diff options
author | Indrajith K L | 2022-12-03 17:00:20 +0530 |
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committer | Indrajith K L | 2022-12-03 17:00:20 +0530 |
commit | f5c4671bfbad96bf346bd7e9a21fc4317b4959df (patch) | |
tree | 2764fc62da58f2ba8da7ed341643fc359873142f /musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - disco mix 1.milk | |
download | cli-tools-windows-master.tar.gz cli-tools-windows-master.tar.bz2 cli-tools-windows-master.zip |
Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - disco mix 1.milk')
-rw-r--r-- | musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - disco mix 1.milk | 378 |
1 files changed, 378 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - disco mix 1.milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - disco mix 1.milk new file mode 100644 index 0000000..3798d57 --- /dev/null +++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - disco mix 1.milk @@ -0,0 +1,378 @@ +MILKDROP_PRESET_VERSION=201 +PSVERSION=2 +PSVERSION_WARP=2 +PSVERSION_COMP=2 +[preset00] +fRating=4.000000 +fGammaAdj=1.980001 +fDecay=0.500000 +fVideoEchoZoom=0.999998 +fVideoEchoAlpha=0.500000 +nVideoEchoOrientation=3 +nWaveMode=4 +bAdditiveWaves=1 +bWaveDots=0 +bWaveThick=1 +bModWaveAlphaByVolume=1 +bMaximizeWaveColor=0 +bTexWrap=1 +bDarkenCenter=0 +bRedBlueStereo=0 +bBrighten=0 +bDarken=1 +bSolarize=0 +bInvert=0 +fWaveAlpha=0.001000 +fWaveScale=0.527429 +fWaveSmoothing=0.450000 +fWaveParam=0.000000 +fModWaveAlphaStart=0.000000 +fModWaveAlphaEnd=1.320000 +fWarpAnimSpeed=1.459500 +fWarpScale=2.006700 +fZoomExponent=1.000000 +fShader=0.000000 +zoom=0.999900 +rot=0.000000 +cx=0.500000 +cy=0.500000 +dx=0.000000 +dy=0.000000 +warp=0.010000 +sx=0.999900 +sy=1.000000 +wave_r=0.800000 +wave_g=0.490000 +wave_b=1.000000 +wave_x=0.500000 +wave_y=0.500000 +ob_size=0.015000 +ob_r=0.000000 +ob_g=0.000000 +ob_b=1.000000 +ob_a=0.000000 +ib_size=0.260000 +ib_r=0.250000 +ib_g=0.250000 +ib_b=0.250000 +ib_a=0.000000 +nMotionVectorsX=64.000000 +nMotionVectorsY=48.000000 +mv_dx=0.000000 +mv_dy=0.000000 +mv_l=1.850000 +mv_r=0.499900 +mv_g=0.499900 +mv_b=0.499900 +mv_a=0.000000 +b1n=0.000000 +b2n=0.000000 +b3n=0.000000 +b1x=1.000000 +b2x=1.000000 +b3x=1.000000 +b1ed=0.000000 +wavecode_0_enabled=1 +wavecode_0_samples=282 +wavecode_0_sep=20 +wavecode_0_bSpectrum=0 +wavecode_0_bUseDots=1 +wavecode_0_bDrawThick=0 +wavecode_0_bAdditive=1 +wavecode_0_scaling=3.915805 +wavecode_0_smoothing=0.100000 +wavecode_0_r=0.200000 +wavecode_0_g=0.300000 +wavecode_0_b=1.000000 +wavecode_0_a=0.600000 +wave_0_per_point1= +wave_0_per_point2=x = sample; +wave_0_per_point3=y = value1 * rand(50)/100 * abs(sample-.5)+ .49; +wave_0_per_point4= +wave_0_per_point5=a = q26/4 * (.2 + abs(sample-.5)); +wavecode_1_enabled=0 +wavecode_1_samples=512 +wavecode_1_sep=0 +wavecode_1_bSpectrum=0 +wavecode_1_bUseDots=1 +wavecode_1_bDrawThick=1 +wavecode_1_bAdditive=0 +wavecode_1_scaling=0.891519 +wavecode_1_smoothing=0.820000 +wavecode_1_r=1.000000 +wavecode_1_g=1.000000 +wavecode_1_b=1.000000 +wavecode_1_a=0.100000 +wave_1_per_point1=xi = rand(100)/100; +wave_1_per_point2=yi = rand(100)/100; +wave_1_per_point3= +wave_1_per_point4=x = xi; y = yi; +wave_1_per_point5= +wave_1_per_point6=a = q21/15; +wavecode_2_enabled=0 +wavecode_2_samples=512 +wavecode_2_sep=0 +wavecode_2_bSpectrum=0 +wavecode_2_bUseDots=0 +wavecode_2_bDrawThick=1 +wavecode_2_bAdditive=0 +wavecode_2_scaling=0.891519 +wavecode_2_smoothing=0.820000 +wavecode_2_r=0.000000 +wavecode_2_g=0.200000 +wavecode_2_b=0.000000 +wavecode_2_a=1.000000 +wavecode_3_enabled=0 +wavecode_3_samples=512 +wavecode_3_sep=0 +wavecode_3_bSpectrum=1 +wavecode_3_bUseDots=1 +wavecode_3_bDrawThick=0 +wavecode_3_bAdditive=0 +wavecode_3_scaling=1.000000 +wavecode_3_smoothing=0.500000 +wavecode_3_r=1.000000 +wavecode_3_g=1.000000 +wavecode_3_b=1.000000 +wavecode_3_a=1.000000 +shapecode_0_enabled=0 +shapecode_0_sides=4 +shapecode_0_additive=0 +shapecode_0_thickOutline=0 +shapecode_0_textured=0 +shapecode_0_x=0.500000 +shapecode_0_y=0.500000 +shapecode_0_rad=0.048958 +shapecode_0_ang=0.000000 +shapecode_0_tex_ang=1.005310 +shapecode_0_tex_zoom=1.531168 +shapecode_0_r=0.500000 +shapecode_0_g=1.000000 +shapecode_0_b=0.900000 +shapecode_0_a=1.000000 +shapecode_0_r2=0.830000 +shapecode_0_g2=0.930000 +shapecode_0_b2=0.800000 +shapecode_0_a2=1.000000 +shapecode_0_border_r=1.000000 +shapecode_0_border_g=1.000000 +shapecode_0_border_b=0.000000 +shapecode_0_border_a=0.000000 +shape_0_per_frame1= +shape_0_per_frame2=trel = time/3; +shape_0_per_frame3= +shape_0_per_frame4=x = .5+sin(trel*2); +shape_0_per_frame5=y = .5+cos(trel*1.3); +shape_0_per_frame6= +shape_0_per_frame7= +shape_0_per_frame8= +shape_0_per_frame9=cent = sqrt((x-.5)*(x-.5)+(y-.5)*(y-.5)); +shape_0_per_frame10= +shape_0_per_frame11=rad = .1*cent; +shape_0_per_frame12=a = .8; +shapecode_1_enabled=1 +shapecode_1_sides=4 +shapecode_1_additive=0 +shapecode_1_thickOutline=1 +shapecode_1_textured=1 +shapecode_1_x=0.260000 +shapecode_1_y=0.200000 +shapecode_1_rad=0.393173 +shapecode_1_ang=0.000000 +shapecode_1_tex_ang=0.000000 +shapecode_1_tex_zoom=0.935500 +shapecode_1_r=0.000000 +shapecode_1_g=0.550000 +shapecode_1_b=0.500000 +shapecode_1_a=1.000000 +shapecode_1_r2=0.000000 +shapecode_1_g2=0.400000 +shapecode_1_b2=0.400000 +shapecode_1_a2=0.070000 +shapecode_1_border_r=0.300000 +shapecode_1_border_g=0.700000 +shapecode_1_border_b=0.800000 +shapecode_1_border_a=0.200000 +shape_1_per_frame1=trig = q24; +shape_1_per_frame2= +shape_1_per_frame3=textured = 1; +shape_1_per_frame4= +shape_1_per_frame5=x0 = x0*bnot(trig) + trig*( rand(100)/100); +shape_1_per_frame6=y0 = y0*bnot(trig) + trig*( rand(100)/100); +shape_1_per_frame7= +shape_1_per_frame8=x0 = x0 + .5*q1/fps+q26/200; +shape_1_per_frame9=y0 = y0 + .5*q2/fps; +shape_1_per_frame10= +shape_1_per_frame11=tex_ang = time; +shape_1_per_frame12=tex_zoom = q1; +shape_1_per_frame13=ang = time/100*q2; +shape_1_per_frame14=x = x0; y = y0; +shape_1_per_frame15=rad0 = rad0*bnot(trig) + trig*rand(100)/200; +shape_1_per_frame16=rad = rad0; +shape_1_per_frame17= +shape_1_per_frame18= +shape_1_per_frame19=r0 = bnot(trig)*r0 + trig * rand(10)/10; +shape_1_per_frame20=b0 = bnot(trig)*b0 + trig * rand(10)/10; +shape_1_per_frame21=g0 = bnot(trig)*g0 + trig * rand(10)/10; +shape_1_per_frame22= +shape_1_per_frame23=r = r0; b = b0; g = g0; +shapecode_2_enabled=0 +shapecode_2_sides=4 +shapecode_2_additive=1 +shapecode_2_thickOutline=0 +shapecode_2_textured=0 +shapecode_2_x=0.503000 +shapecode_2_y=0.500000 +shapecode_2_rad=0.038857 +shapecode_2_ang=0.000000 +shapecode_2_tex_ang=0.000000 +shapecode_2_tex_zoom=0.609857 +shapecode_2_r=1.000000 +shapecode_2_g=0.100000 +shapecode_2_b=0.000000 +shapecode_2_a=0.900000 +shapecode_2_r2=1.000000 +shapecode_2_g2=1.000000 +shapecode_2_b2=1.000000 +shapecode_2_a2=0.000000 +shapecode_2_border_r=0.500000 +shapecode_2_border_g=0.500000 +shapecode_2_border_b=0.500000 +shapecode_2_border_a=0.000000 +shape_2_per_frame1=x = rand(50)/50; +shape_2_per_frame2=y = .5 - 0*rand(15)/200; +shape_2_per_frame3= +shape_2_per_frame4=r = .4; +shape_2_per_frame5=g = .6; +shape_2_per_frame6=b = 1; +shape_2_per_frame7=r2 = r; +shape_2_per_frame8=g2 = g; +shape_2_per_frame9=b2 = b; +shape_2_per_frame10= +shape_2_per_frame11=a = min(q21/2 ,.9); +shape_2_per_frame12=rad = a * (.1+abs(x-.5))/2 ; +shapecode_3_enabled=0 +shapecode_3_sides=4 +shapecode_3_additive=0 +shapecode_3_thickOutline=1 +shapecode_3_textured=1 +shapecode_3_x=0.260000 +shapecode_3_y=0.760000 +shapecode_3_rad=0.394780 +shapecode_3_ang=0.000000 +shapecode_3_tex_ang=0.000000 +shapecode_3_tex_zoom=0.499805 +shapecode_3_r=1.000000 +shapecode_3_g=1.000000 +shapecode_3_b=1.000000 +shapecode_3_a=1.000000 +shapecode_3_r2=1.000000 +shapecode_3_g2=1.000000 +shapecode_3_b2=1.000000 +shapecode_3_a2=0.800000 +shapecode_3_border_r=0.200000 +shapecode_3_border_g=0.700000 +shapecode_3_border_b=0.500000 +shapecode_3_border_a=1.000000 +shape_3_per_frame1=tex_zoom = q27/2; +per_frame_1=dec_med = pow (0.7, 30/fps); +per_frame_2=dec_slow = pow (0.99, 30/fps); +per_frame_3=beat = max (max (bass, mid), treb); +per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow); +per_frame_5=is_beat = above(beat, 0+avg+peak) * above (time, t0+.2); +per_frame_6=t0 = is_beat*time + (1-is_beat)*t0; +per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med; +per_frame_8=index = (index + is_beat) %16; +per_frame_9=index2 = (index2 + is_beat*bnot(index))%4; +per_frame_10= +per_frame_11=q20 = avg; +per_frame_12=q21 = beat; +per_frame_13=q22 = peak; +per_frame_14=q23 = index; +per_frame_15=q24 = is_beat; +per_frame_16=q26 = bass_att + mid_att + treb_att; +per_frame_17=q27 = index + 1; +per_frame_18=q28 = index2; +per_frame_19= +per_frame_20= +per_frame_21= +per_frame_22=k1 = is_ +per_frame_23=beat*equal(index%2,0); +per_frame_24=p1 = k1*(p1+1) + (1-k1)*p1; +per_frame_25=p2 = dec_med * p2+ (1-dec_med)*p1; +per_frame_26=rott = p2 * 3.1416/4; +per_frame_27= +per_frame_28=q1 = cos(rott); +per_frame_29=q2 = sin(rott); +per_frame_30=q3 = -q2; +per_frame_31=q4 = q1; +per_frame_32= +per_frame_33= +per_frame_34=p3 = p3*dec_med + (1-dec_med) * (100*index + .0*q26); +per_frame_35=q30 = p3 ; +per_frame_36= +per_frame_37=p4 = dec_med*p4 + (1-dec_med)*q27; +per_frame_38=q31 = p4; +per_frame_39= +per_frame_40=//zoom = 1 + .05*q1; +per_frame_41=//rot = -0.01 * (index); +per_frame_42= +per_frame_43=zoom = 1+q28/4; +per_frame_44=warp = .0; +per_frame_45=dx = .2*q2; +warp_1=`sampler sampler_worms; +warp_2=`float3 color, mus; +warp_3=`float dx,dy; +warp_4=`shader_body { +warp_5=`float2 uv1 = (uv-.5) * aspect.xy; +warp_6=` +warp_7=` +warp_8=`float2 uv6 = uv1; +warp_9=`float z = q29*2*length(uv1)+rand_frame * 64; +warp_10=`float2 d = normalize(uv1); +warp_11=`float clp = .5+rand_preset*10; +warp_12=`float2 rs = clamp(tan(z)*d,-clp,clp); +warp_13=`uv += rs/20; +warp_14=` +warp_15=` +warp_16=`uv6 = .4*sin(uv1*22); +warp_17=`mus = .1/(length(uv6)); +warp_18=`mus *= roam_cos; +warp_19=` +warp_20=`float3 blur = GetBlur1(frac(uv)); +warp_21=` +warp_22=`float3 crisp= tex2D(sampler_main,uv); +warp_23=` +warp_24=`float3 ret1 = crisp - blur*.04 + .15*mus; +warp_25=`q25 = q24; +warp_26=`ret = q25*(ret1-.02)*.98 + (1-q25)* GetPixel(uv_orig); +warp_27=`} +comp_1=`sampler sampler_pw_noise_lq; +comp_2=` +comp_3=`float2 rs; +comp_4=`float3 noise, ret1; +comp_5=` +comp_6=`shader_body { +comp_7=`float corr = texsize.xy*texsize_noise_lq.zw; +comp_8=`float2 uv1 = (uv-.5-.0*float2(q1,q2) );//*aspect.xy; +comp_9=`//uv = mul(uv-.5,float2x2(_qa))+.5; +comp_10=`float h1 = .4; +comp_11=` +comp_12=` +comp_13=`float z = +h1/abs(uv1.y); +comp_14=`rs.x = uv1.x * z; +comp_15=`rs.y = z + time*4; +comp_16=`noise = tex2D(sampler_pw_noise_lq,rs/28); +comp_17=`noise *= (noise >= .84); +comp_18=`ret1 = noise; +comp_19=` +comp_20=` +comp_21=`z = h1/abs(uv1.x); +comp_22=`rs.y = uv1.y * z; +comp_23=`rs.x = z + time*4; +comp_24=`noise = tex2D(sampler_pw_noise_lq,rs/28); +comp_25=`noise *= (noise >= .84); +comp_26=`ret1 += noise; +comp_27=` +comp_28=`ret = GetPixel(uv+ret1*.1)*1.5 - .1*ret1; +comp_29=`} |