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authorIndrajith K L2022-12-03 17:00:20 +0530
committerIndrajith K L2022-12-03 17:00:20 +0530
commitf5c4671bfbad96bf346bd7e9a21fc4317b4959df (patch)
tree2764fc62da58f2ba8da7ed341643fc359873142f /musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Goody - Blame Hoffman.milk
downloadcli-tools-windows-f5c4671bfbad96bf346bd7e9a21fc4317b4959df.tar.gz
cli-tools-windows-f5c4671bfbad96bf346bd7e9a21fc4317b4959df.tar.bz2
cli-tools-windows-f5c4671bfbad96bf346bd7e9a21fc4317b4959df.zip
Adds most of the toolsHEADmaster
Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Goody - Blame Hoffman.milk')
-rw-r--r--musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Goody - Blame Hoffman.milk253
1 files changed, 253 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Goody - Blame Hoffman.milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Goody - Blame Hoffman.milk
new file mode 100644
index 0000000..3dd0896
--- /dev/null
+++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Goody - Blame Hoffman.milk
@@ -0,0 +1,253 @@
+MILKDROP_PRESET_VERSION=201
+PSVERSION=3
+PSVERSION_WARP=3
+PSVERSION_COMP=3
+[preset00]
+fRating=1.000
+fGammaAdj=2.001
+fDecay=1.000
+fVideoEchoZoom=1.000
+fVideoEchoAlpha=0.000
+nVideoEchoOrientation=0
+nWaveMode=4
+bAdditiveWaves=0
+bWaveDots=0
+bWaveThick=1
+bModWaveAlphaByVolume=0
+bMaximizeWaveColor=0
+bTexWrap=0
+bDarkenCenter=0
+bRedBlueStereo=0
+bBrighten=0
+bDarken=0
+bSolarize=0
+bInvert=0
+fWaveAlpha=1.059
+fWaveScale=1.821
+fWaveSmoothing=0.000
+fWaveParam=0.000
+fModWaveAlphaStart=0.910
+fModWaveAlphaEnd=1.300
+fWarpAnimSpeed=1.000
+fWarpScale=1.331
+fZoomExponent=1.00000
+fShader=0.000
+zoom=0.97980
+rot=-0.06000
+cx=0.500
+cy=0.500
+dx=0.00000
+dy=0.00000
+warp=0.01000
+sx=0.99990
+sy=1.04050
+wave_r=1.000
+wave_g=0.940
+wave_b=0.970
+wave_x=0.500
+wave_y=0.490
+ob_size=0.000
+ob_r=0.000
+ob_g=0.000
+ob_b=0.000
+ob_a=0.200
+ib_size=0.000
+ib_r=0.250
+ib_g=0.250
+ib_b=0.000
+ib_a=1.000
+nMotionVectorsX=64.000
+nMotionVectorsY=48.000
+mv_dx=0.000
+mv_dy=0.000
+mv_l=5.000
+mv_r=1.000
+mv_g=1.000
+mv_b=1.000
+mv_a=0.000
+b1n=0.000
+b2n=0.000
+b3n=0.000
+b1x=1.000
+b2x=1.000
+b3x=1.000
+b1ed=0.000
+wavecode_0_enabled=0
+wavecode_0_samples=512
+wavecode_0_sep=0
+wavecode_0_bSpectrum=0
+wavecode_0_bUseDots=0
+wavecode_0_bDrawThick=0
+wavecode_0_bAdditive=0
+wavecode_0_scaling=1.00000
+wavecode_0_smoothing=0.50000
+wavecode_0_r=1.000
+wavecode_0_g=1.000
+wavecode_0_b=1.000
+wavecode_0_a=1.000
+wavecode_1_enabled=0
+wavecode_1_samples=512
+wavecode_1_sep=0
+wavecode_1_bSpectrum=0
+wavecode_1_bUseDots=0
+wavecode_1_bDrawThick=0
+wavecode_1_bAdditive=0
+wavecode_1_scaling=1.00000
+wavecode_1_smoothing=0.50000
+wavecode_1_r=1.000
+wavecode_1_g=1.000
+wavecode_1_b=1.000
+wavecode_1_a=1.000
+wavecode_2_enabled=0
+wavecode_2_samples=512
+wavecode_2_sep=0
+wavecode_2_bSpectrum=0
+wavecode_2_bUseDots=0
+wavecode_2_bDrawThick=0
+wavecode_2_bAdditive=0
+wavecode_2_scaling=1.00000
+wavecode_2_smoothing=0.50000
+wavecode_2_r=1.000
+wavecode_2_g=1.000
+wavecode_2_b=1.000
+wavecode_2_a=1.000
+wavecode_3_enabled=0
+wavecode_3_samples=512
+wavecode_3_sep=0
+wavecode_3_bSpectrum=0
+wavecode_3_bUseDots=0
+wavecode_3_bDrawThick=0
+wavecode_3_bAdditive=0
+wavecode_3_scaling=1.00000
+wavecode_3_smoothing=0.50000
+wavecode_3_r=1.000
+wavecode_3_g=1.000
+wavecode_3_b=1.000
+wavecode_3_a=1.000
+shapecode_0_enabled=1
+shapecode_0_sides=4
+shapecode_0_additive=0
+shapecode_0_thickOutline=0
+shapecode_0_textured=1
+shapecode_0_num_inst=1
+shapecode_0_x=0.500
+shapecode_0_y=0.500
+shapecode_0_rad=2.12158
+shapecode_0_ang=0.00000
+shapecode_0_tex_ang=0.06283
+shapecode_0_tex_zoom=0.46943
+shapecode_0_r=1.000
+shapecode_0_g=1.000
+shapecode_0_b=1.000
+shapecode_0_a=1.000
+shapecode_0_r2=0.990
+shapecode_0_g2=1.000
+shapecode_0_b2=1.000
+shapecode_0_a2=0.000
+shapecode_0_border_r=1.000
+shapecode_0_border_g=1.000
+shapecode_0_border_b=1.000
+shapecode_0_border_a=0.100
+shapecode_1_enabled=0
+shapecode_1_sides=4
+shapecode_1_additive=0
+shapecode_1_thickOutline=0
+shapecode_1_textured=0
+shapecode_1_num_inst=1
+shapecode_1_x=0.500
+shapecode_1_y=0.500
+shapecode_1_rad=0.10000
+shapecode_1_ang=0.00000
+shapecode_1_tex_ang=0.00000
+shapecode_1_tex_zoom=1.00000
+shapecode_1_r=1.000
+shapecode_1_g=0.000
+shapecode_1_b=0.000
+shapecode_1_a=1.000
+shapecode_1_r2=0.000
+shapecode_1_g2=1.000
+shapecode_1_b2=0.000
+shapecode_1_a2=0.000
+shapecode_1_border_r=1.000
+shapecode_1_border_g=1.000
+shapecode_1_border_b=1.000
+shapecode_1_border_a=0.100
+shapecode_2_enabled=0
+shapecode_2_sides=4
+shapecode_2_additive=0
+shapecode_2_thickOutline=0
+shapecode_2_textured=0
+shapecode_2_num_inst=1
+shapecode_2_x=0.500
+shapecode_2_y=0.500
+shapecode_2_rad=0.10000
+shapecode_2_ang=0.00000
+shapecode_2_tex_ang=0.00000
+shapecode_2_tex_zoom=1.00000
+shapecode_2_r=1.000
+shapecode_2_g=0.000
+shapecode_2_b=0.000
+shapecode_2_a=1.000
+shapecode_2_r2=0.000
+shapecode_2_g2=1.000
+shapecode_2_b2=0.000
+shapecode_2_a2=0.000
+shapecode_2_border_r=1.000
+shapecode_2_border_g=1.000
+shapecode_2_border_b=1.000
+shapecode_2_border_a=0.100
+shapecode_3_enabled=0
+shapecode_3_sides=4
+shapecode_3_additive=0
+shapecode_3_thickOutline=0
+shapecode_3_textured=0
+shapecode_3_num_inst=1
+shapecode_3_x=0.500
+shapecode_3_y=0.500
+shapecode_3_rad=0.10000
+shapecode_3_ang=0.00000
+shapecode_3_tex_ang=0.00000
+shapecode_3_tex_zoom=1.00000
+shapecode_3_r=1.000
+shapecode_3_g=0.000
+shapecode_3_b=0.000
+shapecode_3_a=1.000
+shapecode_3_r2=0.000
+shapecode_3_g2=1.000
+shapecode_3_b2=0.000
+shapecode_3_a2=0.000
+shapecode_3_border_r=1.000
+shapecode_3_border_g=1.000
+shapecode_3_border_b=1.000
+shapecode_3_border_a=0.100
+per_pixel_1=dx=dx+.02*sin(timem+y*10+treb_att);
+per_pixel_2=dy=dy+.02*cos(time+x*10+bass_att);
+warp_1=`sampler sampler_web;
+warp_2=`
+warp_3=`shader_body
+warp_4=`{
+warp_5=` // sample previous frame
+warp_6=` ret = tex2D( sampler_fw_main, uv ).xyz;
+warp_7=`
+warp_8=` // darken (decay) over time
+warp_9=` ret *= .965; //or try: ret -= 0.004;
+warp_10=`}
+comp_1=`shader_body
+comp_2=`{
+comp_3=`//moving 2 layer 3d effect
+comp_4=`float2 uv2=0;
+comp_5=`uv2.x=(uv.x)-(.025*cos(time*.1));
+comp_6=`uv2.y=(uv.y)-(.025*sin(time*.18));
+comp_7=`
+comp_8=`float3 ret1=tex2D(sampler_main, uv2 ).xyz;
+comp_9=`float3 ret2=tex2D(sampler_main, uv ).xyz;
+comp_10=`
+comp_11=`ret=saturate(ret1)-(1-ret2);
+comp_12=`ret=lum(ret)/ret2;
+comp_13=`
+comp_14=`//heavy blur from the main image
+comp_15=`ret+= GetBlur3(ret2);
+comp_16=`
+comp_17=`//invert
+comp_18=`ret=1-ret;
+comp_19=`}