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author | Indrajith K L | 2022-12-03 17:00:20 +0530 |
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committer | Indrajith K L | 2022-12-03 17:00:20 +0530 |
commit | f5c4671bfbad96bf346bd7e9a21fc4317b4959df (patch) | |
tree | 2764fc62da58f2ba8da7ed341643fc359873142f /musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - golden mirror.milk | |
download | cli-tools-windows-master.tar.gz cli-tools-windows-master.tar.bz2 cli-tools-windows-master.zip |
Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - golden mirror.milk')
-rw-r--r-- | musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - golden mirror.milk | 391 |
1 files changed, 391 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - golden mirror.milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - golden mirror.milk new file mode 100644 index 0000000..43fbcf0 --- /dev/null +++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - golden mirror.milk @@ -0,0 +1,391 @@ +MILKDROP_PRESET_VERSION=201 +PSVERSION=2 +PSVERSION_WARP=2 +PSVERSION_COMP=2 +[preset00] +fRating=4.000000 +fGammaAdj=1.980001 +fDecay=0.500000 +fVideoEchoZoom=0.999998 +fVideoEchoAlpha=0.500000 +nVideoEchoOrientation=3 +nWaveMode=5 +bAdditiveWaves=0 +bWaveDots=1 +bWaveThick=0 +bModWaveAlphaByVolume=1 +bMaximizeWaveColor=0 +bTexWrap=1 +bDarkenCenter=0 +bRedBlueStereo=0 +bBrighten=0 +bDarken=1 +bSolarize=0 +bInvert=0 +fWaveAlpha=0.001000 +fWaveScale=1.169162 +fWaveSmoothing=0.000000 +fWaveParam=0.080000 +fModWaveAlphaStart=0.000000 +fModWaveAlphaEnd=1.320000 +fWarpAnimSpeed=1.459500 +fWarpScale=2.006700 +fZoomExponent=1.000000 +fShader=0.000000 +zoom=0.999900 +rot=0.000000 +cx=0.500000 +cy=0.500000 +dx=0.000000 +dy=0.000000 +warp=0.010000 +sx=0.999900 +sy=1.000000 +wave_r=0.000000 +wave_g=0.990000 +wave_b=1.000000 +wave_x=0.500000 +wave_y=0.500000 +ob_size=0.010000 +ob_r=1.000000 +ob_g=1.000000 +ob_b=1.000000 +ob_a=0.000000 +ib_size=0.260000 +ib_r=0.250000 +ib_g=0.250000 +ib_b=0.250000 +ib_a=0.000000 +nMotionVectorsX=64.000000 +nMotionVectorsY=48.000000 +mv_dx=0.000000 +mv_dy=0.000000 +mv_l=0.000000 +mv_r=0.499900 +mv_g=0.499900 +mv_b=0.499900 +mv_a=0.000000 +b1n=0.000000 +b2n=0.000000 +b3n=0.000000 +b1x=1.000000 +b2x=1.000000 +b3x=1.000000 +b1ed=0.000000 +wavecode_0_enabled=0 +wavecode_0_samples=512 +wavecode_0_sep=120 +wavecode_0_bSpectrum=0 +wavecode_0_bUseDots=1 +wavecode_0_bDrawThick=0 +wavecode_0_bAdditive=1 +wavecode_0_scaling=0.891519 +wavecode_0_smoothing=0.820000 +wavecode_0_r=1.000000 +wavecode_0_g=1.000000 +wavecode_0_b=1.000000 +wavecode_0_a=0.600000 +wave_0_per_frame1=t2 = t2 + bass_att; +wave_0_per_point1=k1 = (sample*100)%8; +wave_0_per_point2=k2 = bnot (k1); +wave_0_per_point3=xi = value1*k2 + xi*(1-k2); +wave_0_per_point4=yi = value2*(1-k2) + yi*k2; +wave_0_per_point5= +wave_0_per_point6=dx = dx*.99 + xi; +wave_0_per_point7=dy = dy*.99 + yi; +wave_0_per_point8= +wave_0_per_point9=x = .5 + xi/2; +wave_0_per_point10=y = .5 + yi/2; +wave_0_per_point11= +wave_0_per_point12=a = q22/8; +wave_0_per_point13=a = min(a,.4); +wavecode_1_enabled=0 +wavecode_1_samples=512 +wavecode_1_sep=0 +wavecode_1_bSpectrum=0 +wavecode_1_bUseDots=0 +wavecode_1_bDrawThick=1 +wavecode_1_bAdditive=0 +wavecode_1_scaling=0.891519 +wavecode_1_smoothing=0.820000 +wavecode_1_r=1.000000 +wavecode_1_g=1.000000 +wavecode_1_b=1.000000 +wavecode_1_a=0.020000 +wave_1_per_frame1=tm = time*.1; +wave_1_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7); +wave_1_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8); +wave_1_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1); +wave_1_per_frame5= +wave_1_per_frame6=tic = min(time - tin,1); +wave_1_per_frame7=tin = time; +wave_1_per_frame8= +wave_1_per_frame9=tva = (tic*q1*.5); +wave_1_per_frame10=tvb = (tic*q2*.5); +wave_1_per_frame11=tvc = (tic*q3*.5); +wave_1_per_frame12= +wave_1_per_frame13=q1 = tva; +wave_1_per_frame14=q2 = tvb; +wave_1_per_frame15=q3 = tvc; +wave_1_per_frame16= +wave_1_per_frame17=sz = .5; +wave_1_per_frame18=len = q4; +wave_1_per_frame19=t4 = len; +wavecode_2_enabled=0 +wavecode_2_samples=512 +wavecode_2_sep=0 +wavecode_2_bSpectrum=0 +wavecode_2_bUseDots=0 +wavecode_2_bDrawThick=1 +wavecode_2_bAdditive=0 +wavecode_2_scaling=0.891519 +wavecode_2_smoothing=0.820000 +wavecode_2_r=0.000000 +wavecode_2_g=0.200000 +wavecode_2_b=0.000000 +wavecode_2_a=1.000000 +wave_2_per_frame1=tm = time*.1; +wave_2_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7); +wave_2_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8); +wave_2_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1); +wave_2_per_frame5= +wave_2_per_frame6=tic = min(time - tin,1); +wave_2_per_frame7=tin = time; +wave_2_per_frame8= +wave_2_per_frame9=tva = (tic*q1*.5); +wave_2_per_frame10=tvb = (tic*q2*.5); +wave_2_per_frame11=tvc = (tic*q3*.5); +wave_2_per_frame12= +wave_2_per_frame13=q1 = tva; +wave_2_per_frame14=q2 = tvb; +wave_2_per_frame15=q3 = tvc; +wave_2_per_frame16= +wave_2_per_frame17=sz = .5; +wave_2_per_frame18=len = 1; +wave_2_per_frame19=t4 = len; +wavecode_3_enabled=0 +wavecode_3_samples=512 +wavecode_3_sep=0 +wavecode_3_bSpectrum=1 +wavecode_3_bUseDots=1 +wavecode_3_bDrawThick=0 +wavecode_3_bAdditive=0 +wavecode_3_scaling=1.000000 +wavecode_3_smoothing=0.500000 +wavecode_3_r=1.000000 +wavecode_3_g=1.000000 +wavecode_3_b=1.000000 +wavecode_3_a=1.000000 +shapecode_0_enabled=1 +shapecode_0_sides=53 +shapecode_0_additive=0 +shapecode_0_thickOutline=0 +shapecode_0_textured=0 +shapecode_0_x=0.500000 +shapecode_0_y=0.500000 +shapecode_0_rad=0.024396 +shapecode_0_ang=0.000000 +shapecode_0_tex_ang=1.005310 +shapecode_0_tex_zoom=1.531168 +shapecode_0_r=0.200000 +shapecode_0_g=0.700000 +shapecode_0_b=0.000000 +shapecode_0_a=1.000000 +shapecode_0_r2=0.000000 +shapecode_0_g2=0.000000 +shapecode_0_b2=0.000000 +shapecode_0_a2=0.200000 +shapecode_0_border_r=1.000000 +shapecode_0_border_g=1.000000 +shapecode_0_border_b=0.000000 +shapecode_0_border_a=0.000000 +shape_0_per_frame1=a = q22; a2 = a; +shape_0_per_frame2= +shape_0_per_frame3= +shape_0_per_frame4=r0 = bnot(q24)*r0 + q24 * rand(10)/10; +shape_0_per_frame5=b0 = bnot(q24)*b0 + q24 * rand(10)/10; +shape_0_per_frame6=g0 = bnot(q24)*g0 + q24 * rand(10)/10; +shape_0_per_frame7=rad = q22/40; +shape_0_per_frame8=r = .0; b = 1; g = .6; +shape_0_per_frame9=r2 = 0; b2 = 0; g2 = 0; +shapecode_1_enabled=1 +shapecode_1_sides=44 +shapecode_1_additive=0 +shapecode_1_thickOutline=0 +shapecode_1_textured=1 +shapecode_1_x=0.700000 +shapecode_1_y=0.500000 +shapecode_1_rad=0.217300 +shapecode_1_ang=0.000000 +shapecode_1_tex_ang=0.628319 +shapecode_1_tex_zoom=1.633192 +shapecode_1_r=1.000000 +shapecode_1_g=1.000000 +shapecode_1_b=1.000000 +shapecode_1_a=1.000000 +shapecode_1_r2=0.990000 +shapecode_1_g2=0.990000 +shapecode_1_b2=1.000000 +shapecode_1_a2=1.000000 +shapecode_1_border_r=0.500000 +shapecode_1_border_g=0.500000 +shapecode_1_border_b=0.000000 +shapecode_1_border_a=0.000000 +shape_1_per_frame1=textured = 1; +shape_1_per_frame2=rot0 = rot0 + 1/fps * q1; +shape_1_per_frame3= +shape_1_per_frame4=posx = (1-q24)*posx + q24*(.3+rand(100)/200); +shape_1_per_frame5=posy = (1-q24)*posy + q24*(.3+rand(100)/200);; +shape_1_per_frame6= +shape_1_per_frame7=rad0 = (1-q24)*rad0 + q24*(.05+rand(100)/300); +shape_1_per_frame8=rad = rad0; +shape_1_per_frame9= +shape_1_per_frame10= +shape_1_per_frame11=x = posx; +shape_1_per_frame12=y = posy; +shape_1_per_frame13=ang = rot0; +shapecode_2_enabled=0 +shapecode_2_sides=63 +shapecode_2_additive=0 +shapecode_2_thickOutline=0 +shapecode_2_textured=0 +shapecode_2_x=0.503000 +shapecode_2_y=0.500000 +shapecode_2_rad=0.038857 +shapecode_2_ang=0.000000 +shapecode_2_tex_ang=0.000000 +shapecode_2_tex_zoom=2.223300 +shapecode_2_r=1.000000 +shapecode_2_g=0.100000 +shapecode_2_b=0.000000 +shapecode_2_a=1.000000 +shapecode_2_r2=1.000000 +shapecode_2_g2=1.000000 +shapecode_2_b2=1.000000 +shapecode_2_a2=0.700000 +shapecode_2_border_r=1.000000 +shapecode_2_border_g=1.000000 +shapecode_2_border_b=1.000000 +shapecode_2_border_a=0.000000 +shape_2_per_frame1=textured = 1; +shape_2_per_frame2=rot0 = rot0 + .1/fps * q2; +shape_2_per_frame3= +shape_2_per_frame4= +shape_2_per_frame5=posx = (1-q24)*posx + q24*(.3+rand(100)/200); +shape_2_per_frame6=posy = (1-q24)*posy + q24*(.3+rand(100)/200);; +shape_2_per_frame7= +shape_2_per_frame8=rad0 = (1-q24)*rad0 + q24*(.05+rand(100)/400); +shape_2_per_frame9=rad = rad0; +shape_2_per_frame10= +shape_2_per_frame11= +shape_2_per_frame12=x = posx+q26; +shape_2_per_frame13=y = posy; +shape_2_per_frame14=ang = rot0; +shapecode_3_enabled=0 +shapecode_3_sides=63 +shapecode_3_additive=0 +shapecode_3_thickOutline=0 +shapecode_3_textured=1 +shapecode_3_x=0.500000 +shapecode_3_y=1.000000 +shapecode_3_rad=0.548217 +shapecode_3_ang=0.000000 +shapecode_3_tex_ang=0.000000 +shapecode_3_tex_zoom=0.499805 +shapecode_3_r=1.000000 +shapecode_3_g=1.000000 +shapecode_3_b=1.000000 +shapecode_3_a=1.000000 +shapecode_3_r2=1.000000 +shapecode_3_g2=1.000000 +shapecode_3_b2=1.000000 +shapecode_3_a2=0.000000 +shapecode_3_border_r=0.500000 +shapecode_3_border_g=0.500000 +shapecode_3_border_b=0.500000 +shapecode_3_border_a=0.000000 +per_frame_1=dec_med = pow (0.9, 30/fps); +per_frame_2=dec_slow = pow (0.99, 30/fps); +per_frame_3=beat = max (max (bass, mid), treb); +per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow); +per_frame_5=is_beat = above(beat, .2+avg+peak) * above (time, t0+.2); +per_frame_6=t0 = is_beat*time + (1-is_beat)*t0; +per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med; +per_frame_8=index = (index + is_beat) %8; +per_frame_9= +per_frame_10=q20 = avg; +per_frame_11=q21 = beat; +per_frame_12=q22 = peak; +per_frame_13=q23 = index; +per_frame_14=q24 = is_beat; +per_frame_15=q26 = bass + mid + treb; +per_frame_16= +per_frame_17=k1 = is_beat*equal(index,0); +per_frame_18=p1 = k1*(p1+1) + (1-k1)*p1; +per_frame_19=p2 = dec_med * p2+ (1-dec_med)*p1; +per_frame_20=rott = p2 * 3.1416/2; +per_frame_21=q27 = index + 1; +per_frame_22= +per_frame_23=q1 = cos(rott); +per_frame_24=q2 = sin(rott); +per_frame_25=q3 = -q2; +per_frame_26=q4 = q1; +per_frame_27= +per_frame_28=zoom = 1.01; +per_frame_29=rot = -0.00 * index; +per_frame_30= +per_frame_31=q32 = pow(0.996, 30/fps); //fade +warp_1=`sampler sampler_worms; +warp_2=`float3 color, mus; +warp_3=`float dx,dy; +warp_4=`shader_body { +warp_5=`uv = uv_orig; +warp_6=`float2 uv1 = (uv-.5) * aspect.xy; +warp_7=` +warp_8=` +warp_9=`float2 uv6 = uv1; +warp_10=`float z = 4*length(uv1)+time/2+q22; +warp_11=`float2 d = normalize(uv1); +warp_12=`float2 rs = clamp(tan(z)*d,-8,8); +warp_13=`uv += rs/64; +warp_14=` +warp_15=`uv6 = uv1*2; +warp_16=`mus = .2/(sqrt(uv6.y-q22*.04*sin(q22*(8*uv6.x+time)))); +warp_17=`mus = abs(mus); +warp_18=`mus *= float3 (1,.84,.6); +warp_19=` +warp_20=`float3 blur = GetBlur1(frac(uv)); +warp_21=` +warp_22=`float3 crisp= tex2D(sampler_main,uv); +warp_23=` +warp_24=`float3 ret1 = crisp - blur*.04 + .06*mus; +warp_25=`ret = ret1 * .99 - .01 ; +warp_26=`} +comp_1=`sampler sampler_pw_noise_lq; +comp_2=` +comp_3=`float2 rs; +comp_4=`float3 noise, ret1; +comp_5=` +comp_6=`shader_body { +comp_7=`float corr = texsize.xy*texsize_noise_lq.zw; +comp_8=`float2 uv1 = (uv-.5-.0*float2(q1,q2) )*aspect.xy; +comp_9=`//uv = mul(uv-.5,float2x2(_qa))+.5; +comp_10=` +comp_11=`//uv1 = mul(uv1,float2x2(_qa)); +comp_12=`uv1*= aspect.yx; +comp_13=`float h1 = 3+q10*4; +comp_14=` +comp_15=`float z = h1/abs(uv1.y) ; +comp_16=` +comp_17=`rs.x = uv1.x *z ; +comp_18=`float mask = saturate (1-z / 40); +comp_19=`rs.y = z + time*6; +comp_20=` +comp_21=`float2 uv6 = sin(rs); +comp_22=`noise = 1-sqrt(length(uv6)); +comp_23=`noise *= (noise >= .1) *mask; +comp_24=`ret1 = noise; +comp_25=` +comp_26=` +comp_27=`ret = GetPixel(uv+ret1/2)*1.5 -.1*ret1; +comp_28=`} |