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authorIndrajith K L2022-12-03 17:00:20 +0530
committerIndrajith K L2022-12-03 17:00:20 +0530
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tree2764fc62da58f2ba8da7ed341643fc359873142f /v_windows/v/old/thirdparty/sokol/sokol_audio.h
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Adds most of the toolsHEADmaster
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+#if defined(SOKOL_IMPL) && !defined(SOKOL_AUDIO_IMPL)
+#define SOKOL_AUDIO_IMPL
+#endif
+#ifndef SOKOL_AUDIO_INCLUDED
+/*
+ sokol_audio.h -- cross-platform audio-streaming API
+
+ Project URL: https://github.com/floooh/sokol
+
+ Do this:
+ #define SOKOL_IMPL or
+ #define SOKOL_AUDIO_IMPL
+ before you include this file in *one* C or C++ file to create the
+ implementation.
+
+ Optionally provide the following defines with your own implementations:
+
+ SOKOL_DUMMY_BACKEND - use a dummy backend
+ SOKOL_ASSERT(c) - your own assert macro (default: assert(c))
+ SOKOL_LOG(msg) - your own logging function (default: puts(msg))
+ SOKOL_MALLOC(s) - your own malloc() implementation (default: malloc(s))
+ SOKOL_FREE(p) - your own free() implementation (default: free(p))
+ SOKOL_AUDIO_API_DECL- public function declaration prefix (default: extern)
+ SOKOL_API_DECL - same as SOKOL_AUDIO_API_DECL
+ SOKOL_API_IMPL - public function implementation prefix (default: -)
+
+ SAUDIO_RING_MAX_SLOTS - max number of slots in the push-audio ring buffer (default 1024)
+ SAUDIO_OSX_USE_SYSTEM_HEADERS - define this to force inclusion of system headers on
+ macOS instead of using embedded CoreAudio declarations
+
+ If sokol_audio.h is compiled as a DLL, define the following before
+ including the declaration or implementation:
+
+ SOKOL_DLL
+
+ On Windows, SOKOL_DLL will define SOKOL_AUDIO_API_DECL as __declspec(dllexport)
+ or __declspec(dllimport) as needed.
+
+ Link with the following libraries:
+
+ - on macOS: AudioToolbox
+ - on iOS: AudioToolbox, AVFoundation
+ - on Linux: asound
+ - on Android: link with OpenSLES
+ - on Windows with MSVC or Clang toolchain: no action needed, libs are defined in-source via pragma-comment-lib
+ - on Windows with MINGW/MSYS2 gcc: compile with '-mwin32' and link with -lole32
+
+ FEATURE OVERVIEW
+ ================
+ You provide a mono- or stereo-stream of 32-bit float samples, which
+ Sokol Audio feeds into platform-specific audio backends:
+
+ - Windows: WASAPI
+ - Linux: ALSA
+ - macOS: CoreAudio
+ - iOS: CoreAudio+AVAudioSession
+ - emscripten: WebAudio with ScriptProcessorNode
+ - Android: OpenSLES
+
+ Sokol Audio will not do any buffer mixing or volume control, if you have
+ multiple independent input streams of sample data you need to perform the
+ mixing yourself before forwarding the data to Sokol Audio.
+
+ There are two mutually exclusive ways to provide the sample data:
+
+ 1. Callback model: You provide a callback function, which will be called
+ when Sokol Audio needs new samples. On all platforms except emscripten,
+ this function is called from a separate thread.
+ 2. Push model: Your code pushes small blocks of sample data from your
+ main loop or a thread you created. The pushed data is stored in
+ a ring buffer where it is pulled by the backend code when
+ needed.
+
+ The callback model is preferred because it is the most direct way to
+ feed sample data into the audio backends and also has less moving parts
+ (there is no ring buffer between your code and the audio backend).
+
+ Sometimes it is not possible to generate the audio stream directly in a
+ callback function running in a separate thread, for such cases Sokol Audio
+ provides the push-model as a convenience.
+
+ SOKOL AUDIO, SOLOUD AND MINIAUDIO
+ =================================
+ The WASAPI, ALSA, OpenSLES and CoreAudio backend code has been taken from the
+ SoLoud library (with some modifications, so any bugs in there are most
+ likely my fault). If you need a more fully-featured audio solution, check
+ out SoLoud, it's excellent:
+
+ https://github.com/jarikomppa/soloud
+
+ Another alternative which feature-wise is somewhere inbetween SoLoud and
+ sokol-audio might be MiniAudio:
+
+ https://github.com/mackron/miniaudio
+
+ GLOSSARY
+ ========
+ - stream buffer:
+ The internal audio data buffer, usually provided by the backend API. The
+ size of the stream buffer defines the base latency, smaller buffers have
+ lower latency but may cause audio glitches. Bigger buffers reduce or
+ eliminate glitches, but have a higher base latency.
+
+ - stream callback:
+ Optional callback function which is called by Sokol Audio when it
+ needs new samples. On Windows, macOS/iOS and Linux, this is called in
+ a separate thread, on WebAudio, this is called per-frame in the
+ browser thread.
+
+ - channel:
+ A discrete track of audio data, currently 1-channel (mono) and
+ 2-channel (stereo) is supported and tested.
+
+ - sample:
+ The magnitude of an audio signal on one channel at a given time. In
+ Sokol Audio, samples are 32-bit float numbers in the range -1.0 to
+ +1.0.
+
+ - frame:
+ The tightly packed set of samples for all channels at a given time.
+ For mono 1 frame is 1 sample. For stereo, 1 frame is 2 samples.
+
+ - packet:
+ In Sokol Audio, a small chunk of audio data that is moved from the
+ main thread to the audio streaming thread in order to decouple the
+ rate at which the main thread provides new audio data, and the
+ streaming thread consuming audio data.
+
+ WORKING WITH SOKOL AUDIO
+ ========================
+ First call saudio_setup() with your preferred audio playback options.
+ In most cases you can stick with the default values, these provide
+ a good balance between low-latency and glitch-free playback
+ on all audio backends.
+
+ If you want to use the callback-model, you need to provide a stream
+ callback function either in saudio_desc.stream_cb or saudio_desc.stream_userdata_cb,
+ otherwise keep both function pointers zero-initialized.
+
+ Use push model and default playback parameters:
+
+ saudio_setup(&(saudio_desc){0});
+
+ Use stream callback model and default playback parameters:
+
+ saudio_setup(&(saudio_desc){
+ .stream_cb = my_stream_callback
+ });
+
+ The standard stream callback doesn't have a user data argument, if you want
+ that, use the alternative stream_userdata_cb and also set the user_data pointer:
+
+ saudio_setup(&(saudio_desc){
+ .stream_userdata_cb = my_stream_callback,
+ .user_data = &my_data
+ });
+
+ The following playback parameters can be provided through the
+ saudio_desc struct:
+
+ General parameters (both for stream-callback and push-model):
+
+ int sample_rate -- the sample rate in Hz, default: 44100
+ int num_channels -- number of channels, default: 1 (mono)
+ int buffer_frames -- number of frames in streaming buffer, default: 2048
+
+ The stream callback prototype (either with or without userdata):
+
+ void (*stream_cb)(float* buffer, int num_frames, int num_channels)
+ void (*stream_userdata_cb)(float* buffer, int num_frames, int num_channels, void* user_data)
+ Function pointer to the user-provide stream callback.
+
+ Push-model parameters:
+
+ int packet_frames -- number of frames in a packet, default: 128
+ int num_packets -- number of packets in ring buffer, default: 64
+
+ The sample_rate and num_channels parameters are only hints for the audio
+ backend, it isn't guaranteed that those are the values used for actual
+ playback.
+
+ To get the actual parameters, call the following functions after
+ saudio_setup():
+
+ int saudio_sample_rate(void)
+ int saudio_channels(void);
+
+ It's unlikely that the number of channels will be different than requested,
+ but a different sample rate isn't uncommon.
+
+ (NOTE: there's an yet unsolved issue when an audio backend might switch
+ to a different sample rate when switching output devices, for instance
+ plugging in a bluetooth headset, this case is currently not handled in
+ Sokol Audio).
+
+ You can check if audio initialization was successful with
+ saudio_isvalid(). If backend initialization failed for some reason
+ (for instance when there's no audio device in the machine), this
+ will return false. Not checking for success won't do any harm, all
+ Sokol Audio function will silently fail when called after initialization
+ has failed, so apart from missing audio output, nothing bad will happen.
+
+ Before your application exits, you should call
+
+ saudio_shutdown();
+
+ This stops the audio thread (on Linux, Windows and macOS/iOS) and
+ properly shuts down the audio backend.
+
+ THE STREAM CALLBACK MODEL
+ =========================
+ To use Sokol Audio in stream-callback-mode, provide a callback function
+ like this in the saudio_desc struct when calling saudio_setup():
+
+ void stream_cb(float* buffer, int num_frames, int num_channels) {
+ ...
+ }
+
+ Or the alternative version with a user-data argument:
+
+ void stream_userdata_cb(float* buffer, int num_frames, int num_channels, void* user_data) {
+ my_data_t* my_data = (my_data_t*) user_data;
+ ...
+ }
+
+ The job of the callback function is to fill the *buffer* with 32-bit
+ float sample values.
+
+ To output silence, fill the buffer with zeros:
+
+ void stream_cb(float* buffer, int num_frames, int num_channels) {
+ const int num_samples = num_frames * num_channels;
+ for (int i = 0; i < num_samples; i++) {
+ buffer[i] = 0.0f;
+ }
+ }
+
+ For stereo output (num_channels == 2), the samples for the left
+ and right channel are interleaved:
+
+ void stream_cb(float* buffer, int num_frames, int num_channels) {
+ assert(2 == num_channels);
+ for (int i = 0; i < num_frames; i++) {
+ buffer[2*i + 0] = ...; // left channel
+ buffer[2*i + 1] = ...; // right channel
+ }
+ }
+
+ Please keep in mind that the stream callback function is running in a
+ separate thread, if you need to share data with the main thread you need
+ to take care yourself to make the access to the shared data thread-safe!
+
+ THE PUSH MODEL
+ ==============
+ To use the push-model for providing audio data, simply don't set (keep
+ zero-initialized) the stream_cb field in the saudio_desc struct when
+ calling saudio_setup().
+
+ To provide sample data with the push model, call the saudio_push()
+ function at regular intervals (for instance once per frame). You can
+ call the saudio_expect() function to ask Sokol Audio how much room is
+ in the ring buffer, but if you provide a continuous stream of data
+ at the right sample rate, saudio_expect() isn't required (it's a simple
+ way to sync/throttle your sample generation code with the playback
+ rate though).
+
+ With saudio_push() you may need to maintain your own intermediate sample
+ buffer, since pushing individual sample values isn't very efficient.
+ The following example is from the MOD player sample in
+ sokol-samples (https://github.com/floooh/sokol-samples):
+
+ const int num_frames = saudio_expect();
+ if (num_frames > 0) {
+ const int num_samples = num_frames * saudio_channels();
+ read_samples(flt_buf, num_samples);
+ saudio_push(flt_buf, num_frames);
+ }
+
+ Another option is to ignore saudio_expect(), and just push samples as they
+ are generated in small batches. In this case you *need* to generate the
+ samples at the right sample rate:
+
+ The following example is taken from the Tiny Emulators project
+ (https://github.com/floooh/chips-test), this is for mono playback,
+ so (num_samples == num_frames):
+
+ // tick the sound generator
+ if (ay38910_tick(&sys->psg)) {
+ // new sample is ready
+ sys->sample_buffer[sys->sample_pos++] = sys->psg.sample;
+ if (sys->sample_pos == sys->num_samples) {
+ // new sample packet is ready
+ saudio_push(sys->sample_buffer, sys->num_samples);
+ sys->sample_pos = 0;
+ }
+ }
+
+ THE WEBAUDIO BACKEND
+ ====================
+ The WebAudio backend is currently using a ScriptProcessorNode callback to
+ feed the sample data into WebAudio. ScriptProcessorNode has been
+ deprecated for a while because it is running from the main thread, with
+ the default initialization parameters it works 'pretty well' though.
+ Ultimately Sokol Audio will use Audio Worklets, but this requires a few
+ more things to fall into place (Audio Worklets implemented everywhere,
+ SharedArrayBuffers enabled again, and I need to figure out a 'low-cost'
+ solution in terms of implementation effort, since Audio Worklets are
+ a lot more complex than ScriptProcessorNode if the audio data needs to come
+ from the main thread).
+
+ The WebAudio backend is automatically selected when compiling for
+ emscripten (__EMSCRIPTEN__ define exists).
+
+ https://developers.google.com/web/updates/2017/12/audio-worklet
+ https://developers.google.com/web/updates/2018/06/audio-worklet-design-pattern
+
+ "Blob URLs": https://www.html5rocks.com/en/tutorials/workers/basics/
+
+ THE COREAUDIO BACKEND
+ =====================
+ The CoreAudio backend is selected on macOS and iOS (__APPLE__ is defined).
+ Since the CoreAudio API is implemented in C (not Objective-C) on macOS the
+ implementation part of Sokol Audio can be included into a C source file.
+
+ However on iOS, Sokol Audio must be compiled as Objective-C due to it's
+ reliance on the AVAudioSession object. The iOS code path support both
+ being compiled with or without ARC (Automatic Reference Counting).
+
+ For thread synchronisation, the CoreAudio backend will use the
+ pthread_mutex_* functions.
+
+ The incoming floating point samples will be directly forwarded to
+ CoreAudio without further conversion.
+
+ macOS and iOS applications that use Sokol Audio need to link with
+ the AudioToolbox framework.
+
+ THE WASAPI BACKEND
+ ==================
+ The WASAPI backend is automatically selected when compiling on Windows
+ (_WIN32 is defined).
+
+ For thread synchronisation a Win32 critical section is used.
+
+ WASAPI may use a different size for its own streaming buffer then requested,
+ so the base latency may be slightly bigger. The current backend implementation
+ converts the incoming floating point sample values to signed 16-bit
+ integers.
+
+ The required Windows system DLLs are linked with #pragma comment(lib, ...),
+ so you shouldn't need to add additional linker libs in the build process
+ (otherwise this is a bug which should be fixed in sokol_audio.h).
+
+ THE ALSA BACKEND
+ ================
+ The ALSA backend is automatically selected when compiling on Linux
+ ('linux' is defined).
+
+ For thread synchronisation, the pthread_mutex_* functions are used.
+
+ Samples are directly forwarded to ALSA in 32-bit float format, no
+ further conversion is taking place.
+
+ You need to link with the 'asound' library, and the <alsa/asoundlib.h>
+ header must be present (usually both are installed with some sort
+ of ALSA development package).
+
+ LICENSE
+ =======
+
+ zlib/libpng license
+
+ Copyright (c) 2018 Andre Weissflog
+
+ This software is provided 'as-is', without any express or implied warranty.
+ In no event will the authors be held liable for any damages arising from the
+ use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software in a
+ product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+
+ 2. Altered source versions must be plainly marked as such, and must not
+ be misrepresented as being the original software.
+
+ 3. This notice may not be removed or altered from any source
+ distribution.
+*/
+#define SOKOL_AUDIO_INCLUDED (1)
+#include <stdint.h>
+#include <stdbool.h>
+
+#if defined(SOKOL_API_DECL) && !defined(SOKOL_AUDIO_API_DECL)
+#define SOKOL_AUDIO_API_DECL SOKOL_API_DECL
+#endif
+#ifndef SOKOL_AUDIO_API_DECL
+#if defined(_WIN32) && defined(SOKOL_DLL) && defined(SOKOL_AUDIO_IMPL)
+#define SOKOL_AUDIO_API_DECL __declspec(dllexport)
+#elif defined(_WIN32) && defined(SOKOL_DLL)
+#define SOKOL_AUDIO_API_DECL __declspec(dllimport)
+#else
+#define SOKOL_AUDIO_API_DECL extern
+#endif
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+typedef struct saudio_desc {
+ int sample_rate; /* requested sample rate */
+ int num_channels; /* number of channels, default: 1 (mono) */
+ int buffer_frames; /* number of frames in streaming buffer */
+ int packet_frames; /* number of frames in a packet */
+ int num_packets; /* number of packets in packet queue */
+ void (*stream_cb)(float* buffer, int num_frames, int num_channels); /* optional streaming callback (no user data) */
+ void (*stream_userdata_cb)(float* buffer, int num_frames, int num_channels, void* user_data); /*... and with user data */
+ void* user_data; /* optional user data argument for stream_userdata_cb */
+} saudio_desc;
+
+/* setup sokol-audio */
+SOKOL_AUDIO_API_DECL void saudio_setup(const saudio_desc* desc);
+/* shutdown sokol-audio */
+SOKOL_AUDIO_API_DECL void saudio_shutdown(void);
+/* true after setup if audio backend was successfully initialized */
+SOKOL_AUDIO_API_DECL bool saudio_isvalid(void);
+/* return the saudio_desc.user_data pointer */
+SOKOL_AUDIO_API_DECL void* saudio_userdata(void);
+/* return a copy of the original saudio_desc struct */
+SOKOL_AUDIO_API_DECL saudio_desc saudio_query_desc(void);
+/* actual sample rate */
+SOKOL_AUDIO_API_DECL int saudio_sample_rate(void);
+/* return actual backend buffer size in number of frames */
+SOKOL_AUDIO_API_DECL int saudio_buffer_frames(void);
+/* actual number of channels */
+SOKOL_AUDIO_API_DECL int saudio_channels(void);
+/* get current number of frames to fill packet queue */
+SOKOL_AUDIO_API_DECL int saudio_expect(void);
+/* push sample frames from main thread, returns number of frames actually pushed */
+SOKOL_AUDIO_API_DECL int saudio_push(const float* frames, int num_frames);
+
+#ifdef __cplusplus
+} /* extern "C" */
+
+/* reference-based equivalents for c++ */
+inline void saudio_setup(const saudio_desc& desc) { return saudio_setup(&desc); }
+
+#endif
+#endif // SOKOL_AUDIO_INCLUDED
+
+/*=== IMPLEMENTATION =========================================================*/
+#ifdef SOKOL_AUDIO_IMPL
+#define SOKOL_AUDIO_IMPL_INCLUDED (1)
+#include <string.h> // memset, memcpy
+#include <stddef.h> // size_t
+
+#ifndef SOKOL_API_IMPL
+ #define SOKOL_API_IMPL
+#endif
+#ifndef SOKOL_DEBUG
+ #ifndef NDEBUG
+ #define SOKOL_DEBUG (1)
+ #endif
+#endif
+#ifndef SOKOL_ASSERT
+ #include <assert.h>
+ #define SOKOL_ASSERT(c) assert(c)
+#endif
+#ifndef SOKOL_MALLOC
+ #include <stdlib.h>
+ #define SOKOL_MALLOC(s) malloc(s)
+ #define SOKOL_FREE(p) free(p)
+#endif
+#ifndef SOKOL_LOG
+ #ifdef SOKOL_DEBUG
+ #include <stdio.h>
+ #define SOKOL_LOG(s) { SOKOL_ASSERT(s); puts(s); }
+ #else
+ #define SOKOL_LOG(s)
+ #endif
+#endif
+
+#ifndef _SOKOL_PRIVATE
+ #if defined(__GNUC__) || defined(__clang__)
+ #define _SOKOL_PRIVATE __attribute__((unused)) static
+ #else
+ #define _SOKOL_PRIVATE static
+ #endif
+#endif
+
+#ifndef _SOKOL_UNUSED
+ #define _SOKOL_UNUSED(x) (void)(x)
+#endif
+
+// platform detection defines
+#if defined(SOKOL_DUMMY_BACKEND)
+ // nothing
+#elif defined(__APPLE__)
+ #define _SAUDIO_APPLE (1)
+ #include <TargetConditionals.h>
+ #if defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE
+ #define _SAUDIO_IOS (1)
+ #else
+ #define _SAUDIO_MACOS (1)
+ #endif
+#elif defined(__EMSCRIPTEN__)
+ #define _SAUDIO_EMSCRIPTEN
+#elif defined(_WIN32)
+ #define _SAUDIO_WINDOWS (1)
+ #include <winapifamily.h>
+ #if (defined(WINAPI_FAMILY_PARTITION) && !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP))
+ #define _SAUDIO_UWP (1)
+ #else
+ #define _SAUDIO_WIN32 (1)
+ #endif
+#elif defined(__ANDROID__)
+ #define _SAUDIO_ANDROID (1)
+#elif defined(__linux__) || defined(__unix__)
+ #define _SAUDIO_LINUX (1)
+#else
+#error "sokol_audio.h: Unknown platform"
+#endif
+
+// platform-specific headers and definitions
+#if defined(SOKOL_DUMMY_BACKEND)
+ #define _SAUDIO_NOTHREADS (1)
+#elif defined(_SAUDIO_WINDOWS)
+ #define _SAUDIO_WINTHREADS (1)
+ #ifndef WIN32_LEAN_AND_MEAN
+ #define WIN32_LEAN_AND_MEAN
+ #endif
+ #ifndef NOMINMAX
+ #define NOMINMAX
+ #endif
+ #include <windows.h>
+ #include <synchapi.h>
+ #if defined(_SAUDIO_UWP)
+ #pragma comment (lib, "WindowsApp")
+ #else
+ #pragma comment (lib, "kernel32")
+ #pragma comment (lib, "ole32")
+ #endif
+ #ifndef CINTERFACE
+ #define CINTERFACE
+ #endif
+ #ifndef COBJMACROS
+ #define COBJMACROS
+ #endif
+ #ifndef CONST_VTABLE
+ #define CONST_VTABLE
+ #endif
+ #include <mmdeviceapi.h>
+ #include <audioclient.h>
+ static const IID _saudio_IID_IAudioClient = { 0x1cb9ad4c, 0xdbfa, 0x4c32, { 0xb1, 0x78, 0xc2, 0xf5, 0x68, 0xa7, 0x03, 0xb2 } };
+ static const IID _saudio_IID_IMMDeviceEnumerator = { 0xa95664d2, 0x9614, 0x4f35, { 0xa7, 0x46, 0xde, 0x8d, 0xb6, 0x36, 0x17, 0xe6 } };
+ static const CLSID _saudio_CLSID_IMMDeviceEnumerator = { 0xbcde0395, 0xe52f, 0x467c, { 0x8e, 0x3d, 0xc4, 0x57, 0x92, 0x91, 0x69, 0x2e } };
+ static const IID _saudio_IID_IAudioRenderClient = { 0xf294acfc, 0x3146, 0x4483,{ 0xa7, 0xbf, 0xad, 0xdc, 0xa7, 0xc2, 0x60, 0xe2 } };
+ static const IID _saudio_IID_Devinterface_Audio_Render = { 0xe6327cad, 0xdcec, 0x4949, {0xae, 0x8a, 0x99, 0x1e, 0x97, 0x6a, 0x79, 0xd2 } };
+ static const IID _saudio_IID_IActivateAudioInterface_Completion_Handler = { 0x94ea2b94, 0xe9cc, 0x49e0, {0xc0, 0xff, 0xee, 0x64, 0xca, 0x8f, 0x5b, 0x90} };
+ #if defined(__cplusplus)
+ #define _SOKOL_AUDIO_WIN32COM_ID(x) (x)
+ #else
+ #define _SOKOL_AUDIO_WIN32COM_ID(x) (&x)
+ #endif
+ /* fix for Visual Studio 2015 SDKs */
+ #ifndef AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM
+ #define AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM 0x80000000
+ #endif
+ #ifndef AUDCLNT_STREAMFLAGS_SRC_DEFAULT_QUALITY
+ #define AUDCLNT_STREAMFLAGS_SRC_DEFAULT_QUALITY 0x08000000
+ #endif
+ #ifdef _MSC_VER
+ #pragma warning(push)
+ #pragma warning(disable:4505) /* unreferenced local function has been removed */
+ #endif
+#elif defined(_SAUDIO_APPLE)
+ #define _SAUDIO_PTHREADS (1)
+ #include <pthread.h>
+ #if defined(_SAUDIO_IOS)
+ // always use system headers on iOS (for now at least)
+ #if !defined(SAUDIO_OSX_USE_SYSTEM_HEADERS)
+ #define SAUDIO_OSX_USE_SYSTEM_HEADERS (1)
+ #endif
+ #if !defined(__cplusplus)
+ #if __has_feature(objc_arc) && !__has_feature(objc_arc_fields)
+ #error "sokol_audio.h on iOS requires __has_feature(objc_arc_field) if ARC is enabled (use a more recent compiler version)"
+ #endif
+ #endif
+ #include <AudioToolbox/AudioToolbox.h>
+ #include <AVFoundation/AVFoundation.h>
+ #else
+ #if defined(SAUDIO_OSX_USE_SYSTEM_HEADERS)
+ #include <AudioToolbox/AudioToolbox.h>
+ #endif
+ #endif
+#elif defined(_SAUDIO_ANDROID)
+ #define _SAUDIO_PTHREADS (1)
+ #include <pthread.h>
+ #include "SLES/OpenSLES_Android.h"
+#elif defined(_SAUDIO_LINUX)
+ #define _SAUDIO_PTHREADS (1)
+ #include <pthread.h>
+ #define ALSA_PCM_NEW_HW_PARAMS_API
+ #include <alsa/asoundlib.h>
+#elif defined(__EMSCRIPTEN__)
+ #define _SAUDIO_NOTHREADS (1)
+ #include <emscripten/emscripten.h>
+#endif
+
+#define _saudio_def(val, def) (((val) == 0) ? (def) : (val))
+#define _saudio_def_flt(val, def) (((val) == 0.0f) ? (def) : (val))
+
+#define _SAUDIO_DEFAULT_SAMPLE_RATE (44100)
+#define _SAUDIO_DEFAULT_BUFFER_FRAMES (2048)
+#define _SAUDIO_DEFAULT_PACKET_FRAMES (128)
+#define _SAUDIO_DEFAULT_NUM_PACKETS ((_SAUDIO_DEFAULT_BUFFER_FRAMES/_SAUDIO_DEFAULT_PACKET_FRAMES)*4)
+
+#ifndef SAUDIO_RING_MAX_SLOTS
+#define SAUDIO_RING_MAX_SLOTS (1024)
+#endif
+
+/*=== MUTEX WRAPPER DECLARATIONS =============================================*/
+#if defined(_SAUDIO_PTHREADS)
+
+typedef struct {
+ pthread_mutex_t mutex;
+} _saudio_mutex_t;
+
+#elif defined(_SAUDIO_WINTHREADS)
+
+typedef struct {
+ CRITICAL_SECTION critsec;
+} _saudio_mutex_t;
+
+#elif defined(_SAUDIO_NOTHREADS)
+
+typedef struct {
+ int dummy_mutex;
+} _saudio_mutex_t;
+
+#endif
+
+/*=== DUMMY BACKEND DECLARATIONS =============================================*/
+#if defined(SOKOL_DUMMY_BACKEND)
+
+typedef struct {
+ int dummy_backend;
+} _saudio_backend_t;
+
+/*=== COREAUDIO BACKEND DECLARATIONS =========================================*/
+#elif defined(_SAUDIO_APPLE)
+
+#if defined(SAUDIO_OSX_USE_SYSTEM_HEADERS)
+
+typedef AudioQueueRef _saudio_AudioQueueRef;
+typedef AudioQueueBufferRef _saudio_AudioQueueBufferRef;
+typedef AudioStreamBasicDescription _saudio_AudioStreamBasicDescription;
+typedef OSStatus _saudio_OSStatus;
+
+#define _saudio_kAudioFormatLinearPCM (kAudioFormatLinearPCM)
+#define _saudio_kLinearPCMFormatFlagIsFloat (kLinearPCMFormatFlagIsFloat)
+#define _saudio_kAudioFormatFlagIsPacked (kAudioFormatFlagIsPacked)
+
+#else
+
+// embedded AudioToolbox declarations
+typedef uint32_t _saudio_AudioFormatID;
+typedef uint32_t _saudio_AudioFormatFlags;
+typedef int32_t _saudio_OSStatus;
+typedef uint32_t _saudio_SMPTETimeType;
+typedef uint32_t _saudio_SMPTETimeFlags;
+typedef uint32_t _saudio_AudioTimeStampFlags;
+typedef void* _saudio_CFRunLoopRef;
+typedef void* _saudio_CFStringRef;
+typedef void* _saudio_AudioQueueRef;
+
+#define _saudio_kAudioFormatLinearPCM ('lpcm')
+#define _saudio_kLinearPCMFormatFlagIsFloat (1U << 0)
+#define _saudio_kAudioFormatFlagIsPacked (1U << 3)
+
+typedef struct _saudio_AudioStreamBasicDescription {
+ double mSampleRate;
+ _saudio_AudioFormatID mFormatID;
+ _saudio_AudioFormatFlags mFormatFlags;
+ uint32_t mBytesPerPacket;
+ uint32_t mFramesPerPacket;
+ uint32_t mBytesPerFrame;
+ uint32_t mChannelsPerFrame;
+ uint32_t mBitsPerChannel;
+ uint32_t mReserved;
+} _saudio_AudioStreamBasicDescription;
+
+typedef struct _saudio_AudioStreamPacketDescription {
+ int64_t mStartOffset;
+ uint32_t mVariableFramesInPacket;
+ uint32_t mDataByteSize;
+} _saudio_AudioStreamPacketDescription;
+
+typedef struct _saudio_SMPTETime {
+ int16_t mSubframes;
+ int16_t mSubframeDivisor;
+ uint32_t mCounter;
+ _saudio_SMPTETimeType mType;
+ _saudio_SMPTETimeFlags mFlags;
+ int16_t mHours;
+ int16_t mMinutes;
+ int16_t mSeconds;
+ int16_t mFrames;
+} _saudio_SMPTETime;
+
+typedef struct _saudio_AudioTimeStamp {
+ double mSampleTime;
+ uint64_t mHostTime;
+ double mRateScalar;
+ uint64_t mWordClockTime;
+ _saudio_SMPTETime mSMPTETime;
+ _saudio_AudioTimeStampFlags mFlags;
+ uint32_t mReserved;
+} _saudio_AudioTimeStamp;
+
+typedef struct _saudio_AudioQueueBuffer {
+ const uint32_t mAudioDataBytesCapacity;
+ void* const mAudioData;
+ uint32_t mAudioDataByteSize;
+ void * mUserData;
+ const uint32_t mPacketDescriptionCapacity;
+ _saudio_AudioStreamPacketDescription* const mPacketDescriptions;
+ uint32_t mPacketDescriptionCount;
+} _saudio_AudioQueueBuffer;
+typedef _saudio_AudioQueueBuffer* _saudio_AudioQueueBufferRef;
+
+typedef void (*_saudio_AudioQueueOutputCallback)(void* user_data, _saudio_AudioQueueRef inAQ, _saudio_AudioQueueBufferRef inBuffer);
+
+extern _saudio_OSStatus AudioQueueNewOutput(const _saudio_AudioStreamBasicDescription* inFormat, _saudio_AudioQueueOutputCallback inCallbackProc, void* inUserData, _saudio_CFRunLoopRef inCallbackRunLoop, _saudio_CFStringRef inCallbackRunLoopMode, uint32_t inFlags, _saudio_AudioQueueRef* outAQ);
+extern _saudio_OSStatus AudioQueueDispose(_saudio_AudioQueueRef inAQ, bool inImmediate);
+extern _saudio_OSStatus AudioQueueAllocateBuffer(_saudio_AudioQueueRef inAQ, uint32_t inBufferByteSize, _saudio_AudioQueueBufferRef* outBuffer);
+extern _saudio_OSStatus AudioQueueEnqueueBuffer(_saudio_AudioQueueRef inAQ, _saudio_AudioQueueBufferRef inBuffer, uint32_t inNumPacketDescs, const _saudio_AudioStreamPacketDescription* inPacketDescs);
+extern _saudio_OSStatus AudioQueueStart(_saudio_AudioQueueRef inAQ, const _saudio_AudioTimeStamp * inStartTime);
+extern _saudio_OSStatus AudioQueueStop(_saudio_AudioQueueRef inAQ, bool inImmediate);
+#endif // SAUDIO_OSX_USE_SYSTEM_HEADERS
+
+typedef struct {
+ _saudio_AudioQueueRef ca_audio_queue;
+ #if defined(_SAUDIO_IOS)
+ id ca_interruption_handler;
+ #endif
+} _saudio_backend_t;
+
+/*=== ALSA BACKEND DECLARATIONS ==============================================*/
+#elif defined(_SAUDIO_LINUX)
+
+typedef struct {
+ snd_pcm_t* device;
+ float* buffer;
+ int buffer_byte_size;
+ int buffer_frames;
+ pthread_t thread;
+ bool thread_stop;
+} _saudio_backend_t;
+
+/*=== OpenSLES BACKEND DECLARATIONS ==============================================*/
+#elif defined(_SAUDIO_ANDROID)
+
+#define SAUDIO_NUM_BUFFERS 2
+
+typedef struct {
+ pthread_mutex_t mutex;
+ pthread_cond_t cond;
+ int count;
+} _saudio_semaphore_t;
+
+typedef struct {
+ SLObjectItf engine_obj;
+ SLEngineItf engine;
+ SLObjectItf output_mix_obj;
+ SLVolumeItf output_mix_vol;
+ SLDataLocator_OutputMix out_locator;
+ SLDataSink dst_data_sink;
+ SLObjectItf player_obj;
+ SLPlayItf player;
+ SLVolumeItf player_vol;
+ SLAndroidSimpleBufferQueueItf player_buffer_queue;
+
+ int16_t* output_buffers[SAUDIO_NUM_BUFFERS];
+ float* src_buffer;
+ int active_buffer;
+ _saudio_semaphore_t buffer_sem;
+ pthread_t thread;
+ volatile int thread_stop;
+ SLDataLocator_AndroidSimpleBufferQueue in_locator;
+} _saudio_backend_t;
+
+/*=== WASAPI BACKEND DECLARATIONS ============================================*/
+#elif defined(_SAUDIO_WINDOWS)
+
+typedef struct {
+ HANDLE thread_handle;
+ HANDLE buffer_end_event;
+ bool stop;
+ UINT32 dst_buffer_frames;
+ int src_buffer_frames;
+ int src_buffer_byte_size;
+ int src_buffer_pos;
+ float* src_buffer;
+} _saudio_wasapi_thread_data_t;
+
+typedef struct {
+ #if defined(_SAUDIO_UWP)
+ LPOLESTR interface_activation_audio_interface_uid_string;
+ IActivateAudioInterfaceAsyncOperation* interface_activation_operation;
+ BOOL interface_activation_success;
+ HANDLE interface_activation_mutex;
+ #else
+ IMMDeviceEnumerator* device_enumerator;
+ IMMDevice* device;
+ #endif
+ IAudioClient* audio_client;
+ IAudioRenderClient* render_client;
+ int si16_bytes_per_frame;
+ _saudio_wasapi_thread_data_t thread;
+} _saudio_backend_t;
+
+/*=== WEBAUDIO BACKEND DECLARATIONS ==========================================*/
+#elif defined(_SAUDIO_EMSCRIPTEN)
+
+typedef struct {
+ uint8_t* buffer;
+} _saudio_backend_t;
+
+#else
+#error "unknown platform"
+#endif
+
+/*=== GENERAL DECLARATIONS ===================================================*/
+
+/* a ringbuffer structure */
+typedef struct {
+ int head; // next slot to write to
+ int tail; // next slot to read from
+ int num; // number of slots in queue
+ int queue[SAUDIO_RING_MAX_SLOTS];
+} _saudio_ring_t;
+
+/* a packet FIFO structure */
+typedef struct {
+ bool valid;
+ int packet_size; /* size of a single packets in bytes(!) */
+ int num_packets; /* number of packet in fifo */
+ uint8_t* base_ptr; /* packet memory chunk base pointer (dynamically allocated) */
+ int cur_packet; /* current write-packet */
+ int cur_offset; /* current byte-offset into current write packet */
+ _saudio_mutex_t mutex; /* mutex for thread-safe access */
+ _saudio_ring_t read_queue; /* buffers with data, ready to be streamed */
+ _saudio_ring_t write_queue; /* empty buffers, ready to be pushed to */
+} _saudio_fifo_t;
+
+/* sokol-audio state */
+typedef struct {
+ bool valid;
+ void (*stream_cb)(float* buffer, int num_frames, int num_channels);
+ void (*stream_userdata_cb)(float* buffer, int num_frames, int num_channels, void* user_data);
+ void* user_data;
+ int sample_rate; /* sample rate */
+ int buffer_frames; /* number of frames in streaming buffer */
+ int bytes_per_frame; /* filled by backend */
+ int packet_frames; /* number of frames in a packet */
+ int num_packets; /* number of packets in packet queue */
+ int num_channels; /* actual number of channels */
+ saudio_desc desc;
+ _saudio_fifo_t fifo;
+ _saudio_backend_t backend;
+} _saudio_state_t;
+
+static _saudio_state_t _saudio;
+
+_SOKOL_PRIVATE bool _saudio_has_callback(void) {
+ return (_saudio.stream_cb || _saudio.stream_userdata_cb);
+}
+
+_SOKOL_PRIVATE void _saudio_stream_callback(float* buffer, int num_frames, int num_channels) {
+ if (_saudio.stream_cb) {
+ _saudio.stream_cb(buffer, num_frames, num_channels);
+ }
+ else if (_saudio.stream_userdata_cb) {
+ _saudio.stream_userdata_cb(buffer, num_frames, num_channels, _saudio.user_data);
+ }
+}
+
+/*=== MUTEX IMPLEMENTATION ===================================================*/
+#if defined(_SAUDIO_NOTHREADS)
+
+_SOKOL_PRIVATE void _saudio_mutex_init(_saudio_mutex_t* m) { (void)m; }
+_SOKOL_PRIVATE void _saudio_mutex_destroy(_saudio_mutex_t* m) { (void)m; }
+_SOKOL_PRIVATE void _saudio_mutex_lock(_saudio_mutex_t* m) { (void)m; }
+_SOKOL_PRIVATE void _saudio_mutex_unlock(_saudio_mutex_t* m) { (void)m; }
+
+#elif defined(_SAUDIO_PTHREADS)
+
+_SOKOL_PRIVATE void _saudio_mutex_init(_saudio_mutex_t* m) {
+ pthread_mutexattr_t attr;
+ pthread_mutexattr_init(&attr);
+ pthread_mutex_init(&m->mutex, &attr);
+}
+
+_SOKOL_PRIVATE void _saudio_mutex_destroy(_saudio_mutex_t* m) {
+ pthread_mutex_destroy(&m->mutex);
+}
+
+_SOKOL_PRIVATE void _saudio_mutex_lock(_saudio_mutex_t* m) {
+ pthread_mutex_lock(&m->mutex);
+}
+
+_SOKOL_PRIVATE void _saudio_mutex_unlock(_saudio_mutex_t* m) {
+ pthread_mutex_unlock(&m->mutex);
+}
+
+#elif defined(_SAUDIO_WINTHREADS)
+
+_SOKOL_PRIVATE void _saudio_mutex_init(_saudio_mutex_t* m) {
+ InitializeCriticalSection(&m->critsec);
+}
+
+_SOKOL_PRIVATE void _saudio_mutex_destroy(_saudio_mutex_t* m) {
+ DeleteCriticalSection(&m->critsec);
+}
+
+_SOKOL_PRIVATE void _saudio_mutex_lock(_saudio_mutex_t* m) {
+ EnterCriticalSection(&m->critsec);
+}
+
+_SOKOL_PRIVATE void _saudio_mutex_unlock(_saudio_mutex_t* m) {
+ LeaveCriticalSection(&m->critsec);
+}
+#else
+#error "unknown platform!"
+#endif
+
+/*=== RING-BUFFER QUEUE IMPLEMENTATION =======================================*/
+_SOKOL_PRIVATE int _saudio_ring_idx(_saudio_ring_t* ring, int i) {
+ return (i % ring->num);
+}
+
+_SOKOL_PRIVATE void _saudio_ring_init(_saudio_ring_t* ring, int num_slots) {
+ SOKOL_ASSERT((num_slots + 1) <= SAUDIO_RING_MAX_SLOTS);
+ ring->head = 0;
+ ring->tail = 0;
+ /* one slot reserved to detect 'full' vs 'empty' */
+ ring->num = num_slots + 1;
+}
+
+_SOKOL_PRIVATE bool _saudio_ring_full(_saudio_ring_t* ring) {
+ return _saudio_ring_idx(ring, ring->head + 1) == ring->tail;
+}
+
+_SOKOL_PRIVATE bool _saudio_ring_empty(_saudio_ring_t* ring) {
+ return ring->head == ring->tail;
+}
+
+_SOKOL_PRIVATE int _saudio_ring_count(_saudio_ring_t* ring) {
+ int count;
+ if (ring->head >= ring->tail) {
+ count = ring->head - ring->tail;
+ }
+ else {
+ count = (ring->head + ring->num) - ring->tail;
+ }
+ SOKOL_ASSERT(count < ring->num);
+ return count;
+}
+
+_SOKOL_PRIVATE void _saudio_ring_enqueue(_saudio_ring_t* ring, int val) {
+ SOKOL_ASSERT(!_saudio_ring_full(ring));
+ ring->queue[ring->head] = val;
+ ring->head = _saudio_ring_idx(ring, ring->head + 1);
+}
+
+_SOKOL_PRIVATE int _saudio_ring_dequeue(_saudio_ring_t* ring) {
+ SOKOL_ASSERT(!_saudio_ring_empty(ring));
+ int val = ring->queue[ring->tail];
+ ring->tail = _saudio_ring_idx(ring, ring->tail + 1);
+ return val;
+}
+
+/*--- a packet fifo for queueing audio data from main thread ----------------*/
+_SOKOL_PRIVATE void _saudio_fifo_init_mutex(_saudio_fifo_t* fifo) {
+ /* this must be called before initializing both the backend and the fifo itself! */
+ _saudio_mutex_init(&fifo->mutex);
+}
+
+_SOKOL_PRIVATE void _saudio_fifo_init(_saudio_fifo_t* fifo, int packet_size, int num_packets) {
+ /* NOTE: there's a chicken-egg situation during the init phase where the
+ streaming thread must be started before the fifo is actually initialized,
+ thus the fifo init must already be protected from access by the fifo_read() func.
+ */
+ _saudio_mutex_lock(&fifo->mutex);
+ SOKOL_ASSERT((packet_size > 0) && (num_packets > 0));
+ fifo->packet_size = packet_size;
+ fifo->num_packets = num_packets;
+ fifo->base_ptr = (uint8_t*) SOKOL_MALLOC((size_t)(packet_size * num_packets));
+ SOKOL_ASSERT(fifo->base_ptr);
+ fifo->cur_packet = -1;
+ fifo->cur_offset = 0;
+ _saudio_ring_init(&fifo->read_queue, num_packets);
+ _saudio_ring_init(&fifo->write_queue, num_packets);
+ for (int i = 0; i < num_packets; i++) {
+ _saudio_ring_enqueue(&fifo->write_queue, i);
+ }
+ SOKOL_ASSERT(_saudio_ring_full(&fifo->write_queue));
+ SOKOL_ASSERT(_saudio_ring_count(&fifo->write_queue) == num_packets);
+ SOKOL_ASSERT(_saudio_ring_empty(&fifo->read_queue));
+ SOKOL_ASSERT(_saudio_ring_count(&fifo->read_queue) == 0);
+ fifo->valid = true;
+ _saudio_mutex_unlock(&fifo->mutex);
+}
+
+_SOKOL_PRIVATE void _saudio_fifo_shutdown(_saudio_fifo_t* fifo) {
+ SOKOL_ASSERT(fifo->base_ptr);
+ SOKOL_FREE(fifo->base_ptr);
+ fifo->base_ptr = 0;
+ fifo->valid = false;
+ _saudio_mutex_destroy(&fifo->mutex);
+}
+
+_SOKOL_PRIVATE int _saudio_fifo_writable_bytes(_saudio_fifo_t* fifo) {
+ _saudio_mutex_lock(&fifo->mutex);
+ int num_bytes = (_saudio_ring_count(&fifo->write_queue) * fifo->packet_size);
+ if (fifo->cur_packet != -1) {
+ num_bytes += fifo->packet_size - fifo->cur_offset;
+ }
+ _saudio_mutex_unlock(&fifo->mutex);
+ SOKOL_ASSERT((num_bytes >= 0) && (num_bytes <= (fifo->num_packets * fifo->packet_size)));
+ return num_bytes;
+}
+
+/* write new data to the write queue, this is called from main thread */
+_SOKOL_PRIVATE int _saudio_fifo_write(_saudio_fifo_t* fifo, const uint8_t* ptr, int num_bytes) {
+ /* returns the number of bytes written, this will be smaller then requested
+ if the write queue runs full
+ */
+ int all_to_copy = num_bytes;
+ while (all_to_copy > 0) {
+ /* need to grab a new packet? */
+ if (fifo->cur_packet == -1) {
+ _saudio_mutex_lock(&fifo->mutex);
+ if (!_saudio_ring_empty(&fifo->write_queue)) {
+ fifo->cur_packet = _saudio_ring_dequeue(&fifo->write_queue);
+ }
+ _saudio_mutex_unlock(&fifo->mutex);
+ SOKOL_ASSERT(fifo->cur_offset == 0);
+ }
+ /* append data to current write packet */
+ if (fifo->cur_packet != -1) {
+ int to_copy = all_to_copy;
+ const int max_copy = fifo->packet_size - fifo->cur_offset;
+ if (to_copy > max_copy) {
+ to_copy = max_copy;
+ }
+ uint8_t* dst = fifo->base_ptr + fifo->cur_packet * fifo->packet_size + fifo->cur_offset;
+ memcpy(dst, ptr, (size_t)to_copy);
+ ptr += to_copy;
+ fifo->cur_offset += to_copy;
+ all_to_copy -= to_copy;
+ SOKOL_ASSERT(fifo->cur_offset <= fifo->packet_size);
+ SOKOL_ASSERT(all_to_copy >= 0);
+ }
+ else {
+ /* early out if we're starving */
+ int bytes_copied = num_bytes - all_to_copy;
+ SOKOL_ASSERT((bytes_copied >= 0) && (bytes_copied < num_bytes));
+ return bytes_copied;
+ }
+ /* if write packet is full, push to read queue */
+ if (fifo->cur_offset == fifo->packet_size) {
+ _saudio_mutex_lock(&fifo->mutex);
+ _saudio_ring_enqueue(&fifo->read_queue, fifo->cur_packet);
+ _saudio_mutex_unlock(&fifo->mutex);
+ fifo->cur_packet = -1;
+ fifo->cur_offset = 0;
+ }
+ }
+ SOKOL_ASSERT(all_to_copy == 0);
+ return num_bytes;
+}
+
+/* read queued data, this is called form the stream callback (maybe separate thread) */
+_SOKOL_PRIVATE int _saudio_fifo_read(_saudio_fifo_t* fifo, uint8_t* ptr, int num_bytes) {
+ /* NOTE: fifo_read might be called before the fifo is properly initialized */
+ _saudio_mutex_lock(&fifo->mutex);
+ int num_bytes_copied = 0;
+ if (fifo->valid) {
+ SOKOL_ASSERT(0 == (num_bytes % fifo->packet_size));
+ SOKOL_ASSERT(num_bytes <= (fifo->packet_size * fifo->num_packets));
+ const int num_packets_needed = num_bytes / fifo->packet_size;
+ uint8_t* dst = ptr;
+ /* either pull a full buffer worth of data, or nothing */
+ if (_saudio_ring_count(&fifo->read_queue) >= num_packets_needed) {
+ for (int i = 0; i < num_packets_needed; i++) {
+ int packet_index = _saudio_ring_dequeue(&fifo->read_queue);
+ _saudio_ring_enqueue(&fifo->write_queue, packet_index);
+ const uint8_t* src = fifo->base_ptr + packet_index * fifo->packet_size;
+ memcpy(dst, src, (size_t)fifo->packet_size);
+ dst += fifo->packet_size;
+ num_bytes_copied += fifo->packet_size;
+ }
+ SOKOL_ASSERT(num_bytes == num_bytes_copied);
+ }
+ }
+ _saudio_mutex_unlock(&fifo->mutex);
+ return num_bytes_copied;
+}
+
+/*=== DUMMY BACKEND IMPLEMENTATION ===========================================*/
+#if defined(SOKOL_DUMMY_BACKEND)
+_SOKOL_PRIVATE bool _saudio_backend_init(void) {
+ _saudio.bytes_per_frame = _saudio.num_channels * (int)sizeof(float);
+ return true;
+};
+_SOKOL_PRIVATE void _saudio_backend_shutdown(void) { };
+
+/*=== COREAUDIO BACKEND IMPLEMENTATION =======================================*/
+#elif defined(_SAUDIO_APPLE)
+
+#if defined(_SAUDIO_IOS)
+#if __has_feature(objc_arc)
+#define _SAUDIO_OBJC_RELEASE(obj) { obj = nil; }
+#else
+#define _SAUDIO_OBJC_RELEASE(obj) { [obj release]; obj = nil; }
+#endif
+
+@interface _saudio_interruption_handler : NSObject { }
+@end
+
+@implementation _saudio_interruption_handler
+-(id)init {
+ self = [super init];
+ AVAudioSession* session = [AVAudioSession sharedInstance];
+ [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(handle_interruption:) name:AVAudioSessionInterruptionNotification object:session];
+ return self;
+}
+
+-(void)dealloc {
+ [self remove_handler];
+ #if !__has_feature(objc_arc)
+ [super dealloc];
+ #endif
+}
+
+-(void)remove_handler {
+ [[NSNotificationCenter defaultCenter] removeObserver:self name:@"AVAudioSessionInterruptionNotification" object:nil];
+}
+
+-(void)handle_interruption:(NSNotification*)notification {
+ AVAudioSession* session = [AVAudioSession sharedInstance];
+ SOKOL_ASSERT(session);
+ NSDictionary* dict = notification.userInfo;
+ SOKOL_ASSERT(dict);
+ NSInteger type = [[dict valueForKey:AVAudioSessionInterruptionTypeKey] integerValue];
+ switch (type) {
+ case AVAudioSessionInterruptionTypeBegan:
+ AudioQueuePause(_saudio.backend.ca_audio_queue);
+ [session setActive:false error:nil];
+ break;
+ case AVAudioSessionInterruptionTypeEnded:
+ [session setActive:true error:nil];
+ AudioQueueStart(_saudio.backend.ca_audio_queue, NULL);
+ break;
+ default:
+ break;
+ }
+}
+@end
+#endif // _SAUDIO_IOS
+
+/* NOTE: the buffer data callback is called on a separate thread! */
+_SOKOL_PRIVATE void _saudio_coreaudio_callback(void* user_data, _saudio_AudioQueueRef queue, _saudio_AudioQueueBufferRef buffer) {
+ _SOKOL_UNUSED(user_data);
+ if (_saudio_has_callback()) {
+ const int num_frames = (int)buffer->mAudioDataByteSize / _saudio.bytes_per_frame;
+ const int num_channels = _saudio.num_channels;
+ _saudio_stream_callback((float*)buffer->mAudioData, num_frames, num_channels);
+ }
+ else {
+ uint8_t* ptr = (uint8_t*)buffer->mAudioData;
+ int num_bytes = (int) buffer->mAudioDataByteSize;
+ if (0 == _saudio_fifo_read(&_saudio.fifo, ptr, num_bytes)) {
+ /* not enough read data available, fill the entire buffer with silence */
+ memset(ptr, 0, (size_t)num_bytes);
+ }
+ }
+ AudioQueueEnqueueBuffer(queue, buffer, 0, NULL);
+}
+
+_SOKOL_PRIVATE bool _saudio_backend_init(void) {
+ SOKOL_ASSERT(0 == _saudio.backend.ca_audio_queue);
+
+ #if defined(_SAUDIO_IOS)
+ /* activate audio session */
+ AVAudioSession* session = [AVAudioSession sharedInstance];
+ SOKOL_ASSERT(session != nil);
+ [session setCategory: AVAudioSessionCategoryPlayback withOptions:AVAudioSessionCategoryOptionDefaultToSpeaker error:nil];
+ [session setActive:true error:nil];
+
+ /* create interruption handler */
+ _saudio.backend.ca_interruption_handler = [[_saudio_interruption_handler alloc] init];
+ #endif // _SAUDIO_IOS
+
+ /* create an audio queue with fp32 samples */
+ _saudio_AudioStreamBasicDescription fmt;
+ memset(&fmt, 0, sizeof(fmt));
+ fmt.mSampleRate = (double) _saudio.sample_rate;
+ fmt.mFormatID = _saudio_kAudioFormatLinearPCM;
+ fmt.mFormatFlags = _saudio_kLinearPCMFormatFlagIsFloat | _saudio_kAudioFormatFlagIsPacked;
+ fmt.mFramesPerPacket = 1;
+ fmt.mChannelsPerFrame = (uint32_t) _saudio.num_channels;
+ fmt.mBytesPerFrame = (uint32_t)sizeof(float) * (uint32_t)_saudio.num_channels;
+ fmt.mBytesPerPacket = fmt.mBytesPerFrame;
+ fmt.mBitsPerChannel = 32;
+ _saudio_OSStatus res = AudioQueueNewOutput(&fmt, _saudio_coreaudio_callback, 0, NULL, NULL, 0, &_saudio.backend.ca_audio_queue);
+ SOKOL_ASSERT((res == 0) && _saudio.backend.ca_audio_queue);
+
+ /* create 2 audio buffers */
+ for (int i = 0; i < 2; i++) {
+ _saudio_AudioQueueBufferRef buf = NULL;
+ const uint32_t buf_byte_size = (uint32_t)_saudio.buffer_frames * fmt.mBytesPerFrame;
+ res = AudioQueueAllocateBuffer(_saudio.backend.ca_audio_queue, buf_byte_size, &buf);
+ SOKOL_ASSERT((res == 0) && buf);
+ buf->mAudioDataByteSize = buf_byte_size;
+ memset(buf->mAudioData, 0, buf->mAudioDataByteSize);
+ AudioQueueEnqueueBuffer(_saudio.backend.ca_audio_queue, buf, 0, NULL);
+ }
+
+ /* init or modify actual playback parameters */
+ _saudio.bytes_per_frame = (int)fmt.mBytesPerFrame;
+
+ /* ...and start playback */
+ res = AudioQueueStart(_saudio.backend.ca_audio_queue, NULL);
+ SOKOL_ASSERT(0 == res);
+
+ return true;
+}
+
+_SOKOL_PRIVATE void _saudio_backend_shutdown(void) {
+ AudioQueueStop(_saudio.backend.ca_audio_queue, true);
+ AudioQueueDispose(_saudio.backend.ca_audio_queue, false);
+ _saudio.backend.ca_audio_queue = NULL;
+ #if defined(_SAUDIO_IOS)
+ /* remove interruption handler */
+ if (_saudio.backend.ca_interruption_handler != nil) {
+ [_saudio.backend.ca_interruption_handler remove_handler];
+ _SAUDIO_OBJC_RELEASE(_saudio.backend.ca_interruption_handler);
+ }
+ /* deactivate audio session */
+ AVAudioSession* session = [AVAudioSession sharedInstance];
+ SOKOL_ASSERT(session);
+ [session setActive:false error:nil];;
+ #endif // _SAUDIO_IOS
+}
+
+/*=== ALSA BACKEND IMPLEMENTATION ============================================*/
+#elif defined(_SAUDIO_LINUX)
+
+/* the streaming callback runs in a separate thread */
+_SOKOL_PRIVATE void* _saudio_alsa_cb(void* param) {
+ _SOKOL_UNUSED(param);
+ while (!_saudio.backend.thread_stop) {
+ /* snd_pcm_writei() will be blocking until it needs data */
+ int write_res = snd_pcm_writei(_saudio.backend.device, _saudio.backend.buffer, (snd_pcm_uframes_t)_saudio.backend.buffer_frames);
+ if (write_res < 0) {
+ /* underrun occurred */
+ snd_pcm_prepare(_saudio.backend.device);
+ }
+ else {
+ /* fill the streaming buffer with new data */
+ if (_saudio_has_callback()) {
+ _saudio_stream_callback(_saudio.backend.buffer, _saudio.backend.buffer_frames, _saudio.num_channels);
+ }
+ else {
+ if (0 == _saudio_fifo_read(&_saudio.fifo, (uint8_t*)_saudio.backend.buffer, _saudio.backend.buffer_byte_size)) {
+ /* not enough read data available, fill the entire buffer with silence */
+ memset(_saudio.backend.buffer, 0, (size_t)_saudio.backend.buffer_byte_size);
+ }
+ }
+ }
+ }
+ return 0;
+}
+
+_SOKOL_PRIVATE bool _saudio_backend_init(void) {
+ int dir; uint32_t rate;
+ int rc = snd_pcm_open(&_saudio.backend.device, "default", SND_PCM_STREAM_PLAYBACK, 0);
+ if (rc < 0) {
+ SOKOL_LOG("sokol_audio.h: snd_pcm_open() failed");
+ return false;
+ }
+
+ /* configuration works by restricting the 'configuration space' step
+ by step, we require all parameters except the sample rate to
+ match perfectly
+ */
+ snd_pcm_hw_params_t* params = 0;
+ snd_pcm_hw_params_alloca(&params);
+ snd_pcm_hw_params_any(_saudio.backend.device, params);
+ snd_pcm_hw_params_set_access(_saudio.backend.device, params, SND_PCM_ACCESS_RW_INTERLEAVED);
+ if (0 > snd_pcm_hw_params_set_format(_saudio.backend.device, params, SND_PCM_FORMAT_FLOAT_LE)) {
+ SOKOL_LOG("sokol_audio.h: float samples not supported");
+ goto error;
+ }
+ if (0 > snd_pcm_hw_params_set_buffer_size(_saudio.backend.device, params, (snd_pcm_uframes_t)_saudio.buffer_frames)) {
+ SOKOL_LOG("sokol_audio.h: requested buffer size not supported");
+ goto error;
+ }
+ if (0 > snd_pcm_hw_params_set_channels(_saudio.backend.device, params, (uint32_t)_saudio.num_channels)) {
+ SOKOL_LOG("sokol_audio.h: requested channel count not supported");
+ goto error;
+ }
+ /* let ALSA pick a nearby sampling rate */
+ rate = (uint32_t) _saudio.sample_rate;
+ dir = 0;
+ if (0 > snd_pcm_hw_params_set_rate_near(_saudio.backend.device, params, &rate, &dir)) {
+ SOKOL_LOG("sokol_audio.h: snd_pcm_hw_params_set_rate_near() failed");
+ goto error;
+ }
+ if (0 > snd_pcm_hw_params(_saudio.backend.device, params)) {
+ SOKOL_LOG("sokol_audio.h: snd_pcm_hw_params() failed");
+ goto error;
+ }
+
+ /* read back actual sample rate and channels */
+ _saudio.sample_rate = (int)rate;
+ _saudio.bytes_per_frame = _saudio.num_channels * (int)sizeof(float);
+
+ /* allocate the streaming buffer */
+ _saudio.backend.buffer_byte_size = _saudio.buffer_frames * _saudio.bytes_per_frame;
+ _saudio.backend.buffer_frames = _saudio.buffer_frames;
+ _saudio.backend.buffer = (float*) SOKOL_MALLOC((size_t)_saudio.backend.buffer_byte_size);
+ memset(_saudio.backend.buffer, 0, (size_t)_saudio.backend.buffer_byte_size);
+
+ /* create the buffer-streaming start thread */
+ if (0 != pthread_create(&_saudio.backend.thread, 0, _saudio_alsa_cb, 0)) {
+ SOKOL_LOG("sokol_audio.h: pthread_create() failed");
+ goto error;
+ }
+
+ return true;
+error:
+ if (_saudio.backend.device) {
+ snd_pcm_close(_saudio.backend.device);
+ _saudio.backend.device = 0;
+ }
+ return false;
+};
+
+_SOKOL_PRIVATE void _saudio_backend_shutdown(void) {
+ SOKOL_ASSERT(_saudio.backend.device);
+ _saudio.backend.thread_stop = true;
+ pthread_join(_saudio.backend.thread, 0);
+ snd_pcm_drain(_saudio.backend.device);
+ snd_pcm_close(_saudio.backend.device);
+ SOKOL_FREE(_saudio.backend.buffer);
+};
+
+/*=== WASAPI BACKEND IMPLEMENTATION ==========================================*/
+#elif defined(_SAUDIO_WINDOWS)
+
+#if defined(_SAUDIO_UWP)
+/* Minimal implementation of an IActivateAudioInterfaceCompletionHandler COM object in plain C.
+ Meant to be a static singleton (always one reference when add/remove reference)
+ and implements IUnknown and IActivateAudioInterfaceCompletionHandler when queryinterface'd
+
+ Do not know why but IActivateAudioInterfaceCompletionHandler's GUID is not the one system queries for,
+ so I'm advertising the one actually requested.
+*/
+_SOKOL_PRIVATE HRESULT STDMETHODCALLTYPE _saudio_interface_completion_handler_queryinterface(IActivateAudioInterfaceCompletionHandler* instance, REFIID riid, void** ppvObject) {
+ if (!ppvObject) {
+ return E_POINTER;
+ }
+
+ if (IsEqualIID(riid, _SOKOL_AUDIO_WIN32COM_ID(_saudio_IID_IActivateAudioInterface_Completion_Handler)) || IsEqualIID(riid, _SOKOL_AUDIO_WIN32COM_ID(IID_IUnknown)))
+ {
+ *ppvObject = (void*)instance;
+ return S_OK;
+ }
+
+ *ppvObject = NULL;
+ return E_NOINTERFACE;
+}
+
+_SOKOL_PRIVATE ULONG STDMETHODCALLTYPE _saudio_interface_completion_handler_addref_release(IActivateAudioInterfaceCompletionHandler* instance) {
+ _SOKOL_UNUSED(instance);
+ return 1;
+}
+
+_SOKOL_PRIVATE HRESULT STDMETHODCALLTYPE _saudio_backend_activate_audio_interface_cb(IActivateAudioInterfaceCompletionHandler* instance, IActivateAudioInterfaceAsyncOperation* activateOperation) {
+ _SOKOL_UNUSED(instance);
+ WaitForSingleObject(_saudio.backend.interface_activation_mutex, INFINITE);
+ _saudio.backend.interface_activation_success = TRUE;
+ HRESULT activation_result;
+ if (FAILED(activateOperation->lpVtbl->GetActivateResult(activateOperation, &activation_result, (IUnknown**)(&_saudio.backend.audio_client))) || FAILED(activation_result)) {
+ _saudio.backend.interface_activation_success = FALSE;
+ }
+
+ ReleaseMutex(_saudio.backend.interface_activation_mutex);
+ return S_OK;
+}
+#endif // _SAUDIO_UWP
+
+/* fill intermediate buffer with new data and reset buffer_pos */
+_SOKOL_PRIVATE void _saudio_wasapi_fill_buffer(void) {
+ if (_saudio_has_callback()) {
+ _saudio_stream_callback(_saudio.backend.thread.src_buffer, _saudio.backend.thread.src_buffer_frames, _saudio.num_channels);
+ }
+ else {
+ if (0 == _saudio_fifo_read(&_saudio.fifo, (uint8_t*)_saudio.backend.thread.src_buffer, _saudio.backend.thread.src_buffer_byte_size)) {
+ /* not enough read data available, fill the entire buffer with silence */
+ memset(_saudio.backend.thread.src_buffer, 0, (size_t)_saudio.backend.thread.src_buffer_byte_size);
+ }
+ }
+}
+
+_SOKOL_PRIVATE void _saudio_wasapi_submit_buffer(int num_frames) {
+ BYTE* wasapi_buffer = 0;
+ if (FAILED(IAudioRenderClient_GetBuffer(_saudio.backend.render_client, num_frames, &wasapi_buffer))) {
+ return;
+ }
+ SOKOL_ASSERT(wasapi_buffer);
+
+ /* convert float samples to int16_t, refill float buffer if needed */
+ const int num_samples = num_frames * _saudio.num_channels;
+ int16_t* dst = (int16_t*) wasapi_buffer;
+ int buffer_pos = _saudio.backend.thread.src_buffer_pos;
+ const int buffer_float_size = _saudio.backend.thread.src_buffer_byte_size / (int)sizeof(float);
+ float* src = _saudio.backend.thread.src_buffer;
+ for (int i = 0; i < num_samples; i++) {
+ if (0 == buffer_pos) {
+ _saudio_wasapi_fill_buffer();
+ }
+ dst[i] = (int16_t) (src[buffer_pos] * 0x7FFF);
+ buffer_pos += 1;
+ if (buffer_pos == buffer_float_size) {
+ buffer_pos = 0;
+ }
+ }
+ _saudio.backend.thread.src_buffer_pos = buffer_pos;
+
+ IAudioRenderClient_ReleaseBuffer(_saudio.backend.render_client, num_frames, 0);
+}
+
+_SOKOL_PRIVATE DWORD WINAPI _saudio_wasapi_thread_fn(LPVOID param) {
+ (void)param;
+ _saudio_wasapi_submit_buffer(_saudio.backend.thread.src_buffer_frames);
+ IAudioClient_Start(_saudio.backend.audio_client);
+ while (!_saudio.backend.thread.stop) {
+ WaitForSingleObject(_saudio.backend.thread.buffer_end_event, INFINITE);
+ UINT32 padding = 0;
+ if (FAILED(IAudioClient_GetCurrentPadding(_saudio.backend.audio_client, &padding))) {
+ continue;
+ }
+ SOKOL_ASSERT(_saudio.backend.thread.dst_buffer_frames >= padding);
+ int num_frames = (int)_saudio.backend.thread.dst_buffer_frames - (int)padding;
+ if (num_frames > 0) {
+ _saudio_wasapi_submit_buffer(num_frames);
+ }
+ }
+ return 0;
+}
+
+_SOKOL_PRIVATE void _saudio_wasapi_release(void) {
+ if (_saudio.backend.thread.src_buffer) {
+ SOKOL_FREE(_saudio.backend.thread.src_buffer);
+ _saudio.backend.thread.src_buffer = 0;
+ }
+ if (_saudio.backend.render_client) {
+ IAudioRenderClient_Release(_saudio.backend.render_client);
+ _saudio.backend.render_client = 0;
+ }
+ if (_saudio.backend.audio_client) {
+ IAudioClient_Release(_saudio.backend.audio_client);
+ _saudio.backend.audio_client = 0;
+ }
+ #if defined(_SAUDIO_UWP)
+ if (_saudio.backend.interface_activation_audio_interface_uid_string) {
+ CoTaskMemFree(_saudio.backend.interface_activation_audio_interface_uid_string);
+ _saudio.backend.interface_activation_audio_interface_uid_string = 0;
+ }
+ if (_saudio.backend.interface_activation_operation) {
+ IActivateAudioInterfaceAsyncOperation_Release(_saudio.backend.interface_activation_operation);
+ _saudio.backend.interface_activation_operation = 0;
+ }
+ #else
+ if (_saudio.backend.device) {
+ IMMDevice_Release(_saudio.backend.device);
+ _saudio.backend.device = 0;
+ }
+ if (_saudio.backend.device_enumerator) {
+ IMMDeviceEnumerator_Release(_saudio.backend.device_enumerator);
+ _saudio.backend.device_enumerator = 0;
+ }
+ #endif
+ if (0 != _saudio.backend.thread.buffer_end_event) {
+ CloseHandle(_saudio.backend.thread.buffer_end_event);
+ _saudio.backend.thread.buffer_end_event = 0;
+ }
+}
+
+_SOKOL_PRIVATE bool _saudio_backend_init(void) {
+ REFERENCE_TIME dur;
+ /* UWP Threads are CoInitialized by default with a different threading model, and this call fails
+ See https://github.com/Microsoft/cppwinrt/issues/6#issuecomment-253930637 */
+ #if defined(_SAUDIO_WIN32)
+ /* CoInitializeEx could have been called elsewhere already, in which
+ case the function returns with S_FALSE (thus it does not make much
+ sense to check the result)
+ */
+ HRESULT hr = CoInitializeEx(0, COINIT_MULTITHREADED);
+ _SOKOL_UNUSED(hr);
+ #endif
+ _saudio.backend.thread.buffer_end_event = CreateEvent(0, FALSE, FALSE, 0);
+ if (0 == _saudio.backend.thread.buffer_end_event) {
+ SOKOL_LOG("sokol_audio wasapi: failed to create buffer_end_event");
+ goto error;
+ }
+ #if defined(_SAUDIO_UWP)
+ _saudio.backend.interface_activation_mutex = CreateMutexA(NULL, FALSE, "interface_activation_mutex");
+ if (_saudio.backend.interface_activation_mutex == NULL) {
+ SOKOL_LOG("sokol_audio wasapi: failed to create interface activation mutex");
+ goto error;
+ }
+ if (FAILED(StringFromIID(_SOKOL_AUDIO_WIN32COM_ID(_saudio_IID_Devinterface_Audio_Render), &_saudio.backend.interface_activation_audio_interface_uid_string))) {
+ SOKOL_LOG("sokol_audio wasapi: failed to get default audio device ID string");
+ goto error;
+ }
+
+ /* static instance of the fake COM object */
+ static IActivateAudioInterfaceCompletionHandlerVtbl completion_handler_interface_vtable = {
+ _saudio_interface_completion_handler_queryinterface,
+ _saudio_interface_completion_handler_addref_release,
+ _saudio_interface_completion_handler_addref_release,
+ _saudio_backend_activate_audio_interface_cb
+ };
+ static IActivateAudioInterfaceCompletionHandler completion_handler_interface = { &completion_handler_interface_vtable };
+
+ if (FAILED(ActivateAudioInterfaceAsync(_saudio.backend.interface_activation_audio_interface_uid_string, _SOKOL_AUDIO_WIN32COM_ID(_saudio_IID_IAudioClient), NULL, &completion_handler_interface, &_saudio.backend.interface_activation_operation))) {
+ SOKOL_LOG("sokol_audio wasapi: failed to get default audio device ID string");
+ goto error;
+ }
+ while (!(_saudio.backend.audio_client)) {
+ if (WaitForSingleObject(_saudio.backend.interface_activation_mutex, 10) != WAIT_TIMEOUT) {
+ ReleaseMutex(_saudio.backend.interface_activation_mutex);
+ }
+ }
+
+ if (!(_saudio.backend.interface_activation_success)) {
+ SOKOL_LOG("sokol_audio wasapi: interface activation failed. Unable to get audio client");
+ goto error;
+ }
+
+ #else
+ if (FAILED(CoCreateInstance(_SOKOL_AUDIO_WIN32COM_ID(_saudio_CLSID_IMMDeviceEnumerator),
+ 0, CLSCTX_ALL,
+ _SOKOL_AUDIO_WIN32COM_ID(_saudio_IID_IMMDeviceEnumerator),
+ (void**)&_saudio.backend.device_enumerator)))
+ {
+ SOKOL_LOG("sokol_audio wasapi: failed to create device enumerator");
+ goto error;
+ }
+ if (FAILED(IMMDeviceEnumerator_GetDefaultAudioEndpoint(_saudio.backend.device_enumerator,
+ eRender, eConsole,
+ &_saudio.backend.device)))
+ {
+ SOKOL_LOG("sokol_audio wasapi: GetDefaultAudioEndPoint failed");
+ goto error;
+ }
+ if (FAILED(IMMDevice_Activate(_saudio.backend.device,
+ _SOKOL_AUDIO_WIN32COM_ID(_saudio_IID_IAudioClient),
+ CLSCTX_ALL, 0,
+ (void**)&_saudio.backend.audio_client)))
+ {
+ SOKOL_LOG("sokol_audio wasapi: device activate failed");
+ goto error;
+ }
+ #endif
+ WAVEFORMATEX fmt;
+ memset(&fmt, 0, sizeof(fmt));
+ fmt.nChannels = (WORD)_saudio.num_channels;
+ fmt.nSamplesPerSec = (DWORD)_saudio.sample_rate;
+ fmt.wFormatTag = WAVE_FORMAT_PCM;
+ fmt.wBitsPerSample = 16;
+ fmt.nBlockAlign = (fmt.nChannels * fmt.wBitsPerSample) / 8;
+ fmt.nAvgBytesPerSec = fmt.nSamplesPerSec * fmt.nBlockAlign;
+ dur = (REFERENCE_TIME)
+ (((double)_saudio.buffer_frames) / (((double)_saudio.sample_rate) * (1.0/10000000.0)));
+ if (FAILED(IAudioClient_Initialize(_saudio.backend.audio_client,
+ AUDCLNT_SHAREMODE_SHARED,
+ AUDCLNT_STREAMFLAGS_EVENTCALLBACK|AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM|AUDCLNT_STREAMFLAGS_SRC_DEFAULT_QUALITY,
+ dur, 0, &fmt, 0)))
+ {
+ SOKOL_LOG("sokol_audio wasapi: audio client initialize failed");
+ goto error;
+ }
+ if (FAILED(IAudioClient_GetBufferSize(_saudio.backend.audio_client, &_saudio.backend.thread.dst_buffer_frames))) {
+ SOKOL_LOG("sokol_audio wasapi: audio client get buffer size failed");
+ goto error;
+ }
+ if (FAILED(IAudioClient_GetService(_saudio.backend.audio_client,
+ _SOKOL_AUDIO_WIN32COM_ID(_saudio_IID_IAudioRenderClient),
+ (void**)&_saudio.backend.render_client)))
+ {
+ SOKOL_LOG("sokol_audio wasapi: audio client GetService failed");
+ goto error;
+ }
+ if (FAILED(IAudioClient_SetEventHandle(_saudio.backend.audio_client, _saudio.backend.thread.buffer_end_event))) {
+ SOKOL_LOG("sokol_audio wasapi: audio client SetEventHandle failed");
+ goto error;
+ }
+ _saudio.backend.si16_bytes_per_frame = _saudio.num_channels * (int)sizeof(int16_t);
+ _saudio.bytes_per_frame = _saudio.num_channels * (int)sizeof(float);
+ _saudio.backend.thread.src_buffer_frames = _saudio.buffer_frames;
+ _saudio.backend.thread.src_buffer_byte_size = _saudio.backend.thread.src_buffer_frames * _saudio.bytes_per_frame;
+
+ /* allocate an intermediate buffer for sample format conversion */
+ _saudio.backend.thread.src_buffer = (float*) SOKOL_MALLOC((size_t)_saudio.backend.thread.src_buffer_byte_size);
+ SOKOL_ASSERT(_saudio.backend.thread.src_buffer);
+
+ /* create streaming thread */
+ _saudio.backend.thread.thread_handle = CreateThread(NULL, 0, _saudio_wasapi_thread_fn, 0, 0, 0);
+ if (0 == _saudio.backend.thread.thread_handle) {
+ SOKOL_LOG("sokol_audio wasapi: CreateThread failed");
+ goto error;
+ }
+ return true;
+error:
+ _saudio_wasapi_release();
+ return false;
+}
+
+_SOKOL_PRIVATE void _saudio_backend_shutdown(void) {
+ if (_saudio.backend.thread.thread_handle) {
+ _saudio.backend.thread.stop = true;
+ SetEvent(_saudio.backend.thread.buffer_end_event);
+ WaitForSingleObject(_saudio.backend.thread.thread_handle, INFINITE);
+ CloseHandle(_saudio.backend.thread.thread_handle);
+ _saudio.backend.thread.thread_handle = 0;
+ }
+ if (_saudio.backend.audio_client) {
+ IAudioClient_Stop(_saudio.backend.audio_client);
+ }
+ _saudio_wasapi_release();
+
+ #if defined(_SAUDIO_WIN32)
+ CoUninitialize();
+ #endif
+}
+
+/*=== EMSCRIPTEN BACKEND IMPLEMENTATION ======================================*/
+#elif defined(_SAUDIO_EMSCRIPTEN)
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+EMSCRIPTEN_KEEPALIVE int _saudio_emsc_pull(int num_frames) {
+ SOKOL_ASSERT(_saudio.backend.buffer);
+ if (num_frames == _saudio.buffer_frames) {
+ if (_saudio_has_callback()) {
+ _saudio_stream_callback((float*)_saudio.backend.buffer, num_frames, _saudio.num_channels);
+ }
+ else {
+ const int num_bytes = num_frames * _saudio.bytes_per_frame;
+ if (0 == _saudio_fifo_read(&_saudio.fifo, _saudio.backend.buffer, num_bytes)) {
+ /* not enough read data available, fill the entire buffer with silence */
+ memset(_saudio.backend.buffer, 0, (size_t)num_bytes);
+ }
+ }
+ int res = (int) _saudio.backend.buffer;
+ return res;
+ }
+ else {
+ return 0;
+ }
+}
+
+#ifdef __cplusplus
+} /* extern "C" */
+#endif
+
+/* setup the WebAudio context and attach a ScriptProcessorNode */
+EM_JS(int, saudio_js_init, (int sample_rate, int num_channels, int buffer_size), {
+ Module._saudio_context = null;
+ Module._saudio_node = null;
+ if (typeof AudioContext !== 'undefined') {
+ Module._saudio_context = new AudioContext({
+ sampleRate: sample_rate,
+ latencyHint: 'interactive',
+ });
+ }
+ else if (typeof webkitAudioContext !== 'undefined') {
+ Module._saudio_context = new webkitAudioContext({
+ sampleRate: sample_rate,
+ latencyHint: 'interactive',
+ });
+ }
+ else {
+ Module._saudio_context = null;
+ console.log('sokol_audio.h: no WebAudio support');
+ }
+ if (Module._saudio_context) {
+ console.log('sokol_audio.h: sample rate ', Module._saudio_context.sampleRate);
+ Module._saudio_node = Module._saudio_context.createScriptProcessor(buffer_size, 0, num_channels);
+ Module._saudio_node.onaudioprocess = function pump_audio(event) {
+ var num_frames = event.outputBuffer.length;
+ var ptr = __saudio_emsc_pull(num_frames);
+ if (ptr) {
+ var num_channels = event.outputBuffer.numberOfChannels;
+ for (var chn = 0; chn < num_channels; chn++) {
+ var chan = event.outputBuffer.getChannelData(chn);
+ for (var i = 0; i < num_frames; i++) {
+ chan[i] = HEAPF32[(ptr>>2) + ((num_channels*i)+chn)]
+ }
+ }
+ }
+ };
+ Module._saudio_node.connect(Module._saudio_context.destination);
+
+ // in some browsers, WebAudio needs to be activated on a user action
+ var resume_webaudio = function() {
+ if (Module._saudio_context) {
+ if (Module._saudio_context.state === 'suspended') {
+ Module._saudio_context.resume();
+ }
+ }
+ };
+ document.addEventListener('click', resume_webaudio, {once:true});
+ document.addEventListener('touchstart', resume_webaudio, {once:true});
+ document.addEventListener('keydown', resume_webaudio, {once:true});
+ return 1;
+ }
+ else {
+ return 0;
+ }
+});
+
+/* shutdown the WebAudioContext and ScriptProcessorNode */
+EM_JS(void, saudio_js_shutdown, (void), {
+ if (Module._saudio_context !== null) {
+ if (Module._saudio_node) {
+ Module._saudio_node.disconnect();
+ }
+ Module._saudio_context.close();
+ Module._saudio_context = null;
+ Module._saudio_node = null;
+ }
+});
+
+/* get the actual sample rate back from the WebAudio context */
+EM_JS(int, saudio_js_sample_rate, (void), {
+ if (Module._saudio_context) {
+ return Module._saudio_context.sampleRate;
+ }
+ else {
+ return 0;
+ }
+});
+
+/* get the actual buffer size in number of frames */
+EM_JS(int, saudio_js_buffer_frames, (void), {
+ if (Module._saudio_node) {
+ return Module._saudio_node.bufferSize;
+ }
+ else {
+ return 0;
+ }
+});
+
+_SOKOL_PRIVATE bool _saudio_backend_init(void) {
+ if (saudio_js_init(_saudio.sample_rate, _saudio.num_channels, _saudio.buffer_frames)) {
+ _saudio.bytes_per_frame = (int)sizeof(float) * _saudio.num_channels;
+ _saudio.sample_rate = saudio_js_sample_rate();
+ _saudio.buffer_frames = saudio_js_buffer_frames();
+ const size_t buf_size = (size_t) (_saudio.buffer_frames * _saudio.bytes_per_frame);
+ _saudio.backend.buffer = (uint8_t*) SOKOL_MALLOC(buf_size);
+ return true;
+ }
+ else {
+ return false;
+ }
+}
+
+_SOKOL_PRIVATE void _saudio_backend_shutdown(void) {
+ saudio_js_shutdown();
+ if (_saudio.backend.buffer) {
+ SOKOL_FREE(_saudio.backend.buffer);
+ _saudio.backend.buffer = 0;
+ }
+}
+
+/*=== ANDROID BACKEND IMPLEMENTATION ======================================*/
+#elif defined(_SAUDIO_ANDROID)
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+_SOKOL_PRIVATE void _saudio_semaphore_init(_saudio_semaphore_t* sem) {
+ sem->count = 0;
+ int r = pthread_mutex_init(&sem->mutex, NULL);
+ SOKOL_ASSERT(r == 0);
+
+ r = pthread_cond_init(&sem->cond, NULL);
+ SOKOL_ASSERT(r == 0);
+
+ (void)(r);
+}
+
+_SOKOL_PRIVATE void _saudio_semaphore_destroy(_saudio_semaphore_t* sem)
+{
+ pthread_cond_destroy(&sem->cond);
+ pthread_mutex_destroy(&sem->mutex);
+}
+
+_SOKOL_PRIVATE void _saudio_semaphore_post(_saudio_semaphore_t* sem, int count)
+{
+ int r = pthread_mutex_lock(&sem->mutex);
+ SOKOL_ASSERT(r == 0);
+
+ for (int ii = 0; ii < count; ii++) {
+ r = pthread_cond_signal(&sem->cond);
+ SOKOL_ASSERT(r == 0);
+ }
+
+ sem->count += count;
+ r = pthread_mutex_unlock(&sem->mutex);
+ SOKOL_ASSERT(r == 0);
+
+ (void)(r);
+}
+
+_SOKOL_PRIVATE bool _saudio_semaphore_wait(_saudio_semaphore_t* sem)
+{
+ int r = pthread_mutex_lock(&sem->mutex);
+ SOKOL_ASSERT(r == 0);
+
+ while (r == 0 && sem->count <= 0) {
+ r = pthread_cond_wait(&sem->cond, &sem->mutex);
+ }
+
+ bool ok = (r == 0);
+ if (ok) {
+ --sem->count;
+ }
+ r = pthread_mutex_unlock(&sem->mutex);
+ (void)(r);
+ return ok;
+}
+
+/* fill intermediate buffer with new data and reset buffer_pos */
+_SOKOL_PRIVATE void _saudio_opensles_fill_buffer(void) {
+ int src_buffer_frames = _saudio.buffer_frames;
+ if (_saudio_has_callback()) {
+ _saudio_stream_callback(_saudio.backend.src_buffer, src_buffer_frames, _saudio.num_channels);
+ }
+ else {
+ const int src_buffer_byte_size = src_buffer_frames * _saudio.num_channels * (int)sizeof(float);
+ if (0 == _saudio_fifo_read(&_saudio.fifo, (uint8_t*)_saudio.backend.src_buffer, src_buffer_byte_size)) {
+ /* not enough read data available, fill the entire buffer with silence */
+ memset(_saudio.backend.src_buffer, 0x0, (size_t)src_buffer_byte_size);
+ }
+ }
+}
+
+_SOKOL_PRIVATE void SLAPIENTRY _saudio_opensles_play_cb(SLPlayItf player, void *context, SLuint32 event) {
+ (void)(context);
+ (void)(player);
+
+ if (event & SL_PLAYEVENT_HEADATEND) {
+ _saudio_semaphore_post(&_saudio.backend.buffer_sem, 1);
+ }
+}
+
+_SOKOL_PRIVATE void* _saudio_opensles_thread_fn(void* param) {
+ while (!_saudio.backend.thread_stop) {
+ /* get next output buffer, advance, next buffer. */
+ int16_t* out_buffer = _saudio.backend.output_buffers[_saudio.backend.active_buffer];
+ _saudio.backend.active_buffer = (_saudio.backend.active_buffer + 1) % SAUDIO_NUM_BUFFERS;
+ int16_t* next_buffer = _saudio.backend.output_buffers[_saudio.backend.active_buffer];
+
+ /* queue this buffer */
+ const int buffer_size_bytes = _saudio.buffer_frames * _saudio.num_channels * (int)sizeof(short);
+ (*_saudio.backend.player_buffer_queue)->Enqueue(_saudio.backend.player_buffer_queue, out_buffer, (SLuint32)buffer_size_bytes);
+
+ /* fill the next buffer */
+ _saudio_opensles_fill_buffer();
+ const int num_samples = _saudio.num_channels * _saudio.buffer_frames;
+ for (int i = 0; i < num_samples; ++i) {
+ next_buffer[i] = (int16_t) (_saudio.backend.src_buffer[i] * 0x7FFF);
+ }
+
+ _saudio_semaphore_wait(&_saudio.backend.buffer_sem);
+ }
+
+ return 0;
+}
+
+_SOKOL_PRIVATE void _saudio_backend_shutdown(void) {
+ _saudio.backend.thread_stop = 1;
+ pthread_join(_saudio.backend.thread, 0);
+
+ if (_saudio.backend.player_obj) {
+ (*_saudio.backend.player_obj)->Destroy(_saudio.backend.player_obj);
+ }
+
+ if (_saudio.backend.output_mix_obj) {
+ (*_saudio.backend.output_mix_obj)->Destroy(_saudio.backend.output_mix_obj);
+ }
+
+ if (_saudio.backend.engine_obj) {
+ (*_saudio.backend.engine_obj)->Destroy(_saudio.backend.engine_obj);
+ }
+
+ for (int i = 0; i < SAUDIO_NUM_BUFFERS; i++) {
+ SOKOL_FREE(_saudio.backend.output_buffers[i]);
+ }
+ SOKOL_FREE(_saudio.backend.src_buffer);
+}
+
+_SOKOL_PRIVATE bool _saudio_backend_init(void) {
+ _saudio.bytes_per_frame = (int)sizeof(float) * _saudio.num_channels;
+
+ for (int i = 0; i < SAUDIO_NUM_BUFFERS; ++i) {
+ const int buffer_size_bytes = (int)sizeof(int16_t) * _saudio.num_channels * _saudio.buffer_frames;
+ _saudio.backend.output_buffers[i] = (int16_t*) SOKOL_MALLOC((size_t)buffer_size_bytes);
+ SOKOL_ASSERT(_saudio.backend.output_buffers[i]);
+ memset(_saudio.backend.output_buffers[i], 0x0, (size_t)buffer_size_bytes);
+ }
+
+ {
+ const int buffer_size_bytes = _saudio.bytes_per_frame * _saudio.buffer_frames;
+ _saudio.backend.src_buffer = (float*) SOKOL_MALLOC((size_t)buffer_size_bytes);
+ SOKOL_ASSERT(_saudio.backend.src_buffer);
+ memset(_saudio.backend.src_buffer, 0x0, (size_t)buffer_size_bytes);
+ }
+
+ /* Create engine */
+ const SLEngineOption opts[] = { SL_ENGINEOPTION_THREADSAFE, SL_BOOLEAN_TRUE };
+ if (slCreateEngine(&_saudio.backend.engine_obj, 1, opts, 0, NULL, NULL ) != SL_RESULT_SUCCESS) {
+ SOKOL_LOG("sokol_audio opensles: slCreateEngine failed");
+ _saudio_backend_shutdown();
+ return false;
+ }
+
+ (*_saudio.backend.engine_obj)->Realize(_saudio.backend.engine_obj, SL_BOOLEAN_FALSE);
+ if ((*_saudio.backend.engine_obj)->GetInterface(_saudio.backend.engine_obj, SL_IID_ENGINE, &_saudio.backend.engine) != SL_RESULT_SUCCESS) {
+ SOKOL_LOG("sokol_audio opensles: GetInterface->Engine failed");
+ _saudio_backend_shutdown();
+ return false;
+ }
+
+ /* Create output mix. */
+ {
+ const SLInterfaceID ids[] = { SL_IID_VOLUME };
+ const SLboolean req[] = { SL_BOOLEAN_FALSE };
+
+ if( (*_saudio.backend.engine)->CreateOutputMix(_saudio.backend.engine, &_saudio.backend.output_mix_obj, 1, ids, req) != SL_RESULT_SUCCESS)
+ {
+ SOKOL_LOG("sokol_audio opensles: CreateOutputMix failed");
+ _saudio_backend_shutdown();
+ return false;
+ }
+ (*_saudio.backend.output_mix_obj)->Realize(_saudio.backend.output_mix_obj, SL_BOOLEAN_FALSE);
+
+ if((*_saudio.backend.output_mix_obj)->GetInterface(_saudio.backend.output_mix_obj, SL_IID_VOLUME, &_saudio.backend.output_mix_vol) != SL_RESULT_SUCCESS) {
+ SOKOL_LOG("sokol_audio opensles: GetInterface->OutputMixVol failed");
+ }
+ }
+
+ /* android buffer queue */
+ _saudio.backend.in_locator.locatorType = SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE;
+ _saudio.backend.in_locator.numBuffers = SAUDIO_NUM_BUFFERS;
+
+ /* data format */
+ SLDataFormat_PCM format;
+ format.formatType = SL_DATAFORMAT_PCM;
+ format.numChannels = (SLuint32)_saudio.num_channels;
+ format.samplesPerSec = (SLuint32) (_saudio.sample_rate * 1000);
+ format.bitsPerSample = SL_PCMSAMPLEFORMAT_FIXED_16;
+ format.containerSize = 16;
+ format.endianness = SL_BYTEORDER_LITTLEENDIAN;
+
+ if (_saudio.num_channels == 2) {
+ format.channelMask = SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT;
+ } else {
+ format.channelMask = SL_SPEAKER_FRONT_CENTER;
+ }
+
+ SLDataSource src;
+ src.pLocator = &_saudio.backend.in_locator;
+ src.pFormat = &format;
+
+ /* Output mix. */
+ _saudio.backend.out_locator.locatorType = SL_DATALOCATOR_OUTPUTMIX;
+ _saudio.backend.out_locator.outputMix = _saudio.backend.output_mix_obj;
+
+ _saudio.backend.dst_data_sink.pLocator = &_saudio.backend.out_locator;
+ _saudio.backend.dst_data_sink.pFormat = NULL;
+
+ /* setup player */
+ {
+ const SLInterfaceID ids[] = { SL_IID_VOLUME, SL_IID_ANDROIDSIMPLEBUFFERQUEUE };
+ const SLboolean req[] = { SL_BOOLEAN_FALSE, SL_BOOLEAN_TRUE };
+
+ (*_saudio.backend.engine)->CreateAudioPlayer(_saudio.backend.engine, &_saudio.backend.player_obj, &src, &_saudio.backend.dst_data_sink, sizeof(ids) / sizeof(ids[0]), ids, req);
+
+ (*_saudio.backend.player_obj)->Realize(_saudio.backend.player_obj, SL_BOOLEAN_FALSE);
+
+ (*_saudio.backend.player_obj)->GetInterface(_saudio.backend.player_obj, SL_IID_PLAY, &_saudio.backend.player);
+ (*_saudio.backend.player_obj)->GetInterface(_saudio.backend.player_obj, SL_IID_VOLUME, &_saudio.backend.player_vol);
+
+ (*_saudio.backend.player_obj)->GetInterface(_saudio.backend.player_obj, SL_IID_ANDROIDSIMPLEBUFFERQUEUE, &_saudio.backend.player_buffer_queue);
+ }
+
+ /* begin */
+ {
+ const int buffer_size_bytes = (int)sizeof(int16_t) * _saudio.num_channels * _saudio.buffer_frames;
+ (*_saudio.backend.player_buffer_queue)->Enqueue(_saudio.backend.player_buffer_queue, _saudio.backend.output_buffers[0], (SLuint32)buffer_size_bytes);
+ _saudio.backend.active_buffer = (_saudio.backend.active_buffer + 1) % SAUDIO_NUM_BUFFERS;
+
+ (*_saudio.backend.player)->RegisterCallback(_saudio.backend.player, _saudio_opensles_play_cb, NULL);
+ (*_saudio.backend.player)->SetCallbackEventsMask(_saudio.backend.player, SL_PLAYEVENT_HEADATEND);
+ (*_saudio.backend.player)->SetPlayState(_saudio.backend.player, SL_PLAYSTATE_PLAYING);
+ }
+
+ /* create the buffer-streaming start thread */
+ if (0 != pthread_create(&_saudio.backend.thread, 0, _saudio_opensles_thread_fn, 0)) {
+ _saudio_backend_shutdown();
+ return false;
+ }
+
+ return true;
+}
+
+#ifdef __cplusplus
+} /* extern "C" */
+#endif
+
+#else
+#error "unsupported platform"
+#endif
+
+/*=== PUBLIC API FUNCTIONS ===================================================*/
+SOKOL_API_IMPL void saudio_setup(const saudio_desc* desc) {
+ SOKOL_ASSERT(!_saudio.valid);
+ SOKOL_ASSERT(desc);
+ memset(&_saudio, 0, sizeof(_saudio));
+ _saudio.desc = *desc;
+ _saudio.stream_cb = desc->stream_cb;
+ _saudio.stream_userdata_cb = desc->stream_userdata_cb;
+ _saudio.user_data = desc->user_data;
+ _saudio.sample_rate = _saudio_def(_saudio.desc.sample_rate, _SAUDIO_DEFAULT_SAMPLE_RATE);
+ _saudio.buffer_frames = _saudio_def(_saudio.desc.buffer_frames, _SAUDIO_DEFAULT_BUFFER_FRAMES);
+ _saudio.packet_frames = _saudio_def(_saudio.desc.packet_frames, _SAUDIO_DEFAULT_PACKET_FRAMES);
+ _saudio.num_packets = _saudio_def(_saudio.desc.num_packets, _SAUDIO_DEFAULT_NUM_PACKETS);
+ _saudio.num_channels = _saudio_def(_saudio.desc.num_channels, 1);
+ _saudio_fifo_init_mutex(&_saudio.fifo);
+ if (_saudio_backend_init()) {
+ /* the backend might not support the requested exact buffer size,
+ make sure the actual buffer size is still a multiple of
+ the requested packet size
+ */
+ if (0 != (_saudio.buffer_frames % _saudio.packet_frames)) {
+ SOKOL_LOG("sokol_audio.h: actual backend buffer size isn't multiple of requested packet size");
+ _saudio_backend_shutdown();
+ return;
+ }
+ SOKOL_ASSERT(_saudio.bytes_per_frame > 0);
+ _saudio_fifo_init(&_saudio.fifo, _saudio.packet_frames * _saudio.bytes_per_frame, _saudio.num_packets);
+ _saudio.valid = true;
+ }
+}
+
+SOKOL_API_IMPL void saudio_shutdown(void) {
+ if (_saudio.valid) {
+ _saudio_backend_shutdown();
+ _saudio_fifo_shutdown(&_saudio.fifo);
+ _saudio.valid = false;
+ }
+}
+
+SOKOL_API_IMPL bool saudio_isvalid(void) {
+ return _saudio.valid;
+}
+
+SOKOL_API_IMPL void* saudio_userdata(void) {
+ return _saudio.desc.user_data;
+}
+
+SOKOL_API_IMPL saudio_desc saudio_query_desc(void) {
+ return _saudio.desc;
+}
+
+SOKOL_API_IMPL int saudio_sample_rate(void) {
+ return _saudio.sample_rate;
+}
+
+SOKOL_API_IMPL int saudio_buffer_frames(void) {
+ return _saudio.buffer_frames;
+}
+
+SOKOL_API_IMPL int saudio_channels(void) {
+ return _saudio.num_channels;
+}
+
+SOKOL_API_IMPL int saudio_expect(void) {
+ if (_saudio.valid) {
+ const int num_frames = _saudio_fifo_writable_bytes(&_saudio.fifo) / _saudio.bytes_per_frame;
+ return num_frames;
+ }
+ else {
+ return 0;
+ }
+}
+
+SOKOL_API_IMPL int saudio_push(const float* frames, int num_frames) {
+ SOKOL_ASSERT(frames && (num_frames > 0));
+ if (_saudio.valid) {
+ const int num_bytes = num_frames * _saudio.bytes_per_frame;
+ const int num_written = _saudio_fifo_write(&_saudio.fifo, (const uint8_t*)frames, num_bytes);
+ return num_written / _saudio.bytes_per_frame;
+ }
+ else {
+ return 0;
+ }
+}
+
+#undef _saudio_def
+#undef _saudio_def_flt
+
+#if defined(_SAUDIO_WINDOWS)
+#ifdef _MSC_VER
+#pragma warning(pop)
+#endif
+#endif
+
+#endif /* SOKOL_AUDIO_IMPL */