diff options
author | Indrajith K L | 2022-12-03 17:00:20 +0530 |
---|---|---|
committer | Indrajith K L | 2022-12-03 17:00:20 +0530 |
commit | f5c4671bfbad96bf346bd7e9a21fc4317b4959df (patch) | |
tree | 2764fc62da58f2ba8da7ed341643fc359873142f /musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - first try.milk | |
download | cli-tools-windows-f5c4671bfbad96bf346bd7e9a21fc4317b4959df.tar.gz cli-tools-windows-f5c4671bfbad96bf346bd7e9a21fc4317b4959df.tar.bz2 cli-tools-windows-f5c4671bfbad96bf346bd7e9a21fc4317b4959df.zip |
Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - first try.milk')
-rw-r--r-- | musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - first try.milk | 278 |
1 files changed, 278 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - first try.milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - first try.milk new file mode 100644 index 0000000..96a2798 --- /dev/null +++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - first try.milk @@ -0,0 +1,278 @@ +MILKDROP_PRESET_VERSION=201 +PSVERSION=2 +PSVERSION_WARP=2 +PSVERSION_COMP=2 +[preset00] +fRating=3.000000 +fGammaAdj=1.998000 +fDecay=0.994000 +fVideoEchoZoom=0.999609 +fVideoEchoAlpha=0.500000 +nVideoEchoOrientation=3 +nWaveMode=4 +bAdditiveWaves=1 +bWaveDots=1 +bWaveThick=0 +bModWaveAlphaByVolume=1 +bMaximizeWaveColor=1 +bTexWrap=1 +bDarkenCenter=0 +bRedBlueStereo=0 +bBrighten=0 +bDarken=1 +bSolarize=0 +bInvert=0 +fWaveAlpha=0.330640 +fWaveScale=0.897961 +fWaveSmoothing=0.108000 +fWaveParam=0.100000 +fModWaveAlphaStart=0.720000 +fModWaveAlphaEnd=1.280000 +fWarpAnimSpeed=0.010000 +fWarpScale=0.010000 +fZoomExponent=1.000000 +fShader=0.000000 +zoom=0.098609 +rot=0.000000 +cx=0.500000 +cy=0.500000 +dx=1.000000 +dy=0.000000 +warp=0.438652 +sx=0.990096 +sy=1.000000 +wave_r=0.000000 +wave_g=0.500000 +wave_b=0.500000 +wave_x=0.500000 +wave_y=0.540000 +ob_size=0.010000 +ob_r=0.000000 +ob_g=0.000000 +ob_b=0.000000 +ob_a=0.000000 +ib_size=0.010000 +ib_r=0.250000 +ib_g=0.250000 +ib_b=0.250000 +ib_a=0.000000 +nMotionVectorsX=24.799994 +nMotionVectorsY=9.000000 +mv_dx=0.000000 +mv_dy=0.160000 +mv_l=1.500000 +mv_r=1.000000 +mv_g=1.000000 +mv_b=1.000000 +mv_a=0.000000 +b1n=0.000000 +b2n=0.000000 +b3n=0.000000 +b1x=1.000000 +b2x=1.000000 +b3x=1.000000 +b1ed=0.000000 +wavecode_0_enabled=1 +wavecode_0_samples=352 +wavecode_0_sep=0 +wavecode_0_bSpectrum=0 +wavecode_0_bUseDots=1 +wavecode_0_bDrawThick=0 +wavecode_0_bAdditive=1 +wavecode_0_scaling=0.038558 +wavecode_0_smoothing=0.200000 +wavecode_0_r=1.000000 +wavecode_0_g=0.000000 +wavecode_0_b=1.000000 +wavecode_0_a=1.000000 +wave_0_per_frame1=q1=bass_att; +wave_0_per_point1=r = abs (sin (frame /38)); +wave_0_per_point2=g = 0.5*abs (cos (frame /45)); +wave_0_per_point3=b = 0.5*abs (sin (frame / 133)); +wave_0_per_point4=a = 0.3; +wave_0_per_point5=t02 = t02 + q1/10; +wave_0_per_point6=ratio = sin (frame/49); +wave_0_per_point7= +wave_0_per_point8=ampl = 0.01+0.4*sqr(sin ((frame ) / 18)* cos (frame / 123)); +wave_0_per_point9= +wave_0_per_point10=x1 = (r-0.5)/15 +0.5 + ampl* sin (sample*6.28); +wave_0_per_point11=y1 = (b-0.5)/15+0.5 + ampl* cos (sample*6.28); +wave_0_per_point12= +wave_0_per_point13=x = x1+1*0.2*(ampl+ratio )*sin ( sample*6.28 * ratio*7.3); +wave_0_per_point14=y = y1+1*0.2*(ampl+ratio )*cos ( sample*6.28*6); +wave_0_per_point15= +wavecode_1_enabled=0 +wavecode_1_samples=15 +wavecode_1_sep=0 +wavecode_1_bSpectrum=0 +wavecode_1_bUseDots=0 +wavecode_1_bDrawThick=0 +wavecode_1_bAdditive=0 +wavecode_1_scaling=2.063781 +wavecode_1_smoothing=0.800000 +wavecode_1_r=0.800000 +wavecode_1_g=0.000000 +wavecode_1_b=0.600000 +wavecode_1_a=0.900000 +wavecode_2_enabled=0 +wavecode_2_samples=112 +wavecode_2_sep=0 +wavecode_2_bSpectrum=0 +wavecode_2_bUseDots=0 +wavecode_2_bDrawThick=0 +wavecode_2_bAdditive=1 +wavecode_2_scaling=1.000000 +wavecode_2_smoothing=0.500000 +wavecode_2_r=1.000000 +wavecode_2_g=1.000000 +wavecode_2_b=1.000000 +wavecode_2_a=1.000000 +wavecode_3_enabled=0 +wavecode_3_samples=512 +wavecode_3_sep=0 +wavecode_3_bSpectrum=0 +wavecode_3_bUseDots=0 +wavecode_3_bDrawThick=0 +wavecode_3_bAdditive=0 +wavecode_3_scaling=1.000000 +wavecode_3_smoothing=0.500000 +wavecode_3_r=1.000000 +wavecode_3_g=1.000000 +wavecode_3_b=1.000000 +wavecode_3_a=1.000000 +shapecode_0_enabled=0 +shapecode_0_sides=3 +shapecode_0_additive=0 +shapecode_0_thickOutline=0 +shapecode_0_textured=0 +shapecode_0_x=0.500000 +shapecode_0_y=0.500000 +shapecode_0_rad=0.312746 +shapecode_0_ang=0.000000 +shapecode_0_tex_ang=0.000000 +shapecode_0_tex_zoom=0.179142 +shapecode_0_r=0.820000 +shapecode_0_g=0.000000 +shapecode_0_b=0.000000 +shapecode_0_a=1.000000 +shapecode_0_r2=0.000000 +shapecode_0_g2=1.000000 +shapecode_0_b2=0.000000 +shapecode_0_a2=0.000000 +shapecode_0_border_r=1.000000 +shapecode_0_border_g=1.000000 +shapecode_0_border_b=1.000000 +shapecode_0_border_a=0.000000 +shape_0_per_frame1=xy=0.5+rand_frame; +shapecode_1_enabled=0 +shapecode_1_sides=4 +shapecode_1_additive=0 +shapecode_1_thickOutline=0 +shapecode_1_textured=0 +shapecode_1_x=0.500000 +shapecode_1_y=0.500000 +shapecode_1_rad=0.100000 +shapecode_1_ang=0.000000 +shapecode_1_tex_ang=0.000000 +shapecode_1_tex_zoom=1.000000 +shapecode_1_r=1.000000 +shapecode_1_g=0.000000 +shapecode_1_b=0.000000 +shapecode_1_a=1.000000 +shapecode_1_r2=0.000000 +shapecode_1_g2=1.000000 +shapecode_1_b2=0.000000 +shapecode_1_a2=0.000000 +shapecode_1_border_r=1.000000 +shapecode_1_border_g=1.000000 +shapecode_1_border_b=1.000000 +shapecode_1_border_a=0.100000 +shapecode_2_enabled=0 +shapecode_2_sides=4 +shapecode_2_additive=0 +shapecode_2_thickOutline=0 +shapecode_2_textured=0 +shapecode_2_x=0.500000 +shapecode_2_y=0.500000 +shapecode_2_rad=0.100000 +shapecode_2_ang=0.000000 +shapecode_2_tex_ang=0.000000 +shapecode_2_tex_zoom=1.000000 +shapecode_2_r=1.000000 +shapecode_2_g=0.000000 +shapecode_2_b=0.000000 +shapecode_2_a=1.000000 +shapecode_2_r2=0.000000 +shapecode_2_g2=1.000000 +shapecode_2_b2=0.000000 +shapecode_2_a2=0.000000 +shapecode_2_border_r=1.000000 +shapecode_2_border_g=1.000000 +shapecode_2_border_b=1.000000 +shapecode_2_border_a=0.100000 +shapecode_3_enabled=0 +shapecode_3_sides=4 +shapecode_3_additive=0 +shapecode_3_thickOutline=0 +shapecode_3_textured=0 +shapecode_3_x=0.500000 +shapecode_3_y=0.500000 +shapecode_3_rad=0.100000 +shapecode_3_ang=0.000000 +shapecode_3_tex_ang=0.000000 +shapecode_3_tex_zoom=1.000000 +shapecode_3_r=1.000000 +shapecode_3_g=0.000000 +shapecode_3_b=0.000000 +shapecode_3_a=1.000000 +shapecode_3_r2=0.000000 +shapecode_3_g2=1.000000 +shapecode_3_b2=0.000000 +shapecode_3_a2=0.000000 +shapecode_3_border_r=1.000000 +shapecode_3_border_g=1.000000 +shapecode_3_border_b=1.000000 +shapecode_3_border_a=0.100000 +per_frame_init_1=shift = 0; +per_frame_1= +per_frame_2=dec_med = pow (0.9, 30/fps); +per_frame_3=dec_slow = pow (0.995, 30/fps); +per_frame_4=beat = max (max (bass, mid), treb); +per_frame_5=avg = avg*dec_slow + beat*(1-dec_slow); +per_frame_6=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2); +per_frame_7=t0 = is_beat*time + (1-is_beat)*t0; +per_frame_8=peak = is_beat * beat + (1-is_beat)*peak*dec_med; +per_frame_9=index = (index + is_beat) * below (index,4); +per_frame_10= +per_frame_11=q20 = avg; +per_frame_12=q21 = beat; +per_frame_13=q22 = peak; +per_frame_14=q23 = index; +per_frame_15= +per_frame_16= +per_frame_17=myvol = (bass_att+treb_att+mid_att); +per_frame_18=myvol_s = myvol_s + above (myvol, myvol_s); +per_frame_19=myvol_s = 0.995*myvol_s + 0.005*myvol; +per_frame_20=myvol_s = min (myvol_s,15); +per_frame_21=q1 = (myvol_s + 2*(bass+treb))/1000 * 30/fps; +per_frame_22=dir = dir * 0.99 + .01*(index-1); +per_frame_23=dir = .5*(index-2); +per_frame_24=//q1 = q1 * dir; +per_frame_25= +per_frame_26=q2=myvol_s/3+1; +per_frame_27=rot = 0.3*sin(time/4); +per_frame_28= +per_frame_29= +warp_1=`shader_body +warp_2=`{ +warp_3=` +warp_4=`ret = tex2D (sampler_main, uv_orig.xy -q1*uv ).xyz; +warp_5=`ret = ret*0.99; +warp_6=`} +warp_7=` +comp_1=`shader_body +comp_2=`{ +comp_3=`float3 crisp = tex2D (sampler_main, uv).xyz; +comp_4=`float3 blurry = GetBlur2(uv); +comp_5=`ret = abs (crisp-blurry)*q2 ; +comp_6=`} |