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author | Indrajith K L | 2022-12-03 17:00:20 +0530 |
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committer | Indrajith K L | 2022-12-03 17:00:20 +0530 |
commit | f5c4671bfbad96bf346bd7e9a21fc4317b4959df (patch) | |
tree | 2764fc62da58f2ba8da7ed341643fc359873142f /musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - night in the forest.milk | |
download | cli-tools-windows-f5c4671bfbad96bf346bd7e9a21fc4317b4959df.tar.gz cli-tools-windows-f5c4671bfbad96bf346bd7e9a21fc4317b4959df.tar.bz2 cli-tools-windows-f5c4671bfbad96bf346bd7e9a21fc4317b4959df.zip |
Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - night in the forest.milk')
-rw-r--r-- | musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - night in the forest.milk | 476 |
1 files changed, 476 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - night in the forest.milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - night in the forest.milk new file mode 100644 index 0000000..0899adf --- /dev/null +++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - night in the forest.milk @@ -0,0 +1,476 @@ +MILKDROP_PRESET_VERSION=201 +PSVERSION=3 +PSVERSION_WARP=3 +PSVERSION_COMP=3 +[preset00] +fRating=5.000000 +fGammaAdj=1.980001 +fDecay=0.500000 +fVideoEchoZoom=0.999998 +fVideoEchoAlpha=0.500000 +nVideoEchoOrientation=3 +nWaveMode=1 +bAdditiveWaves=1 +bWaveDots=0 +bWaveThick=1 +bModWaveAlphaByVolume=1 +bMaximizeWaveColor=0 +bTexWrap=1 +bDarkenCenter=0 +bRedBlueStereo=0 +bBrighten=0 +bDarken=1 +bSolarize=0 +bInvert=0 +fWaveAlpha=0.001000 +fWaveScale=0.167975 +fWaveSmoothing=0.000000 +fWaveParam=-0.200000 +fModWaveAlphaStart=0.710000 +fModWaveAlphaEnd=1.300000 +fWarpAnimSpeed=1.459500 +fWarpScale=2.006700 +fZoomExponent=1.000000 +fShader=0.000000 +zoom=0.999900 +rot=0.000000 +cx=0.500000 +cy=0.500000 +dx=0.000000 +dy=0.000000 +warp=0.010000 +sx=0.999900 +sy=1.000000 +wave_r=0.000000 +wave_g=0.000000 +wave_b=0.000000 +wave_x=0.500000 +wave_y=0.500000 +ob_size=0.000000 +ob_r=0.000000 +ob_g=0.000000 +ob_b=0.000000 +ob_a=1.000000 +ib_size=0.260000 +ib_r=0.250000 +ib_g=0.250000 +ib_b=0.250000 +ib_a=0.000000 +nMotionVectorsX=31.999998 +nMotionVectorsY=24.000004 +mv_dx=0.000000 +mv_dy=0.000000 +mv_l=0.500000 +mv_r=0.299900 +mv_g=0.499900 +mv_b=0.399900 +mv_a=0.000000 +b1n=0.000000 +b2n=0.000000 +b3n=0.000000 +b1x=1.000000 +b2x=1.000000 +b3x=1.000000 +b1ed=0.700000 +wavecode_0_enabled=1 +wavecode_0_samples=247 +wavecode_0_sep=9 +wavecode_0_bSpectrum=0 +wavecode_0_bUseDots=1 +wavecode_0_bDrawThick=0 +wavecode_0_bAdditive=1 +wavecode_0_scaling=0.067077 +wavecode_0_smoothing=0.820000 +wavecode_0_r=0.000000 +wavecode_0_g=1.000000 +wavecode_0_b=0.500000 +wavecode_0_a=1.000000 +wave_0_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; +wave_0_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; +wave_0_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; +wave_0_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; +wave_0_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; +wave_0_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; +wave_0_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; +wave_0_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; +wave_0_init9= +wave_0_per_frame1=t1 = 1; +wave_0_per_frame2=t3 = sin(time/2); +wave_0_per_frame3=t3 = max (t3,0); +wave_0_per_frame4=t3 = 4.9*min(t3,.2); +wave_0_per_frame5= +wave_0_per_point1=t1 = (t1*67+37)%4096; +wave_0_per_point2=t2 = t1/4096; +wave_0_per_point3= +wave_0_per_point4=k1 = (100*sample+time*2)%2; +wave_0_per_point5=k2 = (100*sample+time*5)%2; +wave_0_per_point6= +wave_0_per_point7=x = .49 + .48*sin(sample*31+t2*time/27); +wave_0_per_point8=y = 0 + .2*t2 + .2*sin(sample*131+t2*time/37); +wave_0_per_point9= +wave_0_per_point10= +wave_0_per_point11=mod = sin(sample*600+.4*time); +wave_0_per_point12=mod = max (mod,0); +wave_0_per_point13=mod = 3*min(mod,.33); +wave_0_per_point14= +wave_0_per_point15= +wave_0_per_point16=a = 1; +wave_0_per_point17=r = .02; +wave_0_per_point18=b = mod * .6 ; g = mod * (.7 + t2/4); +wave_0_per_point19= +wavecode_1_enabled=1 +wavecode_1_samples=512 +wavecode_1_sep=0 +wavecode_1_bSpectrum=0 +wavecode_1_bUseDots=0 +wavecode_1_bDrawThick=0 +wavecode_1_bAdditive=0 +wavecode_1_scaling=0.891519 +wavecode_1_smoothing=0.820000 +wavecode_1_r=1.000000 +wavecode_1_g=1.000000 +wavecode_1_b=1.000000 +wavecode_1_a=0.100000 +wave_1_per_frame1=t1 = 1; t2 = 7; +wave_1_per_point1=r = .31; +wave_1_per_point2=b = 0; +wave_1_per_point3=g = .0; +wave_1_per_point4= +wave_1_per_point5=a = 1; +wave_1_per_point6=//g = 1;b=1; +wave_1_per_point7= +wave_1_per_point8=t1 = (t1*67 + 37)%4096; +wave_1_per_point9=px = (t1-2047)/4096; +wave_1_per_point10= +wave_1_per_point11=t2 = (t2*67 + 37)%4096; +wave_1_per_point12=py = (t2-0)/4096; +wave_1_per_point13= +wave_1_per_point14= +wave_1_per_point15=k1 = (sample*100)%8; +wave_1_per_point16= +wave_1_per_point17=y = py/3.5 + .0; +wave_1_per_point18=a = below(y,.2); +wave_1_per_point19= +wave_1_per_point20=x = .5 + .4*sin(sample*26) ; +wave_1_per_point21= +wavecode_2_enabled=1 +wavecode_2_samples=100 +wavecode_2_sep=0 +wavecode_2_bSpectrum=0 +wavecode_2_bUseDots=0 +wavecode_2_bDrawThick=0 +wavecode_2_bAdditive=0 +wavecode_2_scaling=0.010000 +wavecode_2_smoothing=0.820000 +wavecode_2_r=1.000000 +wavecode_2_g=1.000000 +wavecode_2_b=1.000000 +wavecode_2_a=0.100000 +wave_2_per_frame1= +wave_2_per_frame2=t1 = sin(time*3); +wave_2_per_frame3=t2 = cos(time*3); +wave_2_per_frame4= +wave_2_per_frame5=t3 = sin(time/3); +wave_2_per_frame6=t4 = cos(time/3); +wave_2_per_frame7= +wave_2_per_frame8=t5 = cos(time/4); +wave_2_per_frame9= +wave_2_per_frame10=//give him a break +wave_2_per_frame11=//bird = 1; +wave_2_per_frame12= +wave_2_per_frame13=ground = below(t5,-.9); +wave_2_per_frame14=trig = below(rand(100),1); +wave_2_per_frame15=trig = trig * bnot(ground) * bnot(bird); +wave_2_per_frame16=bird = bird * bnot(ground); +wave_2_per_frame17= +wave_2_per_frame18=bird = bnot(bird)*trig; +wave_2_per_frame19= +wave_2_per_frame20=t6 = bird; +wave_2_per_point1= +wave_2_per_point2=r = 1; g = 0; b = 0; +wave_2_per_point3=k1 = below(sample,.5); +wave_2_per_point4= +wave_2_per_point5=dx = .02*k1*sin(sample*50); +wave_2_per_point6= +wave_2_per_point7=//clb = above(sin(time/3),0); +wave_2_per_point8= +wave_2_per_point9=f1 = sqr(dx); +wave_2_per_point10= +wave_2_per_point11=dy = 20*f1*t1 + t2/150; +wave_2_per_point12=dy = dy+ (1-k1) * .004*sin(sample*50); +wave_2_per_point13= +wave_2_per_point14=x = dx + .5 + .1*t3; +wave_2_per_point15= +wave_2_per_point16=dy = dy + +.2*dx*t4; +wave_2_per_point17= +wave_2_per_point18=y0 = y0 + time/7; +wave_2_per_point19=y0 = y0 - int(y0) ; +wave_2_per_point20=y0 = t5; +wave_2_per_point21=y = dy+ .7 + y0/8; +wave_2_per_point22= +wave_2_per_point23=a = .04; +wave_2_per_point24= +wave_2_per_point25= +wavecode_3_enabled=0 +wavecode_3_samples=512 +wavecode_3_sep=0 +wavecode_3_bSpectrum=1 +wavecode_3_bUseDots=1 +wavecode_3_bDrawThick=0 +wavecode_3_bAdditive=0 +wavecode_3_scaling=1.000000 +wavecode_3_smoothing=0.500000 +wavecode_3_r=1.000000 +wavecode_3_g=1.000000 +wavecode_3_b=1.000000 +wavecode_3_a=1.000000 +shapecode_0_enabled=1 +shapecode_0_sides=3 +shapecode_0_additive=0 +shapecode_0_thickOutline=0 +shapecode_0_textured=1 +shapecode_0_x=0.500000 +shapecode_0_y=0.130000 +shapecode_0_rad=1.504994 +shapecode_0_ang=0.000000 +shapecode_0_tex_ang=0.000000 +shapecode_0_tex_zoom=0.459514 +shapecode_0_r=1.000000 +shapecode_0_g=0.000000 +shapecode_0_b=0.000000 +shapecode_0_a=1.000000 +shapecode_0_r2=1.000000 +shapecode_0_g2=0.000000 +shapecode_0_b2=0.000000 +shapecode_0_a2=0.000000 +shapecode_0_border_r=0.700000 +shapecode_0_border_g=0.000000 +shapecode_0_border_b=0.000000 +shapecode_0_border_a=0.000000 +shapecode_1_enabled=0 +shapecode_1_sides=63 +shapecode_1_additive=0 +shapecode_1_thickOutline=0 +shapecode_1_textured=0 +shapecode_1_x=0.500000 +shapecode_1_y=0.500000 +shapecode_1_rad=0.022167 +shapecode_1_ang=0.000000 +shapecode_1_tex_ang=0.000000 +shapecode_1_tex_zoom=0.499805 +shapecode_1_r=1.000000 +shapecode_1_g=1.000000 +shapecode_1_b=1.000000 +shapecode_1_a=0.100000 +shapecode_1_r2=1.000000 +shapecode_1_g2=1.000000 +shapecode_1_b2=1.000000 +shapecode_1_a2=0.070000 +shapecode_1_border_r=0.500000 +shapecode_1_border_g=0.500000 +shapecode_1_border_b=0.500000 +shapecode_1_border_a=0.000000 +shapecode_2_enabled=0 +shapecode_2_sides=14 +shapecode_2_additive=1 +shapecode_2_thickOutline=0 +shapecode_2_textured=1 +shapecode_2_x=0.590000 +shapecode_2_y=0.000000 +shapecode_2_rad=1.215236 +shapecode_2_ang=0.062832 +shapecode_2_tex_ang=0.000000 +shapecode_2_tex_zoom=0.514935 +shapecode_2_r=0.600000 +shapecode_2_g=0.500000 +shapecode_2_b=0.700000 +shapecode_2_a=0.100000 +shapecode_2_r2=0.700000 +shapecode_2_g2=0.500000 +shapecode_2_b2=0.600000 +shapecode_2_a2=0.000000 +shapecode_2_border_r=0.500000 +shapecode_2_border_g=0.500000 +shapecode_2_border_b=0.500000 +shapecode_2_border_a=0.000000 +shape_2_per_frame1=x = .5+.3*cos(time/78); +shape_2_per_frame2=y = .5+.3*sin(time/78); +shape_2_per_frame3= +shape_2_per_frame4=tex_zoom = .2 / (sin(time/31)+1.1) +shape_2_per_frame5= +shape_2_per_frame6= +shapecode_3_enabled=0 +shapecode_3_sides=63 +shapecode_3_additive=1 +shapecode_3_thickOutline=0 +shapecode_3_textured=1 +shapecode_3_x=0.760000 +shapecode_3_y=0.750000 +shapecode_3_rad=0.686364 +shapecode_3_ang=0.439823 +shapecode_3_tex_ang=0.502655 +shapecode_3_tex_zoom=0.615900 +shapecode_3_r=0.700000 +shapecode_3_g=0.700000 +shapecode_3_b=0.700000 +shapecode_3_a=0.150000 +shapecode_3_r2=1.000000 +shapecode_3_g2=1.000000 +shapecode_3_b2=1.000000 +shapecode_3_a2=0.000000 +shapecode_3_border_r=0.500000 +shapecode_3_border_g=0.500000 +shapecode_3_border_b=0.500000 +shapecode_3_border_a=0.000000 +shape_3_per_frame1=x = .5+.3*cos(time/59); +shape_3_per_frame2=y = .5+.3 *sin(time/59); +per_frame_init_1=q28 = 0; q29 = 0; p1= 0; +per_frame_1=dec_med = pow (0.9, 30/fps); +per_frame_2=dec_slow = pow (0.99, 30/fps); +per_frame_3=beat = max (max (bass, mid), treb); +per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow); +per_frame_5=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2); +per_frame_6=t0 = is_beat*time + (1-is_beat)*t0; +per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med; +per_frame_8=index = (index + is_beat) %8; +per_frame_9= +per_frame_10=q20 = avg; +per_frame_11=q21 = beat; +per_frame_12=q22 = peak; +per_frame_13=q23 = index; +per_frame_14=q24 = is_beat; +per_frame_15=q26 = bass + mid + treb; +per_frame_16= +per_frame_17=k1 = is_beat*equal(index,0); +per_frame_18=p1 = k1*(p1+1) + (1-k1)*p1; +per_frame_19= +per_frame_20=p2 = dec_med * p2+ (1-dec_med)*p1; +per_frame_21=p3 = dec_med * p3+ (1-dec_med)*p2; +per_frame_22=rott = p3 * 3.1416/2; +per_frame_23=q27 = index + 1; +per_frame_24= +per_frame_25=movz = movz + .006*30/fps*(1.5+sin(rott)); +per_frame_26=q29 = movz ; +per_frame_27= +per_frame_28= +per_frame_29=movx = movx + .01*30/fps*(sin(time/5)); +per_frame_30=q28 = movx; +per_frame_31= +per_frame_32= +per_frame_33=q30 = sin(time/9)+2; +per_frame_34= +per_frame_35= +per_frame_36= +per_frame_37= +per_pixel_1= //rot = q1/10* (rad +per_pixel_2=warp = .02; +warp_1=`float3 ret1, tree; +warp_2=`float mask1; +warp_3=` +warp_4=`shader_body { +warp_5=`float corr = texsize.xy*texsize_noise_hq.zw * 0.05; +warp_6=`float2 uv1 = float2(uv.x-0.5,uv.y-0.5)*aspect.xy; +warp_7=` +warp_8=`float2 uv3 = uv1; +warp_9=`float dist = 60; +warp_10=` +warp_11=`uv3 = dist * uv1; +warp_12=` +warp_13=`float zu = lum(tex2D (sampler_noise_lq,uv)); +warp_14=`float shape = 40* (q29+2); +warp_15=`float ky = saturate(-uv3.y/50+zu/8*cos(16*zu)+.2); +warp_16=`//Faktor an uv.y drehen +warp_17=` +warp_18=`float k1 = uv3.x*(2-.3*uv.y);; +warp_19=` +warp_20=`k1 = k1 - sign (k1)*24; //Verdoppelung +warp_21=`k1 = k1 - sign (k1)*9; //Verdoppelung +warp_22=` +warp_23=`int n = 1 ; +warp_24=`float delta = .1; +warp_25=`while (n <= 5) +warp_26=`{ +warp_27=` k1 += 2*(k1-6*n*sign(k1))*ky; +warp_28=` //Mult. mit n steuert "Breitenwuchs" +warp_29=` ky = saturate (ky - delta); +warp_30=` delta *= 1; +warp_31=` //delta ist vertikaler Verzweig. abstand +warp_32=` n++; +warp_33=`} +warp_34=` +warp_35=`k1 = clamp(k1,-1.6,1.6); +warp_36=` +warp_37=`float2 rs1 = float2 (tan(k1),uv3.y); +warp_38=` +warp_39=`tree = lum(tex2D(sampler_noise_hq,rs1*corr))+.2; +warp_40=`//tree = abs(cos(k1)); +warp_41=`tree *= float3 (2.5,.4,.2) * cos(k1); +warp_42=` +warp_43=`mask1 = 1; +warp_44=` +warp_45=`ret1 = .05*mask1*tree*saturate(1-pow(2.4*uv1.y,6)); +warp_46=` +warp_47=`ret = GetPixel(frac(uv))*.5 + ret1; +warp_48=` +warp_49=`} +comp_1=`float3 ret1, neu, neu2, glow, sky; +comp_2=`float2 uv1,uv2,uv3,uv4,uv5,rs; +comp_3=`float k,m,n,zoom,dist,dist2,inten,mask; +comp_4=`float2x2 dir; +comp_5=`int i, anz; +comp_6=` +comp_7=`shader_body +comp_8=`{ +comp_9=`uv -= 0.5; +comp_10=`uv *= aspect.xy; +comp_11=` +comp_12=`ret1 = 0; anz = 3; n = 1; +comp_13=` +comp_14=`float t_rel = q29; +comp_15=` +comp_16=`for (n=1;n<=anz;n++) { +comp_17=` m = n-int(t_rel); +comp_18=` +comp_19=` dist = 1-frac(n/anz-frac(-t_rel)/anz); +comp_20=` //evtl sqrt ! +comp_21=` +comp_22=` zoom = q30; +comp_23=`// zoom = 2 ; +comp_24=` +comp_25=` dist2 = dist*dist; +comp_26=` inten = (1-dist2); +comp_27=` +comp_28=` uv2 =zoom*dist*(uv -.2)-.2; //Blickpunkt vert. +comp_29=` +comp_30=` mask = (uv2.y<=0) * (uv2.y>= -1); +comp_31=` uv3 = frac(uv2+(m+q28)*float2(0.3,0))*mask; +comp_32=` +comp_33=` neu = GetPixel (uv3); +comp_34=` glow = GetBlur1(uv3) * float3 (0.6,1,1); +comp_35=` +comp_36=` mask = 1-saturate(12*neu); +comp_37=` ret1 = ret1*mask + (neu+2*glow)*inten; +comp_38=`//n++; +comp_39=`} +comp_40=` +comp_41=`uv4 = uv + float2 (-.3,.1); //pos. moon +comp_42=` +comp_43=` +comp_44=`//clouds +comp_45=`float z = .5*clamp(1/(abs(uv.y)+.1),0,12); +comp_46=`rs = float2(uv.x * z, z); +comp_47=`float3 clouds = lum(tex2D (sampler_noise_hq,rs+.04*time)); +comp_48=`clouds *= saturate(1-16*uv.y) * 0.02/(.01+length(uv4)); +comp_49=` +comp_50=`float mask = saturate(1-8*ret1.r); +comp_51=` +comp_52=`float3 fog = .0*float3(0,0,saturate(uv.y)); +comp_53=` +comp_54=` +comp_55=`sky = .25*float3 (.4*saturate(1-4*uv.y), +comp_56=` .4*saturate(1-2*uv.y), +comp_57=` saturate(1-3*uv.y)); +comp_58=`ret = ret1*float3(0,1,1)+ sky*mask +fog; +comp_59=`ret += clouds * mask; +comp_60=`//ret = GetPixel(uv+.5)*2; +comp_61=`} |