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author | Indrajith K L | 2022-12-03 17:00:20 +0530 |
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committer | Indrajith K L | 2022-12-03 17:00:20 +0530 |
commit | f5c4671bfbad96bf346bd7e9a21fc4317b4959df (patch) | |
tree | 2764fc62da58f2ba8da7ed341643fc359873142f /musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - fruit machine.milk | |
download | cli-tools-windows-f5c4671bfbad96bf346bd7e9a21fc4317b4959df.tar.gz cli-tools-windows-f5c4671bfbad96bf346bd7e9a21fc4317b4959df.tar.bz2 cli-tools-windows-f5c4671bfbad96bf346bd7e9a21fc4317b4959df.zip |
Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - fruit machine.milk')
-rw-r--r-- | musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - fruit machine.milk | 450 |
1 files changed, 450 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - fruit machine.milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - fruit machine.milk new file mode 100644 index 0000000..e0ebbd0 --- /dev/null +++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - fruit machine.milk @@ -0,0 +1,450 @@ +MILKDROP_PRESET_VERSION=201 +PSVERSION=2 +PSVERSION_WARP=2 +PSVERSION_COMP=2 +[preset00] +fRating=4.000000 +fGammaAdj=1.980001 +fDecay=0.500000 +fVideoEchoZoom=0.999998 +fVideoEchoAlpha=0.500000 +nVideoEchoOrientation=3 +nWaveMode=5 +bAdditiveWaves=0 +bWaveDots=1 +bWaveThick=0 +bModWaveAlphaByVolume=1 +bMaximizeWaveColor=0 +bTexWrap=1 +bDarkenCenter=0 +bRedBlueStereo=0 +bBrighten=0 +bDarken=1 +bSolarize=0 +bInvert=0 +fWaveAlpha=0.001000 +fWaveScale=1.169162 +fWaveSmoothing=0.000000 +fWaveParam=0.080000 +fModWaveAlphaStart=0.000000 +fModWaveAlphaEnd=1.320000 +fWarpAnimSpeed=1.459500 +fWarpScale=2.006700 +fZoomExponent=1.000000 +fShader=0.000000 +zoom=0.999900 +rot=0.000000 +cx=0.500000 +cy=0.500000 +dx=0.000000 +dy=0.000000 +warp=0.010000 +sx=0.999900 +sy=1.000000 +wave_r=0.000000 +wave_g=0.990000 +wave_b=1.000000 +wave_x=0.500000 +wave_y=0.500000 +ob_size=0.015000 +ob_r=0.000000 +ob_g=0.000000 +ob_b=1.000000 +ob_a=0.000000 +ib_size=0.260000 +ib_r=0.250000 +ib_g=0.250000 +ib_b=0.250000 +ib_a=0.000000 +nMotionVectorsX=64.000000 +nMotionVectorsY=48.000000 +mv_dx=0.000000 +mv_dy=0.000000 +mv_l=0.000000 +mv_r=0.499900 +mv_g=0.499900 +mv_b=0.499900 +mv_a=0.000000 +b1n=0.000000 +b2n=0.000000 +b3n=0.000000 +b1x=1.000000 +b2x=0.300000 +b3x=1.000000 +b1ed=0.000000 +wavecode_0_enabled=0 +wavecode_0_samples=512 +wavecode_0_sep=120 +wavecode_0_bSpectrum=0 +wavecode_0_bUseDots=1 +wavecode_0_bDrawThick=0 +wavecode_0_bAdditive=1 +wavecode_0_scaling=0.891519 +wavecode_0_smoothing=0.820000 +wavecode_0_r=1.000000 +wavecode_0_g=1.000000 +wavecode_0_b=1.000000 +wavecode_0_a=0.600000 +wave_0_per_frame1=t2 = t2 + bass_att; +wave_0_per_point1=k1 = (sample*100)%8; +wave_0_per_point2=k2 = bnot (k1); +wave_0_per_point3=xi = value1*k2 + xi*(1-k2); +wave_0_per_point4=yi = value2*(1-k2) + yi*k2; +wave_0_per_point5= +wave_0_per_point6=dx = dx*.99 + xi; +wave_0_per_point7=dy = dy*.99 + yi; +wave_0_per_point8= +wave_0_per_point9=x = .5 + xi/2; +wave_0_per_point10=y = .5 + yi/2; +wave_0_per_point11= +wave_0_per_point12=a = q22/8; +wave_0_per_point13=a = min(a,.4); +wavecode_1_enabled=0 +wavecode_1_samples=512 +wavecode_1_sep=0 +wavecode_1_bSpectrum=0 +wavecode_1_bUseDots=0 +wavecode_1_bDrawThick=1 +wavecode_1_bAdditive=0 +wavecode_1_scaling=0.891519 +wavecode_1_smoothing=0.820000 +wavecode_1_r=1.000000 +wavecode_1_g=1.000000 +wavecode_1_b=1.000000 +wavecode_1_a=0.020000 +wave_1_per_frame1=tm = time*.1; +wave_1_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7); +wave_1_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8); +wave_1_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1); +wave_1_per_frame5= +wave_1_per_frame6=tic = min(time - tin,1); +wave_1_per_frame7=tin = time; +wave_1_per_frame8= +wave_1_per_frame9=tva = (tic*q1*.5); +wave_1_per_frame10=tvb = (tic*q2*.5); +wave_1_per_frame11=tvc = (tic*q3*.5); +wave_1_per_frame12= +wave_1_per_frame13=q1 = tva; +wave_1_per_frame14=q2 = tvb; +wave_1_per_frame15=q3 = tvc; +wave_1_per_frame16= +wave_1_per_frame17=sz = .5; +wave_1_per_frame18=len = q4; +wave_1_per_frame19=t4 = len; +wavecode_2_enabled=0 +wavecode_2_samples=512 +wavecode_2_sep=0 +wavecode_2_bSpectrum=0 +wavecode_2_bUseDots=0 +wavecode_2_bDrawThick=1 +wavecode_2_bAdditive=0 +wavecode_2_scaling=0.891519 +wavecode_2_smoothing=0.820000 +wavecode_2_r=0.000000 +wavecode_2_g=0.200000 +wavecode_2_b=0.000000 +wavecode_2_a=1.000000 +wave_2_per_frame1=tm = time*.1; +wave_2_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7); +wave_2_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8); +wave_2_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1); +wave_2_per_frame5= +wave_2_per_frame6=tic = min(time - tin,1); +wave_2_per_frame7=tin = time; +wave_2_per_frame8= +wave_2_per_frame9=tva = (tic*q1*.5); +wave_2_per_frame10=tvb = (tic*q2*.5); +wave_2_per_frame11=tvc = (tic*q3*.5); +wave_2_per_frame12= +wave_2_per_frame13=q1 = tva; +wave_2_per_frame14=q2 = tvb; +wave_2_per_frame15=q3 = tvc; +wave_2_per_frame16= +wave_2_per_frame17=sz = .5; +wave_2_per_frame18=len = 1; +wave_2_per_frame19=t4 = len; +wavecode_3_enabled=0 +wavecode_3_samples=512 +wavecode_3_sep=0 +wavecode_3_bSpectrum=1 +wavecode_3_bUseDots=1 +wavecode_3_bDrawThick=0 +wavecode_3_bAdditive=0 +wavecode_3_scaling=1.000000 +wavecode_3_smoothing=0.500000 +wavecode_3_r=1.000000 +wavecode_3_g=1.000000 +wavecode_3_b=1.000000 +wavecode_3_a=1.000000 +shapecode_0_enabled=1 +shapecode_0_sides=53 +shapecode_0_additive=0 +shapecode_0_thickOutline=0 +shapecode_0_textured=0 +shapecode_0_x=0.500000 +shapecode_0_y=0.500000 +shapecode_0_rad=0.054080 +shapecode_0_ang=0.000000 +shapecode_0_tex_ang=1.005310 +shapecode_0_tex_zoom=1.531168 +shapecode_0_r=0.200000 +shapecode_0_g=0.700000 +shapecode_0_b=0.000000 +shapecode_0_a=1.000000 +shapecode_0_r2=0.000000 +shapecode_0_g2=0.000000 +shapecode_0_b2=0.000000 +shapecode_0_a2=1.000000 +shapecode_0_border_r=1.000000 +shapecode_0_border_g=1.000000 +shapecode_0_border_b=0.000000 +shapecode_0_border_a=0.000000 +shape_0_per_frame1= +shape_0_per_frame2=x = .5; +shape_0_per_frame3=y = .5; +shape_0_per_frame4=a = q24; +shape_0_per_frame5=a2 = 0; +shape_0_per_frame6=//a = 1; +shape_0_per_frame7=a = 0; +shape_0_per_frame8=rad0 = bnot(q24) * rad0 + rand(10)/50*q24; +shape_0_per_frame9=rad = rad0; +shape_0_per_frame10=b = 0; r = rand(10)/10; g = 1; +shape_0_per_frame11=a2 = q24; +shapecode_1_enabled=1 +shapecode_1_sides=44 +shapecode_1_additive=0 +shapecode_1_thickOutline=0 +shapecode_1_textured=1 +shapecode_1_x=0.700000 +shapecode_1_y=0.500000 +shapecode_1_rad=0.217300 +shapecode_1_ang=0.000000 +shapecode_1_tex_ang=0.000000 +shapecode_1_tex_zoom=3.277448 +shapecode_1_r=1.000000 +shapecode_1_g=1.000000 +shapecode_1_b=0.500000 +shapecode_1_a=1.000000 +shapecode_1_r2=1.000000 +shapecode_1_g2=1.000000 +shapecode_1_b2=1.000000 +shapecode_1_a2=1.000000 +shapecode_1_border_r=0.500000 +shapecode_1_border_g=0.500000 +shapecode_1_border_b=0.000000 +shapecode_1_border_a=0.100000 +shape_1_per_frame1=textured = 1; +shape_1_per_frame2=rot0 = rot0 + 1/fps * q1; +shape_1_per_frame3= +shape_1_per_frame4= +shape_1_per_frame5=posx = (1-q24)*posx + q24*(.3+rand(100)/200); +shape_1_per_frame6=posy = (1-q24)*posy + q24*(.3+rand(100)/200);; +shape_1_per_frame7= +shape_1_per_frame8=rad0 = (1-q24)*rad0 + q24*(.05+rand(100)/300); +shape_1_per_frame9=rad = rad0; +shape_1_per_frame10= +shape_1_per_frame11= +shape_1_per_frame12=x = posx; +shape_1_per_frame13=y = posy; +shape_1_per_frame14=ang = rot0; +shapecode_2_enabled=1 +shapecode_2_sides=63 +shapecode_2_additive=0 +shapecode_2_thickOutline=0 +shapecode_2_textured=0 +shapecode_2_x=0.503000 +shapecode_2_y=0.500000 +shapecode_2_rad=0.038857 +shapecode_2_ang=0.000000 +shapecode_2_tex_ang=0.000000 +shapecode_2_tex_zoom=2.223300 +shapecode_2_r=1.000000 +shapecode_2_g=0.100000 +shapecode_2_b=0.000000 +shapecode_2_a=1.000000 +shapecode_2_r2=1.000000 +shapecode_2_g2=1.000000 +shapecode_2_b2=1.000000 +shapecode_2_a2=0.700000 +shapecode_2_border_r=1.000000 +shapecode_2_border_g=1.000000 +shapecode_2_border_b=1.000000 +shapecode_2_border_a=0.000000 +shape_2_per_frame1=textured = 1; +shape_2_per_frame2=rot0 = rot0 + .1/fps * q2; +shape_2_per_frame3= +shape_2_per_frame4= +shape_2_per_frame5=posx = (1-q24)*posx + q24*(.3+rand(100)/200); +shape_2_per_frame6=posy = (1-q24)*posy + q24*(.3+rand(100)/200);; +shape_2_per_frame7= +shape_2_per_frame8=rad0 = (1-q24)*rad0 + q24*(.05+rand(100)/400); +shape_2_per_frame9=rad = rad0; +shape_2_per_frame10= +shape_2_per_frame11= +shape_2_per_frame12=x = posx+q26; +shape_2_per_frame13=y = posy; +shape_2_per_frame14=ang = rot0; +shapecode_3_enabled=0 +shapecode_3_sides=63 +shapecode_3_additive=0 +shapecode_3_thickOutline=0 +shapecode_3_textured=1 +shapecode_3_x=0.500000 +shapecode_3_y=1.000000 +shapecode_3_rad=0.548217 +shapecode_3_ang=0.000000 +shapecode_3_tex_ang=0.000000 +shapecode_3_tex_zoom=0.499805 +shapecode_3_r=1.000000 +shapecode_3_g=1.000000 +shapecode_3_b=1.000000 +shapecode_3_a=1.000000 +shapecode_3_r2=1.000000 +shapecode_3_g2=1.000000 +shapecode_3_b2=1.000000 +shapecode_3_a2=0.000000 +shapecode_3_border_r=0.500000 +shapecode_3_border_g=0.500000 +shapecode_3_border_b=0.500000 +shapecode_3_border_a=0.000000 +per_frame_1=dec_med = pow (0.7, 30/fps); +per_frame_2=dec_slow = pow (0.99, 30/fps); +per_frame_3=beat = max (max (bass, mid), treb); +per_frame_4= +per_frame_5=beat = bass+mid+treb; +per_frame_6=beat = beat*beat; +per_frame_7= +per_frame_8=avg = avg*dec_slow + beat*(1-dec_slow); +per_frame_9=is_beat = above(beat, .2*avg+peak) * above (time, t0+.2); +per_frame_10=t0 = is_beat*time + (1-is_beat)*t0; +per_frame_11=peak = is_beat * beat + (1-is_beat)*peak*dec_med; +per_frame_12=index = (index + is_beat) %8; +per_frame_13=index2 = (index2 + is_beat*bnot(index))%2; +per_frame_14= +per_frame_15=q20 = avg; +per_frame_16=q21 = beat; +per_frame_17=q22 = peak; +per_frame_18=q23 = index; +per_frame_19=q24 = is_beat; +per_frame_20=q26 = bass_att + mid_att + treb_att + 3; +per_frame_21=q27 = index + 1; +per_frame_22=q28 = index2; +per_frame_23=q29 = index2; +per_frame_24=monitor = q29; +per_frame_25=k1 = is_ +per_frame_26=beat*equal(index%2,0); +per_frame_27=p1 = k1*(p1+1) + (1-k1)*p1; +per_frame_28=p2 = dec_med * p2+ (1-dec_med)*p1; +per_frame_29=rott = p2 * 3.1416/4; +per_frame_30= +per_frame_31=q1 = cos(rott); +per_frame_32=q2 = sin(rott); +per_frame_33=q3 = -q2; +per_frame_34=q4 = q1; +per_frame_35= +per_frame_36= +per_frame_37=q5 = cos(time/17); +per_frame_38=q6 = sin(time/17); +per_frame_39=q7 = -q2; +per_frame_40=q8 = q1; +per_frame_41= +per_frame_42= +per_frame_43=ds = ds*dec_med + q24*(1-dec_med); +per_frame_44=q25 = q24; +per_frame_45=//q25 = above(ds,.5); +per_frame_46= +per_frame_47=q10 = q22+3; +per_frame_48= +per_frame_49=t_rel = time*8; +per_frame_50=//q25 = below((t_rel)-int(t_rel),.2); +per_frame_51= +per_frame_52= +per_frame_53=p3 = p3*dec_med + (1-dec_med) * (100*index + .0*q26); +per_frame_54=q30 = p3 ; +per_frame_55= +per_frame_56=p4 = dec_med*p4 + (1-dec_med)*q27; +per_frame_57=q31 = p4; +per_frame_58= +per_frame_59= +per_frame_60=zoom = 1.1 + q1*.2; +per_frame_61=warp =0; +per_frame_62=ob_size = .01; +per_frame_63=ob_r = .9; +per_frame_64=ob_g = 1; +per_frame_65=ob_b = 0; +per_frame_66=ob_a = .2*sin(time/7); +warp_1=`sampler sampler_worms; +warp_2=`float3 color, mus; +warp_3=`float dx,dy; +warp_4=`shader_body { +warp_5=` +warp_6=` +warp_7=`float2 uv1 = (uv-.5) * aspect.xy; +warp_8=` +warp_9=`float2 uv6 = uv1; +warp_10=`float z = 1*length(uv1)+rand_frame*13; +warp_11=`float2 d = normalize(uv1); +warp_12=`float2 rs = clamp(tan(z)/d,-2,2); +warp_13=` +warp_14=`uv += rs/16; +warp_15=` +warp_16=`uv6 = (uv1)*(1 + 0*q27); +warp_17=`//uv = mul(uv,float2x2(_qb)); +warp_18=` +warp_19=` +warp_20=`uv6 = uv.yx; +warp_21=`mus = q1*cos(uv6.y*44)-(cos(uv6.x*82)); +warp_22=`float mod = q28*lum(mus) + 1-q28*lum(mus); +warp_23=`//mus = lerp(mus.gbr,mus*float3 (.9,.9,1),mod); +warp_24=` +warp_25=`float3 blur = GetBlur2(frac(uv)); +warp_26=` +warp_27=`float3 crisp= tex2D(sampler_main,uv); +warp_28=` +warp_29=`float3 ret1 = crisp + .1*mus *(1+tex2D (sampler_noise_lq,uv/16+time/100)); +warp_30=`ret1 = ret1 * .98 - .025; +warp_31=`q25 = q24*1; +warp_32=`ret = q25 * ret1 + (1-q25)*GetPixel(uv_orig); +warp_33=`} +comp_1=`float z; +comp_2=`float3 ret1, neu, mus; +comp_3=`float2 rs,rs2,uv1,uv2, uv3,uv4,uv6,dz,dz1; +comp_4=`shader_body +comp_5=`{ +comp_6=`float2 uv2; +comp_7=`//uv = (uv-0.5) * aspect.xy + .5; +comp_8=`dz = 0; +comp_9=` +comp_10=`float2 hor = float2(texsize.z,0); +comp_11=`float2 ver = float2(0,texsize.w); +comp_12=` +comp_13=`float dist = 1; +comp_14=`float inten = 1; +comp_15=`ret1 = 0; +comp_16=`float anz = 1; +comp_17=`float n = 0; +comp_18=`uv4 = (uv); +comp_19=` dz.x = lum(GetPixel(uv4+hor)- GetPixel (uv4-hor)); +comp_20=` dz.y = lum(GetPixel(uv4+ver)- GetPixel (uv4-ver)); +comp_21=` +comp_22=` +comp_23=`mus = .5*GetPixel(uv4-0*dz)-0*dz.x; +comp_24=` +comp_25=`uv2 = uv-.5; +comp_26=`while (n <= anz) { +comp_27=` dist = 1-frac(1.0/anz*n-.1); //evtl sqrt !; +comp_28=` +comp_29=` inten = sqrt(dist)*(1-dist*dist)*4; +comp_30=` +comp_31=` uv3 = q27*2*uv2*dist + float2 (time/8,0); +comp_32=` uv3 = frac(uv3); +comp_33=` uv3 *= aspect.yx; +comp_34=` uv3 = .1 * cos(22*uv3) + 18 *dz ; +comp_35=` neu = saturate(.02/length(uv3)); +comp_36=` neu = dist*neu + (1-dist)*lum(neu)* .5*(1+roam_cos); +comp_37=` ret1 = max(ret1,neu*inten); +comp_38=`n++; +comp_39=`} +comp_40=` +comp_41=`ret = ret1 + saturate(8*mus*(.2+ret1)) ; +comp_42=`} |