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authorIndrajith K L2022-12-03 17:00:20 +0530
committerIndrajith K L2022-12-03 17:00:20 +0530
commitf5c4671bfbad96bf346bd7e9a21fc4317b4959df (patch)
tree2764fc62da58f2ba8da7ed341643fc359873142f /musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/yin - 140 - Ohm to the stars.milk
downloadcli-tools-windows-master.tar.gz
cli-tools-windows-master.tar.bz2
cli-tools-windows-master.zip
Adds most of the toolsHEADmaster
Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/yin - 140 - Ohm to the stars.milk')
-rw-r--r--musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/yin - 140 - Ohm to the stars.milk130
1 files changed, 130 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/yin - 140 - Ohm to the stars.milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/yin - 140 - Ohm to the stars.milk
new file mode 100644
index 0000000..81b711d
--- /dev/null
+++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/yin - 140 - Ohm to the stars.milk
@@ -0,0 +1,130 @@
+[preset00]
+fRating=3.000000
+fGammaAdj=2.260000
+fDecay=0.990000
+fVideoEchoZoom=0.999990
+fVideoEchoAlpha=0.000000
+nVideoEchoOrientation=3
+nWaveMode=0
+bAdditiveWaves=0
+bWaveDots=0
+bWaveThick=1
+bModWaveAlphaByVolume=0
+bMaximizeWaveColor=0
+bTexWrap=0
+bDarkenCenter=1
+bRedBlueStereo=0
+bBrighten=0
+bDarken=1
+bSolarize=0
+bInvert=0
+fWaveAlpha=0.997938
+fWaveScale=0.901646
+fWaveSmoothing=0.000000
+fWaveParam=-0.500000
+fModWaveAlphaStart=0.500000
+fModWaveAlphaEnd=1.000000
+fWarpAnimSpeed=1.000000
+fWarpScale=1.000000
+fZoomExponent=2.216679
+fShader=1.000000
+zoom=0.999900
+rot=0.000000
+cx=0.500000
+cy=0.500000
+dx=0.000010
+dy=0.000010
+warp=0.010000
+sx=1.000000
+sy=1.000000
+wave_r=1.000000
+wave_g=0.250000
+wave_b=0.250001
+wave_x=0.500000
+wave_y=0.500000
+ob_size=0.050000
+ob_r=0.500000
+ob_g=0.500000
+ob_b=0.500000
+ob_a=0.000000
+ib_size=0.025000
+ib_r=0.000000
+ib_g=0.000000
+ib_b=0.000000
+ib_a=0.000000
+nMotionVectorsX=32.000000
+nMotionVectorsY=48.000000
+mv_dx=0.300000
+mv_dy=0.000000
+mv_l=1.000000
+mv_r=1.000000
+mv_g=1.000000
+mv_b=1.000000
+mv_a=0.000000
+per_frame_1=// -------------------------------- Beat Detective 007 ----------------------------------
+per_frame_2=sure=if(equal(sure,0),.6,sure);
+per_frame_3=interval=if(equal(interval,0),40,interval);
+per_frame_4=lastbeat=if(equal(lastbeat,0),frame-FPS,lastbeat);
+per_frame_5=dbass=(bass-pbass)/FPS;
+per_frame_6=beat=above(dbass,.6*maxdbass)*above(frame-lastbeat,FPS/3);
+per_frame_7=sure=if(beat*below(abs(frame-(interval+lastbeat)),FPS/5),
+per_frame_8=min(.095+sure,1),beat*(sure-.095)+(1-beat)*sure*.9996);
+per_frame_9=sure=max(.5,sure);
+per_frame_10=cheat=if(above(frame,lastbeat+interval+ int(FPS/10))*above(sure,.91),1,cheat);
+per_frame_11=beat=if(cheat,1,beat);
+per_frame_12=sure=if(cheat,.95*sure,sure);
+per_frame_13=maxdbass=max(maxdbass*.999,dbass);
+per_frame_14=maxdbass=max(.012,maxdbass);
+per_frame_15=maxdbass=min(.02,maxdbass);
+per_frame_16=interval=if(beat, frame-lastbeat,interval);
+per_frame_17=lastbeat=if(beat,frame-cheat*int(FPS/10),lastbeat);
+per_frame_18=cheat=0;
+per_frame_19=pbass=bass;
+per_frame_20=// ----------------------------------------------------------------------------------------------
+per_frame_21=
+per_frame_22=wave_r = .8*abs(cos( .07*time+.532 + sin( .125*time+.789) ));
+per_frame_23=wave_g = .8*abs(cos( .092*time+2.1 + sin( .045*time+1.52) ));
+per_frame_24=wave_b = .8*abs(cos( .1*time+1.452 + sin( .112*time+2.98) ));
+per_frame_25=q1=beat;
+per_frame_26=ib_a=beat;
+per_frame_27=ib_r=1-wave_r;ib_g=1-wave_g;ib_b=1-wave_b;
+per_frame_28=wave_mystery = 1-1.5*min(((frame-lastBeat)/interval),1);
+per_frame_29=wave_a=if(above((frame-lastBeat)/interval,1),0,1);
+per_frame_30=phase=if(equal(frame%interval,0),phase+1,phase);
+per_frame_31=phase=if(equal(phase%18,17),0,phase);
+per_frame_32=midphase=min((frame-lastBeat)/interval,1);
+per_frame_33=sx=if(equal(phase,15)*equal(frame%interval,0),-1,sx);
+per_frame_34=sy=if(equal(phase,26)*equal(frame%interval,0),-1,sy);
+per_frame_35=phase = if(equal(frame%interval,0)*below(cos(time/6), -.5), (phase+rand(13))%14+1,phase);
+per_frame_36=q2=phase;
+per_frame_37=q3=midphase;
+per_frame_38=
+per_pixel_1=zoom =1+.01*sin(13.28*rad);
+per_pixel_2=//zoom right
+per_pixel_3=zoom=zoom+equal(q2,1)*q3*.1*(x-.5);
+per_pixel_4=// zoom left
+per_pixel_5=zoom=zoom+equal(q2,2)*q3*.1*(.5-x);
+per_pixel_6=// zoom top
+per_pixel_7=zoom=zoom+equal(q2,5)*q3*.1*(.5-y);
+per_pixel_8=// zoom bottom
+per_pixel_9=zoom=zoom+equal(q2,4)*q3*.1*(y-.5);
+per_pixel_10=// rotate left
+per_pixel_11=rot=rot+equal(q2,3)*q3*.3;
+per_pixel_12=// rotate right
+per_pixel_13=rot=rot-equal(q2,6)*q3*.3;
+per_pixel_14=// scale x
+per_pixel_15=sx=sx+equal(q2,7)*q3*.2;
+per_pixel_16=// squash y
+per_pixel_17=sy=sy-equal(q2,8)*q3*.2;
+per_pixel_18=// squash x
+per_pixel_19=sx=sx-equal(q2,9)*q3*.2;
+per_pixel_20=// scale y;
+per_pixel_21=sy=sy+equal(q2,10)*q3*.2;
+per_pixel_22=// transpose+ vertical
+per_pixel_23=dy=dy+equal(q2,11)*abs(.5-x)*sign(.5-x)*q3*.2;
+per_pixel_24=// transpose+ horiz
+per_pixel_25=dx=dx+equal(q2,12)*abs(.5-y)*sign(.5-y)*q3*.2;
+per_pixel_26=// transpose- horiz
+per_pixel_27=dx=dx-equal(q2,14)*abs(.5-y)*sign(.5-y)*q3*.2;
+per_pixel_28=// transpose- vertical
+per_pixel_29=dy=dy-equal(q2,13)*abs(.5-x)*sign(.5-x)*q3*.2;