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authorIndrajith K L2022-12-03 17:00:20 +0530
committerIndrajith K L2022-12-03 17:00:20 +0530
commitf5c4671bfbad96bf346bd7e9a21fc4317b4959df (patch)
tree2764fc62da58f2ba8da7ed341643fc359873142f /musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Goody - The Shakes.milk
downloadcli-tools-windows-master.tar.gz
cli-tools-windows-master.tar.bz2
cli-tools-windows-master.zip
Adds most of the toolsHEADmaster
Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Goody - The Shakes.milk')
-rw-r--r--musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Goody - The Shakes.milk303
1 files changed, 303 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Goody - The Shakes.milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Goody - The Shakes.milk
new file mode 100644
index 0000000..89996fe
--- /dev/null
+++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Goody - The Shakes.milk
@@ -0,0 +1,303 @@
+MILKDROP_PRESET_VERSION=201
+PSVERSION=2
+PSVERSION_WARP=2
+PSVERSION_COMP=2
+[preset00]
+fRating=3.000
+fGammaAdj=1.000
+fDecay=0.925
+fVideoEchoZoom=1.007
+fVideoEchoAlpha=0.000
+nVideoEchoOrientation=3
+nWaveMode=1
+bAdditiveWaves=1
+bWaveDots=0
+bWaveThick=0
+bModWaveAlphaByVolume=0
+bMaximizeWaveColor=0
+bTexWrap=0
+bDarkenCenter=0
+bRedBlueStereo=0
+bBrighten=0
+bDarken=0
+bSolarize=0
+bInvert=0
+fWaveAlpha=0.001
+fWaveScale=0.591
+fWaveSmoothing=0.900
+fWaveParam=0.000
+fModWaveAlphaStart=0.710
+fModWaveAlphaEnd=1.300
+fWarpAnimSpeed=1.000
+fWarpScale=1.331
+fZoomExponent=1.00000
+fShader=0.000
+zoom=0.99950
+rot=0.00000
+cx=0.500
+cy=0.500
+dx=0.02000
+dy=0.02000
+warp=0.01000
+sx=1.00000
+sy=1.00000
+wave_r=1.000
+wave_g=1.000
+wave_b=1.000
+wave_x=0.500
+wave_y=0.500
+ob_size=0.000
+ob_r=0.010
+ob_g=0.000
+ob_b=0.000
+ob_a=0.000
+ib_size=0.000
+ib_r=0.250
+ib_g=0.250
+ib_b=0.250
+ib_a=0.000
+nMotionVectorsX=6.400
+nMotionVectorsY=4.800
+mv_dx=0.000
+mv_dy=0.000
+mv_l=5.000
+mv_r=1.000
+mv_g=1.000
+mv_b=0.000
+mv_a=0.000
+b1n=0.000
+b2n=0.000
+b3n=0.000
+b1x=1.000
+b2x=1.000
+b3x=1.000
+b1ed=0.250
+wavecode_0_enabled=0
+wavecode_0_samples=512
+wavecode_0_sep=0
+wavecode_0_bSpectrum=0
+wavecode_0_bUseDots=0
+wavecode_0_bDrawThick=0
+wavecode_0_bAdditive=0
+wavecode_0_scaling=1.00000
+wavecode_0_smoothing=0.50000
+wavecode_0_r=1.000
+wavecode_0_g=1.000
+wavecode_0_b=1.000
+wavecode_0_a=1.000
+wavecode_1_enabled=0
+wavecode_1_samples=512
+wavecode_1_sep=0
+wavecode_1_bSpectrum=0
+wavecode_1_bUseDots=0
+wavecode_1_bDrawThick=0
+wavecode_1_bAdditive=0
+wavecode_1_scaling=1.00000
+wavecode_1_smoothing=0.50000
+wavecode_1_r=1.000
+wavecode_1_g=1.000
+wavecode_1_b=1.000
+wavecode_1_a=1.000
+wavecode_2_enabled=0
+wavecode_2_samples=512
+wavecode_2_sep=0
+wavecode_2_bSpectrum=0
+wavecode_2_bUseDots=0
+wavecode_2_bDrawThick=0
+wavecode_2_bAdditive=0
+wavecode_2_scaling=1.00000
+wavecode_2_smoothing=0.50000
+wavecode_2_r=1.000
+wavecode_2_g=1.000
+wavecode_2_b=1.000
+wavecode_2_a=1.000
+wavecode_3_enabled=0
+wavecode_3_samples=512
+wavecode_3_sep=0
+wavecode_3_bSpectrum=0
+wavecode_3_bUseDots=0
+wavecode_3_bDrawThick=0
+wavecode_3_bAdditive=0
+wavecode_3_scaling=1.00000
+wavecode_3_smoothing=0.50000
+wavecode_3_r=1.000
+wavecode_3_g=1.000
+wavecode_3_b=1.000
+wavecode_3_a=1.000
+shapecode_0_enabled=0
+shapecode_0_sides=4
+shapecode_0_additive=0
+shapecode_0_thickOutline=0
+shapecode_0_textured=0
+shapecode_0_num_inst=1
+shapecode_0_x=0.500
+shapecode_0_y=0.500
+shapecode_0_rad=0.10000
+shapecode_0_ang=0.00000
+shapecode_0_tex_ang=0.00000
+shapecode_0_tex_zoom=1.00000
+shapecode_0_r=1.000
+shapecode_0_g=0.000
+shapecode_0_b=0.000
+shapecode_0_a=1.000
+shapecode_0_r2=0.000
+shapecode_0_g2=1.000
+shapecode_0_b2=0.000
+shapecode_0_a2=0.000
+shapecode_0_border_r=1.000
+shapecode_0_border_g=1.000
+shapecode_0_border_b=1.000
+shapecode_0_border_a=0.100
+shapecode_1_enabled=0
+shapecode_1_sides=4
+shapecode_1_additive=0
+shapecode_1_thickOutline=0
+shapecode_1_textured=0
+shapecode_1_num_inst=1
+shapecode_1_x=0.500
+shapecode_1_y=0.500
+shapecode_1_rad=0.10000
+shapecode_1_ang=0.00000
+shapecode_1_tex_ang=0.00000
+shapecode_1_tex_zoom=1.00000
+shapecode_1_r=1.000
+shapecode_1_g=0.000
+shapecode_1_b=0.000
+shapecode_1_a=1.000
+shapecode_1_r2=0.000
+shapecode_1_g2=1.000
+shapecode_1_b2=0.000
+shapecode_1_a2=0.000
+shapecode_1_border_r=1.000
+shapecode_1_border_g=1.000
+shapecode_1_border_b=1.000
+shapecode_1_border_a=0.100
+shapecode_2_enabled=0
+shapecode_2_sides=4
+shapecode_2_additive=0
+shapecode_2_thickOutline=0
+shapecode_2_textured=0
+shapecode_2_num_inst=1
+shapecode_2_x=0.500
+shapecode_2_y=0.500
+shapecode_2_rad=0.10000
+shapecode_2_ang=0.00000
+shapecode_2_tex_ang=0.00000
+shapecode_2_tex_zoom=1.00000
+shapecode_2_r=1.000
+shapecode_2_g=0.000
+shapecode_2_b=0.000
+shapecode_2_a=1.000
+shapecode_2_r2=0.000
+shapecode_2_g2=1.000
+shapecode_2_b2=0.000
+shapecode_2_a2=0.000
+shapecode_2_border_r=1.000
+shapecode_2_border_g=1.000
+shapecode_2_border_b=1.000
+shapecode_2_border_a=0.100
+shapecode_3_enabled=0
+shapecode_3_sides=4
+shapecode_3_additive=0
+shapecode_3_thickOutline=0
+shapecode_3_textured=0
+shapecode_3_num_inst=1
+shapecode_3_x=0.500
+shapecode_3_y=0.500
+shapecode_3_rad=0.10000
+shapecode_3_ang=0.00000
+shapecode_3_tex_ang=0.00000
+shapecode_3_tex_zoom=1.00000
+shapecode_3_r=1.000
+shapecode_3_g=0.000
+shapecode_3_b=0.000
+shapecode_3_a=1.000
+shapecode_3_r2=0.000
+shapecode_3_g2=1.000
+shapecode_3_b2=0.000
+shapecode_3_a2=0.000
+shapecode_3_border_r=1.000
+shapecode_3_border_g=1.000
+shapecode_3_border_b=1.000
+shapecode_3_border_a=0.100
+per_frame_1=q1=-1.1*time;
+per_frame_2=q2=1.6*time;
+per_frame_3=q3=.4*time;
+per_frame_4=q4=.2*time;
+per_pixel_1=xm = sin(time*.2)*(x-.5) -cos(time*.2)*(y-.5);
+per_pixel_2=ym = cos(time*.2)*(x-.5) +sin(time*.2)*(y-.5);
+per_pixel_3=
+per_pixel_4=dx=dx+.005*cos(ym*18+.1*(time*.11)+.35*treb_att);
+per_pixel_5=dy=dy+.005*sin(xm*18+.1*(time*.09)+.35*treb_att);
+warp_1=`shader_body
+warp_2=`{
+warp_3=`float2 uv2=uv;
+warp_4=`float3 texm=0;
+warp_5=`
+warp_6=` // sample previous frame
+warp_7=` ret = tex2D( sampler_main, uv ).xyz;
+warp_8=`
+warp_9=` // mix in code based off of Geiss's original mix code
+warp_10=` float pic = tex2D(sampler_noise_hq, uv_orig*aspect.xy*.25+.1*roam_cos+.1*time).xyz;
+warp_11=` float lum = lum(pic);
+warp_12=` float use_it = abs(lum+.2 - (0.5-roam_cos.xy*0.15));
+warp_13=` float LFNoise = tex2D(sampler_noise_hq, pic-(uv.yx*2 + (time*.15)));
+warp_14=` use_it = (1-use_it - (8*LFNoise));
+warp_15=` float tex = lerp(ret, pic, 1.2*use_it);
+warp_16=`
+warp_17=`texm=tex;
+warp_18=`texm.x*=.8;
+warp_19=`texm.y*=.98;
+warp_20=`texm.z*=.95;
+warp_21=`
+warp_22=`ret=texm;
+warp_23=`ret*=float3(1.2,1,1.9);
+warp_24=`
+warp_25=`}
+comp_1=`shader_body
+comp_2=`{
+comp_3=`
+comp_4=`//initial textures:
+comp_5=`//1. Main image
+comp_6=` float3 base=tex2D(sampler_main, uv);
+comp_7=`//2. High quality noise sampler
+comp_8=` float3 hinoise=tex2D(sampler_noise_hq, uv);
+comp_9=`
+comp_10=`//declaring modifying vars:
+comp_11=`//1. uv movement values
+comp_12=` float2 uvmf= uv;
+comp_13=` uvmf.x+=q1;
+comp_14=` uvmf.y+=q2;
+comp_15=` float2 uvms= uv;
+comp_16=` uvms.x+=q3;
+comp_17=` uvms.y+=q4;
+comp_18=`//2. slow moving high quality noise sampler
+comp_19=` float mfnoise = tex2D(sampler_noise_hq, uvms);
+comp_20=`//3. fast moving low quality noise sampler
+comp_21=` float msnoise = tex2D(sampler_noise_lq, uvmf*3);
+comp_22=`//2. Perspective UV value
+comp_23=` float2 uvp=uv;
+comp_24=` uvp.y*=.38;
+comp_25=`//3. Blur values
+comp_26=` float3 blpi=GetBlur1(uvp);
+comp_27=` float3 blpii=GetBlur2(uvp);
+comp_28=` float3 blpiii= GetBlur3(uvp);
+comp_29=` float3 blmi=GetBlur1(uv);
+comp_30=` float3 blmii=GetBlur2(uv);
+comp_31=` float3 blmiii=GetBlur3(uv);
+comp_32=`
+comp_33=`//Perspective modified samplers
+comp_34=`//1. Perspective Main
+comp_35=` float3 pret=tex2D(sampler_main, uvp);
+comp_36=`
+comp_37=`//2. Perspective Blurred mod
+comp_38=` float3 bret=tex2D(sampler_main, blpi);
+comp_39=`
+comp_40=`//Color channel noise samplers
+comp_41=`
+comp_42=`//final return value
+comp_43=`float3 fret=(3*blmii-(.5*base)-blmi).xyz;
+comp_44=`
+comp_45=`ret=1-(fret-.1*(mfnoise));
+comp_46=`ret-=.2*(msnoise);
+comp_47=`}