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author | Indrajith K L | 2022-12-03 17:00:20 +0530 |
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committer | Indrajith K L | 2022-12-03 17:00:20 +0530 |
commit | f5c4671bfbad96bf346bd7e9a21fc4317b4959df (patch) | |
tree | 2764fc62da58f2ba8da7ed341643fc359873142f /musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - ludicrous speed.milk | |
download | cli-tools-windows-master.tar.gz cli-tools-windows-master.tar.bz2 cli-tools-windows-master.zip |
Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - ludicrous speed.milk')
-rw-r--r-- | musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - ludicrous speed.milk | 463 |
1 files changed, 463 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - ludicrous speed.milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - ludicrous speed.milk new file mode 100644 index 0000000..5ef3dc7 --- /dev/null +++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - ludicrous speed.milk @@ -0,0 +1,463 @@ +MILKDROP_PRESET_VERSION=201 +PSVERSION=3 +PSVERSION_WARP=3 +PSVERSION_COMP=3 +[preset00] +fRating=3.000000 +fGammaAdj=1.980001 +fDecay=0.500000 +fVideoEchoZoom=0.999998 +fVideoEchoAlpha=0.500000 +nVideoEchoOrientation=3 +nWaveMode=6 +bAdditiveWaves=1 +bWaveDots=0 +bWaveThick=1 +bModWaveAlphaByVolume=1 +bMaximizeWaveColor=0 +bTexWrap=1 +bDarkenCenter=0 +bRedBlueStereo=0 +bBrighten=0 +bDarken=1 +bSolarize=0 +bInvert=0 +fWaveAlpha=0.311600 +fWaveScale=1.228910 +fWaveSmoothing=0.000000 +fWaveParam=0.200000 +fModWaveAlphaStart=0.710000 +fModWaveAlphaEnd=1.300000 +fWarpAnimSpeed=1.459500 +fWarpScale=2.006700 +fZoomExponent=1.000000 +fShader=0.000000 +zoom=0.999900 +rot=0.000000 +cx=0.500000 +cy=0.500000 +dx=0.000000 +dy=0.000000 +warp=0.010000 +sx=0.999900 +sy=1.000000 +wave_r=0.000000 +wave_g=0.000000 +wave_b=0.000000 +wave_x=0.500000 +wave_y=0.500000 +ob_size=0.010000 +ob_r=1.000000 +ob_g=1.000000 +ob_b=1.000000 +ob_a=0.000000 +ib_size=0.000000 +ib_r=0.250000 +ib_g=0.250000 +ib_b=0.250000 +ib_a=0.500000 +nMotionVectorsX=64.000000 +nMotionVectorsY=48.000000 +mv_dx=0.000000 +mv_dy=0.000000 +mv_l=0.000000 +mv_r=1.000000 +mv_g=1.000000 +mv_b=0.499900 +mv_a=0.000000 +b1n=0.000000 +b2n=0.000000 +b3n=0.000000 +b1x=1.000000 +b2x=1.000000 +b3x=1.000000 +b1ed=0.000000 +wavecode_0_enabled=1 +wavecode_0_samples=512 +wavecode_0_sep=0 +wavecode_0_bSpectrum=0 +wavecode_0_bUseDots=0 +wavecode_0_bDrawThick=0 +wavecode_0_bAdditive=0 +wavecode_0_scaling=0.891519 +wavecode_0_smoothing=0.820000 +wavecode_0_r=1.000000 +wavecode_0_g=1.000000 +wavecode_0_b=1.000000 +wavecode_0_a=0.600000 +wave_0_per_frame1=t1 = 1*cos(time/3); +wave_0_per_frame2=t2 = 1*sin(time/7); +wave_0_per_frame3= +wave_0_per_frame4=vol = mid_att + treb_att; +wave_0_per_frame5=vol_m = vol_m*0.999+vol*0.001; +wave_0_per_frame6=exc = above (vol, vol_m*1.1); +wave_0_per_frame7= +wave_0_per_frame8=pulse = 0.95*pulse + 0.05*exc; +wave_0_per_frame9=winkel = winkel + pulse/3; +wave_0_per_frame10=t3 = winkel; +wave_0_per_frame11= +wave_0_per_frame12= +wave_0_per_frame13= +wave_0_per_point1= //Alle Funktionen muessen rel. zu t_rel sein +wave_0_per_point2= +wave_0_per_point3= +wave_0_per_point4=t_abs = sample; +wave_0_per_point5=t_rel = sample-time/6; +wave_0_per_point6=ampl = sin(t_abs*3)-0.0; +wave_0_per_point7= +wave_0_per_point8=ox = 3*sin (time) + ampl*(sin (t_rel*267)) ; +wave_0_per_point9=oy = 3*cos (time) + ampl*(cos (t_rel*277)) ; +wave_0_per_point10=oz = 0*cos (t_rel*time/23)+t_abs*4 ; +wave_0_per_point11= +wave_0_per_point12= +wave_0_per_point13=r = sqr(sin(t_rel*3.4)); +wave_0_per_point14=g = sqr(sin(t_rel*2.3)); +wave_0_per_point15=b = sqr (cos(t_rel*.9)); +wave_0_per_point16= +wave_0_per_point17=a= 0.2*(cos(t_abs*1 )) + q26/16 ; +wave_0_per_point18= +wave_0_per_point19=xang = t2+t3/3; +wave_0_per_point20=yang = t1*t2-t3/4; +wave_0_per_point21=zang = t3; +wave_0_per_point22=fov = 0.2; +wave_0_per_point23= +wave_0_per_point24=monitor = t2; +wave_0_per_point25= +wave_0_per_point26=// Rotation um x,y,z +wave_0_per_point27= +wave_0_per_point28=mx = ox*cos(zang) - oy*sin(zang); +wave_0_per_point29=my = ox*sin(zang) + oy*cos(zang); +wave_0_per_point30= +wave_0_per_point31=ox = mx; +wave_0_per_point32=oy = my; +wave_0_per_point33=mx = ox*cos(yang) + oz*sin(yang); +wave_0_per_point34=mz = - ox*sin(yang) + oz*cos(yang); +wave_0_per_point35=ox = mx; +wave_0_per_point36=oz = mz; +wave_0_per_point37=my = oy*cos(xang) - oz*sin(xang); +wave_0_per_point38=mz = oy*sin(xang) + oz*cos(xang); +wave_0_per_point39=oy = my; +wave_0_per_point40=oz = mz; +wave_0_per_point41= +wave_0_per_point42=oz = oz - 6; +wave_0_per_point43=x = ox*fov/oz +0.5; +wave_0_per_point44=//x = (x-.5)*0.75 + 0.5; +wave_0_per_point45=y = oy*fov/oz + 0.5; +wave_0_per_point46= +wavecode_1_enabled=1 +wavecode_1_samples=232 +wavecode_1_sep=0 +wavecode_1_bSpectrum=0 +wavecode_1_bUseDots=1 +wavecode_1_bDrawThick=0 +wavecode_1_bAdditive=1 +wavecode_1_scaling=0.891519 +wavecode_1_smoothing=0.820000 +wavecode_1_r=1.000000 +wavecode_1_g=1.000000 +wavecode_1_b=1.000000 +wavecode_1_a=0.100000 +wave_1_per_frame1=t1 = 2*sin(time/15); +wave_1_per_frame2=t2 = 2*sin(time/11); +wave_1_per_frame3=monitor = time; +wave_1_per_point1= +wave_1_per_point2=t_abs = sample; +wave_1_per_point3=t_rel = sample-time/5; +wave_1_per_point4=ampl = time; +wave_1_per_point5= +wave_1_per_point6=ox = ampl*10*sin (t_abs*68); +wave_1_per_point7=oy = ampl*10*cos (t_abs*28); +wave_1_per_point8=oz = ampl*10*cos (t_abs*128); +wave_1_per_point9= +wave_1_per_point10= +wave_1_per_point11=r = sin(t_abs*1335)+1; +wave_1_per_point12=g = sin(t_abs*1783)+1 ; +wave_1_per_point13=b = rand(5)/5 ; +wave_1_per_point14= +wave_1_per_point15=a=0.5+0.25 * sin(t_rel*15); +wave_1_per_point16=xang = t1 ; +wave_1_per_point17=yang = t1; +wave_1_per_point18=zang = t1; +wave_1_per_point19=fov = 0.12; +wave_1_per_point20= +wave_1_per_point21= +wave_1_per_point22=// Rotation um x,y,z +wave_1_per_point23= +wave_1_per_point24=mx = ox*cos(zang) - oy*sin(zang); +wave_1_per_point25=my = ox*sin(zang) + oy*cos(zang); +wave_1_per_point26= +wave_1_per_point27=ox = mx; +wave_1_per_point28=oy = my; +wave_1_per_point29=mx = ox*cos(yang) + oz*sin(yang); +wave_1_per_point30=mz = - ox*sin(yang) + oz*cos(yang); +wave_1_per_point31=ox = mx; +wave_1_per_point32=oz = mz; +wave_1_per_point33=my = oy*cos(xang) - oz*sin(xang); +wave_1_per_point34=mz = oy*sin(xang) + oz*cos(xang); +wave_1_per_point35=oy = my; +wave_1_per_point36=oz = mz; +wave_1_per_point37= +wave_1_per_point38=oz = oz - 6; +wave_1_per_point39=x = ox*fov/oz +0.5; +wave_1_per_point40=//x = (x-.5)*0.75 + 0.5; +wave_1_per_point41=y = oy*fov/oz + 0.5; +wavecode_2_enabled=0 +wavecode_2_samples=512 +wavecode_2_sep=0 +wavecode_2_bSpectrum=0 +wavecode_2_bUseDots=0 +wavecode_2_bDrawThick=0 +wavecode_2_bAdditive=0 +wavecode_2_scaling=0.891519 +wavecode_2_smoothing=0.820000 +wavecode_2_r=1.000000 +wavecode_2_g=1.000000 +wavecode_2_b=1.000000 +wavecode_2_a=0.100000 +wave_2_per_point1=ampl = time - int(time); +wave_2_per_point2=aml = ampl/2; +wave_2_per_point3=x = .5 + ampl * sin(sample*230); +wave_2_per_point4=y = .5 + ampl * cos(sample*230); +wave_2_per_point5=a = .03; +wavecode_3_enabled=0 +wavecode_3_samples=512 +wavecode_3_sep=0 +wavecode_3_bSpectrum=1 +wavecode_3_bUseDots=1 +wavecode_3_bDrawThick=0 +wavecode_3_bAdditive=0 +wavecode_3_scaling=1.000000 +wavecode_3_smoothing=0.500000 +wavecode_3_r=1.000000 +wavecode_3_g=1.000000 +wavecode_3_b=1.000000 +wavecode_3_a=1.000000 +shapecode_0_enabled=1 +shapecode_0_sides=100 +shapecode_0_additive=0 +shapecode_0_thickOutline=0 +shapecode_0_textured=1 +shapecode_0_x=0.499900 +shapecode_0_y=0.500000 +shapecode_0_rad=0.143922 +shapecode_0_ang=0.000000 +shapecode_0_tex_ang=0.000000 +shapecode_0_tex_zoom=4.574821 +shapecode_0_r=1.000000 +shapecode_0_g=1.000000 +shapecode_0_b=1.000000 +shapecode_0_a=0.900000 +shapecode_0_r2=0.840000 +shapecode_0_g2=0.930000 +shapecode_0_b2=1.000000 +shapecode_0_a2=0.000000 +shapecode_0_border_r=0.800000 +shapecode_0_border_g=0.000000 +shapecode_0_border_b=1.000000 +shapecode_0_border_a=0.400000 +shape_0_per_frame1=textured = bnot(q24); +shape_0_per_frame2=rad = .2*max(sin(time/9)-.6,0); +shape_0_per_frame3=x = .5 + .01 * sin(time/2); //slightly off-center +shape_0_per_frame4= +shape_0_per_frame5=border_r = .4 * (1.5+sin(time/18)); +shape_0_per_frame6=border_g = .4 * (1.5+sin(time/38)); +shape_0_per_frame7=border_b = .4 * (1.5+sin(time/28)); +shapecode_1_enabled=1 +shapecode_1_sides=63 +shapecode_1_additive=1 +shapecode_1_thickOutline=0 +shapecode_1_textured=0 +shapecode_1_x=0.500000 +shapecode_1_y=0.500000 +shapecode_1_rad=1.998625 +shapecode_1_ang=0.000000 +shapecode_1_tex_ang=0.000000 +shapecode_1_tex_zoom=0.499805 +shapecode_1_r=1.000000 +shapecode_1_g=1.000000 +shapecode_1_b=1.000000 +shapecode_1_a=0.100000 +shapecode_1_r2=1.000000 +shapecode_1_g2=1.000000 +shapecode_1_b2=1.000000 +shapecode_1_a2=0.600000 +shapecode_1_border_r=0.500000 +shapecode_1_border_g=0.500000 +shapecode_1_border_b=0.500000 +shapecode_1_border_a=0.000000 +shape_1_per_frame1= +shape_1_per_frame2=trel = time/2+q20; +shape_1_per_frame3= +shape_1_per_frame4=x = .5+sin(trel); +shape_1_per_frame5=y = .5+cos(trel*1.3 +q28/3); +shape_1_per_frame6=rad = .03; +shape_1_per_frame7=a = q26/4+.2; a2 = 0; +shape_1_per_frame8=a = 1; +shapecode_2_enabled=0 +shapecode_2_sides=63 +shapecode_2_additive=0 +shapecode_2_thickOutline=0 +shapecode_2_textured=1 +shapecode_2_x=0.123000 +shapecode_2_y=0.000000 +shapecode_2_rad=0.273185 +shapecode_2_ang=0.000000 +shapecode_2_tex_ang=0.000000 +shapecode_2_tex_zoom=0.499805 +shapecode_2_r=1.000000 +shapecode_2_g=1.000000 +shapecode_2_b=1.000000 +shapecode_2_a=1.000000 +shapecode_2_r2=1.000000 +shapecode_2_g2=1.000000 +shapecode_2_b2=1.000000 +shapecode_2_a2=0.000000 +shapecode_2_border_r=0.500000 +shapecode_2_border_g=0.500000 +shapecode_2_border_b=0.500000 +shapecode_2_border_a=0.000000 +shapecode_3_enabled=0 +shapecode_3_sides=63 +shapecode_3_additive=0 +shapecode_3_thickOutline=0 +shapecode_3_textured=1 +shapecode_3_x=0.500000 +shapecode_3_y=1.000000 +shapecode_3_rad=0.548217 +shapecode_3_ang=0.000000 +shapecode_3_tex_ang=0.000000 +shapecode_3_tex_zoom=0.499805 +shapecode_3_r=1.000000 +shapecode_3_g=1.000000 +shapecode_3_b=1.000000 +shapecode_3_a=1.000000 +shapecode_3_r2=1.000000 +shapecode_3_g2=1.000000 +shapecode_3_b2=1.000000 +shapecode_3_a2=0.000000 +shapecode_3_border_r=0.500000 +shapecode_3_border_g=0.500000 +shapecode_3_border_b=0.500000 +shapecode_3_border_a=0.000000 +per_frame_init_1=index4 = rand(12); p1 = 0; +per_frame_1=dec_med = pow (0.9, 30/fps); +per_frame_2=dec_slow = pow (0.99, 30/fps); +per_frame_3=beat = max (max (bass, mid), treb); +per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow); +per_frame_5=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2); +per_frame_6=t0 = is_beat*time + (1-is_beat)*t0; +per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med; +per_frame_8=index = (index + is_beat) %8; +per_frame_9=index2 = (index2 + is_beat*bnot(index))%4; +per_frame_10=index3 = (index3 + is_beat*bnot(index)*bnot(index2))%3; +per_frame_11=index4 = (index4 + is_beat*bnot(index)*bnot(index2)*bnot(index3))%8; +per_frame_12=monitor = index4; +per_frame_13= +per_frame_14=q20 = avg; +per_frame_15=q21 = beat; +per_frame_16=q22 = peak; +per_frame_17=q23 = index; +per_frame_18=q24 = is_beat; +per_frame_19=q26 = bass + mid + treb; +per_frame_20= +per_frame_21=//k1 = is_beat*bnot(index)*bnot(index2); +per_frame_22= +per_frame_23=k1 = is_beat*equal(index,0); +per_frame_24=p1 = k1*(p1+1) + (1-k1)*p1; +per_frame_25=p2 = dec_med * p2+ (1-dec_med)*p1; +per_frame_26=rott = p2 * 3.14159265359/2; +per_frame_27= +per_frame_28=q27 = 8-index; +per_frame_29=q28 = index3; +per_frame_30=q29 = index4; +per_frame_31= +per_frame_32=stop = equal (index,4); +per_frame_33=stop2 = .9 * stop2 + .1 * stop; +per_frame_34=accel = stop - stop2; +per_frame_35= +per_frame_36=//movez = movez + .01*(2+ q21)*30/fps; +per_frame_37=movez = movez + .01*4*30/fps; +per_frame_38=q30 = movez; +per_frame_39= +per_frame_40=q1 = cos(rott); +per_frame_41=q2 = sin(rott); +per_frame_42=q3 = -q2; +per_frame_43=q4 = q1; +per_frame_44= +per_frame_45=zoom = 1.0; +per_frame_46=q32 = pow(0.996, 30/fps); //fade +warp_1=`shader_body { +warp_2=`float corr = texsize.xy*texsize_noise_lq.zw; +warp_3=`float2 arg; +warp_4=` +warp_5=`int k2 = int(q29); //index4 +warp_6=`int k1 = k2%4; +warp_7=`float clp = 8; +warp_8=` +warp_9=`float3 noiseVal =.03*(tex2D(sampler_noise_lq, uv*.3+.01*rand_frame)); +warp_10=` +warp_11=`float2 zz = (uv-.5) *texsize.xy *.015*q27; +warp_12=`zz *= aspect.zw; +warp_13=`zz =mul(zz,float2x2(_qa)); +warp_14=` +warp_15=`//zz = zz * cos(1/rad*8); +warp_16=`/// {zz = 5*(zz.xy+zz.yx);} //evtl, +warp_17=` +warp_18=`if (k1==0) {arg = clamp(tan(zz),-clp,clp);} +warp_19=`else if (k1==1) {arg = clamp(tan(zz) / cos(zz.yx),-clp,clp);} +warp_20=`else if (k1==2) {arg = clamp(exp((zz.yx)),-clp,clp) ;} +warp_21=`else if (k1==3) {arg = clamp(sin(2*zz.yx),-clp,clp) ;} +warp_22=` +warp_23=`//float2 arg = (k1==0)*h1 + (k1==1)*h2 + (k1==2)*h3 + (k1==3)*h4; +warp_24=` +warp_25=`//arg *= (zz+0.1); +warp_26=`if (k2 >= 4) {arg -= length(zz)/4;} //ja +warp_27=` +warp_28=`//arg = atan(arg.yx*8);//ja, aber flimmer +warp_29=`//if (k2>=8) {arg = pow(arg,3);} // ja aber ohne das vorige +warp_30=`//g *= aspect.xy * cos(16*(.5-rad)*ang); //ok +warp_31=`uv += arg*texsize.zw* (1+ 4 * q28); +warp_32=` +warp_33=`float3 crisp = tex2D(sampler_main,uv); +warp_34=` +warp_35=`ret = q32*crisp + noiseVal*.8-.03; +warp_36=`} +comp_1=`float3 ret1, neu, blur; +comp_2=` +comp_3=`shader_body +comp_4=`{ +comp_5=`float2 uv2; +comp_6=`float ang2, c, s; +comp_7=`uv -= 0.5; +comp_8=`uv *= aspect.xy; +comp_9=` +comp_10=`float2 tmp = uv; +comp_11=`float dist = 1; +comp_12=`float inten = 1; +comp_13=`float mask = 0; +comp_14=`ret1 = 0; +comp_15=`int anz = 4; +comp_16=`float n = 1; +comp_17=`uv = mul(uv,float2x2(_qa)); +comp_18=`//uv +=.3*q1; +comp_19=`while (n <= anz) { +comp_20=` ang2 = 6.28*n/anz; +comp_21=` c = cos(ang2); +comp_22=` s = sin(ang2); +comp_23=` uv2.x = uv.x*c - uv.y*s; +comp_24=` uv2.y = uv.x*s + uv.y*c; +comp_25=` uv2 *= aspect.yx; +comp_26=` dist = 1-frac(1.0/anz*n+q30); //evtl sqrt ! +comp_27=` inten = pow(dist,.3)*(1-dist)*2; +comp_28=` float2 uv3 = 2*uv2*dist+.5; +comp_29=` neu = GetPixel (uv3); +comp_30=` blur = GetBlur2 (uv3); +comp_31=` neu += blur; +comp_32=` ret1 = ret1*.9+neu*inten; +comp_33=`n++; +comp_34=`} +comp_35=` +comp_36=` +comp_37=`ret = ret1 + .5*float3(0,0,.3)*rad ; +comp_38=` +comp_39=`} |