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author | Indrajith K L | 2022-12-03 17:00:20 +0530 |
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committer | Indrajith K L | 2022-12-03 17:00:20 +0530 |
commit | f5c4671bfbad96bf346bd7e9a21fc4317b4959df (patch) | |
tree | 2764fc62da58f2ba8da7ed341643fc359873142f /musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - dont drink and drive (police mix).milk | |
download | cli-tools-windows-f5c4671bfbad96bf346bd7e9a21fc4317b4959df.tar.gz cli-tools-windows-f5c4671bfbad96bf346bd7e9a21fc4317b4959df.tar.bz2 cli-tools-windows-f5c4671bfbad96bf346bd7e9a21fc4317b4959df.zip |
Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - dont drink and drive (police mix).milk')
-rw-r--r-- | musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - dont drink and drive (police mix).milk | 433 |
1 files changed, 433 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - dont drink and drive (police mix).milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - dont drink and drive (police mix).milk new file mode 100644 index 0000000..e80fb7f --- /dev/null +++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - dont drink and drive (police mix).milk @@ -0,0 +1,433 @@ +MILKDROP_PRESET_VERSION=201 +PSVERSION=3 +PSVERSION_WARP=3 +PSVERSION_COMP=3 +[preset00] +fRating=2.000000 +fGammaAdj=1.980001 +fDecay=0.500000 +fVideoEchoZoom=0.999998 +fVideoEchoAlpha=0.500000 +nVideoEchoOrientation=3 +nWaveMode=4 +bAdditiveWaves=1 +bWaveDots=1 +bWaveThick=1 +bModWaveAlphaByVolume=1 +bMaximizeWaveColor=1 +bTexWrap=1 +bDarkenCenter=0 +bRedBlueStereo=0 +bBrighten=0 +bDarken=1 +bSolarize=0 +bInvert=0 +fWaveAlpha=0.001000 +fWaveScale=2.232543 +fWaveSmoothing=0.810000 +fWaveParam=0.280000 +fModWaveAlphaStart=0.470000 +fModWaveAlphaEnd=1.320000 +fWarpAnimSpeed=1.459500 +fWarpScale=2.006700 +fZoomExponent=1.000000 +fShader=0.000000 +zoom=0.999900 +rot=0.000000 +cx=0.500000 +cy=0.500000 +dx=0.000000 +dy=0.000000 +warp=0.010000 +sx=0.999900 +sy=1.000000 +wave_r=0.900000 +wave_g=1.000000 +wave_b=0.900000 +wave_x=0.500000 +wave_y=0.500000 +ob_size=0.010000 +ob_r=1.000000 +ob_g=1.000000 +ob_b=1.000000 +ob_a=0.000000 +ib_size=0.260000 +ib_r=0.250000 +ib_g=0.250000 +ib_b=0.250000 +ib_a=0.000000 +nMotionVectorsX=64.000000 +nMotionVectorsY=48.000000 +mv_dx=0.000000 +mv_dy=0.000000 +mv_l=1.850000 +mv_r=0.499900 +mv_g=0.499900 +mv_b=0.499900 +mv_a=0.000000 +b1n=0.000000 +b2n=0.000000 +b3n=0.000000 +b1x=1.000000 +b2x=1.000000 +b3x=1.000000 +b1ed=0.000000 +wavecode_0_enabled=0 +wavecode_0_samples=512 +wavecode_0_sep=0 +wavecode_0_bSpectrum=0 +wavecode_0_bUseDots=0 +wavecode_0_bDrawThick=1 +wavecode_0_bAdditive=1 +wavecode_0_scaling=0.891519 +wavecode_0_smoothing=0.820000 +wavecode_0_r=1.000000 +wavecode_0_g=1.000000 +wavecode_0_b=1.000000 +wavecode_0_a=0.900000 +wave_0_per_frame1=t2 = t2 + bass_att; +wave_0_per_point1= //Alle Funktionen muessen rel. zu t_rel sein +wave_0_per_point2= +wave_0_per_point3=k1 = cos(time/3); +wave_0_per_point4=k2 = sin(time/2); +wave_0_per_point5= +wave_0_per_point6=t_abs = sample; +wave_0_per_point7=t_rel = sample-time/2.12; +wave_0_per_point8=ampl = cos(t_rel)*12; +wave_0_per_point9=//ampl = 3; +wave_0_per_point10= +wave_0_per_point11=ox = sin (t_rel*18) + ampl*sin (t_rel*12) ; +wave_0_per_point12=oy = cos (t_rel*13) + ampl*cos (t_rel*11); +wave_0_per_point13=oz = ampl/3; +wave_0_per_point14=oz = 0; +wave_0_per_point15= +wave_0_per_point16= +wave_0_per_point17=//r = sqr(sin(t_rel*3.4)); +wave_0_per_point18=//g = sqr(sin(t_rel*2.3)); +wave_0_per_point19=//b = sqr (cos(t_rel*1.9)); +wave_0_per_point20= +wave_0_per_point21=r = 1; +wave_0_per_point22=g = 0.5; +wave_0_per_point23=b = 0; +wave_0_per_point24= +wave_0_per_point25=a=0.25*(cos(t_abs*3.14/2)) + 0.2 *below (abs(1-t_abs- t1),0.0); +wave_0_per_point26=//a=0.25*(sin(t_abs*3.14)) + 0.4 *below (abs(1-t_abs-t1), bass_att/1); +wave_0_per_point27=a=0.25*(cos(t_abs*1.5)) + 0.7 *below (abs(t_abs),0.0); +wave_0_per_point28= +wave_0_per_point29=xang = k1*3; +wave_0_per_point30=yang = 1; +wave_0_per_point31=zang = 3*k1; +wave_0_per_point32=fov = 0.22; +wave_0_per_point33= +wave_0_per_point34= +wave_0_per_point35=// Rotation um x,y,z +wave_0_per_point36= +wave_0_per_point37=mx = ox*cos(zang) - oy*sin(zang); +wave_0_per_point38=my = ox*sin(zang) + oy*cos(zang); +wave_0_per_point39= +wave_0_per_point40=ox = mx; +wave_0_per_point41=oy = my; +wave_0_per_point42=mx = ox*cos(yang) + oz*sin(yang); +wave_0_per_point43=mz = - ox*sin(yang) + oz*cos(yang); +wave_0_per_point44=ox = mx; +wave_0_per_point45=oz = mz; +wave_0_per_point46=my = oy*cos(xang) - oz*sin(xang); +wave_0_per_point47=mz = oy*sin(xang) + oz*cos(xang); +wave_0_per_point48=oy = my; +wave_0_per_point49=oz = mz; +wave_0_per_point50= +wave_0_per_point51=oz = oz - 6; +wave_0_per_point52=x = ox*fov/oz +0.5; +wave_0_per_point53=//x = (x-.5)*0.75 + 0.5; +wave_0_per_point54=y = oy*fov/oz + 0.5; +wave_0_per_point55= +wavecode_1_enabled=1 +wavecode_1_samples=512 +wavecode_1_sep=0 +wavecode_1_bSpectrum=0 +wavecode_1_bUseDots=1 +wavecode_1_bDrawThick=1 +wavecode_1_bAdditive=0 +wavecode_1_scaling=0.891519 +wavecode_1_smoothing=0.820000 +wavecode_1_r=1.000000 +wavecode_1_g=1.000000 +wavecode_1_b=1.000000 +wavecode_1_a=1.000000 +wave_1_per_frame1=t_rel = time *2; +wave_1_per_frame2= +wave_1_per_frame3=t1 = int (t_rel); +wave_1_per_frame4=t2 = int (t_rel) + 1; +wave_1_per_point1=t1 = (t1*65 + 37) % 4096; +wave_1_per_point2=t2 = (t2*65 + 37) % 4096; +wave_1_per_point3= +wave_1_per_point4=x = (t1/4096); +wave_1_per_point5=y = (t2/4096); +wave_1_per_point6= +wave_1_per_point7=a = q21/8; +wavecode_2_enabled=1 +wavecode_2_samples=128 +wavecode_2_sep=0 +wavecode_2_bSpectrum=0 +wavecode_2_bUseDots=0 +wavecode_2_bDrawThick=0 +wavecode_2_bAdditive=0 +wavecode_2_scaling=0.891519 +wavecode_2_smoothing=0.820000 +wavecode_2_r=1.000000 +wavecode_2_g=1.000000 +wavecode_2_b=1.000000 +wavecode_2_a=0.100000 +wave_2_per_frame1=t1 = .51; +wave_2_per_frame2=t1 = time/2 - int(time/2); +wave_2_per_point1=x = sample/3 + t1; +wave_2_per_point2=//y = sample/3 + t1; +wave_2_per_point3=y = sample; +wave_2_per_point4= +wave_2_per_point5=//x = sample; +wave_2_per_point6=//y = sample; +wave_2_per_point7= +wave_2_per_point8=a = q24/2; +wave_2_per_point9=//a = 1; +wave_2_per_point10=a = .6; +wavecode_3_enabled=0 +wavecode_3_samples=512 +wavecode_3_sep=0 +wavecode_3_bSpectrum=1 +wavecode_3_bUseDots=1 +wavecode_3_bDrawThick=0 +wavecode_3_bAdditive=0 +wavecode_3_scaling=1.000000 +wavecode_3_smoothing=0.500000 +wavecode_3_r=1.000000 +wavecode_3_g=1.000000 +wavecode_3_b=1.000000 +wavecode_3_a=1.000000 +shapecode_0_enabled=1 +shapecode_0_sides=4 +shapecode_0_additive=1 +shapecode_0_thickOutline=0 +shapecode_0_textured=0 +shapecode_0_x=0.650000 +shapecode_0_y=0.900000 +shapecode_0_rad=0.220560 +shapecode_0_ang=1.570797 +shapecode_0_tex_ang=0.000000 +shapecode_0_tex_zoom=0.331050 +shapecode_0_r=1.000000 +shapecode_0_g=1.000000 +shapecode_0_b=1.000000 +shapecode_0_a=0.100000 +shapecode_0_r2=0.000000 +shapecode_0_g2=0.000000 +shapecode_0_b2=0.200000 +shapecode_0_a2=0.000000 +shapecode_0_border_r=1.000000 +shapecode_0_border_g=1.000000 +shapecode_0_border_b=0.000000 +shapecode_0_border_a=0.000000 +shape_0_per_frame1=x = .6; y = .3; +shape_0_per_frame2=b = 0; +shape_0_per_frame3=r = 1; +shape_0_per_frame4=g = 0; +shape_0_per_frame5=a = min(q22/18,1); +shape_0_per_frame6=a2 = 0; +shapecode_1_enabled=1 +shapecode_1_sides=4 +shapecode_1_additive=0 +shapecode_1_thickOutline=0 +shapecode_1_textured=1 +shapecode_1_x=0.500000 +shapecode_1_y=0.500000 +shapecode_1_rad=0.526765 +shapecode_1_ang=0.000000 +shapecode_1_tex_ang=0.376991 +shapecode_1_tex_zoom=2.245566 +shapecode_1_r=0.960000 +shapecode_1_g=0.000000 +shapecode_1_b=0.000000 +shapecode_1_a=1.000000 +shapecode_1_r2=1.000000 +shapecode_1_g2=1.000000 +shapecode_1_b2=1.000000 +shapecode_1_a2=0.700000 +shapecode_1_border_r=0.500000 +shapecode_1_border_g=0.500000 +shapecode_1_border_b=0.500000 +shapecode_1_border_a=0.000000 +shape_1_per_frame1=tex_zoom = 1.4 + sin(time/3.67); +shape_1_per_frame2=a = q28; a2 = q28/8; +shapecode_2_enabled=0 +shapecode_2_sides=63 +shapecode_2_additive=0 +shapecode_2_thickOutline=0 +shapecode_2_textured=1 +shapecode_2_x=0.123000 +shapecode_2_y=0.000000 +shapecode_2_rad=0.273185 +shapecode_2_ang=0.000000 +shapecode_2_tex_ang=0.000000 +shapecode_2_tex_zoom=0.499805 +shapecode_2_r=1.000000 +shapecode_2_g=1.000000 +shapecode_2_b=1.000000 +shapecode_2_a=1.000000 +shapecode_2_r2=1.000000 +shapecode_2_g2=1.000000 +shapecode_2_b2=1.000000 +shapecode_2_a2=0.000000 +shapecode_2_border_r=0.500000 +shapecode_2_border_g=0.500000 +shapecode_2_border_b=0.500000 +shapecode_2_border_a=0.000000 +shapecode_3_enabled=0 +shapecode_3_sides=63 +shapecode_3_additive=0 +shapecode_3_thickOutline=0 +shapecode_3_textured=1 +shapecode_3_x=0.500000 +shapecode_3_y=1.000000 +shapecode_3_rad=0.548217 +shapecode_3_ang=0.000000 +shapecode_3_tex_ang=0.000000 +shapecode_3_tex_zoom=0.499805 +shapecode_3_r=1.000000 +shapecode_3_g=1.000000 +shapecode_3_b=1.000000 +shapecode_3_a=1.000000 +shapecode_3_r2=1.000000 +shapecode_3_g2=1.000000 +shapecode_3_b2=1.000000 +shapecode_3_a2=0.000000 +shapecode_3_border_r=0.500000 +shapecode_3_border_g=0.500000 +shapecode_3_border_b=0.500000 +shapecode_3_border_a=0.000000 +per_frame_1=dec_med = pow (0.8, 30/fps); +per_frame_2=dec_slow = pow (0.95, 30/fps); +per_frame_3=beat = max (max (bass, mid), treb); +per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow); +per_frame_5=is_beat = above(beat, .4+avg+peak) * above (time, t0+.2); +per_frame_6=t0 = is_beat*time + (1-is_beat)*t0; +per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med; +per_frame_8=index = (index + is_beat) %8; +per_frame_9=index2 = (index2 + is_beat*bnot(index))%2; +per_frame_10=index3 = (index3 + is_beat*bnot(index)*bnot(index2))%4; +per_frame_11=index4 = (index4 + is_beat*bnot(index)*bnot(index2)*bnot(index3))%4; +per_frame_12= +per_frame_13=police = dec_slow*police +per_frame_14= + (1-dec_slow) * bnot (index3 + index2 -2); +per_frame_15=q17 = police; +per_frame_16= +per_frame_17=q20 = avg; +per_frame_18=q21 = beat; +per_frame_19=q22 = peak; +per_frame_20=q23 = index; +per_frame_21=q24 = is_beat; +per_frame_22= +per_frame_23=hop = dec_slow*hop + (1-dec_slow)*q22; +per_frame_24=hop2 = dec_slow*hop2 + (1-dec_slow)*hop; +per_frame_25=hop3 = dec_slow*hop3 + (1-dec_slow)*hop2; +per_frame_26=dhop = hop2 - hop3; +per_frame_27=q18 = dhop +.0*sin(time); +per_frame_28=hop4 = dec_slow*hop4 + (1-dec_slow)*dhop; +per_frame_29=q19 = hop4 * 8 ; +per_frame_30= +per_frame_31=k1 = is_beat*equal(index,0); +per_frame_32=p1 = k1*(p1+1) + (1-k1)*p1; +per_frame_33=p2 = dec_med * p2+ (1-dec_med)*p1; +per_frame_34=p3 = dec_med * p3+ (1-dec_med)*p2; +per_frame_35= +per_frame_36=rott = p3 * 3.14159265359/2; +per_frame_37= +per_frame_38=q27 = 8-index; +per_frame_39=q28 = index2; +per_frame_40=q26 = .0 + .1*index3; +per_frame_41=q25 = index4; +per_frame_42= +per_frame_43=monitor = q25; +per_frame_44=movez = movez + .03*30/fps * +per_frame_45= (1-bnot(index) * above(sin(time/20),.8)); +per_frame_46=q29 = movez*1; +per_frame_47= +per_frame_48= +per_frame_49=blink = (1-0*equal(index,0)) * (1-equal (index,7)); +per_frame_50=q31 = ((time*10)%2) * (1-blink); +per_frame_51=q5 = rott; +per_frame_52= +per_frame_53=q1 = 1 + 10 * bnot (index3 + index2); +per_pixel_1=rot = 0; +per_pixel_2=warp = .0; +per_pixel_3= +per_pixel_4= +warp_1=`shader_body { +warp_2=` +warp_3=`float2 uv1 = float2(uv.x-0.5,uv.y-0.5);//*aspect.xy; +warp_4=` +warp_5=`float3 noiseVal =.016*(tex2D(sampler_noise_lq, uv*.3+.01*rand_frame)); +warp_6=`float3 Feedback = GetBlur1(1-uv); +warp_7=` +warp_8=`float2 uv2 = .8*sin((uv1)*8);; +warp_9=`float dots = saturate(.01/length(uv2)); +warp_10=` +warp_11=`float2 zz = -uv1 *texsize.xy *q26; +warp_12=` +warp_13=`if (q25 ==1) {zz *= (abs(uv1.y)/abs(uv1.x));} +warp_14=`else if (q25==2) {zz *= (abs(uv1.y)-abs(uv1.x));} +warp_15=` +warp_16=` +warp_17=`float2 h1 = clamp(tan(zz),-20,20); +warp_18=` +warp_19=`uv.xy += h1*texsize.zw * 4; +warp_20=` +warp_21=`float3 crisp1 = tex2D(sampler_main,uv) + dots; +warp_22=`float blur = GetBlur2 (uv); +warp_23=`ret = .95*crisp1+noiseVal-.02 - .06*blur; +warp_24=` +warp_25=` +warp_26=`} +comp_1=`float3 ret1, neu, blur; +comp_2=` +comp_3=`shader_body +comp_4=`{ +comp_5=`float2 uv2; +comp_6=`float ang2, c, s; +comp_7=`uv -= 0.5; +comp_8=`uv *= aspect.xy; +comp_9=` +comp_10=`float2 tmp = uv; +comp_11=`float dist = 1; +comp_12=`float inten = 1; +comp_13=`float mask = 0; +comp_14=`ret1 = 0; +comp_15=`int anz = 4; +comp_16=`float n = 1; +comp_17=`//uv = mul(uv,float2x2(_qa)); +comp_18=`while (n <= anz) { +comp_19=` ang2 = 6.28*n/anz + q5 * (n-1); +comp_20=` c = cos(ang2); +comp_21=` s = sin(ang2); +comp_22=` uv2.x = uv.x*c - uv.y*s; +comp_23=` uv2.y = uv.x*s + uv.y*c; +comp_24=` uv2 *= aspect.yx; +comp_25=` dist = 1-frac(.25 *n+q29); //evtl sqrt ! +comp_26=` dist = dist*dist; +comp_27=` inten = pow(dist,.2)*(1-dist)*2; +comp_28=` float2 uv3 = 3*uv2*dist + .5 + .5*(1-0.5*q28)* float2(q18,q19);; +comp_29=` neu = GetPixel (uv3); +comp_30=` blur = GetBlur1 (frac(uv3)); +comp_31=` neu += blur; +comp_32=` ret1 = ret1*.9+neu*inten; +comp_33=` +comp_34=`n++; +comp_35=`} +comp_36=` +comp_37=`uv2 = .5*cos(uv*16); +comp_38=`float3 dots = saturate(.04/length(uv2)) * float3 (1,.7,0); +comp_39=` +comp_40=` +comp_41=`ret = ret1*.7 + dots * q31; +comp_42=`float3 pol = q17 * saturate (pow(.5/(1+uv.x-4*(frac(time*3))),2)); +comp_43=`ret += pol*float3 (0,0,.7); +comp_44=` +comp_45=`} |