warp_17=` +warp_18=` // add noise +warp_19=` //float2 uv_noise = uv*texsize_noise_lq.zw*texsize.xy + rand_frame.xy; +warp_20=` //ret += (tex2D(sampler_noise_lq, uv_noise)*2-1)*0.02; +warp_21=`} +comp_1=`sampler sampler_cells; +comp_2=`float4 texsize_cells; +comp_3=` +comp_4=`shader_body +comp_5=`{ +comp_6=` ret = tex2D(sampler_main, uv).xyz; +comp_7=` //ret = max( ret, tex2D(sampler_main, 1-uv).zyx ); +comp_8=` +comp_9=` float L = lum(ret); +comp_10=` float use_tex = 1 - saturate(L*10-1); +comp_11=` float3 tex = tex2D(sampler_cells, (uv*texsize.xy+frame)*texsize_cells.zw).xyz; +comp_12=` tex *= tex; +comp_13=` // shadow: +comp_14=` float L2 = lum(GetBlur2(uv - 0.01)); +comp_15=` tex *= 1-saturate(L2*5); +comp_16=` ret = lerp(ret, tex, use_tex); +comp_17=` +comp_18=` ret *= 1.70; //old gamma effect +comp_19=` +comp_20=` +comp_21=` +comp_22=`} |