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author | Indrajith K L | 2022-12-03 17:00:20 +0530 |
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committer | Indrajith K L | 2022-12-03 17:00:20 +0530 |
commit | f5c4671bfbad96bf346bd7e9a21fc4317b4959df (patch) | |
tree | 2764fc62da58f2ba8da7ed341643fc359873142f /v_windows/v/examples/sokol/06_obj_viewer/modules/obj/obj.v | |
download | cli-tools-windows-master.tar.gz cli-tools-windows-master.tar.bz2 cli-tools-windows-master.zip |
Diffstat (limited to 'v_windows/v/examples/sokol/06_obj_viewer/modules/obj/obj.v')
-rw-r--r-- | v_windows/v/examples/sokol/06_obj_viewer/modules/obj/obj.v | 595 |
1 files changed, 595 insertions, 0 deletions
diff --git a/v_windows/v/examples/sokol/06_obj_viewer/modules/obj/obj.v b/v_windows/v/examples/sokol/06_obj_viewer/modules/obj/obj.v new file mode 100644 index 0000000..1d239a0 --- /dev/null +++ b/v_windows/v/examples/sokol/06_obj_viewer/modules/obj/obj.v @@ -0,0 +1,595 @@ +module obj + +/********************************************************************** +* +* .obj loader +* +* Copyright (c) 2021 Dario Deledda. All rights reserved. +* Use of this source code is governed by an MIT license +* that can be found in the LICENSE file. +* +* TODO: +**********************************************************************/ +import gg.m4 +import strconv + +enum F_state { + start + first + ints + decimals + exp_start + exp_sign + exp_int +} + +// read a int from a string +fn get_int(s string, start_index int) (int, int) { + mut i := start_index + mut res := 0 + mut sgn := 1 + + mut state := F_state.start + for true { + if i >= s.len { + break + } + c := s[i] + if state == .start { + match c { + `+` { + i++ + state = .ints + continue + } + `-` { + sgn = -1 + i++ + state = .ints + continue + } + `0`...`9` { + state = .ints + } + ` `, `\t` { + i++ + continue + } + else { // no number found + break + } + } + } + + if state == .ints { + match c { + `0`...`9` { + // println("$res => ${(int(c) - 48)}") + res = res * 10 + (int(c) - 48) + i++ + continue + } + else { + break + } + } + } + } + // println("---") + return res * sgn, i +} + +// reas a float number from a string +fn get_float(s string, start_index int) (f64, int) { + mut i1 := start_index //+ 1 + for i1 < s.len && s[i1] in [` `, `\t`] { + i1++ + } + mut i := i1 + for i < s.len { + if s[i] in [` `, `\t`] { + break + } + i++ + } + // println(" get_float: ($start_index,$i) [${s[start_index..i]}]") + // f_res := strconv.atof_quick(s[start_index..i]) + f_res := strconv.atof_quick(s[i1..i]) + return f_res, i +} + +// read 3 f32 in sequence from a string +fn parse_3f(row string, start_index int) m4.Vec4 { + // println(row) + mut i := start_index //+ 1 + mut f1 := f64(0) + mut f2 := f64(0) + f0, mut p := get_float(row, i) + // print("Here f0: $f0 $p ") + f1, p = get_float(row, p + 1) + // print("Here f1: $f1 $p ") + f2, p = get_float(row, p + 1) + // print("Here f2: $f2 $p ") + return m4.Vec4{ + e: [f32(f0), f32(f1), f32(f2), 1]! + } +} + +// reas a sequence of f32 from a string +fn (mut m ObjPart) parse_floats(row string, start_index int) m4.Vec4 { + mut i := start_index //+ 1 + mut res_f := f64(0) + mut res := m4.Vec4{ + e: [f32(0), 0, 0, 1]! + } + mut c := 0 + for true { + res_f, i = get_float(row, i) + unsafe { + res.e[c] = f32(res_f) + } + c++ + i++ + if i >= row.len { + break + } + } + return res +} + +// read and manage all the faes from an .obj file data +fn (mut p Part) parse_faces(row string, start_index int, obj ObjPart) { + mut i := start_index + 1 + mut res := [][3]int{} + mut v := 0 + mut t := 0 + mut n := 0 + // println("row: ${row[i..]}") + for true { + t = 0 + n = 0 + if i >= row.len { + break + } + mut c := row[i] + if (c > `9` || c < `0`) && c != `-` { + i++ + continue + } + v, i = get_int(row, i) + if i < row.len && row[i] == `/` { + if row[i + 1] != `/` { + t, i = get_int(row, i + 1) + if i < row.len && row[i] == `/` { + n, i = get_int(row, i + 1) + } + } else { + i++ + n, i = get_int(row, i + 1) + } + } + // manage negative indexes + // NOTE: not well suporeted now + if v < 0 { + // println("${obj.v.len} ${obj.v.len-c}") + v = obj.v.len - v + 1 + // exit(0) + } + if n < 0 { + n = obj.vn.len - n + 1 + } + if t < 0 { + t = obj.vt.len - t + 1 + } + res << [v - 1, n - 1, t - 1]! + } + // println("ok res: ${res}") + // println(p.faces.len) + p.faces << res +} + +// parse the obj file, if single_material is true it use only one default material +pub fn (mut obj_part ObjPart) parse_obj_buffer(rows []string, single_material bool) { + mut mat_count := 0 + mut row_count := 0 + default_part := Part{ + name: 'default part' + } + obj_part.part << default_part + // println("OBJ file has ${rows.len} rows") + for c, row in rows { + // println("$c $row") + mut i := 0 + row_count++ + for true { + if i >= row.len { + break + } + match row[i] { + `s` { + break + } + `m` { + if row[i..i + 6] == 'mtllib' { + obj_part.material_file = row[i + 7..].trim_space() + obj_part.load_materials() + } + break + } + `o`, `g` { + mut part := Part{} + part.name = row[i + 1..].trim_space() + obj_part.part << part + mat_count = 0 + break + } + `u` { + if single_material == false && row[i..i + 6] == 'usemtl' { + material := row[i + 7..].trim_space() + // println("material: $material") + // manage multiple materials in an part + if obj_part.part[obj_part.part.len - 1].material.len > 0 { + mat_count++ + mut part := Part{} + if mat_count > 1 { + li := obj_part.part[obj_part.part.len - 1].name.last_index('_m') or { + obj_part.part[obj_part.part.len - 1].name.len - 1 + } + part.name = obj_part.part[obj_part.part.len - 1].name[..li] + + '_m${mat_count:02}' + } else { + part.name = obj_part.part[obj_part.part.len - 1].name + '_m01' + } + obj_part.part << part + } + obj_part.part[obj_part.part.len - 1].material = material + } + break + } + `v` { + i++ + match row[i] { + // normals + `n` { + obj_part.vn << parse_3f(row, i + 2) + // println("Vertex line: $c") + break + } + // parameteres uvw + `p` { + obj_part.vp << parse_3f(row, i + 2) + // println("Vertex line: ${obj_part.vp.len}") + break + } + // texture uvw + `t` { + obj_part.vt << obj_part.parse_floats(row, i + 2) + // println("Vertex line: $c") + break + } + else { + obj_part.v << parse_3f(row, i + 1) + // println("$row => ${obj_part.v[obj_part.v.len-1]}") + break + } + } + } + `f` { + // println("$c $row") + obj_part.part[obj_part.part.len - 1].parse_faces(row, i, obj_part) + // println(obj_part.part[obj_part.part.len - 1].faces.len) + // println("Faces line: $c") + break + } + // end of the line, comments + `\n`, `#` { + break + } + else {} + } + i++ + } + // if c == 2 { break } + if c % 100000 == 0 && c > 0 { + println('$c rows parsed') + } + } + println('$row_count .obj Rows parsed') + // remove default part if empty + if obj_part.part.len > 1 && obj_part.part[0].faces.len == 0 { + obj_part.part = obj_part.part[1..] + } +} + +// load the materials if found the .mtl file +fn (mut obj_part ObjPart) load_materials() { + rows := read_lines_from_file(obj_part.material_file) + println('Material file [$obj_part.material_file] $rows.len Rows.') + for row in rows { + // println("$row") + mut i := 0 + for true { + if i >= row.len { + break + } + match row[i] { + `n` { + if row[i..i + 6] == 'newmtl' { + name := row[i + 6..].trim_space() + mut mat := Material{ + name: name + } + obj_part.mat << mat + break + } + } + `K` { + if row[i + 1] !in [`a`, `d`, `e`, `s`] { + break + } + k_name := row[i..i + 2] + i += 3 + value := parse_3f(row, i) + obj_part.mat[obj_part.mat.len - 1].ks[k_name] = value + break + } + `N` { + n_name := row[i..i + 2] + i += 3 + value, _ := get_float(row, i) + obj_part.mat[obj_part.mat.len - 1].ns[n_name] = f32(value) + break + } + `m` { + if row[i..i + 4] == 'map_' { + name := row[i..i + 6] + if (i + 7) < row.len { + file_name := row[i + 7..].trim_space() + obj_part.mat[obj_part.mat.len - 1].maps[name] = file_name + } + break + } + } + // trasparency + `d` { + if row[i + 1] == ` ` { + value, _ := get_float(row, i + 2) + obj_part.mat[obj_part.mat.len - 1].ns['Tr'] = f32(value) + } + } + `T` { + if row[i + 1] == `r` { + value, _ := get_float(row, i + 3) + obj_part.mat[obj_part.mat.len - 1].ns['Tr'] = f32(1.0 - value) + } + } + // end of the line, comments + `\n`, `#` { + break + } + ` `, `\t` { + i++ + continue + } + else { + break + } + } + i++ + } + } + + // create map material name => material index + for i, m in obj_part.mat { + if m.name !in obj_part.mat_map { + obj_part.mat_map[m.name] = i + } + } + + println('Material Loading Done!') +} + +//============================================================================== +// Sokol data +//============================================================================== + +// vertex data struct +pub struct Vertex_pnct { +pub mut: + x f32 // poistion + y f32 + z f32 + nx f32 // normal + ny f32 + nz f32 + color u32 = 0xFFFFFFFF // color + u f32 // uv + v f32 + // u u16 // for compatibility with D3D11 + // v u16 // for compatibility with D3D11 +} + +// struct used to pass the data to the sokol calls +pub struct Skl_buffer { +pub mut: + vbuf []Vertex_pnct + ibuf []u32 + n_vertex u32 +} + +// transforms data from .obj format to buffer ready to be used in the render +pub fn (mut obj_part ObjPart) get_buffer(in_part_list []int) Skl_buffer { + // in_part := 0 + mut v_count_index := 0 + mut out_buf := Skl_buffer{} + + mut cache := map[string]int{} + mut cache_hit := 0 + + // has_normals := obj_part.vn.len > 0 + // has_uvs := obj_part.vt.len > 0 + + for in_part in in_part_list { + part := obj_part.part[in_part] + for fc, face in part.faces { + // println("$fc $face") + // default 3 faces + mut v_seq := [0, 1, 2] + if face.len == 4 { + v_seq = [0, 1, 2, 0, 2, 3] + } + + // if big faces => use the fan of triangles as solution + // Note: this trick doesn't work with concave faces + if face.len > 4 { + v_seq = [] + mut i := 1 + for i < (face.len - 1) { + v_seq << 0 + v_seq << i + v_seq << (i + 1) + i++ + } + // println("BIG FACES! ${fc} ${face.len} v_seq:${v_seq.len}") + } + + // no vertex index, generate normals + if face[0][1] == -1 && face.len >= 3 { + mut v_count := 0 + v0 := face[v_count + 0][0] + v1 := face[v_count + 1][0] + v2 := face[v_count + 2][0] + + vec0 := obj_part.v[v2] - obj_part.v[v1] + vec1 := obj_part.v[v0] - obj_part.v[v1] + tmp_normal := vec0 % vec1 + + for v_count < face.len { + obj_part.vn << tmp_normal + obj_part.part[in_part].faces[fc][v_count][1] = obj_part.vn.len - 1 + v_count++ + } + } + + for vertex_index in v_seq { + // position + if vertex_index >= face.len { + continue + } + v_index := face[vertex_index][0] // vertex index + n_index := face[vertex_index][1] // normal index + t_index := face[vertex_index][2] // uv texture index + key := '${v_index}_${n_index}_$t_index' + if key !in cache { + cache[key] = v_count_index + mut pnct := Vertex_pnct{ + x: obj_part.v[v_index].e[0] + y: obj_part.v[v_index].e[1] + z: obj_part.v[v_index].e[2] + } + // normal + if n_index >= 0 { + pnct.nx = obj_part.vn[n_index].e[0] + pnct.ny = obj_part.vn[n_index].e[1] + pnct.nz = obj_part.vn[n_index].e[2] + } + // texture uv + if t_index >= 0 { + pnct.u = obj_part.vt[t_index].e[0] + pnct.v = obj_part.vt[t_index].e[1] + } + + out_buf.vbuf << pnct + out_buf.ibuf << u32(v_count_index) + v_count_index++ + } else { + // println("Cache used! $key") + out_buf.ibuf << u32(cache[key]) + cache_hit++ + } + } + } + } + + /* + println("------------") + for c1, x1 in out_buf.vbuf[..10] { + println("$c1 $x1") + } + println(out_buf.ibuf[..10]) + */ + // println("vbuf size: ${out_buf.vbuf.len} ibuf size: ${out_buf.ibuf.len} Cache hit: $cache_hit") + out_buf.n_vertex = u32(out_buf.ibuf.len) + return out_buf +} + +//============================================================================== +// Utility +//============================================================================== +// print on the console the summary of the .obj model loaded +pub fn (obj_part ObjPart) summary() { + println('---- Stats ----') + println('vertices: $obj_part.v.len') + println('normals : $obj_part.vn.len') + println('uv : $obj_part.vt.len') + println('parts : $obj_part.part.len') + // Parts + println('---- Parts ----') + for c, x in obj_part.part { + println('${c:3} [${x.name:-16}] mat:[${x.material:-10}] ${x.faces.len:7} faces') + } + // Materials + println('---- Materials ----') + println('Material dict: $obj_part.mat_map.keys()') + for c, mat in obj_part.mat { + println('${c:3} [${mat.name:-16}]') + for k, v in mat.ks { + print('$k = $v') + } + for k, v in mat.ns { + println('$k = $v') + } + for k, v in mat.maps { + println('$k = $v') + } + } +} + +// debug test function, do not remove. +pub fn tst() { + /* + //fname := "capsule.obj" + //fname := "Forklift.obj" + fname := "cube.obj" + //fname := "Orange Robot 3D ObjPart.obj" + + mut obj := ObjPart{} + buf := os.read_lines(fname) or { panic(err.msg) } + obj.parse_obj_buffer(buf) + obj.summary() + */ + /* + a :="f 7048 7070 7071 7072 7073 7074 7075 7076 7077 7078 7079 7080 7003" + mut f1 := 0 + mut f2 := 0 + f0,mut p := get_int(a,1) + f1, p = get_int(a,p) + f2, p = get_int(a,p) + println("res: ${f0} ${f1} ${f2}") + */ + /* + a :="v -0 0.107769 -0.755914" + println("${parse_3f(a,1)}") + */ + /* + ort := m4.ortho(0,300,0,200,0,0) + println(ort) + a := m4.vec3(0,0,0) + println("a: $a") + res := m4.mul_vec(ort, a) + println("res:\n${res}") + */ + s := 'K 1 1 1' + r := strconv.atof_quick(s[1..s.len - 1]) + println(r) +} |