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author | Indrajith K L | 2022-12-03 17:00:20 +0530 |
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committer | Indrajith K L | 2022-12-03 17:00:20 +0530 |
commit | f5c4671bfbad96bf346bd7e9a21fc4317b4959df (patch) | |
tree | 2764fc62da58f2ba8da7ed341643fc359873142f /musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/ORB - Starfish.milk | |
download | cli-tools-windows-f5c4671bfbad96bf346bd7e9a21fc4317b4959df.tar.gz cli-tools-windows-f5c4671bfbad96bf346bd7e9a21fc4317b4959df.tar.bz2 cli-tools-windows-f5c4671bfbad96bf346bd7e9a21fc4317b4959df.zip |
Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/ORB - Starfish.milk')
-rw-r--r-- | musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/ORB - Starfish.milk | 399 |
1 files changed, 399 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/ORB - Starfish.milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/ORB - Starfish.milk new file mode 100644 index 0000000..386446f --- /dev/null +++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/ORB - Starfish.milk @@ -0,0 +1,399 @@ +MILKDROP_PRESET_VERSION=201 +PSVERSION=2 +PSVERSION_WARP=2 +PSVERSION_COMP=2 +[preset00] +fRating=3.000 +fGammaAdj=2.000 +fDecay=0.500 +fVideoEchoZoom=1.000 +fVideoEchoAlpha=0.500 +nVideoEchoOrientation=3 +nWaveMode=7 +bAdditiveWaves=0 +bWaveDots=0 +bWaveThick=0 +bModWaveAlphaByVolume=0 +bMaximizeWaveColor=1 +bTexWrap=1 +bDarkenCenter=0 +bRedBlueStereo=0 +bBrighten=0 +bDarken=0 +bSolarize=1 +bInvert=0 +fWaveAlpha=0.001 +fWaveScale=1.000 +fWaveSmoothing=0.750 +fWaveParam=0.000 +fModWaveAlphaStart=0.750 +fModWaveAlphaEnd=0.950 +fWarpAnimSpeed=1.000 +fWarpScale=1.000 +fZoomExponent=1.00000 +fShader=0.000 +zoom=1.00000 +rot=-0.28000 +cx=0.500 +cy=0.500 +dx=0.00000 +dy=0.00000 +warp=0.01000 +sx=1.00000 +sy=1.00000 +wave_r=0.000 +wave_g=0.400 +wave_b=0.000 +wave_x=0.500 +wave_y=0.500 +ob_size=0.010 +ob_r=0.000 +ob_g=0.000 +ob_b=0.000 +ob_a=0.000 +ib_size=0.010 +ib_r=0.250 +ib_g=0.250 +ib_b=0.250 +ib_a=0.000 +nMotionVectorsX=12.000 +nMotionVectorsY=9.000 +mv_dx=0.000 +mv_dy=0.000 +mv_l=0.900 +mv_r=1.000 +mv_g=1.000 +mv_b=1.000 +mv_a=0.000 +b1n=0.000 +b2n=0.000 +b3n=0.000 +b1x=1.000 +b2x=1.000 +b3x=1.000 +b1ed=0.250 +wavecode_0_enabled=0 +wavecode_0_samples=512 +wavecode_0_sep=0 +wavecode_0_bSpectrum=1 +wavecode_0_bUseDots=0 +wavecode_0_bDrawThick=0 +wavecode_0_bAdditive=0 +wavecode_0_scaling=1.00000 +wavecode_0_smoothing=0.00000 +wavecode_0_r=1.000 +wavecode_0_g=1.000 +wavecode_0_b=1.000 +wavecode_0_a=1.000 +wave_0_per_point1=speed = sqrt(bass_att*0.0005); +wave_0_per_point2=v = sample*10000 + value2*bass*0.1; +wave_0_per_point3= +wave_0_per_point4=//state 0 elipse +wave_0_per_point5=xs = xs + sin(v*1)*speed*atan(v*1.51); +wave_0_per_point6=ys = ys + sin(v*1)*speed; +wave_0_per_point7=zs = zs + cos(v*1.1)*speed; +wave_0_per_point8= +wave_0_per_point9=x = 0.5 + 0.5*sin(xs*0.1)*cos(time*2 + xs)*atan(basstime + zs*0.1); +wave_0_per_point10=y = 0.5 + 0.5*sin(ys*0.1)*cos(time*2.1 + xs)*sin(basstime*0.4 + zs*0.12); +wave_0_per_point11=z = 0.5 + 0.5*sin(zs*0.1)*cos(time*2.1 + zs); +wave_0_per_point12= +wave_0_per_point13=x = x + sample*0.5*sin(basstime)*bass; +wave_0_per_point14=y = y + sample*0.5*sin(basstime*1.2)*bass; +wave_0_per_point15= +wave_0_per_point16= +wave_0_per_point17=z = cos(z*sample)*value1*sample*10 + 2; +wave_0_per_point18= +wave_0_per_point19=x_int = x*0.6 + 0.2; +wave_0_per_point20=y_int = y; +wave_0_per_point21= +wave_0_per_point22=x = x_int*z*0.5; +wave_0_per_point23=y = y_int*z*0.5; +wave_0_per_point24= +wave_0_per_point25= +wave_0_per_point26=r = 0.5 + 0.5*sin(time*6.22)*x_int + 0.1; +wave_0_per_point27=g = 0.4 + 0.4*sin(time*5.307)*x_int; +wave_0_per_point28=b = 0.4 + 0.4*sin(time*4.959)*y_int; +wave_0_per_point29= +wave_0_per_point30=xs = if(above(xs,1000),0 ,xs); +wave_0_per_point31=ys = if(above(ys,1000),0 ,ys); +wavecode_1_enabled=0 +wavecode_1_samples=512 +wavecode_1_sep=0 +wavecode_1_bSpectrum=1 +wavecode_1_bUseDots=0 +wavecode_1_bDrawThick=0 +wavecode_1_bAdditive=0 +wavecode_1_scaling=1.00000 +wavecode_1_smoothing=0.00000 +wavecode_1_r=1.000 +wavecode_1_g=1.000 +wavecode_1_b=1.000 +wavecode_1_a=1.000 +wave_1_per_point1=speed = sqrt(bass_att*0.00051); +wave_1_per_point2=v = sample*10000 + value2*bass*0.1; +wave_1_per_point3= +wave_1_per_point4=//state 0 elipse +wave_1_per_point5=xs = xs + sin(v*1)*speed*atan(v*1.51); +wave_1_per_point6=ys = ys + sin(v*1)*speed; +wave_1_per_point7=zs = zs + cos(v*1.1)*speed; +wave_1_per_point8= +wave_1_per_point9=x = 0.5 + 0.5*sin(xs*0.1)*cos(time*2 + xs)*atan(basstime + zs*0.1); +wave_1_per_point10=y = 0.5 + 0.5*sin(ys*0.1)*cos(time*2.1 + xs)*sin(basstime*0.4 + zs*0.12); +wave_1_per_point11=z = 0.5 + 0.5*sin(zs*0.1)*cos(time*2.1 + zs); +wave_1_per_point12= +wave_1_per_point13=x = x + sample*0.5*sin(basstime)*bass; +wave_1_per_point14=y = y + sample*0.5*sin(basstime*1.2)*bass; +wave_1_per_point15= +wave_1_per_point16= +wave_1_per_point17=z = cos(z*sample)*value1*sample*10 + 2; +wave_1_per_point18= +wave_1_per_point19=x_int = x*0.6 + 0.2; +wave_1_per_point20=y_int = y; +wave_1_per_point21= +wave_1_per_point22=x = x_int*z*0.5; +wave_1_per_point23=y = -y_int*z*0.5 + 1; +wave_1_per_point24= +wave_1_per_point25= +wave_1_per_point26=r = 0.5 + 0.5*sin(time*6.22)*x_int + 0.1; +wave_1_per_point27=g = 0.4 + 0.4*sin(time*5.307)*x_int; +wave_1_per_point28=b = 0.4 + 0.4*sin(time*4.959)*y_int; +wave_1_per_point29= +wave_1_per_point30=xs = if(above(xs,1000),0 ,xs); +wave_1_per_point31=ys = if(above(ys,1000),0 ,ys); +wavecode_2_enabled=0 +wavecode_2_samples=512 +wavecode_2_sep=0 +wavecode_2_bSpectrum=0 +wavecode_2_bUseDots=0 +wavecode_2_bDrawThick=0 +wavecode_2_bAdditive=0 +wavecode_2_scaling=1.00000 +wavecode_2_smoothing=0.00000 +wavecode_2_r=1.000 +wavecode_2_g=1.000 +wavecode_2_b=1.000 +wavecode_2_a=1.000 +wave_2_per_point1=speed = bass_att*0.8; +wave_2_per_point2=v = sample*10000 + value2*bass*0.1; +wave_2_per_point3= +wave_2_per_point4=//state 0 elipse +wave_2_per_point5=xs = xs + (equal(0,q1))*sin(v*1)*speed*atan(v*1.51); +wave_2_per_point6=ys = ys + (equal(0,q1))*sin(v*1)*speed; +wave_2_per_point7= +wave_2_per_point8=x = 0.5 + 0.5*sin(xs*0.1)*cos(time*2 + xs); +wave_2_per_point9=y = 0.5 + 0.5*sin(ys*0.1)*cos(time*2.1 + xs); +wave_2_per_point10= +wave_2_per_point11=x = x - sample*0.01; +wave_2_per_point12= +wave_2_per_point13=x = x*0.6 + 0.2; +wave_2_per_point14=y = y + bass*0.1; +wave_2_per_point15=y = y*0.8; +wave_2_per_point16= +wave_2_per_point17=r = 0.5 + 0.5*sin(time*6.22) + 0.1; +wave_2_per_point18=g = 0.4 + 0.4*sin(time*5.307); +wave_2_per_point19=b = 0.4 + 0.4*sin(time*4.959)*x; +wave_2_per_point20= +wave_2_per_point21=xs = if(above(xs,1000),0 ,xs); +wave_2_per_point22=ys = if(above(ys,1000),0 ,ys); +wavecode_3_enabled=0 +wavecode_3_samples=512 +wavecode_3_sep=0 +wavecode_3_bSpectrum=0 +wavecode_3_bUseDots=0 +wavecode_3_bDrawThick=0 +wavecode_3_bAdditive=0 +wavecode_3_scaling=1.00000 +wavecode_3_smoothing=0.00000 +wavecode_3_r=1.000 +wavecode_3_g=1.000 +wavecode_3_b=1.000 +wavecode_3_a=1.000 +wave_3_per_point1=speed = bass_att*0.8; +wave_3_per_point2=v = sample*10000 + value2*bass*0.1; +wave_3_per_point3= +wave_3_per_point4=//state 0 elipse +wave_3_per_point5=xs = xs + (equal(0,q1))*sin(v*1)*speed*atan(v*1.51); +wave_3_per_point6=ys = ys + (equal(0,q1))*sin(v*1)*speed; +wave_3_per_point7= +wave_3_per_point8=x = 0.5 + 0.5*sin(xs*0.1)*cos(time*2 + xs); +wave_3_per_point9=y = 0.5 + 0.5*sin(ys*0.1)*cos(time*2.1 + xs); +wave_3_per_point10= +wave_3_per_point11=y = y - sample*0.01; +wave_3_per_point12= +wave_3_per_point13=x = x*0.6 + 0.2; +wave_3_per_point14=y = y + bass*0.1; +wave_3_per_point15=y = y*0.8; +wave_3_per_point16= +wave_3_per_point17=r = 0.5 + 0.5*sin(time*6.22) + 0.1; +wave_3_per_point18=g = 0.4 + 0.4*sin(time*5.307); +wave_3_per_point19=b = 0.4 + 0.4*sin(time*4.959)*x; +wave_3_per_point20= +wave_3_per_point21=xs = if(above(xs,1000),0 ,xs); +wave_3_per_point22=ys = if(above(ys,1000),0 ,ys); +shapecode_0_enabled=0 +shapecode_0_sides=4 +shapecode_0_additive=0 +shapecode_0_thickOutline=0 +shapecode_0_textured=1 +shapecode_0_num_inst=1 +shapecode_0_x=0.500 +shapecode_0_y=0.500 +shapecode_0_rad=2.66718 +shapecode_0_ang=0.00000 +shapecode_0_tex_ang=0.00000 +shapecode_0_tex_zoom=0.38928 +shapecode_0_r=1.000 +shapecode_0_g=1.000 +shapecode_0_b=1.000 +shapecode_0_a=0.600 +shapecode_0_r2=1.000 +shapecode_0_g2=1.000 +shapecode_0_b2=1.000 +shapecode_0_a2=0.400 +shapecode_0_border_r=1.000 +shapecode_0_border_g=1.000 +shapecode_0_border_b=1.000 +shapecode_0_border_a=0.100 +shape_0_per_frame1=tex_capture = above(bass,1); +shape_0_per_frame2=ang = basstime; +shape_0_per_frame3= +shape_0_per_frame4= +shape_0_per_frame5=ob_r = 0.5 * sin(basstime*1.12); +shape_0_per_frame6=ob_g = 0.5 * sin(basstime*1.5); +shape_0_per_frame7=ob_b = 0.5 * sin(basstime*2.12); +shapecode_1_enabled=0 +shapecode_1_sides=4 +shapecode_1_additive=0 +shapecode_1_thickOutline=0 +shapecode_1_textured=1 +shapecode_1_num_inst=1 +shapecode_1_x=0.500 +shapecode_1_y=0.500 +shapecode_1_rad=2.66718 +shapecode_1_ang=0.00000 +shapecode_1_tex_ang=0.00000 +shapecode_1_tex_zoom=0.36970 +shapecode_1_r=1.000 +shapecode_1_g=1.000 +shapecode_1_b=1.000 +shapecode_1_a=0.600 +shapecode_1_r2=0.000 +shapecode_1_g2=1.000 +shapecode_1_b2=0.000 +shapecode_1_a2=1.000 +shapecode_1_border_r=1.000 +shapecode_1_border_g=1.000 +shapecode_1_border_b=1.000 +shapecode_1_border_a=0.100 +shape_1_per_frame1=tex_capture = above(bass,1); +shapecode_2_enabled=1 +shapecode_2_sides=4 +shapecode_2_additive=0 +shapecode_2_thickOutline=0 +shapecode_2_textured=0 +shapecode_2_num_inst=1 +shapecode_2_x=0.500 +shapecode_2_y=0.550 +shapecode_2_rad=0.10000 +shapecode_2_ang=0.00000 +shapecode_2_tex_ang=0.00000 +shapecode_2_tex_zoom=1.00000 +shapecode_2_r=1.000 +shapecode_2_g=0.000 +shapecode_2_b=0.000 +shapecode_2_a=1.000 +shapecode_2_r2=0.000 +shapecode_2_g2=1.000 +shapecode_2_b2=0.000 +shapecode_2_a2=1.000 +shapecode_2_border_r=1.000 +shapecode_2_border_g=1.000 +shapecode_2_border_b=1.000 +shapecode_2_border_a=0.100 +shape_2_per_frame1= +shape_2_per_frame2= +shape_2_per_frame3=r = 0.5 + 0.5*sin(time); +shape_2_per_frame4=g = 0.5 + 0.5*sin(time*0.9); +shape_2_per_frame5=b = 0.5 + 0.5*sin(time*0.8); +shape_2_per_frame6= +shape_2_per_frame7= +shape_2_per_frame8=r2 = 0.5 + 0.5*sin(time); +shape_2_per_frame9=g2 = 0.5 + 0.5*sin(time*0.9); +shapecode_3_enabled=1 +shapecode_3_sides=4 +shapecode_3_additive=0 +shapecode_3_thickOutline=0 +shapecode_3_textured=0 +shapecode_3_num_inst=1 +shapecode_3_x=0.500 +shapecode_3_y=0.500 +shapecode_3_rad=0.10000 +shapecode_3_ang=0.00000 +shapecode_3_tex_ang=0.00000 +shapecode_3_tex_zoom=1.00000 +shapecode_3_r=1.000 +shapecode_3_g=0.000 +shapecode_3_b=0.000 +shapecode_3_a=1.000 +shapecode_3_r2=0.000 +shapecode_3_g2=1.000 +shapecode_3_b2=0.000 +shapecode_3_a2=1.000 +shapecode_3_border_r=1.000 +shapecode_3_border_g=1.000 +shapecode_3_border_b=1.000 +shapecode_3_border_a=0.100 +shape_3_per_frame1= +shape_3_per_frame2= +shape_3_per_frame3=r = 0.5 + 0.5*sin(time); +shape_3_per_frame4=g = 0.5 + 0.5*sin(time*0.9); +shape_3_per_frame5=b = 0.5 + 0.5*sin(time*0.56); +shape_3_per_frame6= +shape_3_per_frame7= +shape_3_per_frame8=r2 = 0.5 + 0.5*sin(time); +shape_3_per_frame9=g2 = 0.5 + 0.5*sin(time*0.9); +shape_3_per_frame10=b2 = 0.5 + 0.5*sin(time*0.56); +per_frame_1=wave_r = 0.5 + 0.5*sin(time*2); +per_frame_2=wave_b = 0.5 + 0.5*sin(time*5); +per_frame_3= +per_frame_4=//sx = 1.05; +per_frame_5= +per_frame_6=basstime = basstime + bass*0.0003; +per_frame_7=q2 = basstime; +per_frame_8=q1 = basstime*0.1; +per_pixel_1=warp = 1; +per_pixel_2=zoom = 1; +per_pixel_3=rot = 1; +warp_1=`shader_body +warp_2=`{ +warp_3=` float3 txr = float3(uv,q2*10); +warp_4=` +warp_5=` float final_noise = 0; +warp_6=` for(int i = 0 ; i < 1 ; i++){ +warp_7=` final_noise += (1.0/pow(2,i))*(tex3D(sampler_noisevol_lq, txr*pow(2,i))*2-1); +warp_8=` } +warp_9=` +warp_10=` final_noise = (final_noise+1)*0.5; +warp_11=` +warp_12=` // sample previous frame +warp_13=` float2x2 rot = { cos(q1), sin(q1), +warp_14=` -sin(q1), cos(q1) }; +warp_15=` +warp_16=` +warp_17=` ret = tex2D( sampler_main, mul(uv-0.5,rot)*(1-rad*0.05) + 0.5 + final_noise*0.01*rad ).xyz; +warp_18=` +warp_19=` // darken (decay) over time +warp_20=` ret -= 0.0; //or try: ret -= 0.004; +warp_21=`} +comp_1=`shader_body +comp_2=`{ +comp_3=` +comp_4=` +comp_5=` float2 uv_echo = (uv - 0.5)*1.000*float2(-1,-1) + 0.5; +comp_6=` ret = lerp( tex2D(sampler_main, uv).xyz, +comp_7=` tex2D(sampler_main, uv_echo ).xyz, +comp_8=` 0.50 +comp_9=` ); //video echo +comp_10=` ret *= 2; +comp_11=` ret = ret*(1-ret)*4; //solarize +comp_12=`} |