diff options
author | Indrajith K L | 2022-12-03 17:00:20 +0530 |
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committer | Indrajith K L | 2022-12-03 17:00:20 +0530 |
commit | f5c4671bfbad96bf346bd7e9a21fc4317b4959df (patch) | |
tree | 2764fc62da58f2ba8da7ed341643fc359873142f /musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Rovastar + Loadus + Geiss - Tone-mapped FractalDrop 7c.milk | |
download | cli-tools-windows-master.tar.gz cli-tools-windows-master.tar.bz2 cli-tools-windows-master.zip |
Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Rovastar + Loadus + Geiss - Tone-mapped FractalDrop 7c.milk')
-rw-r--r-- | musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Rovastar + Loadus + Geiss - Tone-mapped FractalDrop 7c.milk | 303 |
1 files changed, 303 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Rovastar + Loadus + Geiss - Tone-mapped FractalDrop 7c.milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Rovastar + Loadus + Geiss - Tone-mapped FractalDrop 7c.milk new file mode 100644 index 0000000..b002eaf --- /dev/null +++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Rovastar + Loadus + Geiss - Tone-mapped FractalDrop 7c.milk @@ -0,0 +1,303 @@ +MILKDROP_PRESET_VERSION=201 +PSVERSION=2 +PSVERSION_WARP=2 +PSVERSION_COMP=2 +[preset00] +fRating=5.000000 +fGammaAdj=1.0 +fDecay=1.0 +fVideoEchoZoom=1.006752 +fVideoEchoAlpha=0.5 +nVideoEchoOrientation=1 +nWaveMode=7 +bAdditiveWaves=1 +bWaveDots=0 +bWaveThick=0 +bModWaveAlphaByVolume=1 +bMaximizeWaveColor=1 +bTexWrap=1 +bDarkenCenter=0 +bRedBlueStereo=0 +bBrighten=0 +bDarken=0 +bSolarize=0 +bInvert=0 +fWaveAlpha=0.1 +fWaveScale=3.815202 +fWaveSmoothing=0.9 +fWaveParam=0.0 +fModWaveAlphaStart=0.0 +fModWaveAlphaEnd=1.1 +fWarpAnimSpeed=1.0 +fWarpScale=1.0 +fZoomExponent=1.0 +fShader=0.0 +zoom=1.029902 +rot=0.0 +cx=0.5 +cy=0.5 +dx=0.0 +dy=0.0 +warp=0.010000 +sx=1.0 +sy=1.0 +wave_r=0.650000 +wave_g=0.650000 +wave_b=1.0 +wave_x=0.5 +wave_y=0.5 +ob_size=0.006500 +ob_r=0.0 +ob_g=0.0 +ob_b=0.0 +ob_a=0.0 +ib_size=0.260000 +ib_r=0.25 +ib_g=0.25 +ib_b=0.25 +ib_a=0.0 +nMotionVectorsX=64.0 +nMotionVectorsY=48.0 +mv_dx=0.0 +mv_dy=0.0 +mv_l=0.850000 +mv_r=0.499900 +mv_g=0.499900 +mv_b=0.499900 +mv_a=0.0 +b1n=0.0 +b2n=0.0 +b3n=0.0 +b1x=1.0 +b2x=1.0 +b3x=1.0 +b1ed=0.25 +wavecode_0_enabled=0 +wavecode_0_samples=512 +wavecode_0_sep=0 +wavecode_0_bSpectrum=0 +wavecode_0_bUseDots=0 +wavecode_0_bDrawThick=0 +wavecode_0_bAdditive=0 +wavecode_0_scaling=1.0 +wavecode_0_smoothing=0.5 +wavecode_0_r=1.0 +wavecode_0_g=1.0 +wavecode_0_b=1.0 +wavecode_0_a=1.0 +wavecode_1_enabled=0 +wavecode_1_samples=512 +wavecode_1_sep=0 +wavecode_1_bSpectrum=0 +wavecode_1_bUseDots=0 +wavecode_1_bDrawThick=0 +wavecode_1_bAdditive=0 +wavecode_1_scaling=1.0 +wavecode_1_smoothing=0.5 +wavecode_1_r=1.0 +wavecode_1_g=1.0 +wavecode_1_b=1.0 +wavecode_1_a=1.0 +wavecode_2_enabled=0 +wavecode_2_samples=512 +wavecode_2_sep=0 +wavecode_2_bSpectrum=0 +wavecode_2_bUseDots=0 +wavecode_2_bDrawThick=0 +wavecode_2_bAdditive=0 +wavecode_2_scaling=1.0 +wavecode_2_smoothing=0.5 +wavecode_2_r=1.0 +wavecode_2_g=1.0 +wavecode_2_b=1.0 +wavecode_2_a=1.0 +wavecode_3_enabled=0 +wavecode_3_samples=512 +wavecode_3_sep=0 +wavecode_3_bSpectrum=0 +wavecode_3_bUseDots=0 +wavecode_3_bDrawThick=0 +wavecode_3_bAdditive=0 +wavecode_3_scaling=1.0 +wavecode_3_smoothing=0.5 +wavecode_3_r=1.0 +wavecode_3_g=1.0 +wavecode_3_b=1.0 +wavecode_3_a=1.0 +shapecode_0_enabled=1 +shapecode_0_sides=3 +shapecode_0_additive=0 +shapecode_0_thickOutline=0 +shapecode_0_textured=0 +shapecode_0_x=0.370000 +shapecode_0_y=0.5 +shapecode_0_rad=6.811289 +shapecode_0_ang=3.644249 +shapecode_0_tex_ang=0.0 +shapecode_0_tex_zoom=1.0 +shapecode_0_r=0.0 +shapecode_0_g=0.0 +shapecode_0_b=0.0 +shapecode_0_a=0.5 +shapecode_0_r2=0.0 +shapecode_0_g2=0.0 +shapecode_0_b2=0.0 +shapecode_0_a2=0.5 +shapecode_0_border_r=1.0 +shapecode_0_border_g=1.0 +shapecode_0_border_b=1.0 +shapecode_0_border_a=1.0 +shape_0_init1=t1 = rand(100)*0.01; +shape_0_init2=t2 = rand(100)*0.01; +shape_0_per_frame1=ang = q1*(0.303 + 0.01*t1); +shape_0_per_frame2=r = min(1,max(0,0+ 0.1*sin(time*0.417 + 1))); +shape_0_per_frame3=g = min(1,max(0,0 + 0.1*sin(time*0.391 + 2))); +shape_0_per_frame4=b = min(1,max(0,0 + 0.1*sin(time*0.432 + 4))); +shape_0_per_frame5=r2 = min(1,max(0,r2 + 0.02*sin(time*0.657 + 3))); +shape_0_per_frame6=g2 = min(1,max(0,g2 + 0.02*sin(time*0.737 + 5))); +shape_0_per_frame7=b2 = min(1,max(0,b2 + 0.02*sin(time*0.884 + 6))); +shape_0_per_frame8=additive =0.5+0.15*(bass+bass_att); +shapecode_1_enabled=1 +shapecode_1_sides=100 +shapecode_1_additive=1 +shapecode_1_thickOutline=0 +shapecode_1_textured=1 +shapecode_1_x=0.370000 +shapecode_1_y=0.5 +shapecode_1_rad=0.897961 +shapecode_1_ang=3.644249 +shapecode_1_tex_ang=0.0 +shapecode_1_tex_zoom=1.0 +shapecode_1_r=1.0 +shapecode_1_g=1.0 +shapecode_1_b=1.0 +shapecode_1_a=0.5 +shapecode_1_r2=0.0 +shapecode_1_g2=0.0 +shapecode_1_b2=0.0 +shapecode_1_a2=1.0 +shapecode_1_border_r=1.0 +shapecode_1_border_g=1.0 +shapecode_1_border_b=1.0 +shapecode_1_border_a=0.0 +shape_1_init1=t1 = rand(100)*0.01; +shape_1_init2=t2 = rand(100)*0.01; +shape_1_per_frame1=x = x + 0.07*sin(q1*0.15+3); +shape_1_per_frame2=y = y + 0.03*sin(q1*0.19+1); +shape_1_per_frame3=tex_ang = q1*(0.01 + 0.0001*t1); +shape_1_per_frame4=r = min(1,max(0,r + 0.01*sin(time*0.0417 + 1))); +shape_1_per_frame5=g = min(1,max(0,g + 0.01*sin(time*0.391 + 2))); +shape_1_per_frame6=b = min(1,max(0,b + 0.01*sin(time*0.432 + 4))); +shape_1_per_frame7=r2 = min(1,max(0,r2 + 0.01*sin(time*0.457 + 3))); +shape_1_per_frame8=g2 = min(1,max(0,g2 + 0.01*sin(time*0.0437 + 5))); +shape_1_per_frame9=b2 = min(1,max(0,b2 + 0.01*sin(time*0.484 + 6))); +shapecode_2_enabled=1 +shapecode_2_sides=100 +shapecode_2_additive=1 +shapecode_2_thickOutline=0 +shapecode_2_textured=1 +shapecode_2_x=0.670000 +shapecode_2_y=0.430000 +shapecode_2_rad=0.513861 +shapecode_2_ang=4.209736 +shapecode_2_tex_ang=0.0 +shapecode_2_tex_zoom=1.0 +shapecode_2_r=1.0 +shapecode_2_g=1.0 +shapecode_2_b=1.0 +shapecode_2_a=1.0 +shapecode_2_r2=0.0 +shapecode_2_g2=0.0 +shapecode_2_b2=0.0 +shapecode_2_a2=1.0 +shapecode_2_border_r=1.0 +shapecode_2_border_g=1.0 +shapecode_2_border_b=1.0 +shapecode_2_border_a=0.0 +shape_2_init1=t1 = rand(100)*0.01; +shape_2_init2=t2 = rand(100)*0.01; +shape_2_per_frame1=x = x + 0.05*sin(q1*0.017); +shape_2_per_frame2=y = y + 0.09*sin(q1*0.013); +shape_2_per_frame3=tex_ang = q1*(0.02 + 0.0001*t1); +shape_2_per_frame4=rad = rad * (0.9 + 0.2*t2); +shape_2_per_frame5=r = min(1,max(0,r + 0.01*sin(time*0.417 + 1))); +shape_2_per_frame6=g = min(1,max(0,g + 0.01*sin(time*0.391 + 2))); +shape_2_per_frame7=b = min(1,max(0,b + 0.01*sin(time*0.432 + 4))); +shape_2_per_frame8=r2 = min(1,max(0,r2 + 0.01*sin(time*0.457 + 3))); +shape_2_per_frame9=g2 = min(1,max(0,g2 + 0.01*sin(time*0.437 + 5))); +shape_2_per_frame10=b2 = min(1,max(0,b2 + 0.01*sin(time*0.484 + 6))); +shapecode_3_enabled=1 +shapecode_3_sides=100 +shapecode_3_additive=1 +shapecode_3_thickOutline=0 +shapecode_3_textured=1 +shapecode_3_x=0.5 +shapecode_3_y=0.5 +shapecode_3_rad=0.222979 +shapecode_3_ang=0.0 +shapecode_3_tex_ang=0.0 +shapecode_3_tex_zoom=1.0 +shapecode_3_r=0.6 +shapecode_3_g=0.8 +shapecode_3_b=1.0 +shapecode_3_a=1.0 +shapecode_3_r2=0.0 +shapecode_3_g2=0.0 +shapecode_3_b2=0.0 +shapecode_3_a2=1.0 +shapecode_3_border_r=1.0 +shapecode_3_border_g=1.0 +shapecode_3_border_b=1.0 +shapecode_3_border_a=0.0 +shape_3_per_frame1=x = x + 0.08*sin(q1*0.25); +shape_3_per_frame2=y = y + 0.1*sin(q1*0.5+2); +shape_3_per_frame3=ang = time; +per_frame_1=movement = movement + 0.1*max(0,bass+bass_att-2) + 0.15*pow(bass,3) + 0.005; +per_frame_2=q1 = movement; +per_frame_3=monitor =q1; +warp_1=`shader_body +warp_2=`{ +warp_3=` // sample previous frame +warp_4=` ret = tex2D( sampler_main, uv ).xyz; +warp_5=` +warp_6=` // take the difference between the crisp and blurred images, +warp_7=` // then add it back into the image. Creates spots and stripes over time, +warp_8=` // basically by breaking up big blocks of white color. +warp_9=` ret += (ret - GetBlur1(uv))*0.5; +warp_10=` ret *= 0.9; +warp_11=` +warp_12=` // add noise: +warp_13=` float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw * 0.4 + rand_frame.xy; +warp_14=` ret += (tex2D(sampler_noise_lq, dither_uv).xyz-0.5)/256.0 * 12 * saturate(treb_att-1); +warp_15=` +warp_16=` // desaturate over time, to keep the globs white +warp_17=` ret = lerp(ret, lum(ret), 0.08); +warp_18=`} +comp_1=`shader_body +comp_2=`{ +comp_3=` float2 uv2, uv3; +comp_4=` float ang2, c, s; +comp_5=` +comp_6=` uv -= 0.5; +comp_7=` uv *= aspect.xy; +comp_8=` +comp_9=` ang2 = 6.28*0.333; +comp_10=` c = cos(ang2); +comp_11=` s = sin(ang2); +comp_12=` uv2.x = uv.x*c - uv.y*s; +comp_13=` uv2.y = uv.x*s + uv.y*c; +comp_14=` +comp_15=` ang2 = 6.28*0.667; +comp_16=` c = cos(ang2); +comp_17=` s = sin(ang2); +comp_18=` uv3.x = uv.x*c - uv.y*s; +comp_19=` uv3.y = uv.x*s + uv.y*c; +comp_20=` +comp_21=` ret = tex2D(sampler_main, uv + 0.5).xyz; +comp_22=` ret = max(ret, tex2D(sampler_main,uv2 + 0.5).xyz); +comp_23=` ret = max(ret, tex2D(sampler_main,uv3 + 0.5).xyz); +comp_24=` +comp_25=` //ret *= 1.3; // a little bit of overbright +comp_26=`} +comp_27=` +comp_28=` |