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authorIndrajith K L2022-12-03 17:00:20 +0530
committerIndrajith K L2022-12-03 17:00:20 +0530
commitf5c4671bfbad96bf346bd7e9a21fc4317b4959df (patch)
tree2764fc62da58f2ba8da7ed341643fc359873142f /musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Stahlregen - Spiral Beats (Fluctuating Flowers).milk
downloadcli-tools-windows-master.tar.gz
cli-tools-windows-master.tar.bz2
cli-tools-windows-master.zip
Adds most of the toolsHEADmaster
Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Stahlregen - Spiral Beats (Fluctuating Flowers).milk')
-rw-r--r--musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Stahlregen - Spiral Beats (Fluctuating Flowers).milk258
1 files changed, 258 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Stahlregen - Spiral Beats (Fluctuating Flowers).milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Stahlregen - Spiral Beats (Fluctuating Flowers).milk
new file mode 100644
index 0000000..5d2c8c4
--- /dev/null
+++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Stahlregen - Spiral Beats (Fluctuating Flowers).milk
@@ -0,0 +1,258 @@
+MILKDROP_PRESET_VERSION=201
+PSVERSION=2
+PSVERSION_WARP=0
+PSVERSION_COMP=2
+[preset00]
+fRating=5.000000
+fGammaAdj=1.700
+fDecay=1.000
+fVideoEchoZoom=0.997
+fVideoEchoAlpha=0.500
+nVideoEchoOrientation=3
+nWaveMode=6
+bAdditiveWaves=0
+bWaveDots=0
+bWaveThick=1
+bModWaveAlphaByVolume=1
+bMaximizeWaveColor=1
+bTexWrap=0
+bDarkenCenter=0
+bRedBlueStereo=0
+bBrighten=0
+bDarken=1
+bSolarize=0
+bInvert=0
+fWaveAlpha=2.803
+fWaveScale=0.060
+fWaveSmoothing=0.750
+fWaveParam=1.000
+fModWaveAlphaStart=0.750
+fModWaveAlphaEnd=0.950
+fWarpAnimSpeed=1.000
+fWarpScale=1.000
+fZoomExponent=1.14947
+fShader=1.000
+zoom=0.94204
+rot=0.00000
+cx=0.650
+cy=0.350
+dx=0.00000
+dy=0.00000
+warp=0.01000
+sx=0.99999
+sy=0.99999
+wave_r=1.000
+wave_g=1.000
+wave_b=1.000
+wave_x=1.000
+wave_y=1.000
+ob_size=0.010
+ob_r=0.000
+ob_g=0.000
+ob_b=0.000
+ob_a=0.000
+ib_size=0.000
+ib_r=0.000
+ib_g=0.000
+ib_b=0.000
+ib_a=1.000
+nMotionVectorsX=64.000
+nMotionVectorsY=48.000
+mv_dx=0.000
+mv_dy=0.000
+mv_l=5.000
+mv_r=0.000
+mv_g=0.000
+mv_b=0.000
+mv_a=0.100
+b1n=0.000
+b2n=0.000
+b3n=0.000
+b1x=1.000
+b2x=1.000
+b3x=1.000
+b1ed=0.250
+wavecode_0_enabled=0
+wavecode_0_samples=512
+wavecode_0_sep=0
+wavecode_0_bSpectrum=0
+wavecode_0_bUseDots=0
+wavecode_0_bDrawThick=0
+wavecode_0_bAdditive=0
+wavecode_0_scaling=1.00000
+wavecode_0_smoothing=0.50000
+wavecode_0_r=1.000
+wavecode_0_g=1.000
+wavecode_0_b=1.000
+wavecode_0_a=1.000
+wavecode_1_enabled=0
+wavecode_1_samples=512
+wavecode_1_sep=0
+wavecode_1_bSpectrum=0
+wavecode_1_bUseDots=0
+wavecode_1_bDrawThick=0
+wavecode_1_bAdditive=0
+wavecode_1_scaling=1.00000
+wavecode_1_smoothing=0.50000
+wavecode_1_r=1.000
+wavecode_1_g=1.000
+wavecode_1_b=1.000
+wavecode_1_a=1.000
+wavecode_2_enabled=0
+wavecode_2_samples=512
+wavecode_2_sep=0
+wavecode_2_bSpectrum=0
+wavecode_2_bUseDots=0
+wavecode_2_bDrawThick=0
+wavecode_2_bAdditive=0
+wavecode_2_scaling=1.00000
+wavecode_2_smoothing=0.50000
+wavecode_2_r=1.000
+wavecode_2_g=1.000
+wavecode_2_b=1.000
+wavecode_2_a=1.000
+wavecode_3_enabled=0
+wavecode_3_samples=512
+wavecode_3_sep=0
+wavecode_3_bSpectrum=0
+wavecode_3_bUseDots=0
+wavecode_3_bDrawThick=0
+wavecode_3_bAdditive=0
+wavecode_3_scaling=1.00000
+wavecode_3_smoothing=0.50000
+wavecode_3_r=1.000
+wavecode_3_g=1.000
+wavecode_3_b=1.000
+wavecode_3_a=1.000
+shapecode_0_enabled=1
+shapecode_0_sides=5
+shapecode_0_additive=0
+shapecode_0_thickOutline=0
+shapecode_0_textured=1
+shapecode_0_num_inst=1
+shapecode_0_x=0.500
+shapecode_0_y=0.500
+shapecode_0_rad=1.21525
+shapecode_0_ang=0.00000
+shapecode_0_tex_ang=0.00000
+shapecode_0_tex_zoom=0.69327
+shapecode_0_r=1.000
+shapecode_0_g=1.000
+shapecode_0_b=1.000
+shapecode_0_a=0.900
+shapecode_0_r2=1.000
+shapecode_0_g2=1.000
+shapecode_0_b2=1.000
+shapecode_0_a2=0.900
+shapecode_0_border_r=1.000
+shapecode_0_border_g=1.000
+shapecode_0_border_b=1.000
+shapecode_0_border_a=0.000
+shape_0_per_frame1=ang = 3.14*q1 + 3.14*q2*if(equal(q3,1),-1,1);
+shapecode_1_enabled=0
+shapecode_1_sides=4
+shapecode_1_additive=0
+shapecode_1_thickOutline=0
+shapecode_1_textured=0
+shapecode_1_num_inst=1
+shapecode_1_x=0.500
+shapecode_1_y=0.500
+shapecode_1_rad=0.10000
+shapecode_1_ang=0.00000
+shapecode_1_tex_ang=0.00000
+shapecode_1_tex_zoom=1.00000
+shapecode_1_r=1.000
+shapecode_1_g=0.000
+shapecode_1_b=0.000
+shapecode_1_a=1.000
+shapecode_1_r2=0.000
+shapecode_1_g2=1.000
+shapecode_1_b2=0.000
+shapecode_1_a2=0.000
+shapecode_1_border_r=1.000
+shapecode_1_border_g=1.000
+shapecode_1_border_b=1.000
+shapecode_1_border_a=0.100
+shapecode_2_enabled=0
+shapecode_2_sides=4
+shapecode_2_additive=0
+shapecode_2_thickOutline=0
+shapecode_2_textured=0
+shapecode_2_num_inst=1
+shapecode_2_x=0.500
+shapecode_2_y=0.500
+shapecode_2_rad=0.10000
+shapecode_2_ang=0.00000
+shapecode_2_tex_ang=0.00000
+shapecode_2_tex_zoom=1.00000
+shapecode_2_r=1.000
+shapecode_2_g=0.000
+shapecode_2_b=0.000
+shapecode_2_a=1.000
+shapecode_2_r2=0.000
+shapecode_2_g2=1.000
+shapecode_2_b2=0.000
+shapecode_2_a2=0.000
+shapecode_2_border_r=1.000
+shapecode_2_border_g=1.000
+shapecode_2_border_b=1.000
+shapecode_2_border_a=0.100
+shapecode_3_enabled=0
+shapecode_3_sides=4
+shapecode_3_additive=0
+shapecode_3_thickOutline=0
+shapecode_3_textured=0
+shapecode_3_num_inst=1
+shapecode_3_x=0.500
+shapecode_3_y=0.500
+shapecode_3_rad=0.10000
+shapecode_3_ang=0.00000
+shapecode_3_tex_ang=0.00000
+shapecode_3_tex_zoom=1.00000
+shapecode_3_r=1.000
+shapecode_3_g=0.000
+shapecode_3_b=0.000
+shapecode_3_a=1.000
+shapecode_3_r2=0.000
+shapecode_3_g2=1.000
+shapecode_3_b2=0.000
+shapecode_3_a2=0.000
+shapecode_3_border_r=1.000
+shapecode_3_border_g=1.000
+shapecode_3_border_b=1.000
+shapecode_3_border_a=0.100
+per_frame_1=wave_r = 0.45 + 0.45*sin((time+bass)*1.133);
+per_frame_2=wave_g = 0.45 + 0.45*sin((time+bass)*1.333);
+per_frame_3=wave_b = 0.45 + 0.45*sin((time+bass)*1.533);
+per_frame_4=
+per_frame_5=// Beat detection by martin!
+per_frame_6=
+per_frame_7=dec_med = pow (0.9, 30/fps);
+per_frame_8=dec_slow = pow (0.99, 30/fps);
+per_frame_9=beat = max (max (bass, mid), treb);
+per_frame_10=avg = avg*dec_slow + beat*(1-dec_slow);
+per_frame_11=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2);
+per_frame_12=t0 = is_beat*time + (1-is_beat)*t0;
+per_frame_13=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
+per_frame_14=
+per_frame_15=x = if(is_beat,rand(60)*0.01 + 0.2,x);
+per_frame_16=y = if(is_beat,rand(60)*0.01 + 0.2,y);
+per_frame_17=z = if(is_beat,rand(2)-1,z);
+per_frame_18=wave_mystery = if(above(x,y),0,-1);
+per_frame_19=q1 = x;
+per_frame_20=q2 = y;
+per_frame_21=q3 = z;
+comp_1=`shader_body
+comp_2=`{
+comp_3=` float2 uv_echo = (uv - 0.5)*1.003*float2(-1,-1) + 0.5;
+comp_4=` ret = lerp( tex2D(sampler_main, uv).xyz,
+comp_5=` tex2D(sampler_main, uv_echo).xyz,
+comp_6=` 0.50
+comp_7=` ); //video echo
+comp_8=` ret += min(.1,(_qa.xyz*.25)); //gamma
+comp_9=` ret -= .1;
+comp_10=` ret *= 1.5;
+comp_11=` //ret -= hue_shader; //old hue shader effect
+comp_12=` ret *= ret; //darken
+comp_13=` //ret = saturate(ret);
+comp_14=`}