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authorIndrajith K L2022-12-03 17:00:20 +0530
committerIndrajith K L2022-12-03 17:00:20 +0530
commitf5c4671bfbad96bf346bd7e9a21fc4317b4959df (patch)
tree2764fc62da58f2ba8da7ed341643fc359873142f /v_windows/v/examples/sokol/06_obj_viewer/modules/obj/obj.v
downloadcli-tools-windows-master.tar.gz
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Adds most of the toolsHEADmaster
Diffstat (limited to 'v_windows/v/examples/sokol/06_obj_viewer/modules/obj/obj.v')
-rw-r--r--v_windows/v/examples/sokol/06_obj_viewer/modules/obj/obj.v595
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diff --git a/v_windows/v/examples/sokol/06_obj_viewer/modules/obj/obj.v b/v_windows/v/examples/sokol/06_obj_viewer/modules/obj/obj.v
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--- /dev/null
+++ b/v_windows/v/examples/sokol/06_obj_viewer/modules/obj/obj.v
@@ -0,0 +1,595 @@
+module obj
+
+/**********************************************************************
+*
+* .obj loader
+*
+* Copyright (c) 2021 Dario Deledda. All rights reserved.
+* Use of this source code is governed by an MIT license
+* that can be found in the LICENSE file.
+*
+* TODO:
+**********************************************************************/
+import gg.m4
+import strconv
+
+enum F_state {
+ start
+ first
+ ints
+ decimals
+ exp_start
+ exp_sign
+ exp_int
+}
+
+// read a int from a string
+fn get_int(s string, start_index int) (int, int) {
+ mut i := start_index
+ mut res := 0
+ mut sgn := 1
+
+ mut state := F_state.start
+ for true {
+ if i >= s.len {
+ break
+ }
+ c := s[i]
+ if state == .start {
+ match c {
+ `+` {
+ i++
+ state = .ints
+ continue
+ }
+ `-` {
+ sgn = -1
+ i++
+ state = .ints
+ continue
+ }
+ `0`...`9` {
+ state = .ints
+ }
+ ` `, `\t` {
+ i++
+ continue
+ }
+ else { // no number found
+ break
+ }
+ }
+ }
+
+ if state == .ints {
+ match c {
+ `0`...`9` {
+ // println("$res => ${(int(c) - 48)}")
+ res = res * 10 + (int(c) - 48)
+ i++
+ continue
+ }
+ else {
+ break
+ }
+ }
+ }
+ }
+ // println("---")
+ return res * sgn, i
+}
+
+// reas a float number from a string
+fn get_float(s string, start_index int) (f64, int) {
+ mut i1 := start_index //+ 1
+ for i1 < s.len && s[i1] in [` `, `\t`] {
+ i1++
+ }
+ mut i := i1
+ for i < s.len {
+ if s[i] in [` `, `\t`] {
+ break
+ }
+ i++
+ }
+ // println(" get_float: ($start_index,$i) [${s[start_index..i]}]")
+ // f_res := strconv.atof_quick(s[start_index..i])
+ f_res := strconv.atof_quick(s[i1..i])
+ return f_res, i
+}
+
+// read 3 f32 in sequence from a string
+fn parse_3f(row string, start_index int) m4.Vec4 {
+ // println(row)
+ mut i := start_index //+ 1
+ mut f1 := f64(0)
+ mut f2 := f64(0)
+ f0, mut p := get_float(row, i)
+ // print("Here f0: $f0 $p ")
+ f1, p = get_float(row, p + 1)
+ // print("Here f1: $f1 $p ")
+ f2, p = get_float(row, p + 1)
+ // print("Here f2: $f2 $p ")
+ return m4.Vec4{
+ e: [f32(f0), f32(f1), f32(f2), 1]!
+ }
+}
+
+// reas a sequence of f32 from a string
+fn (mut m ObjPart) parse_floats(row string, start_index int) m4.Vec4 {
+ mut i := start_index //+ 1
+ mut res_f := f64(0)
+ mut res := m4.Vec4{
+ e: [f32(0), 0, 0, 1]!
+ }
+ mut c := 0
+ for true {
+ res_f, i = get_float(row, i)
+ unsafe {
+ res.e[c] = f32(res_f)
+ }
+ c++
+ i++
+ if i >= row.len {
+ break
+ }
+ }
+ return res
+}
+
+// read and manage all the faes from an .obj file data
+fn (mut p Part) parse_faces(row string, start_index int, obj ObjPart) {
+ mut i := start_index + 1
+ mut res := [][3]int{}
+ mut v := 0
+ mut t := 0
+ mut n := 0
+ // println("row: ${row[i..]}")
+ for true {
+ t = 0
+ n = 0
+ if i >= row.len {
+ break
+ }
+ mut c := row[i]
+ if (c > `9` || c < `0`) && c != `-` {
+ i++
+ continue
+ }
+ v, i = get_int(row, i)
+ if i < row.len && row[i] == `/` {
+ if row[i + 1] != `/` {
+ t, i = get_int(row, i + 1)
+ if i < row.len && row[i] == `/` {
+ n, i = get_int(row, i + 1)
+ }
+ } else {
+ i++
+ n, i = get_int(row, i + 1)
+ }
+ }
+ // manage negative indexes
+ // NOTE: not well suporeted now
+ if v < 0 {
+ // println("${obj.v.len} ${obj.v.len-c}")
+ v = obj.v.len - v + 1
+ // exit(0)
+ }
+ if n < 0 {
+ n = obj.vn.len - n + 1
+ }
+ if t < 0 {
+ t = obj.vt.len - t + 1
+ }
+ res << [v - 1, n - 1, t - 1]!
+ }
+ // println("ok res: ${res}")
+ // println(p.faces.len)
+ p.faces << res
+}
+
+// parse the obj file, if single_material is true it use only one default material
+pub fn (mut obj_part ObjPart) parse_obj_buffer(rows []string, single_material bool) {
+ mut mat_count := 0
+ mut row_count := 0
+ default_part := Part{
+ name: 'default part'
+ }
+ obj_part.part << default_part
+ // println("OBJ file has ${rows.len} rows")
+ for c, row in rows {
+ // println("$c $row")
+ mut i := 0
+ row_count++
+ for true {
+ if i >= row.len {
+ break
+ }
+ match row[i] {
+ `s` {
+ break
+ }
+ `m` {
+ if row[i..i + 6] == 'mtllib' {
+ obj_part.material_file = row[i + 7..].trim_space()
+ obj_part.load_materials()
+ }
+ break
+ }
+ `o`, `g` {
+ mut part := Part{}
+ part.name = row[i + 1..].trim_space()
+ obj_part.part << part
+ mat_count = 0
+ break
+ }
+ `u` {
+ if single_material == false && row[i..i + 6] == 'usemtl' {
+ material := row[i + 7..].trim_space()
+ // println("material: $material")
+ // manage multiple materials in an part
+ if obj_part.part[obj_part.part.len - 1].material.len > 0 {
+ mat_count++
+ mut part := Part{}
+ if mat_count > 1 {
+ li := obj_part.part[obj_part.part.len - 1].name.last_index('_m') or {
+ obj_part.part[obj_part.part.len - 1].name.len - 1
+ }
+ part.name = obj_part.part[obj_part.part.len - 1].name[..li] +
+ '_m${mat_count:02}'
+ } else {
+ part.name = obj_part.part[obj_part.part.len - 1].name + '_m01'
+ }
+ obj_part.part << part
+ }
+ obj_part.part[obj_part.part.len - 1].material = material
+ }
+ break
+ }
+ `v` {
+ i++
+ match row[i] {
+ // normals
+ `n` {
+ obj_part.vn << parse_3f(row, i + 2)
+ // println("Vertex line: $c")
+ break
+ }
+ // parameteres uvw
+ `p` {
+ obj_part.vp << parse_3f(row, i + 2)
+ // println("Vertex line: ${obj_part.vp.len}")
+ break
+ }
+ // texture uvw
+ `t` {
+ obj_part.vt << obj_part.parse_floats(row, i + 2)
+ // println("Vertex line: $c")
+ break
+ }
+ else {
+ obj_part.v << parse_3f(row, i + 1)
+ // println("$row => ${obj_part.v[obj_part.v.len-1]}")
+ break
+ }
+ }
+ }
+ `f` {
+ // println("$c $row")
+ obj_part.part[obj_part.part.len - 1].parse_faces(row, i, obj_part)
+ // println(obj_part.part[obj_part.part.len - 1].faces.len)
+ // println("Faces line: $c")
+ break
+ }
+ // end of the line, comments
+ `\n`, `#` {
+ break
+ }
+ else {}
+ }
+ i++
+ }
+ // if c == 2 { break }
+ if c % 100000 == 0 && c > 0 {
+ println('$c rows parsed')
+ }
+ }
+ println('$row_count .obj Rows parsed')
+ // remove default part if empty
+ if obj_part.part.len > 1 && obj_part.part[0].faces.len == 0 {
+ obj_part.part = obj_part.part[1..]
+ }
+}
+
+// load the materials if found the .mtl file
+fn (mut obj_part ObjPart) load_materials() {
+ rows := read_lines_from_file(obj_part.material_file)
+ println('Material file [$obj_part.material_file] $rows.len Rows.')
+ for row in rows {
+ // println("$row")
+ mut i := 0
+ for true {
+ if i >= row.len {
+ break
+ }
+ match row[i] {
+ `n` {
+ if row[i..i + 6] == 'newmtl' {
+ name := row[i + 6..].trim_space()
+ mut mat := Material{
+ name: name
+ }
+ obj_part.mat << mat
+ break
+ }
+ }
+ `K` {
+ if row[i + 1] !in [`a`, `d`, `e`, `s`] {
+ break
+ }
+ k_name := row[i..i + 2]
+ i += 3
+ value := parse_3f(row, i)
+ obj_part.mat[obj_part.mat.len - 1].ks[k_name] = value
+ break
+ }
+ `N` {
+ n_name := row[i..i + 2]
+ i += 3
+ value, _ := get_float(row, i)
+ obj_part.mat[obj_part.mat.len - 1].ns[n_name] = f32(value)
+ break
+ }
+ `m` {
+ if row[i..i + 4] == 'map_' {
+ name := row[i..i + 6]
+ if (i + 7) < row.len {
+ file_name := row[i + 7..].trim_space()
+ obj_part.mat[obj_part.mat.len - 1].maps[name] = file_name
+ }
+ break
+ }
+ }
+ // trasparency
+ `d` {
+ if row[i + 1] == ` ` {
+ value, _ := get_float(row, i + 2)
+ obj_part.mat[obj_part.mat.len - 1].ns['Tr'] = f32(value)
+ }
+ }
+ `T` {
+ if row[i + 1] == `r` {
+ value, _ := get_float(row, i + 3)
+ obj_part.mat[obj_part.mat.len - 1].ns['Tr'] = f32(1.0 - value)
+ }
+ }
+ // end of the line, comments
+ `\n`, `#` {
+ break
+ }
+ ` `, `\t` {
+ i++
+ continue
+ }
+ else {
+ break
+ }
+ }
+ i++
+ }
+ }
+
+ // create map material name => material index
+ for i, m in obj_part.mat {
+ if m.name !in obj_part.mat_map {
+ obj_part.mat_map[m.name] = i
+ }
+ }
+
+ println('Material Loading Done!')
+}
+
+//==============================================================================
+// Sokol data
+//==============================================================================
+
+// vertex data struct
+pub struct Vertex_pnct {
+pub mut:
+ x f32 // poistion
+ y f32
+ z f32
+ nx f32 // normal
+ ny f32
+ nz f32
+ color u32 = 0xFFFFFFFF // color
+ u f32 // uv
+ v f32
+ // u u16 // for compatibility with D3D11
+ // v u16 // for compatibility with D3D11
+}
+
+// struct used to pass the data to the sokol calls
+pub struct Skl_buffer {
+pub mut:
+ vbuf []Vertex_pnct
+ ibuf []u32
+ n_vertex u32
+}
+
+// transforms data from .obj format to buffer ready to be used in the render
+pub fn (mut obj_part ObjPart) get_buffer(in_part_list []int) Skl_buffer {
+ // in_part := 0
+ mut v_count_index := 0
+ mut out_buf := Skl_buffer{}
+
+ mut cache := map[string]int{}
+ mut cache_hit := 0
+
+ // has_normals := obj_part.vn.len > 0
+ // has_uvs := obj_part.vt.len > 0
+
+ for in_part in in_part_list {
+ part := obj_part.part[in_part]
+ for fc, face in part.faces {
+ // println("$fc $face")
+ // default 3 faces
+ mut v_seq := [0, 1, 2]
+ if face.len == 4 {
+ v_seq = [0, 1, 2, 0, 2, 3]
+ }
+
+ // if big faces => use the fan of triangles as solution
+ // Note: this trick doesn't work with concave faces
+ if face.len > 4 {
+ v_seq = []
+ mut i := 1
+ for i < (face.len - 1) {
+ v_seq << 0
+ v_seq << i
+ v_seq << (i + 1)
+ i++
+ }
+ // println("BIG FACES! ${fc} ${face.len} v_seq:${v_seq.len}")
+ }
+
+ // no vertex index, generate normals
+ if face[0][1] == -1 && face.len >= 3 {
+ mut v_count := 0
+ v0 := face[v_count + 0][0]
+ v1 := face[v_count + 1][0]
+ v2 := face[v_count + 2][0]
+
+ vec0 := obj_part.v[v2] - obj_part.v[v1]
+ vec1 := obj_part.v[v0] - obj_part.v[v1]
+ tmp_normal := vec0 % vec1
+
+ for v_count < face.len {
+ obj_part.vn << tmp_normal
+ obj_part.part[in_part].faces[fc][v_count][1] = obj_part.vn.len - 1
+ v_count++
+ }
+ }
+
+ for vertex_index in v_seq {
+ // position
+ if vertex_index >= face.len {
+ continue
+ }
+ v_index := face[vertex_index][0] // vertex index
+ n_index := face[vertex_index][1] // normal index
+ t_index := face[vertex_index][2] // uv texture index
+ key := '${v_index}_${n_index}_$t_index'
+ if key !in cache {
+ cache[key] = v_count_index
+ mut pnct := Vertex_pnct{
+ x: obj_part.v[v_index].e[0]
+ y: obj_part.v[v_index].e[1]
+ z: obj_part.v[v_index].e[2]
+ }
+ // normal
+ if n_index >= 0 {
+ pnct.nx = obj_part.vn[n_index].e[0]
+ pnct.ny = obj_part.vn[n_index].e[1]
+ pnct.nz = obj_part.vn[n_index].e[2]
+ }
+ // texture uv
+ if t_index >= 0 {
+ pnct.u = obj_part.vt[t_index].e[0]
+ pnct.v = obj_part.vt[t_index].e[1]
+ }
+
+ out_buf.vbuf << pnct
+ out_buf.ibuf << u32(v_count_index)
+ v_count_index++
+ } else {
+ // println("Cache used! $key")
+ out_buf.ibuf << u32(cache[key])
+ cache_hit++
+ }
+ }
+ }
+ }
+
+ /*
+ println("------------")
+ for c1, x1 in out_buf.vbuf[..10] {
+ println("$c1 $x1")
+ }
+ println(out_buf.ibuf[..10])
+ */
+ // println("vbuf size: ${out_buf.vbuf.len} ibuf size: ${out_buf.ibuf.len} Cache hit: $cache_hit")
+ out_buf.n_vertex = u32(out_buf.ibuf.len)
+ return out_buf
+}
+
+//==============================================================================
+// Utility
+//==============================================================================
+// print on the console the summary of the .obj model loaded
+pub fn (obj_part ObjPart) summary() {
+ println('---- Stats ----')
+ println('vertices: $obj_part.v.len')
+ println('normals : $obj_part.vn.len')
+ println('uv : $obj_part.vt.len')
+ println('parts : $obj_part.part.len')
+ // Parts
+ println('---- Parts ----')
+ for c, x in obj_part.part {
+ println('${c:3} [${x.name:-16}] mat:[${x.material:-10}] ${x.faces.len:7} faces')
+ }
+ // Materials
+ println('---- Materials ----')
+ println('Material dict: $obj_part.mat_map.keys()')
+ for c, mat in obj_part.mat {
+ println('${c:3} [${mat.name:-16}]')
+ for k, v in mat.ks {
+ print('$k = $v')
+ }
+ for k, v in mat.ns {
+ println('$k = $v')
+ }
+ for k, v in mat.maps {
+ println('$k = $v')
+ }
+ }
+}
+
+// debug test function, do not remove.
+pub fn tst() {
+ /*
+ //fname := "capsule.obj"
+ //fname := "Forklift.obj"
+ fname := "cube.obj"
+ //fname := "Orange Robot 3D ObjPart.obj"
+
+ mut obj := ObjPart{}
+ buf := os.read_lines(fname) or { panic(err.msg) }
+ obj.parse_obj_buffer(buf)
+ obj.summary()
+ */
+ /*
+ a :="f 7048 7070 7071 7072 7073 7074 7075 7076 7077 7078 7079 7080 7003"
+ mut f1 := 0
+ mut f2 := 0
+ f0,mut p := get_int(a,1)
+ f1, p = get_int(a,p)
+ f2, p = get_int(a,p)
+ println("res: ${f0} ${f1} ${f2}")
+ */
+ /*
+ a :="v -0 0.107769 -0.755914"
+ println("${parse_3f(a,1)}")
+ */
+ /*
+ ort := m4.ortho(0,300,0,200,0,0)
+ println(ort)
+ a := m4.vec3(0,0,0)
+ println("a: $a")
+ res := m4.mul_vec(ort, a)
+ println("res:\n${res}")
+ */
+ s := 'K 1 1 1'
+ r := strconv.atof_quick(s[1..s.len - 1])
+ println(r)
+}