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author | Indrajith K L | 2022-12-03 17:00:20 +0530 |
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committer | Indrajith K L | 2022-12-03 17:00:20 +0530 |
commit | f5c4671bfbad96bf346bd7e9a21fc4317b4959df (patch) | |
tree | 2764fc62da58f2ba8da7ed341643fc359873142f /musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - neon space ps3.milk | |
download | cli-tools-windows-f5c4671bfbad96bf346bd7e9a21fc4317b4959df.tar.gz cli-tools-windows-f5c4671bfbad96bf346bd7e9a21fc4317b4959df.tar.bz2 cli-tools-windows-f5c4671bfbad96bf346bd7e9a21fc4317b4959df.zip |
Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - neon space ps3.milk')
-rw-r--r-- | musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - neon space ps3.milk | 387 |
1 files changed, 387 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - neon space ps3.milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - neon space ps3.milk new file mode 100644 index 0000000..20f4995 --- /dev/null +++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - neon space ps3.milk @@ -0,0 +1,387 @@ +MILKDROP_PRESET_VERSION=201 +PSVERSION=3 +PSVERSION_WARP=3 +PSVERSION_COMP=3 +[preset00] +fRating=3.000000 +fGammaAdj=1.980001 +fDecay=0.500000 +fVideoEchoZoom=0.999998 +fVideoEchoAlpha=0.500000 +nVideoEchoOrientation=3 +nWaveMode=0 +bAdditiveWaves=0 +bWaveDots=0 +bWaveThick=0 +bModWaveAlphaByVolume=1 +bMaximizeWaveColor=1 +bTexWrap=1 +bDarkenCenter=0 +bRedBlueStereo=0 +bBrighten=0 +bDarken=1 +bSolarize=0 +bInvert=0 +fWaveAlpha=0.001000 +fWaveScale=10.437056 +fWaveSmoothing=0.450000 +fWaveParam=0.080000 +fModWaveAlphaStart=0.000000 +fModWaveAlphaEnd=1.320000 +fWarpAnimSpeed=1.459500 +fWarpScale=2.006700 +fZoomExponent=1.000000 +fShader=0.000000 +zoom=0.999900 +rot=0.000000 +cx=0.500000 +cy=0.500000 +dx=0.000000 +dy=0.000000 +warp=0.010000 +sx=0.999900 +sy=1.000000 +wave_r=0.000000 +wave_g=0.990000 +wave_b=1.000000 +wave_x=0.500000 +wave_y=0.500000 +ob_size=0.000000 +ob_r=0.000000 +ob_g=0.000000 +ob_b=0.200000 +ob_a=1.000000 +ib_size=0.000000 +ib_r=0.000000 +ib_g=0.000000 +ib_b=0.250000 +ib_a=1.000000 +nMotionVectorsX=31.999994 +nMotionVectorsY=24.000004 +mv_dx=0.000000 +mv_dy=0.000000 +mv_l=0.000000 +mv_r=0.499900 +mv_g=0.499900 +mv_b=0.499900 +mv_a=0.100000 +b1n=0.000000 +b2n=0.000000 +b3n=0.000000 +b1x=1.000000 +b2x=1.000000 +b3x=1.000000 +b1ed=0.000000 +wavecode_0_enabled=0 +wavecode_0_samples=512 +wavecode_0_sep=120 +wavecode_0_bSpectrum=0 +wavecode_0_bUseDots=0 +wavecode_0_bDrawThick=0 +wavecode_0_bAdditive=1 +wavecode_0_scaling=0.891519 +wavecode_0_smoothing=0.820000 +wavecode_0_r=1.000000 +wavecode_0_g=1.000000 +wavecode_0_b=1.000000 +wavecode_0_a=0.600000 +wave_0_per_point1=k1 = (sample*100)%8; +wave_0_per_point2=k2 = bnot (k1); +wave_0_per_point3=xi = value1*k2 + xi*(1-k2); +wave_0_per_point4=yi = value2*(1-k2) + yi*k2; +wave_0_per_point5= +wave_0_per_point6=dx = dx*.99 + xi; +wave_0_per_point7=dy = dy*.99 + yi; +wave_0_per_point8= +wave_0_per_point9=x = .5 + xi/2; +wave_0_per_point10=y = .5 + yi/2; +wave_0_per_point11= +wave_0_per_point12=a = q22/8; +wave_0_per_point13=a = min(a,.2); +wavecode_1_enabled=0 +wavecode_1_samples=512 +wavecode_1_sep=0 +wavecode_1_bSpectrum=0 +wavecode_1_bUseDots=1 +wavecode_1_bDrawThick=1 +wavecode_1_bAdditive=0 +wavecode_1_scaling=0.891519 +wavecode_1_smoothing=0.820000 +wavecode_1_r=1.000000 +wavecode_1_g=1.000000 +wavecode_1_b=1.000000 +wavecode_1_a=0.100000 +wave_1_per_point1=xi = rand(100)/100; +wave_1_per_point2=yi = rand(100)/100; +wave_1_per_point3= +wave_1_per_point4=x = xi; y = yi; +wave_1_per_point5= +wave_1_per_point6=a = q21/15; +wavecode_2_enabled=0 +wavecode_2_samples=512 +wavecode_2_sep=0 +wavecode_2_bSpectrum=0 +wavecode_2_bUseDots=0 +wavecode_2_bDrawThick=1 +wavecode_2_bAdditive=0 +wavecode_2_scaling=0.891519 +wavecode_2_smoothing=0.820000 +wavecode_2_r=0.000000 +wavecode_2_g=0.200000 +wavecode_2_b=0.000000 +wavecode_2_a=1.000000 +wavecode_3_enabled=0 +wavecode_3_samples=512 +wavecode_3_sep=0 +wavecode_3_bSpectrum=1 +wavecode_3_bUseDots=1 +wavecode_3_bDrawThick=0 +wavecode_3_bAdditive=0 +wavecode_3_scaling=1.000000 +wavecode_3_smoothing=0.500000 +wavecode_3_r=1.000000 +wavecode_3_g=1.000000 +wavecode_3_b=1.000000 +wavecode_3_a=1.000000 +shapecode_0_enabled=0 +shapecode_0_sides=4 +shapecode_0_additive=0 +shapecode_0_thickOutline=0 +shapecode_0_textured=1 +shapecode_0_x=0.500000 +shapecode_0_y=0.500000 +shapecode_0_rad=0.533276 +shapecode_0_ang=0.000000 +shapecode_0_tex_ang=1.005310 +shapecode_0_tex_zoom=45.111504 +shapecode_0_r=0.500000 +shapecode_0_g=1.000000 +shapecode_0_b=0.900000 +shapecode_0_a=1.000000 +shapecode_0_r2=0.830000 +shapecode_0_g2=0.930000 +shapecode_0_b2=0.800000 +shapecode_0_a2=1.000000 +shapecode_0_border_r=1.000000 +shapecode_0_border_g=1.000000 +shapecode_0_border_b=0.000000 +shapecode_0_border_a=0.500000 +shapecode_1_enabled=0 +shapecode_1_sides=4 +shapecode_1_additive=0 +shapecode_1_thickOutline=1 +shapecode_1_textured=0 +shapecode_1_x=0.400000 +shapecode_1_y=0.500000 +shapecode_1_rad=2.366958 +shapecode_1_ang=0.000000 +shapecode_1_tex_ang=3.455753 +shapecode_1_tex_zoom=0.993053 +shapecode_1_r=0.500000 +shapecode_1_g=0.000000 +shapecode_1_b=1.000000 +shapecode_1_a=0.200000 +shapecode_1_r2=0.700000 +shapecode_1_g2=0.400000 +shapecode_1_b2=0.000000 +shapecode_1_a2=0.000000 +shapecode_1_border_r=0.500000 +shapecode_1_border_g=0.500000 +shapecode_1_border_b=0.500000 +shapecode_1_border_a=0.000000 +shape_1_per_frame1=a2 =0;a = 0; +shape_1_per_frame2=a = q24/2; +shapecode_2_enabled=0 +shapecode_2_sides=100 +shapecode_2_additive=0 +shapecode_2_thickOutline=0 +shapecode_2_textured=0 +shapecode_2_x=0.503000 +shapecode_2_y=0.500000 +shapecode_2_rad=0.038857 +shapecode_2_ang=0.000000 +shapecode_2_tex_ang=0.000000 +shapecode_2_tex_zoom=0.609857 +shapecode_2_r=1.000000 +shapecode_2_g=0.100000 +shapecode_2_b=0.000000 +shapecode_2_a=0.900000 +shapecode_2_r2=1.000000 +shapecode_2_g2=1.000000 +shapecode_2_b2=1.000000 +shapecode_2_a2=0.000000 +shapecode_2_border_r=0.500000 +shapecode_2_border_g=0.500000 +shapecode_2_border_b=0.500000 +shapecode_2_border_a=0.000000 +shape_2_per_frame1=x = rand(10)/10; +shape_2_per_frame2=y = rand(10)/10; +shape_2_per_frame3= +shape_2_per_frame4=r = rand(50)/50; +shape_2_per_frame5=g = rand(50)/50; +shape_2_per_frame6=b = rand(50)/50; +shape_2_per_frame7= +shape_2_per_frame8=r2 = 1; +shape_2_per_frame9=g2 = 1; +shape_2_per_frame10=b2 = 1; +shape_2_per_frame11= +shape_2_per_frame12=a = min(q21/2 ,1); +shape_2_per_frame13=a = .5; +shape_2_per_frame14=rad = a*a/16 ; +shape_2_per_frame15=a2 = .5; +shapecode_3_enabled=0 +shapecode_3_sides=4 +shapecode_3_additive=0 +shapecode_3_thickOutline=0 +shapecode_3_textured=1 +shapecode_3_x=0.490000 +shapecode_3_y=0.500000 +shapecode_3_rad=0.845919 +shapecode_3_ang=0.000000 +shapecode_3_tex_ang=0.000000 +shapecode_3_tex_zoom=0.680393 +shapecode_3_r=1.000000 +shapecode_3_g=1.000000 +shapecode_3_b=1.000000 +shapecode_3_a=1.000000 +shapecode_3_r2=1.000000 +shapecode_3_g2=1.000000 +shapecode_3_b2=1.000000 +shapecode_3_a2=0.000000 +shapecode_3_border_r=0.000000 +shapecode_3_border_g=0.000000 +shapecode_3_border_b=0.500000 +shapecode_3_border_a=0.100000 +per_frame_init_1=p1 = 2000; p2 = 200; p3=50; +per_frame_1=dec_med = pow (0.9, 30/fps); +per_frame_2=dec_slow = pow (0.9, 30/fps); +per_frame_3=beat = max (max (bass, mid), treb); +per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow); +per_frame_5=is_beat = above(beat, .1+avg+peak) * above (time, t0+.2); +per_frame_6=t0 = is_beat*time + (1-is_beat)*t0; +per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med; +per_frame_8=index = (index + is_beat) %16; +per_frame_9=index2 = (index2 + is_beat*bnot(index))%5; +per_frame_10=monitor = index2; +per_frame_11= +per_frame_12=q20 = avg; +per_frame_13=q21 = beat; +per_frame_14=q22 = peak; +per_frame_15=q23 = index; +per_frame_16=q24 = is_beat; +per_frame_17=q26 = bass + mid + treb; +per_frame_18=q27 = index; +per_frame_19=q28 = index2; +per_frame_20= +per_frame_21=k1 = is_beat*equal(index%2,0); +per_frame_22=p1 = k1*(p1+1) + (1-k1)*p1; +per_frame_23=p2 = dec_med * p2+ (1-dec_med)*p1; +per_frame_24=rott_ = p2 * 3.1416/4; +per_frame_25= +per_frame_26=rott = rott + .2*30/fps*q2; +per_frame_27= +per_frame_28= +per_frame_29=q1 = cos(rott); +per_frame_30=q2 = sin(rott); +per_frame_31=q3 = -q2; +per_frame_32=q4 = q1; +per_frame_33= +per_frame_34=ran = bnot(q24)*ran + q24 * (rand(50)-24); +per_frame_35=tran = tan(ran); +per_frame_36=tran = max(tran,-5); +per_frame_37=tran = min(tran,5); +per_frame_38= +per_frame_39=trel = trel + .02*30/fps*tran+q24; +per_frame_40=q5 = cos(trel); +per_frame_41=q6 = sin(trel); +per_frame_42=q7 = -q6; +per_frame_43=q8 = q5; +per_frame_44= +per_frame_45=movex = movex*dec_slow + .1*sin(rott)*30/fps; +per_frame_46=q9 = movex; +per_frame_47= +per_frame_48=spd = spd*bnot(q24) + q26*q24; +per_frame_49=movez = movez + .005*30/fps*spd; +per_frame_50=q30 = movez; +per_frame_51=//q30 = .3* (sin(time/45) + 1.5); +per_frame_52= +per_frame_53=mv_x = 20; +per_frame_54=mv_y = 15; +per_frame_55=mv_a = .1; +per_frame_56=mv_l = 0; +per_frame_57= +per_frame_58=q18 = sin(time/7); +per_frame_59=q19 = sin(time/11); +per_frame_60= +per_frame_61=q32 = pow(0.98, 30/fps); //fade +per_frame_62= +per_pixel_1=zoom = 1; +per_pixel_2=warp = .1; +warp_1=`sampler sampler_worms; +warp_2=`float3 color, mus; +warp_3=`float dx,dy; +warp_4=`shader_body { +warp_5=`float2 uv1 = (uv-.5) * aspect.xy; +warp_6=` +warp_7=` +warp_8=`float2 uv6 = uv1; +warp_9=`float z = .2*q28*length(uv1)+rand_frame * 64; +warp_10=`float2 d = normalize(uv1); +warp_11=`float clp = .5+rand_preset*10; +warp_12=`float2 rs = clamp(tan(z)*d,-clp,clp); +warp_13=`uv += rs/20; +warp_14=` +warp_15=` +warp_16=`uv6 = .4*sin(uv1*2*(4+q28)); +warp_17=`mus = .06/(length(uv6)); +warp_18=`mus *= roam_cos; +warp_19=` +warp_20=`float3 blur = GetBlur1(frac(uv)); +warp_21=` +warp_22=`float3 crisp= tex2D(sampler_main,uv); +warp_23=` +warp_24=`float3 ret1 = crisp - blur*.04 + .15*mus; +warp_25=` +warp_26=`//ret1 = lerp(ret1,ret1.gbr,lum(ret1)); +warp_27=`q25 = q24+.01; +warp_28=`ret = q25*(ret1-.02)*.98 + (1-q25)* (GetPixel(uv_orig)-.0015); +warp_29=`} +comp_1=`float3 ret1, neu; +comp_2=`float2 uv2,uv3; +comp_3=`shader_body +comp_4=`{ +comp_5=`float2 uv2; +comp_6=`float ang2, c, s; +comp_7=`uv -= 0.5; +comp_8=`uv *= aspect.xy; +comp_9=` +comp_10=`uv = mul(uv, float2x2(_qb)); +comp_11=` +comp_12=`float dist = 1; +comp_13=`float inten = 1; +comp_14=`ret1 = 0; +comp_15=`int anz = 4; +comp_16=`float n = anz; +comp_17=`while (n >= 0) { +comp_18=` ang2 = 0*n/anz; +comp_19=` c = cos(ang2); +comp_20=` s = sin(ang2); +comp_21=` uv2.x = uv.x*c - uv.y*s; +comp_22=` uv2.y = uv.x*s + uv.y*c; +comp_23=`//uv2 = uv; +comp_24=` dist = 1-frac(1.0/anz*n+q30); //evtl sqrt ! +comp_25=` inten = sqrt(dist)*(1-dist)*2; +comp_26=`float2 uv3 = 3*uv2*dist*(1+q5*uv.x) + 0.5 +float2(q18*n,q19) ; +comp_27=` +comp_28=`float3 cmul = float3(dist,1-dist,1-(dist-.5)*(dist-.5)*4); +comp_29=` neu = tex2D(sampler_main,uv3) +q6*GetBlur1(frac(uv3*1.04)).bgr*1; +comp_30=` +comp_31=`// neu = neu*cmul; +comp_32=` ret1 = max(ret1,neu*inten); +comp_33=`n--; +comp_34=`} +comp_35=` +comp_36=`ret1 = lerp(ret1,ret1.gbr,q26/6); +comp_37=`ret = ret1*2 + (1-rad)*q26/3*GetPixel(q5/2+uv*(2-rad)); +comp_38=` +comp_39=`} |