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authorIndrajith K L2022-12-03 17:00:20 +0530
committerIndrajith K L2022-12-03 17:00:20 +0530
commitf5c4671bfbad96bf346bd7e9a21fc4317b4959df (patch)
tree2764fc62da58f2ba8da7ed341643fc359873142f /musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - Thinking about you.milk
downloadcli-tools-windows-master.tar.gz
cli-tools-windows-master.tar.bz2
cli-tools-windows-master.zip
Adds most of the toolsHEADmaster
Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - Thinking about you.milk')
-rw-r--r--musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - Thinking about you.milk378
1 files changed, 378 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - Thinking about you.milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - Thinking about you.milk
new file mode 100644
index 0000000..e73a2bc
--- /dev/null
+++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - Thinking about you.milk
@@ -0,0 +1,378 @@
+MILKDROP_PRESET_VERSION=201
+PSVERSION=2
+PSVERSION_WARP=2
+PSVERSION_COMP=2
+[preset00]
+fRating=3.000000
+fGammaAdj=1.980001
+fDecay=0.500000
+fVideoEchoZoom=0.999998
+fVideoEchoAlpha=0.500000
+nVideoEchoOrientation=3
+nWaveMode=4
+bAdditiveWaves=1
+bWaveDots=0
+bWaveThick=1
+bModWaveAlphaByVolume=1
+bMaximizeWaveColor=0
+bTexWrap=1
+bDarkenCenter=0
+bRedBlueStereo=0
+bBrighten=0
+bDarken=1
+bSolarize=0
+bInvert=0
+fWaveAlpha=0.001000
+fWaveScale=0.527429
+fWaveSmoothing=0.450000
+fWaveParam=0.000000
+fModWaveAlphaStart=0.000000
+fModWaveAlphaEnd=1.320000
+fWarpAnimSpeed=1.459500
+fWarpScale=2.006700
+fZoomExponent=1.000000
+fShader=0.000000
+zoom=0.999900
+rot=0.000000
+cx=0.500000
+cy=0.500000
+dx=0.000000
+dy=0.000000
+warp=0.010000
+sx=0.999900
+sy=1.000000
+wave_r=0.800000
+wave_g=0.490000
+wave_b=1.000000
+wave_x=0.500000
+wave_y=0.500000
+ob_size=0.015000
+ob_r=0.000000
+ob_g=0.000000
+ob_b=1.000000
+ob_a=0.000000
+ib_size=0.260000
+ib_r=0.250000
+ib_g=0.250000
+ib_b=0.250000
+ib_a=0.000000
+nMotionVectorsX=64.000000
+nMotionVectorsY=48.000000
+mv_dx=0.000000
+mv_dy=0.000000
+mv_l=1.850000
+mv_r=0.499900
+mv_g=0.499900
+mv_b=0.499900
+mv_a=0.000000
+b1n=0.000000
+b2n=0.000000
+b3n=0.000000
+b1x=1.000000
+b2x=1.000000
+b3x=1.000000
+b1ed=0.000000
+wavecode_0_enabled=0
+wavecode_0_samples=282
+wavecode_0_sep=20
+wavecode_0_bSpectrum=0
+wavecode_0_bUseDots=0
+wavecode_0_bDrawThick=1
+wavecode_0_bAdditive=1
+wavecode_0_scaling=3.915805
+wavecode_0_smoothing=0.100000
+wavecode_0_r=0.200000
+wavecode_0_g=0.300000
+wavecode_0_b=1.000000
+wavecode_0_a=0.600000
+wave_0_per_point1=
+wave_0_per_point2=x = sample;
+wave_0_per_point3=y = value1 * rand(50)/100 * abs(sample-.5)+ .49;
+wave_0_per_point4=
+wave_0_per_point5=a = q26/4 * (.2 + abs(sample-.5));
+wavecode_1_enabled=0
+wavecode_1_samples=512
+wavecode_1_sep=0
+wavecode_1_bSpectrum=0
+wavecode_1_bUseDots=1
+wavecode_1_bDrawThick=1
+wavecode_1_bAdditive=0
+wavecode_1_scaling=0.891519
+wavecode_1_smoothing=0.820000
+wavecode_1_r=1.000000
+wavecode_1_g=1.000000
+wavecode_1_b=1.000000
+wavecode_1_a=0.100000
+wave_1_per_point1=xi = rand(100)/100;
+wave_1_per_point2=yi = rand(100)/100;
+wave_1_per_point3=
+wave_1_per_point4=x = xi; y = yi;
+wave_1_per_point5=
+wave_1_per_point6=a = q21/15;
+wavecode_2_enabled=0
+wavecode_2_samples=512
+wavecode_2_sep=0
+wavecode_2_bSpectrum=0
+wavecode_2_bUseDots=0
+wavecode_2_bDrawThick=1
+wavecode_2_bAdditive=0
+wavecode_2_scaling=0.891519
+wavecode_2_smoothing=0.820000
+wavecode_2_r=0.000000
+wavecode_2_g=0.200000
+wavecode_2_b=0.000000
+wavecode_2_a=1.000000
+wavecode_3_enabled=0
+wavecode_3_samples=512
+wavecode_3_sep=0
+wavecode_3_bSpectrum=1
+wavecode_3_bUseDots=1
+wavecode_3_bDrawThick=0
+wavecode_3_bAdditive=0
+wavecode_3_scaling=1.000000
+wavecode_3_smoothing=0.500000
+wavecode_3_r=1.000000
+wavecode_3_g=1.000000
+wavecode_3_b=1.000000
+wavecode_3_a=1.000000
+shapecode_0_enabled=0
+shapecode_0_sides=4
+shapecode_0_additive=0
+shapecode_0_thickOutline=0
+shapecode_0_textured=0
+shapecode_0_x=0.500000
+shapecode_0_y=0.500000
+shapecode_0_rad=0.048958
+shapecode_0_ang=0.000000
+shapecode_0_tex_ang=1.005310
+shapecode_0_tex_zoom=1.531168
+shapecode_0_r=0.500000
+shapecode_0_g=1.000000
+shapecode_0_b=0.900000
+shapecode_0_a=1.000000
+shapecode_0_r2=0.830000
+shapecode_0_g2=0.930000
+shapecode_0_b2=0.800000
+shapecode_0_a2=1.000000
+shapecode_0_border_r=1.000000
+shapecode_0_border_g=1.000000
+shapecode_0_border_b=0.000000
+shapecode_0_border_a=0.000000
+shape_0_per_frame1=
+shape_0_per_frame2=trel = time/3;
+shape_0_per_frame3=
+shape_0_per_frame4=x = .5+sin(trel*2);
+shape_0_per_frame5=y = .5+cos(trel*1.3);
+shape_0_per_frame6=
+shape_0_per_frame7=
+shape_0_per_frame8=
+shape_0_per_frame9=cent = sqrt((x-.5)*(x-.5)+(y-.5)*(y-.5));
+shape_0_per_frame10=
+shape_0_per_frame11=rad = .1*cent;
+shape_0_per_frame12=a = .8;
+shapecode_1_enabled=1
+shapecode_1_sides=4
+shapecode_1_additive=0
+shapecode_1_thickOutline=1
+shapecode_1_textured=1
+shapecode_1_x=0.260000
+shapecode_1_y=0.200000
+shapecode_1_rad=0.393173
+shapecode_1_ang=0.000000
+shapecode_1_tex_ang=0.000000
+shapecode_1_tex_zoom=0.935500
+shapecode_1_r=0.000000
+shapecode_1_g=0.550000
+shapecode_1_b=0.500000
+shapecode_1_a=1.000000
+shapecode_1_r2=0.000000
+shapecode_1_g2=0.400000
+shapecode_1_b2=0.400000
+shapecode_1_a2=0.070000
+shapecode_1_border_r=0.300000
+shapecode_1_border_g=0.700000
+shapecode_1_border_b=0.800000
+shapecode_1_border_a=0.200000
+shape_1_per_frame1=trig = q24;
+shape_1_per_frame2=
+shape_1_per_frame3=textured = 1;
+shape_1_per_frame4=
+shape_1_per_frame5=x0 = x0*bnot(trig) + trig*(.2+ rand(100)/200);
+shape_1_per_frame6=y0 = y0*bnot(trig) + trig*(.2+ rand(100)/200);
+shape_1_per_frame7=
+shape_1_per_frame8=
+shape_1_per_frame9=
+shape_1_per_frame10=x0 = x0 + .1*q1*(3+q26)/fps;
+shape_1_per_frame11=y0 = y0 + .1*q2*(3+q26)/fps;
+shape_1_per_frame12=
+shape_1_per_frame13=x0 = x0 - int(x0);
+shape_1_per_frame14=y0 = y0 - int(y0);
+shape_1_per_frame15=
+shape_1_per_frame16=tex_ang = time;
+shape_1_per_frame17=tex_zoom = q1;
+shape_1_per_frame18=ang = time/100*q2;
+shape_1_per_frame19=x = x0; y = y0;
+shape_1_per_frame20=rad0 = rad0*bnot(trig) + trig*rand(100)/200;
+shape_1_per_frame21=rad = rad0;
+shape_1_per_frame22=
+shape_1_per_frame23=
+shape_1_per_frame24=r0 = bnot(trig) + trig * rand(10)/10;
+shape_1_per_frame25=b0 = bnot(trig) + trig * rand(10)/10;
+shape_1_per_frame26=g0 = bnot(trig) + trig * rand(10)/10;
+shape_1_per_frame27=
+shape_1_per_frame28=r = r0; b = b0; g = g0;
+shapecode_2_enabled=0
+shapecode_2_sides=4
+shapecode_2_additive=1
+shapecode_2_thickOutline=0
+shapecode_2_textured=0
+shapecode_2_x=0.503000
+shapecode_2_y=0.500000
+shapecode_2_rad=0.038857
+shapecode_2_ang=0.000000
+shapecode_2_tex_ang=0.000000
+shapecode_2_tex_zoom=0.609857
+shapecode_2_r=1.000000
+shapecode_2_g=0.100000
+shapecode_2_b=0.000000
+shapecode_2_a=0.900000
+shapecode_2_r2=1.000000
+shapecode_2_g2=1.000000
+shapecode_2_b2=1.000000
+shapecode_2_a2=0.000000
+shapecode_2_border_r=0.500000
+shapecode_2_border_g=0.500000
+shapecode_2_border_b=0.500000
+shapecode_2_border_a=0.000000
+shape_2_per_frame1=x = rand(50)/50;
+shape_2_per_frame2=y = .5 - 0*rand(15)/200;
+shape_2_per_frame3=
+shape_2_per_frame4=r = .4;
+shape_2_per_frame5=g = .6;
+shape_2_per_frame6=b = 1;
+shape_2_per_frame7=r2 = r;
+shape_2_per_frame8=g2 = g;
+shape_2_per_frame9=b2 = b;
+shape_2_per_frame10=
+shape_2_per_frame11=a = min(q21/2 ,.9);
+shape_2_per_frame12=rad = a * (.1+abs(x-.5))/2 ;
+shapecode_3_enabled=0
+shapecode_3_sides=4
+shapecode_3_additive=0
+shapecode_3_thickOutline=1
+shapecode_3_textured=1
+shapecode_3_x=0.260000
+shapecode_3_y=0.760000
+shapecode_3_rad=0.394780
+shapecode_3_ang=0.000000
+shapecode_3_tex_ang=0.000000
+shapecode_3_tex_zoom=0.499805
+shapecode_3_r=1.000000
+shapecode_3_g=1.000000
+shapecode_3_b=1.000000
+shapecode_3_a=1.000000
+shapecode_3_r2=1.000000
+shapecode_3_g2=1.000000
+shapecode_3_b2=1.000000
+shapecode_3_a2=0.800000
+shapecode_3_border_r=0.200000
+shapecode_3_border_g=0.700000
+shapecode_3_border_b=0.500000
+shapecode_3_border_a=1.000000
+shape_3_per_frame1=tex_zoom = q27/2;
+per_frame_1=dec_med = pow (0.7, 30/fps);
+per_frame_2=dec_slow = pow (0.99, 30/fps);
+per_frame_3=beat = max (max (bass, mid), treb);
+per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
+per_frame_5=is_beat = above(beat, .2+avg+peak) * above (time, t0+.2);
+per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
+per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
+per_frame_8=index = (index + is_beat) %16;
+per_frame_9=index2 = (index2 + is_beat*bnot(index))%4;
+per_frame_10=
+per_frame_11=q20 = avg;
+per_frame_12=q21 = beat;
+per_frame_13=q22 = peak;
+per_frame_14=q23 = index;
+per_frame_15=q24 = is_beat;
+per_frame_16=q26 = (bass_att + mid_att + treb_att)/2;
+per_frame_17=q27 = index + 1;
+per_frame_18=q28 = index2;
+per_frame_19=
+per_frame_20=
+per_frame_21=
+per_frame_22=k1 = is_
+per_frame_23=beat*equal(index%2,0);
+per_frame_24=p1 = k1*(p1+1) + (1-k1)*p1;
+per_frame_25=p2 = dec_med * p2+ (1-dec_med)*p1;
+per_frame_26=rott = p2 * 3.1416/4;
+per_frame_27=
+per_frame_28=q1 = cos(rott);
+per_frame_29=q2 = sin(rott);
+per_frame_30=q3 = -q2;
+per_frame_31=q4 = q1;
+per_frame_32=
+per_frame_33=
+per_frame_34=p3 = p3*dec_med + (1-dec_med) * (100*index + .0*q26);
+per_frame_35=q30 = p3 ;
+per_frame_36=
+per_frame_37=p4 = dec_med*p4 + (1-dec_med)*q27;
+per_frame_38=q31 = p4;
+per_frame_39=
+per_frame_40=zoom = 1+q28/4;
+per_frame_41=warp = .0;
+per_frame_42=dx = .2*q2;
+per_frame_43=
+warp_1=`sampler sampler_worms;
+warp_2=`float3 color, mus;
+warp_3=`float dx,dy;
+warp_4=`shader_body {
+warp_5=`float2 uv1 = (uv-.5) * aspect.xy;
+warp_6=`
+warp_7=`
+warp_8=`float2 uv6 = uv1;
+warp_9=`float z = q29*2*length(uv1)+rand_frame * 64;
+warp_10=`float2 d = normalize(uv1);
+warp_11=`float clp = .5+rand_preset*10;
+warp_12=`float2 rs = clamp(tan(z)*d,-clp,clp);
+warp_13=`uv += rs/20;
+warp_14=`
+warp_15=`
+warp_16=`uv6 = .4*sin(uv1*22);
+warp_17=`mus = .1/(length(uv6));
+warp_18=`mus *= roam_cos;
+warp_19=`
+warp_20=`float3 blur = GetBlur1(frac(uv));
+warp_21=`
+warp_22=`float3 crisp= tex2D(sampler_main,uv);
+warp_23=`
+warp_24=`float3 ret1 = crisp - blur*.04 + .15*mus;
+warp_25=`q25 = q24;
+warp_26=`ret = q25*(ret1-.02)*.98 + (1-q25)* GetPixel(uv_orig);
+warp_27=`}
+comp_1=`shader_body
+comp_2=`{
+comp_3=`
+comp_4=`float2 uv1 = uv-.5;
+comp_5=`
+comp_6=`//uv = (uv1+q27/3);
+comp_7=`float3 ret1 = GetPixel(uv) + GetPixel(-uv);
+comp_8=`
+comp_9=`
+comp_10=`float2 hor = float2 (texsize.z,0);
+comp_11=`float2 ver = float2 (0,texsize.w);
+comp_12=`float dx = GetPixel (uv-hor) - GetPixel (uv+hor);
+comp_13=`float dy = GetPixel (uv-ver) - GetPixel (uv+ver);
+comp_14=`dx += GetPixel (-uv-hor) - GetPixel (-uv+hor);
+comp_15=`dy += GetPixel (-uv-ver) - GetPixel (-uv+ver);
+comp_16=`float2 dz = float2 (dx,dy);
+comp_17=`
+comp_18=`uv1 *= aspect.xy;
+comp_19=`uv1 = .4*cos(uv1*1*q27) - 16*dz;;
+comp_20=`float dots = saturate(.04/length(uv1));
+comp_21=`float3 dots2 = saturate(.04/length(uv1));
+comp_22=`
+comp_23=`
+comp_24=`ret = 0.5*q1*ret1 + q26*dots + 22*dots2*(-.1+ret1);
+comp_25=`
+comp_26=`}