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author | Indrajith K L | 2022-12-03 17:00:20 +0530 |
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committer | Indrajith K L | 2022-12-03 17:00:20 +0530 |
commit | f5c4671bfbad96bf346bd7e9a21fc4317b4959df (patch) | |
tree | 2764fc62da58f2ba8da7ed341643fc359873142f /musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Goody + martin - crystal palace - Ocular Anima.milk | |
download | cli-tools-windows-f5c4671bfbad96bf346bd7e9a21fc4317b4959df.tar.gz cli-tools-windows-f5c4671bfbad96bf346bd7e9a21fc4317b4959df.tar.bz2 cli-tools-windows-f5c4671bfbad96bf346bd7e9a21fc4317b4959df.zip |
Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Goody + martin - crystal palace - Ocular Anima.milk')
-rw-r--r-- | musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Goody + martin - crystal palace - Ocular Anima.milk | 400 |
1 files changed, 400 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Goody + martin - crystal palace - Ocular Anima.milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Goody + martin - crystal palace - Ocular Anima.milk new file mode 100644 index 0000000..2704c87 --- /dev/null +++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Goody + martin - crystal palace - Ocular Anima.milk @@ -0,0 +1,400 @@ +MILKDROP_PRESET_VERSION=201 +PSVERSION=3 +PSVERSION_WARP=3 +PSVERSION_COMP=3 +[preset00] +fRating=4.000 +fGammaAdj=1.980 +fDecay=0.500 +fVideoEchoZoom=1.000 +fVideoEchoAlpha=0.500 +nVideoEchoOrientation=3 +nWaveMode=5 +bAdditiveWaves=0 +bWaveDots=1 +bWaveThick=1 +bModWaveAlphaByVolume=0 +bMaximizeWaveColor=0 +bTexWrap=1 +bDarkenCenter=0 +bRedBlueStereo=0 +bBrighten=0 +bDarken=1 +bSolarize=0 +bInvert=0 +fWaveAlpha=0.001 +fWaveScale=5.552 +fWaveSmoothing=0.504 +fWaveParam=-1.000 +fModWaveAlphaStart=0.710 +fModWaveAlphaEnd=1.300 +fWarpAnimSpeed=1.459 +fWarpScale=2.007 +fZoomExponent=1.00000 +fShader=0.000 +zoom=0.99990 +rot=0.00000 +cx=0.500 +cy=0.500 +dx=0.00000 +dy=0.00000 +warp=0.01000 +sx=0.99990 +sy=1.00000 +wave_r=1.000 +wave_g=0.000 +wave_b=0.000 +wave_x=0.500 +wave_y=0.500 +ob_size=0.010 +ob_r=1.000 +ob_g=1.000 +ob_b=1.000 +ob_a=0.000 +ib_size=0.260 +ib_r=0.250 +ib_g=0.250 +ib_b=0.250 +ib_a=0.000 +nMotionVectorsX=64.000 +nMotionVectorsY=48.000 +mv_dx=0.000 +mv_dy=0.000 +mv_l=0.850 +mv_r=0.500 +mv_g=0.500 +mv_b=0.500 +mv_a=0.000 +b1n=0.000 +b2n=0.000 +b3n=0.000 +b1x=1.000 +b2x=1.000 +b3x=1.000 +b1ed=0.000 +wavecode_0_enabled=0 +wavecode_0_samples=512 +wavecode_0_sep=0 +wavecode_0_bSpectrum=1 +wavecode_0_bUseDots=1 +wavecode_0_bDrawThick=1 +wavecode_0_bAdditive=1 +wavecode_0_scaling=0.50330 +wavecode_0_smoothing=0.50000 +wavecode_0_r=1.000 +wavecode_0_g=0.600 +wavecode_0_b=0.400 +wavecode_0_a=1.000 +wave_0_per_point1= +wave_0_per_point2=x0 = .5 + .4 * sin(time/2); +wave_0_per_point3= +wave_0_per_point4=angle = rand(1000)/1000*6.28; +wave_0_per_point5=rad = rand(1000)/1000; +wave_0_per_point6=rad = rad * rad; +wave_0_per_point7= +wave_0_per_point8=x = x0 + .1*rad*sin(angle); +wave_0_per_point9=y = .5 + .1*rad*cos(angle); +wave_0_per_point10= a = 1-rad; +wavecode_1_enabled=0 +wavecode_1_samples=512 +wavecode_1_sep=0 +wavecode_1_bSpectrum=0 +wavecode_1_bUseDots=0 +wavecode_1_bDrawThick=1 +wavecode_1_bAdditive=1 +wavecode_1_scaling=1.00000 +wavecode_1_smoothing=0.50000 +wavecode_1_r=1.000 +wavecode_1_g=1.000 +wavecode_1_b=1.000 +wavecode_1_a=1.000 +wave_1_per_frame1=trel = q11-.0; +wave_1_per_frame2=t1 = int(trel); +wave_1_per_frame3=t2 = trel - int(trel); +wavecode_2_enabled=0 +wavecode_2_samples=512 +wavecode_2_sep=0 +wavecode_2_bSpectrum=0 +wavecode_2_bUseDots=0 +wavecode_2_bDrawThick=1 +wavecode_2_bAdditive=0 +wavecode_2_scaling=1.00000 +wavecode_2_smoothing=0.50000 +wavecode_2_r=1.000 +wavecode_2_g=1.000 +wavecode_2_b=1.000 +wavecode_2_a=1.000 +wave_2_per_frame1=trel = q11-.33; +wave_2_per_frame2=t1 = int(trel); +wave_2_per_frame3=t2 = trel - int(trel); +wavecode_3_enabled=0 +wavecode_3_samples=512 +wavecode_3_sep=0 +wavecode_3_bSpectrum=0 +wavecode_3_bUseDots=0 +wavecode_3_bDrawThick=1 +wavecode_3_bAdditive=1 +wavecode_3_scaling=1.00000 +wavecode_3_smoothing=0.50000 +wavecode_3_r=1.000 +wavecode_3_g=1.000 +wavecode_3_b=1.000 +wavecode_3_a=1.000 +wave_3_per_frame1=trel = q11-.66; +wave_3_per_frame2=t1 = int(trel); +wave_3_per_frame3=t2 = trel - int(trel); +shapecode_0_enabled=0 +shapecode_0_sides=100 +shapecode_0_additive=0 +shapecode_0_thickOutline=0 +shapecode_0_textured=1 +shapecode_0_num_inst=1 +shapecode_0_x=0.800 +shapecode_0_y=0.500 +shapecode_0_rad=0.24243 +shapecode_0_ang=0.00000 +shapecode_0_tex_ang=1.88496 +shapecode_0_tex_zoom=1.72851 +shapecode_0_r=0.800 +shapecode_0_g=1.000 +shapecode_0_b=0.500 +shapecode_0_a=0.600 +shapecode_0_r2=0.900 +shapecode_0_g2=0.900 +shapecode_0_b2=1.000 +shapecode_0_a2=0.300 +shapecode_0_border_r=1.000 +shapecode_0_border_g=1.000 +shapecode_0_border_b=1.000 +shapecode_0_border_a=0.000 +shapecode_1_enabled=0 +shapecode_1_sides=100 +shapecode_1_additive=0 +shapecode_1_thickOutline=0 +shapecode_1_textured=1 +shapecode_1_num_inst=1 +shapecode_1_x=0.130 +shapecode_1_y=0.190 +shapecode_1_rad=0.11045 +shapecode_1_ang=0.00000 +shapecode_1_tex_ang=3.14159 +shapecode_1_tex_zoom=1.71105 +shapecode_1_r=1.000 +shapecode_1_g=0.000 +shapecode_1_b=1.000 +shapecode_1_a=1.000 +shapecode_1_r2=1.000 +shapecode_1_g2=1.000 +shapecode_1_b2=1.000 +shapecode_1_a2=1.000 +shapecode_1_border_r=1.000 +shapecode_1_border_g=1.000 +shapecode_1_border_b=1.000 +shapecode_1_border_a=0.000 +shapecode_2_enabled=0 +shapecode_2_sides=5 +shapecode_2_additive=1 +shapecode_2_thickOutline=0 +shapecode_2_textured=0 +shapecode_2_num_inst=1 +shapecode_2_x=0.900 +shapecode_2_y=0.500 +shapecode_2_rad=0.22613 +shapecode_2_ang=0.00000 +shapecode_2_tex_ang=0.00000 +shapecode_2_tex_zoom=1.00000 +shapecode_2_r=1.000 +shapecode_2_g=0.200 +shapecode_2_b=0.200 +shapecode_2_a=1.000 +shapecode_2_r2=0.000 +shapecode_2_g2=0.000 +shapecode_2_b2=0.000 +shapecode_2_a2=0.000 +shapecode_2_border_r=1.000 +shapecode_2_border_g=1.000 +shapecode_2_border_b=0.000 +shapecode_2_border_a=0.000 +shapecode_3_enabled=0 +shapecode_3_sides=36 +shapecode_3_additive=1 +shapecode_3_thickOutline=0 +shapecode_3_textured=0 +shapecode_3_num_inst=1 +shapecode_3_x=0.500 +shapecode_3_y=0.500 +shapecode_3_rad=0.18717 +shapecode_3_ang=0.00000 +shapecode_3_tex_ang=0.00000 +shapecode_3_tex_zoom=1.00000 +shapecode_3_r=0.000 +shapecode_3_g=0.020 +shapecode_3_b=0.000 +shapecode_3_a=1.000 +shapecode_3_r2=0.000 +shapecode_3_g2=0.000 +shapecode_3_b2=0.000 +shapecode_3_a2=0.000 +shapecode_3_border_r=1.000 +shapecode_3_border_g=1.000 +shapecode_3_border_b=1.000 +shapecode_3_border_a=0.000 +per_frame_init_1=vol = 0; p1 = 0; +per_frame_init_2=vx = .2; vy = -0.1; +per_frame_init_3=kx = 0; ky = 0; +per_frame_init_4= +per_frame_1=dec_med = pow (0.96, 30/fps); +per_frame_2=dec_slow = pow (0.98, 30/fps); +per_frame_3=beat = max (max (bass, mid), treb); +per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow); +per_frame_5=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2); +per_frame_6=t0 = is_beat*time + (1-is_beat)*t0; +per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med; +per_frame_8=index = (index + is_beat) %8; +per_frame_9=index2 = (index2 + is_beat*bnot(index))%2; +per_frame_10=index3 = (index3 + is_beat*bnot(index) * bnot(index2))%2; +per_frame_11= +per_frame_12=q20 = avg; +per_frame_13=q21 = beat; +per_frame_14=q22 = peak; +per_frame_15=q23 = index; +per_frame_16=q24 = is_beat; +per_frame_17= +per_frame_18=vol = bass_att + treb_att; +per_frame_19=v2 = v2 * dec_slow + vol * (1-dec_slow) ; +per_frame_20=q26 = max(atan (vol - v2*.8),.3); +per_frame_21= +per_frame_22=q27 = index + 1; +per_frame_23= +per_frame_24=sw = sw*dec_med + (1-dec_med)*(index2%2); +per_frame_25=q28 = sw; +per_frame_26= +per_frame_27=k1 = is_beat*bnot(index); +per_frame_28=k2 = is_beat*bnot(index); +per_frame_29= +per_frame_30=p1 = k1*(p1+1) + (1-k1)*p1; +per_frame_31=p2 = dec_slow * p2+ (1-dec_slow)*p1; +per_frame_32=rott = p2 * 3.1416/2; +per_frame_33=monitor = k1; +per_frame_34=q1 = cos(rott); +per_frame_35=q2 = sin(rott); +per_frame_36=q3 = -q2; +per_frame_37=q4 = q1; +per_frame_38= +per_frame_39= +per_frame_40=q5 = cos(time/6); +per_frame_41=q6 = -sin(time/6); +per_frame_42=q7 = -q6; +per_frame_43=q8 = q5; +per_frame_44= +per_frame_45=zoom = 1; +per_frame_46=rot = -0; +per_frame_47= +per_frame_48=movez = movez + .006*(q1+1.1)*30/fps; +per_frame_49=q29 = movez; +per_frame_50=rota = rota + .003*(2-q1)*30/fps; +per_frame_51=q30 = rota; +per_frame_52=q31 = 4 + 6*abs(cos(time/18)); +per_frame_53=q32 = cos(time/23)/4; +per_frame_54= +per_frame_55= +per_frame_56= +warp_1=`float3 mus; +warp_2=`float2 rs, uv1, uv6, uv7, uv8; +warp_3=`float dx,dy; +warp_4=`shader_body { +warp_5=`uv = uv_orig; +warp_6=`uv1 = (uv-.5) * aspect.xy; +warp_7=` +warp_8=`//BACKGROUND +warp_9=`float z = uv_orig*length(uv1*5)+time*1; +warp_10=`float2 uvn =normalize(uv1); +warp_11=`rs = clamp(tan(rad*z)*uvn,5,0)*5; +warp_12=` +warp_13=`//CRYSTAL +warp_14=`float mult = q31*4; +warp_15=`uv7 = sin(uv1*mult); +warp_16=`uv8 = uv7; +warp_17=`float dist = length(uv8); +warp_18=`dist *= (abs(uv1.x) + abs(uv1.y))+ q32; +warp_19=` +warp_20=`float ang2 = atan2 (uv8.y,uv8.x); +warp_21=`ang2 = 1*floor (1* ang2); +warp_22=`float2 dir = .095*uv8+float2 (cos(ang2), sin(ang2)); +warp_23=` +warp_24=`z = (1-cos(8*dist)); +warp_25=`z *= .200*saturate (lum(z)); +warp_26=` +warp_27=`//ADD +warp_28=`float mask = (z <= 1); //momentan beliebig +warp_29=`rs = q28*rs + (1-q28)*rs.yx; +warp_30=`uv += (1-mask)*.03*(rs.yx) + .5*mask*z*normalize(z.x); +warp_31=` +warp_32=`//ZENTRALSTRAHL +warp_33=`uv6 = mul (uv1,float2x2(_qb*.50)); +warp_34=`mus = .59*abs(0.0225/(sqrt(uv6.x)+.0))*(.3); +warp_35=` +warp_36=`//DOTS +warp_37=`float2 uv2 = .7*uv1+.3*sin(uv1*16+4*float2 (q5,q6)); +warp_38=`//uv2 *= 2.6; +warp_39=`float3 dots = q26*saturate(.00065/(length(uv2))); +warp_40=`float3 blur = GetBlur1(frac(uv)); +warp_41=`float3 crisp= GetPixel(uv); +warp_42=`float3 diff = (crisp) - .5*blur; +warp_43=`float3 ret1 = crisp + mus + dots; +warp_44=` +warp_45=`float3 mod = tex2D (sampler_noise_lq,50*uv+time*.1)-.25; +warp_46=`mod = .98 - mod*diff; +warp_47=` +warp_48=`ret = (1-mask)*ret1*mod + mask*ret1*mod; +warp_49=`ret *= float3(.9,.897,.894)-ret.x*uv_orig.x; +warp_50=`ret = ret.xyz *.99- .01; +warp_51=` +warp_52=`} +comp_1=`float3 ret1, neu, crisp, blur; +comp_2=`float2 uv2, uv3; +comp_3=` +comp_4=`shader_body +comp_5=`{ +comp_6=`ret=tex2D(sampler_fc_main, uv); +comp_7=` +comp_8=`float ang2, c, s; +comp_9=`uv -= 0.5; +comp_10=`uv *= aspect.xy; +comp_11=` +comp_12=`float2 tmp = uv_orig.xyy*ret.x; +comp_13=`float dist = 0; +comp_14=`float inten = 1; +comp_15=`float mask = 0; +comp_16=`ret1 = .0; +comp_17=`int anz = 15; +comp_18=`float n = 0; +comp_19=`float t_rel = q29; +comp_20=`while (n <= anz) { +comp_21=` ang2 = 6.28*n.x/anz+q30; +comp_22=` c = cos(ang2); +comp_23=` s = sin(ang2); +comp_24=` uv2.x = uv.x*c - uv.y*s; +comp_25=` uv2.y = uv.x*s + uv.y*c; +comp_26=` uv2*= aspect.y; +comp_27=` +comp_28=` dist = 1-frac(n/anz+t_rel); //evtl sqrt ! +comp_29=` +comp_30=` inten = 4*dist*(1-dist*dist); +comp_31=` uv3 = 2*uv2*dist * 1.5; +comp_32=` crisp = GetPixel(uv3*1.5); +comp_33=` blur = GetBlur1(frac(uv3)) * float3 (.8,.9,1); +comp_34=` ret1 = max(ret1,(crisp*2+blur)*inten); +comp_35=`n++; +comp_36=`} +comp_37=` +comp_38=`float3 ret1 = ret1 ; +comp_39=`ret *= GetPixel(.5+uv_orig*aspect.yx*10); +comp_40=`ret+=GetPixel(.5-uv_orig*aspect.xy*10); +comp_41=` +comp_42=`ret*=.5-dist*(ret1.y); +comp_43=`ret += ret1*2+8*GetBlur2(.5*uv2.xy*aspect.xy*10); +comp_44=`ret*=1*GetBlur1(.5+uv*aspect.xy); +comp_45=`ret*=8+lum(ret1*uv2); +comp_46=` +comp_47=`} |