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author | Indrajith K L | 2022-12-03 17:00:20 +0530 |
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committer | Indrajith K L | 2022-12-03 17:00:20 +0530 |
commit | f5c4671bfbad96bf346bd7e9a21fc4317b4959df (patch) | |
tree | 2764fc62da58f2ba8da7ed341643fc359873142f /musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Geiss - Skin Dots Multi-layer 3.milk | |
download | cli-tools-windows-master.tar.gz cli-tools-windows-master.tar.bz2 cli-tools-windows-master.zip |
Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Geiss - Skin Dots Multi-layer 3.milk')
-rw-r--r-- | musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Geiss - Skin Dots Multi-layer 3.milk | 274 |
1 files changed, 274 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Geiss - Skin Dots Multi-layer 3.milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Geiss - Skin Dots Multi-layer 3.milk new file mode 100644 index 0000000..28212f1 --- /dev/null +++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Geiss - Skin Dots Multi-layer 3.milk @@ -0,0 +1,274 @@ +MILKDROP_PRESET_VERSION=201 +PSVERSION=2 +PSVERSION_WARP=2 +PSVERSION_COMP=2 +[preset00] +fRating=3.000000 +fGammaAdj=1.0 +fDecay=1.0 +fVideoEchoZoom=2.0 +fVideoEchoAlpha=0.0 +nVideoEchoOrientation=0 +nWaveMode=0 +bAdditiveWaves=0 +bWaveDots=0 +bWaveThick=0 +bModWaveAlphaByVolume=1 +bMaximizeWaveColor=1 +bTexWrap=1 +bDarkenCenter=0 +bRedBlueStereo=0 +bBrighten=0 +bDarken=0 +bSolarize=0 +bInvert=0 +fWaveAlpha=0.207218 +fWaveScale=0.397108 +fWaveSmoothing=0.0 +fWaveParam=0.240000 +fModWaveAlphaStart=0.750000 +fModWaveAlphaEnd=1.170000 +fWarpAnimSpeed=0.451118 +fWarpScale=3.039840 +fZoomExponent=2.194764 +fShader=0.0 +zoom=1.029709 +rot=0.0 +cx=0.5 +cy=0.5 +dx=0.0 +dy=0.0 +warp=0.098617 +sx=1.0 +sy=1.0 +wave_r=1.0 +wave_g=0.999999 +wave_b=1.0 +wave_x=0.5 +wave_y=0.5 +ob_size=0.010000 +ob_r=0.0 +ob_g=0.0 +ob_b=0.0 +ob_a=0.0 +ib_size=0.010000 +ib_r=0.25 +ib_g=0.25 +ib_b=0.25 +ib_a=0.0 +nMotionVectorsX=64.0 +nMotionVectorsY=48.0 +mv_dx=0.0 +mv_dy=0.0 +mv_l=0.0 +mv_r=0.350000 +mv_g=0.350000 +mv_b=0.350000 +mv_a=0.0 +b1n=0.0 +b2n=0.0 +b3n=0.0 +b1x=1.0 +b2x=1.0 +b3x=1.0 +b1ed=0.25 +wavecode_0_enabled=0 +wavecode_0_samples=512 +wavecode_0_sep=0 +wavecode_0_bSpectrum=0 +wavecode_0_bUseDots=0 +wavecode_0_bDrawThick=0 +wavecode_0_bAdditive=0 +wavecode_0_scaling=1.0 +wavecode_0_smoothing=0.5 +wavecode_0_r=1.0 +wavecode_0_g=1.0 +wavecode_0_b=1.0 +wavecode_0_a=1.0 +wavecode_1_enabled=0 +wavecode_1_samples=512 +wavecode_1_sep=0 +wavecode_1_bSpectrum=0 +wavecode_1_bUseDots=0 +wavecode_1_bDrawThick=0 +wavecode_1_bAdditive=0 +wavecode_1_scaling=1.0 +wavecode_1_smoothing=0.5 +wavecode_1_r=1.0 +wavecode_1_g=1.0 +wavecode_1_b=1.0 +wavecode_1_a=1.0 +wavecode_2_enabled=0 +wavecode_2_samples=512 +wavecode_2_sep=0 +wavecode_2_bSpectrum=0 +wavecode_2_bUseDots=0 +wavecode_2_bDrawThick=0 +wavecode_2_bAdditive=0 +wavecode_2_scaling=1.0 +wavecode_2_smoothing=0.5 +wavecode_2_r=1.0 +wavecode_2_g=1.0 +wavecode_2_b=1.0 +wavecode_2_a=1.0 +wavecode_3_enabled=0 +wavecode_3_samples=512 +wavecode_3_sep=0 +wavecode_3_bSpectrum=0 +wavecode_3_bUseDots=0 +wavecode_3_bDrawThick=0 +wavecode_3_bAdditive=0 +wavecode_3_scaling=1.0 +wavecode_3_smoothing=0.5 +wavecode_3_r=1.0 +wavecode_3_g=1.0 +wavecode_3_b=1.0 +wavecode_3_a=1.0 +shapecode_0_enabled=0 +shapecode_0_sides=4 +shapecode_0_additive=0 +shapecode_0_thickOutline=0 +shapecode_0_textured=0 +shapecode_0_x=0.5 +shapecode_0_y=0.5 +shapecode_0_rad=0.1 +shapecode_0_ang=0.0 +shapecode_0_tex_ang=0.0 +shapecode_0_tex_zoom=1.0 +shapecode_0_r=1.0 +shapecode_0_g=0.0 +shapecode_0_b=0.0 +shapecode_0_a=1.0 +shapecode_0_r2=0.0 +shapecode_0_g2=1.0 +shapecode_0_b2=0.0 +shapecode_0_a2=0.0 +shapecode_0_border_r=1.0 +shapecode_0_border_g=1.0 +shapecode_0_border_b=1.0 +shapecode_0_border_a=0.1 +shapecode_1_enabled=0 +shapecode_1_sides=4 +shapecode_1_additive=0 +shapecode_1_thickOutline=0 +shapecode_1_textured=0 +shapecode_1_x=0.5 +shapecode_1_y=0.5 +shapecode_1_rad=0.1 +shapecode_1_ang=0.0 +shapecode_1_tex_ang=0.0 +shapecode_1_tex_zoom=1.0 +shapecode_1_r=1.0 +shapecode_1_g=0.0 +shapecode_1_b=0.0 +shapecode_1_a=1.0 +shapecode_1_r2=0.0 +shapecode_1_g2=1.0 +shapecode_1_b2=0.0 +shapecode_1_a2=0.0 +shapecode_1_border_r=1.0 +shapecode_1_border_g=1.0 +shapecode_1_border_b=1.0 +shapecode_1_border_a=0.1 +shapecode_2_enabled=0 +shapecode_2_sides=4 +shapecode_2_additive=0 +shapecode_2_thickOutline=0 +shapecode_2_textured=0 +shapecode_2_x=0.5 +shapecode_2_y=0.5 +shapecode_2_rad=0.1 +shapecode_2_ang=0.0 +shapecode_2_tex_ang=0.0 +shapecode_2_tex_zoom=1.0 +shapecode_2_r=1.0 +shapecode_2_g=0.0 +shapecode_2_b=0.0 +shapecode_2_a=1.0 +shapecode_2_r2=0.0 +shapecode_2_g2=1.0 +shapecode_2_b2=0.0 +shapecode_2_a2=0.0 +shapecode_2_border_r=1.0 +shapecode_2_border_g=1.0 +shapecode_2_border_b=1.0 +shapecode_2_border_a=0.1 +shapecode_3_enabled=0 +shapecode_3_sides=4 +shapecode_3_additive=0 +shapecode_3_thickOutline=0 +shapecode_3_textured=0 +shapecode_3_x=0.5 +shapecode_3_y=0.5 +shapecode_3_rad=0.1 +shapecode_3_ang=0.0 +shapecode_3_tex_ang=0.0 +shapecode_3_tex_zoom=1.0 +shapecode_3_r=1.0 +shapecode_3_g=0.0 +shapecode_3_b=0.0 +shapecode_3_a=1.0 +shapecode_3_r2=0.0 +shapecode_3_g2=1.0 +shapecode_3_b2=0.0 +shapecode_3_a2=0.0 +shapecode_3_border_r=1.0 +shapecode_3_border_g=1.0 +shapecode_3_border_b=1.0 +shapecode_3_border_a=0.1 +per_frame_1=wave_r = wave_r + 0.350*( 0.60*sin(0.980*time) + 0.40*sin(1.047*time) ); +per_frame_2=wave_g = wave_g + 0.350*( 0.60*sin(0.835*time) + 0.40*sin(1.081*time) ); +per_frame_3=wave_b = wave_b + 0.350*( 0.60*sin(0.814*time) + 0.40*sin(1.011*time) ); +per_frame_4=cx = cx + 0.110*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) ); +per_frame_5=cy = cy + 0.110*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) ); +per_frame_6=decay = decay - 0.01*equal(frame%20,0); +per_frame_7=//zoom = 1; +per_frame_8=//warp = 0; +per_frame_9=zoom = zoom + 0.7*(0.01*cos(time*0.317+1) + 0.01*cos(time*0.1132+4)); +per_frame_10=rot = rot + 0.5*(0.01*cos(time*0.214+3) + 0.01*cos(time*0.2732+2)); +per_frame_11=wave_mystery = time*0.05; +per_frame_12=//zoom = zoom + (max(1, bass_att)-1)*0.01; +per_frame_13= +per_frame_14=rot = rot + min(0.3,pow(max(0,bass_att-1),2)*0.2); +per_pixel_1=zoom = zoom + 0.005*cos(ang*5 + time*1.5); +warp_1=`shader_body +warp_2=`{ +warp_3=` // sample previous frame +warp_4=` ret = tex2D( sampler_main, uv ).xyz; +warp_5=` +warp_6=` // take the difference between the crisp and blurred images, +warp_7=` // then add it back into the image. Creates spots and stripes over time. +warp_8=` ret += (ret - GetBlur2(uv))*0.3; +warp_9=` ret *= 0.9; +warp_10=` +warp_11=` // add noise: +warp_12=` float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw * 0.4 + rand_frame.xy; +warp_13=` ret += (tex2D(sampler_noise_lq, dither_uv).xyz-0.5)/256.0 * 112; +warp_14=` +warp_15=` // desaturate over time, to keep the globs white +warp_16=` //ret = lerp(ret, lum(ret), 0.2); +warp_17=`} +comp_1=`shader_body +comp_2=`{ +comp_3=` ret = tex2D(sampler_main, (uv-0.5)*0.6+0.5).zzz; +comp_4=` +comp_5=` float crisp, blur; +comp_6=` float2 uv2; +comp_7=` +comp_8=` float shadow_offset = 0.0; +comp_9=` float shadow_str = 1.15; +comp_10=` +comp_11=` uv2 = (uv-0.5)*0.8+0.5; +comp_12=` crisp = tex2D(sampler_main, uv2).y; +comp_13=` // add drop shadow: +comp_14=` blur = GetBlur1(uv2 + shadow_offset).y; +comp_15=` ret *= (1-blur*shadow_str); +comp_16=` ret = max(ret, crisp.xxx); +comp_17=` +comp_18=` uv2 = uv; +comp_19=` crisp = tex2D(sampler_main, uv2).x; +comp_20=` // add drop shadow: +comp_21=` blur = GetBlur1(uv2 + shadow_offset).x; +comp_22=` ret *= (1-blur*shadow_str); +comp_23=` ret = max(ret, crisp.xxx); +comp_24=`} |