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authorIndrajith K L2022-12-03 17:00:20 +0530
committerIndrajith K L2022-12-03 17:00:20 +0530
commitf5c4671bfbad96bf346bd7e9a21fc4317b4959df (patch)
tree2764fc62da58f2ba8da7ed341643fc359873142f /musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Geiss - Motion Blur 2 (Stahl's Neon Jelly 2 RMX).milk
downloadcli-tools-windows-master.tar.gz
cli-tools-windows-master.tar.bz2
cli-tools-windows-master.zip
Adds most of the toolsHEADmaster
Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Geiss - Motion Blur 2 (Stahl's Neon Jelly 2 RMX).milk')
-rw-r--r--musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Geiss - Motion Blur 2 (Stahl's Neon Jelly 2 RMX).milk281
1 files changed, 281 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Geiss - Motion Blur 2 (Stahl's Neon Jelly 2 RMX).milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Geiss - Motion Blur 2 (Stahl's Neon Jelly 2 RMX).milk
new file mode 100644
index 0000000..50f3f0d
--- /dev/null
+++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Geiss - Motion Blur 2 (Stahl's Neon Jelly 2 RMX).milk
@@ -0,0 +1,281 @@
+MILKDROP_PRESET_VERSION=201
+PSVERSION=2
+PSVERSION_WARP=2
+PSVERSION_COMP=2
+[preset00]
+fRating=3.000000
+fGammaAdj=1.000
+fDecay=0.980
+fVideoEchoZoom=2.000
+fVideoEchoAlpha=0.000
+nVideoEchoOrientation=0
+nWaveMode=7
+bAdditiveWaves=0
+bWaveDots=0
+bWaveThick=0
+bModWaveAlphaByVolume=1
+bMaximizeWaveColor=1
+bTexWrap=1
+bDarkenCenter=0
+bRedBlueStereo=0
+bBrighten=0
+bDarken=0
+bSolarize=0
+bInvert=0
+fWaveAlpha=8.200
+fWaveScale=3.228
+fWaveSmoothing=0.900
+fWaveParam=0.000
+fModWaveAlphaStart=1.050
+fModWaveAlphaEnd=1.650
+fWarpAnimSpeed=1.000
+fWarpScale=1.000
+fZoomExponent=1.00000
+fShader=0.000
+zoom=1.20500
+rot=0.00000
+cx=0.500
+cy=0.500
+dx=0.00000
+dy=0.00000
+warp=0.01605
+sx=1.00000
+sy=1.00000
+wave_r=0.800
+wave_g=0.800
+wave_b=0.800
+wave_x=0.500
+wave_y=0.500
+ob_size=0.010
+ob_r=0.000
+ob_g=0.000
+ob_b=0.000
+ob_a=0.000
+ib_size=0.010
+ib_r=0.250
+ib_g=0.250
+ib_b=0.250
+ib_a=0.000
+nMotionVectorsX=12.000
+nMotionVectorsY=9.000
+mv_dx=0.000
+mv_dy=0.000
+mv_l=0.900
+mv_r=1.000
+mv_g=1.000
+mv_b=1.000
+mv_a=0.000
+b1n=0.000
+b2n=0.000
+b3n=0.000
+b1x=1.000
+b2x=1.000
+b3x=1.000
+b1ed=0.250
+wavecode_0_enabled=0
+wavecode_0_samples=512
+wavecode_0_sep=0
+wavecode_0_bSpectrum=0
+wavecode_0_bUseDots=0
+wavecode_0_bDrawThick=0
+wavecode_0_bAdditive=0
+wavecode_0_scaling=1.00000
+wavecode_0_smoothing=0.50000
+wavecode_0_r=1.000
+wavecode_0_g=1.000
+wavecode_0_b=1.000
+wavecode_0_a=1.000
+wavecode_1_enabled=0
+wavecode_1_samples=512
+wavecode_1_sep=0
+wavecode_1_bSpectrum=0
+wavecode_1_bUseDots=0
+wavecode_1_bDrawThick=0
+wavecode_1_bAdditive=0
+wavecode_1_scaling=1.00000
+wavecode_1_smoothing=0.50000
+wavecode_1_r=1.000
+wavecode_1_g=1.000
+wavecode_1_b=1.000
+wavecode_1_a=1.000
+wavecode_2_enabled=0
+wavecode_2_samples=512
+wavecode_2_sep=0
+wavecode_2_bSpectrum=0
+wavecode_2_bUseDots=0
+wavecode_2_bDrawThick=0
+wavecode_2_bAdditive=0
+wavecode_2_scaling=1.00000
+wavecode_2_smoothing=0.50000
+wavecode_2_r=1.000
+wavecode_2_g=1.000
+wavecode_2_b=1.000
+wavecode_2_a=1.000
+wavecode_3_enabled=0
+wavecode_3_samples=512
+wavecode_3_sep=0
+wavecode_3_bSpectrum=0
+wavecode_3_bUseDots=0
+wavecode_3_bDrawThick=0
+wavecode_3_bAdditive=0
+wavecode_3_scaling=1.00000
+wavecode_3_smoothing=0.50000
+wavecode_3_r=1.000
+wavecode_3_g=1.000
+wavecode_3_b=1.000
+wavecode_3_a=1.000
+shapecode_0_enabled=0
+shapecode_0_sides=4
+shapecode_0_additive=0
+shapecode_0_thickOutline=0
+shapecode_0_textured=0
+shapecode_0_num_inst=1
+shapecode_0_x=0.500
+shapecode_0_y=0.500
+shapecode_0_rad=0.10000
+shapecode_0_ang=0.00000
+shapecode_0_tex_ang=0.00000
+shapecode_0_tex_zoom=1.00000
+shapecode_0_r=1.000
+shapecode_0_g=0.000
+shapecode_0_b=0.000
+shapecode_0_a=1.000
+shapecode_0_r2=0.000
+shapecode_0_g2=1.000
+shapecode_0_b2=0.000
+shapecode_0_a2=0.000
+shapecode_0_border_r=1.000
+shapecode_0_border_g=1.000
+shapecode_0_border_b=1.000
+shapecode_0_border_a=0.100
+shapecode_1_enabled=0
+shapecode_1_sides=4
+shapecode_1_additive=0
+shapecode_1_thickOutline=0
+shapecode_1_textured=0
+shapecode_1_num_inst=1
+shapecode_1_x=0.500
+shapecode_1_y=0.500
+shapecode_1_rad=0.10000
+shapecode_1_ang=0.00000
+shapecode_1_tex_ang=0.00000
+shapecode_1_tex_zoom=1.00000
+shapecode_1_r=1.000
+shapecode_1_g=0.000
+shapecode_1_b=0.000
+shapecode_1_a=1.000
+shapecode_1_r2=0.000
+shapecode_1_g2=1.000
+shapecode_1_b2=0.000
+shapecode_1_a2=0.000
+shapecode_1_border_r=1.000
+shapecode_1_border_g=1.000
+shapecode_1_border_b=1.000
+shapecode_1_border_a=0.100
+shapecode_2_enabled=0
+shapecode_2_sides=4
+shapecode_2_additive=0
+shapecode_2_thickOutline=0
+shapecode_2_textured=0
+shapecode_2_num_inst=1
+shapecode_2_x=0.500
+shapecode_2_y=0.500
+shapecode_2_rad=0.10000
+shapecode_2_ang=0.00000
+shapecode_2_tex_ang=0.00000
+shapecode_2_tex_zoom=1.00000
+shapecode_2_r=1.000
+shapecode_2_g=0.000
+shapecode_2_b=0.000
+shapecode_2_a=1.000
+shapecode_2_r2=0.000
+shapecode_2_g2=1.000
+shapecode_2_b2=0.000
+shapecode_2_a2=0.000
+shapecode_2_border_r=1.000
+shapecode_2_border_g=1.000
+shapecode_2_border_b=1.000
+shapecode_2_border_a=0.100
+shapecode_3_enabled=0
+shapecode_3_sides=4
+shapecode_3_additive=0
+shapecode_3_thickOutline=0
+shapecode_3_textured=0
+shapecode_3_num_inst=1
+shapecode_3_x=0.500
+shapecode_3_y=0.500
+shapecode_3_rad=0.10000
+shapecode_3_ang=0.00000
+shapecode_3_tex_ang=0.00000
+shapecode_3_tex_zoom=1.00000
+shapecode_3_r=1.000
+shapecode_3_g=0.000
+shapecode_3_b=0.000
+shapecode_3_a=1.000
+shapecode_3_r2=0.000
+shapecode_3_g2=1.000
+shapecode_3_b2=0.000
+shapecode_3_a2=0.000
+shapecode_3_border_r=1.000
+shapecode_3_border_g=1.000
+shapecode_3_border_b=1.000
+shapecode_3_border_a=0.100
+per_frame_1=wave_r = wave_r + 0.300*( 0.90*sin(1.753*time+0) + 0.40*sin(1.315*time+1) );
+per_frame_2=wave_g = wave_g + 0.300*( 0.90*sin(2.883*time+3) + 0.40*sin(1.006*time+4) );
+per_frame_3=wave_b = wave_b + 0.300*( 0.90*sin(1.393*time+5) + 0.40*sin(2.733*time+2) );
+per_frame_4=zoom = zoom + 0.013*( 0.60*sin(0.339*time) + 0.40*sin(0.276*time) );
+per_frame_5=rot = rot + 0.040*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) );
+per_frame_6=cx = cx + 0.003*( 0.60*sin(0.471*time) + 0.40*sin(0.297*time) );
+per_frame_7=cy = cy + 0.003*( 0.60*sin(0.379*time) + 0.40*sin(0.351*time) );
+per_frame_8=dx = dx + 0.003*( 0.60*sin(0.234*time) + 0.40*sin(0.277*time) );
+per_frame_9=rot=rot+0.02*(sin(time*2.134)+sin(time*1.7134)+sin(time*2.834));
+per_frame_10=dx=dx+0.01*(sin(time*1.134)+sin(time*0.7134)+sin(time*2.334));
+per_frame_11=dy=dy+0.01*(sin(time*1.8834)+sin(time*1.0144)+sin(time*1.334));
+warp_1=`shader_body
+warp_2=`{
+warp_3=` // sample previous frame
+warp_4=` ret = tex2D( sampler_main, uv ).xyz;
+warp_5=`
+warp_6=` // this vector points exactly one pixel, in the direction of motion
+warp_7=` float2 v = normalize(uv-uv_orig)*texsize.zw;
+warp_8=`
+warp_9=` float3 s;
+warp_10=` ret = max(ret, tex2D(sampler_main, uv+v)*0.97);
+warp_11=` ret = max(ret, tex2D(sampler_main, uv-v)*0.97);
+warp_12=` ret = max(ret, tex2D(sampler_main, uv+v*2)*0.90);
+warp_13=` ret = max(ret, tex2D(sampler_main, uv-v*2)*0.90);
+warp_14=`
+warp_15=` // darken over time
+warp_16=` ret *= 0.95;
+warp_17=`
+warp_18=` // add noise
+warp_19=` //float2 uv_noise = uv*texsize_noise_lq.zw*texsize.xy + rand_frame.xy;
+warp_20=` //ret += (tex2D(sampler_noise_lq, uv_noise)*2-1)*0.02;
+warp_21=`}
+comp_1=`shader_body
+comp_2=`{
+comp_3=` float2 uv2;
+comp_4=`
+comp_5=` float4 c = float4(1,0.4,0.15,0.1);
+comp_6=`
+comp_7=` uv2 = uv + float2(1,0)*texsize.zw;
+comp_8=` float gx1 = GetPixel(uv2)*c.x + GetBlur1(uv2)*c.y + GetBlur2(uv2)*c.z + GetBlur3(uv2)*c.w;
+comp_9=` uv2 = uv + float2(-1,0)*texsize.zw;
+comp_10=` float gx2 = GetPixel(uv2)*c.x + GetBlur1(uv2)*c.y + GetBlur2(uv2)*c.z + GetBlur3(uv2)*c.w;
+comp_11=`
+comp_12=` uv2 = uv + float2(0,1)*texsize.zw;
+comp_13=` float gy1 = GetPixel(uv2)*c.x + GetBlur1(uv2)*c.y + GetBlur2(uv2)*c.z + GetBlur3(uv2)*c.w;
+comp_14=` uv2 = uv + float2(0,-1)*texsize.zw;
+comp_15=` float gy2 = GetPixel(uv2)*c.x + GetBlur1(uv2)*c.y + GetBlur2(uv2)*c.z + GetBlur3(uv2)*c.w;
+comp_16=`
+comp_17=` float3 g = normalize(float3(gx1-gx2, gy1-gy2, 0.14));
+comp_18=`
+comp_19=` ret = 0.5 + 0.5*g;
+comp_20=` ret *= saturate(length(ret.xy-0.5)*5);
+comp_21=` ret = ret.xxy;
+comp_22=` ret += 1.15;
+comp_23=` ret *= lerp(ret,ret*(GetBlur3(uv)*0.3-GetBlur1(uv)),pow(hue_shader.xzy,ret));
+comp_24=` ret *= ret;
+comp_25=`
+comp_26=` //ret *= 1.5; //old gamma effect
+comp_27=`}