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authorIndrajith K L2022-12-03 17:00:20 +0530
committerIndrajith K L2022-12-03 17:00:20 +0530
commitf5c4671bfbad96bf346bd7e9a21fc4317b4959df (patch)
tree2764fc62da58f2ba8da7ed341643fc359873142f /musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - jellyfish dance.milk
downloadcli-tools-windows-master.tar.gz
cli-tools-windows-master.tar.bz2
cli-tools-windows-master.zip
Adds most of the toolsHEADmaster
Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - jellyfish dance.milk')
-rw-r--r--musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - jellyfish dance.milk429
1 files changed, 429 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - jellyfish dance.milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - jellyfish dance.milk
new file mode 100644
index 0000000..266e74b
--- /dev/null
+++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - jellyfish dance.milk
@@ -0,0 +1,429 @@
+MILKDROP_PRESET_VERSION=201
+PSVERSION=3
+PSVERSION_WARP=3
+PSVERSION_COMP=3
+[preset00]
+fRating=3.000000
+fGammaAdj=1.980001
+fDecay=0.500000
+fVideoEchoZoom=0.999998
+fVideoEchoAlpha=0.500000
+nVideoEchoOrientation=3
+nWaveMode=0
+bAdditiveWaves=1
+bWaveDots=0
+bWaveThick=1
+bModWaveAlphaByVolume=1
+bMaximizeWaveColor=0
+bTexWrap=1
+bDarkenCenter=0
+bRedBlueStereo=0
+bBrighten=0
+bDarken=1
+bSolarize=0
+bInvert=0
+fWaveAlpha=3.749209
+fWaveScale=2.466119
+fWaveSmoothing=0.000000
+fWaveParam=0.200000
+fModWaveAlphaStart=0.710000
+fModWaveAlphaEnd=1.300000
+fWarpAnimSpeed=1.459500
+fWarpScale=2.006700
+fZoomExponent=1.000000
+fShader=0.000000
+zoom=0.999900
+rot=0.000000
+cx=0.500000
+cy=0.500000
+dx=0.000000
+dy=0.000000
+warp=0.010000
+sx=0.999900
+sy=1.000000
+wave_r=0.000000
+wave_g=0.000000
+wave_b=0.000000
+wave_x=0.500000
+wave_y=0.500000
+ob_size=0.010000
+ob_r=1.000000
+ob_g=1.000000
+ob_b=1.000000
+ob_a=0.000000
+ib_size=0.110000
+ib_r=0.250000
+ib_g=0.250000
+ib_b=0.250000
+ib_a=0.000000
+nMotionVectorsX=64.000000
+nMotionVectorsY=48.000000
+mv_dx=0.000000
+mv_dy=0.000000
+mv_l=1.850000
+mv_r=0.499900
+mv_g=0.499900
+mv_b=0.499900
+mv_a=0.000000
+b1n=0.000000
+b2n=0.000000
+b3n=0.000000
+b1x=0.699900
+b2x=1.000000
+b3x=1.000000
+b1ed=0.000000
+wavecode_0_enabled=0
+wavecode_0_samples=132
+wavecode_0_sep=29
+wavecode_0_bSpectrum=0
+wavecode_0_bUseDots=1
+wavecode_0_bDrawThick=1
+wavecode_0_bAdditive=1
+wavecode_0_scaling=0.891519
+wavecode_0_smoothing=0.820000
+wavecode_0_r=1.000000
+wavecode_0_g=0.200000
+wavecode_0_b=0.000000
+wavecode_0_a=0.600000
+wave_0_per_frame1=t2 = t2 + bass_att;
+wave_0_per_point1=
+wave_0_per_point2=
+wave_0_per_point3=ska = sqr(sin(sample*3.14));
+wave_0_per_point4=
+wave_0_per_point5=
+wave_0_per_point6=b = 0; g = .1; r = 0.6;
+wave_0_per_point7=a = ska * (bass_att);
+wave_0_per_point8=x = .5 + sample *(.1+value1);
+wave_0_per_point9=y = .5 + sample*(.1+value2);
+wavecode_1_enabled=0
+wavecode_1_samples=512
+wavecode_1_sep=0
+wavecode_1_bSpectrum=0
+wavecode_1_bUseDots=0
+wavecode_1_bDrawThick=1
+wavecode_1_bAdditive=0
+wavecode_1_scaling=0.891519
+wavecode_1_smoothing=0.820000
+wavecode_1_r=1.000000
+wavecode_1_g=1.000000
+wavecode_1_b=1.000000
+wavecode_1_a=0.100000
+wavecode_2_enabled=0
+wavecode_2_samples=512
+wavecode_2_sep=0
+wavecode_2_bSpectrum=0
+wavecode_2_bUseDots=0
+wavecode_2_bDrawThick=1
+wavecode_2_bAdditive=0
+wavecode_2_scaling=0.891519
+wavecode_2_smoothing=0.820000
+wavecode_2_r=1.000000
+wavecode_2_g=1.000000
+wavecode_2_b=1.000000
+wavecode_2_a=0.100000
+wavecode_3_enabled=0
+wavecode_3_samples=512
+wavecode_3_sep=0
+wavecode_3_bSpectrum=1
+wavecode_3_bUseDots=1
+wavecode_3_bDrawThick=0
+wavecode_3_bAdditive=0
+wavecode_3_scaling=1.000000
+wavecode_3_smoothing=0.500000
+wavecode_3_r=1.000000
+wavecode_3_g=1.000000
+wavecode_3_b=1.000000
+wavecode_3_a=1.000000
+wave_3_per_point1=ra = .8;
+wave_3_per_point2=rb = .5;
+wave_3_per_point3=pib = 6.28318530718;
+wave_3_per_point4=
+wave_3_per_point5=
+wave_3_per_point6=tic = min(time-tin,.1);
+wave_3_per_point7=tin = if(equal(sample,0),time,tin);
+wave_3_per_point8=
+wave_3_per_point9=mod = 1.5 + .5*sin(time*.15);
+wave_3_per_point10=med = 1.5 + .5*sin(time*.134);
+wave_3_per_point11=med = 5;
+wave_3_per_point12=amod = 3;
+wave_3_per_point13=
+wave_3_per_point14=vr = rand(10001)*.0001;
+wave_3_per_point15=rb = rb + rand(10001)*.0001*.1;
+wave_3_per_point16=
+wave_3_per_point17=a = vr;
+wave_3_per_point18=
+wave_3_per_point19=sa = vr*pib*.5;
+wave_3_per_point20=sp = sa*mod + q1*1.3;
+wave_3_per_point21=sam = sa*med - q1*.219;
+wave_3_per_point22=
+wave_3_per_point23=ox = ra*sin(sam*pib);
+wave_3_per_point24=oy = ra*cos(sam*pib);
+wave_3_per_point25=ox = ox + rb*-cos(sp)*sin(sam*pib);
+wave_3_per_point26=oz = rb*-sin(sp);
+wave_3_per_point27=oy = oy + rb*-cos(sp)*cos(sam*pib);
+wave_3_per_point28=
+wave_3_per_point29=
+wave_3_per_point30=xang = time*.132;
+wave_3_per_point31=xang = q2;
+wave_3_per_point32=yang = time*.153;
+wave_3_per_point33=yang = q3;
+wave_3_per_point34=zang = time*.110;
+wave_3_per_point35=zang = q4;
+wave_3_per_point36=fov = 0.6 + 0.2*sin(time);
+wave_3_per_point37=fov = .5;
+wave_3_per_point38=
+wave_3_per_point39=mx = ox*cos(zang) - oy*sin(zang);
+wave_3_per_point40=my = ox*sin(zang) + oy*cos(zang);
+wave_3_per_point41=ox = mx;
+wave_3_per_point42=oy = my;
+wave_3_per_point43=mx = ox*cos(yang) + oz*sin(yang);
+wave_3_per_point44=mz = - ox*sin(yang) + oz*cos(yang);
+wave_3_per_point45=ox = mx;
+wave_3_per_point46=oz = mz;
+wave_3_per_point47=my = oy*cos(xang) - oz*sin(xang);
+wave_3_per_point48=mz = oy*sin(xang) + oz*cos(xang);
+wave_3_per_point49=oy = my;
+wave_3_per_point50=oz = mz;
+wave_3_per_point51=
+wave_3_per_point52=oz = oz - 2;
+wave_3_per_point53=x = ox*fov/oz + 0.5;
+wave_3_per_point54=x = (x-.5)*0.75 + 0.5;
+wave_3_per_point55=y = oy*fov/oz + 0.5;
+wave_3_per_point56=
+shapecode_0_enabled=1
+shapecode_0_sides=15
+shapecode_0_additive=0
+shapecode_0_thickOutline=0
+shapecode_0_textured=1
+shapecode_0_x=0.500000
+shapecode_0_y=0.500000
+shapecode_0_rad=0.720720
+shapecode_0_ang=0.000000
+shapecode_0_tex_ang=0.000000
+shapecode_0_tex_zoom=1.242906
+shapecode_0_r=1.000000
+shapecode_0_g=0.400000
+shapecode_0_b=0.890000
+shapecode_0_a=0.800000
+shapecode_0_r2=1.000000
+shapecode_0_g2=0.000000
+shapecode_0_b2=1.000000
+shapecode_0_a2=0.000000
+shapecode_0_border_r=1.000000
+shapecode_0_border_g=1.000000
+shapecode_0_border_b=0.000000
+shapecode_0_border_a=0.000000
+shape_0_per_frame1=tex_ang = .7 + .3 * sin(time);
+shapecode_1_enabled=1
+shapecode_1_sides=63
+shapecode_1_additive=0
+shapecode_1_thickOutline=0
+shapecode_1_textured=1
+shapecode_1_x=0.810000
+shapecode_1_y=0.300000
+shapecode_1_rad=0.397104
+shapecode_1_ang=0.000000
+shapecode_1_tex_ang=2.513274
+shapecode_1_tex_zoom=0.907991
+shapecode_1_r=1.000000
+shapecode_1_g=1.000000
+shapecode_1_b=1.000000
+shapecode_1_a=0.600000
+shapecode_1_r2=1.000000
+shapecode_1_g2=1.000000
+shapecode_1_b2=1.000000
+shapecode_1_a2=0.470000
+shapecode_1_border_r=0.500000
+shapecode_1_border_g=0.500000
+shapecode_1_border_b=0.500000
+shapecode_1_border_a=0.000000
+shapecode_2_enabled=1
+shapecode_2_sides=63
+shapecode_2_additive=0
+shapecode_2_thickOutline=0
+shapecode_2_textured=0
+shapecode_2_x=0.323000
+shapecode_2_y=0.000000
+shapecode_2_rad=0.273185
+shapecode_2_ang=0.000000
+shapecode_2_tex_ang=0.000000
+shapecode_2_tex_zoom=0.499805
+shapecode_2_r=1.000000
+shapecode_2_g=1.000000
+shapecode_2_b=1.000000
+shapecode_2_a=0.700000
+shapecode_2_r2=1.000000
+shapecode_2_g2=1.000000
+shapecode_2_b2=1.000000
+shapecode_2_a2=0.000000
+shapecode_2_border_r=0.000000
+shapecode_2_border_g=1.000000
+shapecode_2_border_b=1.000000
+shapecode_2_border_a=0.000000
+shape_2_per_frame1=x = rand(100)/100;
+shape_2_per_frame2=y = rand(100)/100;
+shape_2_per_frame3=
+shape_2_per_frame4=a = 0.8; r = 0; b = 1; g = 1;
+shape_2_per_frame5=a2 = 1; r2=0; b2 = 0; g2 = 0;
+shape_2_per_frame6=rad = .02;
+shapecode_3_enabled=0
+shapecode_3_sides=4
+shapecode_3_additive=1
+shapecode_3_thickOutline=0
+shapecode_3_textured=0
+shapecode_3_x=0.600000
+shapecode_3_y=0.500000
+shapecode_3_rad=0.080814
+shapecode_3_ang=0.000000
+shapecode_3_tex_ang=0.000000
+shapecode_3_tex_zoom=0.499805
+shapecode_3_r=0.000000
+shapecode_3_g=1.000000
+shapecode_3_b=1.000000
+shapecode_3_a=1.000000
+shapecode_3_r2=0.000000
+shapecode_3_g2=1.000000
+shapecode_3_b2=1.000000
+shapecode_3_a2=1.000000
+shapecode_3_border_r=0.500000
+shapecode_3_border_g=0.500000
+shapecode_3_border_b=0.500000
+shapecode_3_border_a=0.000000
+per_frame_1=dec_med = pow (0.9, 30/fps);
+per_frame_2=dec_slow = pow (0.99, 30/fps);
+per_frame_3=beat = max (max (bass, mid), treb);
+per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
+per_frame_5=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2);
+per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
+per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
+per_frame_8=index = (index + is_beat) %8;
+per_frame_9=index2 = (index2 + is_beat*bnot(index))%8;
+per_frame_10=index3 = (index3 + is_beat*bnot(index)*bnot(index2))%3;
+per_frame_11=
+per_frame_12=q20 = avg;
+per_frame_13=q21 = beat;
+per_frame_14=q22 = peak;
+per_frame_15=q23 = index;
+per_frame_16=q24 = is_beat;
+per_frame_17=q26 = bass + mid + treb + 1;
+per_frame_18=q27 = index + 1;
+per_frame_19=q28 = index2+1;
+per_frame_20=
+per_frame_21=k1 = is_beat*equal(index%2,0);
+per_frame_22=p1 = k1*(p1+1) + (1-k1)*p1;
+per_frame_23=p2 = dec_med * p2+ (1-dec_med)*p1;
+per_frame_24=rott = p2 * 3.1416/4;
+per_frame_25=
+per_frame_26=q1 = cos(rott);
+per_frame_27=q2 = sin(rott);
+per_frame_28=q3 = -q2;
+per_frame_29=q4 = q1;
+per_frame_30=
+per_frame_31=movex = movex + .03*30/fps;
+per_frame_32=q29 = movex;
+per_frame_33=movez = movez + .07*30/fps;
+per_frame_34=q30 = movez;
+per_frame_35=
+per_frame_36=crawl = crawl + .001*(2+q22)*30/fps;
+per_frame_37=q31 = crawl;
+per_frame_38=
+per_frame_39=q32 = 2 + sin(time/7);
+per_frame_40=monitor = index2;
+per_pixel_1=zoom = 1.0;
+warp_1=`sampler sampler_worms;
+warp_2=`float3 color, crab;
+warp_3=`float sr,cr,dx,dy;
+warp_4=`
+warp_5=`shader_body {
+warp_6=`float corr = texsize.xy*texsize_noise_lq.zw;
+warp_7=`
+warp_8=`float2 uv1 = (uv-.5);
+warp_9=`
+warp_10=`float f1 = 2;
+warp_11=`
+warp_12=`float2 uv6 = uv1-.1;
+warp_13=`
+warp_14=`float rota = 3.14/4 * uv.x*2;
+warp_15=`
+warp_16=`//LIESMICH - diese Formel gibt nur eine Spinne:
+warp_17=`rota = lum(tex2D (sampler_noise_hq,uv1/5 + q31))*2;
+warp_18=`
+warp_19=`sr = sin(rota); cr = cos(rota);
+warp_20=`uv6 = mul(uv1,float2x2(cr,sr,-sr,cr));
+warp_21=`
+warp_22=`float z = 4*length(uv6);
+warp_23=`float2 dz = normalize(uv6*z);
+warp_24=`float2 rs = 20*tan(z)*dz*dz; //#evtl. nochmal x dz
+warp_25=`
+warp_26=`
+warp_27=`crab = saturate((1-abs(rs.y*rs.x)));
+warp_28=`crab *= float3 (1,0,0);
+warp_29=`//crab*= (1-crab)*4; //Loch in der Mitte
+warp_30=`
+warp_31=`float3 blur = GetBlur1(frac(uv));
+warp_32=`
+warp_33=`ret = crab *(1-2*rad) +
+warp_34=`GetPixel(uv)*(1-.1*pow(rad,3))*float3(0,1,1)-.004;
+warp_35=`}
+comp_1=`float dx,dy, c, s;;
+comp_2=`float3 ret1, neu;
+comp_3=`float2 rs,rs2,uv1,uv4,dz,uv3, uv2, tmp;
+comp_4=`shader_body
+comp_5=`{
+comp_6=`
+comp_7=`float2 hor = float2 (texsize.z,0);
+comp_8=`float2 ver = float2 (0,texsize.w);
+comp_9=`
+comp_10=`dz = 0;
+comp_11=`float dist = 1;
+comp_12=`float3 inten = 1;
+comp_13=`float mask = 0;
+comp_14=`ret1 = 0;
+comp_15=`int anz = 4;
+comp_16=`int n = 0; dx = 0; dy = 0;
+comp_17=`tmp = (uv-.5) * aspect.xy;
+comp_18=`while (n <= anz) {
+comp_19=` dist = 1-frac(.25*n+q29); //evtl sqrt !
+comp_20=`uv2 = tmp;
+comp_21=`
+comp_22=` c = n%2;
+comp_23=` s = (n+1)%2;
+comp_24=` uv2.x = tmp.x*c - tmp.y*s;
+comp_25=` uv2.y = tmp.x*s + tmp.y*c;
+comp_26=` uv2*= aspect.yx;
+comp_27=` inten.r = sqrt(dist)*(1-dist*dist)*2;
+comp_28=` inten.g = 1;
+comp_29=` inten.b = 1;
+comp_30=`
+comp_31=` uv3 = 4*(uv2)*dist + .7* n + .2*q29*c;
+comp_32=` neu = GetPixel(uv3);
+comp_33=`
+comp_34=` dx = lum(GetPixel(uv3+hor)- GetPixel(uv3-hor));
+comp_35=` dy = lum(GetPixel(uv3+ver)- GetPixel(uv3-ver));
+comp_36=` dz += inten.r*float2 (dx,dy);
+comp_37=`
+comp_38=` ret1 = max(ret1,neu*inten);
+comp_39=`n++;
+comp_40=`}
+comp_41=`
+comp_42=`//******************
+comp_43=`
+comp_44=`float2 uv1 = (uv-.5)*aspect.xy ;
+comp_45=`float rad2 = 6*length(uv1);
+comp_46=`float rad1 = 1/(rad2+.1);
+comp_47=`
+comp_48=`uv2 = float2 (ang/2, rad1);
+comp_49=`rs2 = uv2;
+comp_50=`uv2.y = uv2.y + q30;
+comp_51=`
+comp_52=`float3 noise = .5;
+comp_53=`float3 dots = noise * rs2.y * float3(.0,.1,.9);
+comp_54=`dots = saturate(dots);
+comp_55=`
+comp_56=`rs2 = cos(uv2*4) + (ret1)*12;
+comp_57=`dots += (.5+q22)*(1-rad)*saturate(.05/length(rs2)) ;
+comp_58=`
+comp_59=`ret = ret1*float3(q26/2,.6,.3) - 2*ret1.r*(1-dots)
+comp_60=` + .4*q32*dots * saturate(1-2*ret1.r) ;
+comp_61=`
+comp_62=`}