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authorIndrajith K L2022-12-03 17:00:20 +0530
committerIndrajith K L2022-12-03 17:00:20 +0530
commitf5c4671bfbad96bf346bd7e9a21fc4317b4959df (patch)
tree2764fc62da58f2ba8da7ed341643fc359873142f /v_windows/v/examples/fireworks/fireworks.v
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Adds most of the toolsHEADmaster
Diffstat (limited to 'v_windows/v/examples/fireworks/fireworks.v')
-rw-r--r--v_windows/v/examples/fireworks/fireworks.v119
1 files changed, 119 insertions, 0 deletions
diff --git a/v_windows/v/examples/fireworks/fireworks.v b/v_windows/v/examples/fireworks/fireworks.v
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+++ b/v_windows/v/examples/fireworks/fireworks.v
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+import os
+import objects
+import gg
+import gx
+import rand
+
+struct App {
+mut:
+ gg &gg.Context = 0
+ ui &objects.UIParams = 0
+ rockets []objects.Rocket
+ frames [][]objects.Rocket
+ // i thought about using a fixed fifo queue for the frames but the array
+ // seemed to work fine, if you'd like a challenge try implementing it with the queue :)
+ draw_flag bool = true
+}
+
+fn on_frame(mut app App) {
+ if !app.draw_flag {
+ return
+ }
+ app.gg.begin()
+
+ // drawing previous frames
+ for mut frame in app.frames {
+ for mut rocket in frame {
+ if !rocket.exploded {
+ rocket.color.a = byte(f32_max(rocket.color.a - 8, 0))
+ rocket.draw(mut app.gg)
+ }
+ }
+ }
+
+ // chance of firing new rocket
+ if rand.intn(30) == 0 {
+ app.rockets << objects.new_rocket()
+ }
+ // simulating rockets
+ app.rockets = app.rockets.filter(!it.dead)
+
+ for mut rocket in app.rockets {
+ rocket.tick(mut app.gg)
+ }
+
+ // adding frame
+ mut frame := app.rockets.clone()
+
+ for mut rocket in frame {
+ rocket.particles = []
+ }
+
+ app.frames << frame
+
+ // trimming out frames
+ if app.frames.len > 30 {
+ app.frames.delete(0)
+ }
+
+ app.gg.end()
+}
+
+fn on_event(e &gg.Event, mut app App) {
+ match e.typ {
+ .resized, .resumed {
+ app.resize()
+ }
+ .iconified {
+ app.draw_flag = false
+ }
+ .restored {
+ app.draw_flag = true
+ app.resize()
+ }
+ else {
+ // println("Type ${e.typ}")
+ }
+ }
+}
+
+fn (mut app App) resize() {
+ size := gg.window_size()
+ // avoid calls when minimized
+ if size.width < 2 && size.height < 2 {
+ return
+ }
+ mut s := gg.dpi_scale()
+
+ if s == 0.0 {
+ s = 1.0
+ }
+ app.ui.dpi_scale = s
+ app.ui.width = size.width
+ app.ui.height = size.height
+}
+
+// is needed for easier diagnostics on windows
+[console]
+fn main() {
+ mut font_path := os.resource_abs_path(os.join_path('../assets/fonts/', 'RobotoMono-Regular.ttf'))
+ $if android {
+ font_path = 'fonts/RobotoMono-Regular.ttf'
+ }
+
+ mut app := &App{}
+ app.ui = objects.get_params()
+
+ app.gg = gg.new_context(
+ width: app.ui.width
+ height: app.ui.height
+ window_title: 'Fireworks!'
+ bg_color: gx.black
+ user_data: app
+ frame_fn: on_frame
+ event_fn: on_event
+ font_path: font_path
+ )
+
+ app.gg.run()
+}