diff options
author | Indrajith K L | 2022-12-03 17:00:20 +0530 |
---|---|---|
committer | Indrajith K L | 2022-12-03 17:00:20 +0530 |
commit | f5c4671bfbad96bf346bd7e9a21fc4317b4959df (patch) | |
tree | 2764fc62da58f2ba8da7ed341643fc359873142f /musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - axon3.milk | |
download | cli-tools-windows-f5c4671bfbad96bf346bd7e9a21fc4317b4959df.tar.gz cli-tools-windows-f5c4671bfbad96bf346bd7e9a21fc4317b4959df.tar.bz2 cli-tools-windows-f5c4671bfbad96bf346bd7e9a21fc4317b4959df.zip |
Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - axon3.milk')
-rw-r--r-- | musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - axon3.milk | 364 |
1 files changed, 364 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - axon3.milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - axon3.milk new file mode 100644 index 0000000..c2bfc64 --- /dev/null +++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - axon3.milk @@ -0,0 +1,364 @@ +MILKDROP_PRESET_VERSION=201 +PSVERSION=3 +PSVERSION_WARP=3 +PSVERSION_COMP=3 +[preset00] +fRating=2.000000 +fGammaAdj=1.980001 +fDecay=0.500000 +fVideoEchoZoom=0.999998 +fVideoEchoAlpha=0.500000 +nVideoEchoOrientation=3 +nWaveMode=4 +bAdditiveWaves=0 +bWaveDots=0 +bWaveThick=0 +bModWaveAlphaByVolume=1 +bMaximizeWaveColor=1 +bTexWrap=1 +bDarkenCenter=0 +bRedBlueStereo=0 +bBrighten=0 +bDarken=1 +bSolarize=0 +bInvert=0 +fWaveAlpha=0.002705 +fWaveScale=1.291486 +fWaveSmoothing=0.450000 +fWaveParam=0.080000 +fModWaveAlphaStart=0.000000 +fModWaveAlphaEnd=1.320000 +fWarpAnimSpeed=1.459500 +fWarpScale=2.006700 +fZoomExponent=1.000000 +fShader=0.000000 +zoom=0.999900 +rot=0.000000 +cx=0.500000 +cy=0.500000 +dx=0.000000 +dy=0.000000 +warp=0.010000 +sx=0.999900 +sy=1.000000 +wave_r=0.000000 +wave_g=0.990000 +wave_b=1.000000 +wave_x=0.500000 +wave_y=0.500000 +ob_size=0.000000 +ob_r=0.000000 +ob_g=0.000000 +ob_b=0.000000 +ob_a=1.000000 +ib_size=0.260000 +ib_r=0.250000 +ib_g=0.250000 +ib_b=0.250000 +ib_a=0.000000 +nMotionVectorsX=64.000000 +nMotionVectorsY=48.000000 +mv_dx=0.000000 +mv_dy=0.000000 +mv_l=1.850000 +mv_r=0.499900 +mv_g=0.499900 +mv_b=0.499900 +mv_a=0.000000 +b1n=0.000000 +b2n=0.000000 +b3n=0.000000 +b1x=0.699900 +b2x=1.000000 +b3x=1.000000 +b1ed=0.000000 +wavecode_0_enabled=0 +wavecode_0_samples=512 +wavecode_0_sep=120 +wavecode_0_bSpectrum=0 +wavecode_0_bUseDots=0 +wavecode_0_bDrawThick=0 +wavecode_0_bAdditive=1 +wavecode_0_scaling=0.891519 +wavecode_0_smoothing=0.820000 +wavecode_0_r=1.000000 +wavecode_0_g=1.000000 +wavecode_0_b=1.000000 +wavecode_0_a=0.600000 +wavecode_1_enabled=0 +wavecode_1_samples=512 +wavecode_1_sep=0 +wavecode_1_bSpectrum=0 +wavecode_1_bUseDots=1 +wavecode_1_bDrawThick=1 +wavecode_1_bAdditive=0 +wavecode_1_scaling=0.891519 +wavecode_1_smoothing=0.820000 +wavecode_1_r=1.000000 +wavecode_1_g=1.000000 +wavecode_1_b=1.000000 +wavecode_1_a=0.100000 +wavecode_2_enabled=0 +wavecode_2_samples=512 +wavecode_2_sep=0 +wavecode_2_bSpectrum=0 +wavecode_2_bUseDots=0 +wavecode_2_bDrawThick=1 +wavecode_2_bAdditive=0 +wavecode_2_scaling=0.891519 +wavecode_2_smoothing=0.820000 +wavecode_2_r=0.000000 +wavecode_2_g=0.200000 +wavecode_2_b=0.000000 +wavecode_2_a=1.000000 +wavecode_3_enabled=0 +wavecode_3_samples=512 +wavecode_3_sep=0 +wavecode_3_bSpectrum=1 +wavecode_3_bUseDots=1 +wavecode_3_bDrawThick=0 +wavecode_3_bAdditive=0 +wavecode_3_scaling=1.000000 +wavecode_3_smoothing=0.500000 +wavecode_3_r=1.000000 +wavecode_3_g=1.000000 +wavecode_3_b=1.000000 +wavecode_3_a=1.000000 +shapecode_0_enabled=0 +shapecode_0_sides=4 +shapecode_0_additive=0 +shapecode_0_thickOutline=0 +shapecode_0_textured=0 +shapecode_0_x=0.500000 +shapecode_0_y=0.500000 +shapecode_0_rad=0.108525 +shapecode_0_ang=0.000000 +shapecode_0_tex_ang=1.005310 +shapecode_0_tex_zoom=1.531168 +shapecode_0_r=0.500000 +shapecode_0_g=0.000000 +shapecode_0_b=0.900000 +shapecode_0_a=1.000000 +shapecode_0_r2=0.830000 +shapecode_0_g2=0.930000 +shapecode_0_b2=0.800000 +shapecode_0_a2=1.000000 +shapecode_0_border_r=1.000000 +shapecode_0_border_g=1.000000 +shapecode_0_border_b=0.000000 +shapecode_0_border_a=0.000000 +shape_0_per_frame1= +shape_0_per_frame2=x = .5; y = .5; +shape_0_per_frame3=a = q22/28; +shape_0_per_frame4=a2 = 0; +shape_0_per_frame5=//a = 1; +shapecode_1_enabled=0 +shapecode_1_sides=4 +shapecode_1_additive=0 +shapecode_1_thickOutline=1 +shapecode_1_textured=0 +shapecode_1_x=0.400000 +shapecode_1_y=0.500000 +shapecode_1_rad=2.366958 +shapecode_1_ang=0.000000 +shapecode_1_tex_ang=3.455753 +shapecode_1_tex_zoom=0.993053 +shapecode_1_r=0.500000 +shapecode_1_g=0.000000 +shapecode_1_b=1.000000 +shapecode_1_a=0.200000 +shapecode_1_r2=0.700000 +shapecode_1_g2=0.400000 +shapecode_1_b2=0.000000 +shapecode_1_a2=0.000000 +shapecode_1_border_r=0.500000 +shapecode_1_border_g=0.500000 +shapecode_1_border_b=0.500000 +shapecode_1_border_a=0.000000 +shape_1_per_frame1=a2 =0;a = 0; +shape_1_per_frame2=a = q24/2; +shapecode_2_enabled=1 +shapecode_2_sides=44 +shapecode_2_additive=0 +shapecode_2_thickOutline=0 +shapecode_2_textured=0 +shapecode_2_x=0.503000 +shapecode_2_y=0.500000 +shapecode_2_rad=0.038857 +shapecode_2_ang=0.000000 +shapecode_2_tex_ang=0.000000 +shapecode_2_tex_zoom=0.609857 +shapecode_2_r=1.000000 +shapecode_2_g=0.100000 +shapecode_2_b=0.000000 +shapecode_2_a=0.900000 +shapecode_2_r2=1.000000 +shapecode_2_g2=1.000000 +shapecode_2_b2=1.000000 +shapecode_2_a2=0.000000 +shapecode_2_border_r=1.000000 +shapecode_2_border_g=1.000000 +shapecode_2_border_b=1.000000 +shapecode_2_border_a=0.000000 +shape_2_per_frame1=x = .5+.5*(rand(100)-50)/100; +shape_2_per_frame2=y = .5+.5*(rand(100)-50)/100; +shape_2_per_frame3= +shape_2_per_frame4=r = rand(4)/3; +shape_2_per_frame5=g = rand(4)/3; +shape_2_per_frame6=b = rand(4)/3; +shape_2_per_frame7= +shape_2_per_frame8= +shape_2_per_frame9=is_beat = above(time, t0+.05); +shape_2_per_frame10=t0 = is_beat*time + (1-is_beat)*t0; +shape_2_per_frame11= +shape_2_per_frame12= +shape_2_per_frame13=a = min(q21 ,.9) * is_beat; +shape_2_per_frame14=rad = a*a/3 ; +shape_2_per_frame15= +shapecode_3_enabled=0 +shapecode_3_sides=63 +shapecode_3_additive=0 +shapecode_3_thickOutline=0 +shapecode_3_textured=1 +shapecode_3_x=0.500000 +shapecode_3_y=1.000000 +shapecode_3_rad=0.548217 +shapecode_3_ang=0.000000 +shapecode_3_tex_ang=0.000000 +shapecode_3_tex_zoom=0.499805 +shapecode_3_r=1.000000 +shapecode_3_g=1.000000 +shapecode_3_b=1.000000 +shapecode_3_a=1.000000 +shapecode_3_r2=1.000000 +shapecode_3_g2=1.000000 +shapecode_3_b2=1.000000 +shapecode_3_a2=0.000000 +shapecode_3_border_r=0.500000 +shapecode_3_border_g=0.500000 +shapecode_3_border_b=0.500000 +shapecode_3_border_a=0.000000 +per_frame_1=dec_med = pow (0.9, 30/fps); +per_frame_2=dec_slow = pow (0.99, 30/fps); +per_frame_3=beat = max (max (bass, mid), treb); +per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow); +per_frame_5=is_beat = above(beat, .2+avg+peak) * above (time, t0+.2); +per_frame_6=t0 = is_beat*time + (1-is_beat)*t0; +per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med; +per_frame_8=index = (index + is_beat) %8; +per_frame_9=index2 = (index2 + is_beat*bnot(index))%4; +per_frame_10= +per_frame_11=q20 = avg; +per_frame_12=q21 = beat; +per_frame_13=q22 = peak; +per_frame_14=q23 = index; +per_frame_15=q24 = is_beat; +per_frame_16=q26 = bass + mid + treb; +per_frame_17= +per_frame_18=//k1 = is_beat*bnot(index)*bnot(index2); +per_frame_19= +per_frame_20=k1 = is_beat*equal(index,0); +per_frame_21=p1 = k1*(p1+1) + (1-k1)*p1; +per_frame_22=p2 = dec_med * p2+ (1-dec_med)*p1; +per_frame_23=rott = p2 * 3.14159265359/4; +per_frame_24= +per_frame_25=q27 = 8-index; +per_frame_26=q28 = index2; +per_frame_27= +per_frame_28=q1 = cos(rott); +per_frame_29=q2 = sin(rott); +per_frame_30=q3 = -q2; +per_frame_31=q4 = q1; +per_frame_32= +per_frame_33=q5 = q1 * bnot(index2); +per_frame_34= +per_pixel_1= +per_pixel_2=cx = .5 + .2*sin(time); +per_pixel_3=cy = .5 + .2*sin(time*2); +per_pixel_4=zoom = 1 + .2*q1; +per_pixel_5= +per_pixel_6=rot = .04*q5*(sin(q22*4*(rad))); +per_pixel_7=rot = .04*q2; +warp_1=`sampler sampler_worms; +warp_2=`float3 color, mus; +warp_3=`float dx,dy; +warp_4=` +warp_5=`shader_body { +warp_6=`float corr = texsize.xy*texsize_noise_lq.zw; +warp_7=` +warp_8=`float2 uv1 = (uv-.5); +warp_9=` +warp_10=`float f1 = 2; +warp_11=` +warp_12=`float2 uv6 = uv1; +warp_13=` +warp_14=` +warp_15=`//LIESMICH - diese Formel gibt nur eine Spinne: +warp_16=`float rota = lum(tex2D (sampler_noise_hq,uv1.x/4))*.91; +warp_17=` +warp_18=`//LIESMICH - diese Formel gibt auch geschlossene Ringe: +warp_19=`rota = lum(tex2D (sampler_noise_hq,uv1/2+time/20))*3; +warp_20=` +warp_21=` +warp_22=`uv6 = mul(uv1,float2x2(cos(rota),-sin(rota),sin(rota),cos(rota))); +warp_23=` +warp_24=` +warp_25=`mus = .01/(sqrt(uv6.y)+.2); +warp_26=` +warp_27=`float3 blur = GetBlur1(frac(uv)); +warp_28=` +warp_29=`float2 hor = float2 (0.005,0); +warp_30=`float2 ver = float2 (0,.005); +warp_31=` +warp_32=`float dx = lum(tex2D(sampler_main,uv+hor) +warp_33=` - tex2D(sampler_main,uv-hor)); +warp_34=`float dy = lum(tex2D(sampler_main,uv+ver) +warp_35=` - tex2D(sampler_main,uv-ver)); +warp_36=` +warp_37=`float2 zz = float2 (dx,dy); +warp_38=` +warp_39=` +warp_40=`float3 crisp= tex2D(sampler_main,uv+zz*.04); +warp_41=`crisp +=.015 - length(zz)*blur/2; +warp_42=` +warp_43=`float3 ret1 = crisp - blur*.02 + abs(mus); +warp_44=`ret = ret1 * .99 - .04 ; +warp_45=`} +comp_1=`float3 ret1, neu; +comp_2=`float2 rs,rs2,uv1; +comp_3=`shader_body +comp_4=`{ +comp_5=`float2 uv2; +comp_6=`float ang2, c, s; +comp_7=`uv -= 0.5; +comp_8=`uv *= aspect.xy; +comp_9=` +comp_10=`float dist = 1; +comp_11=`float inten = 1; +comp_12=`float mask = 0; +comp_13=`ret1 = 0; +comp_14=`int anz = 3; +comp_15=`float n = 0; +comp_16=`while (n <= anz) { +comp_17=` ang2 = 6.28*n/anz; +comp_18=` c = cos(ang2); +comp_19=` s = sin(ang2); +comp_20=` uv2.x = uv.x*c - uv.y*s; +comp_21=` uv2.y = uv.x*s + uv.y*c; +comp_22=` +comp_23=` dist = 1-frac(1.0/anz*n+time/2); //evtl sqrt ! +comp_24=` +comp_25=` inten = sqrt(dist)*(1-dist)*8; +comp_26=`float2 uv3 = frac(3*uv2*dist + 0.5+float2(q1,q2)*.05); +comp_27=` neu = 1*GetPixel(uv3) -GetBlur1(uv3+.003); +comp_28=` ret1 = max(ret1,neu*inten); +comp_29=`n++; +comp_30=`} +comp_31=` +comp_32=`rs2 = .5*cos(uv*13) - ret1;; +comp_33=`float dots = saturate(.05/length(rs2)) ; +comp_34=` +comp_35=` +comp_36=`ret = 2*ret1.gbr + 21*dots*(.1+3*ret1) ; +comp_37=`ret = ret1*4; +comp_38=`} |