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authorIndrajith K L2022-12-03 17:00:20 +0530
committerIndrajith K L2022-12-03 17:00:20 +0530
commitf5c4671bfbad96bf346bd7e9a21fc4317b4959df (patch)
tree2764fc62da58f2ba8da7ed341643fc359873142f /musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - deep blue.milk
downloadcli-tools-windows-master.tar.gz
cli-tools-windows-master.tar.bz2
cli-tools-windows-master.zip
Adds most of the toolsHEADmaster
Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - deep blue.milk')
-rw-r--r--musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - deep blue.milk358
1 files changed, 358 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - deep blue.milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - deep blue.milk
new file mode 100644
index 0000000..ddc18eb
--- /dev/null
+++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - deep blue.milk
@@ -0,0 +1,358 @@
+MILKDROP_PRESET_VERSION=201
+PSVERSION=3
+PSVERSION_WARP=2
+PSVERSION_COMP=3
+[preset00]
+fRating=3.000000
+fGammaAdj=1.980001
+fDecay=0.500000
+fVideoEchoZoom=0.999998
+fVideoEchoAlpha=0.500000
+nVideoEchoOrientation=3
+nWaveMode=1
+bAdditiveWaves=1
+bWaveDots=0
+bWaveThick=1
+bModWaveAlphaByVolume=1
+bMaximizeWaveColor=0
+bTexWrap=1
+bDarkenCenter=0
+bRedBlueStereo=0
+bBrighten=0
+bDarken=1
+bSolarize=0
+bInvert=0
+fWaveAlpha=0.001000
+fWaveScale=0.167975
+fWaveSmoothing=0.000000
+fWaveParam=-0.200000
+fModWaveAlphaStart=0.710000
+fModWaveAlphaEnd=1.300000
+fWarpAnimSpeed=1.459500
+fWarpScale=2.006700
+fZoomExponent=1.000000
+fShader=0.000000
+zoom=0.999900
+rot=0.000000
+cx=0.500000
+cy=0.500000
+dx=0.000000
+dy=0.000000
+warp=0.010000
+sx=0.999900
+sy=1.000000
+wave_r=0.000000
+wave_g=0.000000
+wave_b=0.000000
+wave_x=0.500000
+wave_y=0.500000
+ob_size=0.000000
+ob_r=0.000000
+ob_g=0.000000
+ob_b=0.000000
+ob_a=1.000000
+ib_size=0.260000
+ib_r=0.250000
+ib_g=0.250000
+ib_b=0.250000
+ib_a=0.000000
+nMotionVectorsX=31.999998
+nMotionVectorsY=24.000004
+mv_dx=0.000000
+mv_dy=0.000000
+mv_l=0.500000
+mv_r=0.299900
+mv_g=0.499900
+mv_b=0.399900
+mv_a=0.000000
+b1n=0.000000
+b2n=0.000000
+b3n=0.000000
+b1x=1.000000
+b2x=1.000000
+b3x=1.000000
+b1ed=0.700000
+wavecode_0_enabled=0
+wavecode_0_samples=128
+wavecode_0_sep=49
+wavecode_0_bSpectrum=0
+wavecode_0_bUseDots=1
+wavecode_0_bDrawThick=1
+wavecode_0_bAdditive=0
+wavecode_0_scaling=0.067077
+wavecode_0_smoothing=0.820000
+wavecode_0_r=0.000000
+wavecode_0_g=1.000000
+wavecode_0_b=0.500000
+wavecode_0_a=1.000000
+wavecode_1_enabled=0
+wavecode_1_samples=512
+wavecode_1_sep=0
+wavecode_1_bSpectrum=0
+wavecode_1_bUseDots=0
+wavecode_1_bDrawThick=0
+wavecode_1_bAdditive=0
+wavecode_1_scaling=0.891519
+wavecode_1_smoothing=0.820000
+wavecode_1_r=1.000000
+wavecode_1_g=1.000000
+wavecode_1_b=1.000000
+wavecode_1_a=0.100000
+wavecode_2_enabled=0
+wavecode_2_samples=100
+wavecode_2_sep=0
+wavecode_2_bSpectrum=0
+wavecode_2_bUseDots=0
+wavecode_2_bDrawThick=1
+wavecode_2_bAdditive=0
+wavecode_2_scaling=0.010000
+wavecode_2_smoothing=0.820000
+wavecode_2_r=1.000000
+wavecode_2_g=1.000000
+wavecode_2_b=1.000000
+wavecode_2_a=0.100000
+wavecode_3_enabled=0
+wavecode_3_samples=512
+wavecode_3_sep=0
+wavecode_3_bSpectrum=1
+wavecode_3_bUseDots=1
+wavecode_3_bDrawThick=0
+wavecode_3_bAdditive=0
+wavecode_3_scaling=1.000000
+wavecode_3_smoothing=0.500000
+wavecode_3_r=1.000000
+wavecode_3_g=1.000000
+wavecode_3_b=1.000000
+wavecode_3_a=1.000000
+shapecode_0_enabled=1
+shapecode_0_sides=3
+shapecode_0_additive=0
+shapecode_0_thickOutline=0
+shapecode_0_textured=1
+shapecode_0_x=0.500000
+shapecode_0_y=0.130000
+shapecode_0_rad=1.504993
+shapecode_0_ang=0.000000
+shapecode_0_tex_ang=0.000000
+shapecode_0_tex_zoom=0.459514
+shapecode_0_r=1.000000
+shapecode_0_g=1.000000
+shapecode_0_b=0.000000
+shapecode_0_a=0.100000
+shapecode_0_r2=1.000000
+shapecode_0_g2=0.000000
+shapecode_0_b2=0.000000
+shapecode_0_a2=0.000000
+shapecode_0_border_r=0.700000
+shapecode_0_border_g=0.000000
+shapecode_0_border_b=0.000000
+shapecode_0_border_a=0.000000
+shapecode_1_enabled=1
+shapecode_1_sides=8
+shapecode_1_additive=0
+shapecode_1_thickOutline=0
+shapecode_1_textured=0
+shapecode_1_x=0.500000
+shapecode_1_y=0.500000
+shapecode_1_rad=0.013478
+shapecode_1_ang=0.000000
+shapecode_1_tex_ang=0.000000
+shapecode_1_tex_zoom=0.499805
+shapecode_1_r=0.000000
+shapecode_1_g=1.000000
+shapecode_1_b=1.000000
+shapecode_1_a=1.000000
+shapecode_1_r2=0.000000
+shapecode_1_g2=0.300000
+shapecode_1_b2=0.000000
+shapecode_1_a2=1.000000
+shapecode_1_border_r=1.000000
+shapecode_1_border_g=0.500000
+shapecode_1_border_b=0.500000
+shapecode_1_border_a=0.000000
+shapecode_2_enabled=1
+shapecode_2_sides=24
+shapecode_2_additive=1
+shapecode_2_thickOutline=0
+shapecode_2_textured=1
+shapecode_2_x=0.590000
+shapecode_2_y=0.000000
+shapecode_2_rad=0.449286
+shapecode_2_ang=0.062832
+shapecode_2_tex_ang=1.884956
+shapecode_2_tex_zoom=0.179142
+shapecode_2_r=0.600000
+shapecode_2_g=0.500000
+shapecode_2_b=0.700000
+shapecode_2_a=0.100000
+shapecode_2_r2=0.700000
+shapecode_2_g2=0.500000
+shapecode_2_b2=0.600000
+shapecode_2_a2=0.000000
+shapecode_2_border_r=0.500000
+shapecode_2_border_g=0.500000
+shapecode_2_border_b=0.500000
+shapecode_2_border_a=0.000000
+shapecode_3_enabled=0
+shapecode_3_sides=63
+shapecode_3_additive=1
+shapecode_3_thickOutline=0
+shapecode_3_textured=1
+shapecode_3_x=0.760000
+shapecode_3_y=0.750000
+shapecode_3_rad=0.686364
+shapecode_3_ang=0.439823
+shapecode_3_tex_ang=0.502655
+shapecode_3_tex_zoom=0.615900
+shapecode_3_r=0.700000
+shapecode_3_g=0.700000
+shapecode_3_b=0.700000
+shapecode_3_a=0.150000
+shapecode_3_r2=1.000000
+shapecode_3_g2=1.000000
+shapecode_3_b2=1.000000
+shapecode_3_a2=0.000000
+shapecode_3_border_r=0.500000
+shapecode_3_border_g=0.500000
+shapecode_3_border_b=0.500000
+shapecode_3_border_a=0.000000
+shape_3_per_frame1=x = .5+.3*cos(time/59);
+shape_3_per_frame2=y = .5+.3 *sin(time/59);
+per_frame_init_1=q28 = 0; q29 = 0; p1= 0;
+per_frame_init_2=fade = .9;
+per_frame_1=dec_med = pow (0.9, 30/fps);
+per_frame_2=dec_slow = pow (0.99, 30/fps);
+per_frame_3=beat = max (max (bass, mid), treb);
+per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
+per_frame_5=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2);
+per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
+per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
+per_frame_8=index = (index + is_beat) %8;
+per_frame_9=
+per_frame_10=q20 = avg;
+per_frame_11=q21 = beat;
+per_frame_12=q22 = peak;
+per_frame_13=q23 = index;
+per_frame_14=q24 = is_beat;
+per_frame_15=q26 = bass + mid + treb;
+per_frame_16=
+per_frame_17=k1 = is_beat*equal(index,0);
+per_frame_18=p1 = k1*(p1+1) + (1-k1)*p1;
+per_frame_19=
+per_frame_20=p2 = dec_med * p2+ (1-dec_med)*p1;
+per_frame_21=p3 = dec_med * p3+ (1-dec_med)*p2;
+per_frame_22=rott = p3 * 3.1416/2;
+per_frame_23=q27 = index + 1;
+per_frame_24=
+per_frame_25=movz = movz + .001*30/fps*(1.5+sin(rott));
+per_frame_26=q29 = movz ;
+per_frame_27=
+per_frame_28=
+per_frame_29=movx = movx + .001*30/fps*(1+sin(time/7));
+per_frame_30=q28 = movx;
+per_frame_31=
+per_frame_32=
+per_frame_33=q30 = .5 * (sin(time/19)+1);
+per_frame_34=q31 = 3*(sin(time/23)+2);
+per_frame_35=q32 = sin(time/17)+1;
+per_frame_36=
+per_frame_37=
+per_frame_38=fade = fade * dec_med + .98 * (1-dec_med);
+per_frame_39=q10 = fade;
+per_frame_40=
+per_frame_41=
+per_pixel_1= //rot = q1/10* (rad
+per_pixel_2=warp = .02;
+warp_1=`float3 color, mus;
+warp_2=`float dx,dy;
+warp_3=`
+warp_4=`shader_body {
+warp_5=`float corr = texsize.xy*texsize_noise_lq.zw;
+warp_6=`
+warp_7=`float2 uv1 = (uv-.5);
+warp_8=`float2 uv6 = uv1;
+warp_9=`
+warp_10=`float rota = lum(tex2D (sampler_noise_hq,uv/4))*q31;
+warp_11=`
+warp_12=`uv6 = mul(uv1,float2x2(cos(rota),-sin(rota),sin(rota),cos(rota)));
+warp_13=`uv6 += sin(q32*uv1);
+warp_14=`mus = .2/(sqrt(uv6.x)+.2);
+warp_15=`
+warp_16=`mus *= float3 (1.1,1,.95);
+warp_17=`mus *= .9+.1*tex2D (sampler_noise_hq,uv);
+warp_18=`
+warp_19=`float3 blur = GetBlur1(frac(uv));
+warp_20=`
+warp_21=`float2 hor = float2 (0.005,0);
+warp_22=`float2 ver = float2 (0,.005);
+warp_23=`
+warp_24=`float dx = lum(tex2D(sampler_main,uv+hor)
+warp_25=` - tex2D(sampler_main,uv-hor));
+warp_26=`float dy = lum(tex2D(sampler_main,uv+ver)
+warp_27=` - tex2D(sampler_main,uv-ver));
+warp_28=`
+warp_29=`
+warp_30=`float2 zz = float2 (dx,dy);
+warp_31=`
+warp_32=`float3 crisp= tex2D(sampler_main,uv+zz*.02);
+warp_33=`float3 crisp2 = tex2D(sampler_main,uv);
+warp_34=`crisp += crisp2/2;
+warp_35=`crisp *= .67;
+warp_36=`crisp +=.08 * mus - length(zz)*blur;
+warp_37=`
+warp_38=`float3 ret1 = crisp - lum(blur)*.04;
+warp_39=`ret = ret1 * q10 - .04 ;
+warp_40=`}
+comp_1=`float3 ret1, neu, neu2, glow, sky;
+comp_2=`float2 uv1,uv2,uv3,uv4,uv5,rs,zz;
+comp_3=`float k,m,n,zoom,dist,dist2,inten,mask,dx,dy;
+comp_4=`float2x2 dir;
+comp_5=`int i, anz;
+comp_6=`
+comp_7=`shader_body
+comp_8=`{
+comp_9=`uv -= 0.5;
+comp_10=`uv *= aspect.xy;
+comp_11=`float2 hor = float2 (0.004,0);
+comp_12=`float2 ver = float2 (0,.004);
+comp_13=`
+comp_14=`ret1 = 0; anz = 3;
+comp_15=`float t_rel = q29;
+comp_16=`
+comp_17=`
+comp_18=`for (n=1;n<=anz;n++) {
+comp_19=` m = n-int(t_rel);
+comp_20=`
+comp_21=` dist = 1-frac(n/anz-frac(-t_rel)/anz);
+comp_22=` zoom = 2 ;
+comp_23=` dist2 = dist*dist;
+comp_24=` inten = pow(dist,.3)*(1-dist2);
+comp_25=`
+comp_26=` uv2 =zoom*dist*(uv -.4)-.1; //Blickpunkt vert.
+comp_27=` uv3 = frac(uv2+(m+q28)*float2(.4,1));
+comp_28=`
+comp_29=` dx = lum(GetPixel(uv3+hor)
+comp_30=` - GetPixel(uv3-hor));
+comp_31=` dy = lum(GetPixel(uv3+ver)
+comp_32=` - GetPixel(uv3-ver));
+comp_33=`
+comp_34=` zz = float2 (dx,dy);
+comp_35=` neu = GetPixel (uv3+.5*zz);
+comp_36=` glow = GetBlur1(uv3) * float3 (.5,1,1);
+comp_37=`
+comp_38=` mask = 1-saturate(8*neu);
+comp_39=` ret1 = ret1*mask + (neu+2*glow)*inten;
+comp_40=`//n++;
+comp_41=`}
+comp_42=`
+comp_43=`uv1 = uv + float2(2*frac(.003*time)-.55,.25) - ret1/8;
+comp_44=`float moon = saturate (.01/length(uv1));
+comp_45=`
+comp_46=`
+comp_47=`float mask = saturate(1-2*ret1.r);
+comp_48=`sky = .4*saturate(.4-uv.y) * float3 (.2,0.3,1);
+comp_49=`ret = ret1*float3(0,1,1)+ sky*mask;
+comp_50=`ret = ret + 8*ret*moon;
+comp_51=`
+comp_52=`//ret = GetPixel(uv+.5)*2;
+comp_53=`}