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author | Indrajith K L | 2022-12-03 17:00:20 +0530 |
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committer | Indrajith K L | 2022-12-03 17:00:20 +0530 |
commit | f5c4671bfbad96bf346bd7e9a21fc4317b4959df (patch) | |
tree | 2764fc62da58f2ba8da7ed341643fc359873142f /musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Hexcollie, Aderassi, BDRV, AdamFX n Flexi - It's a start.milk | |
download | cli-tools-windows-master.tar.gz cli-tools-windows-master.tar.bz2 cli-tools-windows-master.zip |
Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Hexcollie, Aderassi, BDRV, AdamFX n Flexi - It's a start.milk')
-rw-r--r-- | musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Hexcollie, Aderassi, BDRV, AdamFX n Flexi - It's a start.milk | 364 |
1 files changed, 364 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Hexcollie, Aderassi, BDRV, AdamFX n Flexi - It's a start.milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Hexcollie, Aderassi, BDRV, AdamFX n Flexi - It's a start.milk new file mode 100644 index 0000000..375b83e --- /dev/null +++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Hexcollie, Aderassi, BDRV, AdamFX n Flexi - It's a start.milk @@ -0,0 +1,364 @@ +MILKDROP_PRESET_VERSION=201 +PSVERSION=2 +PSVERSION_WARP=0 +PSVERSION_COMP=2 +[preset00] +fRating=3.000 +fGammaAdj=1.000 +fDecay=0.940 +fVideoEchoZoom=0.498 +fVideoEchoAlpha=0.000 +nVideoEchoOrientation=2 +nWaveMode=6 +bAdditiveWaves=0 +bWaveDots=0 +bWaveThick=1 +bModWaveAlphaByVolume=0 +bMaximizeWaveColor=1 +bTexWrap=0 +bDarkenCenter=0 +bRedBlueStereo=0 +bBrighten=1 +bDarken=0 +bSolarize=0 +bInvert=0 +fWaveAlpha=100.000 +fWaveScale=0.880 +fWaveSmoothing=0.000 +fWaveParam=0.000 +fModWaveAlphaStart=0.710 +fModWaveAlphaEnd=1.300 +fWarpAnimSpeed=0.010 +fWarpScale=1.766 +fZoomExponent=1.00016 +fShader=0.000 +zoom=1.00000 +rot=0.00000 +cx=0.500 +cy=0.500 +dx=0.00001 +dy=0.00001 +warp=0.01000 +sx=1.00000 +sy=1.00000 +wave_r=0.500 +wave_g=0.500 +wave_b=0.500 +wave_x=0.500 +wave_y=0.500 +ob_size=0.005 +ob_r=0.000 +ob_g=0.000 +ob_b=0.000 +ob_a=1.000 +ib_size=0.005 +ib_r=0.000 +ib_g=0.000 +ib_b=0.000 +ib_a=0.100 +nMotionVectorsX=19.200 +nMotionVectorsY=14.400 +mv_dx=0.000 +mv_dy=0.000 +mv_l=0.050 +mv_r=1.000 +mv_g=1.000 +mv_b=1.000 +mv_a=0.000 +b1n=0.000 +b2n=0.000 +b3n=0.000 +b1x=1.000 +b2x=1.000 +b3x=1.000 +b1ed=0.250 +wavecode_0_enabled=0 +wavecode_0_samples=512 +wavecode_0_sep=0 +wavecode_0_bSpectrum=0 +wavecode_0_bUseDots=0 +wavecode_0_bDrawThick=0 +wavecode_0_bAdditive=0 +wavecode_0_scaling=1.00000 +wavecode_0_smoothing=0.50000 +wavecode_0_r=1.000 +wavecode_0_g=1.000 +wavecode_0_b=1.000 +wavecode_0_a=1.000 +wavecode_1_enabled=0 +wavecode_1_samples=512 +wavecode_1_sep=0 +wavecode_1_bSpectrum=0 +wavecode_1_bUseDots=0 +wavecode_1_bDrawThick=0 +wavecode_1_bAdditive=0 +wavecode_1_scaling=1.00000 +wavecode_1_smoothing=0.50000 +wavecode_1_r=1.000 +wavecode_1_g=1.000 +wavecode_1_b=1.000 +wavecode_1_a=1.000 +wavecode_2_enabled=0 +wavecode_2_samples=512 +wavecode_2_sep=0 +wavecode_2_bSpectrum=0 +wavecode_2_bUseDots=0 +wavecode_2_bDrawThick=0 +wavecode_2_bAdditive=0 +wavecode_2_scaling=1.00000 +wavecode_2_smoothing=0.50000 +wavecode_2_r=1.000 +wavecode_2_g=1.000 +wavecode_2_b=1.000 +wavecode_2_a=1.000 +wavecode_3_enabled=0 +wavecode_3_samples=512 +wavecode_3_sep=0 +wavecode_3_bSpectrum=0 +wavecode_3_bUseDots=0 +wavecode_3_bDrawThick=0 +wavecode_3_bAdditive=0 +wavecode_3_scaling=1.00000 +wavecode_3_smoothing=0.50000 +wavecode_3_r=1.000 +wavecode_3_g=1.000 +wavecode_3_b=1.000 +wavecode_3_a=1.000 +shapecode_0_enabled=0 +shapecode_0_sides=4 +shapecode_0_additive=0 +shapecode_0_thickOutline=0 +shapecode_0_textured=0 +shapecode_0_num_inst=1 +shapecode_0_x=0.500 +shapecode_0_y=0.500 +shapecode_0_rad=0.10000 +shapecode_0_ang=0.00000 +shapecode_0_tex_ang=0.00000 +shapecode_0_tex_zoom=1.00000 +shapecode_0_r=1.000 +shapecode_0_g=0.000 +shapecode_0_b=0.000 +shapecode_0_a=1.000 +shapecode_0_r2=0.000 +shapecode_0_g2=1.000 +shapecode_0_b2=0.000 +shapecode_0_a2=0.000 +shapecode_0_border_r=1.000 +shapecode_0_border_g=1.000 +shapecode_0_border_b=1.000 +shapecode_0_border_a=0.100 +shapecode_1_enabled=0 +shapecode_1_sides=4 +shapecode_1_additive=0 +shapecode_1_thickOutline=0 +shapecode_1_textured=0 +shapecode_1_num_inst=1 +shapecode_1_x=0.500 +shapecode_1_y=0.500 +shapecode_1_rad=0.10000 +shapecode_1_ang=0.00000 +shapecode_1_tex_ang=0.00000 +shapecode_1_tex_zoom=1.00000 +shapecode_1_r=1.000 +shapecode_1_g=0.000 +shapecode_1_b=0.000 +shapecode_1_a=1.000 +shapecode_1_r2=0.000 +shapecode_1_g2=1.000 +shapecode_1_b2=0.000 +shapecode_1_a2=0.000 +shapecode_1_border_r=1.000 +shapecode_1_border_g=1.000 +shapecode_1_border_b=1.000 +shapecode_1_border_a=0.100 +shapecode_2_enabled=0 +shapecode_2_sides=4 +shapecode_2_additive=0 +shapecode_2_thickOutline=0 +shapecode_2_textured=0 +shapecode_2_num_inst=1 +shapecode_2_x=0.500 +shapecode_2_y=0.500 +shapecode_2_rad=0.10000 +shapecode_2_ang=0.00000 +shapecode_2_tex_ang=0.00000 +shapecode_2_tex_zoom=1.00000 +shapecode_2_r=1.000 +shapecode_2_g=0.000 +shapecode_2_b=0.000 +shapecode_2_a=1.000 +shapecode_2_r2=0.000 +shapecode_2_g2=1.000 +shapecode_2_b2=0.000 +shapecode_2_a2=0.000 +shapecode_2_border_r=1.000 +shapecode_2_border_g=1.000 +shapecode_2_border_b=1.000 +shapecode_2_border_a=0.100 +shapecode_3_enabled=0 +shapecode_3_sides=4 +shapecode_3_additive=0 +shapecode_3_thickOutline=0 +shapecode_3_textured=0 +shapecode_3_num_inst=1 +shapecode_3_x=0.500 +shapecode_3_y=0.500 +shapecode_3_rad=0.10000 +shapecode_3_ang=0.00000 +shapecode_3_tex_ang=0.00000 +shapecode_3_tex_zoom=1.00000 +shapecode_3_r=1.000 +shapecode_3_g=0.000 +shapecode_3_b=0.000 +shapecode_3_a=1.000 +shapecode_3_r2=0.000 +shapecode_3_g2=1.000 +shapecode_3_b2=0.000 +shapecode_3_a2=0.000 +shapecode_3_border_r=1.000 +shapecode_3_border_g=1.000 +shapecode_3_border_b=1.000 +shapecode_3_border_a=0.100 +per_frame_1=wave_r = wave_r + 0.35*sin(1.14*time) + 0.16*sin(1.5*time); +per_frame_2=wave_g = wave_g + 0.36*sin(1.27*time) + 0.15*sin(1.11*time); +per_frame_3=wave_b = wave_b + 0.37*sin(1.284*time) + 0.15*sin(1.3*time); +per_frame_4=warp = 0; +per_frame_5= +per_frame_6=ob_r = wave_g; +per_frame_7=ob_b = wave_r; +per_frame_8=ob_g = wave_b; +per_frame_9=ib_r = wave_r; +per_frame_10=ib_b = wave_g; +per_frame_11=ib_g = wave_r; +per_frame_12= +per_frame_13=//before inversion +per_frame_14=scale = 4; +per_frame_15=angle = time*.2; +per_frame_16=translation_x = 0; +per_frame_17=translation_y = 0.2; +per_frame_18= +per_frame_19=//complex inverted +per_frame_20=iscale = 6; +per_frame_21=iangle = sin(time*0.1337)*0.3; +per_frame_22=itranslation_u = 0; +per_frame_23=itranslation_v = 0.2; +per_frame_24= +per_frame_25= +per_frame_26=// the möbius transformation +per_frame_27=// z -> (az+b)/(cz-d); where a,b,c,d are complex numbers and z will be the uv-vector +per_frame_28=// (az+b)/(cz-d) = a/c + mu/(cz+d), with mu = (bc-ad)/c +per_frame_29=// so a/c and mu can be calculated outside of the shader +per_frame_30= +per_frame_31=a_r = cos(angle)*scale; +per_frame_32=a_i = sin(angle)*scale; +per_frame_33=b_r = translation_x; +per_frame_34=b_i = translation_y; +per_frame_35= +per_frame_36=c_r = -cos(iangle)*iscale; +per_frame_37=c_i = -sin(iangle)*iscale; +per_frame_38=d_r = itranslation_u; +per_frame_39=d_i = itranslation_v; +per_frame_40= +per_frame_41=// c^(-1) +per_frame_42=c_inv_r = c_r/(c_r*c_r+c_i*c_i); +per_frame_43=c_inv_i = c_i/(c_r*c_r+c_i*c_i); +per_frame_44= +per_frame_45=// a*c^(-1) +per_frame_46=ac_r = (a_r*c_inv_r - a_i*c_inv_i); +per_frame_47=ac_i = (a_r*c_inv_i - a_i*c_inv_r); +per_frame_48= +per_frame_49=// (bc-ad) +per_frame_50=bcad_r = (b_r*c_r - b_i*c_i)-(a_r*d_r-a_i*d_i); +per_frame_51=bcad_i = (b_r*c_i - b_i*c_r)-(a_r*d_i-a_i*d_r); +per_frame_52= +per_frame_53=// mu*c^(-1) +per_frame_54=mu_r = bcad_r*c_inv_r - bcad_i*c_inv_i; +per_frame_55=mu_i = bcad_r*c_inv_i - bcad_i*c_inv_r; +per_frame_56= +per_frame_57=q1 = ac_r; +per_frame_58=q2 = ac_i; +per_frame_59=q3 = mu_r; +per_frame_60=q4 = mu_i; +per_frame_61= +per_frame_62=q5 = c_r; +per_frame_63=q6 = c_i; +per_frame_64=q7 = d_r; +per_frame_65=q8 = d_i; +per_pixel_1=dy = dy + if(below(abs(q1-x),0.01),if(below(y,q2),max(0.02-abs(q1-x),0),0.001),0.001); +per_pixel_2=cx = 8.13988973*sqr(warp - x); +per_pixel_3=cx=if(below(cx,-1.0), -1.0, cx); +per_pixel_4=cx=if(above(cx,2.0), 2.0, cx); +per_pixel_5=dy=if(below(dy,-1), -1, dy); +per_pixel_6=dy=if(above(dy,1.0), 1.0, dy); +per_pixel_7=num = 8; +per_pixel_8=pi = 3.141592654; +per_pixel_9=radi = (y-.5)*.75; +per_pixel_10=radi = (y-.5); +per_pixel_11=radi = pow(radi*radi + (x-.5)*(x-.5),.5); +per_pixel_12= +per_pixel_13=an = ang + pi + time; +per_pixel_14=an = an - pi*2*int(an/(pi*2)); +per_pixel_15= +per_pixel_16=mod = .1; +per_pixel_17= +per_pixel_18=seg = ang + pi; +per_pixel_19=seg = seg/(pi*2)*num; +per_pixel_20=seg = int(seg); +per_pixel_21=seg = seg - equal(seg,num); +per_pixel_22= +per_pixel_23=anga = (ang + pi) - (pi*2/num)*seg; +per_pixel_24=anga = if(equal(seg%2,0),(pi*2/num) - anga,anga); +per_pixel_25=//anga = anga + pi/6; // num = 6 +per_pixel_26=anga = anga + pi/4; // num = 8 +per_pixel_27=//anga = anga + .85; // num = 10 +per_pixel_28= +per_pixel_29= +per_pixel_30=ox = .5 - radi*sin(anga); +per_pixel_31=oy = .5 + radi*cos(anga); +per_pixel_32= +per_pixel_33=//rot = if(equal(seg,0),rot,0); +per_pixel_34= +per_pixel_35=dx = equal(seg,3)*(x-ox); +per_pixel_36=dy = equal(seg,3)*(y-oy); +per_pixel_37= +per_pixel_38=dx = above(seg,0)*(x-ox); +per_pixel_39=dy = above(seg,0)*(y-oy); +per_pixel_40= +per_pixel_41=//dx = equal(seg,1)*(x - .5)*2; +per_pixel_42=dx=dx+0.003*sin((y*2-1)*64)+0.001*sin((y*2-1)*96); +per_pixel_43=dy=dy+0.004*cos((x*2-1)*64)+0.002*cos((x*2-1)*96); +per_pixel_44= +comp_1=`shader_body +comp_2=`{ +comp_3=` +comp_4=`float2 ac = float2(q1,q2); +comp_5=`float2 mu = float2(q3,q4); +comp_6=`float2 c = float2(q5,q6); +comp_7=`float2 d = float2(q7,q8); +comp_8=` +comp_9=`float2 z = (uv-0.5)*aspect.xy; +comp_10=` +comp_11=`// (c*z + d) +comp_12=`float2 czd = float2(z.x*c.x-z.y*c.y,z.x*c.y-z.y*c.x) + d; +comp_13=`// mu/(cz+d) +comp_14=`float2 moebius = float2( mu.x*czd.x + mu.y*czd.y , mu.y*czd.x-mu.x*czd.y )/(czd.x*czd.x+czd.y*czd.y) + ac; +comp_15=` +comp_16=`moebius = 0.5 + (1.0 - abs( frac( moebius * 0.5 ) * 2 - 1.0 )-0.5)*0.99; +comp_17=` +comp_18=`uv = moebius; +comp_19=` ret = 0; +comp_20=` ret += tex2D(sampler_main, uv ).xyz*4; +comp_21=` ret -= GetBlur1(uv)*3; +comp_22=` +comp_23=` // little bit of noise: +comp_24=` ret *= 1 + 0.12*(tex2D(sampler_noise_lq, rand_frame.xy +comp_25=` + uv*texsize.xy*texsize_noise_lq.zw).xxx*2-1); +comp_26=` +comp_27=` // palettize: +comp_28=` ret = pow(ret, float3(0.5, 0.5, 0.7)); +comp_29=` +comp_30=` ret = (ret-0.1)*1.1; +comp_31=` +comp_32=` +comp_33=`} |