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author | Indrajith K L | 2022-12-03 17:00:20 +0530 |
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committer | Indrajith K L | 2022-12-03 17:00:20 +0530 |
commit | f5c4671bfbad96bf346bd7e9a21fc4317b4959df (patch) | |
tree | 2764fc62da58f2ba8da7ed341643fc359873142f /musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - no religion.milk | |
download | cli-tools-windows-f5c4671bfbad96bf346bd7e9a21fc4317b4959df.tar.gz cli-tools-windows-f5c4671bfbad96bf346bd7e9a21fc4317b4959df.tar.bz2 cli-tools-windows-f5c4671bfbad96bf346bd7e9a21fc4317b4959df.zip |
Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - no religion.milk')
-rw-r--r-- | musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - no religion.milk | 395 |
1 files changed, 395 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - no religion.milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - no religion.milk new file mode 100644 index 0000000..0328498 --- /dev/null +++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - no religion.milk @@ -0,0 +1,395 @@ +MILKDROP_PRESET_VERSION=201 +PSVERSION=2 +PSVERSION_WARP=2 +PSVERSION_COMP=2 +[preset00] +fRating=3.000000 +fGammaAdj=1.980001 +fDecay=0.500000 +fVideoEchoZoom=0.999998 +fVideoEchoAlpha=0.500000 +nVideoEchoOrientation=3 +nWaveMode=6 +bAdditiveWaves=0 +bWaveDots=0 +bWaveThick=0 +bModWaveAlphaByVolume=1 +bMaximizeWaveColor=1 +bTexWrap=1 +bDarkenCenter=0 +bRedBlueStereo=0 +bBrighten=0 +bDarken=1 +bSolarize=0 +bInvert=0 +fWaveAlpha=0.001000 +fWaveScale=0.391314 +fWaveSmoothing=0.450000 +fWaveParam=0.080000 +fModWaveAlphaStart=0.000000 +fModWaveAlphaEnd=1.320000 +fWarpAnimSpeed=0.442000 +fWarpScale=0.498000 +fZoomExponent=1.000000 +fShader=0.000000 +zoom=0.999900 +rot=0.000000 +cx=0.500000 +cy=0.500000 +dx=0.000000 +dy=0.000000 +warp=0.010000 +sx=0.999900 +sy=1.000000 +wave_r=0.000000 +wave_g=0.000000 +wave_b=0.000000 +wave_x=0.500000 +wave_y=0.500000 +ob_size=0.000000 +ob_r=1.000000 +ob_g=1.000000 +ob_b=1.000000 +ob_a=0.050000 +ib_size=0.260000 +ib_r=0.250000 +ib_g=0.250000 +ib_b=0.250000 +ib_a=0.000000 +nMotionVectorsX=64.000000 +nMotionVectorsY=48.000000 +mv_dx=0.000000 +mv_dy=0.000000 +mv_l=0.000000 +mv_r=0.499900 +mv_g=0.499900 +mv_b=0.499900 +mv_a=0.000000 +b1n=0.000000 +b2n=0.000000 +b3n=0.000000 +b1x=1.000000 +b2x=1.000000 +b3x=1.000000 +b1ed=0.000000 +wavecode_0_enabled=0 +wavecode_0_samples=512 +wavecode_0_sep=120 +wavecode_0_bSpectrum=0 +wavecode_0_bUseDots=0 +wavecode_0_bDrawThick=0 +wavecode_0_bAdditive=1 +wavecode_0_scaling=0.891519 +wavecode_0_smoothing=0.820000 +wavecode_0_r=1.000000 +wavecode_0_g=1.000000 +wavecode_0_b=1.000000 +wavecode_0_a=0.600000 +wave_0_per_frame1=t2 = t2 + bass_att; +wave_0_per_point1=k1 = (sample*100)%2; +wave_0_per_point2=k2 = (sample*100)%4; +wave_0_per_point3=xi = value1*k1 + xi*(1-k1); +wave_0_per_point4=yi = value2*(1-k1) + yi*k1; +wave_0_per_point5= +wave_0_per_point6=x = .5 + xi; +wave_0_per_point7=y = .5 + yi; +wave_0_per_point8= +wave_0_per_point9=a = q22/8; +wave_0_per_point10=a = min(a,.2); +wavecode_1_enabled=0 +wavecode_1_samples=512 +wavecode_1_sep=0 +wavecode_1_bSpectrum=0 +wavecode_1_bUseDots=1 +wavecode_1_bDrawThick=1 +wavecode_1_bAdditive=0 +wavecode_1_scaling=0.891519 +wavecode_1_smoothing=0.820000 +wavecode_1_r=1.000000 +wavecode_1_g=1.000000 +wavecode_1_b=1.000000 +wavecode_1_a=0.100000 +wave_1_per_point1=xi = rand(100)/100; +wave_1_per_point2=yi = rand(100)/100; +wave_1_per_point3= +wave_1_per_point4=x = xi; y = yi; +wave_1_per_point5= +wave_1_per_point6=a = q21/15; +wavecode_2_enabled=0 +wavecode_2_samples=512 +wavecode_2_sep=0 +wavecode_2_bSpectrum=0 +wavecode_2_bUseDots=0 +wavecode_2_bDrawThick=1 +wavecode_2_bAdditive=0 +wavecode_2_scaling=0.891519 +wavecode_2_smoothing=0.820000 +wavecode_2_r=0.000000 +wavecode_2_g=0.200000 +wavecode_2_b=0.000000 +wavecode_2_a=1.000000 +wavecode_3_enabled=0 +wavecode_3_samples=512 +wavecode_3_sep=0 +wavecode_3_bSpectrum=1 +wavecode_3_bUseDots=1 +wavecode_3_bDrawThick=0 +wavecode_3_bAdditive=0 +wavecode_3_scaling=1.000000 +wavecode_3_smoothing=0.500000 +wavecode_3_r=1.000000 +wavecode_3_g=1.000000 +wavecode_3_b=1.000000 +wavecode_3_a=1.000000 +shapecode_0_enabled=0 +shapecode_0_sides=44 +shapecode_0_additive=0 +shapecode_0_thickOutline=0 +shapecode_0_textured=0 +shapecode_0_x=0.500000 +shapecode_0_y=0.500000 +shapecode_0_rad=0.054080 +shapecode_0_ang=0.000000 +shapecode_0_tex_ang=1.005310 +shapecode_0_tex_zoom=1.531168 +shapecode_0_r=0.800000 +shapecode_0_g=1.000000 +shapecode_0_b=0.000000 +shapecode_0_a=1.000000 +shapecode_0_r2=0.000000 +shapecode_0_g2=0.000000 +shapecode_0_b2=0.000000 +shapecode_0_a2=1.000000 +shapecode_0_border_r=1.000000 +shapecode_0_border_g=1.000000 +shapecode_0_border_b=0.000000 +shapecode_0_border_a=0.000000 +shape_0_per_frame1=xi = xi - dx*q22/200; +shape_0_per_frame2=yi = yi - dy*q23/200; +shape_0_per_frame3= +shape_0_per_frame4=low = 0; +shape_0_per_frame5=high = 1; +shape_0_per_frame6= +shape_0_per_frame7=k0x = below(xi,low); +shape_0_per_frame8=k1x = above(xi,high); +shape_0_per_frame9=k0y = below(yi,low); +shape_0_per_frame10=k1y = above(yi,high); +shape_0_per_frame11= +shape_0_per_frame12=dx = k0x*1 + k1x*-1; +shape_0_per_frame13=dy = k0y*1 + k1y*-1; +shape_0_per_frame14= +shape_0_per_frame15=//xi = 0; yi = 0; +shape_0_per_frame16=x = xi; +shape_0_per_frame17=y = yi; +shape_0_per_frame18= +shape_0_per_frame19=trel = time; +shape_0_per_frame20= +shape_0_per_frame21=x = .5+.4*sin(trel*2); +shape_0_per_frame22=y = .5+.4*cos(trel*1.3); +shape_0_per_frame23= +shape_0_per_frame24=a = 1; +shape_0_per_frame25=a2 = a; +shape_0_per_frame26=r = 1; g = 0; b =.5 +.3*sin(time/7); +shape_0_per_frame27=r2 = r; g2 = g; b2 = b; +shapecode_1_enabled=0 +shapecode_1_sides=4 +shapecode_1_additive=0 +shapecode_1_thickOutline=1 +shapecode_1_textured=0 +shapecode_1_x=0.400000 +shapecode_1_y=0.500000 +shapecode_1_rad=2.366958 +shapecode_1_ang=0.000000 +shapecode_1_tex_ang=3.455753 +shapecode_1_tex_zoom=0.993053 +shapecode_1_r=0.500000 +shapecode_1_g=0.000000 +shapecode_1_b=1.000000 +shapecode_1_a=0.200000 +shapecode_1_r2=0.700000 +shapecode_1_g2=0.400000 +shapecode_1_b2=0.000000 +shapecode_1_a2=0.000000 +shapecode_1_border_r=0.500000 +shapecode_1_border_g=0.500000 +shapecode_1_border_b=0.500000 +shapecode_1_border_a=0.000000 +shape_1_per_frame1=a2 =0;a = 0; +shape_1_per_frame2=a = q24/2; +shapecode_2_enabled=0 +shapecode_2_sides=4 +shapecode_2_additive=0 +shapecode_2_thickOutline=0 +shapecode_2_textured=0 +shapecode_2_x=0.503000 +shapecode_2_y=0.500000 +shapecode_2_rad=0.038857 +shapecode_2_ang=0.000000 +shapecode_2_tex_ang=0.000000 +shapecode_2_tex_zoom=0.609857 +shapecode_2_r=1.000000 +shapecode_2_g=0.100000 +shapecode_2_b=0.000000 +shapecode_2_a=0.900000 +shapecode_2_r2=1.000000 +shapecode_2_g2=1.000000 +shapecode_2_b2=1.000000 +shapecode_2_a2=0.000000 +shapecode_2_border_r=0.500000 +shapecode_2_border_g=0.500000 +shapecode_2_border_b=0.500000 +shapecode_2_border_a=0.000000 +shape_2_per_frame1=x = rand(10)/10; +shape_2_per_frame2=y = rand(10)/10; +shape_2_per_frame3= +shape_2_per_frame4=r = rand(4)/3; +shape_2_per_frame5=g = rand(4)/3; +shape_2_per_frame6=b = rand(4)/3; +shape_2_per_frame7= +shape_2_per_frame8=a = min(q21/2 ,.9); +shape_2_per_frame9=rad = a *a/3 ; +shape_2_per_frame10= +shapecode_3_enabled=0 +shapecode_3_sides=63 +shapecode_3_additive=0 +shapecode_3_thickOutline=0 +shapecode_3_textured=1 +shapecode_3_x=0.500000 +shapecode_3_y=0.500000 +shapecode_3_rad=0.301766 +shapecode_3_ang=0.000000 +shapecode_3_tex_ang=0.879646 +shapecode_3_tex_zoom=0.954309 +shapecode_3_r=1.000000 +shapecode_3_g=1.000000 +shapecode_3_b=1.000000 +shapecode_3_a=0.500000 +shapecode_3_r2=1.000000 +shapecode_3_g2=1.000000 +shapecode_3_b2=1.000000 +shapecode_3_a2=0.000000 +shapecode_3_border_r=0.500000 +shapecode_3_border_g=0.500000 +shapecode_3_border_b=0.500000 +shapecode_3_border_a=1.000000 +per_frame_init_1=dirx = 1; +per_frame_1=dec_med = pow (0.7, 30/fps); +per_frame_2=dec_slow = pow (0.9, 30/fps); +per_frame_3=beat = max (max (bass, mid), treb); +per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow); +per_frame_5=is_beat = above(beat, .2+avg+peak) * above (time, t0+.2); +per_frame_6=t0 = is_beat*time + (1-is_beat)*t0; +per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med; +per_frame_8=index = (index + is_beat) %8; +per_frame_9=index2 = (index2 + is_beat*bnot(index))%4; +per_frame_10=index3 = (index3 + is_beat*bnot(index)*bnot(index2))%3; +per_frame_11= +per_frame_12= +per_frame_13=q20 = avg; +per_frame_14=q21 = beat; +per_frame_15=q22 = peak; +per_frame_16=q23 = index; +per_frame_17=q24 = is_beat; +per_frame_18=q26 = bass + mid + treb; +per_frame_19=ava = ava*dec_slow + q26*(1-dec_slow); +per_frame_20= +per_frame_21= +per_frame_22= +per_frame_23=//k1 = is_beat*bnot(index)*bnot(index2); +per_frame_24= +per_frame_25=k1 = is_beat*equal(index%2,0); +per_frame_26=p1 = k1*(p1+1) + (1-k1)*p1; +per_frame_27=p2 = dec_med * p2+ (1-dec_med)*p1; +per_frame_28=rott = p2 * 3.1416/4; +per_frame_29=q1 = cos(rott); +per_frame_30=q2 = sin(rott); +per_frame_31= +per_frame_32=q27 = 8-index; +per_frame_33=q28 = .5 + sin(time/7)/10; +per_frame_34= +per_frame_35=mov = is_beat*(q26) + (1-is_beat)*mov; +per_frame_36=mov_ = dec_med*mov_ + (1-dec_med)*mov; +per_frame_37= +per_frame_38=movez = movez + .1/fps*mov_; +per_frame_39=q30 = movez; +per_frame_40=//************************** +per_frame_41= +per_frame_42= +per_frame_43=movex = movex + .2/fps*sin(rott); +per_frame_44=movey = movey + .2/fps*cos(rott); +per_frame_45= +per_frame_46=q18 = movex; q19 = movey; +per_frame_47=q16 = (q27+2)/4; +per_frame_48=q15 = q27/3 + time/8; +per_frame_49= +warp_1=`shader_body { +warp_2=`float corr = texsize.xy*texsize_noise_lq.zw; +warp_3=`//float2 uv1 = float2(uv.x-0.5,uv.y-0.5);//*aspect.xy; +warp_4=` +warp_5=` +warp_6=`float2 hor = float2 (.003,0); +warp_7=`float2 ver = float2 (0,.003); +warp_8=`float dx = lum(tex2D(sampler_main,uv+hor) - tex2D(sampler_main,uv-hor)); +warp_9=`float dy = lum(tex2D(sampler_main,uv+ver) - tex2D(sampler_main,uv-ver)); +warp_10=` +warp_11=`float2 dz = float2 (dx,dy); +warp_12=` +warp_13=` +warp_14=`float3 noise2 = lum(tex2D(sampler_noise_hq, +warp_15=` uv+ .0*time+.01*rand_frame)); +warp_16=`noise2 = 2*(noise2-.5); +warp_17=` +warp_18=`float3 noise3 = lum(tex2D(sampler_noise_lq, +warp_19=` corr*uv*.5 + 0.1*rand_frame)); +warp_20=` +warp_21=` +warp_22=`float3 blur = GetBlur1(frac(uv)); +warp_23=`float3 blur2 = GetBlur1(frac(uv*noise3)); +warp_24=` +warp_25=`float2 zz = (blur*noise3)* (dz); +warp_26=` +warp_27=`double3 crisp = tex2D(sampler_main,uv+zz*.03); +warp_28=`crisp += noise2*(.01) +.02 ; +warp_29=` +warp_30=` +warp_31=`float3 ret1 = -0.03*blur2+ crisp - length(zz)*.0; +warp_32=` +warp_33=`//ret1 -= .1*pow(rad,4); +warp_34=`ret1 -= .07*pow(uv.x-.6,2) + .1*pow(uv.y-.6,2); +warp_35=` +warp_36=`ret = ret1 * .99 - .01; +warp_37=`} +comp_1=`float3 ret1, neu; +comp_2=`float2 rs,rs2,uv1; +comp_3=`shader_body +comp_4=`{ +comp_5=`float2 uv2; +comp_6=`float ang2, c, s; +comp_7=`uv -= 0.5; +comp_8=`uv *= aspect.xy; +comp_9=` +comp_10=`float dist = 1; +comp_11=`float inten = 1; +comp_12=`ret1 = 0; +comp_13=`int anz = 2; +comp_14=`float n = 0; +comp_15=`while (n <= anz) { +comp_16=` uv2 = uv; +comp_17=` dist = 1-frac(1.0/anz*n+q30); //evtl sqrt ! +comp_18=`; +comp_19=` inten = dist*(1-dist)*3; +comp_20=` float2 uv3 = frac(1.5*uv2*dist+q15+float2(q18+dist/3,0)); +comp_21=` neu = GetPixel(uv3) -.7*GetBlur3(uv3*1.05); +comp_22=` neu = lum(neu); +comp_23=` ret1 = max(ret1,neu*inten); +comp_24=`n++; +comp_25=`} +comp_26=` +comp_27=`rs2 = .3*sin(uv*4+q15) - lum(ret1);; +comp_28=`float dots = (.05/length(rs2))*q26/4 ; +comp_29=` +comp_30=` +comp_31=`ret = (q1+.5)*ret1 + dots*float3 (.5,.5,1) ; +comp_32=`//ret = GetPixel(uv+.5); +comp_33=` +comp_34=`} |