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author | Indrajith K L | 2022-12-03 17:00:20 +0530 |
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committer | Indrajith K L | 2022-12-03 17:00:20 +0530 |
commit | f5c4671bfbad96bf346bd7e9a21fc4317b4959df (patch) | |
tree | 2764fc62da58f2ba8da7ed341643fc359873142f /musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/yin - 140 - Ohm to the stars.milk | |
download | cli-tools-windows-master.tar.gz cli-tools-windows-master.tar.bz2 cli-tools-windows-master.zip |
Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/yin - 140 - Ohm to the stars.milk')
-rw-r--r-- | musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/yin - 140 - Ohm to the stars.milk | 130 |
1 files changed, 130 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/yin - 140 - Ohm to the stars.milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/yin - 140 - Ohm to the stars.milk new file mode 100644 index 0000000..81b711d --- /dev/null +++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/yin - 140 - Ohm to the stars.milk @@ -0,0 +1,130 @@ +[preset00] +fRating=3.000000 +fGammaAdj=2.260000 +fDecay=0.990000 +fVideoEchoZoom=0.999990 +fVideoEchoAlpha=0.000000 +nVideoEchoOrientation=3 +nWaveMode=0 +bAdditiveWaves=0 +bWaveDots=0 +bWaveThick=1 +bModWaveAlphaByVolume=0 +bMaximizeWaveColor=0 +bTexWrap=0 +bDarkenCenter=1 +bRedBlueStereo=0 +bBrighten=0 +bDarken=1 +bSolarize=0 +bInvert=0 +fWaveAlpha=0.997938 +fWaveScale=0.901646 +fWaveSmoothing=0.000000 +fWaveParam=-0.500000 +fModWaveAlphaStart=0.500000 +fModWaveAlphaEnd=1.000000 +fWarpAnimSpeed=1.000000 +fWarpScale=1.000000 +fZoomExponent=2.216679 +fShader=1.000000 +zoom=0.999900 +rot=0.000000 +cx=0.500000 +cy=0.500000 +dx=0.000010 +dy=0.000010 +warp=0.010000 +sx=1.000000 +sy=1.000000 +wave_r=1.000000 +wave_g=0.250000 +wave_b=0.250001 +wave_x=0.500000 +wave_y=0.500000 +ob_size=0.050000 +ob_r=0.500000 +ob_g=0.500000 +ob_b=0.500000 +ob_a=0.000000 +ib_size=0.025000 +ib_r=0.000000 +ib_g=0.000000 +ib_b=0.000000 +ib_a=0.000000 +nMotionVectorsX=32.000000 +nMotionVectorsY=48.000000 +mv_dx=0.300000 +mv_dy=0.000000 +mv_l=1.000000 +mv_r=1.000000 +mv_g=1.000000 +mv_b=1.000000 +mv_a=0.000000 +per_frame_1=// -------------------------------- Beat Detective 007 ---------------------------------- +per_frame_2=sure=if(equal(sure,0),.6,sure); +per_frame_3=interval=if(equal(interval,0),40,interval); +per_frame_4=lastbeat=if(equal(lastbeat,0),frame-FPS,lastbeat); +per_frame_5=dbass=(bass-pbass)/FPS; +per_frame_6=beat=above(dbass,.6*maxdbass)*above(frame-lastbeat,FPS/3); +per_frame_7=sure=if(beat*below(abs(frame-(interval+lastbeat)),FPS/5), +per_frame_8=min(.095+sure,1),beat*(sure-.095)+(1-beat)*sure*.9996); +per_frame_9=sure=max(.5,sure); +per_frame_10=cheat=if(above(frame,lastbeat+interval+ int(FPS/10))*above(sure,.91),1,cheat); +per_frame_11=beat=if(cheat,1,beat); +per_frame_12=sure=if(cheat,.95*sure,sure); +per_frame_13=maxdbass=max(maxdbass*.999,dbass); +per_frame_14=maxdbass=max(.012,maxdbass); +per_frame_15=maxdbass=min(.02,maxdbass); +per_frame_16=interval=if(beat, frame-lastbeat,interval); +per_frame_17=lastbeat=if(beat,frame-cheat*int(FPS/10),lastbeat); +per_frame_18=cheat=0; +per_frame_19=pbass=bass; +per_frame_20=// ---------------------------------------------------------------------------------------------- +per_frame_21= +per_frame_22=wave_r = .8*abs(cos( .07*time+.532 + sin( .125*time+.789) )); +per_frame_23=wave_g = .8*abs(cos( .092*time+2.1 + sin( .045*time+1.52) )); +per_frame_24=wave_b = .8*abs(cos( .1*time+1.452 + sin( .112*time+2.98) )); +per_frame_25=q1=beat; +per_frame_26=ib_a=beat; +per_frame_27=ib_r=1-wave_r;ib_g=1-wave_g;ib_b=1-wave_b; +per_frame_28=wave_mystery = 1-1.5*min(((frame-lastBeat)/interval),1); +per_frame_29=wave_a=if(above((frame-lastBeat)/interval,1),0,1); +per_frame_30=phase=if(equal(frame%interval,0),phase+1,phase); +per_frame_31=phase=if(equal(phase%18,17),0,phase); +per_frame_32=midphase=min((frame-lastBeat)/interval,1); +per_frame_33=sx=if(equal(phase,15)*equal(frame%interval,0),-1,sx); +per_frame_34=sy=if(equal(phase,26)*equal(frame%interval,0),-1,sy); +per_frame_35=phase = if(equal(frame%interval,0)*below(cos(time/6), -.5), (phase+rand(13))%14+1,phase); +per_frame_36=q2=phase; +per_frame_37=q3=midphase; +per_frame_38= +per_pixel_1=zoom =1+.01*sin(13.28*rad); +per_pixel_2=//zoom right +per_pixel_3=zoom=zoom+equal(q2,1)*q3*.1*(x-.5); +per_pixel_4=// zoom left +per_pixel_5=zoom=zoom+equal(q2,2)*q3*.1*(.5-x); +per_pixel_6=// zoom top +per_pixel_7=zoom=zoom+equal(q2,5)*q3*.1*(.5-y); +per_pixel_8=// zoom bottom +per_pixel_9=zoom=zoom+equal(q2,4)*q3*.1*(y-.5); +per_pixel_10=// rotate left +per_pixel_11=rot=rot+equal(q2,3)*q3*.3; +per_pixel_12=// rotate right +per_pixel_13=rot=rot-equal(q2,6)*q3*.3; +per_pixel_14=// scale x +per_pixel_15=sx=sx+equal(q2,7)*q3*.2; +per_pixel_16=// squash y +per_pixel_17=sy=sy-equal(q2,8)*q3*.2; +per_pixel_18=// squash x +per_pixel_19=sx=sx-equal(q2,9)*q3*.2; +per_pixel_20=// scale y; +per_pixel_21=sy=sy+equal(q2,10)*q3*.2; +per_pixel_22=// transpose+ vertical +per_pixel_23=dy=dy+equal(q2,11)*abs(.5-x)*sign(.5-x)*q3*.2; +per_pixel_24=// transpose+ horiz +per_pixel_25=dx=dx+equal(q2,12)*abs(.5-y)*sign(.5-y)*q3*.2; +per_pixel_26=// transpose- horiz +per_pixel_27=dx=dx-equal(q2,14)*abs(.5-y)*sign(.5-y)*q3*.2; +per_pixel_28=// transpose- vertical +per_pixel_29=dy=dy-equal(q2,13)*abs(.5-x)*sign(.5-x)*q3*.2; |