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author | Indrajith K L | 2022-12-03 17:00:20 +0530 |
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committer | Indrajith K L | 2022-12-03 17:00:20 +0530 |
commit | f5c4671bfbad96bf346bd7e9a21fc4317b4959df (patch) | |
tree | 2764fc62da58f2ba8da7ed341643fc359873142f /musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/ORB - Mega Spectrum.milk | |
download | cli-tools-windows-master.tar.gz cli-tools-windows-master.tar.bz2 cli-tools-windows-master.zip |
Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/ORB - Mega Spectrum.milk')
-rw-r--r-- | musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/ORB - Mega Spectrum.milk | 542 |
1 files changed, 542 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/ORB - Mega Spectrum.milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/ORB - Mega Spectrum.milk new file mode 100644 index 0000000..17d1aaf --- /dev/null +++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/ORB - Mega Spectrum.milk @@ -0,0 +1,542 @@ +[preset00] +fRating=3.000 +fGammaAdj=2.000 +fDecay=1.000 +fVideoEchoZoom=2.000 +fVideoEchoAlpha=0.000 +nVideoEchoOrientation=3 +nWaveMode=1 +bAdditiveWaves=0 +bWaveDots=0 +bWaveThick=0 +bModWaveAlphaByVolume=0 +bMaximizeWaveColor=1 +bTexWrap=0 +bDarkenCenter=0 +bRedBlueStereo=0 +bBrighten=0 +bDarken=0 +bSolarize=0 +bInvert=0 +fWaveAlpha=0.001 +fWaveScale=1.000 +fWaveSmoothing=0.750 +fWaveParam=0.000 +fModWaveAlphaStart=0.750 +fModWaveAlphaEnd=0.950 +fWarpAnimSpeed=1.000 +fWarpScale=1.000 +fZoomExponent=1.00000 +fShader=0.000 +zoom=0.96000 +rot=0.00000 +cx=0.500 +cy=0.500 +dx=0.00000 +dy=0.00000 +warp=0.00052 +sx=1.00000 +sy=1.00000 +wave_r=0.000 +wave_g=0.000 +wave_b=0.000 +wave_x=0.500 +wave_y=0.500 +ob_size=0.010 +ob_r=1.000 +ob_g=1.000 +ob_b=1.000 +ob_a=0.000 +ib_size=0.010 +ib_r=0.250 +ib_g=0.250 +ib_b=0.250 +ib_a=0.000 +nMotionVectorsX=12.000 +nMotionVectorsY=9.000 +mv_dx=0.000 +mv_dy=0.000 +mv_l=0.900 +mv_r=1.000 +mv_g=1.000 +mv_b=1.000 +mv_a=0.000 +b1n=0.000 +b2n=0.000 +b3n=0.000 +b1x=1.000 +b2x=1.000 +b3x=1.000 +b1ed=0.250 +wavecode_0_enabled=1 +wavecode_0_samples=512 +wavecode_0_sep=0 +wavecode_0_bSpectrum=0 +wavecode_0_bUseDots=0 +wavecode_0_bDrawThick=1 +wavecode_0_bAdditive=1 +wavecode_0_scaling=0.88026 +wavecode_0_smoothing=1.00000 +wavecode_0_r=1.000 +wavecode_0_g=1.000 +wavecode_0_b=1.000 +wavecode_0_a=0.200 +wave_0_per_point1=u = abs(cos(q1*0.1))*3.14159; +wave_0_per_point2=v = abs(cos(q1*0.015))*3.14159*2; +wave_0_per_point3=s = sample*3.14*100; +wave_0_per_point4=ss = sample*6.28*1000; +wave_0_per_point5= +wave_0_per_point6=//draw +wave_0_per_point7=xs = 0.5*sin(s)*cos(ss)*equal(q5,0) + +wave_0_per_point8=(0.6 + 0.1*cos(s))*cos(ss)*equal(q5,1) + +wave_0_per_point9=0.5*sin(s)*cos(ss)*equal(q5,2); +wave_0_per_point10=ys = 0.5*sin(s)*sin(ss)*equal(q5,0) + +wave_0_per_point11=(0.6 + 0.1*cos(s))*sin(ss)*equal(q5,1) + +wave_0_per_point12=0.5*sin(s)*sin(ss)*equal(q5,2); +wave_0_per_point13=zs = 0.5*cos(s)*equal(q5,0) + +wave_0_per_point14=0.1*sin(s)*equal(q5,1) + +wave_0_per_point15=0.5*sin(s)*equal(q5,2); +wave_0_per_point16= +wave_0_per_point17= +wave_0_per_point18= +wave_0_per_point19=xtor = (0.6 + 0.1*cos(s))*cos(ss); +wave_0_per_point20=ytor = (0.6 + 0.1*cos(s))*sin(ss); +wave_0_per_point21=ztor = 0.1*sin(s); +wave_0_per_point22= +wave_0_per_point23= +wave_0_per_point24=//rotate x axis +wave_0_per_point25=angle = q1*0.3; +wave_0_per_point26=yx = ys*cos(angle) - zs*sin(angle); +wave_0_per_point27=zx = ys*sin(angle) + zs*cos(angle); +wave_0_per_point28=xx = xs; +wave_0_per_point29= +wave_0_per_point30=//rotate y axis +wave_0_per_point31=angle2 = q1*0.5; +wave_0_per_point32=xd = xx*cos(angle2) - zx*sin(angle2); +wave_0_per_point33=zd = xx*sin(angle2) + zx*cos(angle2); +wave_0_per_point34=yd = yx; +wave_0_per_point35= +wave_0_per_point36=//rotaye z axis +wave_0_per_point37=angle3 = q1*0.41; +wave_0_per_point38=xn = xd*cos(angle3) - yd*sin(angle3); +wave_0_per_point39=yn = xd*sin(angle3) + yd*cos(angle3); +wave_0_per_point40= +wave_0_per_point41=zd = zd + 2; +wave_0_per_point42= +wave_0_per_point43=//do that falloff effect +wave_0_per_point44=peek1 = (value1 + value2)*10; +wave_0_per_point45= +wave_0_per_point46=//if sample louder set that to level else decrement level +wave_0_per_point47=level = if(above(peek1,level),peek1,level - 0.00025); +wave_0_per_point48=level = if(below(level,0),0,level); +wave_0_per_point49= +wave_0_per_point50=//add to z +wave_0_per_point51=zd = zd + 2 + level; +wave_0_per_point52= +wave_0_per_point53= +wave_0_per_point54=x = xn*zd*0.05 + 0.5; +wave_0_per_point55=y = yn*zd*0.05*1.2 + 0.5; +wave_0_per_point56= +wave_0_per_point57= +wave_0_per_point58=r = 0.5 + 0.5*sin(q1*1.2 + x + x); +wave_0_per_point59=g = 0.5 + 0.5*sin(q1*1.5 + x + y); +wave_0_per_point60=b = 0.5 + 0.5*sin(q1*1.36 + y + y); +wavecode_1_enabled=1 +wavecode_1_samples=512 +wavecode_1_sep=0 +wavecode_1_bSpectrum=0 +wavecode_1_bUseDots=0 +wavecode_1_bDrawThick=1 +wavecode_1_bAdditive=1 +wavecode_1_scaling=0.88026 +wavecode_1_smoothing=1.00000 +wavecode_1_r=1.000 +wavecode_1_g=1.000 +wavecode_1_b=1.000 +wavecode_1_a=0.200 +wave_1_per_point1=u = abs(cos(q1*0.1))*3.14159; +wave_1_per_point2=v = abs(cos(q1*0.015))*3.14159*2; +wave_1_per_point3=s = sample*3.14*100; +wave_1_per_point4=ss = sample*6.28*1000; +wave_1_per_point5= +wave_1_per_point6=//draw +wave_1_per_point7=xs = 0.5*sin(s)*cos(ss)*equal(q5,2) + +wave_1_per_point8=(0.6 + 0.1*cos(s))*cos(ss)*equal(q5,0) + +wave_1_per_point9=0.5*sin(s)*cos(ss)*equal(q5,1); +wave_1_per_point10=ys = 0.5*sin(s)*sin(ss)*equal(q5,2) + +wave_1_per_point11=(0.6 + 0.1*cos(s))*sin(ss)*equal(q5,0) + +wave_1_per_point12=0.5*sin(s)*sin(ss)*equal(q5,1); +wave_1_per_point13=zs = 0.5*cos(s)*equal(q5,2) + +wave_1_per_point14=0.1*sin(s)*equal(q5,0) + +wave_1_per_point15=0.5*sin(s)*equal(q5,1); +wave_1_per_point16= +wave_1_per_point17= +wave_1_per_point18=xtor = (0.6 + 0.1*cos(s))*cos(ss); +wave_1_per_point19=ytor = (0.6 + 0.1*cos(s))*sin(ss); +wave_1_per_point20=ztor = 0.1*sin(s); +wave_1_per_point21= +wave_1_per_point22= +wave_1_per_point23=//rotate x axis +wave_1_per_point24=angle = q1*0.3; +wave_1_per_point25=yx = ys*cos(angle) - zs*sin(angle); +wave_1_per_point26=zx = ys*sin(angle) + zs*cos(angle); +wave_1_per_point27=xx = xs; +wave_1_per_point28= +wave_1_per_point29=//rotate y axis +wave_1_per_point30=angle2 = q1*0.5; +wave_1_per_point31=xd = xx*cos(angle2) - zx*sin(angle2); +wave_1_per_point32=zd = xx*sin(angle2) + zx*cos(angle2); +wave_1_per_point33=yd = yx; +wave_1_per_point34= +wave_1_per_point35=//rotaye z axis +wave_1_per_point36=angle3 = q1*0.41; +wave_1_per_point37=xn = xd*cos(angle3) - yd*sin(angle3); +wave_1_per_point38=yn = xd*sin(angle3) + yd*cos(angle3); +wave_1_per_point39= +wave_1_per_point40=zd = zd + 2; +wave_1_per_point41= +wave_1_per_point42=//do that falloff effect +wave_1_per_point43=peek1 = (value1 + value2)*10; +wave_1_per_point44= +wave_1_per_point45=//if sample louder set that to level else decrement level +wave_1_per_point46=level = if(above(peek1,level),peek1,level - 0.00025); +wave_1_per_point47=level = if(below(level,0),0,level); +wave_1_per_point48= +wave_1_per_point49=//add to z +wave_1_per_point50=zd = zd + 2 + level; +wave_1_per_point51= +wave_1_per_point52= +wave_1_per_point53=x = xn*zd*0.05 + 0.5; +wave_1_per_point54=y = yn*zd*0.05*1.2 + 0.5; +wave_1_per_point55= +wave_1_per_point56= +wave_1_per_point57=r = 0.5 + 0.5*sin(q1*1.2 + x + x); +wave_1_per_point58=g = 0.5 + 0.5*sin(q1*1.5 + x + y); +wave_1_per_point59=b = 0.5 + 0.5*sin(q1*1.16 + y + y); +wavecode_2_enabled=0 +wavecode_2_samples=512 +wavecode_2_sep=0 +wavecode_2_bSpectrum=1 +wavecode_2_bUseDots=0 +wavecode_2_bDrawThick=0 +wavecode_2_bAdditive=1 +wavecode_2_scaling=1.00000 +wavecode_2_smoothing=0.50000 +wavecode_2_r=1.000 +wavecode_2_g=1.000 +wavecode_2_b=1.000 +wavecode_2_a=0.500 +wave_2_per_point1=u = abs(cos(q1*0.1))*3.14159; +wave_2_per_point2=v = abs(cos(q1*0.015))*3.14159*2; +wave_2_per_point3=s = sample*3.14; +wave_2_per_point4=ss = sample*6.28*100; +wave_2_per_point5= +wave_2_per_point6=//draw +wave_2_per_point7=xs = 0.5*sin(s)*cos(ss); +wave_2_per_point8=ys = 0.5*sin(s)*sin(ss); +wave_2_per_point9=zs = 0.5*sin(s); +wave_2_per_point10= +wave_2_per_point11= +wave_2_per_point12=//plot x,y,z to point on circle +wave_2_per_point13=//smp=sample*6.283; +wave_2_per_point14=//xp=sin(smp )*0.30; +wave_2_per_point15=//yp=cos(smp )*0.30; +wave_2_per_point16=//zp=0; +wave_2_per_point17= +wave_2_per_point18= +wave_2_per_point19=//alter shape; +wave_2_per_point20=///angy=sin(sample*6.28*4 +t1 )*6.28; +wave_2_per_point21=//xq=xp*cos(angy) - zp*sin(angy); +wave_2_per_point22=//zq=xp*sin(angy) + zp*cos(angy); +wave_2_per_point23=//xp=xq; +wave_2_per_point24=//zp=zq; +wave_2_per_point25= +wave_2_per_point26= +wave_2_per_point27= +wave_2_per_point28=//rotate on y axis; +wave_2_per_point29=//angy=t1*0.1; +wave_2_per_point30=//xq=xp*cos(angy) - zp*sin(angy); +wave_2_per_point31=//zq=xp*sin(angy) + zp*cos(angy); +wave_2_per_point32=//xp=xq; +wave_2_per_point33=//zp=zq; +wave_2_per_point34= +wave_2_per_point35=//rotate on x axis +wave_2_per_point36=//axs1 = sin(t1*0.15) + 1.6; +wave_2_per_point37=//yq= yp*cos(axs1) - zp*sin(axs1); +wave_2_per_point38=//zq= yp*sin(axs1) + zp*cos(axs1); +wave_2_per_point39=//yp=yq; +wave_2_per_point40=//zp=zq; +wave_2_per_point41= +wave_2_per_point42=//rotate on y axis again +wave_2_per_point43=//axs2 = sin(t1*0.1)*3.3; +wave_2_per_point44=//xq=xp*cos(axs2) - zp*sin(axs2); +wave_2_per_point45=//zq=xp*sin(axs2) + zp*cos(axs2); +wave_2_per_point46=//xp=xq; +wave_2_per_point47=//zp=zq; +wave_2_per_point48= +wave_2_per_point49= +wave_2_per_point50= +wave_2_per_point51= +wave_2_per_point52=//rotate x axis +wave_2_per_point53=angle = sin(q1*0.15 + 3.14); +wave_2_per_point54=yx = ys*cos(angle) - zs*sin(angle); +wave_2_per_point55=zx = ys*sin(angle) + zs*cos(angle); +wave_2_per_point56=xx = xs; +wave_2_per_point57= +wave_2_per_point58=//rotate y axis +wave_2_per_point59=angle2 = sin(q1*0.2 + 3.14); +wave_2_per_point60=xd = xx*cos(angle2) - zx*sin(angle2); +wave_2_per_point61=zd = xx*sin(angle2) + zx*cos(angle2); +wave_2_per_point62=yd = yx; +wave_2_per_point63= +wave_2_per_point64=zd = zd + 2; +wave_2_per_point65= +wave_2_per_point66=x = xd*zd*0.3*1.2 + 0.5; +wave_2_per_point67=y = yd*zd*0.3*1.2 + 0.5; +wave_2_per_point68= +wave_2_per_point69= +wave_2_per_point70=r = 0.5 + 0.5*sin(q1*1.2 + x + x); +wave_2_per_point71=g = 0.5 + 0.5*sin(q1*1.5 + x + y); +wave_2_per_point72=b = 0.5 + 0.5*sin(q1*1.36 + y + y); +wavecode_3_enabled=0 +wavecode_3_samples=512 +wavecode_3_sep=0 +wavecode_3_bSpectrum=0 +wavecode_3_bUseDots=0 +wavecode_3_bDrawThick=0 +wavecode_3_bAdditive=0 +wavecode_3_scaling=1.00000 +wavecode_3_smoothing=0.50000 +wavecode_3_r=1.000 +wavecode_3_g=1.000 +wavecode_3_b=1.000 +wavecode_3_a=0.500 +wave_3_per_point1=u = abs(cos(q1*0.1))*3.14159; +wave_3_per_point2=v = abs(cos(q1*0.015))*3.14159*2; +wave_3_per_point3=s = sample*20; +wave_3_per_point4= +wave_3_per_point5=//draw +wave_3_per_point6=xs = 0.5*sin(s)*cos(s*v); +wave_3_per_point7=ys = 0.5*sin(s)*sin(s*v); +wave_3_per_point8=zs = 0.5*sin(u); +wave_3_per_point9= +wave_3_per_point10= +wave_3_per_point11=//plot x,y,z to point on circle +wave_3_per_point12=//smp=sample*6.283; +wave_3_per_point13=//xp=sin(smp )*0.30; +wave_3_per_point14=//yp=cos(smp )*0.30; +wave_3_per_point15=//zp=0; +wave_3_per_point16= +wave_3_per_point17= +wave_3_per_point18=//alter shape; +wave_3_per_point19=///angy=sin(sample*6.28*4 +t1 )*6.28; +wave_3_per_point20=//xq=xp*cos(angy) - zp*sin(angy); +wave_3_per_point21=//zq=xp*sin(angy) + zp*cos(angy); +wave_3_per_point22=//xp=xq; +wave_3_per_point23=//zp=zq; +wave_3_per_point24= +wave_3_per_point25= +wave_3_per_point26= +wave_3_per_point27=//rotate on y axis; +wave_3_per_point28=//angy=t1*0.1; +wave_3_per_point29=//xq=xp*cos(angy) - zp*sin(angy); +wave_3_per_point30=//zq=xp*sin(angy) + zp*cos(angy); +wave_3_per_point31=//xp=xq; +wave_3_per_point32=//zp=zq; +wave_3_per_point33= +wave_3_per_point34=//rotate on x axis +wave_3_per_point35=//axs1 = sin(t1*0.15) + 1.6; +wave_3_per_point36=//yq= yp*cos(axs1) - zp*sin(axs1); +wave_3_per_point37=//zq= yp*sin(axs1) + zp*cos(axs1); +wave_3_per_point38=//yp=yq; +wave_3_per_point39=//zp=zq; +wave_3_per_point40= +wave_3_per_point41=//rotate on y axis again +wave_3_per_point42=//axs2 = sin(t1*0.1)*3.3; +wave_3_per_point43=//xq=xp*cos(axs2) - zp*sin(axs2); +wave_3_per_point44=//zq=xp*sin(axs2) + zp*cos(axs2); +wave_3_per_point45=//xp=xq; +wave_3_per_point46=//zp=zq; +wave_3_per_point47= +wave_3_per_point48= +wave_3_per_point49= +wave_3_per_point50= +wave_3_per_point51=//rotate x axis +wave_3_per_point52=angle = sin(q1*0.15 - 1.57); +wave_3_per_point53=yx = ys*cos(angle) - zs*sin(angle); +wave_3_per_point54=zx = ys*sin(angle) + zs*cos(angle); +wave_3_per_point55=xx = xs; +wave_3_per_point56= +wave_3_per_point57=//rotate y axis +wave_3_per_point58=//angle2 = sin(q1*0.2 - 1.57); +wave_3_per_point59=xd = xx*cos(angle2) - zx*sin(angle2); +wave_3_per_point60=zd = xx*sin(angle2) + zx*cos(angle2); +wave_3_per_point61=yd = yx; +wave_3_per_point62= +wave_3_per_point63= +wave_3_per_point64=x = xd*zd + 0.5; +wave_3_per_point65=y = yd*zd + 0.5; +wave_3_per_point66= +wave_3_per_point67= +wave_3_per_point68=r = 0.5 + 0.5*sin(q1*1.2 + x + x); +wave_3_per_point69=g = 0.5 + 0.5*sin(q1*1.5 + x + y); +wave_3_per_point70=b = 0.5 + 0.5*sin(q1*1.36 + y + y); +shapecode_0_enabled=1 +shapecode_0_sides=100 +shapecode_0_additive=0 +shapecode_0_thickOutline=0 +shapecode_0_textured=1 +shapecode_0_num_inst=1 +shapecode_0_x=0.500 +shapecode_0_y=0.500 +shapecode_0_rad=2.66717 +shapecode_0_ang=0.00000 +shapecode_0_tex_ang=0.00000 +shapecode_0_tex_zoom=1.00000 +shapecode_0_r=1.000 +shapecode_0_g=0.000 +shapecode_0_b=0.000 +shapecode_0_a=0.400 +shapecode_0_r2=0.000 +shapecode_0_g2=1.000 +shapecode_0_b2=0.000 +shapecode_0_a2=0.400 +shapecode_0_border_r=1.000 +shapecode_0_border_g=1.000 +shapecode_0_border_b=1.000 +shapecode_0_border_a=0.000 +shape_0_per_frame1=r = sin(q1); +shape_0_per_frame2=g = sin(q1*1.1); +shape_0_per_frame3=b = sin(q1*1.4); +shape_0_per_frame4=r2 = sin(q1*1.25); +shape_0_per_frame5=g2 = sin(q1*1.45); +shape_0_per_frame6=b2 = sin(q1*1.12); +shapecode_1_enabled=0 +shapecode_1_sides=4 +shapecode_1_additive=0 +shapecode_1_thickOutline=0 +shapecode_1_textured=0 +shapecode_1_num_inst=1 +shapecode_1_x=0.500 +shapecode_1_y=0.500 +shapecode_1_rad=0.10000 +shapecode_1_ang=0.00000 +shapecode_1_tex_ang=0.00000 +shapecode_1_tex_zoom=1.00000 +shapecode_1_r=1.000 +shapecode_1_g=0.000 +shapecode_1_b=0.000 +shapecode_1_a=1.000 +shapecode_1_r2=0.000 +shapecode_1_g2=1.000 +shapecode_1_b2=0.000 +shapecode_1_a2=0.000 +shapecode_1_border_r=1.000 +shapecode_1_border_g=1.000 +shapecode_1_border_b=1.000 +shapecode_1_border_a=0.100 +shapecode_2_enabled=0 +shapecode_2_sides=4 +shapecode_2_additive=0 +shapecode_2_thickOutline=0 +shapecode_2_textured=0 +shapecode_2_num_inst=1 +shapecode_2_x=0.500 +shapecode_2_y=0.500 +shapecode_2_rad=0.10000 +shapecode_2_ang=0.00000 +shapecode_2_tex_ang=0.00000 +shapecode_2_tex_zoom=1.00000 +shapecode_2_r=1.000 +shapecode_2_g=0.000 +shapecode_2_b=0.000 +shapecode_2_a=1.000 +shapecode_2_r2=0.000 +shapecode_2_g2=1.000 +shapecode_2_b2=0.000 +shapecode_2_a2=0.000 +shapecode_2_border_r=1.000 +shapecode_2_border_g=1.000 +shapecode_2_border_b=1.000 +shapecode_2_border_a=0.100 +shapecode_3_enabled=0 +shapecode_3_sides=4 +shapecode_3_additive=0 +shapecode_3_thickOutline=0 +shapecode_3_textured=0 +shapecode_3_num_inst=1 +shapecode_3_x=0.500 +shapecode_3_y=0.500 +shapecode_3_rad=0.10000 +shapecode_3_ang=0.00000 +shapecode_3_tex_ang=0.00000 +shapecode_3_tex_zoom=1.00000 +shapecode_3_r=1.000 +shapecode_3_g=0.000 +shapecode_3_b=0.000 +shapecode_3_a=1.000 +shapecode_3_r2=0.000 +shapecode_3_g2=1.000 +shapecode_3_b2=0.000 +shapecode_3_a2=0.000 +shapecode_3_border_r=1.000 +shapecode_3_border_g=1.000 +shapecode_3_border_b=1.000 +shapecode_3_border_a=0.100 +per_frame_1=basstime = basstime + bass*0.03; +per_frame_2=q1 = basstime; +per_frame_3= +per_frame_4=basstime = basstime + bass_att*0.03; +per_frame_5=vol = pow(bass+mid+treb,2); +per_frame_6=basssum = vol; +per_frame_7= +per_frame_8=stickybit = time%2; +per_frame_9= +per_frame_10=//avg vol +per_frame_11=//buffer 1 +per_frame_12=volAvg = volAvg + vol*equal(stickybit,1); +per_frame_13=//number of samples 1 or framerate +per_frame_14=sample1 = sample1 + equal(stickybit,1); +per_frame_15=//buffer 2 +per_frame_16=volAvg2 = volAvg2 + vol*equal(stickybit,0); +per_frame_17=//number of samples 2 +per_frame_18=sample2 = sample2 + equal(stickybit,0); +per_frame_19= +per_frame_20=//transision +per_frame_21=edge = bnot(equal(bit2,stickybit)); +per_frame_22= +per_frame_23=volAvg = volAvg - volAvg*edge*stickybit; +per_frame_24=volAvg2 = volAvg2 - volAvg2*edge*equal(stickybit,0); +per_frame_25= +per_frame_26=sample1 = sample1 - sample1*edge*stickybit; +per_frame_27=sample2 = sample2 - sample2*edge*equal(stickybit,0); +per_frame_28= +per_frame_29=//test vol against avg buffer lvl +per_frame_30=diff = if(equal(stickybit,1), (basssum/(volAvg2/sample2)) , 0); +per_frame_31=diff = if(equal(stickybit,0), (basssum/(volAvg/sample1)), diff); +per_frame_32= +per_frame_33=q3 = diff; +per_frame_34= +per_frame_35=bit2 = time%2; +per_frame_36= +per_frame_37=difftime = difftime + diff*0.03; +per_frame_38=q2 = difftime; +per_frame_39= +per_frame_40=state = state + above(diff,5); +per_frame_41=state = if(above(state,2),0,state); +per_frame_42=monitor = state; +per_frame_43= +per_frame_44=q5 = state; +per_frame_45= +per_frame_46=//fix a strange error +per_frame_47=difftime = if(above(difftime,2000),0, difftime); +per_frame_48= +per_frame_49=rarr = rand(100)*0.01; +per_frame_50= +per_frame_51=decay_r = 0.6 + 0.2*(abs(sin(diff+rarr))); +per_frame_52=decay_g = 0.6 + 0.25*(abs(cos(diff+rarr))); +per_frame_53=decay_b = 0.6 + 0.30*(abs(atan(diff+rarr))); +per_frame_54= +per_frame_55=//shape fill +per_pixel_1=zoom = 1 + 0.05*q3; +per_pixel_2=zoom = 1; |