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path: root/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - volcano.milk
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authorIndrajith K L2022-12-03 17:00:20 +0530
committerIndrajith K L2022-12-03 17:00:20 +0530
commitf5c4671bfbad96bf346bd7e9a21fc4317b4959df (patch)
tree2764fc62da58f2ba8da7ed341643fc359873142f /musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - volcano.milk
downloadcli-tools-windows-master.tar.gz
cli-tools-windows-master.tar.bz2
cli-tools-windows-master.zip
Adds most of the toolsHEADmaster
Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - volcano.milk')
-rw-r--r--musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - volcano.milk428
1 files changed, 428 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - volcano.milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - volcano.milk
new file mode 100644
index 0000000..b56ad2d
--- /dev/null
+++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - volcano.milk
@@ -0,0 +1,428 @@
+MILKDROP_PRESET_VERSION=201
+PSVERSION=2
+PSVERSION_WARP=2
+PSVERSION_COMP=2
+[preset00]
+fRating=2.000000
+fGammaAdj=1.980001
+fDecay=0.500000
+fVideoEchoZoom=0.999998
+fVideoEchoAlpha=0.500000
+nVideoEchoOrientation=3
+nWaveMode=2
+bAdditiveWaves=1
+bWaveDots=1
+bWaveThick=0
+bModWaveAlphaByVolume=1
+bMaximizeWaveColor=1
+bTexWrap=1
+bDarkenCenter=0
+bRedBlueStereo=0
+bBrighten=0
+bDarken=1
+bSolarize=0
+bInvert=0
+fWaveAlpha=0.195131
+fWaveScale=2.540833
+fWaveSmoothing=0.810000
+fWaveParam=0.140000
+fModWaveAlphaStart=0.470000
+fModWaveAlphaEnd=1.320000
+fWarpAnimSpeed=1.459500
+fWarpScale=2.006700
+fZoomExponent=1.000000
+fShader=0.000000
+zoom=0.999900
+rot=0.000000
+cx=0.500000
+cy=0.500000
+dx=0.000000
+dy=0.000000
+warp=0.010000
+sx=0.999900
+sy=1.000000
+wave_r=1.000000
+wave_g=1.000000
+wave_b=0.300000
+wave_x=0.500000
+wave_y=0.500000
+ob_size=0.000000
+ob_r=1.000000
+ob_g=1.000000
+ob_b=1.000000
+ob_a=0.050000
+ib_size=0.000000
+ib_r=0.250000
+ib_g=0.250000
+ib_b=0.250000
+ib_a=0.000000
+nMotionVectorsX=64.000000
+nMotionVectorsY=48.000000
+mv_dx=0.000000
+mv_dy=0.000000
+mv_l=1.850000
+mv_r=0.499900
+mv_g=0.499900
+mv_b=0.499900
+mv_a=0.000000
+b1n=0.000000
+b2n=0.000000
+b3n=0.000000
+b1x=1.000000
+b2x=1.000000
+b3x=1.000000
+b1ed=0.700000
+wavecode_0_enabled=0
+wavecode_0_samples=256
+wavecode_0_sep=0
+wavecode_0_bSpectrum=0
+wavecode_0_bUseDots=0
+wavecode_0_bDrawThick=0
+wavecode_0_bAdditive=1
+wavecode_0_scaling=0.891519
+wavecode_0_smoothing=0.820000
+wavecode_0_r=1.000000
+wavecode_0_g=1.000000
+wavecode_0_b=1.000000
+wavecode_0_a=0.600000
+wave_0_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_0_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_0_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_0_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_0_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_0_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_0_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_0_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_0_init9=
+wave_0_per_frame1=t2 = t2 + bass_att;
+wave_0_per_point1=x0 = rand(100)/100;
+wave_0_per_point2=y0 = rand(100)/100;
+wave_0_per_point3=
+wave_0_per_point4=//x0 = .5; y0 = .5;
+wave_0_per_point5=
+wave_0_per_point6=k1 = int(100.0*sample);
+wave_0_per_point7=k2 = int(100.0*sample+1);
+wave_0_per_point8=k1 = k1%2;
+wave_0_per_point9=f1 = rand(100)/200-.25;
+wave_0_per_point10=f2 = rand(100)/200-.25;
+wave_0_per_point11=
+wave_0_per_point12=x = x0 + k1* f1;;
+wave_0_per_point13=y = y0 + k1* f2;
+wave_0_per_point14=a = k2%2 /32 * abs(q5);
+wavecode_1_enabled=0
+wavecode_1_samples=512
+wavecode_1_sep=0
+wavecode_1_bSpectrum=0
+wavecode_1_bUseDots=0
+wavecode_1_bDrawThick=1
+wavecode_1_bAdditive=0
+wavecode_1_scaling=0.891519
+wavecode_1_smoothing=0.820000
+wavecode_1_r=1.000000
+wavecode_1_g=1.000000
+wavecode_1_b=1.000000
+wavecode_1_a=0.100000
+wave_1_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_1_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_1_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_1_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_1_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_1_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_1_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_1_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_1_init9=
+wave_1_per_frame1=tm = time*.1;
+wave_1_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
+wave_1_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
+wave_1_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
+wave_1_per_frame5=
+wave_1_per_frame6=tic = min(time - tin,1);
+wave_1_per_frame7=tin = time;
+wave_1_per_frame8=
+wave_1_per_frame9=tva = (tic*q1*.5);
+wave_1_per_frame10=tvb = (tic*q2*.5);
+wave_1_per_frame11=tvc = (tic*q3*.5);
+wave_1_per_frame12=
+wave_1_per_frame13=q1 = tva;
+wave_1_per_frame14=q2 = tvb;
+wave_1_per_frame15=q3 = tvc;
+wave_1_per_frame16=
+wave_1_per_frame17=sz = .5;
+wave_1_per_frame18=len = q4;
+wave_1_per_frame19=t4 = len;
+wavecode_2_enabled=0
+wavecode_2_samples=512
+wavecode_2_sep=0
+wavecode_2_bSpectrum=0
+wavecode_2_bUseDots=0
+wavecode_2_bDrawThick=1
+wavecode_2_bAdditive=0
+wavecode_2_scaling=0.891519
+wavecode_2_smoothing=0.820000
+wavecode_2_r=1.000000
+wavecode_2_g=1.000000
+wavecode_2_b=1.000000
+wavecode_2_a=0.100000
+wave_2_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_2_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_2_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_2_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_2_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_2_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_2_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_2_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_2_init9=
+wave_2_per_frame1=tm = time*.1;
+wave_2_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
+wave_2_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
+wave_2_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
+wave_2_per_frame5=
+wave_2_per_frame6=tic = min(time - tin,1);
+wave_2_per_frame7=tin = time;
+wave_2_per_frame8=
+wave_2_per_frame9=tva = (tic*q1*.5);
+wave_2_per_frame10=tvb = (tic*q2*.5);
+wave_2_per_frame11=tvc = (tic*q3*.5);
+wave_2_per_frame12=
+wave_2_per_frame13=q1 = tva;
+wave_2_per_frame14=q2 = tvb;
+wave_2_per_frame15=q3 = tvc;
+wave_2_per_frame16=
+wave_2_per_frame17=sz = .5;
+wave_2_per_frame18=len = 1;
+wave_2_per_frame19=t4 = len;
+wavecode_3_enabled=0
+wavecode_3_samples=512
+wavecode_3_sep=0
+wavecode_3_bSpectrum=1
+wavecode_3_bUseDots=1
+wavecode_3_bDrawThick=0
+wavecode_3_bAdditive=0
+wavecode_3_scaling=1.000000
+wavecode_3_smoothing=0.500000
+wavecode_3_r=1.000000
+wavecode_3_g=1.000000
+wavecode_3_b=1.000000
+wavecode_3_a=1.000000
+shapecode_0_enabled=0
+shapecode_0_sides=18
+shapecode_0_additive=0
+shapecode_0_thickOutline=0
+shapecode_0_textured=0
+shapecode_0_x=0.500000
+shapecode_0_y=0.500000
+shapecode_0_rad=0.442610
+shapecode_0_ang=1.570797
+shapecode_0_tex_ang=0.000000
+shapecode_0_tex_zoom=0.331050
+shapecode_0_r=0.500000
+shapecode_0_g=1.000000
+shapecode_0_b=0.900000
+shapecode_0_a=0.560000
+shapecode_0_r2=0.830000
+shapecode_0_g2=0.930000
+shapecode_0_b2=0.800000
+shapecode_0_a2=0.000000
+shapecode_0_border_r=1.000000
+shapecode_0_border_g=1.000000
+shapecode_0_border_b=0.000000
+shapecode_0_border_a=0.000000
+shape_0_per_frame1=trel = time + bass_att/5;
+shape_0_per_frame2=x = .5 + .2*sin(trel);
+shape_0_per_frame3=y = .5 + .2*cos(trel);
+shape_0_per_frame4=
+shape_0_per_frame5=x = .5; y = .5;
+shape_0_per_frame6=b = .4;
+shape_0_per_frame7=r = .4 ;
+shape_0_per_frame8=g = .8;
+shape_0_per_frame9=
+shape_0_per_frame10=a = min(bass_att/25,0.05) + .05;
+shapecode_1_enabled=0
+shapecode_1_sides=100
+shapecode_1_additive=0
+shapecode_1_thickOutline=0
+shapecode_1_textured=1
+shapecode_1_x=0.500000
+shapecode_1_y=0.500000
+shapecode_1_rad=0.476928
+shapecode_1_ang=1.130974
+shapecode_1_tex_ang=0.000000
+shapecode_1_tex_zoom=1.023150
+shapecode_1_r=1.000000
+shapecode_1_g=1.000000
+shapecode_1_b=1.000000
+shapecode_1_a=0.970000
+shapecode_1_r2=1.000000
+shapecode_1_g2=1.000000
+shapecode_1_b2=1.000000
+shapecode_1_a2=0.100000
+shapecode_1_border_r=0.500000
+shapecode_1_border_g=0.500000
+shapecode_1_border_b=0.500000
+shapecode_1_border_a=0.810000
+shape_1_per_frame1=ang = time;
+shapecode_2_enabled=0
+shapecode_2_sides=63
+shapecode_2_additive=0
+shapecode_2_thickOutline=0
+shapecode_2_textured=1
+shapecode_2_x=0.123000
+shapecode_2_y=0.000000
+shapecode_2_rad=0.273185
+shapecode_2_ang=0.000000
+shapecode_2_tex_ang=0.000000
+shapecode_2_tex_zoom=0.499805
+shapecode_2_r=1.000000
+shapecode_2_g=1.000000
+shapecode_2_b=1.000000
+shapecode_2_a=1.000000
+shapecode_2_r2=1.000000
+shapecode_2_g2=1.000000
+shapecode_2_b2=1.000000
+shapecode_2_a2=0.000000
+shapecode_2_border_r=0.500000
+shapecode_2_border_g=0.500000
+shapecode_2_border_b=0.500000
+shapecode_2_border_a=0.000000
+shapecode_3_enabled=0
+shapecode_3_sides=63
+shapecode_3_additive=0
+shapecode_3_thickOutline=0
+shapecode_3_textured=1
+shapecode_3_x=0.500000
+shapecode_3_y=1.000000
+shapecode_3_rad=0.548217
+shapecode_3_ang=0.000000
+shapecode_3_tex_ang=0.000000
+shapecode_3_tex_zoom=0.499805
+shapecode_3_r=1.000000
+shapecode_3_g=1.000000
+shapecode_3_b=1.000000
+shapecode_3_a=1.000000
+shapecode_3_r2=1.000000
+shapecode_3_g2=1.000000
+shapecode_3_b2=1.000000
+shapecode_3_a2=0.000000
+shapecode_3_border_r=0.500000
+shapecode_3_border_g=0.500000
+shapecode_3_border_b=0.500000
+shapecode_3_border_a=0.000000
+per_frame_1=vol = bass + mid + treb;
+per_frame_2=vol_ = .9*vol_+.1*vol;
+per_frame_3=
+per_frame_4=
+per_frame_5=k1 = above (vol, vol_*1.3);
+per_frame_6=k2 = k2*.9 + 0.1*k1;
+per_frame_7=k3 = k3*.9 + 0.1*k2;
+per_frame_8=
+per_frame_9=q10 = k2;
+per_frame_10=q11 = k3;
+per_frame_11=q12 = vol_;
+per_frame_12=
+per_frame_13=dec_med = pow (0.9, 30/fps);
+per_frame_14=dec_slow = pow (0.99, 30/fps);
+per_frame_15=beat = max (max (bass, mid), treb);
+per_frame_16=avg = avg*dec_slow + beat*(1-dec_slow);
+per_frame_17=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2);
+per_frame_18=t0 = is_beat*time + (1-is_beat)*t0;
+per_frame_19=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
+per_frame_20=index = (index + is_beat) %8;
+per_frame_21=
+per_frame_22=q20 = avg;
+per_frame_23=q21 = beat;
+per_frame_24=q22 = peak;
+per_frame_25=q23 = index;
+per_frame_26=q24 = is_beat;
+per_frame_27=q26 = bass + mid + treb;
+per_frame_28=
+per_frame_29=k1 = is_beat*equal(index,0);
+per_frame_30=p1 = k1*(p1+1) + (1-k1)*p1;
+per_frame_31=p2 = dec_med * p2+ (1-dec_med)*p1;
+per_frame_32=rott = p2 * 3.1416/2;
+per_frame_33=q27 = index + 1;
+per_frame_34=
+per_frame_35=q1 = cos(rott);
+per_frame_36=q2 = sin(rott);
+per_frame_37=q3 = -q2;
+per_frame_38=q4 = q1;
+per_frame_39=
+per_frame_40=trel = time/8;
+per_frame_41=q5 = cos(trel);
+per_frame_42=q6 = sin(trel);
+per_frame_43=q7 = -q6;
+per_frame_44=q8 = q5;
+per_frame_45=q9 = sin(time/13)+2;
+per_frame_46=
+per_frame_47=
+per_frame_48=q32 = pow(0.99, 30/fps); //fade
+per_pixel_1=p1 = sin (time/7);
+per_pixel_2=p2 = cos (time/3);
+per_pixel_3=p3 = 1+(cos (time/6));
+per_pixel_4=p4 = .5*cos (time/4.5);
+per_pixel_5=
+per_pixel_6=dx = 0.004*p1*rad;
+per_pixel_7=dy = 0.004*p2*rad ;
+per_pixel_8=
+per_pixel_9=zoom = 1 + pow(rad,p4)*p3/50;
+per_pixel_10=rot = 0;
+warp_1=`
+warp_2=`shader_body {
+warp_3=`float corr = texsize.xy*texsize_noise_lq.zw;
+warp_4=`float2 uv1 = float2(uv.x-0.5,uv.y-0.5);
+warp_5=`
+warp_6=`float3 noise1 = lum(tex2D(sampler_noise_lq,
+warp_7=` corr*uv*4+ rand_frame));
+warp_8=`
+warp_9=`
+warp_10=`float2 hor = float2 (.003,0);
+warp_11=`float2 ver = float2 (0,.003);
+warp_12=`
+warp_13=`float f0 = 1;
+warp_14=`float dx = f0*lum(tex2D(sampler_main,uv+hor)
+warp_15=` - tex2D(sampler_main,uv-hor));
+warp_16=`float dy = f0*lum(tex2D(sampler_main,uv+ver)
+warp_17=` - tex2D(sampler_main,uv-ver));
+warp_18=`
+warp_19=`double2 zz = float2(dx,dy);
+warp_20=`float trel = time/3;
+warp_21=`//zz = mul(zz,float2x2(_qb));
+warp_22=`
+warp_23=`double3 crisp = tex2D(sampler_main,uv+zz*.02);
+warp_24=`crisp = pow(crisp,1) + .06*noise1 - length(zz)*.03 ;
+warp_25=`
+warp_26=`double3 blur = GetBlur1(uv);
+warp_27=`
+warp_28=`ret = -blur*.1+ crisp;
+warp_29=`
+warp_30=` ret *= q32 ;
+warp_31=` ret -= 0.03;
+warp_32=`}
+comp_1=`shader_body {
+comp_2=`//uv1 is rect. screen, center at (0;0)
+comp_3=`float2 uv1 = (uv-0.5);// * aspect.xy;
+comp_4=`
+comp_5=`float2 hor = float2 (.002,0);
+comp_6=`float2 ver = float2 (0,.002);
+comp_7=`
+comp_8=`float f0 = .7;
+comp_9=`float dx = f0*lum(tex2D(sampler_main,uv+hor)
+comp_10=` - tex2D(sampler_main,uv-hor));
+comp_11=`float dy = f0*lum(tex2D(sampler_main,uv+ver)
+comp_12=` - tex2D(sampler_main,uv-ver));
+comp_13=`
+comp_14=`float2 dz = float2 (dx,dy);
+comp_15=`dz -= lum(GetPixel(uv));
+comp_16=`
+comp_17=`float2 rs1 = mul(16*uv1,float2x2(_qb))+time/8;
+comp_18=`
+comp_19=`float3 canv1 = tex2D(sampler_main, (uv-.5)*.95+.5);
+comp_20=`
+comp_21=`float scale = 100;
+comp_22=`rs1 = rs1 + dz*scale*.2;
+comp_23=`
+comp_24=`float lava = tex2D (sampler_noise_hq,rs1/scale).x;
+comp_25=`lava = saturate(-q9*abs (lava) + 1);
+comp_26=`float3 lay1 = saturate(float3 (lava,lava*(lava-0.55)*2,(lava-1)*16));
+comp_27=`
+comp_28=`ret = .6*lum(canv1-.05)*float3 (1,1,1) + lay1;
+comp_29=`}