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authorIndrajith K L2022-12-03 17:00:20 +0530
committerIndrajith K L2022-12-03 17:00:20 +0530
commitf5c4671bfbad96bf346bd7e9a21fc4317b4959df (patch)
tree2764fc62da58f2ba8da7ed341643fc359873142f /musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Rovastar + Loadus + Geiss - FractalDrop (Spinning Mix).milk
downloadcli-tools-windows-master.tar.gz
cli-tools-windows-master.tar.bz2
cli-tools-windows-master.zip
Adds most of the toolsHEADmaster
Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Rovastar + Loadus + Geiss - FractalDrop (Spinning Mix).milk')
-rw-r--r--musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Rovastar + Loadus + Geiss - FractalDrop (Spinning Mix).milk290
1 files changed, 290 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Rovastar + Loadus + Geiss - FractalDrop (Spinning Mix).milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Rovastar + Loadus + Geiss - FractalDrop (Spinning Mix).milk
new file mode 100644
index 0000000..31372f2
--- /dev/null
+++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Rovastar + Loadus + Geiss - FractalDrop (Spinning Mix).milk
@@ -0,0 +1,290 @@
+MILKDROP_PRESET_VERSION=201
+PSVERSION=2
+PSVERSION_WARP=2
+PSVERSION_COMP=2
+[preset00]
+fRating=5.000000
+fGammaAdj=1.0
+fDecay=1.0
+fVideoEchoZoom=1.007
+fVideoEchoAlpha=0.5
+nVideoEchoOrientation=1
+nWaveMode=7
+bAdditiveWaves=1
+bWaveDots=0
+bWaveThick=0
+bModWaveAlphaByVolume=1
+bMaximizeWaveColor=1
+bTexWrap=1
+bDarkenCenter=0
+bRedBlueStereo=0
+bBrighten=0
+bDarken=0
+bSolarize=0
+bInvert=0
+fWaveAlpha=0.0
+fWaveScale=3.815
+fWaveSmoothing=0.9
+fWaveParam=0.0
+fModWaveAlphaStart=0.0
+fModWaveAlphaEnd=1.1
+fWarpAnimSpeed=1.0
+fWarpScale=1.0
+fZoomExponent=1.0
+fShader=0.0
+zoom=0.97990
+rot=0.0
+cx=0.5
+cy=0.5
+dx=0.0
+dy=0.0
+warp=0.01000
+sx=1.0
+sy=1.0
+wave_r=0.650
+wave_g=0.650
+wave_b=1.0
+wave_x=0.5
+wave_y=0.5
+ob_size=0.007
+ob_r=0.0
+ob_g=0.0
+ob_b=0.0
+ob_a=0.0
+ib_size=0.260
+ib_r=0.250
+ib_g=0.250
+ib_b=0.250
+ib_a=0.0
+nMotionVectorsX=64.0
+nMotionVectorsY=48.0
+mv_dx=0.0
+mv_dy=0.0
+mv_l=0.850
+mv_r=0.5
+mv_g=0.5
+mv_b=0.5
+mv_a=0.0
+b1n=0.0
+b2n=0.0
+b3n=0.0
+b1x=1.0
+b2x=1.0
+b3x=1.0
+b1ed=0.250
+wavecode_0_enabled=0
+wavecode_0_samples=512
+wavecode_0_sep=0
+wavecode_0_bSpectrum=0
+wavecode_0_bUseDots=0
+wavecode_0_bDrawThick=0
+wavecode_0_bAdditive=0
+wavecode_0_scaling=1.0
+wavecode_0_smoothing=0.5
+wavecode_0_r=1.0
+wavecode_0_g=1.0
+wavecode_0_b=1.0
+wavecode_0_a=1.0
+wavecode_1_enabled=0
+wavecode_1_samples=512
+wavecode_1_sep=0
+wavecode_1_bSpectrum=0
+wavecode_1_bUseDots=0
+wavecode_1_bDrawThick=0
+wavecode_1_bAdditive=0
+wavecode_1_scaling=1.0
+wavecode_1_smoothing=0.5
+wavecode_1_r=1.0
+wavecode_1_g=1.0
+wavecode_1_b=1.0
+wavecode_1_a=1.0
+wavecode_2_enabled=0
+wavecode_2_samples=512
+wavecode_2_sep=0
+wavecode_2_bSpectrum=0
+wavecode_2_bUseDots=0
+wavecode_2_bDrawThick=0
+wavecode_2_bAdditive=0
+wavecode_2_scaling=1.0
+wavecode_2_smoothing=0.5
+wavecode_2_r=1.0
+wavecode_2_g=1.0
+wavecode_2_b=1.0
+wavecode_2_a=1.0
+wavecode_3_enabled=0
+wavecode_3_samples=512
+wavecode_3_sep=0
+wavecode_3_bSpectrum=0
+wavecode_3_bUseDots=0
+wavecode_3_bDrawThick=0
+wavecode_3_bAdditive=0
+wavecode_3_scaling=1.0
+wavecode_3_smoothing=0.5
+wavecode_3_r=1.0
+wavecode_3_g=1.0
+wavecode_3_b=1.0
+wavecode_3_a=1.0
+shapecode_0_enabled=1
+shapecode_0_sides=3
+shapecode_0_additive=0
+shapecode_0_thickOutline=0
+shapecode_0_textured=0
+shapecode_0_num_inst=1
+shapecode_0_x=0.5
+shapecode_0_y=0.5
+shapecode_0_rad=6.81129
+shapecode_0_ang=3.64425
+shapecode_0_tex_ang=0.0
+shapecode_0_tex_zoom=1.0
+shapecode_0_r=0.0
+shapecode_0_g=0.0
+shapecode_0_b=0.0
+shapecode_0_a=0.5
+shapecode_0_r2=0.0
+shapecode_0_g2=0.0
+shapecode_0_b2=0.0
+shapecode_0_a2=0.5
+shapecode_0_border_r=1.0
+shapecode_0_border_g=1.0
+shapecode_0_border_b=1.0
+shapecode_0_border_a=1.0
+shape_0_init1=t1 = rand(100)*0.01;
+shape_0_init2=t2 = rand(100)*0.01;
+shape_0_per_frame1=ang = q1*(0.303 + 0.01*t1);
+shape_0_per_frame2=r = min(1,max(0,0+ 0.1*sin(time*0.417 + 1)));
+shape_0_per_frame3=g = min(1,max(0,0 + 0.1*sin(time*0.391 + 2)));
+shape_0_per_frame4=b = min(1,max(0,0 + 0.1*sin(time*0.432 + 4)));
+shape_0_per_frame5=r2 = min(1,max(0,r2 + 0.02*sin(time*0.657 + 3)));
+shape_0_per_frame6=g2 = min(1,max(0,g2 + 0.02*sin(time*0.737 + 5)));
+shape_0_per_frame7=b2 = min(1,max(0,b2 + 0.02*sin(time*0.884 + 6)));
+shape_0_per_frame8=additive =0.5+0.15*(bass+bass_att);
+shapecode_1_enabled=1
+shapecode_1_sides=100
+shapecode_1_additive=1
+shapecode_1_thickOutline=0
+shapecode_1_textured=1
+shapecode_1_num_inst=1
+shapecode_1_x=0.410
+shapecode_1_y=0.5
+shapecode_1_rad=0.89796
+shapecode_1_ang=3.64425
+shapecode_1_tex_ang=0.0
+shapecode_1_tex_zoom=1.0
+shapecode_1_r=1.0
+shapecode_1_g=1.0
+shapecode_1_b=1.0
+shapecode_1_a=0.5
+shapecode_1_r2=0.0
+shapecode_1_g2=0.0
+shapecode_1_b2=0.0
+shapecode_1_a2=1.0
+shapecode_1_border_r=1.0
+shapecode_1_border_g=1.0
+shapecode_1_border_b=1.0
+shapecode_1_border_a=0.0
+shape_1_init1=t1 = rand(100)*0.01;
+shape_1_init2=t2 = rand(100)*0.01;
+shape_1_per_frame1=x = x + 0.07*sin(q1*0.15+3);
+shape_1_per_frame2=y = y + 0.03*sin(q1*0.19+1);
+shape_1_per_frame3=tex_ang = q1*(0.01 + 0.0001*t1);
+shape_1_per_frame4=r = min(1,max(0,r + 0.01*sin(time*0.0417 + 1)));
+shape_1_per_frame5=g = min(1,max(0,g + 0.01*sin(time*0.391 + 2)));
+shape_1_per_frame6=b = min(1,max(0,b + 0.01*sin(time*0.432 + 4)));
+shape_1_per_frame7=r2 = min(1,max(0,r2 + 0.01*sin(time*0.457 + 3)));
+shape_1_per_frame8=g2 = min(1,max(0,g2 + 0.01*sin(time*0.0437 + 5)));
+shape_1_per_frame9=b2 = min(1,max(0,b2 + 0.01*sin(time*0.484 + 6)));
+shapecode_2_enabled=1
+shapecode_2_sides=100
+shapecode_2_additive=1
+shapecode_2_thickOutline=0
+shapecode_2_textured=1
+shapecode_2_num_inst=1
+shapecode_2_x=0.630
+shapecode_2_y=0.450
+shapecode_2_rad=0.51386
+shapecode_2_ang=4.20974
+shapecode_2_tex_ang=0.0
+shapecode_2_tex_zoom=1.0
+shapecode_2_r=1.0
+shapecode_2_g=1.0
+shapecode_2_b=1.0
+shapecode_2_a=1.0
+shapecode_2_r2=0.0
+shapecode_2_g2=0.0
+shapecode_2_b2=0.0
+shapecode_2_a2=1.0
+shapecode_2_border_r=1.0
+shapecode_2_border_g=1.0
+shapecode_2_border_b=1.0
+shapecode_2_border_a=0.0
+shape_2_init1=t1 = rand(100)*0.01;
+shape_2_init2=t2 = rand(100)*0.01;
+shape_2_per_frame1=x = x + 0.05*sin(q1*0.017);
+shape_2_per_frame2=y = y + 0.09*sin(q1*0.013);
+shape_2_per_frame3=tex_ang = q1*(0.02 + 0.0001*t1);
+shape_2_per_frame4=rad = rad * (0.9 + 0.2*t2);
+shape_2_per_frame5=r = min(1,max(0,r + 0.01*sin(time*0.417 + 1)));
+shape_2_per_frame6=g = min(1,max(0,g + 0.01*sin(time*0.391 + 2)));
+shape_2_per_frame7=b = min(1,max(0,b + 0.01*sin(time*0.432 + 4)));
+shape_2_per_frame8=r2 = min(1,max(0,r2 + 0.01*sin(time*0.457 + 3)));
+shape_2_per_frame9=g2 = min(1,max(0,g2 + 0.01*sin(time*0.437 + 5)));
+shape_2_per_frame10=b2 = min(1,max(0,b2 + 0.01*sin(time*0.484 + 6)));
+shapecode_3_enabled=1
+shapecode_3_sides=100
+shapecode_3_additive=1
+shapecode_3_thickOutline=0
+shapecode_3_textured=1
+shapecode_3_num_inst=1
+shapecode_3_x=0.5
+shapecode_3_y=0.540
+shapecode_3_rad=0.22298
+shapecode_3_ang=0.0
+shapecode_3_tex_ang=0.0
+shapecode_3_tex_zoom=1.0
+shapecode_3_r=0.6
+shapecode_3_g=0.8
+shapecode_3_b=1.0
+shapecode_3_a=1.0
+shapecode_3_r2=0.0
+shapecode_3_g2=0.0
+shapecode_3_b2=0.0
+shapecode_3_a2=1.0
+shapecode_3_border_r=1.0
+shapecode_3_border_g=1.0
+shapecode_3_border_b=1.0
+shapecode_3_border_a=0.0
+shape_3_per_frame1=x = x + 0.08*sin(q1*0.25);
+shape_3_per_frame2=y = y + 0.1*sin(q1*0.5+2);
+shape_3_per_frame3=ang = time;
+per_frame_1=movement = movement + 0.1*max(0,bass+bass_att-2) + 0.15*pow(bass,3) + 0.005;
+per_frame_2=q1 = movement;
+per_frame_3=monitor =q1;
+warp_1=`shader_body
+warp_2=`{
+warp_3=` // PAINTERLY EFFECT:
+warp_4=` float2 uv2 = uv;
+warp_5=` const float mipbias = 0;
+warp_6=` float2 delta2 = texsize.zw*float2(1,1);
+warp_7=` float3 blurry_color = tex2D( sampler_main, uv2 + delta2 ).xyz;
+warp_8=` uv2.xy += (blurry_color.xy-0.37) * 0.01;
+warp_9=`
+warp_10=` // sample previous frame
+warp_11=` ret = tex2D( sampler_main, uv2 ).xyz;
+warp_12=`
+warp_13=` ret += (tex2D(sampler_noise_lq, uv_orig*4 + rand_frame.xy)*2-1)*0.02;
+warp_14=`
+warp_15=` float ang2 = atan2(uv_orig.y-0.5,uv_orig.x-0.5);
+warp_16=` ret += ( cos(ang2*17 + time*12 + lum(ret)*0) )*0.15;
+warp_17=`
+warp_18=` // darken over time
+warp_19=` //ret -= 0.004;
+warp_20=`}
+comp_1=`shader_body
+comp_2=`{
+comp_3=` ret = tex2D(sampler_main, (uv-0.5)*0.6+0.5).xyz;
+comp_4=` float L = lum(ret);
+comp_5=` float bw = saturate(cos(L*27 + 3)*30 - 26);
+comp_6=` bw = saturate( cos(ang*17 + time*12 + L*48) )*0.5*(L+0.4);
+comp_7=` ret = ret*ret + bw*0.3*(GetPixel(0.5))*0.5;
+comp_8=`
+comp_9=`}