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author | Indrajith K L | 2022-12-03 17:00:20 +0530 |
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committer | Indrajith K L | 2022-12-03 17:00:20 +0530 |
commit | f5c4671bfbad96bf346bd7e9a21fc4317b4959df (patch) | |
tree | 2764fc62da58f2ba8da7ed341643fc359873142f /musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Geiss - Reaction Diffusion 3 (Lichen Mix).milk | |
download | cli-tools-windows-master.tar.gz cli-tools-windows-master.tar.bz2 cli-tools-windows-master.zip |
Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Geiss - Reaction Diffusion 3 (Lichen Mix).milk')
-rw-r--r-- | musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Geiss - Reaction Diffusion 3 (Lichen Mix).milk | 296 |
1 files changed, 296 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Geiss - Reaction Diffusion 3 (Lichen Mix).milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Geiss - Reaction Diffusion 3 (Lichen Mix).milk new file mode 100644 index 0000000..bf7b5e6 --- /dev/null +++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Geiss - Reaction Diffusion 3 (Lichen Mix).milk @@ -0,0 +1,296 @@ +MILKDROP_PRESET_VERSION=201 +PSVERSION=2 +PSVERSION_WARP=2 +PSVERSION_COMP=2 +[preset00] +fRating=5.000000 +fGammaAdj=1.9 +fDecay=0.980 +fVideoEchoZoom=1.169 +fVideoEchoAlpha=0.0 +nVideoEchoOrientation=0 +nWaveMode=7 +bAdditiveWaves=0 +bWaveDots=0 +bWaveThick=0 +bModWaveAlphaByVolume=1 +bMaximizeWaveColor=1 +bTexWrap=1 +bDarkenCenter=0 +bRedBlueStereo=0 +bBrighten=0 +bDarken=0 +bSolarize=0 +bInvert=0 +fWaveAlpha=0.0 +fWaveScale=1.015 +fWaveSmoothing=0.522 +fWaveParam=0.0 +fModWaveAlphaStart=0.830 +fModWaveAlphaEnd=1.310 +fWarpAnimSpeed=30.965 +fWarpScale=2.572 +fZoomExponent=1.0 +fShader=0.0 +zoom=1.00901 +rot=0.0 +cx=0.5 +cy=0.5 +dx=0.0 +dy=0.0 +warp=0.00054 +sx=1.0 +sy=1.0 +wave_r=0.5 +wave_g=0.5 +wave_b=0.5 +wave_x=0.5 +wave_y=0.5 +ob_size=0.010 +ob_r=0.0 +ob_g=0.0 +ob_b=0.0 +ob_a=0.0 +ib_size=0.010 +ib_r=0.250 +ib_g=0.250 +ib_b=0.250 +ib_a=0.0 +nMotionVectorsX=12.0 +nMotionVectorsY=9.0 +mv_dx=0.0 +mv_dy=0.0 +mv_l=0.9 +mv_r=1.0 +mv_g=1.0 +mv_b=1.0 +mv_a=0.0 +b1n=0.0 +b2n=0.0 +b3n=0.0 +b1x=1.0 +b2x=1.0 +b3x=1.0 +b1ed=0.250 +wavecode_0_enabled=0 +wavecode_0_samples=512 +wavecode_0_sep=0 +wavecode_0_bSpectrum=0 +wavecode_0_bUseDots=0 +wavecode_0_bDrawThick=0 +wavecode_0_bAdditive=0 +wavecode_0_scaling=1.0 +wavecode_0_smoothing=0.5 +wavecode_0_r=1.0 +wavecode_0_g=1.0 +wavecode_0_b=1.0 +wavecode_0_a=1.0 +wavecode_1_enabled=0 +wavecode_1_samples=512 +wavecode_1_sep=0 +wavecode_1_bSpectrum=0 +wavecode_1_bUseDots=0 +wavecode_1_bDrawThick=0 +wavecode_1_bAdditive=0 +wavecode_1_scaling=1.0 +wavecode_1_smoothing=0.5 +wavecode_1_r=1.0 +wavecode_1_g=1.0 +wavecode_1_b=1.0 +wavecode_1_a=1.0 +wavecode_2_enabled=0 +wavecode_2_samples=512 +wavecode_2_sep=0 +wavecode_2_bSpectrum=0 +wavecode_2_bUseDots=0 +wavecode_2_bDrawThick=0 +wavecode_2_bAdditive=0 +wavecode_2_scaling=1.0 +wavecode_2_smoothing=0.5 +wavecode_2_r=1.0 +wavecode_2_g=1.0 +wavecode_2_b=1.0 +wavecode_2_a=1.0 +wavecode_3_enabled=0 +wavecode_3_samples=512 +wavecode_3_sep=0 +wavecode_3_bSpectrum=0 +wavecode_3_bUseDots=0 +wavecode_3_bDrawThick=0 +wavecode_3_bAdditive=0 +wavecode_3_scaling=1.0 +wavecode_3_smoothing=0.5 +wavecode_3_r=1.0 +wavecode_3_g=1.0 +wavecode_3_b=1.0 +wavecode_3_a=1.0 +shapecode_0_enabled=0 +shapecode_0_sides=4 +shapecode_0_additive=0 +shapecode_0_thickOutline=0 +shapecode_0_textured=0 +shapecode_0_num_inst=1 +shapecode_0_x=0.5 +shapecode_0_y=0.5 +shapecode_0_rad=0.1 +shapecode_0_ang=0.0 +shapecode_0_tex_ang=0.0 +shapecode_0_tex_zoom=1.0 +shapecode_0_r=1.0 +shapecode_0_g=0.0 +shapecode_0_b=0.0 +shapecode_0_a=1.0 +shapecode_0_r2=0.0 +shapecode_0_g2=1.0 +shapecode_0_b2=0.0 +shapecode_0_a2=0.0 +shapecode_0_border_r=1.0 +shapecode_0_border_g=1.0 +shapecode_0_border_b=1.0 +shapecode_0_border_a=0.1 +shapecode_1_enabled=0 +shapecode_1_sides=4 +shapecode_1_additive=0 +shapecode_1_thickOutline=0 +shapecode_1_textured=0 +shapecode_1_num_inst=1 +shapecode_1_x=0.5 +shapecode_1_y=0.5 +shapecode_1_rad=0.1 +shapecode_1_ang=0.0 +shapecode_1_tex_ang=0.0 +shapecode_1_tex_zoom=1.0 +shapecode_1_r=1.0 +shapecode_1_g=0.0 +shapecode_1_b=0.0 +shapecode_1_a=1.0 +shapecode_1_r2=0.0 +shapecode_1_g2=1.0 +shapecode_1_b2=0.0 +shapecode_1_a2=0.0 +shapecode_1_border_r=1.0 +shapecode_1_border_g=1.0 +shapecode_1_border_b=1.0 +shapecode_1_border_a=0.1 +shapecode_2_enabled=0 +shapecode_2_sides=4 +shapecode_2_additive=0 +shapecode_2_thickOutline=0 +shapecode_2_textured=0 +shapecode_2_num_inst=1 +shapecode_2_x=0.5 +shapecode_2_y=0.5 +shapecode_2_rad=0.1 +shapecode_2_ang=0.0 +shapecode_2_tex_ang=0.0 +shapecode_2_tex_zoom=1.0 +shapecode_2_r=1.0 +shapecode_2_g=0.0 +shapecode_2_b=0.0 +shapecode_2_a=1.0 +shapecode_2_r2=0.0 +shapecode_2_g2=1.0 +shapecode_2_b2=0.0 +shapecode_2_a2=0.0 +shapecode_2_border_r=1.0 +shapecode_2_border_g=1.0 +shapecode_2_border_b=1.0 +shapecode_2_border_a=0.1 +shapecode_3_enabled=0 +shapecode_3_sides=4 +shapecode_3_additive=0 +shapecode_3_thickOutline=0 +shapecode_3_textured=0 +shapecode_3_num_inst=1 +shapecode_3_x=0.5 +shapecode_3_y=0.5 +shapecode_3_rad=0.1 +shapecode_3_ang=0.0 +shapecode_3_tex_ang=0.0 +shapecode_3_tex_zoom=1.0 +shapecode_3_r=1.0 +shapecode_3_g=0.0 +shapecode_3_b=0.0 +shapecode_3_a=1.0 +shapecode_3_r2=0.0 +shapecode_3_g2=1.0 +shapecode_3_b2=0.0 +shapecode_3_a2=0.0 +shapecode_3_border_r=1.0 +shapecode_3_border_g=1.0 +shapecode_3_border_b=1.0 +shapecode_3_border_a=0.1 +per_frame_1=wave_r = 0.85 + 0.25*sin(0.437*time+1); +per_frame_2=wave_g = 0.85 + 0.25*sin(0.544*time+2); +per_frame_3=wave_b = 0.85 + 0.25*sin(0.751*time+3); +per_frame_4=rot = rot + 0.010*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) ); +per_frame_5=cx = cx + 0.210*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) ); +per_frame_6=cy = cy + 0.210*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) ); +per_frame_7=dx = dx + 0.003*( 0.60*sin(0.234*time) + 0.40*sin(0.277*time) ); +per_frame_8=dy = dy + 0.003*( 0.60*sin(0.284*time) + 0.40*sin(0.247*time) ); +per_frame_9=decay = decay - 0.01*equal(frame%6,0); +per_frame_10=dx = dx + dx_residual; +per_frame_11=dy = dy + dy_residual; +per_frame_12=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*0.96+1.3); +per_frame_13=dx_residual = equal(bass_thresh,2.13)*0.016*sin(time*7) + (1-equal(bass_thresh,2.13))*dx_residual; +per_frame_14=dy_residual = equal(bass_thresh,2.13)*0.012*sin(time*9) + (1-equal(bass_thresh,2.13))*dy_residual; +per_frame_15=wave_x = wave_x - dx_residual*7; +per_frame_16=wave_y = wave_y - dy_residual*7; +per_frame_17=wave_mystery = time*0.03; +per_frame_18= +per_frame_19=//zoom = zoom + 0.005*( 0.60*sin(0.1934*time+3) + 0.40*sin(0.307*time+9) ); +per_frame_20=//zoom = zoom + max(0,bass_att-1.1)*0.2; +per_frame_21=//warp = warp + max(0,treb_att-1.1)*1.0; +per_frame_22= +per_frame_23=// this is a great way to respond to beats: +per_frame_24=// once you get one, let it decay at a constant rate!! +per_frame_25=rg = max(rg*0.77, 0.02 + 0.5*min(2,max(0,mid_att-1)*1.3)); +per_frame_26=q9 = rg; +per_frame_27= +per_frame_28=zoom = zoom + q9*0.1; +warp_1=`shader_body +warp_2=`{ +warp_3=` float2 uv2 = uv; +warp_4=` +warp_5=` // diffused version: +warp_6=` float ss = 0.1; +warp_7=` float3 blur = 0.25*( +warp_8=` tex2D(sampler_main, uv2+ss*texsize.zw*float2( 1, 1)).xyz + +warp_9=` tex2D(sampler_main, uv2+ss*texsize.zw*float2(-1, 1)).xyz + +warp_10=` tex2D(sampler_main, uv2+ss*texsize.zw*float2( 1,-1)).xyz + +warp_11=` tex2D(sampler_main, uv2+ss*texsize.zw*float2(-1,-1)).xyz +warp_12=` ); +warp_13=` +warp_14=` // diffusion: +warp_15=` ret = blur; +warp_16=` +warp_17=` float F2 = 0.035; +warp_18=` float k2 = 0.060; +warp_19=` float s = 0.025; +warp_20=` float scale = 4; +warp_21=` +warp_22=` // reaction: +warp_23=` float3 z = ret; +warp_24=` float uvv = ret.x*ret.y*ret.y; +warp_25=` z.x += (-uvv + F2*(1-ret.x))*scale; +warp_26=` z.y += (uvv - (F2+k2)*ret.y)*scale; +warp_27=` //z.x += s*(16-ret.x*ret.y); +warp_28=` //z.y += s*(ret.x*ret.y - ret.y - ret.z); +warp_29=` z.z += 0; +warp_30=` +warp_31=` // apply laplacian: +warp_32=` z.x += (GetBlur2(uv2) - GetPixel(uv2))*0.1*scale; +warp_33=` +warp_34=` ret = z; +warp_35=` +warp_36=` // add noise: +warp_37=` ret += 0.09*(tex2d(sampler_noise_lq, uv*texsize.xy*texsize_noise_lq.zw + rand_frame.xy).xyz*2-1); +warp_38=` +warp_39=` // darken (decay) over time +warp_40=` //ret = (ret - 0.002)*0.99; +warp_41=`} +comp_1=`shader_body +comp_2=`{ +comp_3=` ret = tex2D(sampler_main, uv).xyz; +comp_4=` ret = ret.xzy; +comp_5=`} |