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authorIndrajith K L2022-12-03 17:00:20 +0530
committerIndrajith K L2022-12-03 17:00:20 +0530
commitf5c4671bfbad96bf346bd7e9a21fc4317b4959df (patch)
tree2764fc62da58f2ba8da7ed341643fc359873142f /musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/stahlregen + geiss + shifter - babylon.milk
downloadcli-tools-windows-master.tar.gz
cli-tools-windows-master.tar.bz2
cli-tools-windows-master.zip
Adds most of the toolsHEADmaster
Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/stahlregen + geiss + shifter - babylon.milk')
-rw-r--r--musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/stahlregen + geiss + shifter - babylon.milk493
1 files changed, 493 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/stahlregen + geiss + shifter - babylon.milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/stahlregen + geiss + shifter - babylon.milk
new file mode 100644
index 0000000..6967988
--- /dev/null
+++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/stahlregen + geiss + shifter - babylon.milk
@@ -0,0 +1,493 @@
+MILKDROP_PRESET_VERSION=201
+PSVERSION=2
+PSVERSION_WARP=2
+PSVERSION_COMP=2
+[preset00]
+fRating=1.000
+fGammaAdj=2.000
+fDecay=0.980
+fVideoEchoZoom=2.000
+fVideoEchoAlpha=0.000
+nVideoEchoOrientation=0
+nWaveMode=7
+bAdditiveWaves=1
+bWaveDots=0
+bWaveThick=0
+bModWaveAlphaByVolume=1
+bMaximizeWaveColor=0
+bTexWrap=1
+bDarkenCenter=1
+bRedBlueStereo=0
+bBrighten=0
+bDarken=0
+bSolarize=0
+bInvert=0
+fWaveAlpha=0.001
+fWaveScale=1.286
+fWaveSmoothing=0.630
+fWaveParam=0.000
+fModWaveAlphaStart=0.710
+fModWaveAlphaEnd=1.300
+fWarpAnimSpeed=0.905
+fWarpScale=0.010
+fZoomExponent=1.00000
+fShader=0.000
+zoom=0.96098
+rot=0.08000
+cx=0.500
+cy=0.500
+dx=0.00000
+dy=0.00000
+warp=0.01000
+sx=1.00000
+sy=1.00000
+wave_r=0.650
+wave_g=0.650
+wave_b=0.650
+wave_x=0.500
+wave_y=0.500
+ob_size=0.005
+ob_r=0.000
+ob_g=0.000
+ob_b=0.000
+ob_a=0.250
+ib_size=0.180
+ib_r=0.300
+ib_g=0.300
+ib_b=0.300
+ib_a=0.090
+nMotionVectorsX=12.000
+nMotionVectorsY=9.000
+mv_dx=0.000
+mv_dy=0.000
+mv_l=0.900
+mv_r=1.000
+mv_g=1.000
+mv_b=1.000
+mv_a=0.000
+b1n=0.000
+b2n=0.000
+b3n=0.000
+b1x=1.000
+b2x=1.000
+b3x=1.000
+b1ed=0.250
+wavecode_0_enabled=1
+wavecode_0_samples=512
+wavecode_0_sep=0
+wavecode_0_bSpectrum=0
+wavecode_0_bUseDots=0
+wavecode_0_bDrawThick=1
+wavecode_0_bAdditive=0
+wavecode_0_scaling=1.00000
+wavecode_0_smoothing=0.50000
+wavecode_0_r=1.000
+wavecode_0_g=1.000
+wavecode_0_b=1.000
+wavecode_0_a=1.000
+wave_0_per_point1=it = (it + 1)*above(sample,0)*below(it,53);
+wave_0_per_point2=ita = (ita + equal(it,0))*above(sample,0);
+wave_0_per_point3=
+wave_0_per_point4=sw = if(equal(it,0),rand(4),1);
+wave_0_per_point5=xv = if(sw,xv,rand(1001)*.001*.8);
+wave_0_per_point6=mx = xv + ita*.025;
+wave_0_per_point7=my = if(sw,my,rand(1001)*.001*.975);
+wave_0_per_point8=
+wave_0_per_point9=sz = .01;
+wave_0_per_point10=vx = above(it,1)*below(it,39) + above(it,12)*below(it,28) - equal(it,20) + equal(it,46) + equal(it,51) + equal(it,41) - equal(it,15) - equal(it,25) + equal(it,10) + equal(it,30) - equal(it,4) - equal(it,36);
+wave_0_per_point11=vy = above(it,17)*below(it,49) + above(it,22)*below(it,44) - equal(it,33) + equal(it,7) + equal(it,51) + equal(it,15) - equal(it,41) - equal(it,25) + equal(it,4) + equal(it,10) - equal(it,36) - equal(it,30);
+wave_0_per_point12=
+wave_0_per_point13=cvc = if(equal(it,0),cvb,cvc);
+wave_0_per_point14=cvb = if(equal(it,0),cva,cvb);
+wave_0_per_point15=cva = if(equal(it,0),cv,cva);
+wave_0_per_point16=cv = if(equal(it,0),if(equal(cva,cvb),1-cva,if(cva,above(rand(1001)*.001,.69),above(rand(1001)*.001,.14))),cv);
+wave_0_per_point17=
+wave_0_per_point18=lr = if(equal(it,0),if(cv,rand(10001)*.0001*316.02,rand(10001)*.0001*193.66),lr);
+wave_0_per_point19=
+wave_0_per_point20=let = (1-cv)*(1 + above(lr,43.31)*4 + above(lr,100.19)*4 + above(lr,138.64)*6 + above(lr,175.51)*6) + cv*(2 + above(lr,10.56) + above(lr,33.69) + above(lr,50.94)*2 + above(lr,60.18) + above(lr,72.77) + above(lr,88.08)*2 + above(lr,89.08) + above(lr,94.69) + above(lr,122.67) + above(lr,138.03) + above(lr,171.95)*2 + above(lr,188.09) + above(lr,189.09) + above(lr,227.73) + above(lr,256.96) + above(lr,292.39)*2 + above(lr,297.52) + above(lr,304.09) + above(lr,305.57) + above(lr,314.63));
+wave_0_per_point21=
+wave_0_per_point22=va = equal(let,23) + equal(let,24) + equal(let,26);
+wave_0_per_point23=vb = below(let,9) + above(let,10)*below(let,19) + equal(let,21) + equal(let,23);
+wave_0_per_point24=vc = equal(let,1) + equal(let,2) + equal(let,5) + equal(let,6) + equal(let,8) + equal(let,11) + equal(let,16) + equal(let,18) + equal(let,19);
+wave_0_per_point25=vd = above(let,1)*below(let,9) + above(let,10)*below(let,24) - equal(let,20);
+wave_0_per_point26=ve = equal(let,13) + equal(let,14) + equal(let,24) + equal(let,25);
+wave_0_per_point27=vf = above(let,1)*below(let,8) + equal(let,9) + above(let,14)*below(let,21) + equal(let,26);
+wave_0_per_point28=vg = equal(let,1);
+wave_0_per_point29=vh = equal(let,9) + equal(let,20);
+wave_0_per_point30=vi = below(let,5) - equal(let,3) + equal(let,18);
+wave_0_per_point31=vj = above(let,2)*below(let,8) - equal(let,4) + equal(let,9) + above(let,14)*below(let,21) - equal(let,18) + equal(let,26);
+wave_0_per_point32=vk = equal(let,11) + equal(let,13) + above(let,23)*below(let,27);
+wave_0_per_point33=vl = equal(let,8) + equal(let,10) + above(let,12)*below(let,18) + above(let,20)*below(let,24);
+wave_0_per_point34=vm = equal(let,1) + equal(let,2) + equal(let,8) + equal(let,16) + equal(let,18) + equal(let,19);
+wave_0_per_point35=vn = equal(let,1) + equal(let,7) + equal(let,8) + equal(let,10) + above(let,12)*below(let,24) - equal(let,16) - equal(let,18) - equal(let,20) - equal(let,22);
+wave_0_per_point36=vo = equal(let,11) + equal(let,14) + equal(let,17) + equal(let,18) + equal(let,23) + equal(let,24);
+wave_0_per_point37=vp = equal(let,3) + equal(let,5) + equal(let,7) + equal(let,9) + equal(let,10) + equal(let,12) + equal(let,15) + equal(let,17) + equal(let,19) + equal(let,21) + equal(let,26);
+wave_0_per_point38=vq = equal(let,2) + equal(let,4) + equal(let,22);
+wave_0_per_point39=vr = equal(let,9) + equal(let,20) + equal(let,25);
+wave_0_per_point40=vs = equal(let,22);
+wave_0_per_point41=vt = above(let,1)*below(let,13) - equal(let,6) - equal(let,8) - equal(let,11) + equal(let,15) + equal(let,17) + equal(let,19) + equal(let,21) + equal(let,26);
+wave_0_per_point42=
+wave_0_per_point43=a = if(above(it,51),0,if(above(it,49),va,if(above(it,47),vb,if(above(it,44),vc,if(above(it,42),vd,if(above(it,39),ve, if(above(it,37),vf,if(above(it,34),vg,if(above(it,31),vh,if(above(it,28),vi,if(above(it,26),vj,if(above(it,23),vk, if(above(it,21),vl,if(above(it,18),vm,if(above(it,16),vn,if(above(it,13),vo,if(above(it,11),vp,if(above(it,8),vq, if(above(it,5),vr,if(above(it,2),vs,if(it,vt,0)))))))))))))))))))));
+wave_0_per_point44=
+wave_0_per_point45=a = a*below(ita,8);
+wave_0_per_point46=
+wave_0_per_point47=x = mx + vx*sz*.75;
+wave_0_per_point48=y = my + vy*sz*1.5;
+wavecode_1_enabled=1
+wavecode_1_samples=512
+wavecode_1_sep=0
+wavecode_1_bSpectrum=0
+wavecode_1_bUseDots=0
+wavecode_1_bDrawThick=1
+wavecode_1_bAdditive=0
+wavecode_1_scaling=1.00000
+wavecode_1_smoothing=0.50000
+wavecode_1_r=1.000
+wavecode_1_g=1.000
+wavecode_1_b=1.000
+wavecode_1_a=1.000
+wave_1_per_point1=it = (it + 1)*above(sample,0)*below(it,53);
+wave_1_per_point2=ita = (ita + equal(it,0))*above(sample,0);
+wave_1_per_point3=
+wave_1_per_point4=sw = if(equal(it,0),rand(4),1);
+wave_1_per_point5=xv = if(sw,xv,rand(1001)*.001*.8);
+wave_1_per_point6=mx = xv + ita*.025;
+wave_1_per_point7=my = if(sw,my,rand(1001)*.001*.975);
+wave_1_per_point8=
+wave_1_per_point9=sz = .01;
+wave_1_per_point10=vx = above(it,1)*below(it,39) + above(it,12)*below(it,28) - equal(it,20) + equal(it,46) + equal(it,51) + equal(it,41) - equal(it,15) - equal(it,25) + equal(it,10) + equal(it,30) - equal(it,4) - equal(it,36);
+wave_1_per_point11=vy = above(it,17)*below(it,49) + above(it,22)*below(it,44) - equal(it,33) + equal(it,7) + equal(it,51) + equal(it,15) - equal(it,41) - equal(it,25) + equal(it,4) + equal(it,10) - equal(it,36) - equal(it,30);
+wave_1_per_point12=
+wave_1_per_point13=cvc = if(equal(it,0),cvb,cvc);
+wave_1_per_point14=cvb = if(equal(it,0),cva,cvb);
+wave_1_per_point15=cva = if(equal(it,0),cv,cva);
+wave_1_per_point16=cv = if(equal(it,0),if(equal(cva,cvb),1-cva,if(cva,above(rand(1001)*.001,.69),above(rand(1001)*.001,.14))),cv);
+wave_1_per_point17=
+wave_1_per_point18=lr = if(equal(it,0),if(cv,rand(10001)*.0001*316.02,rand(10001)*.0001*193.66),lr);
+wave_1_per_point19=
+wave_1_per_point20=let = (1-cv)*(1 + above(lr,43.31)*4 + above(lr,100.19)*4 + above(lr,138.64)*6 + above(lr,175.51)*6) + cv*(2 + above(lr,10.56) + above(lr,33.69) + above(lr,50.94)*2 + above(lr,60.18) + above(lr,72.77) + above(lr,88.08)*2 + above(lr,89.08) + above(lr,94.69) + above(lr,122.67) + above(lr,138.03) + above(lr,171.95)*2 + above(lr,188.09) + above(lr,189.09) + above(lr,227.73) + above(lr,256.96) + above(lr,292.39)*2 + above(lr,297.52) + above(lr,304.09) + above(lr,305.57) + above(lr,314.63));
+wave_1_per_point21=
+wave_1_per_point22=va = equal(let,23) + equal(let,24) + equal(let,26);
+wave_1_per_point23=vb = below(let,9) + above(let,10)*below(let,19) + equal(let,21) + equal(let,23);
+wave_1_per_point24=vc = equal(let,1) + equal(let,2) + equal(let,5) + equal(let,6) + equal(let,8) + equal(let,11) + equal(let,16) + equal(let,18) + equal(let,19);
+wave_1_per_point25=vd = above(let,1)*below(let,9) + above(let,10)*below(let,24) - equal(let,20);
+wave_1_per_point26=ve = equal(let,13) + equal(let,14) + equal(let,24) + equal(let,25);
+wave_1_per_point27=vf = above(let,1)*below(let,8) + equal(let,9) + above(let,14)*below(let,21) + equal(let,26);
+wave_1_per_point28=vg = equal(let,1);
+wave_1_per_point29=vh = equal(let,9) + equal(let,20);
+wave_1_per_point30=vi = below(let,5) - equal(let,3) + equal(let,18);
+wave_1_per_point31=vj = above(let,2)*below(let,8) - equal(let,4) + equal(let,9) + above(let,14)*below(let,21) - equal(let,18) + equal(let,26);
+wave_1_per_point32=vk = equal(let,11) + equal(let,13) + above(let,23)*below(let,27);
+wave_1_per_point33=vl = equal(let,8) + equal(let,10) + above(let,12)*below(let,18) + above(let,20)*below(let,24);
+wave_1_per_point34=vm = equal(let,1) + equal(let,2) + equal(let,8) + equal(let,16) + equal(let,18) + equal(let,19);
+wave_1_per_point35=vn = equal(let,1) + equal(let,7) + equal(let,8) + equal(let,10) + above(let,12)*below(let,24) - equal(let,16) - equal(let,18) - equal(let,20) - equal(let,22);
+wave_1_per_point36=vo = equal(let,11) + equal(let,14) + equal(let,17) + equal(let,18) + equal(let,23) + equal(let,24);
+wave_1_per_point37=vp = equal(let,3) + equal(let,5) + equal(let,7) + equal(let,9) + equal(let,10) + equal(let,12) + equal(let,15) + equal(let,17) + equal(let,19) + equal(let,21) + equal(let,26);
+wave_1_per_point38=vq = equal(let,2) + equal(let,4) + equal(let,22);
+wave_1_per_point39=vr = equal(let,9) + equal(let,20) + equal(let,25);
+wave_1_per_point40=vs = equal(let,22);
+wave_1_per_point41=vt = above(let,1)*below(let,13) - equal(let,6) - equal(let,8) - equal(let,11) + equal(let,15) + equal(let,17) + equal(let,19) + equal(let,21) + equal(let,26);
+wave_1_per_point42=
+wave_1_per_point43=a = if(above(it,51),0,if(above(it,49),va,if(above(it,47),vb,if(above(it,44),vc,if(above(it,42),vd,if(above(it,39),ve, if(above(it,37),vf,if(above(it,34),vg,if(above(it,31),vh,if(above(it,28),vi,if(above(it,26),vj,if(above(it,23),vk, if(above(it,21),vl,if(above(it,18),vm,if(above(it,16),vn,if(above(it,13),vo,if(above(it,11),vp,if(above(it,8),vq, if(above(it,5),vr,if(above(it,2),vs,if(it,vt,0)))))))))))))))))))));
+wave_1_per_point44=
+wave_1_per_point45=a = a*below(ita,8);
+wave_1_per_point46=
+wave_1_per_point47=x = mx + vx*sz*.75;
+wave_1_per_point48=y = my + vy*sz*1.5;
+wavecode_2_enabled=1
+wavecode_2_samples=512
+wavecode_2_sep=0
+wavecode_2_bSpectrum=0
+wavecode_2_bUseDots=0
+wavecode_2_bDrawThick=1
+wavecode_2_bAdditive=0
+wavecode_2_scaling=1.00000
+wavecode_2_smoothing=0.50000
+wavecode_2_r=1.000
+wavecode_2_g=1.000
+wavecode_2_b=1.000
+wavecode_2_a=1.000
+wave_2_per_point1=it = (it + 1)*above(sample,0)*below(it,53);
+wave_2_per_point2=ita = (ita + equal(it,0))*above(sample,0);
+wave_2_per_point3=
+wave_2_per_point4=sw = if(equal(it,0),rand(4),1);
+wave_2_per_point5=xv = if(sw,xv,rand(1001)*.001*.8);
+wave_2_per_point6=mx = xv + ita*.025;
+wave_2_per_point7=my = if(sw,my,rand(1001)*.001*.975);
+wave_2_per_point8=
+wave_2_per_point9=sz = .01;
+wave_2_per_point10=vx = above(it,1)*below(it,39) + above(it,12)*below(it,28) - equal(it,20) + equal(it,46) + equal(it,51) + equal(it,41) - equal(it,15) - equal(it,25) + equal(it,10) + equal(it,30) - equal(it,4) - equal(it,36);
+wave_2_per_point11=vy = above(it,17)*below(it,49) + above(it,22)*below(it,44) - equal(it,33) + equal(it,7) + equal(it,51) + equal(it,15) - equal(it,41) - equal(it,25) + equal(it,4) + equal(it,10) - equal(it,36) - equal(it,30);
+wave_2_per_point12=
+wave_2_per_point13=cvc = if(equal(it,0),cvb,cvc);
+wave_2_per_point14=cvb = if(equal(it,0),cva,cvb);
+wave_2_per_point15=cva = if(equal(it,0),cv,cva);
+wave_2_per_point16=cv = if(equal(it,0),if(equal(cva,cvb),1-cva,if(cva,above(rand(1001)*.001,.69),above(rand(1001)*.001,.14))),cv);
+wave_2_per_point17=
+wave_2_per_point18=lr = if(equal(it,0),if(cv,rand(10001)*.0001*316.02,rand(10001)*.0001*193.66),lr);
+wave_2_per_point19=
+wave_2_per_point20=let = (1-cv)*(1 + above(lr,43.31)*4 + above(lr,100.19)*4 + above(lr,138.64)*6 + above(lr,175.51)*6) + cv*(2 + above(lr,10.56) + above(lr,33.69) + above(lr,50.94)*2 + above(lr,60.18) + above(lr,72.77) + above(lr,88.08)*2 + above(lr,89.08) + above(lr,94.69) + above(lr,122.67) + above(lr,138.03) + above(lr,171.95)*2 + above(lr,188.09) + above(lr,189.09) + above(lr,227.73) + above(lr,256.96) + above(lr,292.39)*2 + above(lr,297.52) + above(lr,304.09) + above(lr,305.57) + above(lr,314.63));
+wave_2_per_point21=
+wave_2_per_point22=va = equal(let,23) + equal(let,24) + equal(let,26);
+wave_2_per_point23=vb = below(let,9) + above(let,10)*below(let,19) + equal(let,21) + equal(let,23);
+wave_2_per_point24=vc = equal(let,1) + equal(let,2) + equal(let,5) + equal(let,6) + equal(let,8) + equal(let,11) + equal(let,16) + equal(let,18) + equal(let,19);
+wave_2_per_point25=vd = above(let,1)*below(let,9) + above(let,10)*below(let,24) - equal(let,20);
+wave_2_per_point26=ve = equal(let,13) + equal(let,14) + equal(let,24) + equal(let,25);
+wave_2_per_point27=vf = above(let,1)*below(let,8) + equal(let,9) + above(let,14)*below(let,21) + equal(let,26);
+wave_2_per_point28=vg = equal(let,1);
+wave_2_per_point29=vh = equal(let,9) + equal(let,20);
+wave_2_per_point30=vi = below(let,5) - equal(let,3) + equal(let,18);
+wave_2_per_point31=vj = above(let,2)*below(let,8) - equal(let,4) + equal(let,9) + above(let,14)*below(let,21) - equal(let,18) + equal(let,26);
+wave_2_per_point32=vk = equal(let,11) + equal(let,13) + above(let,23)*below(let,27);
+wave_2_per_point33=vl = equal(let,8) + equal(let,10) + above(let,12)*below(let,18) + above(let,20)*below(let,24);
+wave_2_per_point34=vm = equal(let,1) + equal(let,2) + equal(let,8) + equal(let,16) + equal(let,18) + equal(let,19);
+wave_2_per_point35=vn = equal(let,1) + equal(let,7) + equal(let,8) + equal(let,10) + above(let,12)*below(let,24) - equal(let,16) - equal(let,18) - equal(let,20) - equal(let,22);
+wave_2_per_point36=vo = equal(let,11) + equal(let,14) + equal(let,17) + equal(let,18) + equal(let,23) + equal(let,24);
+wave_2_per_point37=vp = equal(let,3) + equal(let,5) + equal(let,7) + equal(let,9) + equal(let,10) + equal(let,12) + equal(let,15) + equal(let,17) + equal(let,19) + equal(let,21) + equal(let,26);
+wave_2_per_point38=vq = equal(let,2) + equal(let,4) + equal(let,22);
+wave_2_per_point39=vr = equal(let,9) + equal(let,20) + equal(let,25);
+wave_2_per_point40=vs = equal(let,22);
+wave_2_per_point41=vt = above(let,1)*below(let,13) - equal(let,6) - equal(let,8) - equal(let,11) + equal(let,15) + equal(let,17) + equal(let,19) + equal(let,21) + equal(let,26);
+wave_2_per_point42=
+wave_2_per_point43=a = if(above(it,51),0,if(above(it,49),va,if(above(it,47),vb,if(above(it,44),vc,if(above(it,42),vd,if(above(it,39),ve, if(above(it,37),vf,if(above(it,34),vg,if(above(it,31),vh,if(above(it,28),vi,if(above(it,26),vj,if(above(it,23),vk, if(above(it,21),vl,if(above(it,18),vm,if(above(it,16),vn,if(above(it,13),vo,if(above(it,11),vp,if(above(it,8),vq, if(above(it,5),vr,if(above(it,2),vs,if(it,vt,0)))))))))))))))))))));
+wave_2_per_point44=
+wave_2_per_point45=a = a*below(ita,8);
+wave_2_per_point46=
+wave_2_per_point47=x = mx + vx*sz*.75;
+wave_2_per_point48=y = my + vy*sz*1.5;
+wavecode_3_enabled=1
+wavecode_3_samples=512
+wavecode_3_sep=0
+wavecode_3_bSpectrum=0
+wavecode_3_bUseDots=0
+wavecode_3_bDrawThick=1
+wavecode_3_bAdditive=0
+wavecode_3_scaling=1.00000
+wavecode_3_smoothing=0.50000
+wavecode_3_r=1.000
+wavecode_3_g=1.000
+wavecode_3_b=1.000
+wavecode_3_a=1.000
+wave_3_per_point1=it = (it + 1)*above(sample,0)*below(it,53);
+wave_3_per_point2=ita = (ita + equal(it,0))*above(sample,0);
+wave_3_per_point3=
+wave_3_per_point4=sw = 1-equal(it,0)*equal(ita,0);
+wave_3_per_point5=swi = (equal(lr,9) + equal(lr,5))*equal(it,0)*equal(ita,4);
+wave_3_per_point6=xv = if(sw - swi,xv,rand(1001)*.001*.8);
+wave_3_per_point7=mx = xv + ita*.025;
+wave_3_per_point8=my = if(sw - swi,my,rand(1001)*.001*.975);
+wave_3_per_point9=
+wave_3_per_point10=sz = .01;
+wave_3_per_point11=vx = above(it,1)*below(it,39) + above(it,12)*below(it,28) - equal(it,20) + equal(it,46) + equal(it,51) + equal(it,41) - equal(it,15) - equal(it,25) + equal(it,10) + equal(it,30) - equal(it,4) - equal(it,36);
+wave_3_per_point12=vy = above(it,17)*below(it,49) + above(it,22)*below(it,44) - equal(it,33) + equal(it,7) + equal(it,51) + equal(it,15) - equal(it,41) - equal(it,25) + equal(it,4) + equal(it,10) - equal(it,36) - equal(it,30);
+wave_3_per_point13=
+wave_3_per_point14=sa = equal(ita,0)*13 + equal(ita,1)*9 + equal(ita,2)*12 + equal(ita,3)*11 + equal(ita,4)*4 + equal(ita,5)*18 + equal(ita,6)*15 + equal(ita,7)*16;
+wave_3_per_point15=sb = equal(ita,0)*11 + equal(ita,1)*9 + equal(ita,2)*12 + equal(ita,3)*12;
+wave_3_per_point16=sc = equal(ita,0)*4 + equal(ita,1)*15 + equal(ita,3)*4 + equal(ita,4)*18 + equal(ita,5)*21 + equal(ita,6)*7 + equal(ita,7)*19;
+wave_3_per_point17=sd = equal(ita,0)*12 + equal(ita,1)*15 + equal(ita,2)*22 + equal(ita,3)*5;
+wave_3_per_point18=se = equal(ita,0)*8 + equal(ita,1)*1 + equal(ita,2)*20 + equal(ita,3)*5;
+wave_3_per_point19=sf = equal(ita,0)*6 + equal(ita,1)*5 + equal(ita,2)*1 + equal(ita,3)*18 + equal(ita,5)*10 + equal(ita,6)*15 + equal(ita,7)*25;
+wave_3_per_point20=sg = equal(ita,0)*1 + equal(ita,1)*14 + equal(ita,2)*7 + equal(ita,3)*5 + equal(ita,4)*18;
+wave_3_per_point21=sh = equal(ita,0)*19 + equal(ita,1)*21 + equal(ita,2)*18 + equal(ita,3)*16 + equal(ita,4)*18 + equal(ita,5)*9 + equal(ita,6)*19 + equal(ita,7)*5;
+wave_3_per_point22=si = equal(ita,0)*8 + equal(ita,1)*1 + equal(ita,2)*16 + equal(ita,3)*16 + equal(ita,4)*25;
+wave_3_per_point23=sj = equal(ita,0)*25 + equal(ita,1)*5 + equal(ita,2)*19 + equal(ita,6)*14 + equal(ita,7)*15;
+wave_3_per_point24=
+wave_3_per_point25=lr = if(sw,lr,rand(10));
+wave_3_per_point26=let = equal(lr,0)*sa + equal(lr,1)*sb + equal(lr,2)*sc + equal(lr,3)*sd + equal(lr,4)*se + equal(lr,5)*sf + equal(lr,6)*sg + equal(lr,7)*sh + equal(lr,8)*si + equal(lr,9)*sj;
+wave_3_per_point27=
+wave_3_per_point28=va = equal(let,23) + equal(let,24) + equal(let,26);
+wave_3_per_point29=vb = above(let,0)*below(let,9) + above(let,10)*below(let,19) + equal(let,21) + equal(let,23);
+wave_3_per_point30=vc = equal(let,1) + equal(let,2) + equal(let,5) + equal(let,6) + equal(let,8) + equal(let,11) + equal(let,16) + equal(let,18) + equal(let,19);
+wave_3_per_point31=vd = above(let,1)*below(let,9) + above(let,10)*below(let,24) - equal(let,20);
+wave_3_per_point32=ve = equal(let,13) + equal(let,14) + equal(let,24) + equal(let,25);
+wave_3_per_point33=vf = above(let,1)*below(let,8) + equal(let,9) + above(let,14)*below(let,21) + equal(let,26);
+wave_3_per_point34=vg = equal(let,1);
+wave_3_per_point35=vh = equal(let,9) + equal(let,20);
+wave_3_per_point36=vi = above(let,0)*below(let,5) - equal(let,3) + equal(let,18);
+wave_3_per_point37=vj = above(let,2)*below(let,8) - equal(let,4) + equal(let,9) + above(let,14)*below(let,21) - equal(let,18) + equal(let,26);
+wave_3_per_point38=vk = equal(let,11) + equal(let,13) + above(let,23)*below(let,27);
+wave_3_per_point39=vl = equal(let,8) + equal(let,10) + above(let,12)*below(let,18) + above(let,20)*below(let,24);
+wave_3_per_point40=vm = equal(let,1) + equal(let,2) + equal(let,8) + equal(let,16) + equal(let,18) + equal(let,19);
+wave_3_per_point41=vn = equal(let,1) + equal(let,7) + equal(let,8) + equal(let,10) + above(let,12)*below(let,24) - equal(let,16) - equal(let,18) - equal(let,20) - equal(let,22);
+wave_3_per_point42=vo = equal(let,11) + equal(let,14) + equal(let,17) + equal(let,18) + equal(let,23) + equal(let,24);
+wave_3_per_point43=vp = equal(let,3) + equal(let,5) + equal(let,7) + equal(let,9) + equal(let,10) + equal(let,12) + equal(let,15) + equal(let,17) + equal(let,19) + equal(let,21) + equal(let,26);
+wave_3_per_point44=vq = equal(let,2) + equal(let,4) + equal(let,22);
+wave_3_per_point45=vr = equal(let,9) + equal(let,20) + equal(let,25);
+wave_3_per_point46=vs = equal(let,22);
+wave_3_per_point47=vt = above(let,1)*below(let,13) - equal(let,6) - equal(let,8) - equal(let,11) + equal(let,15) + equal(let,17) + equal(let,19) + equal(let,21) + equal(let,26);
+wave_3_per_point48=
+wave_3_per_point49=a = if(above(it,51),0,if(above(it,49),va,if(above(it,47),vb,if(above(it,44),vc,if(above(it,42),vd,if(above(it,39),ve, if(above(it,37),vf,if(above(it,34),vg,if(above(it,31),vh,if(above(it,28),vi,if(above(it,26),vj,if(above(it,23),vk, if(above(it,21),vl,if(above(it,18),vm,if(above(it,16),vn,if(above(it,13),vo,if(above(it,11),vp,if(above(it,8),vq, if(above(it,5),vr,if(above(it,2),vs,if(it,vt,0)))))))))))))))))))));
+wave_3_per_point50=
+wave_3_per_point51=a = a*below(ita,8);
+wave_3_per_point52=
+wave_3_per_point53=x = mx + vx*sz*.75;
+wave_3_per_point54=y = my + vy*sz*1.5;
+shapecode_0_enabled=1
+shapecode_0_sides=4
+shapecode_0_additive=0
+shapecode_0_thickOutline=1
+shapecode_0_textured=1
+shapecode_0_num_inst=1
+shapecode_0_x=0.500
+shapecode_0_y=0.500
+shapecode_0_rad=3.99866
+shapecode_0_ang=0.00000
+shapecode_0_tex_ang=0.00000
+shapecode_0_tex_zoom=0.25005
+shapecode_0_r=0.900
+shapecode_0_g=0.940
+shapecode_0_b=0.890
+shapecode_0_a=1.000
+shapecode_0_r2=0.840
+shapecode_0_g2=0.930
+shapecode_0_b2=1.000
+shapecode_0_a2=1.000
+shapecode_0_border_r=1.000
+shapecode_0_border_g=1.000
+shapecode_0_border_b=0.000
+shapecode_0_border_a=0.000
+shape_0_init1=t1 = rand(100)*0.01;
+shape_0_init2=t2 = rand(100)*0.01;
+shape_0_init3=te = 1;
+shape_0_init4=poly = 5;
+shape_0_per_frame1=tm = time*.05;
+shape_0_per_frame2=
+shape_0_per_frame3=r = .95 + .05*sin(tm*1.654);
+shape_0_per_frame4=g = .95 + .05*sin(tm*1.564);
+shape_0_per_frame5=b = .95 + .05*sin(tm*1.465);
+shape_0_per_frame6=r2 = 1.9 - r;
+shape_0_per_frame7=g2 = 1.9 - g;
+shape_0_per_frame8=b2 = 1.9 - b;
+shape_0_per_frame9=
+shape_0_per_frame10=x = .4996;
+shape_0_per_frame11=y = .5003;
+shape_0_per_frame12=
+shape_0_per_frame13=
+shape_0_per_frame14=
+shape_0_per_frame15=ang = (rand(1001)*.001 - rand(1001)*.001)*q1*.5;
+shape_0_per_frame16=rad = rad - (rand(1001)*.001 + rand(1001)*.001)*1.5*q1;
+shape_0_per_frame17=
+shape_0_per_frame18=a=above(treb,.8);
+shape_0_per_frame19=a2=above(treb,.8);
+shapecode_1_enabled=0
+shapecode_1_sides=4
+shapecode_1_additive=0
+shapecode_1_thickOutline=0
+shapecode_1_textured=0
+shapecode_1_num_inst=1
+shapecode_1_x=0.500
+shapecode_1_y=0.500
+shapecode_1_rad=0.10000
+shapecode_1_ang=0.00000
+shapecode_1_tex_ang=0.00000
+shapecode_1_tex_zoom=1.00000
+shapecode_1_r=1.000
+shapecode_1_g=0.000
+shapecode_1_b=0.000
+shapecode_1_a=1.000
+shapecode_1_r2=0.000
+shapecode_1_g2=1.000
+shapecode_1_b2=0.000
+shapecode_1_a2=0.000
+shapecode_1_border_r=1.000
+shapecode_1_border_g=1.000
+shapecode_1_border_b=1.000
+shapecode_1_border_a=0.100
+shapecode_2_enabled=0
+shapecode_2_sides=4
+shapecode_2_additive=0
+shapecode_2_thickOutline=0
+shapecode_2_textured=0
+shapecode_2_num_inst=1
+shapecode_2_x=0.500
+shapecode_2_y=0.500
+shapecode_2_rad=0.10000
+shapecode_2_ang=0.00000
+shapecode_2_tex_ang=0.00000
+shapecode_2_tex_zoom=1.00000
+shapecode_2_r=1.000
+shapecode_2_g=0.000
+shapecode_2_b=0.000
+shapecode_2_a=1.000
+shapecode_2_r2=0.000
+shapecode_2_g2=1.000
+shapecode_2_b2=0.000
+shapecode_2_a2=0.000
+shapecode_2_border_r=1.000
+shapecode_2_border_g=1.000
+shapecode_2_border_b=1.000
+shapecode_2_border_a=0.100
+shapecode_3_enabled=0
+shapecode_3_sides=4
+shapecode_3_additive=0
+shapecode_3_thickOutline=0
+shapecode_3_textured=0
+shapecode_3_num_inst=1
+shapecode_3_x=0.500
+shapecode_3_y=0.500
+shapecode_3_rad=0.10000
+shapecode_3_ang=0.00000
+shapecode_3_tex_ang=0.00000
+shapecode_3_tex_zoom=1.00000
+shapecode_3_r=1.000
+shapecode_3_g=0.000
+shapecode_3_b=0.000
+shapecode_3_a=1.000
+shapecode_3_r2=0.000
+shapecode_3_g2=1.000
+shapecode_3_b2=0.000
+shapecode_3_a2=0.000
+shapecode_3_border_r=1.000
+shapecode_3_border_g=1.000
+shapecode_3_border_b=1.000
+shapecode_3_border_a=0.100
+per_frame_1=wave_r = 0.5+0.5*sin(time*1.12);
+per_frame_2=wave_g = 0.5+0.5*sin(time*1.22);
+per_frame_3=wave_b = 0.5*0.5*sin(time*1.32);
+per_frame_4=ib_r = wave_b;
+per_frame_5=ib_g = wave_r;
+per_frame_6=ib_b = wave_g;
+per_frame_7=
+per_frame_8=// Thanks a bunch to flexi (once again) for beat detection!
+per_frame_9=
+per_frame_10=vol = bass*8 + mid*4 + treb*2;
+per_frame_11=vol = vol*above(vol,17);
+per_frame_12=monitor = vol;
+per_frame_13=beat = above(vol,res);
+per_frame_14=diff = (1-beat)*diff + beat*(vol-res);
+per_frame_15=res = beat*(vol+2*diff) + (1-beat)*(res - (diff*0.04 + 0.12)*60/fps);
+per_frame_16=res = max(0,res);
+per_frame_17=monitor = res;
+per_frame_18=
+per_frame_19=x = if(beat,rand(60)*0.01 + 0.2,x);
+per_frame_20=y = if(beat,rand(60)*0.01 + 0.2,y);
+per_frame_21=rot = (rot+0.05*(sin(bass)*sin(bass)))*if(above(x,y),1,-1)
+warp_1=`shader_body
+warp_2=`{
+warp_3=` // sample previous frame
+warp_4=` ret = tex2D( sampler_main, uv ).xyz;
+warp_5=`
+warp_6=` // darken (decay) over time
+warp_7=` ret *= 0.875; //or try: ret -= 0.004;
+warp_8=`}
+comp_1=`sampler sampler_pw_noise_lq;
+comp_2=`
+comp_3=`shader_body
+comp_4=`{
+comp_5=`
+comp_6=` rand_preset = max(.2,min(.85,rand_preset));
+comp_7=` float2 uv_zero = uv;
+comp_8=` float2 uv2 = float2( floor(uv.x*10), floor(uv.y*10) )*0.1
+comp_9=` + rand_preset.xy;
+comp_10=` float4 N = tex2D( sampler_pw_noise_lq, uv2 * aspect.xy );
+comp_11=` uv += N.xy;
+comp_12=`
+comp_13=` ret = lerp(0,rand_preset.xxx*(1.5,-.5,0),GetPixel(frac(uv)).x);
+comp_14=` ret -= lerp(ret,rand_preset*float3(0,1.5,.5),GetBlur1(frac(uv)).y);
+comp_15=` ret -= lerp(ret,rand_preset*float3(1.8,.5,2),GetBlur2(frac(uv)).z);
+comp_16=` ret = lerp(ret,rand_preset.yyy*float3(-.45,.25,.5),GetPixel(frac(uv)).y);
+comp_17=` ret = lerp(ret,rand_preset.zzz*float3(1.15,.75,-.2),GetPixel(frac(uv)).z);
+comp_18=` ret -= lerp(-ret,.75,GetPixel(uv_zero).xzy-.125);
+comp_19=` ret = pow(ret,rand_preset-ret);
+comp_20=` ret *= ret;
+comp_21=`}