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author | Indrajith K L | 2022-12-03 17:00:20 +0530 |
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diff --git a/v_windows/v/old/doc/docs.md b/v_windows/v/old/doc/docs.md new file mode 100644 index 0000000..8fbaa2d --- /dev/null +++ b/v_windows/v/old/doc/docs.md @@ -0,0 +1,5421 @@ +# V Documentation + +## Introduction + +V is a statically typed compiled programming language designed for building maintainable software. + +It's similar to Go and its design has also been influenced by Oberon, Rust, Swift, +Kotlin, and Python. + +V is a very simple language. Going through this documentation will take you about an hour, +and by the end of it you will have pretty much learned the entire language. + +The language promotes writing simple and clear code with minimal abstraction. + +Despite being simple, V gives the developer a lot of power. +Anything you can do in other languages, you can do in V. + +## Install from source +The major way to get the latest and greatest V, is to __install it from source__. +It is __easy__, and it usually takes __only a few seconds__. + +### Linux, macOS, FreeBSD, etc: +You need `git`, and a C compiler like `tcc`, `gcc` or `clang`, and `make`: +```bash +git clone https://github.com/vlang/v +cd v +make +``` + +### Windows: +You need `git`, and a C compiler like `tcc`, `gcc`, `clang` or `msvc`: +```bash +git clone https://github.com/vlang/v +cd v +make.bat -tcc +``` +NB: You can also pass one of `-gcc`, `-msvc`, `-clang` to `make.bat` instead, +if you do prefer to use a different C compiler, but -tcc is small, fast, and +easy to install (V will download a prebuilt binary automatically). + +It is recommended to add this folder to the PATH of your environment variables. +This can be done with the command `v.exe symlink`. + +### Android +Running V graphical apps on Android is also possible via [vab](https://github.com/vlang/vab). + +V Android dependencies: **V**, **Java JDK** >= 8, Android **SDK + NDK**. + + 1. Install dependencies (see [vab](https://github.com/vlang/vab)) + 2. Connect your Android device + 3. Run: + ```bash + git clone https://github.com/vlang/vab && cd vab && v vab.v + ./vab --device auto run /path/to/v/examples/sokol/particles + ``` +For more details and troubleshooting, please visit the [vab GitHub repository](https://github.com/vlang/vab). + +## Table of Contents + +<table> + <tr><td width=33% valign=top> + +* [Hello world](#hello-world) +* [Running a project folder](#running-a-project-folder-with-several-files) +* [Comments](#comments) +* [Functions](#functions) + * [Returning multiple values](#returning-multiple-values) +* [Symbol visibility](#symbol-visibility) +* [Variables](#variables) +* [V types](#v-types) + * [Strings](#strings) + * [Numbers](#numbers) + * [Arrays](#arrays) + * [Fixed size arrays](#fixed-size-arrays) + * [Maps](#maps) +* [Module imports](#module-imports) +* [Statements & expressions](#statements--expressions) + * [If](#if) + * [In operator](#in-operator) + * [For loop](#for-loop) + * [Match](#match) + * [Defer](#defer) +* [Structs](#structs) + * [Embedded structs](#embedded-structs) + * [Default field values](#default-field-values) + * [Short struct literal syntax](#short-struct-literal-syntax) + * [Access modifiers](#access-modifiers) + * [Methods](#methods) +* [Unions](#unions) + +</td><td width=33% valign=top> + +* [Functions 2](#functions-2) + * [Pure functions by default](#pure-functions-by-default) + * [Mutable arguments](#mutable-arguments) + * [Variable number of arguments](#variable-number-of-arguments) + * [Anonymous & higher-order functions](#anonymous--higher-order-functions) +* [References](#references) +* [Constants](#constants) +* [Builtin functions](#builtin-functions) +* [Printing custom types](#printing-custom-types) +* [Modules](#modules) + * [Manage Packages](#manage-packages) + * [Publish package](#publish-package) +* [Type Declarations](#type-declarations) + * [Interfaces](#interfaces) + * [Enums](#enums) + * [Sum types](#sum-types) + * [Type aliases](#type-aliases) + * [Option/Result types & error handling](#optionresult-types-and-error-handling) +* [Generics](#generics) +* [Concurrency](#concurrency) + * [Spawning Concurrent Tasks](#spawning-concurrent-tasks) + * [Channels](#channels) + * [Shared Objects](#shared-objects) +* [Decoding JSON](#decoding-json) +* [Testing](#testing) +* [Memory management](#memory-management) + * [Stack and Heap](#stack-and-heap) +* [ORM](#orm) + +</td><td valign=top> + +* [Writing documentation](#writing-documentation) +* [Tools](#tools) + * [v fmt](#v-fmt) + * [Profiling](#profiling) +* [Advanced Topics](#advanced-topics) + * [Dumping expressions at runtime](#dumping-expressions-at-runtime) + * [Memory-unsafe code](#memory-unsafe-code) + * [Structs with reference fields](#structs-with-reference-fields) + * [sizeof and __offsetof](#sizeof-and-__offsetof) + * [Calling C from V](#calling-c-from-v) + * [Calling V from C](#calling-v-from-c) + * [Atomics](#atomics) + * [Global Variables](#global-variables) + * [Debugging](#debugging) + * [Conditional compilation](#conditional-compilation) + * [Compile time pseudo variables](#compile-time-pseudo-variables) + * [Compile-time reflection](#compile-time-reflection) + * [Limited operator overloading](#limited-operator-overloading) + * [Inline assembly](#inline-assembly) + * [Translating C to V](#translating-c-to-v) + * [Hot code reloading](#hot-code-reloading) + * [Cross compilation](#cross-compilation) + * [Cross-platform shell scripts in V](#cross-platform-shell-scripts-in-v) + * [Attributes](#attributes) + * [Goto](#goto) +* [Appendices](#appendices) + * [Keywords](#appendix-i-keywords) + * [Operators](#appendix-ii-operators) + +</td></tr> +</table> + +<!-- +NB: there are several special keywords, which you can put after the code fences for v: +compile, live, ignore, failcompile, oksyntax, badsyntax, wip, nofmt +For more details, do: `v check-md` +--> + +## Hello World + + +```v +fn main() { + println('hello world') +} +``` + +Save this snippet into a file named `hello.v`. Now do: `v run hello.v`. + +> That is assuming you have symlinked your V with `v symlink`, as described +[here](https://github.com/vlang/v/blob/master/README.md#symlinking). +If you haven't yet, you have to type the path to V manually. + +Congratulations - you just wrote and executed your first V program! + +You can compile a program without execution with `v hello.v`. +See `v help` for all supported commands. + +From the example above, you can see that functions are declared with the `fn` keyword. +The return type is specified after the function name. +In this case `main` doesn't return anything, so there is no return type. + +As in many other languages (such as C, Go, and Rust), `main` is the entry point of your program. + +`println` is one of the few built-in functions. +It prints the value passed to it to standard output. + +`fn main()` declaration can be skipped in one file programs. +This is useful when writing small programs, "scripts", or just learning the language. +For brevity, `fn main()` will be skipped in this tutorial. + +This means that a "hello world" program in V is as simple as + +```v +println('hello world') +``` + +## Running a project folder with several files + +Suppose you have a folder with several .v files in it, where one of them +contains your `main()` function, and the other files have other helper +functions. They may be organized by topic, but still *not yet* structured +enough to be their own separate reusable modules, and you want to compile +them all into one program. + +In other languages, you would have to use includes or a build system +to enumerate all files, compile them separately to object files, +then link them into one final executable. + +In V however, you can compile and run the whole folder of .v files together, +using just `v run .`. Passing parameters also works, so you can +do: `v run . --yourparam some_other_stuff` + +The above will first compile your files into a single program (named +after your folder/project), and then it will execute the program with +`--yourparam some_other_stuff` passed to it as CLI parameters. + +Your program can then use the CLI parameters like this: +```v +import os + +println(os.args) +``` +NB: after a successful run, V will delete the generated executable. +If you want to keep it, use `v -keepc run .` instead, or just compile +manually with `v .` . + +NB: any V compiler flags should be passed *before* the `run` command. +Everything after the source file/folder, will be passed to the program +as is - it will not be processed by V. + +## Comments + +```v +// This is a single line comment. +/* +This is a multiline comment. + /* It can be nested. */ +*/ +``` + +## Functions + +```v +fn main() { + println(add(77, 33)) + println(sub(100, 50)) +} + +fn add(x int, y int) int { + return x + y +} + +fn sub(x int, y int) int { + return x - y +} +``` + +Again, the type comes after the argument's name. + +Just like in Go and C, functions cannot be overloaded. +This simplifies the code and improves maintainability and readability. + +Functions can be used before their declaration: +`add` and `sub` are declared after `main`, but can still be called from `main`. +This is true for all declarations in V and eliminates the need for header files +or thinking about the order of files and declarations. + +### Returning multiple values + +```v +fn foo() (int, int) { + return 2, 3 +} + +a, b := foo() +println(a) // 2 +println(b) // 3 +c, _ := foo() // ignore values using `_` +``` + +## Symbol visibility + +```v +pub fn public_function() { +} + +fn private_function() { +} +``` + +Functions are private (not exported) by default. +To allow other modules to use them, prepend `pub`. The same applies +to constants and types. + +Note: `pub` can only be used from a named module. +For information about creating a module, see [Modules](#modules). + +## Variables + +```v +name := 'Bob' +age := 20 +large_number := i64(9999999999) +println(name) +println(age) +println(large_number) +``` + +Variables are declared and initialized with `:=`. This is the only +way to declare variables in V. This means that variables always have an initial +value. + +The variable's type is inferred from the value on the right hand side. +To choose a different type, use type conversion: +the expression `T(v)` converts the value `v` to the +type `T`. + +Unlike most other languages, V only allows defining variables in functions. +Global (module level) variables are not allowed. There's no global state in V +(see [Pure functions by default](#pure-functions-by-default) for details). + +For consistency across different code bases, all variable and function names +must use the `snake_case` style, as opposed to type names, which must use `PascalCase`. + +### Mutable variables + +```v +mut age := 20 +println(age) +age = 21 +println(age) +``` + +To change the value of the variable use `=`. In V, variables are +immutable by default. +To be able to change the value of the variable, you have to declare it with `mut`. + +Try compiling the program above after removing `mut` from the first line. + +### Initialization vs assignment + +Note the (important) difference between `:=` and `=`. +`:=` is used for declaring and initializing, `=` is used for assigning. + +```v failcompile +fn main() { + age = 21 +} +``` + +This code will not compile, because the variable `age` is not declared. +All variables need to be declared in V. + +```v +fn main() { + age := 21 +} +``` + +The values of multiple variables can be changed in one line. +In this way, their values can be swapped without an intermediary variable. + +```v +mut a := 0 +mut b := 1 +println('$a, $b') // 0, 1 +a, b = b, a +println('$a, $b') // 1, 0 +``` + +### Declaration errors + +In development mode the compiler will warn you that you haven't used the variable +(you'll get an "unused variable" warning). +In production mode (enabled by passing the `-prod` flag to v – `v -prod foo.v`) +it will not compile at all (like in Go). + +```v failcompile nofmt +fn main() { + a := 10 + if true { + a := 20 // error: redefinition of `a` + } + // warning: unused variable `a` +} +``` + +Unlike most languages, variable shadowing is not allowed. Declaring a variable with a name +that is already used in a parent scope will cause a compilation error. + +You can shadow imported modules though, as it is very useful in some situations: +```v ignore +import ui +import gg + +fn draw(ctx &gg.Context) { + gg := ctx.parent.get_ui().gg + gg.draw_rect(10, 10, 100, 50) +} +``` + +## V Types + +### Primitive types + +```v ignore +bool + +string + +i8 i16 int i64 i128 (soon) +byte u16 u32 u64 u128 (soon) + +rune // represents a Unicode code point + +f32 f64 + +voidptr, size_t // these are mostly used for C interoperability + +any // similar to C's void* and Go's interface{} +``` + +Please note that unlike C and Go, `int` is always a 32 bit integer. + +There is an exception to the rule that all operators +in V must have values of the same type on both sides. A small primitive type +on one side can be automatically promoted if it fits +completely into the data range of the type on the other side. +These are the allowed possibilities: + +```v ignore + i8 → i16 → int → i64 + ↘ ↘ + f32 → f64 + ↗ ↗ + byte → u16 → u32 → u64 ⬎ + ↘ ↘ ↘ ptr + i8 → i16 → int → i64 ⬏ +``` +An `int` value for example can be automatically promoted to `f64` +or `i64` but not to `u32`. (`u32` would mean loss of the sign for +negative values). +Promotion from `int` to `f32`, however, is currently done automatically +(but can lead to precision loss for large values). + +Literals like `123` or `4.56` are treated in a special way. They do +not lead to type promotions, however they default to `int` and `f64` +respectively, when their type has to be decided: + +```v nofmt +u := u16(12) +v := 13 + u // v is of type `u16` - no promotion +x := f32(45.6) +y := x + 3.14 // x is of type `f32` - no promotion +a := 75 // a is of type `int` - default for int literal +b := 14.7 // b is of type `f64` - default for float literal +c := u + a // c is of type `int` - automatic promotion of `u`'s value +d := b + x // d is of type `f64` - automatic promotion of `x`'s value +``` + +### Strings + +```v +name := 'Bob' +println(name.len) +println(name[0]) // indexing gives a byte B +println(name[1..3]) // slicing gives a string 'ob' +windows_newline := '\r\n' // escape special characters like in C +assert windows_newline.len == 2 +``` + +In V, a string is a read-only array of bytes. String data is encoded using UTF-8. +String values are immutable. You cannot mutate elements: + +```v failcompile +mut s := 'hello 🌎' +s[0] = `H` // not allowed +``` +> error: cannot assign to `s[i]` since V strings are immutable + +Note that indexing a string will produce a `byte`, not a `rune`. Indexes correspond +to bytes in the string, not Unicode code points. + +Character literals have type `rune`. To denote them, use ` + +```v +rocket := `🚀` +assert 'aloha!'[0] == `a` +``` + +Both single and double quotes can be used to denote strings. For consistency, +`vfmt` converts double quotes to single quotes unless the string contains a single quote character. + +For raw strings, prepend `r`. Raw strings are not escaped: + +```v +s := r'hello\nworld' +println(s) // "hello\nworld" +``` + +Strings can be easily converted to integers: + +```v +s := '42' +n := s.int() // 42 +``` + +### Runes +A `rune` represents a unicode character and is an alias for `u32`. Runes can be created like this: +```v +x := `🚀` +``` + +A string can be converted to runes by the `.runes()` method. +```v +hello := 'Hello World 👋' +hello_runes := hello.runes() // [`H`, `e`, `l`, `l`, `o`, ` `, `W`, `o`, `r`, `l`, `d`, ` `, `👋`] +``` + +### String interpolation + +Basic interpolation syntax is pretty simple - use `$` before a variable name. +The variable will be converted to a string and embedded into the literal: +```v +name := 'Bob' +println('Hello, $name!') // Hello, Bob! +``` +It also works with fields: `'age = $user.age'`. +If you need more complex expressions, use `${}`: `'can register = ${user.age > 13}'`. + +Format specifiers similar to those in C's `printf()` are also supported. +`f`, `g`, `x`, etc. are optional and specify the output format. +The compiler takes care of the storage size, so there is no `hd` or `llu`. + +```v +x := 123.4567 +println('x = ${x:4.2f}') +println('[${x:10}]') // pad with spaces on the left => [ 123.457] +println('[${int(x):-10}]') // pad with spaces on the right => [123 ] +println('[${int(x):010}]') // pad with zeros on the left => [0000000123] +``` + +### String operators + +```v +name := 'Bob' +bobby := name + 'by' // + is used to concatenate strings +println(bobby) // "Bobby" +mut s := 'hello ' +s += 'world' // `+=` is used to append to a string +println(s) // "hello world" +``` + +All operators in V must have values of the same type on both sides. +You cannot concatenate an integer to a string: + +```v failcompile +age := 10 +println('age = ' + age) // not allowed +``` +> error: infix expr: cannot use `int` (right expression) as `string` + +We have to either convert `age` to a `string`: + +```v +age := 11 +println('age = ' + age.str()) +``` + +or use string interpolation (preferred): + +```v +age := 12 +println('age = $age') +``` + +### Numbers + +```v +a := 123 +``` + +This will assign the value of 123 to `a`. By default `a` will have the +type `int`. + +You can also use hexadecimal, binary or octal notation for integer literals: + +```v +a := 0x7B +b := 0b01111011 +c := 0o173 +``` + +All of these will be assigned the same value, 123. They will all have type +`int`, no matter what notation you used. + +V also supports writing numbers with `_` as separator: + +```v +num := 1_000_000 // same as 1000000 +three := 0b0_11 // same as 0b11 +float_num := 3_122.55 // same as 3122.55 +hexa := 0xF_F // same as 255 +oct := 0o17_3 // same as 0o173 +``` + +If you want a different type of integer, you can use casting: + +```v +a := i64(123) +b := byte(42) +c := i16(12345) +``` + +Assigning floating point numbers works the same way: + +```v +f := 1.0 +f1 := f64(3.14) +f2 := f32(3.14) +``` +If you do not specify the type explicitly, by default float literals +will have the type of `f64`. + +Float literals can also be declared as a power of ten: +```v +f0 := 42e1 // 420 +f1 := 123e-2 // 1.23 +f2 := 456e+2 // 45600 +``` + +### Arrays +#### Basic Array Concepts +Arrays are collections of data elements of the same type. They can be represented by +a list of elements surrounded by brackets. The elements can be accessed by appending +an *index* (starting with `0`) in brackets to the array variable: +```v +mut nums := [1, 2, 3] +println(nums) // `[1, 2, 3]` +println(nums[0]) // `1` +println(nums[1]) // `2` +nums[1] = 5 +println(nums) // `[1, 5, 3]` +``` +#### Array Properties +There are two properties that control the "size" of an array: +* `len`: *length* - the number of pre-allocated and initialized elements in the array +* `cap`: *capacity* - the amount of memory space which has been reserved for elements, +but not initialized or counted as elements. The array can grow up to this size without +being reallocated. Usually, V takes care of this property automatically but there are +cases where the user may want to do manual optimizations (see [below](#array-initialization)). + +```v +mut nums := [1, 2, 3] +println(nums.len) // "3" +println(nums.cap) // "3" or greater +nums = [] // The array is now empty +println(nums.len) // "0" +``` + +Note that the properties are read-only fields and can't be modified by the user. + +#### Array Initialization +The basic initialization syntax is as described [above](#basic-array-concepts). +The type of an array is determined by the first element: +* `[1, 2, 3]` is an array of ints (`[]int`). +* `['a', 'b']` is an array of strings (`[]string`). + +The user can explicitly specify the type for the first element: `[byte(16), 32, 64, 128]`. +V arrays are homogeneous (all elements must have the same type). +This means that code like `[1, 'a']` will not compile. + +The above syntax is fine for a small number of known elements but for very large or empty +arrays there is a second initialization syntax: +```v +mut a := []int{len: 10000, cap: 30000, init: 3} +``` +This creates an array of 10000 `int` elements that are all initialized with `3`. Memory +space is reserved for 30000 elements. The parameters `len`, `cap` and `init` are optional; +`len` defaults to `0` and `init` to the default initialization of the element type (`0` +for numerical type, `''` for `string`, etc). The run time system makes sure that the +capacity is not smaller than `len` (even if a smaller value is specified explicitly): + +```v +arr := []int{len: 5, init: -1} +// `arr == [-1, -1, -1, -1, -1]`, arr.cap == 5 + +// Declare an empty array: +users := []int{} +``` + + +Setting the capacity improves performance of pushing elements to the array +as reallocations can be avoided: + +```v +mut numbers := []int{cap: 1000} +println(numbers.len) // 0 +// Now appending elements won't reallocate +for i in 0 .. 1000 { + numbers << i +} +``` +Note: The above code uses a [range `for`](#range-for) statement and a +[push operator (`<<`)](#array-operations). + +#### Array Types + +An array can be of these types: +| Types | Example Definition | +| ------------ | ------------------------------------ | +| Number | `[]int,[]i64` | +| String | `[]string` | +| Rune | `[]rune` | +| Boolean | `[]bool` | +| Array | `[][]int` | +| Struct | `[]MyStructName` | +| Channel | `[]chan f64` | +| Function | `[]MyFunctionType` `[]fn (int) bool` | +| Interface | `[]MyInterfaceName` | +| Sum Type | `[]MySumTypeName` | +| Generic Type | `[]T` | +| Map | `[]map[string]f64` | +| Enum | `[]MyEnumType` | +| Alias | `[]MyAliasTypeName` | +| Thread | `[]thread int` | +| Reference | `[]&f64` | +| Shared | `[]shared MyStructType` | + +**Example Code:** + +This example uses [Structs](#structs) and [Sum Types](#sum-types) to create an array +which can handle different types (e.g. Points, Lines) of data elements. + +```v +struct Point { + x int + y int +} + +struct Line { + p1 Point + p2 Point +} + +type ObjectSumType = Line | Point + +mut object_list := []ObjectSumType{} +object_list << Point{1, 1} +object_list << Line{ + p1: Point{3, 3} + p2: Point{4, 4} +} +dump(object_list) +/* +object_list: [ObjectSumType(Point{ + x: 1 + y: 1 +}), ObjectSumType(Line{ + p1: Point{ + x: 3 + y: 3 + } + p2: Point{ + x: 4 + y: 4 + } +})] +*/ +``` + +#### Multidimensional Arrays + +Arrays can have more than one dimension. + +2d array example: +```v +mut a := [][]int{len: 2, init: []int{len: 3}} +a[0][1] = 2 +println(a) // [[0, 2, 0], [0, 0, 0]] +``` + +3d array example: +```v +mut a := [][][]int{len: 2, init: [][]int{len: 3, init: []int{len: 2}}} +a[0][1][1] = 2 +println(a) // [[[0, 0], [0, 2], [0, 0]], [[0, 0], [0, 0], [0, 0]]] +``` + +#### Array Operations + +Elements can be appended to the end of an array using the push operator `<<`. +It can also append an entire array. + +```v +mut nums := [1, 2, 3] +nums << 4 +println(nums) // "[1, 2, 3, 4]" +// append array +nums << [5, 6, 7] +println(nums) // "[1, 2, 3, 4, 5, 6, 7]" +mut names := ['John'] +names << 'Peter' +names << 'Sam' +// names << 10 <-- This will not compile. `names` is an array of strings. +``` + +`val in array` returns true if the array contains `val`. See [`in` operator](#in-operator). + +```v +names := ['John', 'Peter', 'Sam'] +println(names.len) // "3" +println('Alex' in names) // "false" +``` + + +#### Array methods + +All arrays can be easily printed with `println(arr)` and converted to a string +with `s := arr.str()`. + +Copying the data from the array is done with `.clone()`: + +```v +nums := [1, 2, 3] +nums_copy := nums.clone() +``` + +Arrays can be efficiently filtered and mapped with the `.filter()` and +`.map()` methods: + +```v +nums := [1, 2, 3, 4, 5, 6] +even := nums.filter(it % 2 == 0) +println(even) // [2, 4, 6] +// filter can accept anonymous functions +even_fn := nums.filter(fn (x int) bool { + return x % 2 == 0 +}) +println(even_fn) +words := ['hello', 'world'] +upper := words.map(it.to_upper()) +println(upper) // ['HELLO', 'WORLD'] +// map can also accept anonymous functions +upper_fn := words.map(fn (w string) string { + return w.to_upper() +}) +println(upper_fn) // ['HELLO', 'WORLD'] +``` + +`it` is a builtin variable which refers to element currently being processed in filter/map methods. + +Additionally, `.any()` and `.all()` can be used to conveniently test +for elements that satisfy a condition. + +```v +nums := [1, 2, 3] +println(nums.any(it == 2)) // true +println(nums.all(it >= 2)) // false +``` + +There are further built in methods for arrays: +* `b := a.repeat(n)` concatenate `n` times the elements of `a` +* `a.insert(i, val)` insert new element `val` at index `i` and move all following elements upwards +* `a.insert(i, [3, 4, 5])` insert several elements +* `a.prepend(val)` insert value at beginning, equivalent to `a.insert(0, val)` +* `a.prepend(arr)` insert elements of array `arr` at beginning +* `a.trim(new_len)` truncate the length (if `new_length < a.len`, otherwise do nothing) +* `a.clear()` empty the array (without changing `cap`, equivalent to `a.trim(0)`) +* `a.delete_many(start, size)` removes `size` consecutive elements beginning with index `start` + – triggers reallocation +* `a.delete(index)` equivalent to `a.delete_many(index, 1)` +* `v := a.first()` equivalent to `v := a[0]` +* `v := a.last()` equivalent to `v := a[a.len - 1]` +* `v := a.pop()` get last element and remove it from array +* `a.delete_last()` remove last element from array +* `b := a.reverse()` make `b` contain the elements of `a` in reversed order +* `a.reverse_in_place()` reverse the order of elements in `a` +* `a.join(joiner)` concatenate array of strings into a string using `joiner` string as a separator + +#### Sorting Arrays + +Sorting arrays of all kinds is very simple and intuitive. Special variables `a` and `b` +are used when providing a custom sorting condition. + +```v +mut numbers := [1, 3, 2] +numbers.sort() // 1, 2, 3 +numbers.sort(a > b) // 3, 2, 1 +``` + +```v +struct User { + age int + name string +} + +mut users := [User{21, 'Bob'}, User{20, 'Zarkon'}, User{25, 'Alice'}] +users.sort(a.age < b.age) // sort by User.age int field +users.sort(a.name > b.name) // reverse sort by User.name string field +``` +V also supports custom sorting, through the `sort_with_compare` array method. +Which expects a comparing function which will define the sort order. +Useful for sorting on multiple fields at the same time by custom sorting rules. +The code below sorts the array ascending on `name` and descending `age`. +```v +struct User { + age int + name string +} + +mut users := [User{21, 'Bob'}, User{65, 'Bob'}, User{25, 'Alice'}] + +custom_sort_fn := fn (a &User, b &User) int { + // return -1 when a comes before b + // return 0, when both are in same order + // return 1 when b comes before a + if a.name == b.name { + if a.age < b.age { + return 1 + } + if a.age > b.age { + return -1 + } + return 0 + } + if a.name < b.name { + return -1 + } else if a.name > b.name { + return 1 + } + return 0 +} +users.sort_with_compare(custom_sort_fn) +``` + +#### Array Slices + +A slice is a part of a parent array. Initially it refers to the elements +between two indices separated by a `..` operator. The right-side index must +be greater than or equal to the left side index. + +If a right-side index is absent, it is assumed to be the array length. If a +left-side index is absent, it is assumed to be 0. + +```v +nums := [0, 10, 20, 30, 40] +println(nums[1..4]) // [10, 20, 30] +println(nums[..4]) // [0, 10, 20, 30] +println(nums[1..]) // [10, 20, 30, 40] +``` + +In V slices are arrays themselves (they are no distinct types). As a result +all array operations may be performed on them. E.g. they can be pushed onto an +array of the same type: + +```v +array_1 := [3, 5, 4, 7, 6] +mut array_2 := [0, 1] +array_2 << array_1[..3] +println(array_2) // `[0, 1, 3, 5, 4]` +``` + +A slice is always created with the smallest possible capacity `cap == len` (see +[`cap` above](#array-initialization)) no matter what the capacity or length +of the parent array is. As a result it is immediately reallocated and copied to another +memory location when the size increases thus becoming independent from the +parent array (*copy on grow*). In particular pushing elements to a slice +does not alter the parent: +```v +mut a := [0, 1, 2, 3, 4, 5] +mut b := a[2..4] +b[0] = 7 // `b[0]` is referring to `a[2]` +println(a) // `[0, 1, 7, 3, 4, 5]` +b << 9 +// `b` has been reallocated and is now independent from `a` +println(a) // `[0, 1, 7, 3, 4, 5]` - no change +println(b) // `[7, 3, 9]` +``` + +Appending to the parent array may or may not make it independent from its child slices. +The behaviour depends on the parent's capacity and is predictable: +```v +mut a := []int{len: 5, cap: 6, init: 2} +mut b := a[1..4] +a << 3 +// no reallocation - fits in `cap` +b[2] = 13 // `a[3]` is modified +a << 4 +// a has been reallocated and is now independent from `b` (`cap` was exceeded) +b[1] = 3 // no change in `a` +println(a) // `[2, 2, 2, 13, 2, 3, 4]` +println(b) // `[2, 3, 13]` +``` + +### Fixed size arrays + +V also supports arrays with fixed size. Unlike ordinary arrays, their +length is constant. You cannot append elements to them, nor shrink them. +You can only modify their elements in place. + +However, access to the elements of fixed size arrays is more efficient, +they need less memory than ordinary arrays, and unlike ordinary arrays, +their data is on the stack, so you may want to use them as buffers if you +do not want additional heap allocations. + +Most methods are defined to work on ordinary arrays, not on fixed size arrays. +You can convert a fixed size array to an ordinary array with slicing: +```v +mut fnums := [3]int{} // fnums is a fixed size array with 3 elements. +fnums[0] = 1 +fnums[1] = 10 +fnums[2] = 100 +println(fnums) // => [1, 10, 100] +println(typeof(fnums).name) // => [3]int + +fnums2 := [1, 10, 100]! // short init syntax that does the same (the syntax will probably change) + +anums := fnums[0..fnums.len] +println(anums) // => [1, 10, 100] +println(typeof(anums).name) // => []int +``` +Note that slicing will cause the data of the fixed size array to be copied to +the newly created ordinary array. + +### Maps + +```v +mut m := map[string]int{} // a map with `string` keys and `int` values +m['one'] = 1 +m['two'] = 2 +println(m['one']) // "1" +println(m['bad_key']) // "0" +println('bad_key' in m) // Use `in` to detect whether such key exists +m.delete('two') +``` +Maps can have keys of type string, rune, integer, float or voidptr. + +The whole map can be initialized using this short syntax: +```v +numbers := map{ + 'one': 1 + 'two': 2 +} +println(numbers) +``` + +If a key is not found, a zero value is returned by default: + +```v +sm := map{ + 'abc': 'xyz' +} +val := sm['bad_key'] +println(val) // '' +``` +```v +intm := map{ + 1: 1234 + 2: 5678 +} +s := intm[3] +println(s) // 0 +``` + +It's also possible to use an `or {}` block to handle missing keys: + +```v +mm := map[string]int{} +val := mm['bad_key'] or { panic('key not found') } +``` + +The same optional check applies to arrays: + +```v +arr := [1, 2, 3] +large_index := 999 +val := arr[large_index] or { panic('out of bounds') } +``` + +## Module imports + +For information about creating a module, see [Modules](#modules). + +Modules can be imported using the `import` keyword: + +```v +import os + +fn main() { + // read text from stdin + name := os.input('Enter your name: ') + println('Hello, $name!') +} +``` +This program can use any public definitions from the `os` module, such +as the `input` function. See the [standard library](https://modules.vlang.io/) +documentation for a list of common modules and their public symbols. + +By default, you have to specify the module prefix every time you call an external function. +This may seem verbose at first, but it makes code much more readable +and easier to understand - it's always clear which function from +which module is being called. This is especially useful in large code bases. + +Cyclic module imports are not allowed, like in Go. + +### Selective imports + +You can also import specific functions and types from modules directly: + +```v +import os { input } + +fn main() { + // read text from stdin + name := input('Enter your name: ') + println('Hello, $name!') +} +``` +Note: This will import the module as well. Also, this is not allowed for +constants - they must always be prefixed. + +You can import several specific symbols at once: + +```v +import os { input, user_os } + +name := input('Enter your name: ') +println('Name: $name') +os := user_os() +println('Your OS is ${os}.') +``` + +### Module import aliasing + +Any imported module name can be aliased using the `as` keyword: + +NOTE: this example will not compile unless you have created `mymod/sha256.v` +```v failcompile +import crypto.sha256 +import mymod.sha256 as mysha256 + +fn main() { + v_hash := sha256.sum('hi'.bytes()).hex() + my_hash := mysha256.sum('hi'.bytes()).hex() + assert my_hash == v_hash +} +``` + +You cannot alias an imported function or type. +However, you _can_ redeclare a type. + +```v +import time +import math + +type MyTime = time.Time + +fn (mut t MyTime) century() int { + return int(1.0 + math.trunc(f64(t.year) * 0.009999794661191)) +} + +fn main() { + mut my_time := MyTime{ + year: 2020 + month: 12 + day: 25 + } + println(time.new_time(my_time).utc_string()) + println('Century: $my_time.century()') +} +``` + +## Statements & expressions + +### If + +```v +a := 10 +b := 20 +if a < b { + println('$a < $b') +} else if a > b { + println('$a > $b') +} else { + println('$a == $b') +} +``` + +`if` statements are pretty straightforward and similar to most other languages. +Unlike other C-like languages, +there are no parentheses surrounding the condition and the braces are always required. + +`if` can be used as an expression: + +```v +num := 777 +s := if num % 2 == 0 { 'even' } else { 'odd' } +println(s) +// "odd" +``` + +#### Type checks and casts +You can check the current type of a sum type using `is` and its negated form `!is`. + +You can do it either in an `if`: +```v +struct Abc { + val string +} + +struct Xyz { + foo string +} + +type Alphabet = Abc | Xyz + +x := Alphabet(Abc{'test'}) // sum type +if x is Abc { + // x is automatically casted to Abc and can be used here + println(x) +} +if x !is Abc { + println('Not Abc') +} +``` +or using `match`: +```v oksyntax +match x { + Abc { + // x is automatically casted to Abc and can be used here + println(x) + } + Xyz { + // x is automatically casted to Xyz and can be used here + println(x) + } +} +``` + +This works also with struct fields: +```v +struct MyStruct { + x int +} + +struct MyStruct2 { + y string +} + +type MySumType = MyStruct | MyStruct2 + +struct Abc { + bar MySumType +} + +x := Abc{ + bar: MyStruct{123} // MyStruct will be converted to MySumType type automatically +} +if x.bar is MyStruct { + // x.bar is automatically casted + println(x.bar) +} +match x.bar { + MyStruct { + // x.bar is automatically casted + println(x.bar) + } + else {} +} +``` + +Mutable variables can change, and doing a cast would be unsafe. +However, sometimes it's useful to type cast despite mutability. +In such cases the developer must mark the expression with the `mut` keyword +to tell the compiler that they know what they're doing. + +It works like this: +```v oksyntax +mut x := MySumType(MyStruct{123}) +if mut x is MyStruct { + // x is casted to MyStruct even if it's mutable + // without the mut keyword that wouldn't work + println(x) +} +// same with match +match mut x { + MyStruct { + // x is casted to MyStruct even it's mutable + // without the mut keyword that wouldn't work + println(x) + } +} +``` + +### In operator + +`in` allows to check whether an array or a map contains an element. +To do the opposite, use `!in`. + +```v +nums := [1, 2, 3] +println(1 in nums) // true +println(4 !in nums) // true +m := map{ + 'one': 1 + 'two': 2 +} +println('one' in m) // true +println('three' !in m) // true +``` + +It's also useful for writing boolean expressions that are clearer and more compact: + +```v +enum Token { + plus + minus + div + mult +} + +struct Parser { + token Token +} + +parser := Parser{} +if parser.token == .plus || parser.token == .minus || parser.token == .div || parser.token == .mult { + // ... +} +if parser.token in [.plus, .minus, .div, .mult] { + // ... +} +``` + +V optimizes such expressions, +so both `if` statements above produce the same machine code and no arrays are created. + +### For loop + +V has only one looping keyword: `for`, with several forms. + +#### `for`/`in` + +This is the most common form. You can use it with an array, map or +numeric range. + +##### Array `for` + +```v +numbers := [1, 2, 3, 4, 5] +for num in numbers { + println(num) +} +names := ['Sam', 'Peter'] +for i, name in names { + println('$i) $name') + // Output: 0) Sam + // 1) Peter +} +``` + +The `for value in arr` form is used for going through elements of an array. +If an index is required, an alternative form `for index, value in arr` can be used. + +Note, that the value is read-only. +If you need to modify the array while looping, you need to declare the element as mutable: + +```v +mut numbers := [0, 1, 2] +for mut num in numbers { + num++ +} +println(numbers) // [1, 2, 3] +``` +When an identifier is just a single underscore, it is ignored. + +##### Custom iterators +Types that implement a `next` method returning an `Option` can be iterated +with a `for` loop. + +```v +struct SquareIterator { + arr []int +mut: + idx int +} + +fn (mut iter SquareIterator) next() ?int { + if iter.idx >= iter.arr.len { + return error('') + } + defer { + iter.idx++ + } + return iter.arr[iter.idx] * iter.arr[iter.idx] +} + +nums := [1, 2, 3, 4, 5] +iter := SquareIterator{ + arr: nums +} +for squared in iter { + println(squared) +} +``` + +The code above prints: +``` +1 +4 +9 +16 +25 +``` + +##### Map `for` + +```v +m := map{ + 'one': 1 + 'two': 2 +} +for key, value in m { + println('$key -> $value') + // Output: one -> 1 + // two -> 2 +} +``` + +Either key or value can be ignored by using a single underscore as the identifier. +```v +m := map{ + 'one': 1 + 'two': 2 +} +// iterate over keys +for key, _ in m { + println(key) + // Output: one + // two +} +// iterate over values +for _, value in m { + println(value) + // Output: 1 + // 2 +} +``` + +##### Range `for` + +```v +// Prints '01234' +for i in 0 .. 5 { + print(i) +} +``` +`low..high` means an *exclusive* range, which represents all values +from `low` up to *but not including* `high`. + +#### Condition `for` + +```v +mut sum := 0 +mut i := 0 +for i <= 100 { + sum += i + i++ +} +println(sum) // "5050" +``` + +This form of the loop is similar to `while` loops in other languages. +The loop will stop iterating once the boolean condition evaluates to false. +Again, there are no parentheses surrounding the condition, and the braces are always required. + +#### Bare `for` + +```v +mut num := 0 +for { + num += 2 + if num >= 10 { + break + } +} +println(num) // "10" +``` + +The condition can be omitted, resulting in an infinite loop. + +#### C `for` + +```v +for i := 0; i < 10; i += 2 { + // Don't print 6 + if i == 6 { + continue + } + println(i) +} +``` + +Finally, there's the traditional C style `for` loop. It's safer than the `while` form +because with the latter it's easy to forget to update the counter and get +stuck in an infinite loop. + +Here `i` doesn't need to be declared with `mut` since it's always going to be mutable by definition. + +#### Labelled break & continue + +`break` and `continue` control the innermost `for` loop by default. +You can also use `break` and `continue` followed by a label name to refer to an outer `for` +loop: + +```v +outer: for i := 4; true; i++ { + println(i) + for { + if i < 7 { + continue outer + } else { + break outer + } + } +} +``` +The label must immediately precede the outer loop. +The above code prints: +``` +4 +5 +6 +7 +``` + +### Match + +```v +os := 'windows' +print('V is running on ') +match os { + 'darwin' { println('macOS.') } + 'linux' { println('Linux.') } + else { println(os) } +} +``` + +A match statement is a shorter way to write a sequence of `if - else` statements. +When a matching branch is found, the following statement block will be run. +The else branch will be run when no other branches match. + +```v +number := 2 +s := match number { + 1 { 'one' } + 2 { 'two' } + else { 'many' } +} +``` + +A match expression returns the value of the final expression from the matching branch. + +```v +enum Color { + red + blue + green +} + +fn is_red_or_blue(c Color) bool { + return match c { + .red, .blue { true } // comma can be used to test multiple values + .green { false } + } +} +``` + +A match statement can also be used to branch on the variants of an `enum` +by using the shorthand `.variant_here` syntax. An `else` branch is not allowed +when all the branches are exhaustive. + +```v +c := `v` +typ := match c { + `0`...`9` { 'digit' } + `A`...`Z` { 'uppercase' } + `a`...`z` { 'lowercase' } + else { 'other' } +} +println(typ) +// 'lowercase' +``` + +You can also use ranges as `match` patterns. If the value falls within the range +of a branch, that branch will be executed. + +Note that the ranges use `...` (three dots) rather than `..` (two dots). This is +because the range is *inclusive* of the last element, rather than exclusive +(as `..` ranges are). Using `..` in a match branch will throw an error. + +Note: `match` as an expression is not usable in `for` loop and `if` statements. + +### Defer + +A defer statement defers the execution of a block of statements +until the surrounding function returns. + +```v +import os + +fn read_log() { + mut ok := false + mut f := os.open('log.txt') or { panic(err.msg) } + defer { + f.close() + } + // ... + if !ok { + // defer statement will be called here, the file will be closed + return + } + // ... + // defer statement will be called here, the file will be closed +} +``` + +If the function returns a value the `defer` block is executed *after* the return +expression is evaluated: + +```v +import os + +enum State { + normal + write_log + return_error +} + +// write log file and return number of bytes written +fn write_log(s State) ?int { + mut f := os.create('log.txt') ? + defer { + f.close() + } + if s == .write_log { + // `f.close()` will be called after `f.write()` has been + // executed, but before `write_log()` finally returns the + // number of bytes written to `main()` + return f.writeln('This is a log file') + } else if s == .return_error { + // the file will be closed after the `error()` function + // has returned - so the error message will still report + // it as open + return error('nothing written; file open: $f.is_opened') + } + // the file will be closed here, too + return 0 +} + +fn main() { + n := write_log(.return_error) or { + println('Error: $err') + 0 + } + println('$n bytes written') +} +``` + +## Structs + +```v +struct Point { + x int + y int +} + +mut p := Point{ + x: 10 + y: 20 +} +println(p.x) // Struct fields are accessed using a dot +// Alternative literal syntax for structs with 3 fields or fewer +p = Point{10, 20} +assert p.x == 10 +``` + +### Heap structs + +Structs are allocated on the stack. To allocate a struct on the heap +and get a reference to it, use the `&` prefix: + +```v +struct Point { + x int + y int +} + +p := &Point{10, 10} +// References have the same syntax for accessing fields +println(p.x) +``` + +The type of `p` is `&Point`. It's a [reference](#references) to `Point`. +References are similar to Go pointers and C++ references. + +### Embedded structs + +V doesn't allow subclassing, but it supports embedded structs: + +```v +struct Widget { +mut: + x int + y int +} + +struct Button { + Widget + title string +} + +mut button := Button{ + title: 'Click me' +} +button.x = 3 +``` +Without embedding we'd have to name the `Widget` field and do: + +```v oksyntax +button.widget.x = 3 +``` + +### Default field values + +```v +struct Foo { + n int // n is 0 by default + s string // s is '' by default + a []int // a is `[]int{}` by default + pos int = -1 // custom default value +} +``` + +All struct fields are zeroed by default during the creation of the struct. +Array and map fields are allocated. + +It's also possible to define custom default values. + +### Required fields + +```v +struct Foo { + n int [required] +} +``` + +You can mark a struct field with the `[required]` attribute, to tell V that +that field must be initialized when creating an instance of that struct. + +This example will not compile, since the field `n` isn't explicitly initialized: +```v failcompile +_ = Foo{} +``` + +<a id='short-struct-initialization-syntax' /> + +### Short struct literal syntax + +```v +struct Point { + x int + y int +} + +mut p := Point{ + x: 10 + y: 20 +} +// you can omit the struct name when it's already known +p = { + x: 30 + y: 4 +} +assert p.y == 4 +// +// array: first element defines type of array +points := [Point{10, 20}, Point{20, 30}, Point{40, 50}] +println(points) // [Point{x: 10, y: 20}, Point{x: 20, y: 30}, Point{x: 40,y: 50}] +``` + +Omitting the struct name also works for returning a struct literal or passing one +as a function argument. + +#### Trailing struct literal arguments + +V doesn't have default function arguments or named arguments, for that trailing struct +literal syntax can be used instead: + +```v +struct ButtonConfig { + text string + is_disabled bool + width int = 70 + height int = 20 +} + +struct Button { + text string + width int + height int +} + +fn new_button(c ButtonConfig) &Button { + return &Button{ + width: c.width + height: c.height + text: c.text + } +} + +button := new_button(text: 'Click me', width: 100) +// the height is unset, so it's the default value +assert button.height == 20 +``` + +As you can see, both the struct name and braces can be omitted, instead of: + +```v oksyntax nofmt +new_button(ButtonConfig{text:'Click me', width:100}) +``` + +This only works for functions that take a struct for the last argument. + +### Access modifiers + +Struct fields are private and immutable by default (making structs immutable as well). +Their access modifiers can be changed with +`pub` and `mut`. In total, there are 5 possible options: + +```v +struct Foo { + a int // private immutable (default) +mut: + b int // private mutable + c int // (you can list multiple fields with the same access modifier) +pub: + d int // public immutable (readonly) +pub mut: + e int // public, but mutable only in parent module +__global: + // (not recommended to use, that's why the 'global' keyword starts with __) + f int // public and mutable both inside and outside parent module +} +``` + +For example, here's the `string` type defined in the `builtin` module: + +```v ignore +struct string { + str &byte +pub: + len int +} +``` + +It's easy to see from this definition that `string` is an immutable type. +The byte pointer with the string data is not accessible outside `builtin` at all. +The `len` field is public, but immutable: +```v failcompile +fn main() { + str := 'hello' + len := str.len // OK + str.len++ // Compilation error +} +``` + +This means that defining public readonly fields is very easy in V, +no need in getters/setters or properties. + +## Methods + +```v +struct User { + age int +} + +fn (u User) can_register() bool { + return u.age > 16 +} + +user := User{ + age: 10 +} +println(user.can_register()) // "false" +user2 := User{ + age: 20 +} +println(user2.can_register()) // "true" +``` + +V doesn't have classes, but you can define methods on types. +A method is a function with a special receiver argument. +The receiver appears in its own argument list between the `fn` keyword and the method name. +Methods must be in the same module as the receiver type. + +In this example, the `can_register` method has a receiver of type `User` named `u`. +The convention is not to use receiver names like `self` or `this`, +but a short, preferably one letter long, name. + +## Unions + +Just like structs, unions support embedding. + +```v +struct Rgba32_Component { + r byte + g byte + b byte + a byte +} + +union Rgba32 { + Rgba32_Component + value u32 +} + +clr1 := Rgba32{ + value: 0x008811FF +} + +clr2 := Rgba32{ + Rgba32_Component: { + a: 128 + } +} + +sz := sizeof(Rgba32) +unsafe { + println('Size: ${sz}B,clr1.b: $clr1.b,clr2.b: $clr2.b') +} +``` + +Output: `Size: 4B, clr1.b: 136, clr2.b: 0` + +Union member access must be performed in an `unsafe` block. + +Note that the embedded struct arguments are not necessarily stored in the order listed. + +## Functions 2 + +### Pure functions by default + +V functions are pure by default, meaning that their return values are a function of their +arguments only, and their evaluation has no side effects (besides I/O). + +This is achieved by a lack of global variables and all function arguments being +immutable by default, even when [references](#references) are passed. + +V is not a purely functional language however. + +There is a compiler flag to enable global variables (`-enable-globals`), but this is +intended for low-level applications like kernels and drivers. + +### Mutable arguments + +It is possible to modify function arguments by using the keyword `mut`: + +```v +struct User { + name string +mut: + is_registered bool +} + +fn (mut u User) register() { + u.is_registered = true +} + +mut user := User{} +println(user.is_registered) // "false" +user.register() +println(user.is_registered) // "true" +``` + +In this example, the receiver (which is simply the first argument) is marked as mutable, +so `register()` can change the user object. The same works with non-receiver arguments: + +```v +fn multiply_by_2(mut arr []int) { + for i in 0 .. arr.len { + arr[i] *= 2 + } +} + +mut nums := [1, 2, 3] +multiply_by_2(mut nums) +println(nums) +// "[2, 4, 6]" +``` + +Note, that you have to add `mut` before `nums` when calling this function. This makes +it clear that the function being called will modify the value. + +It is preferable to return values instead of modifying arguments. +Modifying arguments should only be done in performance-critical parts of your application +to reduce allocations and copying. + +For this reason V doesn't allow the modification of arguments with primitive types (e.g. integers). +Only more complex types such as arrays and maps may be modified. + +Use `user.register()` or `user = register(user)` +instead of `register(mut user)`. + +#### Struct update syntax + +V makes it easy to return a modified version of an object: + +```v +struct User { + name string + age int + is_registered bool +} + +fn register(u User) User { + return { + ...u + is_registered: true + } +} + +mut user := User{ + name: 'abc' + age: 23 +} +user = register(user) +println(user) +``` + +### Variable number of arguments + +```v +fn sum(a ...int) int { + mut total := 0 + for x in a { + total += x + } + return total +} + +println(sum()) // 0 +println(sum(1)) // 1 +println(sum(2, 3)) // 5 +// using array decomposition +a := [2, 3, 4] +println(sum(...a)) // <-- using prefix ... here. output: 9 +b := [5, 6, 7] +println(sum(...b)) // output: 18 +``` + +### Anonymous & higher order functions + +```v +fn sqr(n int) int { + return n * n +} + +fn cube(n int) int { + return n * n * n +} + +fn run(value int, op fn (int) int) int { + return op(value) +} + +fn main() { + // Functions can be passed to other functions + println(run(5, sqr)) // "25" + // Anonymous functions can be declared inside other functions: + double_fn := fn (n int) int { + return n + n + } + println(run(5, double_fn)) // "10" + // Functions can be passed around without assigning them to variables: + res := run(5, fn (n int) int { + return n + n + }) + println(res) // "10" + // You can even have an array/map of functions: + fns := [sqr, cube] + println(fns[0](10)) // "100" + fns_map := map{ + 'sqr': sqr + 'cube': cube + } + println(fns_map['cube'](2)) // "8" +} +``` + +## References + +```v +struct Foo {} + +fn (foo Foo) bar_method() { + // ... +} + +fn bar_function(foo Foo) { + // ... +} +``` + +If a function argument is immutable (like `foo` in the examples above) +V can pass it either by value or by reference. The compiler will decide, +and the developer doesn't need to think about it. + +You no longer need to remember whether you should pass the struct by value +or by reference. + +You can ensure that the struct is always passed by reference by +adding `&`: + +```v +struct Foo { + abc int +} + +fn (foo &Foo) bar() { + println(foo.abc) +} +``` + +`foo` is still immutable and can't be changed. For that, +`(mut foo Foo)` must be used. + +In general, V's references are similar to Go pointers and C++ references. +For example, a generic tree structure definition would look like this: + +```v +struct Node<T> { + val T + left &Node<T> + right &Node<T> +} +``` + +## Constants + +```v +const ( + pi = 3.14 + world = '世界' +) + +println(pi) +println(world) +``` + +Constants are declared with `const`. They can only be defined +at the module level (outside of functions). +Constant values can never be changed. You can also declare a single +constant separately: + +```v +const e = 2.71828 +``` + +V constants are more flexible than in most languages. You can assign more complex values: + +```v +struct Color { + r int + g int + b int +} + +fn rgb(r int, g int, b int) Color { + return Color{ + r: r + g: g + b: b + } +} + +const ( + numbers = [1, 2, 3] + red = Color{ + r: 255 + g: 0 + b: 0 + } + // evaluate function call at compile-time* + blue = rgb(0, 0, 255) +) + +println(numbers) +println(red) +println(blue) +``` +\* WIP - for now function calls are evaluated at program start-up + +Global variables are not normally allowed, so this can be really useful. + +**Modules** + +Constants can be made public with `pub const`: +```v oksyntax +module mymodule + +pub const golden_ratio = 1.61803 + +fn calc() { + println(mymodule.golden_ratio) +} +``` +The `pub` keyword is only allowed before the `const` keyword and cannot be used inside +a `const ( )` block. + +Outside from module main all constants need to be prefixed with the module name. + +### Required module prefix + +When naming constants, `snake_case` must be used. In order to distinguish consts +from local variables, the full path to consts must be specified. For example, +to access the PI const, full `math.pi` name must be used both outside the `math` +module, and inside it. That restriction is relaxed only for the `main` module +(the one containing your `fn main()`), where you can use the unqualified name of +constants defined there, i.e. `numbers`, rather than `main.numbers`. + +vfmt takes care of this rule, so you can type `println(pi)` inside the `math` module, +and vfmt will automatically update it to `println(math.pi)`. + +<!-- +Many people prefer all caps consts: `TOP_CITIES`. This wouldn't work +well in V, because consts are a lot more powerful than in other languages. +They can represent complex structures, and this is used quite often since there +are no globals: + +```v oksyntax +println('Top cities: ${top_cities.filter(.usa)}') +``` +--> + +## Builtin functions + +Some functions are builtin like `println`. Here is the complete list: + +```v ignore +fn print(s string) // print anything on sdtout +fn println(s string) // print anything and a newline on sdtout + +fn eprint(s string) // same as print(), but use stderr +fn eprintln(s string) // same as println(), but use stderr + +fn exit(code int) // terminate the program with a custom error code +fn panic(s string) // print a message and backtraces on stderr, and terminate the program with error code 1 +fn print_backtrace() // print backtraces on stderr +``` + +`println` is a simple yet powerful builtin function, that can print anything: +strings, numbers, arrays, maps, structs. + +```v +struct User { + name string + age int +} + +println(1) // "1" +println('hi') // "hi" +println([1, 2, 3]) // "[1, 2, 3]" +println(User{ name: 'Bob', age: 20 }) // "User{name:'Bob', age:20}" +``` + +<a id='custom-print-of-types' /> + +## Printing custom types + +If you want to define a custom print value for your type, simply define a +`.str() string` method: + +```v +struct Color { + r int + g int + b int +} + +pub fn (c Color) str() string { + return '{$c.r, $c.g, $c.b}' +} + +red := Color{ + r: 255 + g: 0 + b: 0 +} +println(red) +``` + +## Modules + +Every file in the root of a folder is part of the same module. +Simple programs don't need to specify module name, in which case it defaults to 'main'. + +V is a very modular language. Creating reusable modules is encouraged and is +quite easy to do. +To create a new module, create a directory with your module's name containing +.v files with code: + +```shell +cd ~/code/modules +mkdir mymodule +vim mymodule/myfile.v +``` +```v failcompile +// myfile.v +module mymodule + +// To export a function we have to use `pub` +pub fn say_hi() { + println('hello from mymodule!') +} +``` + +You can now use `mymodule` in your code: + +```v failcompile +import mymodule + +fn main() { + mymodule.say_hi() +} +``` + +* Module names should be short, under 10 characters. +* Module names must use `snake_case`. +* Circular imports are not allowed. +* You can have as many .v files in a module as you want. +* You can create modules anywhere. +* All modules are compiled statically into a single executable. + +### `init` functions + +If you want a module to automatically call some setup/initialization code when it is imported, +you can use a module `init` function: + +```v +fn init() { + // your setup code here ... +} +``` + +The `init` function cannot be public - it will be called automatically. This feature is +particularly useful for initializing a C library. + +### Manage Packages + +Briefly: + +```powershell +v [module option] [param] +``` + +###### module options: + +``` + install Install a module from VPM. + remove Remove a module that was installed from VPM. + search Search for a module from VPM. + update Update an installed module from VPM. + upgrade Upgrade all the outdated modules. + list List all installed modules. + outdated Show installed modules that need updates. +``` + +Read more: + +You can also install modules already created by someone else with [VPM](https://vpm.vlang.io/): +```powershell +v install [module] +``` +**Example:** +```powershell +v install ui +``` + +Removing a module with v: + +```powershell +v remove [module] +``` +**Example:** +```powershell +v remove ui +``` + +Updating an installed module from [VPM](https://vpm.vlang.io/): + +```powershell +v update [module] +``` +**Example:** +```powershell +v update ui +``` + +Or you can update all your modules: +```powershell +v update +``` + +To see all the modules you have installed, you can use: + +```powershell +v list +``` +**Example:** +```powershell +> v list +Installed modules: + markdown + ui +``` + +To see all the modules you have installed, you can use: +outdated Show installed modules that need updates. +```powershell +v outdated +``` +**Example:** +```powershell +> v outdated +Modules are up to date. +``` + +### Publish package + +1. Put a `v.mod` file inside the toplevel folder of your module (if you + created your module with the command `v new mymodule` or `v init` you already have a v.mod file). + + ```sh + v new mymodule + Input your project description: My nice module. + Input your project version: (0.0.0) 0.0.1 + Input your project license: (MIT) + Initialising ... + Complete! + ``` + + Example `v.mod`: + ```v ignore + Module { + name: 'mymodule' + description: 'My nice module.' + version: '0.0.1' + license: 'MIT' + dependencies: [] + } + ``` + + Minimal file structure: + ``` + v.mod + mymodule.v + ``` + + Check that your module name is used in `mymodule.v`: + ```v + module mymodule + + pub fn hello_world() { + println('Hello World!') + } + ``` + +2. Create a git repository in the folder with the `v.mod` file + (this is not required if you used `v new` or `v init`): + ```sh + git init + git add . + git commit -m "INIT" + ```` + +3. Create a public repository on github.com. +4. Connect your local repository to the remote repository and push the changes. +5. Add your module to the public V module registry VPM: + https://vpm.vlang.io/new + + You will have to login with your Github account to register the module. + **Warning:** _Currently it is not possibility to edit your entry after submiting. + Check your module name and github url twice as this cannot be changed by you later._ +6. The final module name is a combination of your github account and + the module name you provided e.g. `mygithubname.mymodule`. + +**Optional:** tag your V module with `vlang` and `vlang-module` on github.com +to allow a better search experiance. + +## Type Declarations + +### Interfaces + +```v +struct Dog { + breed string +} + +struct Cat { + breed string +} + +fn (d Dog) speak() string { + return 'woof' +} + +fn (c Cat) speak() string { + return 'meow' +} + +// unlike Go and like TypeScript, V's interfaces can define fields, not just methods. +interface Speaker { + breed string + speak() string +} + +dog := Dog{'Leonberger'} +cat := Cat{'Siamese'} + +mut arr := []Speaker{} +arr << dog +arr << cat +for item in arr { + println('a $item.breed says: $item.speak()') +} +``` + +A type implements an interface by implementing its methods and fields. +There is no explicit declaration of intent, no "implements" keyword. + +#### Casting an interface + +We can test the underlying type of an interface using dynamic cast operators: +```v oksyntax +interface Something {} + +fn announce(s Something) { + if s is Dog { + println('a $s.breed dog') // `s` is automatically cast to `Dog` (smart cast) + } else if s is Cat { + println('a $s.breed cat') + } else { + println('something else') + } +} +``` +For more information, see [Dynamic casts](#dynamic-casts). + +#### Interface method definitions + +Also unlike Go, an interface may implement a method. +These methods are not implemented by structs which implement that interface. + +When a struct is wrapped in an interface that has implemented a method +with the same name as one implemented by this struct, only the method +implemented on the interface is called. + +```v +struct Cat {} + +fn (c Cat) speak() string { + return 'meow!' +} + +interface Adoptable {} + +fn (a Adoptable) speak() string { + return 'adopt me!' +} + +fn new_adoptable() Adoptable { + return Cat{} +} + +fn main() { + cat := Cat{} + assert cat.speak() == 'meow!' + a := new_adoptable() + assert a.speak() == 'adopt me!' + if a is Cat { + println(a.speak()) // meow! + } +} +``` + +### Function Types + +You can use type aliases for naming specific function signatures - for +example: + +```v +type Filter = fn (string) string +``` + +This works like any other type - for example, a function can accept an +argument of a function type: + +```v +type Filter = fn (string) string + +fn filter(s string, f Filter) string { + return f(s) +} +``` + +V has duck-typing, so functions don't need to declare compatibility with +a function type - they just have to be compatible: + +```v +fn uppercase(s string) string { + return s.to_upper() +} + +// now `uppercase` can be used everywhere where Filter is expected +``` + +Compatible functions can also be explicitly cast to a function type: + +```v oksyntax +my_filter := Filter(uppercase) +``` + +The cast here is purely informational - again, duck-typing means that the +resulting type is the same without an explicit cast: + +```v oksyntax +my_filter := uppercase +``` + +You can pass the assigned function as an argument: + +```v oksyntax +println(filter('Hello world', my_filter)) // prints `HELLO WORLD` +``` + +And you could of course have passed it directly as well, without using a +local variable: + +```v oksyntax +println(filter('Hello world', uppercase)) +``` + +And this works with anonymous functions as well: + +```v oksyntax +println(filter('Hello world', fn (s string) string { + return s.to_upper() +})) +``` + +You can see the complete +[example here](https://github.com/vlang/v/tree/master/examples/function_types.v). + +### Enums + +```v +enum Color { + red + green + blue +} + +mut color := Color.red +// V knows that `color` is a `Color`. No need to use `color = Color.green` here. +color = .green +println(color) // "green" +match color { + .red { println('the color was red') } + .green { println('the color was green') } + .blue { println('the color was blue') } +} +``` + +Enum match must be exhaustive or have an `else` branch. +This ensures that if a new enum field is added, it's handled everywhere in the code. + +Enum fields cannot re-use reserved keywords. However, reserved keywords may be escaped +with an @. + +```v +enum Color { + @none + red + green + blue +} + +color := Color.@none +println(color) +``` + +Integers may be assigned to enum fields. + +```v +enum Grocery { + apple + orange = 5 + pear +} + +g1 := int(Grocery.apple) +g2 := int(Grocery.orange) +g3 := int(Grocery.pear) +println('Grocery IDs: $g1, $g2, $g3') +``` + +Output: `Grocery IDs: 0, 5, 6`. + +Operations are not allowed on enum variables; they must be explicity cast to `int`. + +### Sum types + +A sum type instance can hold a value of several different types. Use the `type` +keyword to declare a sum type: + +```v +struct Moon {} + +struct Mars {} + +struct Venus {} + +type World = Mars | Moon | Venus + +sum := World(Moon{}) +assert sum.type_name() == 'Moon' +println(sum) +``` +The built-in method `type_name` returns the name of the currently held +type. + +With sum types you could build recursive structures and write concise but powerful code on them. +```v +// V's binary tree +struct Empty {} + +struct Node { + value f64 + left Tree + right Tree +} + +type Tree = Empty | Node + +// sum up all node values +fn sum(tree Tree) f64 { + return match tree { + Empty { 0 } + Node { tree.value + sum(tree.left) + sum(tree.right) } + } +} + +fn main() { + left := Node{0.2, Empty{}, Empty{}} + right := Node{0.3, Empty{}, Node{0.4, Empty{}, Empty{}}} + tree := Node{0.5, left, right} + println(sum(tree)) // 0.2 + 0.3 + 0.4 + 0.5 = 1.4 +} +``` + +Enums can have methods, just like structs + +```v +enum Cycle { + one + two + three +} + +fn (c Cycle) next() Cycle { + match c { + .one { + return .two + } + .two { + return .three + } + .three { + return .one + } + } +} + +mut c := Cycle.one +for _ in 0 .. 10 { + println(c) + c = c.next() +} +``` + +Output: +``` +one +two +three +one +two +three +one +two +three +one +``` + +#### Dynamic casts + +To check whether a sum type instance holds a certain type, use `sum is Type`. +To cast a sum type to one of its variants you can use `sum as Type`: + +```v +struct Moon {} + +struct Mars {} + +struct Venus {} + +type World = Mars | Moon | Venus + +fn (m Mars) dust_storm() bool { + return true +} + +fn main() { + mut w := World(Moon{}) + assert w is Moon + w = Mars{} + // use `as` to access the Mars instance + mars := w as Mars + if mars.dust_storm() { + println('bad weather!') + } +} +``` + +`as` will panic if `w` doesn't hold a `Mars` instance. +A safer way is to use a smart cast. + +#### Smart casting + +```v oksyntax +if w is Mars { + assert typeof(w).name == 'Mars' + if w.dust_storm() { + println('bad weather!') + } +} +``` +`w` has type `Mars` inside the body of the `if` statement. This is +known as *flow-sensitive typing*. +If `w` is a mutable identifier, it would be unsafe if the compiler smart casts it without a warning. +That's why you have to declare a `mut` before the `is` expression: + +```v ignore +if mut w is Mars { + assert typeof(w).name == 'Mars' + if w.dust_storm() { + println('bad weather!') + } +} +``` +Otherwise `w` would keep its original type. +> This works for both, simple variables and complex expressions like `user.name` + +#### Matching sum types + +You can also use `match` to determine the variant: + +```v +struct Moon {} + +struct Mars {} + +struct Venus {} + +type World = Mars | Moon | Venus + +fn open_parachutes(n int) { + println(n) +} + +fn land(w World) { + match w { + Moon {} // no atmosphere + Mars { + // light atmosphere + open_parachutes(3) + } + Venus { + // heavy atmosphere + open_parachutes(1) + } + } +} +``` + +`match` must have a pattern for each variant or have an `else` branch. + +```v ignore +struct Moon {} +struct Mars {} +struct Venus {} + +type World = Moon | Mars | Venus + +fn (m Moon) moon_walk() {} +fn (m Mars) shiver() {} +fn (v Venus) sweat() {} + +fn pass_time(w World) { + match w { + // using the shadowed match variable, in this case `w` (smart cast) + Moon { w.moon_walk() } + Mars { w.shiver() } + else {} + } +} +``` + +### Type aliases + +To define a new type `NewType` as an alias for `ExistingType`, +do `type NewType = ExistingType`.<br/> +This is a special case of a [sum type](#sum-types) declaration. + +### Option/Result types and error handling + +Option types are declared with `?Type`: +```v +struct User { + id int + name string +} + +struct Repo { + users []User +} + +fn (r Repo) find_user_by_id(id int) ?User { + for user in r.users { + if user.id == id { + // V automatically wraps this into an option type + return user + } + } + return error('User $id not found') +} + +fn main() { + repo := Repo{ + users: [User{1, 'Andrew'}, User{2, 'Bob'}, User{10, 'Charles'}] + } + user := repo.find_user_by_id(10) or { // Option types must be handled by `or` blocks + return + } + println(user.id) // "10" + println(user.name) // "Charles" +} +``` + +V combines `Option` and `Result` into one type, so you don't need to decide which one to use. + +The amount of work required to "upgrade" a function to an optional function is minimal; +you have to add a `?` to the return type and return an error when something goes wrong. + +If you don't need to return an error message, you can simply `return none` +(this is a more efficient equivalent of `return error("")`). + +This is the primary mechanism for error handling in V. They are still values, like in Go, +but the advantage is that errors can't be unhandled, and handling them is a lot less verbose. +Unlike other languages, V does not handle exceptions with `throw/try/catch` blocks. + +`err` is defined inside an `or` block and is set to the string message passed +to the `error()` function. `err` is empty if `none` was returned. + +```v oksyntax +user := repo.find_user_by_id(7) or { + println(err) // "User 7 not found" + return +} +``` + +### Handling optionals + +There are four ways of handling an optional. The first method is to +propagate the error: + +```v +import net.http + +fn f(url string) ?string { + resp := http.get(url) ? + return resp.text +} +``` + +`http.get` returns `?http.Response`. Because `?` follows the call, the +error will be propagated to the caller of `f`. When using `?` after a +function call producing an optional, the enclosing function must return +an optional as well. If error propagation is used in the `main()` +function it will `panic` instead, since the error cannot be propagated +any further. + +The body of `f` is essentially a condensed version of: + +```v ignore + resp := http.get(url) or { return err } + return resp.text +``` + +--- +The second method is to break from execution early: + +```v oksyntax +user := repo.find_user_by_id(7) or { return } +``` + +Here, you can either call `panic()` or `exit()`, which will stop the execution of the +entire program, or use a control flow statement (`return`, `break`, `continue`, etc) +to break from the current block. +Note that `break` and `continue` can only be used inside a `for` loop. + +V does not have a way to forcibly "unwrap" an optional (as other languages do, +for instance Rust's `unwrap()` or Swift's `!`). To do this, use `or { panic(err.msg) }` instead. + +--- +The third method is to provide a default value at the end of the `or` block. +In case of an error, that value would be assigned instead, +so it must have the same type as the content of the `Option` being handled. + +```v +fn do_something(s string) ?string { + if s == 'foo' { + return 'foo' + } + return error('invalid string') // Could be `return none` as well +} + +a := do_something('foo') or { 'default' } // a will be 'foo' +b := do_something('bar') or { 'default' } // b will be 'default' +println(a) +println(b) +``` + +--- +The fourth method is to use `if` unwrapping: + +```v +import net.http + +if resp := http.get('https://google.com') { + println(resp.text) // resp is a http.Response, not an optional +} else { + println(err) +} +``` +Above, `http.get` returns a `?http.Response`. `resp` is only in scope for the first +`if` branch. `err` is only in scope for the `else` branch. + +## Generics + +```v wip + +struct Repo<T> { + db DB +} + +struct User { + id int + name string +} + +struct Post { + id int + user_id int + title string + body string +} + +fn new_repo<T>(db DB) Repo<T> { + return Repo<T>{db: db} +} + +// This is a generic function. V will generate it for every type it's used with. +fn (r Repo<T>) find_by_id(id int) ?T { + table_name := T.name // in this example getting the name of the type gives us the table name + return r.db.query_one<T>('select * from $table_name where id = ?', id) +} + +db := new_db() +users_repo := new_repo<User>(db) // returns Repo<User> +posts_repo := new_repo<Post>(db) // returns Repo<Post> +user := users_repo.find_by_id(1)? // find_by_id<User> +post := posts_repo.find_by_id(1)? // find_by_id<Post> +``` + +Currently generic function definitions must declare their type parameters, but in +future V will infer generic type parameters from single-letter type names in +runtime parameter types. This is why `find_by_id` can omit `<T>`, because the +receiver argument `r` uses a generic type `T`. + +Another example: +```v +fn compare<T>(a T, b T) int { + if a < b { + return -1 + } + if a > b { + return 1 + } + return 0 +} + +// compare<int> +println(compare(1, 0)) // Outputs: 1 +println(compare(1, 1)) // 0 +println(compare(1, 2)) // -1 +// compare<string> +println(compare('1', '0')) // Outputs: 1 +println(compare('1', '1')) // 0 +println(compare('1', '2')) // -1 +// compare<f64> +println(compare(1.1, 1.0)) // Outputs: 1 +println(compare(1.1, 1.1)) // 0 +println(compare(1.1, 1.2)) // -1 +``` + + +## Concurrency +### Spawning Concurrent Tasks +V's model of concurrency is very similar to Go's. To run `foo()` concurrently in +a different thread, just call it with `go foo()`: + +```v +import math + +fn p(a f64, b f64) { // ordinary function without return value + c := math.sqrt(a * a + b * b) + println(c) +} + +fn main() { + go p(3, 4) + // p will be run in parallel thread +} +``` + +Sometimes it is necessary to wait until a parallel thread has finished. This can +be done by assigning a *handle* to the started thread and calling the `wait()` method +to this handle later: + +```v +import math + +fn p(a f64, b f64) { // ordinary function without return value + c := math.sqrt(a * a + b * b) + println(c) // prints `5` +} + +fn main() { + h := go p(3, 4) + // p() runs in parallel thread + h.wait() + // p() has definitely finished +} +``` + +This approach can also be used to get a return value from a function that is run in a +parallel thread. There is no need to modify the function itself to be able to call it +concurrently. + +```v +import math { sqrt } + +fn get_hypot(a f64, b f64) f64 { // ordinary function returning a value + c := sqrt(a * a + b * b) + return c +} + +fn main() { + g := go get_hypot(54.06, 2.08) // spawn thread and get handle to it + h1 := get_hypot(2.32, 16.74) // do some other calculation here + h2 := g.wait() // get result from spawned thread + println('Results: $h1, $h2') // prints `Results: 16.9, 54.1` +} +``` + +If there is a large number of tasks, it might be easier to manage them +using an array of threads. + +```v +import time + +fn task(id int, duration int) { + println('task $id begin') + time.sleep(duration * time.millisecond) + println('task $id end') +} + +fn main() { + mut threads := []thread{} + threads << go task(1, 500) + threads << go task(2, 900) + threads << go task(3, 100) + threads.wait() + println('done') +} + +// Output: +// task 1 begin +// task 2 begin +// task 3 begin +// task 3 end +// task 1 end +// task 2 end +// done +``` + +Additionally for threads that return the same type, calling `wait()` +on the thread array will return all computed values. + +```v +fn expensive_computing(i int) int { + return i * i +} + +fn main() { + mut threads := []thread int{} + for i in 1 .. 10 { + threads << go expensive_computing(i) + } + // Join all tasks + r := threads.wait() + println('All jobs finished: $r') +} + +// Output: All jobs finished: [1, 4, 9, 16, 25, 36, 49, 64, 81] +``` + +### Channels +Channels are the preferred way to communicate between coroutines. V's channels work basically like +those in Go. You can push objects into a channel on one end and pop objects from the other end. +Channels can be buffered or unbuffered and it is possible to `select` from multiple channels. + +#### Syntax and Usage +Channels have the type `chan objtype`. An optional buffer length can specified as the `cap` property +in the declaration: + +```v +ch := chan int{} // unbuffered - "synchronous" +ch2 := chan f64{cap: 100} // buffer length 100 +``` + +Channels do not have to be declared as `mut`. The buffer length is not part of the type but +a property of the individual channel object. Channels can be passed to coroutines like normal +variables: + +```v +fn f(ch chan int) { + // ... +} + +fn main() { + ch := chan int{} + go f(ch) + // ... +} +``` + +Objects can be pushed to channels using the arrow operator. The same operator can be used to +pop objects from the other end: + +```v +// make buffered channels so pushing does not block (if there is room in the buffer) +ch := chan int{cap: 1} +ch2 := chan f64{cap: 1} +n := 5 +// push +ch <- n +ch2 <- 7.3 +mut y := f64(0.0) +m := <-ch // pop creating new variable +y = <-ch2 // pop into existing variable +``` + +A channel can be closed to indicate that no further objects can be pushed. Any attempt +to do so will then result in a runtime panic (with the exception of `select` and +`try_push()` - see below). Attempts to pop will return immediately if the +associated channel has been closed and the buffer is empty. This situation can be +handled using an or branch (see [Handling Optionals](#handling-optionals)). + +```v wip +ch := chan int{} +ch2 := chan f64{} +// ... +ch.close() +// ... +m := <-ch or { + println('channel has been closed') +} + +// propagate error +y := <-ch2 ? +``` + +#### Channel Select + +The `select` command allows monitoring several channels at the same time +without noticeable CPU load. It consists of a list of possible transfers and associated branches +of statements - similar to the [match](#match) command: +```v +import time + +fn main() { + ch := chan f64{} + ch2 := chan f64{} + ch3 := chan f64{} + mut b := 0.0 + c := 1.0 + // ... setup go threads that will send on ch/ch2 + go fn (the_channel chan f64) { + time.sleep(5 * time.millisecond) + the_channel <- 1.0 + }(ch) + go fn (the_channel chan f64) { + time.sleep(1 * time.millisecond) + the_channel <- 1.0 + }(ch2) + go fn (the_channel chan f64) { + _ := <-the_channel + }(ch3) + // + select { + a := <-ch { + // do something with `a` + eprintln('> a: $a') + } + b = <-ch2 { + // do something with predeclared variable `b` + eprintln('> b: $b') + } + ch3 <- c { + // do something if `c` was sent + time.sleep(5 * time.millisecond) + eprintln('> c: $c was send on channel ch3') + } + 500 * time.millisecond { + // do something if no channel has become ready within 0.5s + eprintln('> more than 0.5s passed without a channel being ready') + } + } + eprintln('> done') +} +``` + +The timeout branch is optional. If it is absent `select` waits for an unlimited amount of time. +It is also possible to proceed immediately if no channel is ready in the moment `select` is called +by adding an `else { ... }` branch. `else` and `> timeout` are mutually exclusive. + +The `select` command can be used as an *expression* of type `bool` +that becomes `false` if all channels are closed: +```v wip +if select { + ch <- a { + // ... + } +} { + // channel was open +} else { + // channel is closed +} +``` + +#### Special Channel Features + +For special purposes there are some builtin properties and methods: +```v +struct Abc { + x int +} + +a := 2.13 +ch := chan f64{} +res := ch.try_push(a) // try to perform `ch <- a` +println(res) +l := ch.len // number of elements in queue +c := ch.cap // maximum queue length +is_closed := ch.closed // bool flag - has `ch` been closed +println(l) +println(c) +mut b := Abc{} +ch2 := chan Abc{} +res2 := ch2.try_pop(mut b) // try to perform `b = <-ch2` +``` + +The `try_push/pop()` methods will return immediately with one of the results +`.success`, `.not_ready` or `.closed` - dependent on whether the object has been transferred or +the reason why not. +Usage of these methods and properties in production is not recommended - +algorithms based on them are often subject to race conditions. Especially `.len` and +`.closed` should not be used to make decisions. +Use `or` branches, error propagation or `select` instead (see [Syntax and Usage](#syntax-and-usage) +and [Channel Select](#channel-select) above). + +### Shared Objects + +Data can be exchanged between a coroutine and the calling thread via a shared variable. +Such variables should be created as `shared` and passed to the coroutine as such, too. +The underlying `struct` contains a hidden *mutex* that allows locking concurrent access +using `rlock` for read-only and `lock` for read/write access. + +```v +struct St { +mut: + x int // data to shared +} + +fn (shared b St) g() { + lock b { + // read/modify/write b.x + } +} + +fn main() { + shared a := St{ + x: 10 + } + go a.g() + // ... + rlock a { + // read a.x + } +} +``` +Shared variables must be structs, arrays or maps. + +## Decoding JSON + +```v +import json + +struct Foo { + x int +} + +struct User { + // Adding a [required] attribute will make decoding fail, if that + // field is not present in the input. + // If a field is not [required], but is missing, it will be assumed + // to have its default value, like 0 for numbers, or '' for strings, + // and decoding will not fail. + name string [required] + age int + // Use the `skip` attribute to skip certain fields + foo Foo [skip] + // If the field name is different in JSON, it can be specified + last_name string [json: lastName] +} + +data := '{ "name": "Frodo", "lastName": "Baggins", "age": 25 }' +user := json.decode(User, data) or { + eprintln('Failed to decode json, error: $err') + return +} +println(user.name) +println(user.last_name) +println(user.age) +// You can also decode JSON arrays: +sfoos := '[{"x":123},{"x":456}]' +foos := json.decode([]Foo, sfoos) ? +println(foos[0].x) +println(foos[1].x) +``` + +Because of the ubiquitous nature of JSON, support for it is built directly into V. + +The `json.decode` function takes two arguments: +the first is the type into which the JSON value should be decoded and +the second is a string containing the JSON data. + +V generates code for JSON encoding and decoding. +No runtime reflection is used. This results in much better performance. + +## Testing + +### Asserts + +```v +fn foo(mut v []int) { + v[0] = 1 +} + +mut v := [20] +foo(mut v) +assert v[0] < 4 +``` +An `assert` statement checks that its expression evaluates to `true`. If an assert fails, +the program will abort. Asserts should only be used to detect programming errors. When an +assert fails it is reported to *stderr*, and the values on each side of a comparison operator +(such as `<`, `==`) will be printed when possible. This is useful to easily find an +unexpected value. Assert statements can be used in any function. + +### Test files + +```v +// hello.v +module main + +fn hello() string { + return 'Hello world' +} + +fn main() { + println(hello()) +} +``` + +```v failcompile +module main + +// hello_test.v +fn test_hello() { + assert hello() == 'Hello world' +} +``` +To run the test above, use `v hello_test.v`. This will check that the function `hello` is +producing the correct output. V executes all test functions in the file. + +* All test functions have to be inside a test file whose name ends in `_test.v`. +* Test function names must begin with `test_` to mark them for execution. +* Normal functions can also be defined in test files, and should be called manually. Other + symbols can also be defined in test files e.g. types. +* There are two kinds of tests: external and internal. +* Internal tests must *declare* their module, just like all other .v +files from the same module. Internal tests can even call private functions in +the same module. +* External tests must *import* the modules which they test. They do not +have access to the private functions/types of the modules. They can test only +the external/public API that a module provides. + +In the example above, `test_hello` is an internal test, that can call +the private function `hello()` because `hello_test.v` has `module main`, +just like `hello.v`, i.e. both are part of the same module. Note also that +since `module main` is a regular module like the others, internal tests can +be used to test private functions in your main program .v files too. + +You can also define special test functions in a test file: +* `testsuite_begin` which will be run *before* all other test functions. +* `testsuite_end` which will be run *after* all other test functions. + +If a test function has an error return type, any propagated errors will fail the test: + +```v +import strconv + +fn test_atoi() ? { + assert strconv.atoi('1') ? == 1 + assert strconv.atoi('one') ? == 1 // test will fail +} +``` + +#### Running tests + +To run test functions in an individual test file, use `v foo_test.v`. + +To test an entire module, use `v test mymodule`. You can also use `v test .` to test +everything inside your current folder (and subfolders). You can pass the `-stats` +option to see more details about the individual tests run. + +You can put additional test data, including .v source files in a folder, named +`testdata`, right next to your _test.v files. V's test framework will *ignore* +such folders, while scanning for tests to run. This is usefull, if you want to +put .v files with invalid V source code, or other tests, including known +failing ones, that should be run in a specific way/options by a parent _test.v +file. + +NB: the path to the V compiler, is available through @VEXE, so a _test.v +file, can easily run *other* test files like this: +```v oksyntax +import os + +fn test_subtest() { + res := os.execute('${@VEXE} other_test.v') + assert res.exit_code == 1 + assert res.output.contains('other_test.v does not exist') +} +``` + +## Memory management + +V avoids doing unnecessary allocations in the first place by using value types, +string buffers, promoting a simple abstraction-free code style. + +Most objects (~90-100%) are freed by V's autofree engine: the compiler inserts +necessary free calls automatically during compilation. Remaining small percentage +of objects is freed via reference counting. + +The developer doesn't need to change anything in their code. "It just works", like in +Python, Go, or Java, except there's no heavy GC tracing everything or expensive RC for +each object. + +### Control + +You can take advantage of V's autofree engine and define a `free()` method on custom +data types: + +```v +struct MyType {} + +[unsafe] +fn (data &MyType) free() { + // ... +} +``` + +Just as the compiler frees C data types with C's `free()`, it will statically insert +`free()` calls for your data type at the end of each variable's lifetime. + +For developers willing to have more low level control, autofree can be disabled with +`-manualfree`, or by adding a `[manualfree]` on each function that wants manage its +memory manually. (See [attributes](#attributes)). + +_Note: right now autofree is hidden behind the -autofree flag. It will be enabled by +default in V 0.3. If autofree is not used, V programs will leak memory._ + +### Examples + +```v +import strings + +fn draw_text(s string, x int, y int) { + // ... +} + +fn draw_scene() { + // ... + name1 := 'abc' + name2 := 'def ghi' + draw_text('hello $name1', 10, 10) + draw_text('hello $name2', 100, 10) + draw_text(strings.repeat(`X`, 10000), 10, 50) + // ... +} +``` + +The strings don't escape `draw_text`, so they are cleaned up when +the function exits. + +In fact, with the `-prealloc` flag, the first two calls won't result in any allocations at all. +These two strings are small, so V will use a preallocated buffer for them. + +```v +struct User { + name string +} + +fn test() []int { + number := 7 // stack variable + user := User{} // struct allocated on stack + numbers := [1, 2, 3] // array allocated on heap, will be freed as the function exits + println(number) + println(user) + println(numbers) + numbers2 := [4, 5, 6] // array that's being returned, won't be freed here + return numbers2 +} +``` + +### Stack and Heap +#### Stack and Heap Basics + +Like with most other programming languages there are two locations where data can +be stored: + +* The *stack* allows fast allocations with almost zero administrative overhead. The + stack grows and shrinks with the function call depth – so every called + function has its stack segment that remains valid until the function returns. + No freeing is necessary, however, this also means that a reference to a stack + object becomes invalid on function return. Furthermore stack space is + limited (typically to a few Megabytes per thread). +* The *heap* is a large memory area (typically some Gigabytes) that is administrated + by the operating system. Heap objects are allocated and freed by special function + calls that delegate the administrative tasks to the OS. This means that they can + remain valid across several function calls, however, the administration is + expensive. + +#### V's default approach + +Due to performance considerations V tries to put objects on the stack if possible +but allocates them on the heap when obviously necessary. Example: + +```v +struct MyStruct { + n int +} + +struct RefStruct { + r &MyStruct +} + +fn main() { + q, w := f() + println('q: $q.r.n, w: $w.n') +} + +fn f() (RefStruct, &MyStruct) { + a := MyStruct{ + n: 1 + } + b := MyStruct{ + n: 2 + } + c := MyStruct{ + n: 3 + } + e := RefStruct{ + r: &b + } + x := a.n + c.n + println('x: $x') + return e, &c +} +``` + +Here `a` is stored on the stack since it's address never leaves the function `f()`. +However a reference to `b` is part of `e` which is returned. Also a reference to +`c` is returned. For this reason `b` and `c` will be heap allocated. + +Things become less obvious when a reference to an object is passed as function argument: + +```v +struct MyStruct { +mut: + n int +} + +fn main() { + mut q := MyStruct{ + n: 7 + } + w := MyStruct{ + n: 13 + } + x := q.f(&w) // references of `q` and `w` are passed + println('q: $q\nx: $x') +} + +fn (mut a MyStruct) f(b &MyStruct) int { + a.n += b.n + x := a.n * b.n + return x +} +``` +Here the call `q.f(&w)` passes references to `q` and `w` because `a` is +`mut` and `b` is of type `&MyStruct` in `f()`'s declaration, so technically +these references are leaving `main()`. However the *lifetime* of these +references lies inside the scope of `main()` so `q` and `w` are allocated +on the stack. + +#### Manual Control for Stack and Heap + +In the last example the V compiler could put `q` and `w` on the stack +because it assumed that in the call `q.f(&w)` these references were only +used for reading and modifying the referred values – and not to pass the +references themselves somewhere else. This can be seen in a way that the +references to `q` and `w` are only *borrowed* to `f()`. + +Things become different if `f()` is doing something with a reference itself: + +```v +struct RefStruct { +mut: + r &MyStruct +} + +// see discussion below +[heap] +struct MyStruct { + n int +} + +fn main() { + m := MyStruct{} + mut r := RefStruct{ + r: &m + } + r.g() + println('r: $r') +} + +fn (mut r RefStruct) g() { + s := MyStruct{ + n: 7 + } + r.f(&s) // reference to `s` inside `r` is passed back to `main() ` +} + +fn (mut r RefStruct) f(s &MyStruct) { + r.r = s // would trigger error without `[heap]` +} +``` + +Here `f()` looks quite innocent but is doing nasty things – it inserts a +reference to `s` into `r`. The problem with this is that `s` lives only as long +as `g()` is running but `r` is used in `main()` after that. For this reason +the compiler would complain about the assignment in `f()` because `s` *"might +refer to an object stored on stack"*. The assumption made in `g()` that the call +`r.f(&s)` would only borrow the reference to `s` is wrong. + +A solution to this dilemma is the `[heap]` attribute at the declaration of +`struct MyStruct`. It instructs the compiler to *always* allocate `MyStruct`-objects +on the heap. This way the reference to `s` remains valid even after `g()` returns. +The compiler takes into consideration that `MyStruct` objects are always heap +allocated when checking `f()` and allows assigning the reference to `s` to the +`r.r` field. + +There is a pattern often seen in other programming languages: + +```v failcompile +fn (mut a MyStruct) f() &MyStruct { + // do something with a + return &a // would return address of borrowed object +} +``` + +Here `f()` is passed a reference `a` as receiver that is passed back to the caller and returned +as result at the same time. The intention behind such a declaration is method chaining like +`y = x.f().g()`. However, the problem with this approach is that a second reference +to `a` is created – so it is not only borrowed and `MyStruct` has to be +declared as `[heap]`. + +In V the better approach is: + +```v +struct MyStruct { +mut: + n int +} + +fn (mut a MyStruct) f() { + // do something with `a` +} + +fn (mut a MyStruct) g() { + // do something else with `a` +} + +fn main() { + x := MyStruct{} // stack allocated + mut y := x + y.f() + y.g() + // instead of `mut y := x.f().g() +} +``` + +This way the `[heap]` attribute can be avoided – resulting in better performance. + +However, stack space is very limited as mentioned above. For this reason the `[heap]` +attribute might be suitable for very large structures even if not required by use cases +like those mentioned above. + +There is an alternative way to manually control allocation on a case to case basis. This +approach is not recommended but shown here for the sake of completeness: + +```v +struct MyStruct { + n int +} + +struct RefStruct { +mut: + r &MyStruct +} + +// simple function - just to overwrite stack segment previously used by `g()` +fn use_stack() { + x := 7.5 + y := 3.25 + z := x + y + println('$x $y $z') +} + +fn main() { + m := MyStruct{} + mut r := RefStruct{ + r: &m + } + r.g() + use_stack() // to erase invalid stack contents + println('r: $r') +} + +fn (mut r RefStruct) g() { + s := &MyStruct{ // `s` explicitly refers to a heap object + n: 7 + } + // change `&MyStruct` -> `MyStruct` above and `r.f(s)` -> `r.f(&s)` below + // to see data in stack segment being overwritten + r.f(s) +} + +fn (mut r RefStruct) f(s &MyStruct) { + r.r = unsafe { s } // override compiler check +} +``` + +Here the compiler check is suppressed by the `unsafe` block. To make `s` be heap +allocated even without `[heap]` attribute the `struct` literal is prefixed with +an ampersand: `&MyStruct{...}`. + +This last step would not be required by the compiler but without it the reference +inside `r` becomes invalid (the memory area pointed to will be overwritten by +`use_stack()`) and the program might crash (or at least produce an unpredictable +final output). That's why this approach is *unsafe* and should be avoided! + +## ORM + +(This is still in an alpha state) + +V has a built-in ORM (object-relational mapping) which supports SQLite, MySQL and Postgres, +but soon it will support MS SQL and Oracle. + +V's ORM provides a number of benefits: + +- One syntax for all SQL dialects. (Migrating between databases becomes much easier.) +- Queries are constructed using V's syntax. (There's no need to learn another syntax.) +- Safety. (All queries are automatically sanitised to prevent SQL injection.) +- Compile time checks. (This prevents typos which can only be caught during runtime.) +- Readability and simplicity. (You don't need to manually parse the results of a query and + then manually construct objects from the parsed results.) + +```v +import sqlite + +struct Customer { + // struct name has to be the same as the table name (for now) + id int [primary; sql: serial] // a field named `id` of integer type must be the first field + name string [nonull] + nr_orders int + country string [nonull] +} + +db := sqlite.connect('customers.db') ? + +// you can create tables +// CREATE TABLE IF NOT EXISTS `Customer` (`id` INTEGER PRIMARY KEY, `name` TEXT NOT NULL, `nr_orders` INTEGER, `country` TEXT NOT NULL) +sql db { + create table Customer +} + +// select count(*) from Customer +nr_customers := sql db { + select count from Customer +} +println('number of all customers: $nr_customers') +// V syntax can be used to build queries +uk_customers := sql db { + select from Customer where country == 'uk' && nr_orders > 0 +} +println(uk_customers.len) +for customer in uk_customers { + println('$customer.id - $customer.name') +} +// by adding `limit 1` we tell V that there will be only one object +customer := sql db { + select from Customer where id == 1 limit 1 +} +println('$customer.id - $customer.name') +// insert a new customer +new_customer := Customer{ + name: 'Bob' + nr_orders: 10 +} +sql db { + insert new_customer into Customer +} +``` + +For more examples and the docs, see <a href='https://github.com/vlang/v/tree/master/vlib/orm'>vlib/orm</a>. + +## Writing Documentation + +The way it works is very similar to Go. It's very simple: there's no need to +write documentation separately for your code, +vdoc will generate it from docstrings in the source code. + +Documentation for each function/type/const must be placed right before the declaration: + +```v +// clearall clears all bits in the array +fn clearall() { +} +``` + +The comment must start with the name of the definition. + +Sometimes one line isn't enough to explain what a function does, in that case comments should +span to the documented function using single line comments: + +```v +// copy_all recursively copies all elements of the array by their value, +// if `dupes` is false all duplicate values are eliminated in the process. +fn copy_all(dupes bool) { + // ... +} +``` + +By convention it is preferred that comments are written in *present tense*. + +An overview of the module must be placed in the first comment right after the module's name. + +To generate documentation use vdoc, for example `v doc net.http`. + +## Tools + +### v fmt + +You don't need to worry about formatting your code or setting style guidelines. +`v fmt` takes care of that: + +```shell +v fmt file.v +``` + +It's recommended to set up your editor, so that `v fmt -w` runs on every save. +A vfmt run is usually pretty cheap (takes <30ms). + +Always run `v fmt -w file.v` before pushing your code. + +### Profiling + +V has good support for profiling your programs: `v -profile profile.txt run file.v` +That will produce a profile.txt file, which you can then analyze. + +The generated profile.txt file will have lines with 4 columns: +a) how many times a function was called +b) how much time in total a function took (in ms) +c) how much time on average, a call to a function took (in ns) +d) the name of the v function + +You can sort on column 3 (average time per function) using: +`sort -n -k3 profile.txt|tail` + +You can also use stopwatches to measure just portions of your code explicitly: +```v +import time + +fn main() { + sw := time.new_stopwatch() + println('Hello world') + println('Greeting the world took: ${sw.elapsed().nanoseconds()}ns') +} +``` + +# Advanced Topics + +## Dumping expressions at runtime +You can dump/trace the value of any V expression using `dump(expr)`. +For example, save this code sample as `factorial.v`, then run it with +`v run factorial.v`: +```v +fn factorial(n u32) u32 { + if dump(n <= 1) { + return dump(1) + } + return dump(n * factorial(n - 1)) +} + +fn main() { + println(factorial(5)) +} +``` +You will get: +``` +[factorial.v:2] n <= 1: false +[factorial.v:2] n <= 1: false +[factorial.v:2] n <= 1: false +[factorial.v:2] n <= 1: false +[factorial.v:2] n <= 1: true +[factorial.v:3] 1: 1 +[factorial.v:5] n * factorial(n - 1): 2 +[factorial.v:5] n * factorial(n - 1): 6 +[factorial.v:5] n * factorial(n - 1): 24 +[factorial.v:5] n * factorial(n - 1): 120 +120 +``` +Note that `dump(expr)` will trace both the source location, +the expression itself, and the expression value. + +## Memory-unsafe code + +Sometimes for efficiency you may want to write low-level code that can potentially +corrupt memory or be vulnerable to security exploits. V supports writing such code, +but not by default. + +V requires that any potentially memory-unsafe operations are marked intentionally. +Marking them also indicates to anyone reading the code that there could be +memory-safety violations if there was a mistake. + +Examples of potentially memory-unsafe operations are: + +* Pointer arithmetic +* Pointer indexing +* Conversion to pointer from an incompatible type +* Calling certain C functions, e.g. `free`, `strlen` and `strncmp`. + +To mark potentially memory-unsafe operations, enclose them in an `unsafe` block: + +```v wip +// allocate 2 uninitialized bytes & return a reference to them +mut p := unsafe { malloc(2) } +p[0] = `h` // Error: pointer indexing is only allowed in `unsafe` blocks +unsafe { + p[0] = `h` // OK + p[1] = `i` +} +p++ // Error: pointer arithmetic is only allowed in `unsafe` blocks +unsafe { + p++ // OK +} +assert *p == `i` +``` + +Best practice is to avoid putting memory-safe expressions inside an `unsafe` block, +so that the reason for using `unsafe` is as clear as possible. Generally any code +you think is memory-safe should not be inside an `unsafe` block, so the compiler +can verify it. + +If you suspect your program does violate memory-safety, you have a head start on +finding the cause: look at the `unsafe` blocks (and how they interact with +surrounding code). + +* Note: This is work in progress. + +### Structs with reference fields + +Structs with references require explicitly setting the initial value to a +reference value unless the struct already defines its own initial value. + +Zero-value references, or nil pointers, will **NOT** be supported in the future, +for now data structures such as Linked Lists or Binary Trees that rely on reference +fields that can use the value `0`, understanding that it is unsafe, and that it can +cause a panic. + +```v +struct Node { + a &Node + b &Node = 0 // Auto-initialized to nil, use with caution! +} + +// Reference fields must be initialized unless an initial value is declared. +// Zero (0) is OK but use with caution, it's a nil pointer. +foo := Node{ + a: 0 +} +bar := Node{ + a: &foo +} +baz := Node{ + a: 0 + b: 0 +} +qux := Node{ + a: &foo + b: &bar +} +println(baz) +println(qux) +``` + +## sizeof and __offsetof + +* `sizeof(Type)` gives the size of a type in bytes. +* `__offsetof(Struct, field_name)` gives the offset in bytes of a struct field. + +```v +struct Foo { + a int + b int +} + +assert sizeof(Foo) == 8 +assert __offsetof(Foo, a) == 0 +assert __offsetof(Foo, b) == 4 +``` + +## Calling C from V + +### Example + +```v +#flag -lsqlite3 +#include "sqlite3.h" +// See also the example from https://www.sqlite.org/quickstart.html +struct C.sqlite3 { +} + +struct C.sqlite3_stmt { +} + +type FnSqlite3Callback = fn (voidptr, int, &&char, &&char) int + +fn C.sqlite3_open(&char, &&C.sqlite3) int + +fn C.sqlite3_close(&C.sqlite3) int + +fn C.sqlite3_column_int(stmt &C.sqlite3_stmt, n int) int + +// ... you can also just define the type of parameter and leave out the C. prefix +fn C.sqlite3_prepare_v2(&C.sqlite3, &char, int, &&C.sqlite3_stmt, &&char) int + +fn C.sqlite3_step(&C.sqlite3_stmt) + +fn C.sqlite3_finalize(&C.sqlite3_stmt) + +fn C.sqlite3_exec(db &C.sqlite3, sql &char, cb FnSqlite3Callback, cb_arg voidptr, emsg &&char) int + +fn C.sqlite3_free(voidptr) + +fn my_callback(arg voidptr, howmany int, cvalues &&char, cnames &&char) int { + unsafe { + for i in 0 .. howmany { + print('| ${cstring_to_vstring(cnames[i])}: ${cstring_to_vstring(cvalues[i]):20} ') + } + } + println('|') + return 0 +} + +fn main() { + db := &C.sqlite3(0) // this means `sqlite3* db = 0` + // passing a string literal to a C function call results in a C string, not a V string + C.sqlite3_open(c'users.db', &db) + // C.sqlite3_open(db_path.str, &db) + query := 'select count(*) from users' + stmt := &C.sqlite3_stmt(0) + // NB: you can also use the `.str` field of a V string, + // to get its C style zero terminated representation + C.sqlite3_prepare_v2(db, &char(query.str), -1, &stmt, 0) + C.sqlite3_step(stmt) + nr_users := C.sqlite3_column_int(stmt, 0) + C.sqlite3_finalize(stmt) + println('There are $nr_users users in the database.') + // + error_msg := &char(0) + query_all_users := 'select * from users' + rc := C.sqlite3_exec(db, &char(query_all_users.str), my_callback, voidptr(7), &error_msg) + if rc != C.SQLITE_OK { + eprintln(unsafe { cstring_to_vstring(error_msg) }) + C.sqlite3_free(error_msg) + } + C.sqlite3_close(db) +} +``` + +## Calling V from C + +Since V can compile to C, calling V code from C is very easy. + +By default all V functions have the following naming scheme in C: `[module name]__[fn_name]`. + +For example, `fn foo() {}` in module `bar` will result in `bar__foo()`. + +To use a custom export name, use the `[export]` attribute: + +``` +[export: 'my_custom_c_name'] +fn foo() { +} +``` + + +## Atomics + +V has no special support for atomics, yet, nevertheless it's possible to treat variables as atomics +by calling C functions from V. The standard C11 atomic functions like `atomic_store()` are usually +defined with the help of macros and C compiler magic to provide a kind of *overloaded C functions*. +Since V does not support overloading functions by intention there are wrapper functions defined in +C headers named `atomic.h` that are part of the V compiler infrastructure. + +There are dedicated wrappers for all unsigned integer types and for pointers. +(`byte` is not fully supported on Windows) – the function names include the type name +as suffix. e.g. `C.atomic_load_ptr()` or `C.atomic_fetch_add_u64()`. + +To use these functions the C header for the used OS has to be included and the functions +that are intended to be used have to be declared. Example: + +```v globals +$if windows { + #include "@VEXEROOT/thirdparty/stdatomic/win/atomic.h" +} $else { + #include "@VEXEROOT/thirdparty/stdatomic/nix/atomic.h" +} + +// declare functions we want to use - V does not parse the C header +fn C.atomic_store_u32(&u32, u32) +fn C.atomic_load_u32(&u32) u32 +fn C.atomic_compare_exchange_weak_u32(&u32, &u32, u32) bool +fn C.atomic_compare_exchange_strong_u32(&u32, &u32, u32) bool + +const num_iterations = 10000000 + +// see section "Global Variables" below +__global ( + atom u32 // ordinary variable but used as atomic +) + +fn change() int { + mut races_won_by_change := 0 + for { + mut cmp := u32(17) // addressable value to compare with and to store the found value + // atomic version of `if atom == 17 { atom = 23 races_won_by_change++ } else { cmp = atom }` + if C.atomic_compare_exchange_strong_u32(&atom, &cmp, 23) { + races_won_by_change++ + } else { + if cmp == 31 { + break + } + cmp = 17 // re-assign because overwritten with value of atom + } + } + return races_won_by_change +} + +fn main() { + C.atomic_store_u32(&atom, 17) + t := go change() + mut races_won_by_main := 0 + mut cmp17 := u32(17) + mut cmp23 := u32(23) + for i in 0 .. num_iterations { + // atomic version of `if atom == 17 { atom = 23 races_won_by_main++ }` + if C.atomic_compare_exchange_strong_u32(&atom, &cmp17, 23) { + races_won_by_main++ + } else { + cmp17 = 17 + } + desir := if i == num_iterations - 1 { u32(31) } else { u32(17) } + // atomic version of `for atom != 23 {} atom = desir` + for !C.atomic_compare_exchange_weak_u32(&atom, &cmp23, desir) { + cmp23 = 23 + } + } + races_won_by_change := t.wait() + atom_new := C.atomic_load_u32(&atom) + println('atom: $atom_new, #exchanges: ${races_won_by_main + races_won_by_change}') + // prints `atom: 31, #exchanges: 10000000`) + println('races won by\n- `main()`: $races_won_by_main\n- `change()`: $races_won_by_change') +} +``` + +In this example both `main()` and the spawned thread `change()` try to replace a value of `17` +in the global `atom` with a value of `23`. The replacement in the opposite direction is +done exactly 10000000 times. The last replacement will be with `31` which makes the spawned +thread finish. + +It is not predictable how many replacements occur in which thread, but the sum will always +be 10000000. (With the non-atomic commands from the comments the value will be higher or the program +will hang – dependent on the compiler optimization used.) + +## Global Variables + +By default V does not allow global variables. However, in low level applications they have their +place so their usage can be enabled with the compiler flag `-enable-globals`. +Declarations of global variables must be surrounded with a `__global ( ... )` +specification – as in the example [above](#atomics). + +An initializer for global variables must be explicitly converted to the +desired target type. If no initializer is given a default initialization is done. +Some objects like semaphores and mutexes require an explicit initialization *in place*, i.e. +not with a value returned from a function call but with a method call by reference. +A separate `init()` function can be used for this purpose – it will be called before `main()`: + +```v globals +import sync + +__global ( + sem sync.Semaphore // needs initialization in `init()` + mtx sync.RwMutex // needs initialization in `init()` + f1 = f64(34.0625) // explicily initialized + shmap shared map[string]f64 // initialized as empty `shared` map + f2 f64 // initialized to `0.0` +) + +fn init() { + sem.init(0) + mtx.init() +} +``` +Be aware that in multi threaded applications the access to global variables is subject +to race conditions. There are several approaches to deal with these: + +- use `shared` types for the variable declarations and use `lock` blocks for access. + This is most appropriate for larger objects like structs, arrays or maps. +- handle primitive data types as "atomics" using special C-functions (see [above](#atomics)). +- use explicit synchronization primitives like mutexes to control access. The compiler + cannot really help in this case, so you have to know what you are doing. +- don't care – this approach is possible but makes only sense if the exact values + of global variables do not really matter. An example can be found in the `rand` module + where global variables are used to generate (non cryptographic) pseudo random numbers. + In this case data races lead to random numbers in different threads becoming somewhat + correlated, which is acceptable considering the performance penalty that using + synchonization primitives would represent. + +### Passing C compilation flags + +Add `#flag` directives to the top of your V files to provide C compilation flags like: + +- `-I` for adding C include files search paths +- `-l` for adding C library names that you want to get linked +- `-L` for adding C library files search paths +- `-D` for setting compile time variables + +You can (optionally) use different flags for different targets. +Currently the `linux`, `darwin` , `freebsd`, and `windows` flags are supported. + +NB: Each flag must go on its own line (for now) + +```v oksyntax +#flag linux -lsdl2 +#flag linux -Ivig +#flag linux -DCIMGUI_DEFINE_ENUMS_AND_STRUCTS=1 +#flag linux -DIMGUI_DISABLE_OBSOLETE_FUNCTIONS=1 +#flag linux -DIMGUI_IMPL_API= +``` + +In the console build command, you can use: +* `-cflags` to pass custom flags to the backend C compiler. +* `-cc` to change the default C backend compiler. +* For example: `-cc gcc-9 -cflags -fsanitize=thread`. + +You can define a `VFLAGS` environment variable in your terminal to store your `-cc` +and `-cflags` settings, rather than including them in the build command each time. + +### #pkgconfig + +Add `#pkgconfig` directive is used to tell the compiler which modules should be used for compiling +and linking using the pkg-config files provided by the respective dependencies. + +As long as backticks can't be used in `#flag` and spawning processes is not desirable for security +and portability reasons, V uses its own pkgconfig library that is compatible with the standard +freedesktop one. + +If no flags are passed it will add `--cflags` and `--libs`, both lines below do the same: + +```v oksyntax +#pkgconfig r_core +#pkgconfig --cflags --libs r_core +``` + +The `.pc` files are looked up into a hardcoded list of default pkg-config paths, the user can add +extra paths by using the `PKG_CONFIG_PATH` environment variable. Multiple modules can be passed. + +To check the existance of a pkg-config use `$pkgconfig('pkg')` as a compile time if condition to +check if a pkg-config exists. If it exists the branch will be created. Use `$else` or `$else $if` +to handle other cases. + +```v ignore +$if $pkgconfig('mysqlclient') { + #pkgconfig mysqlclient +} $else $if $pkgconfig('mariadb') { + #pkgconfig mariadb +} +``` + +### Including C code + +You can also include C code directly in your V module. +For example, let's say that your C code is located in a folder named 'c' inside your module folder. +Then: + +* Put a v.mod file inside the toplevel folder of your module (if you +created your module with `v new` you already have v.mod file). For +example: +```v ignore +Module { + name: 'mymodule', + description: 'My nice module wraps a simple C library.', + version: '0.0.1' + dependencies: [] +} +``` + + +* Add these lines to the top of your module: +```v oksyntax +#flag -I @VMODROOT/c +#flag @VMODROOT/c/implementation.o +#include "header.h" +``` +NB: @VMODROOT will be replaced by V with the *nearest parent folder, where there is a v.mod file*. +Any .v file beside or below the folder where the v.mod file is, +can use `#flag @VMODROOT/abc` to refer to this folder. +The @VMODROOT folder is also *prepended* to the module lookup path, +so you can *import* other modules under your @VMODROOT, by just naming them. + +The instructions above will make V look for an compiled .o file in +your module `folder/c/implementation.o`. +If V finds it, the .o file will get linked to the main executable, that used the module. +If it does not find it, V assumes that there is a `@VMODROOT/c/implementation.c` file, +and tries to compile it to a .o file, then will use that. + +This allows you to have C code, that is contained in a V module, so that its distribution is easier. +You can see a complete minimal example for using C code in a V wrapper module here: +[project_with_c_code](https://github.com/vlang/v/tree/master/vlib/v/tests/project_with_c_code). +Another example, demonstrating passing structs from C to V and back again: +[interoperate between C to V to C](https://github.com/vlang/v/tree/master/vlib/v/tests/project_with_c_code_2). + +### C types + +Ordinary zero terminated C strings can be converted to V strings with +`unsafe { &char(cstring).vstring() }` or if you know their length already with +`unsafe { &char(cstring).vstring_with_len(len) }`. + +NB: The .vstring() and .vstring_with_len() methods do NOT create a copy of the `cstring`, +so you should NOT free it after calling the method `.vstring()`. +If you need to make a copy of the C string (some libc APIs like `getenv` pretty much require that, +since they return pointers to internal libc memory), you can use `cstring_to_vstring(cstring)`. + +On Windows, C APIs often return so called `wide` strings (utf16 encoding). +These can be converted to V strings with `string_from_wide(&u16(cwidestring))` . + +V has these types for easier interoperability with C: + +- `voidptr` for C's `void*`, +- `&byte` for C's `byte*` and +- `&char` for C's `char*`. +- `&&char` for C's `char**` + +To cast a `voidptr` to a V reference, use `user := &User(user_void_ptr)`. + +`voidptr` can also be dereferenced into a V struct through casting: `user := User(user_void_ptr)`. + +[an example of a module that calls C code from V](https://github.com/vlang/v/blob/master/vlib/v/tests/project_with_c_code/mod1/wrapper.v) + +### C Declarations + +C identifiers are accessed with the `C` prefix similarly to how module-specific +identifiers are accessed. Functions must be redeclared in V before they can be used. +Any C types may be used behind the `C` prefix, but types must be redeclared in V in +order to access type members. + +To redeclare complex types, such as in the following C code: + +```c +struct SomeCStruct { + uint8_t implTraits; + uint16_t memPoolData; + union { + struct { + void* data; + size_t size; + }; + + DataView view; + }; +}; +``` + +members of sub-data-structures may be directly declared in the containing struct as below: + +```v +struct C.SomeCStruct { + implTraits byte + memPoolData u16 + // These members are part of sub data structures that can't currently be represented in V. + // Declaring them directly like this is sufficient for access. + // union { + // struct { + data voidptr + size size_t + // } + view C.DataView + // } +} +``` + +The existence of the data members is made known to V, and they may be used without +re-creating the original structure exactly. + +Alternatively, you may [embed](#embedded-structs) the sub-data-structures to maintain +a parallel code structure. + +## Debugging + +### C Backend binaries (Default) + +To debug issues in the generated binary (flag: `-b c`), you can pass these flags: + +- `-g` - produces a less optimized executable with more debug information in it. + V will enforce line numbers from the .v files in the stacktraces, that the + executable will produce on panic. It is usually better to pass -g, unless + you are writing low level code, in which case use the next option `-cg`. +- `-cg` - produces a less optimized executable with more debug information in it. + The executable will use C source line numbers in this case. It is frequently + used in combination with `-keepc`, so that you can inspect the generated + C program in case of panic, or so that your debugger (`gdb`, `lldb` etc.) + can show you the generated C source code. +- `-showcc` - prints the C command that is used to build the program. +- `-show-c-output` - prints the output, that your C compiler produced + while compiling your program. +- `-keepc` - do not delete the generated C source code file after a successful + compilation. Also keep using the same file path, so it is more stable, + and easier to keep opened in an editor/IDE. + +For best debugging experience if you are writing a low level wrapper for an existing +C library, you can pass several of these flags at the same time: +`v -keepc -cg -showcc yourprogram.v`, then just run your debugger (gdb/lldb) or IDE +on the produced executable `yourprogram`. + +If you just want to inspect the generated C code, +without further compilation, you can also use the `-o` flag (e.g. `-o file.c`). +This will make V produce the `file.c` then stop. + +If you want to see the generated C source code for *just* a single C function, +for example `main`, you can use: `-printfn main -o file.c`. + +To debug the V executable itself you need to compile from src with `./v -g -o v cmd/v`. + +You can debug tests with for example `v -g -keepc prog_test.v`. The `-keepc` flag is needed, +so that the executable is not deleted, after it was created and ran. + +To see a detailed list of all flags that V supports, +use `v help`, `v help build` and `v help build-c`. + +**Commandline Debugging** + +1. compile your binary with debugging info `v -g hello.v` +2. debug with [lldb](https://lldb.llvm.org) or [GDB](https://www.gnu.org/software/gdb/) e.g. `lldb hello` + +Troubleshooting (debugging) executables [created with V in GDB](https://github.com/vlang/v/wiki/Troubleshooting-(debugging)-executables-created-with-V-in-GDB) + +**Visual debugging Setup:** +* [Visual Studio Code](vscode.md) + +### Native Backend binaries + +Currently there is no debugging support for binaries, created by the +native backend (flag: `-b native`). + +### Javascript Backend + +To debug the generated Javascript output you can active source maps: +`v -b js -sourcemap hello.v -o hello.js` + +For all supported options check the latest help: +`v help build-js` + +## Conditional compilation + +### Compile time code + +`$` is used as a prefix for compile-time operations. + +#### `$if` condition +```v +// Support for multiple conditions in one branch +$if ios || android { + println('Running on a mobile device!') +} +$if linux && x64 { + println('64-bit Linux.') +} +// Usage as expression +os := $if windows { 'Windows' } $else { 'UNIX' } +println('Using $os') +// $else-$if branches +$if tinyc { + println('tinyc') +} $else $if clang { + println('clang') +} $else $if gcc { + println('gcc') +} $else { + println('different compiler') +} +$if test { + println('testing') +} +// v -cg ... +$if debug { + println('debugging') +} +// v -prod ... +$if prod { + println('production build') +} +// v -d option ... +$if option ? { + println('custom option') +} +``` + +If you want an `if` to be evaluated at compile time it must be prefixed with a `$` sign. +Right now it can be used to detect an OS, compiler, platform or compilation options. +`$if debug` is a special option like `$if windows` or `$if x32`. +If you're using a custom ifdef, then you do need `$if option ? {}` and compile with`v -d option`. +Full list of builtin options: +| OS | Compilers | Platforms | Other | +| --- | --- | --- | --- | +| `windows`, `linux`, `macos` | `gcc`, `tinyc` | `amd64`, `arm64` | `debug`, `prod`, `test` | +| `mac`, `darwin`, `ios`, | `clang`, `mingw` | `x64`, `x32` | `js`, `glibc`, `prealloc` | +| `android`,`mach`, `dragonfly` | `msvc` | `little_endian` | `no_bounds_checking`, `freestanding` | +| `gnu`, `hpux`, `haiku`, `qnx` | `cplusplus` | `big_endian` | +| `solaris` | | | | + +#### `$embed_file` + +```v ignore +import os +fn main() { + embedded_file := $embed_file('v.png') + os.write_file('exported.png', embedded_file.to_string()) ? +} +``` + +V can embed arbitrary files into the executable with the `$embed_file(<path>)` +compile time call. Paths can be absolute or relative to the source file. + +When you do not use `-prod`, the file will not be embedded. Instead, it will +be loaded *the first time* your program calls `f.data()` at runtime, making +it easier to change in external editor programs, without needing to recompile +your executable. + +When you compile with `-prod`, the file *will be embedded inside* your +executable, increasing your binary size, but making it more self contained +and thus easier to distribute. In this case, `f.data()` will cause *no IO*, +and it will always return the same data. + +#### `$tmpl` for embedding and parsing V template files + +V has a simple template language for text and html templates, and they can easily +be embedded via `$tmpl('path/to/template.txt')`: + + +```v ignore +fn build() string { + name := 'Peter' + age := 25 + numbers := [1, 2, 3] + return $tmpl('1.txt') +} + +fn main() { + println(build()) +} +``` + +1.txt: + +``` +name: @name + +age: @age + +numbers: @numbers + +@for number in numbers + @number +@end +``` + +output: + +``` +name: Peter + +age: 25 + +numbers: [1, 2, 3] + +1 +2 +3 +``` + + + + +#### `$env` + +```v +module main + +fn main() { + compile_time_env := $env('ENV_VAR') + println(compile_time_env) +} +``` + +V can bring in values at compile time from environment variables. +`$env('ENV_VAR')` can also be used in top-level `#flag` and `#include` statements: +`#flag linux -I $env('JAVA_HOME')/include`. + +### Environment specific files + +If a file has an environment-specific suffix, it will only be compiled for that environment. + +- `.js.v` => will be used only by the JS backend. These files can contain JS. code. +- `.c.v` => will be used only by the C backend. These files can contain C. code. +- `.native.v` => will be used only by V's native backend. +- `_nix.c.v` => will be used only on Unix systems (non Windows). +- `_${os}.c.v` => will be used only on the specific `os` system. +For example, `_windows.c.v` will be used only when compiling on Windows, or with `-os windows`. +- `_default.c.v` => will be used only if there is NOT a more specific platform file. +For example, if you have both `file_linux.c.v` and `file_default.c.v`, +and you are compiling for linux, then only `file_linux.c.v` will be used, +and `file_default.c.v` will be ignored. + +Here is a more complete example: +main.v: +```v ignore +module main +fn main() { println(message) } +``` + +main_default.c.v: +```v ignore +module main +const ( message = 'Hello world' ) +``` + +main_linux.c.v: +```v ignore +module main +const ( message = 'Hello linux' ) +``` + +main_windows.c.v: +```v ignore +module main +const ( message = 'Hello windows' ) +``` + +With the example above: +- when you compile for windows, you will get 'Hello windows' +- when you compile for linux, you will get 'Hello linux' +- when you compile for any other platform, you will get the +non specific 'Hello world' message. + +- `_d_customflag.v` => will be used *only* if you pass `-d customflag` to V. +That corresponds to `$if customflag ? {}`, but for a whole file, not just a +single block. `customflag` should be a snake_case identifier, it can not +contain arbitrary characters (only lower case latin letters + numbers + `_`). +NB: a combinatorial `_d_customflag_linux.c.v` postfix will not work. +If you do need a custom flag file, that has platform dependent code, use the +postfix `_d_customflag.v`, and then use plaftorm dependent compile time +conditional blocks inside it, i.e. `$if linux {}` etc. + +- `_notd_customflag.v` => similar to _d_customflag.v, but will be used +*only* if you do NOT pass `-d customflag` to V. + +## Compile time pseudo variables + +V also gives your code access to a set of pseudo string variables, +that are substituted at compile time: + +- `@FN` => replaced with the name of the current V function +- `@METHOD` => replaced with ReceiverType.MethodName +- `@MOD` => replaced with the name of the current V module +- `@STRUCT` => replaced with the name of the current V struct +- `@FILE` => replaced with the path of the V source file +- `@LINE` => replaced with the V line number where it appears (as a string). +- `@COLUMN` => replaced with the column where it appears (as a string). +- `@VEXE` => replaced with the path to the V compiler +- `@VEXEROOT` => will be substituted with the *folder*, + where the V executable is (as a string). +- `@VHASH` => replaced with the shortened commit hash of the V compiler (as a string). +- `@VMOD_FILE` => replaced with the contents of the nearest v.mod file (as a string). +- `@VMODROOT` => will be substituted with the *folder*, + where the nearest v.mod file is (as a string). + +That allows you to do the following example, useful while debugging/logging/tracing your code: +```v +eprintln('file: ' + @FILE + ' | line: ' + @LINE + ' | fn: ' + @MOD + '.' + @FN) +``` + +Another example, is if you want to embed the version/name from v.mod *inside* your executable: +```v ignore +import v.vmod +vm := vmod.decode( @VMOD_FILE ) or { panic(err.msg) } +eprintln('$vm.name $vm.version\n $vm.description') +``` + +## Performance tuning + +The generated C code is usually fast enough, when you compile your code +with `-prod`. There are some situations though, where you may want to give +additional hints to the compiler, so that it can further optimize some +blocks of code. + +NB: These are *rarely* needed, and should not be used, unless you +*profile your code*, and then see that there are significant benefits for them. +To cite gcc's documentation: "programmers are notoriously bad at predicting +how their programs actually perform". + +`[inline]` - you can tag functions with `[inline]`, so the C compiler will +try to inline them, which in some cases, may be beneficial for performance, +but may impact the size of your executable. + +`[direct_array_access]` - in functions tagged with `[direct_array_access]` +the compiler will translate array operations directly into C array operations - +omiting bounds checking. This may save a lot of time in a function that iterates +over an array but at the cost of making the function unsafe - unless +the boundaries will be checked by the user. + +`if _likely_(bool expression) {` this hints the C compiler, that the passed +boolean expression is very likely to be true, so it can generate assembly +code, with less chance of branch misprediction. In the JS backend, +that does nothing. + +`if _unlikely_(bool expression) {` similar to `_likely_(x)`, but it hints that +the boolean expression is highly improbable. In the JS backend, that does nothing. + +<a id='Reflection via codegen'> + +## Compile-time reflection + +Having built-in JSON support is nice, but V also allows you to create efficient +serializers for any data format. V has compile-time `if` and `for` constructs: + +```v wip +// TODO: not fully implemented + +struct User { + name string + age int +} + +// Note: T should be passed a struct name only +fn decode<T>(data string) T { + mut result := T{} + // compile-time `for` loop + // T.fields gives an array of a field metadata type + $for field in T.fields { + $if field.typ is string { + // $(string_expr) produces an identifier + result.$(field.name) = get_string(data, field.name) + } $else $if field.typ is int { + result.$(field.name) = get_int(data, field.name) + } + } + return result +} + +// `decode<User>` generates: +fn decode_User(data string) User { + mut result := User{} + result.name = get_string(data, 'name') + result.age = get_int(data, 'age') + return result +} +``` + +## Limited operator overloading + +```v +struct Vec { + x int + y int +} + +fn (a Vec) str() string { + return '{$a.x, $a.y}' +} + +fn (a Vec) + (b Vec) Vec { + return Vec{a.x + b.x, a.y + b.y} +} + +fn (a Vec) - (b Vec) Vec { + return Vec{a.x - b.x, a.y - b.y} +} + +fn main() { + a := Vec{2, 3} + b := Vec{4, 5} + mut c := Vec{1, 2} + println(a + b) // "{6, 8}" + println(a - b) // "{-2, -2}" + c += a + println(c) // "{3, 5}" +} +``` + +Operator overloading goes against V's philosophy of simplicity and predictability. +But since scientific and graphical applications are among V's domains, +operator overloading is an important feature to have in order to improve readability: + +`a.add(b).add(c.mul(d))` is a lot less readable than `a + b + c * d`. + +To improve safety and maintainability, operator overloading is limited: + +- It's only possible to overload `+, -, *, /, %, <, >, ==, !=, <=, >=` operators. +- `==` and `!=` are self generated by the compiler but can be overriden. +- Calling other functions inside operator functions is not allowed. +- Operator functions can't modify their arguments. +- When using `<` and `==` operators, the return type must be `bool`. +- `!=`, `>`, `<=` and `>=` are auto generated when `==` and `<` are defined. +- Both arguments must have the same type (just like with all operators in V). +- Assignment operators (`*=`, `+=`, `/=`, etc) +are auto generated when the operators are defined though they must return the same type. + +## Inline assembly +<!-- ignore because it doesn't pass fmt test (why?) --> +```v ignore +a := 100 +b := 20 +mut c := 0 +asm amd64 { + mov eax, a + add eax, b + mov c, eax + ; =r (c) as c // output + ; r (a) as a // input + r (b) as b +} +println('a: $a') // 100 +println('b: $b') // 20 +println('c: $c') // 120 +``` + +For more examples, see [github.com/vlang/v/tree/master/vlib/v/tests/assembly/asm_test.amd64.v](https://github.com/vlang/v/tree/master/vlib/v/tests/assembly/asm_test.amd64.v) + +## Translating C to V + +TODO: translating C to V will be available in V 0.3. + +V can translate your C code to human readable V code and generate V wrappers on top of C libraries. + + +Let's create a simple program `test.c` first: + +```c +#include "stdio.h" + +int main() { + for (int i = 0; i < 10; i++) { + printf("hello world\n"); + } + return 0; +} +``` + +Run `v translate test.c`, and V will generate `test.v`: + +```v +fn main() { + for i := 0; i < 10; i++ { + println('hello world') + } +} +``` + +To generate a wrapper on top of a C library use this command: + +```bash +v wrapper c_code/libsodium/src/libsodium +``` + +This will generate a directory `libsodium` with a V module. + +Example of a C2V generated libsodium wrapper: + +https://github.com/medvednikov/libsodium + +<br> + +When should you translate C code and when should you simply call C code from V? + +If you have well-written, well-tested C code, +then of course you can always simply call this C code from V. + +Translating it to V gives you several advantages: + +- If you plan to develop that code base, you now have everything in one language, + which is much safer and easier to develop in than C. +- Cross-compilation becomes a lot easier. You don't have to worry about it at all. +- No more build flags and include files either. + +## Hot code reloading + +```v live +module main + +import time + +[live] +fn print_message() { + println('Hello! Modify this message while the program is running.') +} + +fn main() { + for { + print_message() + time.sleep(500 * time.millisecond) + } +} +``` + +Build this example with `v -live message.v`. + +Functions that you want to be reloaded must have `[live]` attribute +before their definition. + +Right now it's not possible to modify types while the program is running. + +More examples, including a graphical application: +[github.com/vlang/v/tree/master/examples/hot_code_reload](https://github.com/vlang/v/tree/master/examples/hot_reload). + +## Cross compilation + +To cross compile your project simply run + +```shell +v -os windows . +``` + +or + +```shell +v -os linux . +``` + +(Cross compiling for macOS is temporarily not possible.) + +If you don't have any C dependencies, that's all you need to do. This works even +when compiling GUI apps using the `ui` module or graphical apps using `gg`. + +You will need to install Clang, LLD linker, and download a zip file with +libraries and include files for Windows and Linux. V will provide you with a link. + +## Cross-platform shell scripts in V + +V can be used as an alternative to Bash to write deployment scripts, build scripts, etc. + +The advantage of using V for this is the simplicity and predictability of the language, and +cross-platform support. "V scripts" run on Unix-like systems as well as on Windows. + +Use the `.vsh` file extension. It will make all functions in the `os` +module global (so that you can use `mkdir()` instead of `os.mkdir()`, for example). + +An example `deploy.vsh`: +```v wip +#!/usr/bin/env -S v run +// The shebang above associates the file to V on Unix-like systems, +// so it can be run just by specifying the path to the file +// once it's made executable using `chmod +x`. + +// Remove if build/ exits, ignore any errors if it doesn't +rmdir_all('build') or { } + +// Create build/, never fails as build/ does not exist +mkdir('build') ? + +// Move *.v files to build/ +result := exec('mv *.v build/') ? +if result.exit_code != 0 { + println(result.output) +} +// Similar to: +// files := ls('.') ? +// mut count := 0 +// if files.len > 0 { +// for file in files { +// if file.ends_with('.v') { +// mv(file, 'build/') or { +// println('err: $err') +// return +// } +// } +// count++ +// } +// } +// if count == 0 { +// println('No files') +// } +``` + +Now you can either compile this like a normal V program and get an executable you can deploy and run +anywhere: +`v deploy.vsh && ./deploy` + +Or just run it more like a traditional Bash script: +`v run deploy.vsh` + +On Unix-like platforms, the file can be run directly after making it executable using `chmod +x`: +`./deploy.vsh` + +## Attributes + +V has several attributes that modify the behavior of functions and structs. + +An attribute is a compiler instruction specified inside `[]` right before a +function/struct/enum declaration and applies only to the following declaration. + +```v +// Calling this function will result in a deprecation warning +[deprecated] +fn old_function() { +} + +// It can also display a custom deprecation message +[deprecated: 'use new_function() instead'] +fn legacy_function() {} + +// This function's calls will be inlined. +[inline] +fn inlined_function() { +} + +// This function's calls will NOT be inlined. +[noinline] +fn function() { +} + +// This function will NOT return to its callers. +// Such functions can be used at the end of or blocks, +// just like exit/1 or panic/1. Such functions can not +// have return types, and should end either in for{}, or +// by calling other `[noreturn]` functions. +[noreturn] +fn forever() { + for {} +} + +// The following struct must be allocated on the heap. Therefore, it can only be used as a +// reference (`&Window`) or inside another reference (`&OuterStruct{ Window{...} }`). +// See section "Stack and Heap" +[heap] +struct Window { +} + +// V will not generate this function and all its calls if the provided flag is false. +// To use a flag, use `v -d flag` +[if debug] +fn foo() { +} + +fn bar() { + foo() // will not be called if `-d debug` is not passed +} + +// The memory pointed to by the pointer arguments of this function will not be +// freed by the garbage collector (if in use) before the function returns +[keep_args_alive] +fn C.my_external_function(voidptr, int, voidptr) int + +// Calls to following function must be in unsafe{} blocks. +// Note that the code in the body of `risky_business()` will still be +// checked, unless you also wrap it in `unsafe {}` blocks. +// This is usefull, when you want to have an `[unsafe]` function that +// has checks before/after a certain unsafe operation, that will still +// benefit from V's safety features. +[unsafe] +fn risky_business() { + // code that will be checked, perhaps checking pre conditions + unsafe { + // code that *will not be* checked, like pointer arithmetic, + // accessing union fields, calling other `[unsafe]` fns, etc... + // Usually, it is a good idea to try minimizing code wrapped + // in unsafe{} as much as possible. + // See also [Memory-unsafe code](#memory-unsafe-code) + } + // code that will be checked, perhaps checking post conditions and/or + // keeping invariants +} + +// V's autofree engine will not take care of memory management in this function. +// You will have the responsibility to free memory manually yourself in it. +[manualfree] +fn custom_allocations() { +} + +// For C interop only, tells V that the following struct is defined with `typedef struct` in C +[typedef] +struct C.Foo { +} + +// Used in Win32 API code when you need to pass callback function +[windows_stdcall] +fn C.DefWindowProc(hwnd int, msg int, lparam int, wparam int) + +// Windows only: +// If a default graphics library is imported (ex. gg, ui), then the graphical window takes +// priority and no console window is created, effectively disabling println() statements. +// Use to explicity create console window. Valid before main() only. +[console] +fn main() { +} +``` + +## Goto + +V allows unconditionally jumping to a label with `goto`. The label name must be contained +within the same function as the `goto` statement. A program may `goto` a label outside +or deeper than the current scope. `goto` allows jumping past variable initialization or +jumping back to code that accesses memory that has already been freed, so it requires +`unsafe`. + +```v ignore +if x { + // ... + if y { + unsafe { + goto my_label + } + } + // ... +} +my_label: +``` +`goto` should be avoided, particularly when `for` can be used instead. +[Labelled break/continue](#labelled-break--continue) can be used to break out of +a nested loop, and those do not risk violating memory-safety. + +# Appendices + +## Appendix I: Keywords + +V has 41 reserved keywords (3 are literals): + +```v ignore +as +asm +assert +atomic +break +const +continue +defer +else +embed +enum +false +fn +for +go +goto +if +import +in +interface +is +lock +match +module +mut +none +or +pub +return +rlock +select +shared +sizeof +static +struct +true +type +typeof +union +unsafe +__offsetof +``` +See also [V Types](#v-types). + +## Appendix II: Operators + +This lists operators for [primitive types](#primitive-types) only. + +```v ignore ++ sum integers, floats, strings +- difference integers, floats +* product integers, floats +/ quotient integers, floats +% remainder integers + +~ bitwise NOT integers +& bitwise AND integers +| bitwise OR integers +^ bitwise XOR integers + +! logical NOT bools +&& logical AND bools +|| logical OR bools +!= logical XOR bools + +<< left shift integer << unsigned integer +>> right shift integer >> unsigned integer + + +Precedence Operator + 5 * / % << >> & + 4 + - | ^ + 3 == != < <= > >= + 2 && + 1 || + + +Assignment Operators ++= -= *= /= %= +&= |= ^= +>>= <<= +``` diff --git a/v_windows/v/old/doc/img/vscode-debugger.png b/v_windows/v/old/doc/img/vscode-debugger.png Binary files differnew file mode 100644 index 0000000..ff3b799 --- /dev/null +++ b/v_windows/v/old/doc/img/vscode-debugger.png diff --git a/v_windows/v/old/doc/upcoming.md b/v_windows/v/old/doc/upcoming.md new file mode 100644 index 0000000..45a1d98 --- /dev/null +++ b/v_windows/v/old/doc/upcoming.md @@ -0,0 +1,195 @@ +# V Work In Progress + +***This document describes features that are not implemented, yet. +Please refer to [docs.md](https://github.com/vlang/v/blob/master/doc/docs.md) +for the current state of V*** + +## Table of Contents + +* [Concurrency](#concurrency) + * [Variable Declarations](#variable-declarations) + * [Strengths](#strengths) + * [Weaknesses](#weaknesses) + * [Compatibility](#compatibility) + * [Automatic Lock](#automatic-lock) + * [Channels](#channels) + +## Concurrency + +### Variable Declarations + +Objects that are supposed to be used to exchange data between +coroutines have to be declared with special care. Exactly one of the following +4 kinds of declaration has to be chosen: + +```v ignore +a := ... +mut b := ... +shared c := ... +atomic d := ... +``` + +- `a` is declared as *constant* that can be passed to + other coroutines and read without limitations. However + it cannot be changed. +- `b` can be accessed reading and writing but only from one + coroutine. That coroutine *owns* the object. A `mut` variable can + be passed to another coroutine (as receiver or function argument in + the `go` statement or via a channel) but then ownership is passed, + too, and only the other coroutine can access the object.<sup>1</sup> +- `c` can be passed to coroutines an accessed + *concurrently*.<sup>2</sup> In order to avoid data races it has to + be locked before access can occur and unlocked to allow access to + other coroutines. This is done by one the following block structures: + ```v ignore + lock c { + // read, modify, write c + ... + } + ``` + + ```v ignore + rlock c { + // read c + ... + } + ``` + Several variables may be specified: `lock x, y, z { ... }`. + They are unlocked in the opposite order. +- `d` can be passed to coroutines and accessed *concurrently*, + too.<sup>3</sup> No lock is needed in this case, however + `atomic` variables can only be 32/64 bit integers (or pointers) + and access is limited to a small set of predefined idioms that have + native hardware support. + +To help making the correct decision the following table summarizes the +different capabilities: + +| | *default* | `mut` | `shared` | `atomic` | +| :--- | :---: | :---: | :---: | :---: | +| write access | | + | + | + | +| concurrent access | + | | + | + | +| performance | ++ | ++ | | + | +| sophisticated operations | + | + | + | | +| structured data types | + | + | + | | + +### Strengths +**default** +- very fast +- unlimited access from different coroutines +- easy to handle + +**`mut`** +- very fast +- easy to handle + +**`shared`** +- concurrent access from different coroutines +- data type may be complex structure +- sophisticated access possible (several statements within one `lock` + block) + +**`atomic`** +- concurrent access from different coroutines +- reasonably fast + +### Weaknesses +**default** +- read only + +**`mut`** +- access only from one coroutine at a time + +**`shared`** +- lock/unlock are slow +- moderately difficult to handle (needs `lock` block) + +**`atomic`** +- limited to single (max. 64 bit) integers (and pointers) +- only a small set of predefined operations possible +- very difficult to handle correctly + +<sup>1</sup> The owning coroutine will also free the memory space used +for the object when it is no longer needed. +<sup>2</sup> For `shared` objects the compiler adds code for reference +counting. Once the counter reaches 0 the object is automatically freed. +<sup>3</sup> Since an `atomic` variable is only a few bytes in size +allocation would be an unnecessary overhead. Instead the compiler +creates a global. + +### Compatibility +Outside of `lock`/`rlock` blocks function arguments must in general +match - with the familiar exception that objects declared `mut` can be +used to call functions expecting immutable arguments: + +```v ignore +fn f(x St) {...} +fn g(mut x St) {...} +fn h(shared x St) {...} +fn i(atomic x u64) {...} + +a := St{...} +f(a) + +mut b := St{...} +f(b) +go g(mut b) +// `b` should not be accessed here any more + +shared c := St{...} +h(shared c) + +atomic d &u64 +i(atomic d) +``` + +Inside a `lock c {...}` block `c` behaves like a `mut`, +inside an `rlock c {...}` block like an immutable: +```v ignore +shared c := St{...} +lock c { + g(mut c) + f(c) + // call to h() not allowed inside `lock` block + // since h() will lock `c` itself +} +rlock c { + f(c) + // call to g() or h() not allowed +} +``` + +### Automatic Lock +In general the compiler will generate an error message when a `shared` +object is accessed outside of any corresponding `lock`/`rlock` +block. However in simple and obvious cases the necessary lock/unlock +can be generated automatically for `array`/`map` operations: + +```v ignore +shared a := []int{cap: 5} +go h2(shared a) +a << 3 +// keep in mind that `h2()` could change `a` between these statements +a << 4 +x := a[1] // not necessarily `4` + +shared b := map[string]int{} +go h3(shared b) +b['apple'] = 3 +c['plume'] = 7 +y := b['apple'] // not necesarily `3` + +// iteration over elements +for k, v in b { + // concurrently changed k/v pairs may or my not be included +} +``` + +This is handy, but since other coroutines might access the `array`/`map` +concurrently between the automatically locked statements, the results +are sometimes surprising. Each statement should be seen as a single +transaction that is unrelated to the previous or following +statement. Therefore - but also for performance reasons - it's often +better to group consecutive coherent statements in an explicit `lock` block. + +### Channels diff --git a/v_windows/v/old/doc/vscode.md b/v_windows/v/old/doc/vscode.md new file mode 100644 index 0000000..e1e1b35 --- /dev/null +++ b/v_windows/v/old/doc/vscode.md @@ -0,0 +1,107 @@ +# Visual Studio Code Setup + +## Table of Contents + +* [V language support](#v-language-support) +* [Visual Debugging](#visual-debugging) + +## V language support + +The [V VS Code Extention](https://marketplace.visualstudio.com/items?itemName=vlanguage.vscode-vlang) +provides V language support for Visual Studio Code. + +![Screenshot Code with activated extention](https://github.com/vlang/vscode-vlang/raw/HEAD/images/demo.png) + +**Features:** +* Syntax Highlighting. +* Code Snippets for quick coding. +* Format code on file save as well as format manually (using v fmt). +* Linter (Workspace files only). +[more](https://marketplace.visualstudio.com/items?itemName=vlanguage.vscode-vlang) + +**Hint:** This extention will not add the V compiler! Information on how to +[install V compiler](https://github.com/vlang/v/blob/master/doc/docs.md#install-from-source) +on your operating system. + +### Setup Extention + +Install [V VS Code Extention](https://marketplace.visualstudio.com/items?itemName=vlanguage.vscode-vlang). + +## Visual Debugging + +![screenshot visual debugger](https://github.com/vlang/v/blob/master/doc/img/vscode-debugger.png?raw=true) + +The [C/C++ Extention](https://marketplace.visualstudio.com/items?itemName=ms-vscode.cpptools) +for Visual Studio Code provides visual conditional debugging. + +**Features:** +* Conditional breakpoints +* Function breakpoints +* Expression evaluation +* Change Values +[more Features & Documentation](https://code.visualstudio.com/docs/cpp/cpp-debug) + +**Hint:** Not all types (e.g. Array) in V currently create the required +[DWARF](https://en.wikipedia.org/wiki/DWARF) information to show and +edit the variable. + +### Setup Debugging + +1. Install the [C/C++ Extention](https://marketplace.visualstudio.com/items?itemName=ms-vscode.cpptools) +2. Open `RUN AND DEBUG` panel (Debug Icon in left panel). +3. Click on `Show` all automatic debug configurations. +4. Select `Add config`. +5. Select environment `C++ (GDB/LLDB)`. +6. Change the line `"program": "Enter the program name, e.g. \"${workspaceFolder}/a.out\"",` +to point to your compiled application e.g. `"program": "${workspaceFolder}/hello",`. + +This will add a block to your `.workspace` file, +or create the file `.vscode/launch.json`: +```json +{ + // Use IntelliSense to learn about possible attributes. + // Hover to view descriptions of existing attributes. + // For more information, visit: + // https://go.microsoft.com/fwlink/?linkid=830387 + "version": "0.2.0", + "configurations": [ + { + "name": "(lldb) Start", + "type": "cppdbg", + "request": "launch", + "program": "Enter the program name, e.g. \"${workspaceFolder}/a.out\"", + "args": [], + "stopAtEntry": false, + "cwd": "${fileDirname}", + "environment": [], + "externalConsole": false, + "MIMode": "lldb" + } + ] +} +``` + +**Optional:** use `"program": "${fileDirname}/${fileBasenameNoExtension}"` to debug +any current open source file with an existing binary with the same name but without any extension. + +### Usage + +To allow your compiled application to be debugged. +The application needs to include additional debugging information +([DWARF](https://en.wikipedia.org/wiki/DWARF)). + +**1. Compile with debugging information:** +`v -b c -g hello.v -o hello` or short `v -g hello.v` + +The `-g` option will add the needed debugging informations. +More Options are explained in the [docs](docs.md#debugging). + + +**2. Start Debugging** + +1. Open your source code and set the required break points +2. Click on the Debug Icon in the left Icon panel and click +`> (lldb) Start`, or use `F5` to launch your application in debug mode. + +For all options look at the official +[C/C++ Extention documentation](https://code.visualstudio.com/docs/cpp/cpp-debug). |