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author | Indrajith K L | 2022-12-03 17:00:20 +0530 |
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committer | Indrajith K L | 2022-12-03 17:00:20 +0530 |
commit | f5c4671bfbad96bf346bd7e9a21fc4317b4959df (patch) | |
tree | 2764fc62da58f2ba8da7ed341643fc359873142f /musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - deep blue.milk | |
download | cli-tools-windows-master.tar.gz cli-tools-windows-master.tar.bz2 cli-tools-windows-master.zip |
Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - deep blue.milk')
-rw-r--r-- | musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - deep blue.milk | 358 |
1 files changed, 358 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - deep blue.milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - deep blue.milk new file mode 100644 index 0000000..ddc18eb --- /dev/null +++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - deep blue.milk @@ -0,0 +1,358 @@ +MILKDROP_PRESET_VERSION=201 +PSVERSION=3 +PSVERSION_WARP=2 +PSVERSION_COMP=3 +[preset00] +fRating=3.000000 +fGammaAdj=1.980001 +fDecay=0.500000 +fVideoEchoZoom=0.999998 +fVideoEchoAlpha=0.500000 +nVideoEchoOrientation=3 +nWaveMode=1 +bAdditiveWaves=1 +bWaveDots=0 +bWaveThick=1 +bModWaveAlphaByVolume=1 +bMaximizeWaveColor=0 +bTexWrap=1 +bDarkenCenter=0 +bRedBlueStereo=0 +bBrighten=0 +bDarken=1 +bSolarize=0 +bInvert=0 +fWaveAlpha=0.001000 +fWaveScale=0.167975 +fWaveSmoothing=0.000000 +fWaveParam=-0.200000 +fModWaveAlphaStart=0.710000 +fModWaveAlphaEnd=1.300000 +fWarpAnimSpeed=1.459500 +fWarpScale=2.006700 +fZoomExponent=1.000000 +fShader=0.000000 +zoom=0.999900 +rot=0.000000 +cx=0.500000 +cy=0.500000 +dx=0.000000 +dy=0.000000 +warp=0.010000 +sx=0.999900 +sy=1.000000 +wave_r=0.000000 +wave_g=0.000000 +wave_b=0.000000 +wave_x=0.500000 +wave_y=0.500000 +ob_size=0.000000 +ob_r=0.000000 +ob_g=0.000000 +ob_b=0.000000 +ob_a=1.000000 +ib_size=0.260000 +ib_r=0.250000 +ib_g=0.250000 +ib_b=0.250000 +ib_a=0.000000 +nMotionVectorsX=31.999998 +nMotionVectorsY=24.000004 +mv_dx=0.000000 +mv_dy=0.000000 +mv_l=0.500000 +mv_r=0.299900 +mv_g=0.499900 +mv_b=0.399900 +mv_a=0.000000 +b1n=0.000000 +b2n=0.000000 +b3n=0.000000 +b1x=1.000000 +b2x=1.000000 +b3x=1.000000 +b1ed=0.700000 +wavecode_0_enabled=0 +wavecode_0_samples=128 +wavecode_0_sep=49 +wavecode_0_bSpectrum=0 +wavecode_0_bUseDots=1 +wavecode_0_bDrawThick=1 +wavecode_0_bAdditive=0 +wavecode_0_scaling=0.067077 +wavecode_0_smoothing=0.820000 +wavecode_0_r=0.000000 +wavecode_0_g=1.000000 +wavecode_0_b=0.500000 +wavecode_0_a=1.000000 +wavecode_1_enabled=0 +wavecode_1_samples=512 +wavecode_1_sep=0 +wavecode_1_bSpectrum=0 +wavecode_1_bUseDots=0 +wavecode_1_bDrawThick=0 +wavecode_1_bAdditive=0 +wavecode_1_scaling=0.891519 +wavecode_1_smoothing=0.820000 +wavecode_1_r=1.000000 +wavecode_1_g=1.000000 +wavecode_1_b=1.000000 +wavecode_1_a=0.100000 +wavecode_2_enabled=0 +wavecode_2_samples=100 +wavecode_2_sep=0 +wavecode_2_bSpectrum=0 +wavecode_2_bUseDots=0 +wavecode_2_bDrawThick=1 +wavecode_2_bAdditive=0 +wavecode_2_scaling=0.010000 +wavecode_2_smoothing=0.820000 +wavecode_2_r=1.000000 +wavecode_2_g=1.000000 +wavecode_2_b=1.000000 +wavecode_2_a=0.100000 +wavecode_3_enabled=0 +wavecode_3_samples=512 +wavecode_3_sep=0 +wavecode_3_bSpectrum=1 +wavecode_3_bUseDots=1 +wavecode_3_bDrawThick=0 +wavecode_3_bAdditive=0 +wavecode_3_scaling=1.000000 +wavecode_3_smoothing=0.500000 +wavecode_3_r=1.000000 +wavecode_3_g=1.000000 +wavecode_3_b=1.000000 +wavecode_3_a=1.000000 +shapecode_0_enabled=1 +shapecode_0_sides=3 +shapecode_0_additive=0 +shapecode_0_thickOutline=0 +shapecode_0_textured=1 +shapecode_0_x=0.500000 +shapecode_0_y=0.130000 +shapecode_0_rad=1.504993 +shapecode_0_ang=0.000000 +shapecode_0_tex_ang=0.000000 +shapecode_0_tex_zoom=0.459514 +shapecode_0_r=1.000000 +shapecode_0_g=1.000000 +shapecode_0_b=0.000000 +shapecode_0_a=0.100000 +shapecode_0_r2=1.000000 +shapecode_0_g2=0.000000 +shapecode_0_b2=0.000000 +shapecode_0_a2=0.000000 +shapecode_0_border_r=0.700000 +shapecode_0_border_g=0.000000 +shapecode_0_border_b=0.000000 +shapecode_0_border_a=0.000000 +shapecode_1_enabled=1 +shapecode_1_sides=8 +shapecode_1_additive=0 +shapecode_1_thickOutline=0 +shapecode_1_textured=0 +shapecode_1_x=0.500000 +shapecode_1_y=0.500000 +shapecode_1_rad=0.013478 +shapecode_1_ang=0.000000 +shapecode_1_tex_ang=0.000000 +shapecode_1_tex_zoom=0.499805 +shapecode_1_r=0.000000 +shapecode_1_g=1.000000 +shapecode_1_b=1.000000 +shapecode_1_a=1.000000 +shapecode_1_r2=0.000000 +shapecode_1_g2=0.300000 +shapecode_1_b2=0.000000 +shapecode_1_a2=1.000000 +shapecode_1_border_r=1.000000 +shapecode_1_border_g=0.500000 +shapecode_1_border_b=0.500000 +shapecode_1_border_a=0.000000 +shapecode_2_enabled=1 +shapecode_2_sides=24 +shapecode_2_additive=1 +shapecode_2_thickOutline=0 +shapecode_2_textured=1 +shapecode_2_x=0.590000 +shapecode_2_y=0.000000 +shapecode_2_rad=0.449286 +shapecode_2_ang=0.062832 +shapecode_2_tex_ang=1.884956 +shapecode_2_tex_zoom=0.179142 +shapecode_2_r=0.600000 +shapecode_2_g=0.500000 +shapecode_2_b=0.700000 +shapecode_2_a=0.100000 +shapecode_2_r2=0.700000 +shapecode_2_g2=0.500000 +shapecode_2_b2=0.600000 +shapecode_2_a2=0.000000 +shapecode_2_border_r=0.500000 +shapecode_2_border_g=0.500000 +shapecode_2_border_b=0.500000 +shapecode_2_border_a=0.000000 +shapecode_3_enabled=0 +shapecode_3_sides=63 +shapecode_3_additive=1 +shapecode_3_thickOutline=0 +shapecode_3_textured=1 +shapecode_3_x=0.760000 +shapecode_3_y=0.750000 +shapecode_3_rad=0.686364 +shapecode_3_ang=0.439823 +shapecode_3_tex_ang=0.502655 +shapecode_3_tex_zoom=0.615900 +shapecode_3_r=0.700000 +shapecode_3_g=0.700000 +shapecode_3_b=0.700000 +shapecode_3_a=0.150000 +shapecode_3_r2=1.000000 +shapecode_3_g2=1.000000 +shapecode_3_b2=1.000000 +shapecode_3_a2=0.000000 +shapecode_3_border_r=0.500000 +shapecode_3_border_g=0.500000 +shapecode_3_border_b=0.500000 +shapecode_3_border_a=0.000000 +shape_3_per_frame1=x = .5+.3*cos(time/59); +shape_3_per_frame2=y = .5+.3 *sin(time/59); +per_frame_init_1=q28 = 0; q29 = 0; p1= 0; +per_frame_init_2=fade = .9; +per_frame_1=dec_med = pow (0.9, 30/fps); +per_frame_2=dec_slow = pow (0.99, 30/fps); +per_frame_3=beat = max (max (bass, mid), treb); +per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow); +per_frame_5=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2); +per_frame_6=t0 = is_beat*time + (1-is_beat)*t0; +per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med; +per_frame_8=index = (index + is_beat) %8; +per_frame_9= +per_frame_10=q20 = avg; +per_frame_11=q21 = beat; +per_frame_12=q22 = peak; +per_frame_13=q23 = index; +per_frame_14=q24 = is_beat; +per_frame_15=q26 = bass + mid + treb; +per_frame_16= +per_frame_17=k1 = is_beat*equal(index,0); +per_frame_18=p1 = k1*(p1+1) + (1-k1)*p1; +per_frame_19= +per_frame_20=p2 = dec_med * p2+ (1-dec_med)*p1; +per_frame_21=p3 = dec_med * p3+ (1-dec_med)*p2; +per_frame_22=rott = p3 * 3.1416/2; +per_frame_23=q27 = index + 1; +per_frame_24= +per_frame_25=movz = movz + .001*30/fps*(1.5+sin(rott)); +per_frame_26=q29 = movz ; +per_frame_27= +per_frame_28= +per_frame_29=movx = movx + .001*30/fps*(1+sin(time/7)); +per_frame_30=q28 = movx; +per_frame_31= +per_frame_32= +per_frame_33=q30 = .5 * (sin(time/19)+1); +per_frame_34=q31 = 3*(sin(time/23)+2); +per_frame_35=q32 = sin(time/17)+1; +per_frame_36= +per_frame_37= +per_frame_38=fade = fade * dec_med + .98 * (1-dec_med); +per_frame_39=q10 = fade; +per_frame_40= +per_frame_41= +per_pixel_1= //rot = q1/10* (rad +per_pixel_2=warp = .02; +warp_1=`float3 color, mus; +warp_2=`float dx,dy; +warp_3=` +warp_4=`shader_body { +warp_5=`float corr = texsize.xy*texsize_noise_lq.zw; +warp_6=` +warp_7=`float2 uv1 = (uv-.5); +warp_8=`float2 uv6 = uv1; +warp_9=` +warp_10=`float rota = lum(tex2D (sampler_noise_hq,uv/4))*q31; +warp_11=` +warp_12=`uv6 = mul(uv1,float2x2(cos(rota),-sin(rota),sin(rota),cos(rota))); +warp_13=`uv6 += sin(q32*uv1); +warp_14=`mus = .2/(sqrt(uv6.x)+.2); +warp_15=` +warp_16=`mus *= float3 (1.1,1,.95); +warp_17=`mus *= .9+.1*tex2D (sampler_noise_hq,uv); +warp_18=` +warp_19=`float3 blur = GetBlur1(frac(uv)); +warp_20=` +warp_21=`float2 hor = float2 (0.005,0); +warp_22=`float2 ver = float2 (0,.005); +warp_23=` +warp_24=`float dx = lum(tex2D(sampler_main,uv+hor) +warp_25=` - tex2D(sampler_main,uv-hor)); +warp_26=`float dy = lum(tex2D(sampler_main,uv+ver) +warp_27=` - tex2D(sampler_main,uv-ver)); +warp_28=` +warp_29=` +warp_30=`float2 zz = float2 (dx,dy); +warp_31=` +warp_32=`float3 crisp= tex2D(sampler_main,uv+zz*.02); +warp_33=`float3 crisp2 = tex2D(sampler_main,uv); +warp_34=`crisp += crisp2/2; +warp_35=`crisp *= .67; +warp_36=`crisp +=.08 * mus - length(zz)*blur; +warp_37=` +warp_38=`float3 ret1 = crisp - lum(blur)*.04; +warp_39=`ret = ret1 * q10 - .04 ; +warp_40=`} +comp_1=`float3 ret1, neu, neu2, glow, sky; +comp_2=`float2 uv1,uv2,uv3,uv4,uv5,rs,zz; +comp_3=`float k,m,n,zoom,dist,dist2,inten,mask,dx,dy; +comp_4=`float2x2 dir; +comp_5=`int i, anz; +comp_6=` +comp_7=`shader_body +comp_8=`{ +comp_9=`uv -= 0.5; +comp_10=`uv *= aspect.xy; +comp_11=`float2 hor = float2 (0.004,0); +comp_12=`float2 ver = float2 (0,.004); +comp_13=` +comp_14=`ret1 = 0; anz = 3; +comp_15=`float t_rel = q29; +comp_16=` +comp_17=` +comp_18=`for (n=1;n<=anz;n++) { +comp_19=` m = n-int(t_rel); +comp_20=` +comp_21=` dist = 1-frac(n/anz-frac(-t_rel)/anz); +comp_22=` zoom = 2 ; +comp_23=` dist2 = dist*dist; +comp_24=` inten = pow(dist,.3)*(1-dist2); +comp_25=` +comp_26=` uv2 =zoom*dist*(uv -.4)-.1; //Blickpunkt vert. +comp_27=` uv3 = frac(uv2+(m+q28)*float2(.4,1)); +comp_28=` +comp_29=` dx = lum(GetPixel(uv3+hor) +comp_30=` - GetPixel(uv3-hor)); +comp_31=` dy = lum(GetPixel(uv3+ver) +comp_32=` - GetPixel(uv3-ver)); +comp_33=` +comp_34=` zz = float2 (dx,dy); +comp_35=` neu = GetPixel (uv3+.5*zz); +comp_36=` glow = GetBlur1(uv3) * float3 (.5,1,1); +comp_37=` +comp_38=` mask = 1-saturate(8*neu); +comp_39=` ret1 = ret1*mask + (neu+2*glow)*inten; +comp_40=`//n++; +comp_41=`} +comp_42=` +comp_43=`uv1 = uv + float2(2*frac(.003*time)-.55,.25) - ret1/8; +comp_44=`float moon = saturate (.01/length(uv1)); +comp_45=` +comp_46=` +comp_47=`float mask = saturate(1-2*ret1.r); +comp_48=`sky = .4*saturate(.4-uv.y) * float3 (.2,0.3,1); +comp_49=`ret = ret1*float3(0,1,1)+ sky*mask; +comp_50=`ret = ret + 8*ret*moon; +comp_51=` +comp_52=`//ret = GetPixel(uv+.5)*2; +comp_53=`} |