diff options
author | Indrajith K L | 2022-12-03 17:00:20 +0530 |
---|---|---|
committer | Indrajith K L | 2022-12-03 17:00:20 +0530 |
commit | f5c4671bfbad96bf346bd7e9a21fc4317b4959df (patch) | |
tree | 2764fc62da58f2ba8da7ed341643fc359873142f /musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - move this body.milk | |
download | cli-tools-windows-f5c4671bfbad96bf346bd7e9a21fc4317b4959df.tar.gz cli-tools-windows-f5c4671bfbad96bf346bd7e9a21fc4317b4959df.tar.bz2 cli-tools-windows-f5c4671bfbad96bf346bd7e9a21fc4317b4959df.zip |
Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - move this body.milk')
-rw-r--r-- | musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - move this body.milk | 439 |
1 files changed, 439 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - move this body.milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - move this body.milk new file mode 100644 index 0000000..0e5f1ec --- /dev/null +++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - move this body.milk @@ -0,0 +1,439 @@ +MILKDROP_PRESET_VERSION=201 +PSVERSION=3 +PSVERSION_WARP=3 +PSVERSION_COMP=3 +[preset00] +fRating=3.000000 +fGammaAdj=1.780001 +fDecay=0.500000 +fVideoEchoZoom=0.999998 +fVideoEchoAlpha=0.500000 +nVideoEchoOrientation=3 +nWaveMode=6 +bAdditiveWaves=1 +bWaveDots=0 +bWaveThick=1 +bModWaveAlphaByVolume=1 +bMaximizeWaveColor=0 +bTexWrap=1 +bDarkenCenter=0 +bRedBlueStereo=0 +bBrighten=0 +bDarken=1 +bSolarize=0 +bInvert=0 +fWaveAlpha=0.311600 +fWaveScale=1.228910 +fWaveSmoothing=0.000000 +fWaveParam=0.200000 +fModWaveAlphaStart=0.710000 +fModWaveAlphaEnd=1.300000 +fWarpAnimSpeed=1.459500 +fWarpScale=2.006700 +fZoomExponent=1.000000 +fShader=0.000000 +zoom=0.999900 +rot=0.000000 +cx=0.500000 +cy=0.500000 +dx=0.000000 +dy=0.000000 +warp=0.010000 +sx=0.999900 +sy=1.000000 +wave_r=0.000000 +wave_g=0.000000 +wave_b=0.000000 +wave_x=0.500000 +wave_y=0.500000 +ob_size=0.010000 +ob_r=0.399900 +ob_g=0.000000 +ob_b=0.500000 +ob_a=0.000000 +ib_size=0.000000 +ib_r=0.250000 +ib_g=0.250000 +ib_b=0.250000 +ib_a=0.000000 +nMotionVectorsX=12.799999 +nMotionVectorsY=9.600006 +mv_dx=0.000000 +mv_dy=0.000000 +mv_l=0.050000 +mv_r=1.000000 +mv_g=1.000000 +mv_b=0.499900 +mv_a=0.000000 +b1n=0.000000 +b2n=0.000000 +b3n=0.000000 +b1x=0.699900 +b2x=1.000000 +b3x=1.000000 +b1ed=0.000000 +wavecode_0_enabled=1 +wavecode_0_samples=512 +wavecode_0_sep=0 +wavecode_0_bSpectrum=0 +wavecode_0_bUseDots=0 +wavecode_0_bDrawThick=1 +wavecode_0_bAdditive=0 +wavecode_0_scaling=0.891519 +wavecode_0_smoothing=0.820000 +wavecode_0_r=1.000000 +wavecode_0_g=1.000000 +wavecode_0_b=1.000000 +wavecode_0_a=0.600000 +wave_0_per_frame1=t1 = 1*cos(time/3); +wave_0_per_frame2=t2 = 1*sin(time/7); +wave_0_per_frame3= +wave_0_per_frame4=vol = mid_att + treb_att; +wave_0_per_frame5=vol_m = vol_m*0.999+vol*0.001; +wave_0_per_frame6=exc = above (vol, vol_m*1.1); +wave_0_per_frame7= +wave_0_per_frame8=pulse = 0.95*pulse + 0.05*exc; +wave_0_per_frame9=winkel = winkel + pulse/3; +wave_0_per_frame10=t3 = winkel; +wave_0_per_frame11= +wave_0_per_frame12= +wave_0_per_frame13= +wave_0_per_point1= //Alle Funktionen muessen rel. zu t_rel sein +wave_0_per_point2= +wave_0_per_point3= +wave_0_per_point4=t_abs = sample; +wave_0_per_point5=t_rel = sample-time/6; +wave_0_per_point6=ampl = sin(t_abs*3)-0.0; +wave_0_per_point7= +wave_0_per_point8=ox = 3*sin (time) + ampl*(sin (t_rel*267)) ; +wave_0_per_point9=oy = 3*cos (time) + ampl*(cos (t_rel*277)) ; +wave_0_per_point10=oz = 0*cos (t_rel*time/23)+t_abs*4 ; +wave_0_per_point11= +wave_0_per_point12= +wave_0_per_point13=r = (1+sqr(sin(t_rel*3.4)))/2; +wave_0_per_point14=g = (1+sqr(sin(t_rel*2.3)))/2; +wave_0_per_point15=b = (1+sqr (cos(t_rel*.9)))/2; +wave_0_per_point16= +wave_0_per_point17=a = .1; +wave_0_per_point18= +wave_0_per_point19=xang = t2+t3/3; +wave_0_per_point20=yang = t1*t2-t3/4; +wave_0_per_point21=zang = t3; +wave_0_per_point22=fov = 0.2; +wave_0_per_point23= +wave_0_per_point24= +wave_0_per_point25=// Rotation um x,y,z +wave_0_per_point26= +wave_0_per_point27=mx = ox*cos(zang) - oy*sin(zang); +wave_0_per_point28=my = ox*sin(zang) + oy*cos(zang); +wave_0_per_point29= +wave_0_per_point30=ox = mx; +wave_0_per_point31=oy = my; +wave_0_per_point32=mx = ox*cos(yang) + oz*sin(yang); +wave_0_per_point33=mz = - ox*sin(yang) + oz*cos(yang); +wave_0_per_point34=ox = mx; +wave_0_per_point35=oz = mz; +wave_0_per_point36=my = oy*cos(xang) - oz*sin(xang); +wave_0_per_point37=mz = oy*sin(xang) + oz*cos(xang); +wave_0_per_point38=oy = my; +wave_0_per_point39=oz = mz; +wave_0_per_point40= +wave_0_per_point41=oz = oz - 6; +wave_0_per_point42=x = ox*fov/oz +0.5; +wave_0_per_point43=//x = (x-.5)*0.75 + 0.5; +wave_0_per_point44=y = oy*fov/oz + 0.5; +wave_0_per_point45= +wavecode_1_enabled=0 +wavecode_1_samples=232 +wavecode_1_sep=0 +wavecode_1_bSpectrum=0 +wavecode_1_bUseDots=1 +wavecode_1_bDrawThick=0 +wavecode_1_bAdditive=1 +wavecode_1_scaling=0.891519 +wavecode_1_smoothing=0.820000 +wavecode_1_r=1.000000 +wavecode_1_g=1.000000 +wavecode_1_b=1.000000 +wavecode_1_a=0.100000 +wave_1_per_frame1=t1 = 2*sin(time/15); +wave_1_per_frame2=t2 = 2*sin(time/11); +wave_1_per_frame3=monitor = time; +wave_1_per_point1= +wave_1_per_point2=t_abs = sample; +wave_1_per_point3=t_rel = sample-time/5; +wave_1_per_point4=ampl = time; +wave_1_per_point5= +wave_1_per_point6=ox = ampl*10*sin (t_abs*68); +wave_1_per_point7=oy = ampl*10*cos (t_abs*28); +wave_1_per_point8=oz = ampl*10*cos (t_abs*128); +wave_1_per_point9= +wave_1_per_point10= +wave_1_per_point11=r = sin(t_abs*1335)+1; +wave_1_per_point12=g = sin(t_abs*1783)+1 ; +wave_1_per_point13=b = rand(5)/5 ; +wave_1_per_point14= +wave_1_per_point15=a=0.5+0.25 * sin(t_rel*15); +wave_1_per_point16=xang = t1 ; +wave_1_per_point17=yang = t1; +wave_1_per_point18=zang = t1; +wave_1_per_point19=fov = 0.12; +wave_1_per_point20= +wave_1_per_point21= +wave_1_per_point22=// Rotation um x,y,z +wave_1_per_point23= +wave_1_per_point24=mx = ox*cos(zang) - oy*sin(zang); +wave_1_per_point25=my = ox*sin(zang) + oy*cos(zang); +wave_1_per_point26= +wave_1_per_point27=ox = mx; +wave_1_per_point28=oy = my; +wave_1_per_point29=mx = ox*cos(yang) + oz*sin(yang); +wave_1_per_point30=mz = - ox*sin(yang) + oz*cos(yang); +wave_1_per_point31=ox = mx; +wave_1_per_point32=oz = mz; +wave_1_per_point33=my = oy*cos(xang) - oz*sin(xang); +wave_1_per_point34=mz = oy*sin(xang) + oz*cos(xang); +wave_1_per_point35=oy = my; +wave_1_per_point36=oz = mz; +wave_1_per_point37= +wave_1_per_point38=oz = oz - 6; +wave_1_per_point39=x = ox*fov/oz +0.5; +wave_1_per_point40=//x = (x-.5)*0.75 + 0.5; +wave_1_per_point41=y = oy*fov/oz + 0.5; +wavecode_2_enabled=0 +wavecode_2_samples=512 +wavecode_2_sep=0 +wavecode_2_bSpectrum=0 +wavecode_2_bUseDots=0 +wavecode_2_bDrawThick=0 +wavecode_2_bAdditive=0 +wavecode_2_scaling=0.891519 +wavecode_2_smoothing=0.820000 +wavecode_2_r=1.000000 +wavecode_2_g=1.000000 +wavecode_2_b=1.000000 +wavecode_2_a=0.100000 +wave_2_per_point1=ampl = time - int(time); +wave_2_per_point2=aml = ampl/2; +wave_2_per_point3=x = .5 + ampl * sin(sample*230); +wave_2_per_point4=y = .5 + ampl * cos(sample*230); +wave_2_per_point5=a = .03; +wavecode_3_enabled=0 +wavecode_3_samples=512 +wavecode_3_sep=0 +wavecode_3_bSpectrum=1 +wavecode_3_bUseDots=1 +wavecode_3_bDrawThick=0 +wavecode_3_bAdditive=0 +wavecode_3_scaling=1.000000 +wavecode_3_smoothing=0.500000 +wavecode_3_r=1.000000 +wavecode_3_g=1.000000 +wavecode_3_b=1.000000 +wavecode_3_a=1.000000 +shapecode_0_enabled=0 +shapecode_0_sides=100 +shapecode_0_additive=0 +shapecode_0_thickOutline=0 +shapecode_0_textured=0 +shapecode_0_x=0.499900 +shapecode_0_y=0.500000 +shapecode_0_rad=0.143922 +shapecode_0_ang=0.000000 +shapecode_0_tex_ang=0.000000 +shapecode_0_tex_zoom=4.574821 +shapecode_0_r=1.000000 +shapecode_0_g=1.000000 +shapecode_0_b=1.000000 +shapecode_0_a=0.100000 +shapecode_0_r2=0.840000 +shapecode_0_g2=0.930000 +shapecode_0_b2=1.000000 +shapecode_0_a2=0.000000 +shapecode_0_border_r=0.800000 +shapecode_0_border_g=0.000000 +shapecode_0_border_b=1.000000 +shapecode_0_border_a=0.000000 +shapecode_1_enabled=1 +shapecode_1_sides=63 +shapecode_1_additive=1 +shapecode_1_thickOutline=0 +shapecode_1_textured=0 +shapecode_1_x=0.500000 +shapecode_1_y=0.500000 +shapecode_1_rad=1.998625 +shapecode_1_ang=0.000000 +shapecode_1_tex_ang=0.000000 +shapecode_1_tex_zoom=0.499805 +shapecode_1_r=1.000000 +shapecode_1_g=1.000000 +shapecode_1_b=1.000000 +shapecode_1_a=0.100000 +shapecode_1_r2=1.000000 +shapecode_1_g2=1.000000 +shapecode_1_b2=1.000000 +shapecode_1_a2=0.600000 +shapecode_1_border_r=0.500000 +shapecode_1_border_g=0.500000 +shapecode_1_border_b=0.500000 +shapecode_1_border_a=0.000000 +shape_1_per_frame1= +shape_1_per_frame2=trel = time/2+q20; +shape_1_per_frame3= +shape_1_per_frame4=x = .5+sin(trel); +shape_1_per_frame5=y = .5+cos(trel*1.3 +q28/3); +shape_1_per_frame6=rad = .03; +shape_1_per_frame7=a = q26/4+.2; a2 = 0; +shape_1_per_frame8=a = .3; +shapecode_2_enabled=0 +shapecode_2_sides=63 +shapecode_2_additive=0 +shapecode_2_thickOutline=0 +shapecode_2_textured=1 +shapecode_2_x=0.123000 +shapecode_2_y=0.000000 +shapecode_2_rad=0.273185 +shapecode_2_ang=0.000000 +shapecode_2_tex_ang=0.000000 +shapecode_2_tex_zoom=0.499805 +shapecode_2_r=1.000000 +shapecode_2_g=1.000000 +shapecode_2_b=1.000000 +shapecode_2_a=1.000000 +shapecode_2_r2=1.000000 +shapecode_2_g2=1.000000 +shapecode_2_b2=1.000000 +shapecode_2_a2=0.000000 +shapecode_2_border_r=0.500000 +shapecode_2_border_g=0.500000 +shapecode_2_border_b=0.500000 +shapecode_2_border_a=0.000000 +shapecode_3_enabled=0 +shapecode_3_sides=63 +shapecode_3_additive=0 +shapecode_3_thickOutline=0 +shapecode_3_textured=1 +shapecode_3_x=0.500000 +shapecode_3_y=1.000000 +shapecode_3_rad=0.548217 +shapecode_3_ang=0.000000 +shapecode_3_tex_ang=0.000000 +shapecode_3_tex_zoom=0.499805 +shapecode_3_r=1.000000 +shapecode_3_g=1.000000 +shapecode_3_b=1.000000 +shapecode_3_a=1.000000 +shapecode_3_r2=1.000000 +shapecode_3_g2=1.000000 +shapecode_3_b2=1.000000 +shapecode_3_a2=0.000000 +shapecode_3_border_r=0.500000 +shapecode_3_border_g=0.500000 +shapecode_3_border_b=0.500000 +shapecode_3_border_a=0.000000 +per_frame_1=dec_med = pow (0.8, 30/fps); +per_frame_2=dec_slow = pow (0.99, 30/fps); +per_frame_3=beat = max (max (bass, mid), treb); +per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow); +per_frame_5=is_beat = above(beat, .2+avg+peak) * above (time, t0+.2); +per_frame_6=t0 = is_beat*time + (1-is_beat)*t0; +per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med; +per_frame_8=index = (index + is_beat) %8; +per_frame_9=index2 = (index2 + is_beat*bnot(index))%2; +per_frame_10=index3 = (index3 + is_beat*bnot(index)*bnot(index2))%3; +per_frame_11= +per_frame_12=monitor = index4; +per_frame_13= +per_frame_14=q20 = avg; +per_frame_15=q21 = beat; +per_frame_16=q22 = peak; +per_frame_17=q23 = index; +per_frame_18=q24 = is_beat; +per_frame_19=q26 = bass + mid + treb; +per_frame_20=q11 = min(q22,3); +per_frame_21= +per_frame_22=//k1 = is_beat*bnot(index)*bnot(index2); +per_frame_23= +per_frame_24=k1 = is_beat*equal(index,0); +per_frame_25=p1 = k1*(p1+1) + (1-k1)*p1; +per_frame_26=p2 = dec_med * p2+ (1-dec_med)*p1; +per_frame_27=rott = p2 * 3.14159265359/2; +per_frame_28= +per_frame_29=q27 = 8-index; +per_frame_30=q28 = index2; +per_frame_31= +per_frame_32=q1 = cos(rott); +per_frame_33=q2 = sin(rott); +per_frame_34=q3 = -q2; +per_frame_35=q4 = q1; +per_frame_36= +per_frame_37=rota = rota*dec_med + (1-dec_med)*q22/2; +per_frame_38= +per_frame_39=zoom = 1.0 + .02*q1; +per_frame_40=rot = .01*q2+rota/12*q2; +per_frame_41=dx = .02*q1; +per_frame_42=dy = .02*q2; +per_frame_43= +per_frame_44=wave_a = 0; +per_frame_45= +per_frame_46=movex = movex + dx; +per_frame_47=movey = movey + dy; +per_frame_48=movez = movez + zoom-1; +per_frame_49=q16 = rota; +per_frame_50=q17 = movez; +per_frame_51=q18 = movex; q19 = movey; +warp_1=`shader_body { +warp_2=` +warp_3=` +warp_4=`float2 uv6 = .1*sin(12*uv); +warp_5=`float dots = .00/length(uv6)*q24; +warp_6=` +warp_7=`ret = dots + GetPixel(uv)*.994 -.004; +warp_8=`} +comp_1=`float z; +comp_2=`float3 ret1, neu, mus; +comp_3=`float2 rs,rs2,uv1,uv2, uv3,uv4,uv6,dz,dz1; +comp_4=`shader_body +comp_5=`{ +comp_6=`float2 uv2; +comp_7=`uv = (uv-0.5) * aspect.xy + .5; +comp_8=`dz = 0; +comp_9=` +comp_10=` +comp_11=`float2 hor = float2(texsize.z,0); +comp_12=`float2 ver = float2(0,texsize.w); +comp_13=` +comp_14=`float dist = 1; +comp_15=`float inten = 1; +comp_16=`ret1 = 0; +comp_17=`float anz = 3; +comp_18=`float n = 0; +comp_19=`uv4 = (uv); +comp_20=` dz.x = lum(GetPixel(uv4+hor)- GetPixel (uv4-hor)); +comp_21=` dz.y = lum(GetPixel(uv4+ver)- GetPixel (uv4-ver)); +comp_22=` +comp_23=`//uv4 = 0; +comp_24=` +comp_25=`mus = GetBlur1(uv4+.1*dz); +comp_26=` +comp_27=`uv2 = uv-.5; +comp_28=`while (n <= anz) { +comp_29=` dist = 1-frac(1.0/anz*n+q17); //evtl sqrt !; +comp_30=` +comp_31=` inten = sqrt(dist)*(1-dist*dist)*4; +comp_32=` +comp_33=` uv3 = 2*uv2*dist + .5 + 0.0*time; +comp_34=` +comp_35=` uv3 *= aspect.yx; +comp_36=` uv3 = frac(uv3); +comp_37=` +comp_38=` uv3 = cos(42*uv3-8*float2(q18,q19)) + dz; +comp_39=` neu = saturate(.01/length(uv3)) ; +comp_40=` neu = dist*neu + (1-dist)*lum(neu); +comp_41=` ret1 = max(ret1,neu*inten); +comp_42=`n++; +comp_43=`} +comp_44=` +comp_45=` +comp_46=`ret = ret1*q22 + mus*(2) ; +comp_47=`} |