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authorIndrajith K L2022-12-03 17:00:20 +0530
committerIndrajith K L2022-12-03 17:00:20 +0530
commitf5c4671bfbad96bf346bd7e9a21fc4317b4959df (patch)
tree2764fc62da58f2ba8da7ed341643fc359873142f /musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Geiss - Drop Shadow 1.milk
downloadcli-tools-windows-master.tar.gz
cli-tools-windows-master.tar.bz2
cli-tools-windows-master.zip
Adds most of the toolsHEADmaster
Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Geiss - Drop Shadow 1.milk')
-rw-r--r--musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Geiss - Drop Shadow 1.milk283
1 files changed, 283 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Geiss - Drop Shadow 1.milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Geiss - Drop Shadow 1.milk
new file mode 100644
index 0000000..bcbf44f
--- /dev/null
+++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Geiss - Drop Shadow 1.milk
@@ -0,0 +1,283 @@
+MILKDROP_PRESET_VERSION=201
+PSVERSION=2
+PSVERSION_WARP=2
+PSVERSION_COMP=2
+[preset00]
+fRating=5.000000
+fGammaAdj=2.700000
+fDecay=0.980000
+fVideoEchoZoom=2.000000
+fVideoEchoAlpha=0.000000
+nVideoEchoOrientation=0
+nWaveMode=6
+bAdditiveWaves=0
+bWaveDots=0
+bWaveThick=0
+bModWaveAlphaByVolume=1
+bMaximizeWaveColor=1
+bTexWrap=1
+bDarkenCenter=0
+bRedBlueStereo=0
+bBrighten=0
+bDarken=0
+bSolarize=0
+bInvert=0
+fWaveAlpha=0.496230
+fWaveScale=4.695139
+fWaveSmoothing=0.495000
+fWaveParam=-0.140000
+fModWaveAlphaStart=0.670000
+fModWaveAlphaEnd=0.970000
+fWarpAnimSpeed=1.000000
+fWarpScale=1.331000
+fZoomExponent=1.000000
+fShader=0.000000
+zoom=1.007964
+rot=0.020000
+cx=0.499999
+cy=0.500000
+dx=0.000000
+dy=0.000000
+warp=0.000156
+sx=0.999667
+sy=0.999900
+wave_r=0.650000
+wave_g=0.650000
+wave_b=0.650000
+wave_x=0.500000
+wave_y=0.630000
+ob_size=0.010000
+ob_r=0.000000
+ob_g=0.000000
+ob_b=0.000000
+ob_a=0.000000
+ib_size=0.010000
+ib_r=0.250000
+ib_g=0.250000
+ib_b=0.250000
+ib_a=0.000000
+nMotionVectorsX=12.000000
+nMotionVectorsY=9.000000
+mv_dx=0.000000
+mv_dy=0.000000
+mv_l=0.900000
+mv_r=1.000000
+mv_g=1.000000
+mv_b=1.000000
+mv_a=0.000000
+b1n=0.000000
+b2n=0.000000
+b3n=0.000000
+b1x=1.000000
+b2x=1.000000
+b3x=1.000000
+b1ed=0.250000
+wavecode_0_enabled=0
+wavecode_0_samples=512
+wavecode_0_sep=0
+wavecode_0_bSpectrum=0
+wavecode_0_bUseDots=0
+wavecode_0_bDrawThick=0
+wavecode_0_bAdditive=0
+wavecode_0_scaling=1.000000
+wavecode_0_smoothing=0.500000
+wavecode_0_r=1.000000
+wavecode_0_g=1.000000
+wavecode_0_b=1.000000
+wavecode_0_a=1.000000
+wavecode_1_enabled=0
+wavecode_1_samples=512
+wavecode_1_sep=0
+wavecode_1_bSpectrum=0
+wavecode_1_bUseDots=0
+wavecode_1_bDrawThick=0
+wavecode_1_bAdditive=0
+wavecode_1_scaling=1.000000
+wavecode_1_smoothing=0.500000
+wavecode_1_r=1.000000
+wavecode_1_g=1.000000
+wavecode_1_b=1.000000
+wavecode_1_a=1.000000
+wavecode_2_enabled=0
+wavecode_2_samples=512
+wavecode_2_sep=0
+wavecode_2_bSpectrum=0
+wavecode_2_bUseDots=0
+wavecode_2_bDrawThick=0
+wavecode_2_bAdditive=0
+wavecode_2_scaling=1.000000
+wavecode_2_smoothing=0.500000
+wavecode_2_r=1.000000
+wavecode_2_g=1.000000
+wavecode_2_b=1.000000
+wavecode_2_a=1.000000
+wavecode_3_enabled=0
+wavecode_3_samples=512
+wavecode_3_sep=0
+wavecode_3_bSpectrum=0
+wavecode_3_bUseDots=0
+wavecode_3_bDrawThick=0
+wavecode_3_bAdditive=0
+wavecode_3_scaling=1.000000
+wavecode_3_smoothing=0.500000
+wavecode_3_r=1.000000
+wavecode_3_g=1.000000
+wavecode_3_b=1.000000
+wavecode_3_a=1.000000
+shapecode_0_enabled=0
+shapecode_0_sides=4
+shapecode_0_additive=0
+shapecode_0_thickOutline=0
+shapecode_0_textured=0
+shapecode_0_x=0.500000
+shapecode_0_y=0.500000
+shapecode_0_rad=0.100000
+shapecode_0_ang=0.000000
+shapecode_0_tex_ang=0.000000
+shapecode_0_tex_zoom=1.000000
+shapecode_0_r=1.000000
+shapecode_0_g=0.000000
+shapecode_0_b=0.000000
+shapecode_0_a=1.000000
+shapecode_0_r2=0.000000
+shapecode_0_g2=1.000000
+shapecode_0_b2=0.000000
+shapecode_0_a2=0.000000
+shapecode_0_border_r=1.000000
+shapecode_0_border_g=1.000000
+shapecode_0_border_b=1.000000
+shapecode_0_border_a=0.100000
+shapecode_1_enabled=0
+shapecode_1_sides=4
+shapecode_1_additive=0
+shapecode_1_thickOutline=0
+shapecode_1_textured=0
+shapecode_1_x=0.500000
+shapecode_1_y=0.500000
+shapecode_1_rad=0.100000
+shapecode_1_ang=0.000000
+shapecode_1_tex_ang=0.000000
+shapecode_1_tex_zoom=1.000000
+shapecode_1_r=1.000000
+shapecode_1_g=0.000000
+shapecode_1_b=0.000000
+shapecode_1_a=1.000000
+shapecode_1_r2=0.000000
+shapecode_1_g2=1.000000
+shapecode_1_b2=0.000000
+shapecode_1_a2=0.000000
+shapecode_1_border_r=1.000000
+shapecode_1_border_g=1.000000
+shapecode_1_border_b=1.000000
+shapecode_1_border_a=0.100000
+shapecode_2_enabled=0
+shapecode_2_sides=4
+shapecode_2_additive=0
+shapecode_2_thickOutline=0
+shapecode_2_textured=0
+shapecode_2_x=0.500000
+shapecode_2_y=0.500000
+shapecode_2_rad=0.100000
+shapecode_2_ang=0.000000
+shapecode_2_tex_ang=0.000000
+shapecode_2_tex_zoom=1.000000
+shapecode_2_r=1.000000
+shapecode_2_g=0.000000
+shapecode_2_b=0.000000
+shapecode_2_a=1.000000
+shapecode_2_r2=0.000000
+shapecode_2_g2=1.000000
+shapecode_2_b2=0.000000
+shapecode_2_a2=0.000000
+shapecode_2_border_r=1.000000
+shapecode_2_border_g=1.000000
+shapecode_2_border_b=1.000000
+shapecode_2_border_a=0.100000
+shapecode_3_enabled=0
+shapecode_3_sides=4
+shapecode_3_additive=0
+shapecode_3_thickOutline=0
+shapecode_3_textured=0
+shapecode_3_x=0.500000
+shapecode_3_y=0.500000
+shapecode_3_rad=0.100000
+shapecode_3_ang=0.000000
+shapecode_3_tex_ang=0.000000
+shapecode_3_tex_zoom=1.000000
+shapecode_3_r=1.000000
+shapecode_3_g=0.000000
+shapecode_3_b=0.000000
+shapecode_3_a=1.000000
+shapecode_3_r2=0.000000
+shapecode_3_g2=1.000000
+shapecode_3_b2=0.000000
+shapecode_3_a2=0.000000
+shapecode_3_border_r=1.000000
+shapecode_3_border_g=1.000000
+shapecode_3_border_b=1.000000
+shapecode_3_border_a=0.100000
+per_frame_1=wave_r = wave_r + 0.350*( 0.60*sin(0.980*time) + 0.40*sin(1.047*time) );
+per_frame_2=wave_g = wave_g + 0.350*( 0.60*sin(0.835*time) + 0.40*sin(1.081*time) );
+per_frame_3=wave_b = wave_b + 0.350*( 0.60*sin(0.814*time) + 0.40*sin(1.011*time) );
+per_frame_4=q1 = (cx*2-1) + 0.32*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) );
+per_frame_5=q2 = (cy*2-1) + 0.52*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) );
+per_frame_6=q3 = (cx*2-1) + 0.32*( 0.60*sin(0.174*-time) + 0.40*sin(0.364*time) );
+per_frame_7=q4 = (cy*2-1) + 0.52*( 0.60*sin(0.234*time) + 0.40*sin(0.271*-time) );
+per_frame_8=decay = decay - 0.01*equal(frame%5,0);
+per_pixel_1=du = x*2-1 - q1;
+per_pixel_2=dv = y*2-1 - q2;
+per_pixel_3=dist = sqrt(du*du+dv*dv);
+per_pixel_4=ang2 = atan2(du,dv);
+per_pixel_5=mult = 0.012/(dist+0.4);
+per_pixel_6=dx = mult*sin(ang2-1.5);
+per_pixel_7=dy = mult*cos(ang2-1.5);
+per_pixel_8=du = x*2-1 - q3;
+per_pixel_9=dv = y*2-1 - q4;
+per_pixel_10=dist = sqrt(du*du+dv*dv);
+per_pixel_11=ang2 = atan2(du,dv);
+per_pixel_12=mult = 0.012/(dist+0.4);
+per_pixel_13=dx = dx + mult*sin(ang2+1.5);
+per_pixel_14=dy = dy + mult*cos(ang2+1.5);
+warp_1=`shader_body
+warp_2=`{
+warp_3=` // sample previous frame
+warp_4=` ret = tex2D( sampler_main, uv ).xyz;
+warp_5=`
+warp_6=` // motion blur:
+warp_7=` // 'v' points exactly one pixel, in the direction of motion
+warp_8=` float2 v = normalize(uv-uv_orig)*texsize.zw;
+warp_9=` float3 s;
+warp_10=` ret = max(ret, tex2D(sampler_main, uv+v)*0.97);
+warp_11=` ret = max(ret, tex2D(sampler_main, uv-v)*0.97);
+warp_12=` ret = max(ret, tex2D(sampler_main, uv+v*2)*0.90);
+warp_13=` ret = max(ret, tex2D(sampler_main, uv-v*2)*0.90);
+warp_14=`
+warp_15=` // darken over time
+warp_16=` ret *= 0.95;
+warp_17=`
+warp_18=` // add noise
+warp_19=` //float2 uv_noise = uv*texsize_noise_lq.zw*texsize.xy + rand_frame.xy;
+warp_20=` //ret += (tex2D(sampler_noise_lq, uv_noise)*2-1)*0.02;
+warp_21=`}
+comp_1=`sampler sampler_cells;
+comp_2=`float4 texsize_cells;
+comp_3=`
+comp_4=`shader_body
+comp_5=`{
+comp_6=` ret = tex2D(sampler_main, uv).xyz;
+comp_7=` //ret = max( ret, tex2D(sampler_main, 1-uv).zyx );
+comp_8=`
+comp_9=` float L = lum(ret);
+comp_10=` float use_tex = 1 - saturate(L*10-1);
+comp_11=` float3 tex = tex2D(sampler_cells, (uv*texsize.xy+frame)*texsize_cells.zw).xyz;
+comp_12=` tex *= tex;
+comp_13=` // shadow:
+comp_14=` float L2 = lum(GetBlur2(uv - 0.01));
+comp_15=` tex *= 1-saturate(L2*5);
+comp_16=` ret = lerp(ret, tex, use_tex);
+comp_17=`
+comp_18=` ret *= 1.70; //old gamma effect
+comp_19=`
+comp_20=`
+comp_21=`
+comp_22=`}